
[Statedef 444434]

[state ]
type = bindtoroot
trigger1 = 1
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[state ]
type = hitoverride
trigger1 = 1
time = -1
attr = sca,aa,at,ap
slot = 0
stateno = 444434

[state o]
type = changeanim
trigger1 = selfanimexist(root,anim)
elem = root,animelemno(0)
value = root,anim
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[state ]
type = playerpush	
trigger1 = 1	
value = 0
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[state ]
type = turn		
trigger1 = facing != root,facing
ignorehitpause = 1
supermovetime=2147483647
pausemovetime=2147483647

[state ]
type = assertspecial
trigger1 = 1
flag = invisible
supermovetime=2147483647
pausemovetime=2147483647

[state ]
type = destroyself
trigger1 = roundstate > 3
supermovetime = 2147483647
pausemovetime = 2147483647

[Statedef 20000];アーマーステート
type = A
physics = A
anim = 20001

[State 20001]
type = NotHitBy
trigger1 = time = 0
value = SCA
time = 150
ignorehitpause = 1
supermovetime = 99999999999999999999
pausemovetime = 99999999999999999999

[State 20001]
type = lifeadd
triggerall = !ishelper
trigger1 = time = 0
value = -50
ignorehitpause = 1
supermovetime = 99999999999999999999
pausemovetime = 99999999999999999999

[Statedef 20001];アーマーステート
type = S
physics = S

[State 20001]
type = NotHitBy
trigger1 = time = 0
value = SCA
time = 150
ignorehitpause = 1
supermovetime = 99999999999999999999
pausemovetime = 99999999999999999999

[State 20001]
type = lifeadd
triggerall = !ishelper
trigger1 = time = 0
value = -50
ignorehitpause = 1
supermovetime = 99999999999999999999
pausemovetime = 99999999999999999999

[State 20001]
type = ChangeState
trigger1 = time = 0
value = 0
ctrl = 1
ignorehitpause = 1
supermovetime = 99999999999999999999
pausemovetime = 99999999999999999999

[statedef 2728]
anim = 23323

[state ]
type=changeanim
triggerall = ishelper(2728)
triggerall = anim != 23323
trigger1 = 1
value = 23323
persistent = 0
ignorehitpause = 1

[state ]
type = nothitby
trigger1 = ishelper(2728)
value = SCA
ignorehitpause = 1

[state ]
type = AssertSpecial
trigger1 = ishelper(2728)
flag = Invisible
ignorehitpause = 1

[state ]
type = PlayerPush
trigger1 = ishelper(2728)
value = 0
ignorehitpause=1

[state ]
type = posset
trigger1 = ishelper(2728)
x = root,pos X
y = root,pos Y -7
ignorehitpause = 1

[state ]
type = screenbound
trigger1 = ishelper(2728)
value = 0
movecamera = 0,0
ignorehitpause = 1

[state ]
type = pause
trigger1 = 1
time = 0
movetime = 0
ignorehitpause = 1

[state ]
type = superpause
trigger1 = 1
anim = -1
time = 0
movetime = 0
darken = 0
ignorehitpause = 1

[state ]
type = DestroySelf
triggerall = ishelper(2728)
trigger1 = !root,alive
trigger2 = numhelper(2728) >= 2
ignorehitpause = 1

;=============================================================================
;混線hitdefヘルパー
[statedef 20011]
anim = 2002

[state 1728]
type=selfstate
trigger1=!ishelper
trigger1=name="nyozuchi"
value=50
ctrl=1

[State ]
type = Reversaldef
triggerall = name = "nyozuchi"
triggerall = ishelper(20011)
trigger1 = numtarget
reversal.attr = SCA, AA, AT, AP
pausetime = 0,8
sparkno = -1
hitsound = -1
p2stateno = 1000044
ignorehitpause = 1

[State -2];相手ライフ減少
type = TargetLifeAdd
triggerall = numtarget
trigger1 = 1
value = -1*(enemy,lifeMAX/10)
ignorehitpause = 1
supermovetime=2147483647
pausemovetime=2147483647

[state ]
type=statetypeset
trigger1=numtarget<8
movetype=a
ignorehitpause=1

[state ]
type=nothitby
trigger1=1
value=sac
time=1

[state ]
type=bindtoroot
trigger1=1

[state ]
type=changeanim
trigger1=numtarget<8
value=2002
ignorehitpause=1

[State 131, ]
type = Hitdef
triggerall = ishelper
trigger1=numtarget<8
attr = ,HP
hitflag = MADF
ground.type = trip
damage = random
priority = 7, hit
sparkxy = 999, 999
yaccel = 9999999999999
fall = 1
fall.recover = 0
fall.damage = 9999999999999
sparkxy = 999, 999
hitsound = -1
ground.hittime = 1
guard.ctrltime = 1
p2stateno=5900
ignorehitpause = 1
affectteam = f
supermovetime = 9999999
pausemovetime = 9999999

[State ]
type = null;Targetstate
triggerall = numtarget
trigger1 = roundState = 0 || roundstate = 1
value= 223111
ignorehitpause = 1
supermovetime=2147483647
pausemovetime=2147483647

[state ]
type=statetypeset
trigger1=numtarget=8
movetype=i
ignorehitpause=1

[state ]
type=changeanim
trigger1=numtarget=8
value=23323

[state ];殴られヘルパーZ
type=helper
helpertype=player
triggerall = ishelper
trigger1=numhelper(20033)<7
id=20033
stateno=20022
supermovetime=2147483647
pausemovetime=2147483647

[State ProjHitBy]
type  = Helper
helpertype = Player
triggerall = ishelper
trigger1 = !NumHelper(20022)
name = "kurai"
id = 20022
pos = 0,0
postype = P1
stateno = 20022
ownpal = 1
ignorehitpause = 1
superpausetime = 99999
pausemovetime = 99999

[State ReversState]
type = TargetState
triggerall = ishelper
trigger1 = NumTarget
trigger1 = GameTime%9=6
trigger1 = root,StateNo = 22050
trigger1 = p2stateno != 345349
value = 345349
ignorehitpause = 1
SuperMoveTime = 999999999999999999999
PauseMoveTime = 999999999999999999999

[State ReversState]
type = TargetState
triggerall = ishelper
trigger1 = NumTarget
trigger1 = GameTime%9=6
trigger1 = root,StateNo = 24050
trigger1 = p2stateno != 223111
value = 223111
ignorehitpause = 1
SuperMoveTime = 999999999999999999999
PauseMoveTime = 999999999999999999999

[State ReversState]
type = null;TargetState
triggerall = roundstate = 2
trigger1 = NumTarget
trigger1 = root,stateno != 22050 && root,stateno != 23050 && root,stateno != 24050
value = 20055
ignorehitpause = 1

[state ]
type=destroyself
trigger1=!root,alive
ignorehitpause = 1

;============================================================================
;ターゲットヘルパー
[statedef 20022]
anim=2001

[state ]
type=ctrlset
trigger1=1
value=0
ignorehitpause=1

[state 1728]
type=selfstate
trigger1=!ishelper
trigger1=name="nyozuchi"
value=50
ctrl=1

[state ]
type=bindtoroot
trigger1=1

[state ]
type=statetypeset
trigger1=ishelper
movetype=h

[State ]
type = NotHitBy
trigger1 = 1
value = SAC
ignorehitpause = 1

[state ]
type=hitby
trigger1=roundstate <2
value= SAC,HP

[state ]
type=destroyself
trigger1=ishelper(20022)
trigger1=helper(20011),numtarget=8

;=============================================================================
;占有用ダミーヘルパー
[statedef 20044]
anim=23323

[state ]
type=ctrlset
trigger1=1
value=0
ignorehitpause=1

[state 1728]
type=selfstate
trigger1=!ishelper
trigger1=name="nyozuchi"
value=50
ctrl=1


[state ]
type=destroyself
trigger1 = numhelper(20011)
trigger1=helper(20011),numtarget
ignorehitpause = 1


;↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


;//////////////////////////////////////////////////////////
;アーマー用ステート////////////////////////////////////////
;//////////////////////////////////////////////////////////
[statedef 1728]	
type=S
movetype=I

[State NotHitBy]
type = NotHitBy
triggerall = !IsHelper
trigger1 = StateNo = 43453
trigger2 = StateNo = 3008
trigger3 = StateNo = 35457
trigger4 = StateNo = 999999
trigger5 = 1
time = 1
value = SAC
ignorehitpause = 1

[state 1728]
type=selfstate
trigger1=!ishelper
value=50
ctrl=1

[State a]
type = PalFX
trigger1 = 1
time = -1
add = 0,255,0
ignorehitpause = 1

[State 1700,0]
type = Trans
trigger1 = 1
trans = addalpha
alpha = 60,256

[state 1]
type = AngleDraw
trigger1 = 1
scale = 1.3,1.3

[state 1728]	
type=bindtoroot
trigger1=ishelper(1728)
ignorehitpause=1


[state 1728]
type=hitoverride
trigger1=ishelper(1728)
time=-1
attr=sca,aa,at,ap
slot=0
stateno=1728
ignorehitpause=1

[state 1728]	
type=changeanim
trigger1=ishelper(1728)
trigger1=anim!=root,anim
value=root,anim	
ignorehitpause=1


[state 1728]	
type=playerpush	
trigger1=ishelper(1728)	
value=1
ignorehitpause=1


[state 1728]
type=turn		
trigger1=ishelper(1728)
trigger1=facing!=root,facing
ignorehitpause=1


[state 1728]	
type=destroyself
triggerall=ishelper
trigger1=name!="nyozuchi"
trigger2=roundstate>2

;-------------------------------------------------------

[StateDef 2001] 
anim = 2001

[State ]
type = PosSet
trigger1 = 1
x = Root,Pos X
y = 200
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = 1
value = SAC
ignorehitpause = 1

[State ]
type = HitBy
trigger1 = 1
value = C,HP
ignorehitpause = 1

[State ]
type = DestroySelf
trigger1 = time >= 100
ignorehitpause = 1

[StateDef 2002] 
anim = 2001

[State ]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1
ignorehitpause = 1

[State ]
type = HitBy
trigger1 = 1
value = C,HP
ignorehitpause = 1

[State ]
Type = Posset
Trigger1 = 1
x = Root,Pos X   
y = 1000000000  
ignorehitpause = 1

[State 自爆Proj]
type = Projectile
trigger1 = Time
projmisstime = 1
projid = 2002
projanim = 2002      
projremove = 0
projremovetime = 5
projhits = 1
postype = P1
numhits = 0
attr = C,HP
hitflag = MAFD
guardflag = 
p2stateno = 2003
sparkno = -1
affectteam = F              
ignorehitpause = 1

[State ]
type = Reversaldef
triggerall = name = "nyozuchi"
triggerall = ishelper(2002)
trigger1 = numtarget
reversal.attr = SCA, AA, AT, AP
priority = 9999999999999
pausetime = 0, 0
sparkno = -1
hitsound = -1
ignorehitpause = 1

[State ]
type = Helper
triggerall = name = "nyozuchi"
triggerall = ishelper(2002)
trigger1 = numhelper(2001) < 8
trigger1 = helper(2002),numtarget < 8
ID = 2001
name = "konsen"
postype = p1
pos = 0, 0
stateno = 2001
helpertype = player
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State ]
type = changeanim
triggerall = name = "nyozuchi"
triggerall = ishelper(2002)
trigger1 = numtarget = 8
value = 223111
ignorehitpause = 1

[State 153, ヘルパー消去]
type = Destroyself
triggerall = name = "nyozuchi"
triggerall = ishelper(2002)
trigger1 = !alive
trigger2 = !root,alive
ignorehitpause = 1

[state 1728]
type=null;selfstate
trigger1=!ishelper
trigger1=name="nyozuchi"
trigger1 = 1
value=50
ctrl=1

[StateDef 2003];汚い名前指定（予定）
moveype = H

[State -2]
type = lifeset
trigger1=!ishelper
trigger1=name!="nyozuchi"
value = 0
ignorehitpause = 1

[State -2]
type = lifeadd
trigger1=!ishelper
trigger1=name!="nyozuchi"
value = -9999999999999999999999999999999999999999999999999999
ignorehitpause = 1

[state 1728]
type=null;selfstate
trigger1=!ishelper
trigger1=name="nyozuchi"
trigger1 = 1
value=50
ctrl=1

[State 消す]
type = DestroySelf
trigger1 = IsHelper
ignorehitpause = 1



;---------------------------------------------------------------------------
;---------------------------------------------------------------------------

[Statedef 1000043]
type    = U
movetype= H
physics = N
sprpriority = 4

[state 1728]
type=selfstate
trigger1=!ishelper
trigger1=name="nyozuchi"
value=50
ctrl=1

[state 1728]	
type=destroyself
triggerall=ishelper
trigger1 = roundstate = 4
trigger2 = alive && time >= 120
supermovetime=2147483647
pausemovetime=2147483647

[State 169994]
type = AssertSpecial
trigger1 = ishelper
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow
ignorehitpause = 1

[state ]
type=statetypeset
trigger1= !ishelper
trigger1=name!="nyozuchi"
movetype=h
ignorehitpause=1

[State 2]
type = ctrlset
trigger1= !ishelper
trigger1=name!="nyozuchi"
value = 0
ignorehitpause = 1

[State 169994]
type = null;Projectile
triggerall = name!="nyozuchi"
trigger1 = ishelper
attr = C,NP
projanim = anim;var(2)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 169994
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = prevstateno;var(1)
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[state ab]
type = Afterimagetime
triggerall = name!="nyozuchi"
trigger1 = 1
time = 0
ignorehitpause = 1

[state ac]
type = removeexplod
triggerall = name!="nyozuchi"
trigger1 = 1
ignorehitpause = 1

[state ad]
type = NotHitBy
triggerall = name!="nyozuchi"
trigger1 = 1
value = SCA,AA,AT,AP
time = 1
ignorehitpause = 1

[state ae]
type = velset
triggerall = name!="nyozuchi"
trigger1 = time = 0
x = 0
y = 0
ignorehitpause = 1

[state af]
type = NULL;targetdrop
triggerall = name!="nyozuchi"
trigger1 = 1
ignorehiapause = 1

[state ag]
type = powerset
triggerall = name != "nyozuchi"
trigger1 = 1
value = 0
ignorehitpause = 1

[state ah]
type = lifeset
triggerall = name != "nyozuchi"
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[state ai]
type = lifeadd
triggerall = name != "nyozuchi"
trigger1 = !ishelper
value = -99999999999999999999999999999999999
absolute = 1
ignorehitpause = 1

[state aj]
type = assertspecial
triggerall = name != "nyozuchi"
trigger1 = ishelper
flag = nostandguard
flag2 = nocrouchguard
flag3 = noairguard
ignorehitpause = 1

[state ak]
type = palfx
trigger1 = 1
time = -1
mul = 0,255,0
invertall = 1
ignorehitpause = 1

[state al]
type=posset
trigger1=ishelper
x = 0
y = 20000
ignorehitpause=1

[state an]
type = hitdef
triggerall = !ishelper
triggerall = name !="nyozuchi"
trigger1 = 1
attr = A,NA
damage = 0,0
animtype = hard
guardflag = 
hitflag = 
fall = 0
ignorehitpause = 1

[state 1000043]
type = changestate
trigger1 = ishelper
value = 169994
ignorehitpause = 1

[State 169994]
type = Projectile
trigger1 = ishelper
trigger1 = time >= 25
attr = C,NP
projanim = var(40)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 169994
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = 50;var(1)
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 169994]
type = Projectile
trigger1 = ishelper
trigger1 = time >= 25
attr = C,NP
projanim = var(41)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 169994
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = 50;var(1)
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 169994]
type = Projectile
trigger1 = ishelper
trigger1 = time >= 25
attr = C,NP
projanim = var(47)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 169994
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = 50
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 169994]
type = Projectile
trigger1 = ishelper
trigger1 = time >= 25
attr = C,NP
projanim = enemy,var(47)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 169994
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = 50
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State -2]
type = pause
triggerall = name !="nyozuchi"
trigger1=alive
time = 2147483647
movetime = 0
ignorehitpause = 1

[State -2]
type = superpause
triggerall = name !="nyozuchi"
trigger1=alive
anim = -1
time = 2147483647
movetime = 0
darken = 0
ignorehitpause = 1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

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[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="nyozuchi"
ignorehitpause=1

[state a]
type = SelfState
trigger1 = time >=30
value = 50
ignorehitpause = 1

[state 1000043]
type = changestate
trigger1 = !ishelper && !alive
value = 5150
ignorehitpause = 1

;---------------------------------------------------------------------------
;---------------------------------------------------------------------------

[Statedef 1000044]
type    = U
movetype= H
physics = N
sprpriority = 4

[state 1728]
type=selfstate
trigger1=!ishelper
trigger1=name="nyozuchi"
value=50
ctrl=1
ignorehitpause = 1

[state ]
type = changestate
trigger1 = !ishelper && alive && hitpausetime > 10
value = 1000043
ignorehitpause = 1

[State 2]
type = ctrlset
trigger1= !ishelper
trigger1=name!="nyozuchi"
value = 0
ignorehitpause = 1

[State 2003, ]
type = Nothitby
trigger1 = 1
value = SCA
time = 1
ignorehitpause = 1

[State -2]
type = lifeset
trigger1=!ishelper&&name!="nyozuchi"
value = 0
ignorehitpause = 1

[State -2]
type = lifeadd
trigger1=!ishelper
trigger1=name!="nyozuchi"
value = -9999999999999999999999999999999999999999999999999
ignorehitpause = 1

[State 169994]
type = velset
trigger1 = !ishelper
x = 0
Y = 0
ignorehitpause = 1

[State 30082]
type = PowerSet
triggerall = name != "nyozuchi"
triggerall = !ishelper
trigger1 = 1
value = 0
ignorehitpause = 1

[state 1000043]
type = varset
triggerall = name != "nyozuchi"
trigger1 = ishelper
v = 1
value = prevstateno
ignorehitpause = 1

[state 1000043]
type = varset
triggerall = name != "nyozuchi"
trigger1 = ishelper
v = 2
value = anim
ignorehitpause = 1

[State 169994]
type = AssertSpecial
trigger1 = ishelper
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow
ignorehitpause = 1

[state 2003, ]
type = Varset
trigger1 = time = 0
var(47) = enemy,var(47)
ignorehitpause = 1

[State 169994]
type = Projectile
trigger1 = ishelper
attr = C,NP
projanim = var(2)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 169994
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = var(1)
SuperMoveTime = 9999999
PauseMoveTime = 9999999
ignorehitpause = 1

[State 169994]
type = Projectile
trigger1 = ishelper
attr = C,NP
projanim = anim;var(2)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 169994
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = prevstateno;var(1)
SuperMoveTime = 9999999
PauseMoveTime = 9999999
ignorehitpause = 1

[State 169994]
type = Projectile
trigger1 = ishelper
attr = C,NP
projanim = root,anim
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 169994
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = var(1)
SuperMoveTime = 9999999
PauseMoveTime = 9999999
ignorehitpause = 1

[State 169994]
type = Projectile
trigger1 = ishelper
attr = C,NP
projanim = root,anim
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 169994
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = prevstateno
SuperMoveTime = 9999999
PauseMoveTime = 9999999
ignorehitpause = 1

[State 169994]
type = Projectile
trigger1 = ishelper
attr = C,NP
projanim = var(47)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 169994
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = prevstateno
SuperMoveTime = 9999999
PauseMoveTime = 9999999
ignorehitpause = 1

[State 169994]
type = Projectile
trigger1 = ishelper
trigger1 = time>=30
attr = C,NP
projanim = var(2)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 169994
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = 50;var(1)
SuperMoveTime = 9999999
PauseMoveTime = 9999999
ignorehitpause = 1

[State 169994]
type = Projectile
trigger1 = ishelper
trigger1 = time>=30
attr = C,NP
projanim = root,anim
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 169994
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = 50;var(1)
SuperMoveTime = 9999999
PauseMoveTime = 9999999
ignorehitpause = 1

[State 169994]
type = Projectile
trigger1 = ishelper
trigger1 = time>=30
attr = C,NP
projanim = var(47)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 169994
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = 50;var(1)
SuperMoveTime = 9999999
PauseMoveTime = 9999999
ignorehitpause = 1

[State 169994]
type = Projectile
trigger1 = ishelper
trigger1 = time>=30
attr = C,NP
projanim = var(40)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 169994
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = 50;var(1)
SuperMoveTime = 9999999
PauseMoveTime = 9999999
ignorehitpause = 1

[State 169994]
type = Projectile
trigger1 = ishelper
trigger1 = time>=30
attr = C,NP
projanim = var(41)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 169994
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = 50;var(1)
SuperMoveTime = 9999999
PauseMoveTime = 9999999
ignorehitpause = 1

[State 169994]
type = Projectile
trigger1 = ishelper
trigger1 = time>=30
attr = C,NP
projanim = var(47)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 169994
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = 50
SuperMoveTime = 9999999
PauseMoveTime = 9999999
ignorehitpause = 1

[State 169994]
type = Projectile
trigger1 = ishelper
trigger1 = time>=30
attr = C,NP
projanim = enemy,var(47)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 169994
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = 50
SuperMoveTime = 9999999
PauseMoveTime = 9999999
ignorehitpause = 1

[state 1000043]
type = VarRangeSet
trigger1=!ishelper&&name!="nyozuchi"
value = 0

[state 1000043]
type = VarRangeSet
trigger1=!ishelper&&name!="nyozuchi"
fvalue = 0

[state 1000043]
type = VarSet
trigger1=!ishelper&&name!="nyozuchi"
sysvar(1) = 0

[state 1000043]
type = VarSet
trigger1=!ishelper&&name!="nyozuchi"
sysvar(2) = 0

[state 1000043]
type = VarSet
trigger1=!ishelper&&name!="nyozuchi"
sysvar(3) = 0

[state 1000043]
type = VarSet
trigger1=!ishelper&&name!="nyozuchi"
sysvar(4) = 0

[state 1000043]
type = ChangeAnim2
triggerall = !ishelper&&name!="nyozuchi"
trigger1 = alive
value = 64532
IgnoreHitPause = 1

[state 1000043]
type = statetypeset
triggerall = name != "nyozuchi"
trigger1 = !ishelper && alive && hitpausetime < 2
movetype = A
ignorehitpause=1

[State 6009, DestroySelf]
type = DestroySelf
triggerall = ishelper
trigger1 = time >= 13
trigger2 = roundstate != 2
trigger3 = root,alive = 0
ignorehitpause=1

[state a]
type = hitdef
trigger1=!ishelper
trigger1=name!="nyozuchi"
trigger1 = 1
attr = SCA,NA,HA,SA
damage = 0,0
animtype = hard
guardflag = 
hitflag = 
fall = 0
ignorehitpause = 1

[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
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[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
ignorehitpause=1

[state a]
type = SelfState
triggerall = name!="nyozuchi"
trigger1=!ishelper
value = 50
ignorehitpause = 1

[state 1000043]
type = changestate
trigger1 = !ishelper && !alive
value = 5150
ignorehitpause = 1

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;oth
;===========================================================

[Statedef 13000]
type    = A
movetype= A
physics = N
anim = 13000

[state 1]
type = AssertSpecial
trigger1=name="nyozuchi"
flag = NoShadow

[state 1000043]
type = ChangeAnim
triggerall = !ishelper&&name="nyozuchi"
trigger1 = alive
value = -1
IgnoreHitPause = 1

[state 1]
type = hitBy
trigger1=name="nyozuchi"
trihher1=!target(1000044)
value = C,NP

[state 1728]
type=null;selfstate
trigger1=!ishelper
trigger1=name="nyozuchi"
value=50
ctrl=1

[state 1728]
type=null;hitoverride
trigger1=!ishelper(13000)
time=-1
attr=sca,aa,at,ap
slot=0
stateno=50
ignorehitpause=1

[State 6009, DestroySelf]
type = DestroySelf
triggerall = time > 0
trigger1 = NumTarget
trigger2 = time = 3

;---------------------------------------------------------------------------
;---------------------------------------------------------------------------

[Statedef 345349]
type    = U
movetype= H
physics = N
sprpriority = 4


[state a]
type = SelfState
triggerall = name="nyozuchi"
triggerall = !ishelper
trigger1 = hitpausetime > 1
value = 50
ignorehitpause = 1

[state a]
type = SelfState
triggerall = name!="nyozuchi"
triggerall = !ishelper
trigger1 = alive
trigger1 = time >= 30
value = 50
ignorehitpause = 1

[state 1000043]
type = changestate
trigger1=!ishelper
trigger1=name!="nyozuchi"
trigger1 = hitpausetime > 1
value = 1000043
ignorehitpause = 1

[state 1000043]
type = varset
triggerall = name != "nyozuchi"
trigger1 = ishelper
v = 1
value = prevstateno
ignorehitpause = 1

[state 1000043]
type = varset
triggerall = name != "nyozuchi"
trigger1 = ishelper
v = 2
value = anim
ignorehitpause = 1

[state 1000043]
type = varset
triggerall = name != "nyozuchi"
trigger1 = ishelper
v = 3
value = root,anim
ignorehitpause = 1

[state 1728]
type=selfstate
trigger1=!ishelper
trigger1=name="nyozuchi"
value=50
ctrl=1

[State 169994]
type = AssertSpecial
triggerall = name!="nyozuchi"
trigger1 = !ishelper
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow

[State ];アーアー
type = Projectile
triggerall = Ishelper
triggerall = Root,Alive
triggerall = Root,stateno != enemy,var(38)
triggerall = enemy,var(38)!= 3201
trigger1 = enemy,var(38) > 0
attr = C,HP
projid = 2003
projanim = var(2)
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = enemy,var(38)
ignorehitpause = 1

[State ];アーアー
type = Projectile
triggerall = Ishelper
triggerall = Root,Alive
triggerall = Root,stateno != enemy,var(38)
triggerall = enemy,var(38)!= 3201
trigger1 = enemy,var(38) > 0
attr = C,HP
projid = 2003
projanim = var(3)
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = enemy,var(38)
ignorehitpause = 1

[State ];アーアー
type = Projectile
triggerall = Ishelper
triggerall = Root,Alive
triggerall = Root,stateno != enemy,var(38)
triggerall = enemy,var(38)!= 3201
trigger1 = enemy,var(38) > 0
attr = C,HP
projid = 2003
projanim = enemy,var(47)
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = enemy,var(38)
ignorehitpause = 1

[State ];アーアー
type = Projectile
triggerall = Ishelper
triggerall = Root,Alive
triggerall = Root,stateno != enemy,var(38)
trigger1 = enemy,var(38)= 5
attr = C,HP
projid = 2003
projanim = 1112
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = enemy,var(38)
ignorehitpause = 1

[State ];アーアー
type = Projectile
triggerall = Ishelper
triggerall = Root,Alive
triggerall = Root,stateno != enemy,var(38)
trigger1 = enemy,var(38)= 3201
attr = C,HP
projid = 2003
projanim = 3201
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = enemy,var(38)
ignorehitpause = 1

[State ];アーアー
type = Projectile
triggerall = Ishelper
triggerall = Root,Alive
triggerall = Root,stateno != enemy,var(38)
trigger1 = enemy,var(38)= 3011
attr = C,HP
projid = 2003
projanim = 3013
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = enemy,var(38)
ignorehitpause = 1

[State ];返し
type = Projectile
triggerall = Ishelper
triggerall = Root,Alive
triggerall = name != "genjitsu"
triggerall = enemy(enemy,name != "nyozuchi"),var(42) != 0
trigger1 = time <= 30
attr = C,NP;C,HP
projid = 2003
projanim = var(2)
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = enemy(enemy,name != "nyozuchi"),var(42)
ignorehitpause = 1

[State ];返し
type = Projectile
triggerall = Ishelper
triggerall = Root,Alive
triggerall = name != "genjitsu"
triggerall = enemy(enemy,name != "nyozuchi"),var(42) != 0
trigger1 = time <= 30
attr = C,NP;C,HP
projid = 2003
projanim = var(3)
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = enemy(enemy,name != "nyozuchi"),var(42)
ignorehitpause = 1

[State ];返し
type = Projectile
triggerall = Ishelper
triggerall = Root,Alive
triggerall = name != "genjitsu"
triggerall = enemy(enemy,name != "nyozuchi"),var(42) != 0
trigger1 = time <= 30
attr = C,NP;C,HP
projid = 2003
projanim = enemy,var(47)
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = enemy(enemy,name != "nyozuchi"),var(42)
ignorehitpause = 1

[State 169994]
type = Projectile
triggerall = name!="nyozuchi"
triggerall = name != "genjitsu"
trigger1 = ishelper
attr = C,NP
projanim = var(2)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 169994
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 99999999999999999999999999999999999999999999999
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.damage = -9999999999999999999999999999999999999999999
fall.recover = 0
p1stateno = 5081;var(1)
p2getp1state=0
SuperMoveTime = 9999999
PauseMoveTime = 9999999
ignorehitpause=1

[State 169994]
type = Projectile
triggerall = name!="nyozuchi"
triggerall = name != "genjitsu"
trigger1 = ishelper
attr = C,NP
projanim = var(3)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 169994
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 99999999999999999999999999999999999999999999999
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
fall.damage = 9999999999999999999999999999999999999999999
air.fall = 1
fall.recover = 0
p1stateno = 5081;prevstateno;var(1)
p2getp1state=0
SuperMoveTime = 9999999
PauseMoveTime = 9999999
ignorehitpause=1

[State 169994]
type = Projectile
triggerall = name!="nyozuchi"
triggerall = name != "genjitsu"
trigger1 = ishelper
attr = C,NP
projanim = enemy,var(47)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 169994
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 99999999999999999999999999999999999999999999999
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
fall.damage = 9999999999999999999999999999999999999999999
air.fall = 1
fall.recover = 0
p1stateno = 5081;prevstateno;var(1)
p2getp1state=0
SuperMoveTime = 9999999
PauseMoveTime = 9999999
ignorehitpause=1

[State 169994]
type = Projectile
triggerall = name!="nyozuchi"
triggerall = time >= 15
trigger1 = ishelper
attr = C,NP
projanim = var(2)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 169994
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 99999999999999999999999999999999999999999999999
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
p1stateno = 50
SuperMoveTime = 9999999
PauseMoveTime = 9999999
ignorehitpause=1

[State 169994]
type = Projectile
triggerall = name!="nyozuchi"
triggerall = time >= 15
trigger1 = ishelper
attr = C,NP
projanim = var(3)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 169994
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 99999999999999999999999999999999999999999999999
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
p1stateno = 50
SuperMoveTime = 9999999
PauseMoveTime = 9999999
ignorehitpause=1

[State 169994]
type = Projectile
triggerall = name!="nyozuchi"
triggerall = time >= 15
trigger1 = ishelper
attr = C,NP
projanim = enemy,var(47)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 169994
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 99999999999999999999999999999999999999999999999
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
p1stateno = 50
SuperMoveTime = 9999999
PauseMoveTime = 9999999
ignorehitpause=1

[State 169994]
type = NotHitBy
triggerall = name!="nyozuchi"
trigger1 = ishelper
value = SCA

[State 169994]
type = null;PosSet
trigger1 = !ishelper
Y = 2400

[state 1000043]
type = changestate
trigger1 = !ishelper && !alive
value = 5150
ignorehitpause = 1

[State 169994]
type = velset
triggerall = name!="nyozuchi"
trigger1 = !ishelper
trigger1 = 1
x = 0
Y = 0
ignorehitpause=1

[State 30082]
type = PowerSet
triggerall = name != "nyozuchi"
triggerall = !ishelper
trigger1 = 1
value = 0
ignorehitpause = 1

[State -2]
type = lifeadd
trigger1=!ishelper
trigger1=name!="nyozuchi"
trigger1 = 1
value = -9999999999999999999999999999999999999999999999999
ignorehitpause = 1

[State -2]
type = lifeset
trigger1=!ishelper&&name!="nyozuchi"
value = 0
ignorehitpause = 1

[State 6009, DestroySelf]
type = DestroySelf
triggerall = ishelper
trigger1 = time >= 20
trigger2 = roundstate = 1 || roundstate = 4
trigger3 = root,alive = 0
ignorehitpause=1

[state a]
type = hitdef
trigger1=!ishelper
trigger1=name!="nyozuchi"
attr = A,NA
damage = 0,0
animtype = hard
guardflag = 
hitflag = 
fall = 0
ignorehitpause = 1

[state a]
type = hitdef
trigger1=!ishelper
trigger1=name!="nyozuchi"
attr = A,NA
damage = 0,0
pausetime = 10,10
animtype = hard
guardflag = 
hitflag = 
fall = 0
ignorehitpause = 1

[state af]
type = targetdrop
triggerall = name!="nyozuchi"
trigger1 = 1
ignorehiapause = 1

[state 1000043]
type = ChangeAnim2
triggerall = !ishelper&&name!="nyozuchi"
trigger1 = alive
value = 64532
IgnoreHitPause = 1

[Statedef 9841];たちエフェ
type    = A
movetype= A
physics = S
sprpriority = 10

[state ]
type = changeanim
trigger1 = root,stateno = 0
trigger2 = root,anim = 0
value = 19833
persistent = 0
ignorehitpause = 1

[State 1000, 0]
Type = BindToRoot
Trigger1 = ishelper(100)
Time = 1
Facing = 1
Pos = -50,10

[State 1000, 0]
Type = BindToRoot
Trigger1 = ishelper(101)
Time = 1
Facing = 1
Pos = 40,10

[State 1000, 0]
Type = BindToRoot
Trigger1 = ishelper(102)
Time = 1
Facing = 1
Pos = -50,-120

[State 1000, 0]
Type = BindToRoot
Trigger1 = ishelper(103)
Time = 1
Facing = 1
Pos = 40,-120

[State 200, 1]
type = AfterImagetime
trigger1 = 1
time = 0

[State 200, 1]
type = ScreenBound
trigger1 = 1
value = 0
movecamera = 0,0

[state 1]
type = AngleDraw
trigger1 = 1
scale = 0.9,0.9

[state 1]
type = Angleset
trigger1 = ishelper(100)
value = 45

[state 1]
type = Angleset
trigger1 = ishelper(101)
value = 130

[state 1]
type = Angleset
trigger1 = ishelper(102)
value = -45

[state 1]
type = Angleset
trigger1 = ishelper(103)
value = -130

[state 1]
type = AssertSpecial
trigger1 = 1
flag = NoShadow

[State 1000,0]
type = Trans
trigger1 = 1
trans = addalpha
alpha = 256,256

[State 6009, DestroySelf]
type = DestroySelf
triggerall = time > 0
trigger3 = root,stateno != 0
trigger4 = root,anim != 0
trigger1 = !(screenpos x = [-130,400])
trigger2 = !(screenpos y = [-130,400])


[Statedef 119866];LGmagakiからコピペ。超必殺エフェクト
anim = 19865

[state 1000043]
type = ChangeAnim
trigger1 = 1
value = 19865
IgnoreHitPause = 1

[State 200, 1]
type = AfterImagetime
trigger1 = 1
time = 0

[State 200, 1]
type = ScreenBound
trigger1 = 1
value = 0
movecamera = 0,0

[State 310000]
type = PalFx
trigger1 = time = 30
sinadd = -256,-256,-256,200
time = 50
supermovetime = 99999
pausemovetime = 99999

[State 310000]
type = Explod
trigger1 = time <= 80
anim = 19866
id = 10200200
scale = abs(0.05*(time-30)),abs(0.05*(time-30))
removetime = 16
;bindtime = -1
ontop = 1
supermovetime = 99999
pausemovetime = 99999

[State 310000]
type = RemoveExplod
trigger1 = time = 80
id = 10200200
supermovetime = 99999
pausemovetime = 99999

[State 2000]
type = DestroySelf
trigger1 = time > 80


[Statedef 9842];rareAkumからコピペ
anim = root,anim

[State 200, 1]
type = null;PlaySnd
trigger1 = roundstate = 1
value = S3999, 40
volume = 255
Channel = 31
LowPriority = 99
loop = 1

[state ]
type = null;AssertSpecial
trigger1 = 1
flag = nomusic
ignorehitpause = 1
supermovetime = 99999999999999999999
pausemovetime = 99999999999999999999


[State 2000]
type = DestroySelf
trigger1 = root,stateno = 182

[State 9842,]
type = angledraw
trigger1 = 1
scale = 1+.02*(gametime%40),1+.02*(gametime%40)

[State 9842,]
type = trans
trigger1 = root,stateno = 182
trans = addalpha
alpha = 0,256
ignorehitpause = 1

[State 9842,]
type = trans
trigger1 = 1
trans = addalpha
alpha = 256-10*(gametime%40),8*(gametime%40)
ignorehitpause = 1

[State 9842,]
type = assertspecial
trigger1 =1
flag = noshadow

[State 1000, 0]
Type = ChangeAnim
trigger1 = selfAnimExist(root,anim)
value = root,anim
elem = root,animelemno(0)

[State 200, 1]
type = ScreenBound
trigger1 = 1
value = 0
movecamera = 0,0

[State 200, 1]
type = AfterImagetime
trigger1 = 1
time = 0

[State 1000, 0]
Type = BindToRoot
Trigger1 = 1
Time = 1
Facing = 1
Pos = 0,0

[State NotHitBy]
type = NotHitBy
trigger1= 1
time = 1
value = SAC
ignorehitpause = 1




;---------------------------------------------------------------------------
;---------------------------------------------------------------------------

[Statedef 223111]
movetype= H

[state 1000043]
type = varset
triggerall = name != "nyozuchi"
trigger1 = ishelper
trigger1 = time = 0
v = 2
value = anim
ignorehitpause = 1

[state 1000043]
type = varset
triggerall = name != "nyozuchi"
trigger1 = ishelper
trigger1 = time = 0
v = 3
value = root,anim
ignorehitpause = 1

[state 2003, ]
type = Varset
trigger1 = name != "nyozuchi"
trigger1 = time = 0
var(47) = enemy,var(47)
ignorehitpause = 1

[state 2003, ]
type = posset
trigger1 = ishelper
Y = 10000
x = root,pos x
ignorehitpause = 1

[state ]
type=statetypeset
trigger1= !ishelper
trigger1=name!="nyozuchi"
movetype=h
ignorehitpause=1

[State 2]
type = ctrlset
trigger1= !ishelper
trigger1=name!="nyozuchi"
value = 0
ignorehitpause = 1

[State -2]
type = lifeset
trigger1=!ishelper
trigger1=name!="nyozuchi"
value = 0
ignorehitpause = 1

[State -2]
type = lifeadd
trigger1=!ishelper
trigger1=name!="nyozuchi"
value = -9999999999999999999999999999999999999999999999999999
ignorehitpause = 1

[State ];アーアー
type = Projectile
triggerall = Ishelper
triggerall = Root,Alive
triggerall = Root,stateno != enemy,var(38)
triggerall = enemy,var(38)!= 3201
trigger1 = enemy,var(38) > 0
attr = C,HP
projid = 2003
projanim = var(2)
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = enemy,var(38)
ignorehitpause = 1

[State ];アーアー
type = Projectile
triggerall = Ishelper
triggerall = Root,Alive
triggerall = Root,stateno != enemy,var(38)
triggerall = enemy,var(38)!= 3201
trigger1 = enemy,var(38) > 0
attr = C,HP
projid = 2003
projanim = var(3)
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = enemy,var(38)
ignorehitpause = 1

[State ];アーアー
type = Projectile
triggerall = Ishelper
triggerall = Root,Alive
triggerall = Root,stateno != enemy,var(38)
triggerall = enemy,var(38)!= 3201
trigger1 = enemy,var(38) > 0
attr = C,HP
projid = 2003
projanim = enemy,var(47)
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = enemy,var(38)
ignorehitpause = 1

[State ];アーアー
type = Projectile
triggerall = Ishelper
triggerall = Root,Alive
triggerall = Root,stateno != enemy,var(38)
trigger1 = enemy,var(38)= 5
attr = C,HP
projid = 2003
projanim = 1112
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = enemy,var(38)
ignorehitpause = 1

[State ];アーアー
type = Projectile
triggerall = Ishelper
triggerall = Root,Alive
triggerall = Root,stateno != enemy,var(38)
trigger1 = enemy,var(38)= 3201
attr = C,HP
projid = 2003
projanim = 3201
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = enemy,var(38)
ignorehitpause = 1

[State ];アーアー
type = Projectile
triggerall = Ishelper
triggerall = Root,Alive
triggerall = Root,stateno != enemy,var(38)
trigger1 = enemy,var(38)= 3011
attr = C,HP
projid = 2003
projanim = 3013
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = enemy,var(38)
ignorehitpause = 1

[State 100, 4]
type = ChangeState
triggerall = Ishelper
trigger1 = enemy,var(38) > 0 && enemy,var(38) != 199999
value = 39900+223111*(random%2)

[State ];アーアー
type = Projectile
triggerall = Ishelper
triggerall = Root,Alive
trigger1 = root,stateno != 5110
attr = C,HP
projid = 2003
projanim = var(2)
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = ifelse(root,gethitvar(fall.damage)=0,115,5110)
fall.damage = 9999999999999999999999999999999999999999999
fall = 1
fall.recover = 0
ignorehitpause = 1

[State ];アーアー
type = Projectile
triggerall = Ishelper
triggerall = Root,Alive
trigger1 = root,stateno != 5110
attr = C,HP
projid = 2003
projanim = var(3)
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = ifelse(root,gethitvar(fall.damage)=0,115,5110)
fall.damage = 9999999999999999999999999999999999999999999
fall = 1
fall.recover = 0
ignorehitpause = 1

[State ];アーアー
type = Projectile
triggerall = Ishelper
triggerall = Root,Alive
trigger1 = root,stateno != 5110
attr = C,HP
projid = 2003
projanim = var(47)
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = ifelse(root,gethitvar(fall.damage)=0,115,5110)
fall.damage = 9999999999999999999999999999999999999999999
fall = 1
fall.recover = 0
ignorehitpause = 1

[State ];アーアー
type = Projectile
triggerall = Ishelper
triggerall = Root,Alive
trigger1 = root,stateno != 5110
attr = C,HP
projid = 2003
projanim = 200
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = ifelse(root,gethitvar(fall.damage)=0,115,5110)
fall.damage = 9999999999999999999999999999999999999999999
fall = 1
fall.recover = 0
ignorehitpause = 1

[State ];帰れ50 MCS
type = Projectile
triggerall = Ishelper
triggerall = Root,Alive
triggerall = Root,ctrl = 0
triggerall = Root,stateno != 40
trigger1 = time = 31
attr = C,HP
projid = 2003
projanim = var(2)
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = 50
ignorehitpause = 1

[State ];帰れ50 MCS
type = Projectile
triggerall = Ishelper
triggerall = Root,Alive
triggerall = Root,ctrl = 0
triggerall = Root,stateno != 50
trigger1 = time = 31
attr = C,HP
projid = 2003
projanim = var(3)
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = 50
ignorehitpause = 1

[State ];帰れ40 MCS
type = Projectile
triggerall = Ishelper
triggerall = Root,Alive
triggerall = Root,ctrl = 0
triggerall = Root,stateno != 50
trigger1 = time >= 32
attr = C,HP
projid = 2003
projanim = var(2)
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = 40
ignorehitpause = 1

[State ];帰れ40 MCS
type = Projectile
triggerall = Ishelper
triggerall = Root,Alive
triggerall = Root,ctrl = 0
triggerall = Root,stateno != 50
trigger1 = time >= 32
attr = C,HP
projid = 2003
projanim = var(3)
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = 40
ignorehitpause = 1

[State ];帰れ40 MCS
type = Projectile
triggerall = Ishelper
triggerall = Root,Alive
triggerall = Root,ctrl = 0
triggerall = Root,stateno != 50
trigger1 = time >= 32
attr = C,HP
projid = 2003
projanim = 200
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = 40
ignorehitpause = 1

[State ];帰れ40 MCS
type = Projectile
triggerall = Ishelper
triggerall = Root,Alive
triggerall = Root,ctrl = 0
triggerall = Root,stateno != 50
trigger1 = time >= 32
attr = C,HP
projid = 2003
projanim = var(47)
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = 40
ignorehitpause = 1

[State 2003, ]
type = Nothitby
trigger1 = 1
value = SCA
time = 1
ignorehitpause = 1

[state 1728]
type = assertspecial	
trigger1 = 1
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State 200, 7]
type = null;ChangeState
trigger1 = roundstate > 1
trigger1 = time!=0
value = 223111

[State 100, 4]
type = ChangeState
triggerall = Ishelper
trigger1 = root,name = "Phantom Mizuchi"
trigger2 = root,name = "G OROCHI"
value = 0

[state -1, ]
type = Varrangeset
triggerall = name != "nyozuchi"
trigger1 = 1
value = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Varrangeset
triggerall = name != "nyozuchi"
trigger1 = 1
fvalue = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(0) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(1) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(2) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(3) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(4) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(5) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(6) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(7) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(8) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(9) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(10) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(11) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(12) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(13) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(14) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(15) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(16) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(17) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(18) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(19) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(20) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(21) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(22) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(23) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(24) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(25) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(26) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(27) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(28) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(29) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(30) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(31) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(32) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(33) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(34) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(35) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(36) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(37) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(38) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(39) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(40) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(41) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(42) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(43) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(44) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(45) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(46) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(47) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(48) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(49) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(50) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(51) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(52) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(53) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(54) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(55) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(56) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(57) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(58) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(59) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(0) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(2) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(3) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(4) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(5) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(6) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(7) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(8) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(9) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(10) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(11) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(12) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(13) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(14) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(15) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(16) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(17) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(18) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(19) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(20) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(21) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(22) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(23) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(24) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(25) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(26) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(27) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(28) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(29) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(30) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(31) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(32) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(33) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(34) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(35) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(36) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(37) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(38) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(39) = 98765432123456789+12345678987654321*(gametime%11=[0,1])+23215* -9999
ignorehitpause = 1

[StateDef 20055];みらくるさんではないかも
type = A

[State 169994]
type = AssertSpecial
trigger1 = ishelper
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow
ignorehitpause = 1

[state 1728]
type=selfstate
trigger1=!ishelper
trigger1=name="nyozuchi"
value=50
ctrl=1

[State 2003, ]
type = Nothitby
trigger1 = 1
value = SCA
time = 1
ignorehitpause = 1

[state 1728]
type=null;assertspecial	
trigger1=1
flag=invisible
flag2=noshadow
ignorehitpause=1

[State -2]
type = lifeset
trigger1=!ishelper
trigger1=name!="nyozuchi"
value = 0
ignorehitpause = 1

[State -2]
type = lifeadd
trigger1=!ishelper
trigger1=name!="nyozuchi"
value = -9999999999999999999999999999999999999999999999999999
ignorehitpause = 1

[state 1000043]
type = changestate
trigger1=!ishelper
trigger1=name!="nyozuchi"
trigger1 = !alive
value = 5150
ignorehitpause = 1

[State 131, 当身感知時代入]
type = Null
triggerall = ishelper
triggerall = name!="nyozuchi"
triggerall = time!= 0
trigger1 = (var(47):=var(47)+1)*0
trigger2 = selfanimexist(var(47))
trigger3 = (var(47):=var(47)+1)*0
trigger4 = selfanimexist(var(47))
trigger5 = (var(47):=var(47)+1)*0
trigger6 = selfanimexist(var(47))
trigger7 = (var(47):=var(47)+1)*0
trigger8 = selfanimexist(var(47))
trigger9 = (var(47):=var(47)+1)*0
trigger10 = selfanimexist(var(47))
trigger11 = (var(47):=var(47)+1)*0
trigger12 = selfanimexist(var(47))
trigger13 = (var(47):=var(47)+1)*0
trigger14 = selfanimexist(var(47))
trigger15 = (var(47):=var(47)+1)*0
trigger16 = selfanimexist(var(47))
trigger17 = (var(47):=var(47)+1)*0
trigger18 = selfanimexist(var(47))
trigger19 = (var(47):=var(47)+1)*0
trigger20 = selfanimexist(var(47))
trigger21 = (var(47):=var(47)+1)*0
trigger22 = selfanimexist(var(47))
trigger23 = (var(47):=var(47)+1)*0
trigger24 = selfanimexist(var(47))
trigger25 = (var(47):=var(47)+1)*0
trigger26 = selfanimexist(var(47))
trigger27 = (var(47):=var(47)+1)*0
trigger28 = selfanimexist(var(47))
trigger29 = (var(47):=var(47)+1)*0
trigger30 = selfanimexist(var(47))
trigger31 = (var(47):=var(47)+1)*0
trigger32 = selfanimexist(var(47))
trigger33 = (var(47):=var(47)+1)*0
trigger34 = selfanimexist(var(47))
trigger35 = (var(47):=var(47)+1)*0
trigger36 = selfanimexist(var(47))
trigger37 = (var(47):=var(47)+1)*0
trigger38 = selfanimexist(var(47))
trigger39 = (var(47):=var(47)+1)*0
trigger40 = selfanimexist(var(47))
trigger41 = (var(47):=var(47)+1)*0
trigger42 = selfanimexist(var(47))
trigger43 = (var(47):=var(47)+1)*0
trigger44 = selfanimexist(var(47))
trigger45 = (var(47):=var(47)+1)*0
trigger46 = selfanimexist(var(47))
trigger47 = (var(47):=var(47)+1)*0
trigger48 = selfanimexist(var(47))
trigger49 = (var(47):=var(47)+1)*0
trigger50 = selfanimexist(var(47))
trigger51 = (var(47):=var(47)+1)*0
trigger52 = selfanimexist(var(47))
trigger53 = (var(47):=var(47)+1)*0
trigger54 = selfanimexist(var(47))
trigger55 = (var(47):=var(47)+1)*0
trigger56 = selfanimexist(var(47))
trigger57 = (var(47):=var(47)+1)*0
trigger58 = selfanimexist(var(47))
trigger59 = (var(47):=var(47)+1)*0
trigger60 = selfanimexist(var(47))
trigger61 = (var(47):=var(47)+1)*0
trigger62 = selfanimexist(var(47))
trigger63 = (var(47):=var(47)+1)*0
trigger64 = selfanimexist(var(47))
trigger65 = (var(47):=var(47)+1)*0
trigger66 = selfanimexist(var(47))
trigger67 = (var(47):=var(47)+1)*0
trigger68 = selfanimexist(var(47))
trigger69 = (var(47):=var(47)+1)*0
trigger70 = selfanimexist(var(47))
trigger71 = (var(47):=var(47)+1)*0
trigger72 = selfanimexist(var(47))
trigger73 = (var(47):=var(47)+1)*0
trigger74 = selfanimexist(var(47))
trigger75 = (var(47):=var(47)+1)*0
trigger76 = selfanimexist(var(47))
trigger77 = (var(47):=var(47)+1)*0
trigger78 = selfanimexist(var(47))
trigger79 = (var(47):=var(47)+1)*0
trigger80 = selfanimexist(var(47))
trigger81 = (var(47):=var(47)+1)*0
trigger82 = selfanimexist(var(47))
trigger83 = (var(47):=var(47)+1)*0
trigger84 = selfanimexist(var(47))
trigger85 = (var(47):=var(47)+1)*0
trigger86 = selfanimexist(var(47))
trigger87 = (var(47):=var(47)+1)*0
trigger88 = selfanimexist(var(47))
trigger89 = (var(47):=var(47)+1)*0
trigger90 = selfanimexist(var(47))
trigger91 = (var(47):=var(47)+1)*0
trigger92 = selfanimexist(var(47))
trigger93 = (var(47):=var(47)+1)*0
trigger94 = selfanimexist(var(47))
trigger95 = (var(47):=var(47)+1)*0
trigger96 = selfanimexist(var(47))
trigger97 = (var(47):=var(47)+1)*0
trigger98 = selfanimexist(var(47))
trigger99 = (var(47):=var(47)+1)*0
trigger100 = selfanimexist(var(47))
trigger101 = (var(47):=var(47)+1)*0
trigger102 = selfanimexist(var(47))
trigger103 = (var(47):=var(47)+1)*0
trigger104 = selfanimexist(var(47))
trigger105 = (var(47):=var(47)+1)*0
trigger106 = selfanimexist(var(47))
trigger107 = (var(47):=var(47)+1)*0
trigger108 = selfanimexist(var(47))
trigger109 = (var(47):=var(47)+1)*0
trigger110 = selfanimexist(var(47))
trigger111 = (var(47):=var(47)+1)*0
trigger112 = selfanimexist(var(47))
trigger113 = (var(47):=var(47)+1)*0
trigger114 = selfanimexist(var(47))
trigger115 = (var(47):=var(47)+1)*0
trigger116 = selfanimexist(var(47))
trigger117 = (var(47):=var(47)+1)*0
trigger118 = selfanimexist(var(47))
trigger119 = (var(47):=var(47)+1)*0
trigger120 = selfanimexist(var(47))
trigger121 = (var(47):=var(47)+1)*0
trigger122 = selfanimexist(var(47))
trigger123 = (var(47):=var(47)+1)*0
trigger124 = selfanimexist(var(47))
trigger125 = (var(47):=var(47)+1)*0
trigger126 = selfanimexist(var(47))
trigger127 = (var(47):=var(47)+1)*0
trigger128 = selfanimexist(var(47))
trigger129 = (var(47):=var(47)+1)*0
trigger130 = selfanimexist(var(47))
trigger131 = (var(47):=var(47)+1)*0
trigger132 = selfanimexist(var(47))
trigger133 = (var(47):=var(47)+1)*0
trigger134 = selfanimexist(var(47))
trigger135 = (var(47):=var(47)+1)*0
trigger136 = selfanimexist(var(47))
trigger137 = (var(47):=var(47)+1)*0
trigger138 = selfanimexist(var(47))
trigger139 = (var(47):=var(47)+1)*0
trigger140 = selfanimexist(var(47))
trigger141 = (var(47):=var(47)+1)*0
trigger142 = selfanimexist(var(47))
trigger143 = (var(47):=var(47)+1)*0
trigger144 = selfanimexist(var(47))
trigger145 = (var(47):=var(47)+1)*0
trigger146 = selfanimexist(var(47))
trigger147 = (var(47):=var(47)+1)*0
trigger148 = selfanimexist(var(47))
trigger149 = (var(47):=var(47)+1)*0
trigger150 = selfanimexist(var(47))
trigger151 = (var(47):=var(47)+1)*0
trigger152 = selfanimexist(var(47))
trigger153 = (var(47):=var(47)+1)*0
trigger154 = selfanimexist(var(47))
trigger155 = (var(47):=var(47)+1)*0
trigger156 = selfanimexist(var(47))
trigger157 = (var(47):=var(47)+1)*0
trigger158 = selfanimexist(var(47))
trigger159 = (var(47):=var(47)+1)*0
trigger160 = selfanimexist(var(47))
trigger161 = (var(47):=var(47)+1)*0
trigger162 = selfanimexist(var(47))
trigger163 = (var(47):=var(47)+1)*0
trigger164 = selfanimexist(var(47))
trigger165 = (var(47):=var(47)+1)*0
trigger166 = selfanimexist(var(47))
trigger167 = (var(47):=var(47)+1)*0
trigger168 = selfanimexist(var(47))
trigger169 = (var(47):=var(47)+1)*0
trigger170 = selfanimexist(var(47))
trigger171 = (var(47):=var(47)+1)*0
trigger172 = selfanimexist(var(47))
trigger173 = (var(47):=var(47)+1)*0
trigger174 = selfanimexist(var(47))
trigger175 = (var(47):=var(47)+1)*0
trigger176 = selfanimexist(var(47))
trigger177 = (var(47):=var(47)+1)*0
trigger178 = selfanimexist(var(47))
trigger179 = (var(47):=var(47)+1)*0
trigger180 = selfanimexist(var(47))
trigger181 = (var(47):=var(47)+1)*0
trigger182 = selfanimexist(var(47))
trigger183 = (var(47):=var(47)+1)*0
trigger184 = selfanimexist(var(47))
trigger185 = (var(47):=var(47)+1)*0
trigger186 = selfanimexist(var(47))
trigger187 = (var(47):=var(47)+1)*0
trigger188 = selfanimexist(var(47))
trigger189 = (var(47):=var(47)+1)*0
trigger190 = selfanimexist(var(47))
trigger191 = (var(47):=var(47)+1)*0
trigger192 = selfanimexist(var(47))
trigger193 = (var(47):=var(47)+1)*0
trigger194 = selfanimexist(var(47))
trigger195 = (var(47):=var(47)+1)*0
trigger196 = selfanimexist(var(47))
trigger197 = (var(47):=var(47)+1)*0
trigger198 = selfanimexist(var(47))
trigger199 = (var(47):=var(47)+1)*0
trigger200 = selfanimexist(var(47))
trigger201 = (var(47):=var(47)+1)*0
trigger202 = selfanimexist(var(47))
trigger203 = (var(47):=var(47)+1)*0
trigger204 = selfanimexist(var(47))
trigger205 = (var(47):=var(47)+1)*0
trigger206 = selfanimexist(var(47))
trigger207 = (var(47):=var(47)+1)*0
trigger208 = selfanimexist(var(47))
trigger209 = (var(47):=var(47)+1)*0
trigger210 = selfanimexist(var(47))
trigger211 = (var(47):=var(47)+1)*0
trigger212 = selfanimexist(var(47))
trigger213 = (var(47):=var(47)+1)*0
trigger214 = selfanimexist(var(47))
trigger215 = (var(47):=var(47)+1)*0
trigger216 = selfanimexist(var(47))
trigger217 = (var(47):=var(47)+1)*0
trigger218 = selfanimexist(var(47))
trigger219 = (var(47):=var(47)+1)*0
trigger220 = selfanimexist(var(47))
trigger221 = (var(47):=var(47)+1)*0
trigger222 = selfanimexist(var(47))
trigger223 = (var(47):=var(47)+1)*0
trigger224 = selfanimexist(var(47))
trigger225 = (var(47):=var(47)+1)*0
trigger226 = selfanimexist(var(47))
trigger227 = (var(47):=var(47)+1)*0
trigger228 = selfanimexist(var(47))
trigger229 = (var(47):=var(47)+1)*0
trigger230 = selfanimexist(var(47))
trigger231 = (var(47):=var(47)+1)*0
trigger232 = selfanimexist(var(47))
trigger233 = (var(47):=var(47)+1)*0
trigger234 = selfanimexist(var(47))
trigger235 = (var(47):=var(47)+1)*0
trigger236 = selfanimexist(var(47))
trigger237 = (var(47):=var(47)+1)*0
trigger238 = selfanimexist(var(47))
trigger239 = (var(47):=var(47)+1)*0
trigger240 = selfanimexist(var(47))
trigger241 = (var(47):=var(47)+1)*0
trigger242 = selfanimexist(var(47))
trigger243 = (var(47):=var(47)+1)*0
trigger244 = selfanimexist(var(47))
trigger245 = (var(47):=var(47)+1)*0
trigger246 = selfanimexist(var(47))
trigger247 = (var(47):=var(47)+1)*0
trigger248 = selfanimexist(var(47))
trigger249 = (var(47):=var(47)+1)*0
trigger250 = selfanimexist(var(47))
trigger251 = (var(47):=var(47)+1)*0 || selfanimexist(var(47))
trigger252 = (var(47):=var(47)+1)*0 || selfanimexist(var(47))
trigger253 = (var(47):=var(47)+1)*0 || selfanimexist(var(47))
trigger254 = (var(47):=var(47)+1)*0 || selfanimexist(var(47))
trigger255 = (var(47):=var(47)+1)*0 || selfanimexist(var(47))
trigger256 = (var(47):=var(47)+1)*0 || selfanimexist(var(47))
trigger257 = (var(47):=var(47)+1)*0 || selfanimexist(var(47))
trigger258 = (var(47):=var(47)+1)*0 || selfanimexist(var(47))
trigger259 = (var(47):=var(47)+1)*0 || selfanimexist(var(47))
trigger260 = (var(47):=var(47)+1)*0 || selfanimexist(var(47))
trigger261 = (var(47):=var(47)+1)*0 || selfanimexist(var(47))
trigger262 = (var(47):=var(47)+1)*0 || selfanimexist(var(47))
trigger263 = (var(47):=var(47)+1)*0 || selfanimexist(var(47))
trigger264 = (var(47):=var(47)+1)*0 || selfanimexist(var(47))
trigger265 = (var(47):=var(47)+1)*0 || selfanimexist(var(47))
trigger266 = (var(47):=var(47)+1)*0 || selfanimexist(var(47))
trigger267 = (var(47):=var(47)+1)*0 || selfanimexist(var(47))
trigger268 = (var(47):=var(47)+1)*0 || selfanimexist(var(47))
trigger269 = (var(47):=var(47)+1)*0 || selfanimexist(var(47))
trigger270 = (var(47):=var(47)+1)*0 || selfanimexist(var(47))
trigger271 = (var(47):=var(47)+1)*0 || selfanimexist(var(47))
trigger272 = (var(47):=var(47)+1)*0 || selfanimexist(var(47))
trigger273 = (var(47):=var(47)+1)*0 || selfanimexist(var(47))
trigger274 = (var(47):=var(47)+1)*0 || selfanimexist(var(47))
trigger275 = (var(47):=var(47)+1)*0 || selfanimexist(var(47))
trigger276 = (var(47):=var(47)+1)*0 || selfanimexist(var(47))
trigger277 = (var(47):=var(47)+1)*0 || selfanimexist(var(47))
trigger278 = (var(47):=var(47)+1)*0 || selfanimexist(var(47))
trigger279 = (var(47):=var(47)+1)*0 || selfanimexist(var(47))
trigger280 = (var(47):=var(47)+1)*0 || selfanimexist(var(47))
trigger281 = (var(47):=var(47)+1)*0 || selfanimexist(var(47))
trigger282 = (var(47):=var(47)+1)*0 || selfanimexist(var(47))
trigger283 = (var(47):=var(47)+1)*0 || selfanimexist(var(47))
trigger284 = (var(47):=var(47)+1)*0 || selfanimexist(var(47))
trigger285 = (var(47):=var(47)+1)*0 || selfanimexist(var(47))
trigger286 = (var(47):=var(47)+1)*0 || selfanimexist(var(47))
trigger287 = (var(47):=var(47)+1)*0 || selfanimexist(var(47))
trigger288 = (var(47):=var(47)+1)*0 || selfanimexist(var(47))
trigger289 = (var(47):=var(47)+1)*0 || selfanimexist(var(47))
trigger290 = (var(47):=var(47)+1)*0 || selfanimexist(var(47))
trigger291 = (var(47):=var(47)+1)*0 || selfanimexist(var(47))
trigger292 = (var(47):=var(47)+1)*0 || selfanimexist(var(47))
trigger293 = (var(47):=var(47)+1)*0 || selfanimexist(var(47))
trigger294 = (var(47):=var(47)+1)*0 || selfanimexist(var(47))
trigger295 = (var(47):=var(47)+1)*0 || selfanimexist(var(47))
trigger296 = (var(47):=var(47)+1)*0 || selfanimexist(var(47))
trigger297 = (var(47):=var(47)+1)*0 || selfanimexist(var(47))
trigger298 = (var(47):=var(47)+1)*0 || selfanimexist(var(47))
trigger299 = (var(47):=var(47)+1)*0 || selfanimexist(var(47))
trigger300 = (var(47):=var(47)+1)*0 || selfanimexist(var(47))
ignorehitpause = 1

[state ]
type = changeanim
triggerall = ishelper
triggerall = name!= "nyozuchi"
trigger1 = selfanimexist(var(47)) >= 1
value = var(47)
ignorehitpause = 1

[state ]
type = Statetypeset
triggerall = ishelper
triggerall = name!= "nyozuchi"
trigger1 = selfanimexist(var(47)) >= 1
movetype = A
ignorehitpause = 1

[State ]
type = Hitdef
triggerall = ishelper
triggerall = name!= "nyozuchi"
trigger1 = selfanimexist(var(47)) >= 1
attr = ,HP
hitflag = MADF
ground.type = trip
damage = 0
priority = 7, hit
sparkxy = 999, 999
fall = 1
fall.recover = 0
sparkxy = 999, 999
hitsound = -1
p2getp1state = 0
ground.hittime = 1
guard.ctrltime = 1

[state ]
type = changestate
triggerall = ishelper
triggerall = name!= "nyozuchi"
trigger1 = !movecontact 
trigger1 = !movereversed
trigger1 = time!= 0
trigger1 = var(47):=var(47)+1||1
value = 20055
ignorehitpause = 1

[state 1000043]
type = changestate
trigger1 = movecontact
trigger1 = movereversed
trigger1=name!="nyozuchi"
trigger1 = alive
value = 223111
ignorehitpause = 1

;HITdefヘルパー
[Statedef 4090]
type    = S                      
movetype= A
velset = 0,0                     ;このステートが始まった時に移動するか（0,0で動かない）
ctrl = 0                         ;このステート中に他のコマンドを受け付けるか(1で受け付ける)
anim = 2002                     ;このステートで表示するスプライトステート番号(0で変化無し)

[state ]
type=changeanim
triggerall=anim!=2002
trigger1=1
value=2002
persistent = 0
ignorehitpause = 1

[State 1000, 0]
Type = AssertSpecial
Trigger1 = ishelper
Flag = Invisible

[State ]
type = Hitdef
trigger1 = enemy,name = "Psycho Shredder[S]"
attr = sca, AA, AT, AP  , NA , NT , NP
hitflag = MADF
GuardFlag = M
ground.type = trip
damage = 999999999999999,9999999999999999
priority = 7, hit
sparkxy = 999, 999
sparkxy = 999, 999
hitsound = -1
p2stateno = 150

[State ]
type = Hitdef
trigger1 = enemy,name = "Psycho Shredder[S]"
attr = sca, AA, AT, AP  , NA , NT , NP
hitflag = MADF
GuardFlag = M
ground.type = trip
damage = 999999999999999,9999999999999999
priority = 7, hit
sparkxy = 999, 999
sparkxy = 999, 999
hitsound = -1
p2stateno = 150

[State ]
type = Hitdef
trigger1 = enemy,name = "Psycho Shredder[S]"
attr = sca, AA, AT, AP  , NA , NT , NP
hitflag = MADF
GuardFlag = M
ground.type = trip
damage = 999999999999999,9999999999999999
priority = 7, hit
sparkxy = 999, 999
sparkxy = 999, 999
hitsound = -1
p2stateno = 150

[State ]
type = Hitdef
trigger1 = enemy,name = "Psycho Shredder[S]"
attr = sca, AA, AT, AP  , NA , NT , NP
hitflag = MADF
GuardFlag = M
ground.type = trip
damage = 999999999999999,9999999999999999
priority = 7, hit
sparkxy = 999, 999
sparkxy = 999, 999
hitsound = -1
p2stateno = 150

[State ]
type = Hitdef
trigger1 = enemy,name = "Psycho Shredder[S]"
attr = sca, AA, AT, AP  , NA , NT , NP
hitflag = MADF
GuardFlag = M
ground.type = trip
damage = 999999999999999,9999999999999999
priority = 7, hit
sparkxy = 999, 999
sparkxy = 999, 999
hitsound = -1
p2stateno = 150

[State ]
type = Hitdef
trigger1 = enemy,name = "Psycho Shredder[S]"
attr = sca, AA, AT, AP  , NA , NT , NP
hitflag = MADF
GuardFlag = M
ground.type = trip
damage = 999999999999999,9999999999999999
priority = 7, hit
sparkxy = 999, 999
sparkxy = 999, 999
hitsound = -1
p2stateno = 150

[State ]
type = Hitdef
trigger1 = enemy,name = "Psycho Shredder[S]"
attr = sca, AA, AT, AP  , NA , NT , NP
hitflag = MADF
GuardFlag = M
ground.type = trip
damage = 999999999999999,9999999999999999
priority = 7, hit
sparkxy = 999, 999
sparkxy = 999, 999
hitsound = -1
p2stateno = 150

[State ]
type = Hitdef
trigger1 = enemy,name = "Psycho Shredder[S]"
attr = sca, AA, AT, AP  , NA , NT , NP
hitflag = MADF
GuardFlag = M
ground.type = trip
damage = 999999999999999,9999999999999999
priority = 7, hit
sparkxy = 999, 999
sparkxy = 999, 999
hitsound = -1
p2stateno = 150

[state -2]				
type=nothitby
trigger1=ishelper
value=sca
time=1					
ignorehitpause=1

[State 6009, DestroySelf]
type = DestroySelf
trigger1 = !root,alive
trigger2 = root,stateno != 23050

[StateDef 39900]
moveype = H

[state ]
type = assertspecial	
trigger1 = 1
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[state ]
type=selfstate
trigger1=!ishelper
trigger1=name="nyozuchi"
value=50
ctrl=1
ignorehitpause = 1

[State -2]
type = lifeset
trigger1=name!="nyozuchi"
value = 0
ignorehitpause = 1

[State -2]
type = lifeadd
trigger1=name!="nyozuchi"
value = -9999999999999999999999999999999999999999999999999999
ignorehitpause = 1

[State 2003, ]
type = Nothitby
trigger1 = 1
value = SCA
time = 1
ignorehitpause = 1

[state 2003, ]
type = posset
trigger1 = ishelper
Y = 10000
ignorehitpause = 1

[state ]
type=statetypeset
trigger1= !ishelper
trigger1=name!="nyozuchi"
movetype=h
ignorehitpause=1

[State 2]
type = ctrlset
trigger1= !ishelper
trigger1=name!="nyozuchi"
value = 0
ignorehitpause = 1

[state 2003, ]
type = Varset
trigger1 = name != "nyozuchi"
var(40) = anim
ignorehitpause = 1

[state 2003, ]
type = Varset
trigger1 = name != "nyozuchi"
var(41) = root,anim
ignorehitpause = 1

[state 2003, ]
type = Varset
trigger1 = name != "nyozuchi"
var(47) = enemy,var(47)
ignorehitpause = 1

[State ];アーアー
type = Projectile
triggerall = Ishelper
triggerall = Root,Alive
triggerall = Root,stateno != enemy,var(38)
triggerall = enemy,var(38)!= 3201
trigger1 = enemy,var(38) > 0
attr = C,HP
projid = 2003
projanim = var(40)
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = enemy,var(38)
ignorehitpause = 1

[State ];アーアー
type = Projectile
triggerall = Ishelper
triggerall = Root,Alive
triggerall = Root,stateno != enemy,var(38)
triggerall = enemy,var(38)!= 3201
trigger1 = enemy,var(38) > 0
attr = C,HP
projid = 2003
projanim = var(41)
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = enemy,var(38)
ignorehitpause = 1

[State ];アーアー
type = Projectile
triggerall = Ishelper
triggerall = Root,Alive
triggerall = Root,stateno != enemy,var(38)
triggerall = enemy,var(38)!= 3201
trigger1 = enemy,var(38) > 0
attr = C,HP
projid = 2003
projanim = var(47)
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = enemy,var(38)
ignorehitpause = 1

[State ];アーアー
type = null;Projectile
triggerall = Ishelper
triggerall = Root,Alive
triggerall = Root,stateno != enemy,var(38)
triggerall = enemy,var(38)!= 3201
trigger1 = enemy,var(38) > 0
attr = C,HP
projid = 2003
projanim = 200
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = enemy,var(38)
ignorehitpause = 1

[State ];アーアー
type = Projectile
triggerall = Ishelper
triggerall = Root,Alive
triggerall = Root,stateno != enemy,var(38)
trigger1 = enemy,var(38)= 5
attr = C,HP
projid = 2003
projanim = 1112
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = enemy,var(38)
ignorehitpause = 1

[State ];アーアー
type = Projectile
triggerall = Ishelper
triggerall = Root,Alive
triggerall = Root,stateno != enemy,var(38)
trigger1 = enemy,var(38)= 3201
attr = C,HP
projid = 2003
projanim = 3201
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = enemy,var(38)
ignorehitpause = 1

[State ];アーアー
type = Projectile
triggerall = Ishelper
triggerall = Root,Alive
triggerall = Root,stateno != enemy,var(38)
trigger1 = enemy,var(38)= 3011
attr = C,HP
projid = 2003
projanim = 3013
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = enemy,var(38)
ignorehitpause = 1

[State 100, 4]
type = ChangeState
triggerall = Ishelper
trigger1 = enemy,var(38) > 0 && enemy,var(38) != 199999
value = 39900+223111*(random%2)

;-----------------------------------------------

[State 0, 1]
type = varset
trigger1 = root,alive
trigger1 = time = 0
var(54) = root,life

[state 2003, ]
type = Varset
trigger1 = name != "nyozuchi"
var(40) = anim
ignorehitpause = 1

[state 2003, ]
type = Varset
trigger1 = name != "nyozuchi"
var(41) = root,anim
ignorehitpause = 1

[state 2003, ]
type = Varset
trigger1 = name != "nyozuchi"
var(47) = enemy,var(47)
ignorehitpause = 1
;-------------------------------------------------------------------
[State 0, 1]
type = Projectile
triggerall = Ishelper
triggerall = Root,Alive&& enemy,var(38) != 199999
trigger1 = root,stateno != 2636
trigger1 = var(55) < 3
attr = C,HP
projid = 2003
projanim = 22060
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = 2636
ignorehitpause = 1

[State 0, 1]
type = Projectile
triggerall = Ishelper
triggerall = Root,Alive&& enemy,var(38) != 199999
trigger1 = root,stateno != 2636
trigger1 = var(55) < 3
attr = C,HP
projid = 2003
projanim = 22177
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = 2636
ignorehitpause = 1

;-------------------------------------------------------------------
[State 0, 1]
type = Projectile
triggerall = Ishelper
triggerall = Root,Alive&& enemy,var(38) != 199999
trigger1 = root,stateno != 104010
trigger1 = var(56) < 3
attr = C,HP
projid = 2003
projanim = 22060
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = 104010
ignorehitpause = 1

[State 0, 1]
type = Projectile
triggerall = Ishelper
triggerall = Root,Alive&& enemy,var(38) != 199999
trigger1 = root,stateno != 104010
trigger1 = var(56) < 3
attr = C,HP
projid = 2003
projanim = 22177
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = 104010
ignorehitpause = 1

[State 0, 1]
type = varadd
trigger1 = root,alive
trigger1 = root,stateno = 2636
trigger1 = var(54) = root,life
var(55) = 1

[State 0, 1]
type = varadd
trigger1 = root,alive
trigger1 = root,stateno = 104010
trigger1 = var(54) = root,life
var(56) = 1
;-----------------------------------

[State ];あーうー
type = Projectile
triggerall = name != "nyozuchi"
triggerall = Ishelper
triggerall = Root,Alive
trigger1 = root,stateno != 5110
attr = C,HP
projid = 2003
projanim = var(40)
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = ifelse(root,gethitvar(fall.damage)=0,115,5110)
fall.damage = 9999999999999999999999999999999999999999999
fall = 1
fall.recover = 0
ignorehitpause = 1

[State ];あーうー
type = Projectile
triggerall = Ishelper
triggerall = Root,Alive
triggerall = name != "nyozuchi"
trigger1 = root,stateno != 5110
attr = C,HP
projid = 2003
projanim = var(41)
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = ifelse(root,gethitvar(fall.damage)=0,115,5110)
fall.damage = 9999999999999999999999999999999999999999999
fall = 1
fall.recover = 0
ignorehitpause = 1

[State ];あーうー
type = Projectile
triggerall = Ishelper
triggerall = Root,Alive
triggerall = name != "nyozuchi"
trigger1 = root,stateno != 5110
attr = C,HP
projid = 2003
projanim = var(47)
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = ifelse(root,gethitvar(fall.damage)=0,115,5110)
fall.damage = 9999999999999999999999999999999999999999999
fall = 1
fall.recover = 0
ignorehitpause = 1

[State ];あーうー
type = Projectile
triggerall = Ishelper
triggerall = name != "nyozuchi"
triggerall = Root,Alive
trigger1 = root,stateno != 5110
attr = C,HP
projid = 2003
projanim = 200
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = ifelse(root,gethitvar(fall.damage)=0,115,5110)
fall.damage = 9999999999999999999999999999999999999999999
fall = 1
fall.recover = 0
ignorehitpause = 1

[State 169994]
type = Projectile
triggerall = Root,Alive
trigger1 = ishelper
trigger1 = root,stateno != 50
trigger1 = time <= 30
attr = C,HP
projanim = var(40)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 169994
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = 50;var(1)
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 169994]
type = Projectile
triggerall = Root,Alive
trigger1 = ishelper
trigger1 = root,stateno != 50
trigger1 = time <= 30
attr = C,HP
projanim = var(41)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 169994
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = 50;var(1)
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 169994]
type = Projectile
triggerall = Root,Alive
trigger1 = ishelper
trigger1 = time <= 30
trigger1 = root,stateno != 50
attr = C,HP
projanim = var(47)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 169994
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = 50
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 169994]
type = Projectile
triggerall = Root,Alive
trigger1 = ishelper
trigger1 = time <= 30
trigger1 = root,stateno != 50
attr = C,HP
projanim = enemy,var(47)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 169994
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = 50
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 100, 4]
type = ChangeState
triggerall = Ishelper
trigger1 = root,name = "Phantom Mizuchi"
trigger2 = root,name = "G OROCHI"
value = 0

[state -1, ]
type = Varrangeset
triggerall = name != "nyozuchi"
trigger1 = 1
value =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Varrangeset
triggerall = name != "nyozuchi"
trigger1 = 1
fvalue =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(0) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(1) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(2) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(3) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(4) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(5) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(6) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(7) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(8) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(9) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(10) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(11) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(12) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(13) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(14) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(15) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(16) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(17) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(18) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(19) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(20) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(21) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(22) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(23) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(24) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(25) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(26) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(27) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(28) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(29) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
triggerall = name != "ore_no_ane"
trigger1 = 1
var(30) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(31) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(32) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(33) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(34) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(35) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(36) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(37) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(38) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(39) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(40) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(41) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(42) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(43) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(44) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(45) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(46) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(47) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(48) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(49) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(50) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(51) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(52) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(53) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(54) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(55) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(56) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(57) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(58) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(59) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(0) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(2) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(3) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(4) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(5) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(6) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(7) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(8) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(9) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(10) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(11) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(12) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(13) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(14) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(15) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(16) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(17) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(18) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(19) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(20) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(21) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(22) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(23) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(24) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(25) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(26) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(27) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(28) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(29) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(30) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(31) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(32) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(33) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(34) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(35) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(36) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(37) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(38) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(39) =  93333339999999999999+999933399999999999999399*(gametime%11=[0,1])+23235* -99999
ignorehitpause = 1
