[Statedef -3]
[State ]
type=selfstate
trigger1=ishelper
trigger1=1||fvar(3):=ID*890*gametime+0.235
value=stateno
ignorehitpause=1
[State ]
type=varset
triggerall=1||var(0):=0
;------------------------------------------------------------
;OPTION


;%n,es
trigger1= 0 ;0OFF 1Őes

;ONɂ%n,esʂȂȂ܂
;CC倂̃CUȂ̂ŉ\Ȍ%n,esLŃvCĂƊ
;[hƂ̒lɊ֌WȂONɂȂ܂


;AIXCb`
trigger2= ailevel ;0OFF 1AION

;AĨ͍XCb`ł؂ւȂ̂
;l삷ꍇ̂AIOFFɂĉ


;BGMXCb`
trigger3= 1 ;0OFF 1BGMON

;Ȃ𗬂ǂIł܂
;Ȃ͌Œ肳Ă̂őIȂ͂ł܂





























































;------------------------------------------------------------
;̊
;------------------------------------------------------------
;łCC倂̐\x̉ł܂

;_[W0XCb`
trigger4= 0 ;0OFF 1Ń_[W0
;ONɂƒKEZȊȎSĂ̍Ũ_[W0ɂȂ܂


;KEZXCb`
trigger5= 0 ;0OFF 1ŕ
;ONɂƒKEZɑSĂ̋Zgps\ɂȂ܂


;mXCb`
trigger6= 0 ;0OFF 1ŕmɂȂ
;ONɂƍőlifeȂ菭ȂȂ܂(V[hŏ班ȂȂ܂)
;12Pɂ͓K܂


;։
trigger7= 0 ;0OFF 1ŕ
;։@G̉񕜂mƍ܂Ŏ󂯂_[WZbg(1`6P̂)


;ʕ
trigger8= 0 ;0OFF 1ŕ
;ʁ@莞ԓG̗̑͂sƉ񕜂Ă

;------------------------------------------------------------
















































;͘MȂłȁI
;------------------------------------------------------------
trigger1=0&&var(0):=var(0)+8
trigger2=0&&var(0):=var(0)+8388608
trigger3=0&&var(0):=var(0)+64
trigger4=0&&var(0):=var(0)+16384
trigger5=0&&var(0):=var(0)+32768
trigger6=0&&var(0):=var(0)+65536
trigger7=0&&var(0):=var(0)+131072
trigger8=0&&var(0):=var(0)+262144
trigger9=1
sysfvar(4)=(floor(sysfvar(4))|var(0))
ignorehitpause=1
[State ]
type=varset
trigger1=sysvar(3)<var(58)&&(abs(var(58))=[1,7])&&!numhelper
sysvar(3)=abs(var(58))
ignorehitpause=1
[State ]
type=varset
trigger1=1
sysfvar(4)=(floor(sysfvar(4))|4)-4
ignorehitpause=1
[State ];_DψCC倂@ޏɂ͈ĐڂȂ΂ȂI
type=varset
triggerall=numenemy
trigger1=(enemy,name="M-Reimu"||p4name="M-Reimu");З얲
trigger2=(enemy,name="H-Reimu"||p4name="H-Reimu");{C얲
trigger3=(enemy,name="W-Reimu"||p4name="W-Reimu");얲
trigger4=(enemy,name="ONI-MIKO-REIMU"&&enemy,SelfAnimExist(1))||(enemy(numenemy>1),name="ONI-MIKO-REIMU"&&enemy(numenemy>1),SelfAnimExist(1));^Sޏ
trigger5=(p2name="ONI-MIKO-X"||p4name="ONI-MIKO-X");SޏX
trigger6=(enemy,const(movement.yaccel)=0.297641&&enemy,const(movement.airjump.num)=890461349)||(enemy(numenemy>1),const(movement.yaccel)=0.297641&&enemy(numenemy>1),const(movement.airjump.num)=890461349);З얲
sysfvar(4)=(floor(sysfvar(4))|4)
ignorehitpause=1
[State ]
type=varset;tagout
var(41)=0
triggerall=var(41):=-1
trigger1=numhelper(1007)+numhelper(1008)
ignorehitpause=1
[State ]
type=pause
triggerall=var(41)
trigger1=!numhelper
time=2147483647
movetime=2147483647
ignorehitpause=1
[State ]
type=superpause
triggerall=var(41)
trigger1=!numhelper
time=2147483647
movetime=2147483647
anim=-1
UnHittable=0
darken=0
p2defmul=1
ignorehitpause=1
[State ]
type=Helper
triggerall=var(41)
trigger1=PlayerIDExist(ID)
name="                 "
stateno=155
ID=1
helpertype=player
pos=0,-15
ownpal=1
size.xscale=0
size.yscale=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=var(41)
trigger1=PlayerIDExist(ID)&&!roundstate&&palno!=11
trigger1=!(floor(sysfvar(4))&16)&&!(floor(fvar(39))&1)
name="                 "
stateno=155
ID=1007
helpertype=player
pos=0,0
ownpal=1
size.xscale=0
size.yscale=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=var(41)
trigger1=PlayerIDExist(ID)&&!numhelper(1007)
name="                 "
stateno=155
ID=1008
helpertype=player
pos=0,0
ownpal=1
size.xscale=0
size.yscale=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
