;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; Sakuya -2 File.
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[Statedef -2]

[State -2, 擇恖栚偺僀儞僩儘]
type = ChangeState
value = 190
triggerall = RoundsExisted = 0
triggerall = TeamMode = Turns
trigger1 = stateno = 5900
;=================================================================
;------------------------------------------------------------------------------------------

;lfEffect:4018xxx
;:451=vL1:452=vL2
;:461=vM1:462=vM2:463=vM3
;:471=vS1:472=vS2:473=vS3
;:500= ? :501= ! :502= !?
;:600=仾 :601=伀

;fogEffect:802x
;:0=N:8=仾:6=仺:4=仼:2=伀

;waveEffect:803x
;:0=wide:1=medium:9=sp


[State -2,lfEffect_!/15100]
type = Explod
trigger1 = anim = 15100
trigger1 = AnimElem = 6||AnimElem = 12||AnimElem = 18||AnimElem = 24
anim = 4018501
scale = 1.0,1.0
postype = P1
pos = 19,-12
random=10,4
sprpriority = 7
ownpal = 1

[State -2,lfEffect_vL1/15200]
type = Explod
trigger1 = anim = 15200
trigger1 = AnimElem = 6||AnimElem = 12||AnimElem = 18||AnimElem = 24
anim = 4018452
facing=-1
postype = P1
pos = -13,-16
random=6,4
sprpriority = 7
ownpal = 1

[State -2,lfEffect_!?/17321]
type = Explod
trigger1 = anim = 17321 && AnimElem = 1
anim = 4018502
scale = 1.0,1.0
postype = P1
pos = 1,-72
facing =facing
sprpriority = 7
ownpal = 1

[State -2,lfEffect_vL1/114620]
type = Explod
trigger1 = anim = 114620 && AnimElem = 33
anim = 4018451
scale = 1.0,1.0
postype = P1
pos = 8,-28
sprpriority = 7
ownpal = 1

[State -2,lfEffect_vL1/115200]
type = Explod
trigger1 = anim = 115200 && AnimElem = 7
anim = 4018451
scale = 1.0,1.0
postype = P1
pos = 20,-3
sprpriority = 7
ownpal = 1


[State -2,lfEffect_!?/115300]
type = Explod
trigger1 = anim = 115300 && AnimElem = 6
anim = 4018502
scale = 1.0,1.0
postype = P1
pos = -11,-14
facing =facing
sprpriority = 7
ownpal = 1

[State -2,lfEffect_vL1/115040]
type = Explod
trigger1 = anim = 115040 && AnimElem = 20
anim = 4018451
scale = 1.0,1.0
postype = P1
pos = 2,72
sprpriority = 7
ownpal = 1

[State -2,lfEffect_vL1/15909]
type = Explod
trigger1 = anim = 15909 && AnimElem = 23
anim = 4018451
postype = P1
pos = -12,21
sprpriority = 7
facing=-1
random=4,4
ownpal = 1
[State -2,lfEffect_vL2/15909]
type = Explod
trigger1 = anim = 15909 && AnimElem = 26
anim = 4018452
postype = P1
pos = 12,21
sprpriority = 7
random=4,4
ownpal = 1
[State -2, waveEffect/15909]
type = Explod
trigger1 = anim = 15909&&alive=0
trigger1 = numexplod(159098031)=0
id=159098031
anim = 8031
pos = -1,27
postype = P1
sprpriority = 6
removetime=-1
bindtime=-1
ownpal = 1
[State -2,lfEffect_vL2/75910]
type = Explod
trigger1 = anim = 75910 && AnimElem = 1
anim = 4018452
scale = 1.2,1.2
postype = P1
pos = 12,21
sprpriority = 7
ownpal = 1



[State -2,lfEffect_Impact_down/180109~180115]
type = Explod
trigger1 = anim = 180111 && AnimElem = 4
trigger2 = anim = 180112 && AnimElem = 4
trigger3 = anim = 180113 && AnimElem = 4
trigger4 = anim = 180115 && AnimElem = 3 
;trigger5 = anim = 180114
;trigger5 = AnimElem = 2 || AnimElem = 9 || AnimElem = 17 || AnimElem = 25
;trigger6 = anim = 180109 && AnimElem = 10
anim = 4018601
scale = 2.0,.4
postype = P1
pos = -1,-1
sprpriority = 5
ownpal = 1
[State -2,Effect_groundImpact_M/180109~180115]
type = Explod
trigger1 = anim = 180112 && AnimElem = 4
anim = F61
postype = P1
scale=.7,.7
pos = 0,-4
sprpriority = -2
ownpal = 1
[State -2,Effect_groundImpact_M/180109~180115]
type = Explod
trigger1 = anim = 180113 && AnimElem = 4
anim = F61
postype = P1
scale=.8,.8
pos = 0,-4
sprpriority = -2
ownpal = 1
[State -2,Effect_groundImpact_M/180109~180115]
type = Explod
trigger2 = anim = 180114
trigger2 = AnimElem = 2 || AnimElem = 9 || AnimElem = 17 || AnimElem = 25
trigger3 = anim = 180109 && AnimElem = 10
trigger1 = anim = 180115 && AnimElem = 3 
anim = F61
postype = P1
pos = 0,-4
sprpriority = -2
ownpal = 1


[State -2,lfEffect_vS1/15952]
type = Explod
triggerall = anim = 15952
trigger1 = AnimElem = 131|| AnimElem = 137 || AnimElem = 143|| AnimElem = 149 || AnimElem = 155
trigger3 = AnimElem = 156 || AnimElem = 158|| AnimElem = 160 || AnimElem = 162 || AnimElem = 164
anim = 4018471
postype = P1
pos = -5,-74
sprpriority = 7
bindtime=-1
ownpal = 1
trans=add1
[State -2,lfEffect_vS2/15952]
type = Explod
triggerall = anim = 15952
trigger1 = AnimElem = 157 || AnimElem = 159|| AnimElem = 161 || AnimElem = 163 || AnimElem = 165
trigger1 = random<=600
anim = 4018472
postype = P1
pos = -5,-74
sprpriority = 7
bindtime=-1
ownpal = 1
trans=add1
[State -2,lfEffect_vS3/15952]
type = Explod
triggerall = anim = 15952
trigger1 = AnimElem = 168
trigger2 = AnimElem = 177|| AnimElem = 183 || AnimElem = 189 || AnimElem = 195
trigger3 = AnimElem = 201|| AnimElem = 207 || AnimElem = 213 || AnimElem = 219 || AnimElem = 225
trigger4 = animelem = 289
anim = 4018473
postype = P1
pos = -5,-74
sprpriority = 7
bindtime=-1
ownpal = 1
trans=add1
[State -2,lfEffect_vL1/15952]
type = Explod
triggerall = anim = 15952
trigger1 = AnimElem = 257 || AnimElem = 265|| AnimElem = 275 
anim = 4018451
postype = P1
pos = -18,-71
facing=-1
sprpriority = 7
bindtime=-1
ownpal = 1
trans=add1
[State -2,lfEffect_vL2/15952]
type = Explod
triggerall = anim = 15952
trigger1 = AnimElem = 298 || AnimElem = 304
anim = 4018452
postype = P1
pos = -6,-42
sprpriority = 7
bindtime=-1
ownpal = 1
trans=add1
[State -2,lfEffect_vL2/15952]
type = Explod
triggerall = anim = 15952
trigger1 = AnimElem = 168
trigger2 = AnimElem = 233 
trigger3 = AnimElem = 237 || AnimElem = 241|| AnimElem = 245 || AnimElem = 249  
trigger4 = AnimElem = 253
anim = 4018452
postype = P1
pos = -18,-71
facing=-1
sprpriority = 7
bindtime=-1
ownpal = 1
trans=add1
[State -2, fogEffect/15952]
type = Explod
trigger1 = anim = 15952
trigger1 = Animelem=289||animelem=313
anim = 8026
pos = -2,-69
postype = P1
sprpriority = 6
ownpal = 1
[State -2, fogEffect/15952]
type = Explod
trigger1 = anim = 15952
trigger1 = Animelem=315
anim = 8020
pos = 21,-69
postype = P1
sprpriority = 6
ownpal = 1

[State -2, waveEffect/82150]
type = Explod
trigger1 = anim = 82150&&alive=0
trigger1 = numexplod(821508031)=0
id=821508031
anim = 8031
pos = 1,37
postype = P1
sprpriority = 6
removetime=-1
bindtime=-1
ownpal = 1




[State -2, fogEffect/16008]
type = Explod
trigger1 = anim = 16008
trigger1 = Animelem=14
anim = 8020
pos = -3,-36
postype = P1
sprpriority = 6
ownpal = 1

[State -2, fogEffect/180101~3]
type = Explod
trigger1 = anim >= 180101&&anim <=180102
trigger1 = Animelem=5
anim = 8024
pos = -25,-4
postype = P1
random=2,2
sprpriority = 5
ownpal = 1

[State -2, fogEffect/180121~3]
type = Explod
trigger1 = anim >= 180121&&anim <=180122
trigger1 = Animelem=5
anim = 8026
pos = -8,-47
postype = P1
random=2,2
sprpriority = 5
ownpal = 1

[State -2, fogEffect/180111~3]
type = Explod
trigger1 = anim >= 180111&&anim <=180112
trigger1 = Animelem=5
anim = 8026
pos = 5,-19
postype = P1
random=2,2
sprpriority = 5
ownpal = 1



[State -2, fogEffect/180104]
type = Explod
trigger1 = anim = 180104
trigger1 = Animelem=49
anim = 8024
pos = -25,-4
postype = P1
sprpriority = 5
ownpal = 1
[State -2, fogEffect/180114]
type = Explod
trigger1 = anim = 180114
trigger1 = Animelem=45
anim = 8026
pos = 5,-21
postype = P1
sprpriority = 5
ownpal = 1
[State -2, fogEffect/180124]
type = Explod
trigger1 = anim = 180124
trigger1 = Animelem=49
anim = 8026
pos = -9,-43
postype = P1
sprpriority = 5
ownpal = 1
[State -2, fogEffect/180134]
type = Explod
trigger1 = anim = 180134
trigger1 = Animelem=57
anim = 8022
pos = -1,-49
postype = P1
sprpriority = 6
ownpal = 1
[State -2, fogEffect/180434]
type = Explod
trigger1 = anim = 180434
trigger1 = Animelem=57
anim = 8022
pos = -1,-86
postype = P1
sprpriority = 5
ownpal = 1

[State -2, fogEffect/36699]
type = Explod
triggerall = anim = 36699
trigger1 = Animelem=10
trigger2 = Animelem=12
trigger3 = Animelem=14
anim = 8028
pos = -1,-15
postype = P1
sprpriority = 10
ownpal = 1
[State -2,lfEffect_vL2/36699]
type = Explod
trigger1 = anim = 36699
trigger1 = AnimElem = 2||animelem=6
anim = 4018452
facing=-1
postype = P1
pos = -6,-14
random=6,4
sprpriority = 11
ownpal = 1
[State -2,lfEffect_Impact_up/36699]
type = Explod
trigger1 = anim = 36699
trigger1 = AnimElem = 2||animelem=6
anim = 4018600
scale = .6,.6
postype = P1
pos = -1,-2
sprpriority = 10
ownpal = 1
[State -2,36699_snd]
type = PlaySnd
trigger1=anim=36699
trigger1=AnimElem=2
value = 4218,21
[State -2,36699_snd]
type = PlaySnd
trigger1=anim=36699&&AnimElem=12
value = 36699,0
channel=1

[State -2, fogEffect/366990]
type = Explod
trigger1 = anim = 366990
trigger1 = Animelem=3
anim = 8028
pos = -1,0
postype = P1
sprpriority = 6
ownpal = 1
[State -2,enemas帠屻曗彆snd]
type = PlaySnd
triggerall = anim = 366990
trigger1 = AnimElem = 3
value = 15952,60

[State -2, waveEffect/972302]
type = Explod
trigger1 = anim = 972302
trigger1 = Animelem=6
anim = 8039
pos = -27,0
postype = P1
sprpriority = 6
removetime=-2
bindtime=1
ownpal = 1


[State -2, fogEffect/18440]
type = Explod
trigger1 = anim = 18440
trigger1 = Animelem=44||Animelem=47||Animelem=50||Animelem=53||Animelem=56
anim = 8026
pos = -8,-16
postype = P1
ownpal = 1

[State -2, fogEffect/18451]
type = Explod
trigger1 = anim = 18451
trigger1 = Animelem=30||Animelem=46
anim = 8024
pos = -44,-8
postype = P1
sprpriority = 6
ownpal = 1
[State -2, waveEffect/18451]
type = Explod
trigger1 = anim = 18451
trigger1 = Animelem=7
anim = 8030
pos = 22,2
postype = P1
sprpriority = 6
removetime=-1
ownpal = 1
[State -2,18451_snd]
type = PlaySnd
trigger1=anim=18451&&AnimElem=2
value = 15952,103


[State -2, waveEffect/3000733]
type = Explod
trigger1 = anim = 3000733
trigger1 = animelem = 3
anim = 8031
pos = 5,-67
postype = P1
sprpriority = 6
removetime=-1
bindtime=-1
ownpal = 1
[State -2, fogEffect/3000733]
type = Explod
triggerall = anim = 3000733
trigger1 = Animelem=11
anim = 8026
pos = 11,-93
postype = P1
sprpriority = 6
ownpal = 1
[State -2,3000733_snd]
type = PlaySnd
trigger1=anim=3000733&&AnimElem=11
value = 36699,0
channel=1

[State -2, waveEffect/36800]
type = Explod
trigger1 = anim = 36800
trigger1 = animelem = 62
anim = 8031
pos = -13,97
postype = P1
sprpriority = 6
removetime=-1
bindtime=-1
ownpal = 1
[State -2, fogEffect/36800]
type = Explod
triggerall = anim = 36800
trigger1 = Animelem=67
anim = 8024
pos = -18,61
postype = P1
sprpriority = 6
ownpal = 1
[State -2,36800_snd]
type = PlaySnd
trigger1=anim=36800&&AnimElem=67
value = 36699,0
channel=1

[State -2, waveEffect/4051231]
type = Explod
trigger1 = anim = 4051231
trigger1 = numexplod(512318031)=0
id=512318031
anim = 8031
pos = 4,25
postype = P1
sprpriority = 6
removetime=-1
bindtime=-1
ownpal = 1


[State -2,lfEffect_vL2/19232]
type = Explod
trigger1 = anim = 19232
trigger1 = AnimElem = 22
anim = 4018452
facing=-1
postype = P1
pos = -35,-16
sprpriority = 7
ownpal = 1
[State -2, waveEffect/19232]
type = Explod
trigger1 = anim = 19232
trigger1 = Animelem=7
anim = 8030
pos = -7,-5
postype = P1
sprpriority = 6
removetime=-1
ownpal = 1
[State -2, fogEffect/19232]
type = Explod
triggerall = anim = 19232
trigger1 = Animelem=1||Animelem=4||Animelem=8||Animelem=12
trigger2 = Animelem=24||Animelem=27||Animelem=31
anim = 8024
pos = -26,-6
postype = P1
sprpriority = 6
ownpal = 1
[State -2,19232_snd]
type = PlaySnd
triggerall=anim=19232
trigger1=time=39||time=78||time=117
value = 15952,8
[State -2,19232_snd]
type = PlaySnd
trigger1=anim=19232&&animelem=22
value = 15952,103
[State -2,19232_snd]
type = PlaySnd
trigger1=anim=19231&&animelem=3
value = 15952,4



[State -2, fogEffect/27319573]
type = Explod
trigger1 = anim = 27319573
trigger1 = Animelem=14
anim = 8026
pos = 28,-3
postype = P1
sprpriority = 6
ownpal = 1
[State -2,lfEffect_vL2/27319573]
type = Explod
trigger1 = anim = 27319573 && AnimElem = 11
anim = 4018452
postype = P1
pos = 34,-14
sprpriority = 7
ownpal = 1
[State -2,27319573_snd]
type = PlaySnd
trigger1=anim=27319573&&AnimElem=14
value = 36699,0
channel=1
[State -2,27319573_snd]
type = PlaySnd
trigger1=anim=27319573&&AnimElem=10
value = 15952,7



[State -2,36800_Plusexplot]
type = Explod
triggerall = anim = 36800
trigger1 = numexplod(4036800)=0 
ID=4036800
anim = 4036800
postype = P1
sprpriority = 5
removetime =-1
bindtime=-1
ownpal = 1

[State -2,1802460_cutinPlus]
type = Explod
triggerall = anim = 1802460
trigger1 = time =1 
ID=18024601
anim = 18024601
postype = P1
sprpriority = 5
removetime =-2
bindtime=-1
ownpal = 1
[State -2,1802460_cutinPlusexplot徚嫀]
type=removeexplod
ID=18024601
trigger1=anim!=1802460
[State -2,1802460_snd]
type = PlaySnd
trigger1=anim=1802460&&AnimElem=3
value = 15952,51



[State -2,15150_SMaiden1snd]
type = PlaySnd
trigger1=anim=15150&&AnimElem=1
value = 15952,7
[State -2,15155_SMaiden2snd]
type = PlaySnd
trigger1=anim=15155&&AnimElem=3
value = 15952,8
[State -2,lfEffect_Impact_up/15155]
type = Explod
triggerall = anim = 15155
trigger1 = AnimElem = 2
anim = 4018600
scale = .6,.6
pos = -3,-3
postype = P1
sprpriority = 5
ownpal = 0

[State -2,lfEffect_Impact_up/114620]
type = Explod
triggerall = anim = 114620
trigger1 = AnimElem = 33
anim = 4018600
scale = .6,.6
pos = -1,-15
postype = P1
sprpriority = 5
ownpal = 0

[State -2,Tendrill_慄拵怤擖]
type=ChangeAnim
trigger1=P2name="Tendril"
trigger1=anim=2030
value=4842030

;偄偐側傞応崌丒宍幃偵偍偄偰傕擇師岞奐丄嵞攝晍傪嬛偢傞丅
;
;For Japanese use only.
;
;In all cases prohibited, all data and some secondary distribution.
;Videos, imaeges, screenshots, sounds, text, all formats, and changed data.
;
;Don't re-upload (ex.mugenarchive, fc2, 4shared, all places)


;-----------------------------------------------------------------
;////////////////////////////////////////////////////////////怟攔弌宯屻柺張棟

[State -2,3000831_explod]
type=explod
ID=972302
postype=P1
shadow=-1
removetime=-1
removeongethit=1
ignorehitpause=1
sprpriority=-11
trigger1=movetype=H&&anim=3000831&&time=1
anim=4000831

[State -2,3000831_explot徚嫀]
type=removeexplod
ID=4000831
trigger1=anim!=3000831&&movetype=H

[State -2,3000831_杮懱徚嫀]
type=AssertSpecial
flag=invisible
ignorehitpause=1
trigger1=movetype=H&&anim=3000831&&time>=1

[State -2,3000831_塭徚嫀]
type=AssertSpecial
flag=noshadow
ignorehitpause=1
trigger1=movetype=H&&anim=3000831&&time>=1

[State -2,115310_explod]
type=explod
ID=115310
postype=P1
shadow=-1
removetime=-1
removeongethit=1
ignorehitpause=1
sprpriority=-11
trigger1=movetype=H&&anim=115310&&time=1
anim=115310

[State -2,115310_explot徚嫀]
type=removeexplod
ID=115310
trigger1=anim!=115310&&movetype=H

[State -2,115310_杮懱徚嫀]
type=AssertSpecial
flag=invisible
ignorehitpause=1
trigger1=movetype=H&&anim=115310&&time>=1

[State -2,115310_塭徚嫀]
type=AssertSpecial
flag=noshadow
ignorehitpause=1
trigger1=movetype=H&&anim=115310&&time>=1

;-----------------------------------------------------------------
;////////////////////////////////////////////////////////////MurakamiMob

[State -2, PPUDC overlay]
type = Explod
triggerall = p2name = "MurakamiMob" || p4name = "MurakamiMob"
triggerall = stateno =  1151
trigger1 = Time = 0
anim = 41044
bindtime = -1
removetime = -2
postype = p1
pos = 0,0
scale = .33,.33
sprpriority = 1
ownpal = 0
IgnoreHitPause = 0


[State -2,MurakamiMob_杮懱徚嫀]
type=AssertSpecial
flag=invisible
triggerall = p2name = "MurakamiMob" || p4name = "MurakamiMob"
triggerall = stateno =  1236
trigger1=anim=1236
ignorehitpause=1

[State -2,MurakamiMob]
type = Explod
triggerall = p2name = "MurakamiMob" || p4name = "MurakamiMob"
triggerall = stateno =  1236
trigger1=anim=1236
trigger1 = Numexplod(4041002)=0
ID=4041002
anim = 4041002
postype = P1
removetime =-1
bindtime=-1

[State -2,MurakamiMob_explot徚嫀]
type=removeexplod
triggerall = p2name = "MurakamiMob" || p4name = "MurakamiMob"
triggerall = stateno !=  1236
trigger1=anim!=1236
ID=4041002

[State -2, lfEffect僴乕僩S3_Explod_Mmob]
type = Explod
triggerall = p2name = "MurakamiMob" || p4name = "MurakamiMob"
triggerall = stateno =  1236
trigger1=anim=1236
trigger1 = Numexplod(4018473)=0
facing =-1
id=4018473
anim = 4018473
pos = -44,-14
postype = P1
sprpriority = 7
ownpal = 1

[State -2, fogEffect/ex1236]
type = Explod
triggerall = p2name = "MurakamiMob" || p4name = "MurakamiMob"
triggerall = stateno =  1236
trigger1=anim=1236
trigger1 = (time+20)%40=1
anim = 8028
pos = -26,-7
postype = P1
sprpriority = 6
ownpal = 1

[State -2,MurakamiMob_杮懱徚嫀]
type=AssertSpecial
flag=invisible
triggerall = p2name = "MurakamiMob" || p4name = "MurakamiMob"
triggerall = stateno =  6100
trigger1=anim=6100
ignorehitpause=1
[State -2,MurakamiMob]
type = Explod
triggerall = p2name = "MurakamiMob" || p4name = "MurakamiMob"
triggerall = stateno =  6100
trigger1=anim=6100
trigger1 = Numexplod(4141002)=0
ID=4141002
anim = 4141002
postype = P1
removetime =-1
bindtime=-1

;-----------------------------------------------------------------
;////////////////////////////////////////////////////////////Ero Mizoguchi

[State -2,Ero Mizoguchi_杮懱徚嫀]
type=AssertSpecial
flag=invisible
triggerall = p2name = "Ero Mizoguchi"
triggerall = movetype=H
trigger1=stateno<=1527&&stateno>=1521
ignorehitpause=1

[State -2,Ero Mizoguchi_]
type=explod
triggerAll=movetype=H&&anim=1521
triggerAll=P2name="Ero Mizoguchi"
trigger1 =(stateno=1521)
trigger1=numexplod(401521)=0
postype=P1
id=401521
anim=401521
sprpriority=1
removetime=-1

[State -2,Ero Mizoguchi_]
type=explod
triggerAll=movetype=H&&anim=1523
triggerAll=P2name="Ero Mizoguchi"
trigger1 =(stateno=1523)
trigger1=numexplod(401523)=0
postype=P1
id=401523
anim=401523
sprpriority=1
removetime=-1

[State -2,Ero Mizoguchi_]
type=explod
triggerAll=movetype=H&&anim=1525
triggerAll=P2name="Ero Mizoguchi"
trigger1 =(stateno=1525)
trigger1=numexplod(401525)=0
postype=P1
id=401525
anim=401525
sprpriority=1
removetime=-1

[State -2,Ero Mizoguchi_]
type=explod
triggerAll=movetype=H&&anim=1527
triggerAll=P2name="Ero Mizoguchi"
trigger1 =(stateno=1527)
trigger1=numexplod(401527)=0
postype=P1
id=401527
anim=401527
sprpriority=1
removetime=-1


[State -2,EMizo_explot徚嫀]
type=removeexplod
ID=401521
trigger1=anim!=1521
[State -2,EMizo_explot徚嫀]
type=removeexplod
ID=401523
trigger1=anim!=1523
[State -2,EMizo_explot徚嫀]
type=removeexplod
ID=401525
trigger1=anim!=1525
[State -2,EMizo_explot徚嫀]
type=removeexplod
ID=401527
trigger1=anim!=1527

;-----------------------------------------------------------------
;////////////////////////////////////////////////////////////扙堖搳偘807曗彆張棟
[State -2,807breakcloth_snd]
type = PlaySnd
trigger1=anim=807&&time=1
value = 15952,2

[State -2,807breakcloth_snd]
type = PlaySnd
trigger1=anim=807&&AnimElem=5
value = 5000,1

[State -2,807breakcloth_snd]
type = PlaySnd
trigger1=anim=807&&AnimElem=12
value = 0,0

[State -2,807breakcloth_snd]
type = PlaySnd
trigger1=anim=807&&AnimElem=15
value = 2,11

[State -2,807breakcloth_KO]
type = changeanim
triggerall = anim = 807
trigger1=alive=0
value = 400807

[State -2, fogEffect/400807]
type = Explod
trigger1 = anim = 400807
trigger1 = Animelem=13
anim = 8026
pos = 5,-24
postype = P1
sprpriority = 6
ownpal = 1

;-----------------------------------------------------------------
;////////////////////////////////////////////////////////////S_f_A2嶣塭曗彆snd
;儌僯僞乕偺揥奐帪娫偱+42time(F)
[State -2,S_f_A2_26275_plussnd]
type = PlaySnd
trigger1=alive=0&&P2name="Science for Adults"&&stateno=1406
trigger1=time=43||time=107||time=171
value = 26275,0

[State -2,S_f_A2_26275_plussnd]
type = PlaySnd
trigger1=alive=0&&P2name="Science for Adults"&&stateno=1406
trigger1=time=238
value = 26275,1

[State -2,S_f_A2_26275_plussnd]
type = PlaySnd
trigger1=alive=0&&P2name="Science for Adults"&&stateno=1406
trigger1=time=286||time=310||time=334||time=358
value = 26275,2

[State -2,S_f_A2_26275_plussnd]
type = PlaySnd
trigger1=alive=0&&P2name="Science for Adults"&&stateno=1406
trigger1=time=382
value = 26275,3

[State -2,S_f_A2_26275_plussnd]
type = PlaySnd
trigger1=alive=0&&P2name="Science for Adults"&&stateno=1406
trigger1=time=816||time=856
value = 26275,10

[State -2,S_f_A2_26275_plussnd]
type = PlaySnd
trigger1=alive=0&&P2name="Science for Adults"&&stateno=1406
trigger1=time=466
value = 15952,3

[State -2,S_f_A2_26275_plussnd]
type = PlaySnd
trigger1=alive=0&&P2name="Science for Adults"&&stateno=1406
trigger1=time=466
value = 15952,12

[State -2,S_f_A2_26275_plussnd]
type = PlaySnd
trigger1=alive=0&&P2name="Science for Adults"&&stateno=1406
trigger1=time=508
value = 15952,4

[State -2,S_f_A2_26275_plussnd]
type = PlaySnd
trigger1=alive=0&&P2name="Science for Adults"&&stateno=1406
trigger1=time=508
value = 5020,0

[State -2,S_f_A2_26275_plussnd]
type = PlaySnd
trigger1=alive=0&&P2name="Science for Adults"&&stateno=1406
trigger1=time=552||time=577||time=615||time=653||time=703||time=733||time=763
value = 15952,8

[State -2,S_f_A2_26275_plussnd]
type = PlaySnd
trigger1=alive=0&&P2name="Science for Adults"&&stateno=1406
trigger1=time=552||time=577||time=615||time=653
value = 15952,10

[State -2,S_f_A2_26275_plussnd]
type = PlaySnd
trigger1=alive=0&&P2name="Science for Adults"&&stateno=1406
trigger1=time=703||time=733||time=763
value = 15952,11

[State -2,S_f_A2_26275_plussnd]
type = PlaySnd
trigger1=alive=0&&P2name="Science for Adults"&&stateno=1406
trigger1=time=806
value = 15952,13

;-----------------------------------------------------------------
;////////////////////////////////////////////////////////////僗儁儖儅偺幚墘弌曗彆explod
[State -2,63502_overwrite];恊僽儔儞僋僩儕僈乕
type = Explod
trigger1 = stateno=63501 && anim = 63504
trigger1 = NumExplod(63502999) = 0
ID=63502999
anim = 63502999
sprpriority=4
removetime =-1
bindtime=1
postype=p1

[State -2,63502_explot徚嫀]
type=removeexplod
ID=63502999
trigger1=anim!=63502&&anim!=63504&&anim!=5110

[State -2,63502]
type=ChangeAnim
trigger1=anim=5110
trigger1=stateno=5150
trigger1 = NumExplod(63502999) = 1
value=63502

[State -2,63502]
type = Explod
triggerall = anim = 63502
trigger1 = Numexplod(63502002)=0
ID=63502002
anim = 63502002
postype = P1
removetime =-1
bindtime=-1

[State -2,63502]
type = Explod
triggerall = anim = 63502
trigger1 = Numexplod(63502001)=0
ID=63502001
anim = 63502001
postype = P1
removetime =-1
bindtime=-1

[State -2,63502_explot徚嫀]
type=removeexplod
ID=63502001
trigger1=anim!=63502
[State -2,63502_explot徚嫀]
type=removeexplod
ID=63502002
trigger1=anim!=63502

[State -2, waveEffect/63502]
type = Explod
trigger1 = anim = 63502
trigger1 = numexplod(635028030)=0
id=635028030
anim = 8030
pos = -7,4
postype = P1
sprpriority = 6
removetime=-1
ownpal = 1
[State -2,63502_explot徚嫀]
type=removeexplod
ID=635028030
trigger1=anim!=63502

;-----------------------------------------------------------------
;////////////////////////////////////////////////////////////搥寢傗傜傟墘弌曗彆explod
[State -2,Freeze4407698]
type = Explod
triggerall = anim = 7698||anim = 7990||anim = 7991||anim = 9016||anim = 9108097
trigger1 = time =1 
ID=4407698
anim = 4407698
postype = P1
sprpriority=10
removetime =-2
bindtime=-1
ownpal = 1

[State -2,Freeze4407698_explot徚嫀]
type=removeexplod
ID=4407698
trigger1=anim!=7698&&anim!=7990&&anim!=7991&&anim!=9016&&anim!=9108097

[State -2,Freeze4417698]
type = Explod
triggerall = anim = 9108098
trigger1 = time =1 
ID=4417698
anim = 4417698
postype = P1
sprpriority=10
removetime =-2
bindtime=-1
ownpal = 1

[State -2,Freeze4417698_explot徚嫀]
type=removeexplod
ID=4417698
trigger1=anim!=9108098

[State -2,Freeze4427698];KO帪側偺偱remove偺昁梫側偟
type = Explod
triggerall = anim = 9108099
trigger1 = numexplod(4427698)=0
ID=4427698
anim = 4427698
postype = P1
sprpriority=10
removetime =-1
bindtime=-1
ownpal = 1

;-----------------------------------------------------------------
;////////////////////////////////////////////////////////////愇壔傗傜傟墘弌張棟
[State -2,17320_Stone_Plussnd]
type = PlaySnd
trigger1=anim=17321
trigger1=time=1||AnimElem=5||AnimElem=10||AnimElem=14
trigger2=anim=17320&&time=1
trigger3=anim=17323&&animelem=10
trigger4=anim=17323&&time=1
value = 17320,0

[State -2,17320_StoneKO]
type=ChangeAnim
trigger1=anim=17320
trigger1=matchover
trigger1=Lose
value=17323

[State -2,17322]
type = PlaySnd
trigger1=anim=17322&&AnimElem=2
value = 15952,50

[State -2,17322]
type = PlaySnd
trigger1=anim=17322&&AnimElem=6
trigger2=anim=17323&&animelem=2
value = 3,10

[State -2,17322]
type = PlaySnd
trigger1=anim=17321&&AnimElem=2
value = 5000,0

[State -2,17322]
type = PlaySnd
trigger1=anim=17321&&AnimElem=14
value = 5000,1

[State -2,];encyou
type = AssertSpecial
trigger1 = anim = 17323
trigger1 = time < 800
flag = roundnotover

[State -2,17323_plus]
type = Explod
triggerall=anim=17323
trigger1 = animelem=2
anim = F2
postype = P1
sprpriority=5
bindtime=-1
pos= -6,-49
postype=p1
ownpal=1

[State -2,17323_plus]
type = Explod
triggerall=anim=17323
trigger1 = animelem=10
anim = F61
postype = P1
sprpriority=-2
bindtime=-1
postype=p1
ownpal=1

;-----------------------------------------------------------------
;////////////////////////////////////////////////////////////擏曋婍傗傜傟愗傝懼偊
[State -2,51231_KO_changeanim]
type=ChangeAnim
triggerAll=numenemy
triggerAll=movetype=H&&anim=51231
triggerAll=P2name="kuromaru"
trigger1 =(stateno=51219)&&time<=2
trigger1 =alive=0
value=4051231
IgnoreHitPause = 1
persistent = 1

[State 51232_KO_changeanim]
type=ChangeAnim
triggerAll=numenemy
triggerAll=movetype=H&&anim=51232
triggerAll=P2name="kuromaru"
trigger1 =(stateno=51220)&&time<=2
trigger1 =alive=0
value=4051232
IgnoreHitPause = 1
persistent = 1

[State 51233_KO_changeanim]
type=ChangeAnim
triggerAll=numenemy
triggerAll=movetype=H&&anim=51233
triggerAll=P2name="kuromaru"
trigger1 =(stateno=51221)&&time<=2
trigger1 =alive=0
value=4051233
IgnoreHitPause = 1
persistent = 1


[State -2,51231_R_Morrigan_changeanim]
type=ChangeAnim
triggerAll=numenemy
triggerAll=movetype=H&&anim=51231
triggerAll=P2name="Morrigan Aensland"
trigger1 =(stateno=47001)
value=4151231
IgnoreHitPause = 1
persistent = 1

[State 51232_R_Morrigan_changeanim]
type=ChangeAnim
triggerAll=numenemy
triggerAll=movetype=H&&anim=51232
triggerAll=P2name="Morrigan Aensland"
trigger1 =(stateno=47002)
value=4151232
IgnoreHitPause = 1
persistent = 1

[State 51233_R_Morrigan_changeanim]
type=ChangeAnim
triggerAll=numenemy
triggerAll=movetype=H&&anim=51233
triggerAll=P2name="Morrigan Aensland"
trigger1 =(stateno=47003)
value=4151233
IgnoreHitPause = 1
persistent = 1

[State -2,4051231_cutinPlus]
type = Explod
triggerall = anim = 4051231
trigger1 = numexplod(5123118452)
ID=5123118452
anim = 18452
facing=-1
postype = P1
pos=47,14
sprpriority = 5
removetime =-1
bindtime=1
ownpal = 1

;-----------------------------------------------------------------
;////////////////////////////////////////////////////////////kuromaru_short儅儈傞KO帪墘弌忋彂偒
[State -2,kuromaru_mamiKO_overwrite];恊僽儔儞僋僩儕僈乕
type = Explod
trigger1=alive=0&&P2name="kuromaru"
trigger1 = stateno=1735 && anim = 27319580
trigger1 = NumExplod(427319570) = 0
;trigger1=matchover
;trigger1=Lose
ID=427319570
anim = 427319570
sprpriority=4
removetime =-1
bindtime=1
postype=p1

[State -2,kuromaru_mamiKO_overwrite]
type=removeexplod
trigger1 = NumExplod(427319580) = 1
trigger1 = anim=29993 || anim=29994 || anim=29995 || anim=29996 || anim=91231
ID=427319570

[State -2,kuromaru_mamiKO_overwrite_bounsecut]
type=selfstate
trigger1 =alive=0&&P2name="kuromaru"
trigger1 = anim!=27319580 && anim!=91231
trigeer1 = anim!=29993 && anim!=29994 && anim!=29995 && anim!=29996
trigger1 = NumExplod(427319580) = 1
trigger1 = stateno!=5150
value=5150

[State -2,kuromaru_mamiKO_overwrite_杮懱徚嫀]
type=AssertSpecial
flag=invisible
trigger1=alive=0&&P2name="kuromaru"
trigger1 = anim!=27319580 && anim!=91231
trigeer1 = anim!=29993 && anim!=29994 && anim!=29995 && anim!=29996
trigger1 = NumExplod(427319580) = 1
gnorehitpause=1

[State -2,kuromaru_mamiKO_overwrite]
type = Explod
triggerall=NumExplod(427319570) = 1
trigger1 = anim!=27319580 && anim!=91231
trigeer1 = anim!=29993 && anim!=29994 && anim!=29995 && anim!=29996
trigger1 = NumExplod(427319580) = 0
ID=427319580
anim = 427319580
postype = P1
sprpriority=4
removetime =-1
bindtime=1
postype=p1

[State -2,kuromaru_mamiKO_overwrite]
type = Explod
triggerall = NumExplod(427319580) = 1
trigger1 = NumExplod(427319579) = 0
ID=427319579
anim = 427319579
postype = P1
sprpriority=3
removetime =-1
bindtime=1
postype=p1

[State -2,kuromaru_mamiKO_overwrite]
type = Explod
triggerall = NumExplod(427319580) = 1
trigger1 = NumExplod(427319581) = 0
ID=427319581
anim = 427319581
postype = P1
sprpriority=5
removetime =-1
bindtime=1
postype=p1

[State -2,kuromaru_mamiKO_overwrite]
type = Explod
triggerall = NumExplod(427319580) = 1
trigger1 = NumExplod(427319582) = 0
ID=427319582
anim = 427319582
postype = P1
sprpriority=5
removetime =-1
bindtime=1
postype=p1

[State -2,kuromaru_mamiKO_overwrite]
type = Explod
triggerall=alive=0&&P2name="kuromaru"
trigger1 = anim!=27319580 && anim!=91231
trigeer1 = anim!=29993 && anim!=29994 && anim!=29995 && anim!=29996
trigger1 = NumExplod(427319580) = 1
trigger1 = NumExplod(427320580) = 0
ID=427320580
anim = 427320580
postype = P1
sprpriority=3
removetime =-1
bindtime=1
postype=p1
ownpal=1
scale=0.5,0.5

[State -2,kuromaru_mamiKO_overwrite]
type = Explod
triggerall=alive=0&&P2name="kuromaru"
trigger1 = anim!=27319580 && anim!=91231
trigeer1 = anim!=29993 && anim!=29994 && anim!=29995 && anim!=29996
trigger1 = NumExplod(427319580) = 1
trigger1 = NumExplod(427320581) = 0
ID=427320581
anim = 427320581
postype = P1
sprpriority=8
removetime =-1
bindtime=1
postype=p1
ownpal=1
scale=0.5,0.5

[State -2,kuromaru_mamiKO_plussnd]
type = PlaySnd
triggerall = NumExplod(427319580) = 1
trigger1= anim!=27319580&&time=1
value = 15952,60

[State -2,kuromaru_mamiKO_plussnd]
type = PlaySnd
triggerall = NumExplod(427319580) = 1
trigger1= anim!=27319580&&time=34
value = 15952,103

[State -2,kuromaru_mamiKO_plussnd]
type = PlaySnd
triggerall = NumExplod(427319580) = 1
trigger1= anim!=27319580&&time=57
value = 15952,4

[State -2,kuromaru_mamiKO_plussnd]
type = PlaySnd
triggerall = NumExplod(427319580) = 1
trigger1= anim!=27319580&&(time-80)%32=1
value = 15952,104

[State -2,kuromaru_mamiKO_plussnd]
type = PlaySnd
triggerall = NumExplod(427319580) = 1
trigger1= anim!=27319580&&(time-80)%32=2
value = 15953,3

[State -2,];encyou
type = AssertSpecial
trigger1 = NumExplod(427319580) = 1
trigger1 = time < 800
flag = roundnotover

;-----------------------------------------------------------------
;////////////////////////////////////////////////////////////Minotaur
[State -2,minoend];歜偖
type = PlaySnd
trigger1=stateno=4021&&P2name="Minotaur"
trigger1=matchover
trigger1=Lose
trigger1 = time=180
value = 9999,0

;埲崀偺minoendstate偺sprpriority偼婡擻偟偰偄側偄丄ontop偱忋彂偒弴偵暲傋偰柍棟栴棟昤幨

[State -2,explod_攚宨+孮廜屻傠]
type=explod
trigger1=stateno=4021&&P2name="Minotaur"
trigger1=matchover
trigger1=Lose
trigger1 = time=280
trigger1 = NumExplod(4436800) = 0
ID=4436800
pos = 0, 0
facing = 1
postype = left
scale = 0.48 , 0.65
bindtime = -1
removetime=-1
sprpriority=20
anim=4436800
ontop = 1

[State -2,explod_僼儔僢僔儏]
type=explod
trigger1=stateno=4021&&P2name="Minotaur"
trigger1=matchover
trigger1=Lose
trigger1 = time=280
trigger1 = NumExplod(4436802) = 0
ID=4436802
pos = 0, 0
facing = 1
postype = left
scale = 0.48 , 0.65
bindtime = -1
removetime=-1
sprpriority=31
anim=4436802
ontop = 1

[State -2,explod_攏杮懱]
type=explod
trigger1=stateno=4021&&P2name="Minotaur"
trigger1=matchover
trigger1=Lose
trigger1 = time=280
trigger1 = NumExplod(4407312) = 0
ID=4407312
pos = 160, 280
facing = 1
postype = left
bindtime = -1
removetime=-1
sprpriority=33
anim=4407312
ontop = 1

[State -2,explod_儈僲杮懱]
type=explod
trigger1=stateno=4021&&P2name="Minotaur"
trigger1=matchover
trigger1=Lose
trigger1 = time=280
trigger1 = NumExplod(4401612) = 0
ID=4401612
pos = 160, 280
facing = 1
postype = left
bindtime = -1
removetime=-1
sprpriority=35
anim=4401612
ontop = 1


[State -2,explod_杮懱]
type=explod
trigger1=stateno=4021&&P2name="Minotaur"
trigger1=matchover
trigger1=Lose
trigger1 = time=280
trigger1 = NumExplod(4442217) = 0
ID=44422172
pos = 160, 280
facing = 1
postype = left
bindtime = -1
removetime=-1
sprpriority=34
anim=4442217
ontop = 1

[State -2,explod_攏榬]
type=explod
trigger1=stateno=4021&&P2name="Minotaur"
trigger1=matchover
trigger1=Lose
trigger1 = time=280
trigger1 = NumExplod(4407317) = 0
ID=4407317
pos = 160, 280
facing = 1
postype = left
bindtime = -1
removetime=-1
sprpriority=35
anim=4407317
ontop = 1


[State -2,explod_儈僲榬]
type=explod
trigger1=stateno=4021&&P2name="Minotaur"
trigger1=matchover
trigger1=Lose
trigger1 = time=280
trigger1 = NumExplod(4401652) = 0
ID=4401652
pos = 160, 280
facing = 1
postype = left
bindtime = -1
removetime=-1
sprpriority=37
anim=4401652
ontop = 1

[State -2,explod_杮懱慜柺]
type=explod
trigger1=stateno=4021&&P2name="Minotaur"
trigger1=matchover
trigger1=Lose
trigger1 = time=280
trigger1 = NumExplod(4442212) = 0
ID=4442212
pos = 160, 280
facing = 1
postype = left
bindtime = -1
removetime=-1
sprpriority=36
anim=4442212
ontop = 1

[State -2,explod_孮廜庤慜]
type=explod
trigger1=stateno=4021&&P2name="Minotaur"
trigger1=matchover
trigger1=Lose
trigger1 = time=280
trigger1 = NumExplod(4436801) = 0
ID=4436801
pos = 0, 0
facing = 1
scale = 0.48 , 0.65
bindtime = -1
removetime=-1
sprpriority=30
anim=4436801
ontop = 1

[State -2,explod_pic]
type=explod
trigger1=stateno=4021&&P2name="Minotaur"
trigger1=matchover
trigger1=Lose
trigger1 = time=280
trigger1 = NumExplod(4436805) = 0
ID=4436805
pos = 0, 0
scale = 0.48 , 0.65
facing = 1
postype = left
bindtime = -1
removetime=-1
sprpriority=40
anim=4436805
ontop = 1

[State -2,explod_rec]
type=explod
trigger1=stateno=4021&&P2name="Minotaur"
trigger1=matchover
trigger1=Lose
trigger1 = time=280
trigger1 = NumExplod(4436810) = 0
ID=4436810
pos = 0, 0
facing = 1
postype = left
scale = 0.48 , 0.65
bindtime = -1
removetime=-1
sprpriority=40
anim=4436810
ontop = 1

[State -2,minoend];歜偖僺僗僩儞
type = PlaySnd
trigger1=stateno=4021&&P2name="Minotaur"
trigger1=matchover
trigger1=Lose
trigger1 = (time-280)%30=1
value = 4228,21+ (Random % 3)
channel = 0

[State -2,minoend];歜偖僺僗僩儞
type = PlaySnd
trigger1=stateno=4021&&P2name="Minotaur"
trigger1=matchover
trigger1=Lose
trigger1 = (time-292)%30=1
value = 15952,7
channel = 1

[State -2,minoend];僔儍僢僞乕壒
type = PlaySnd
trigger1=stateno=4021&&P2name="Minotaur"
trigger1=matchover
trigger1=Lose
trigger1 = (time-280)%40=1
value = 15952,65
channel = 2


;-----------------------------------------------------------------
;////////////////////////////////////////////////////////////orc捿傞偟
[State -2,orc_tree]
type=ChangeAnim
trigger1=numenemy
trigger1=stateno=82140&&movetype=H&&anim=82153
trigger1=P2name="orc"
value=182153

[State -2,orc_tree]
type=ChangeAnim
trigger1=numenemy
trigger1=stateno=82141&&movetype=H&&anim=82153
trigger1=P2name="orc"
value=182153

[State 82141, 1];斈梡傾僯儊偺帪捛壛偱崅偔側傞
type = veladd
trigger1=numenemy
trigger1=stateno=82141&&movetype=H
trigger1=P2name="orc"
y = -.07

[State -2,orc_tree]
type=ChangeAnim
trigger1=numenemy
trigger1=stateno=82143&&movetype=H&&anim=82154
trigger1=P2name="orc"
value=182154


[State -2,orc_tree]
type=ChangeAnim
trigger1=numenemy
trigger1=stateno=13805&&movetype=H&&anim=13805
trigger1=P2name="orc"
value=113805

[State -2,orc_tree]
type=ChangeAnim
trigger1=numenemy
trigger1=stateno=13808&&movetype=H&&anim=13808
trigger1=P2name="orc"
value=113808

[State -2,orc_tree]
type=ChangeAnim
trigger1=numenemy
trigger1=stateno=13816&&movetype=H&&anim=13816
trigger1=P2name="orc"
value=113816

[State -2,orc_tree]
type=ChangeAnim
trigger1=numenemy
trigger1=stateno=13817&&movetype=H&&anim=13817
trigger1=P2name="orc"
value=113817

[State -2,orc_tree]
type=ChangeAnim
trigger1=numenemy
trigger1=stateno=23867&&movetype=H&&anim=23867
trigger1=P2name="orc"
value=123867

[State -2,orc_tree]
type=ChangeAnim
trigger1=numenemy
trigger1=stateno=13847&&movetype=H&&anim=13847
trigger1=P2name="orc"
value=113847

[State -2,orc_tree]
type=ChangeAnim
trigger1=numenemy
trigger1=stateno=13804&&movetype=H&&anim=13804
trigger1=P2name="orc"
value=113804

[State -2,orc_tree]
type=ChangeAnim
trigger1=numenemy
trigger1=stateno=13809&&movetype=H&&anim=13809
trigger1=P2name="orc"
value=113809

[State -2,orc_tree]
type=ChangeAnim
trigger1=numenemy
trigger1=stateno=13829&&movetype=H&&anim=13829
trigger1=P2name="orc"
value=113829

[State -2,orc_tree]
type=ChangeAnim
trigger1=numenemy
trigger1=stateno=13828&&movetype=H&&anim=13828
trigger1=P2name="orc"
value=113828

[State -2,orc_tree]
type=ChangeAnim
trigger1=numenemy
trigger1=stateno=13828&&movetype=H&&anim=13828
trigger1=P2name="orc"
value=113828

[State -2,orc_tree]
type=ChangeAnim
trigger1=numenemy
trigger1=stateno=13813&&movetype=H&&anim=13813
trigger1=P2name="orc"
value=113813

[State -2, a8];Super portrait
type = Explod
trigger1= (anim=113813)&&(stateno=13813)
Trigger1 = NumExplod(213813) = 0
trigger1=P2name="orc"
anim = 213813
ID = 213813
postype = p1
pos = 0,0
sprpriority = 1
;ontop = 1
pausemovetime = -1
ownpal = 1              
bindtime = -1
;removetime = 200
persistent = 1
[State -2];僄僼僃僋僩徚嫀
Type = RemoveExplod
Trigger1 = (anim != 113813)
Trigger1 = NumExplod(213813) = 1
IgnoreHitPause = 1
ID = 213813

[State -2,orc_tree]
type=ChangeAnim
trigger1=numenemy
trigger1=stateno=13811&&movetype=H&&anim=13811
trigger1=P2name="orc"
value=113811

[State -2, a8];Super portrait
type = Explod
trigger1= (anim=113811)&&(stateno=13811)
Trigger1 = NumExplod(213811) = 0
trigger1=P2name="orc"
anim = 213811
ID = 213811
postype = p1
pos = 0,0
sprpriority = 18
ontop = 1
pausemovetime = -1
ownpal = 1              
bindtime = -1
;removetime = 200
persistent = 1
[State -2];僄僼僃僋僩徚嫀
Type = RemoveExplod
Trigger1 = (anim != 113811)
Trigger1 = NumExplod(213811) = 1
IgnoreHitPause = 1
ID = 213811
;-----------------------------------------------------------------
;////////////////////////////////////////////////////////////orc儅僂儞僩
[State -2,]
type=ChangeAnim
trigger1=numenemy
trigger1=stateno=1541&&movetype=H&&anim=1541
trigger1=P2name="orc"
value=2541

[State -2,]
type=ChangeAnim
trigger1=numenemy
trigger1=stateno=1542&&movetype=H&&anim=1542
trigger1=P2name="orc"
value=2542


[State -2,]
type=ChangeAnim
trigger1=numenemy
trigger1=stateno=1543&&movetype=H&&anim=1543
trigger1=P2name="orc"
value=2543

[State -2,]
type=ChangeAnim
triggerAll=P2name="orc"
triggerAll=numenemy
trigger1=stateno=1544&&movetype=H&&anim=1544
value=2544


[State -2, a8];Super portrait
type = Explod
trigger1= (anim=2544)&&(stateno=1544)
Trigger1 = NumExplod(12554) = 0
trigger1=P2name="orc"
anim = 2554
ID = 12554
postype = p1
pos = 0,0
sprpriority = 10
;ontop = 1
pausemovetime = -1
ownpal = 1              
bindtime = -1
;removetime = 200
persistent = 1
[State -2];僄僼僃僋僩徚嫀
Type = RemoveExplod
Trigger1 = (stateno!=1544)
Trigger1 = NumExplod(12554) != 0
IgnoreHitPause = 1
ID = 12554



[State -2,]
type=ChangeAnim
triggerAll=P2name="orc"
triggerAll=numenemy
trigger1=stateno=1545&&movetype=H&&anim=1545
value=2545


[State -2];僄僼僃僋僩徚嫀
Type = RemoveExplod
triggerAll=P2name="orc"
Trigger1 = (stateno!=1545)
Trigger1 = NumExplod(12555) != 0
IgnoreHitPause = 1
ID = 12555
[State -2, a8];Super portrait
type = Explod
triggerAll=P2name="orc"
trigger1= (anim=2545)&&(stateno=1545)
Trigger1 = NumExplod(12555) = 0
anim = 2555
ID = 12555
postype = p1
pos = 0,0
sprpriority = 10
pausemovetime = -1
ownpal = 1              
bindtime = -1
;removetime = 200
persistent = 1
;-----------------------------------------------------------------
;////////////////////////////////////////////////////////////orc傇偭偐偗

[State -2,]
type=ChangeAnim
trigger1=numenemy
trigger1=stateno=6300&&movetype=H&&anim=6084
trigger1=P2name="orc"
value=6085

[State -2,]
type=ChangeAnim
trigger1=numenemy
trigger1=stateno=6084&&movetype=H&&anim=6084
trigger1=P2name="orc"
value=6085

;-----------------------------------------------------------------
;////////////////////////////////////////////////////////////ryona_temjin
;儕儑僫僥儉僕儞乽僶僢僋僽儕乕僇乕乿懳墳僗僥乕僩
[State -2,]
type=ChangeAnim
trigger1=numenemy
trigger1=stateno=23501&&movetype=H&&anim=112605
trigger1=P2name="Temjin"
value=112606

;儕儑僫僥儉僕儞乽擕潌傒乿懳墳僗僥乕僩
[State -2,]
type=ChangeAnim
trigger1=numenemy
trigger1=stateno=23201&&movetype=H&&anim=112305
trigger1=P2name="Temjin"
value=112306

;儕儑僫僥儉僕儞乽擕嶏傝乿懳墳僗僥乕僩
[State -2,]
type=ChangeAnim
trigger1=numenemy
trigger1=stateno=23401&&movetype=H&&anim=112505
trigger1=P2name="Temjin"
value=112506


[State -2, a8];Super portrait
type = Explod
triggerAll=P2name="Temjin"
trigger1= (anim=112506)&&(stateno=23401)
Trigger1 = NumExplod(112507) = 0
Trigger1 = time > 15
anim = 112507
ID = 112507
postype = p1
pos = 0,0
sprpriority = 10
pausemovetime = -1
ownpal = 1              
bindtime = -1
;removetime = 200
persistent = 1
[State -2];僄僼僃僋僩徚嫀
Type = RemoveExplod
triggerAll=P2name="Temjin"
Trigger1 = (stateno!=23401)
Trigger1 = NumExplod(112507) != 0
IgnoreHitPause = 1
ID = 112507
;-----------------------------------------------------------------
;////////////////////////////////////////////////////////////15600夦偟偄僈僗傗傜傟
[State -2, lfEffect_!?_15600_explod]
type = Explod
trigger1 = anim = 15600
trigger1 = time = 1
trigger1=P2name!="Psycho_Raper_Vega"
facing =facing
anim = 4018502
pos = -4,-85
postype = P1
sprpriority = 5
bindtime = -1
ownpal = 1
supermovetime = 99999999999999

[State -2, lfEffect_vM3/15600]
type = Explod
triggerall = anim = 15600
trigger1 = NumExplod(4018463) = 0
trigger1 = p2name !="Psycho_Raper_Vega"
id=4018463
anim = 4018463
pos = -3,-43
postype = P1
sprpriority = 3
removetime = -1
bindtime = -1
ownpal = 1
supermovetime = 99999999999999

[State -2,lfEffect_vM3_15600_explot徚嫀]
type=removeexplod
ID=4018463
trigger1=anim!=15600

[State -2,僼儔僀儞僌F曗彆snd8]
type = PlaySnd
trigger1 = anim = 15910
trigger1 = stateno = 1812
trigger1 = (time-6)%36=0
value = 15952,8

;-----------------------------------------------------------------
;////////////////////////////////////////////////////////////泂傑偣KO屄暿張棟
[State -2,泂傑偣KO_峀堟_杮懱徚嫀]
type=AssertSpecial
flag=invisible
triggerall=anim=27319568
trigger1=P2name="Abaoker"||P2name="orc"||P2name="Birdie"
trigger2=P2name="Morrigan Aensland"
trigger3=P2name="Ero Mizoguchi"
trigger4=P2name="DT_Berserker"
gnorehitpause=1

[State -2,泂傑偣KO_塭曗彆]        
type = Explod
trigger1 = anim=27319568&&NumExplod(2731480) = 0
id = 2731480
sprpriority = 2
bindtime = -1
anim = 2731480
removetime = -1

[State -2,泂傑偣KO_Abaoker]
type = Explod
trigger1=anim=27319568&&P2name="Abaoker"
trigger1=NumExplod(31260001)=0
trigger1=NumExplod(2731401)=0||NumExplod(2731402)=0||NumExplod(2731403)=0||NumExplod(2731404)=0
trigger1 = NumExplod(2731400) = 0
id = 2731400
sprpriority = 5
postype=p1
bindtime = -1
anim = 2731400
removetime = -1

[State -2,泂傑偣KO_orc]
type=Explod
trigger1=anim=27319568&&P2name="orc"
trigger1=NumExplod(31260001)=0
trigger1=NumExplod(2731400)=0||NumExplod(2731402)=0||NumExplod(2731403)=0||NumExplod(2731404)=0
trigger1 = NumExplod(2731401) = 0
id = 2731401
sprpriority = 5
postype=p1
bindtime = -1
anim = 2731401
removetime = -1

[State -2,泂傑偣KO_birdie]
type=explod
trigger1=anim=27319568&&P2name="Birdie"
trigger1=NumExplod(31260001)=0
trigger1=NumExplod(2731401)=0||NumExplod(2731400)=0||NumExplod(2731403)=0||NumExplod(2731404)=0
trigger1 = NumExplod(2731402) = 0
id = 2731402
sprpriority = 5
postype=p1
bindtime = -1
anim = 2731402
removetime = -1

[State -2,泂傑偣KO_R_Morrigan]
type=explod
trigger1=anim=27319568&&P2name="Morrigan Aensland"
trigger1=NumExplod(31260001)=0
trigger1=NumExplod(2731401)=0||NumExplod(2731402)=0||NumExplod(2731400)=0||NumExplod(2731404)=0
trigger1 = NumExplod(2731403) = 0
id = 2731403
sprpriority = 5
postype=p1
bindtime = -1
anim = 2731403
removetime = -1

[State -2,泂傑偣KO_R_Morrigan曗彆]        
type = Explod
trigger1=anim=27319568&&P2name="Morrigan Aensland"
trigger1=NumExplod(31260001)=0
trigger1=NumExplod(2731401)=0||NumExplod(2731402)=0||NumExplod(2731400)=0||NumExplod(2731404)=0
trigger1 = NumExplod(2731503) = 0
id = 2731503
sprpriority = 6
postype=p1
scale = 0.5 , 0.5
bindtime = -1
anim = 2731503
removetime = -1

[State -2,泂傑偣KO_Ero Mizoguchi]
type=explod
trigger1=anim=27319568&&P2name="Ero Mizoguchi"
trigger1=NumExplod(31260001)=0
trigger1=NumExplod(2731401)=0||NumExplod(2731402)=0||NumExplod(2731403)=0||NumExplod(2731400)=0
trigger1 = NumExplod(2731404) = 0
id = 2731404
sprpriority = 5
postype=p1
bindtime = -1
anim = 2731404
removetime = -1

[State -2,泂傑偣KO_DT_Berserker] 
type = Explod
trigger1=anim=27319568&&P2name="DT_Berserker"
trigger1=NumExplod(2731401)=0||NumExplod(2731402)=0||NumExplod(2731403)=0||NumExplod(2731404)=0
trigger1 = NumExplod(2731400) = 0
trigger1 = NumExplod(31260001) = 0
id = 31260001
sprpriority = 5
postype=p1
pos = -43,115
scale = 0.5 , 0.5
bindtime = -1
anim = 31260001
removetime = -1
[State -2,泂傑偣KO_DT_Berserker] 
type = Explod
trigger1=anim=27319568&&P2name="DT_Berserker"
trigger1=NumExplod(2731401)=0||NumExplod(2731402)=0||NumExplod(2731403)=0||NumExplod(2731404)=0
trigger1 = NumExplod(2731400) = 0
trigger1 = NumExplod(31260010) = 0
id = 31260010
sprpriority = 4
postype=p1
pos = -43,115
scale = 0.5 , 0.5
bindtime = -1
anim = 31260010
removetime = -1
[State -2,泂傑偣KO_DT_Berserker] 
type = Explod
trigger1=anim=27319568&&P2name="DT_Berserker"
trigger1=NumExplod(2731401)=0||NumExplod(2731402)=0||NumExplod(2731403)=0||NumExplod(2731404)=0
trigger1 = NumExplod(2731400) = 0
trigger1 = NumExplod(31260011) = 0
id = 31260011
sprpriority = 6
postype=p1
pos = -43,115
scale = 0.5 , 0.5
bindtime = -1
anim = 31260011
removetime = -1

;-----------------------------------------------------------------
;////////////////////////////////////////////////////////////泂傑偣KO_墘弌忋彂偒
;winmugen gamewidth=320/height=230
[State -2,泂傑偣KO_斈梡_崟]        
type = Explod
trigger1 = stateno=3812&&alive=0
trigger1 = NumExplod(26604) = 0
id = 26604
sprpriority = 998
pos = 0, 0
postype = left
facing = 1
scale = 1.3 , 0.65
bindtime = -1
anim = 6604
removetime = -1

[State -2,泂傑偣KO_斈梡_暥帤]        
type = Explod
trigger1 = stateno=3812&&alive=0
trigger1 = NumExplod(26615) = 0
id = 26615
sprpriority = 999
pos = 120, 85
postype = left
facing = 1
scale = 0.5 , 0.5
bindtime = -1
anim = 6615
removetime = -1

[State -2,泂傑偣KO_斈梡_攚宨]        
type = Explod
trigger1 = stateno=3812&&alive=0
trigger1 = NumExplod(26617) = 0
id = 26617
sprpriority = 2
pos = 0, 0
postype = left
facing = 1
scale = 0.65 , 0.65
bindtime = -1
anim = 6617
removetime = -1
;(GameWidth/669) , (GameHeight/376)

;26604,26615,26617
[State -2, kuromaru椺奜張棟]
type = removeexplod
triggerall = anim =36800||anim =3000732
trigger1 = numexplod(26604)=1
ID=26604
[State -2, kuromaru椺奜張棟]
type = removeexplod
triggerall = anim =36800||anim =3000732
trigger1 = numexplod(26615)=1
ID=26615
[State -2, kuromaru椺奜張棟]
type = removeexplod
triggerall = anim =36800||anim =3000732
trigger1 = numexplod(26617)=1
ID=26617

[State -2,泂傑偣KO_斈梡&orc_攚宨曗彆]        
type = Explod
trigger1 = alive=0
trigger1 = NumExplod(26617) = 1
trigger1 = NumExplod(26618) = 0
id = 26618
sprpriority = 10
pos = 0, 0
postype = left
facing = 1
scale = (GameHeight/376) , (GameHeight/376)
bindtime = -1
anim = 6618
removetime = -1


[State -2,泂傑偣KO_orc_崟]        
type = Explod
trigger1 = stateno=3912&&alive=0
trigger1 = NumExplod(26604) = 0
id = 26604
sprpriority = 998
pos = 0, 0
postype = left
facing = 1
scale = 1.3 , 0.65
bindtime = -1
anim = 6604
removetime = -1

[State -2,泂傑偣KO_orc_暥帤]        
type = Explod
trigger1 = stateno=3912&&alive=0
trigger1 = NumExplod(26615) = 0
id = 26615
sprpriority = 999
pos = 120, 85
postype = left
facing = 1
scale = 0.5 , 0.5
bindtime = -1
anim = 6615
removetime = -1

[State -2,泂傑偣KO_orc_攚宨]        
type = Explod
trigger1 = stateno=3912&&alive=0
trigger1 = NumExplod(26617) = 0
id = 26617
sprpriority = 2
pos = 0, 0
postype = left
facing = 1
scale = 0.65 , 0.65
bindtime = -1
anim = 6617
removetime = -1

[State -2,泂傑偣KO_R_Morrigan_崟]        
type = Explod
trigger1 = stateno=12169&&alive=0
trigger1 = NumExplod(26604) = 0
id = 26604
sprpriority = 998
pos = 0, 0
postype = left
facing = 1
scale = 1.3 , 0.65
bindtime = -1
anim = 6604
removetime = -1

[State -2,泂傑偣KO_R_Morrigan_暥帤]        
type = Explod
trigger1 = stateno=12169&&alive=0
trigger1 = NumExplod(26615) = 0
id = 26615
sprpriority = 999
pos = 120, 85
postype = left
facing = 1
scale = 0.5 , 0.5
bindtime = -1
anim = 6615
removetime = -1

[State -2,泂傑偣KO_R_Morrigan_攚宨]        
type = Explod
trigger1 = stateno=12169&&alive=0
trigger1 = NumExplod(26617) = 0
id = 26617
sprpriority = 2
pos = 0, 0
postype = left
facing = 1
scale = 0.65 , 0.65
bindtime = -1
anim = 6617
removetime = -1
;(GameWidth/669) , (GameHeight/376)


[State -2,泂傑偣KO_庴惛KO偐傜攈惗_崟]        
type = Explod
trigger1 = stateno=105151&&alive=0
trigger1 = NumExplod(26604) = 0
id = 26604
sprpriority = 998
pos = 0, 0
postype = left
facing = 1
scale = 1.3 , 0.65
bindtime = -1
anim = 6604
removetime = -1

[State -2,泂傑偣KO_庴惛KO偐傜攈惗_暥帤]        
type = Explod
trigger1 = stateno=105151&&alive=0
trigger1 = NumExplod(26615) = 0
id = 26615
sprpriority = 999
pos = 120, 85
postype = left
facing = 1
scale = 0.5 , 0.5
bindtime = -1
anim = 6615
removetime = -1

[State -2,泂傑偣KO_庴惛KO偐傜攈惗_攚宨]        
type = Explod
trigger1 = stateno=105151&&alive=0
trigger1 = NumExplod(26617) = 0
id = 26617
sprpriority = 2
pos = 0, 0
postype = left
facing = 1
scale = 0.65 , 0.65
bindtime = -1
anim = 6617
removetime = -1

;-----------------------------------------------------------------
;////////////////////////////////////////////////////////////enema_slime撈帺懳墳

[State -2,enemas_扙暢KO]
;state1082 anim1082
type=ChangeAnim
trigger1=P2name="EnemaSlime"
trigger1=stateno=1082&&anim=1082
value=971082

[State -2,enemas_扙暢KO_屻柺explod]
;state1082 anim1082 儌僲偺sprprio偼-10?
type=explod
trigger1=P2name="EnemaSlime"
trigger1=stateno=1082&&anim=971082&&time=1
ID=981082
postype=P1
removetime=-2
removeongethit=0
ignorehitpause=1
sprpriority=-11
anim=981082
bindtime=-1

[State -2,enemas_扙暢KO_屻柺_explot徚嫀]
type=removeexplod
ID=981082
trigger1=anim!=971082

[State -2,enemas_]
;state1282 anim1082
type=ChangeAnim
trigger1=P2name="EnemaSlime"
trigger1=stateno=1282&&anim=1082
value=971082

[State -2,enemas_姫偒晅偒煰挵]
;state1706 anim1706
type=ChangeAnim
trigger1=P2name="EnemaSlime"
trigger1=stateno=1706&&anim=1706
value=971706

[State -2,enemas_煰挵暊僷儞]
;state1720 anim1720
type=ChangeAnim
trigger1=P2name="EnemaSlime"
trigger1=stateno=1720&&anim=1720
value=971720

[State -2,enemas_3楢]
;state1202 anim1232
type=ChangeAnim
trigger1=P2name="EnemaSlime"
trigger1=stateno=1202&&anim=1232
value=971232

[State -2,enemas_3楢2]
;state1202 anim1202
type=ChangeAnim
trigger1=P2name="EnemaSlime"
trigger1=stateno=1202&&anim=1202
value=971202

[State -2,enemas_3楢屻姮偊]
;state1202 anim5300
type=ChangeAnim
trigger1=P2name="EnemaSlime"
trigger1=stateno=1202&&anim=5300
value=975301

;[State -2,enemas_3楢?]
;;state1212 anim1212

;[State -2,enemas_1221]
;;state1222 anim1222

[State -2,enemas_1231]
;state1232 anim1232
type=ChangeAnim
trigger1=P2name="EnemaSlime"
trigger1=stateno=1232&&anim=1232
value=971232

;[State -2,enemas_1001HIT]
;;state1002 anim1002

;[State -2,enemas_僟僂儞]
;;state1005 anim5950>1005

[State -2,enemas_1011HIT]
;state1012 anim1012
type=ChangeAnim
trigger1=P2name="EnemaSlime"
trigger1=stateno=1012&&anim=1012
value=971012

;[State -2,enemas_1111HIT]
;;state1112 anim1112

[State -2,enemas_1121(1111屻扙暢)]
;state1122 anim1122
type=ChangeAnim
trigger1=P2name="EnemaSlime"
trigger1=stateno=1122&&anim=1122
value=971122

[State -2,enemas_1121(1111屻扙暢)_屻柺explod]
;state1122 anim1122 儌僲偺sprprio偼-10
type=explod
trigger1=P2name="EnemaSlime"
trigger1=stateno=1122&&anim=971122&&time=1
ID=981122
postype=P1
removetime=-2
removeongethit=0
ignorehitpause=1
sprpriority=-11
anim=981122
bindtime=-1

[State -2,enemas_1121(1111屻扙暢)_屻柺_explot徚嫀]
type=removeexplod
ID=981122
trigger1=anim!=971122

;[State -2,enemas_曋戝暚弌(掅崅搙)]
;;state2530 anim2530

;[State -2,enemas_曋戝暚弌(崅崅搙)]
;;state2550 anim2550

[State -2,enemas_扙暢]
;state2002 anim2002
type=ChangeAnim
trigger1=P2name="EnemaSlime"
trigger1=stateno=2002&&anim=2002
value=972002

[State -2,enemas_扙暢_屻柺explod]
type=explod
trigger1=P2name="EnemaSlime"
trigger1=stateno=2002&&anim=972002&&time=1
ID=982002
postype=P1
removetime=-2
removeongethit=0
ignorehitpause=1
sprpriority=-11
anim=982002
bindtime=-1

[State -2,enemas_扙暢_屻柺_explot徚嫀]
type=removeexplod
ID=982002
trigger1=anim!=972002

[State -2,enemas_扙暢屻姮偊]
;state2002 anim5300
type=ChangeAnim
trigger1=P2name="EnemaSlime"
trigger1=stateno=2002&&anim=5300
value=975300

[State -2,enemas_扙暢2]
;state2202 anim2002
type=ChangeAnim
trigger1=P2name="EnemaSlime"
trigger1=stateno=2202&&anim=2002
value=972002

[State -2,enemas_扙暢屻姮偊2]
;state2202 anim5300
type=ChangeAnim
trigger1=P2name="EnemaSlime"
trigger1=stateno=2202&&anim=5300
value=975300

[State -2,enemas_曋堄NO2]
;state2102 anim2102
type=ChangeAnim
trigger1=P2name="EnemaSlime"
trigger1=stateno=2102&&anim=2102
value=972102

[State -2,enemas_曋堄NO3]
;state2202 anim2202
type=ChangeAnim
trigger1=P2name="EnemaSlime"
trigger1=stateno=2202&&anim=2202
value=972202

[State -2,enemas_曋堄NO3_屻柺explod]
type=explod
trigger1=P2name="EnemaSlime"
trigger1=stateno=2202&&anim=972202&&time=1
ID=982202
postype=P1
removetime=-2
removeongethit=0
ignorehitpause=1
sprpriority=-11
anim=982202
bindtime=-1

[State -2,enemas_曋堄NO3_屻柺explod徚嫀]
type=removeexplod
ID=982202
trigger1=anim!=972202

[State -2,enemas_將 惙戝偵壓棢]
;state2310 anim2302
type=ChangeAnim
trigger1=P2name="EnemaSlime"
trigger1=stateno=2310&&anim=2302
value=972302

[State -2,enemas_將 惙戝偵壓棢_explod]
type=explod
ID=972302
postype=P1
shadow=-1
removetime=-2
removeongethit=1
ignorehitpause=1
sprpriority=-11
trigger1=stateno=2310&&movetype=H&&anim=972302&&time=1
trigger1=P2name="EnemaSlime"
anim=972302
bindtime=-1

[State -2,enemas_將 惙戝偵壓棢_explot徚嫀]
type=removeexplod
ID=972302
trigger1=P2name="EnemaSlime"
trigger1=stateno!=2310&&movetype=H

[State -2,enemas_將 惙戝偵壓棢_杮懱徚嫀]
type=AssertSpecial
flag=invisible
ignorehitpause=1
trigger1=stateno=2310&&movetype=H&&anim=972302&&time>=1
trigger1=P2name="EnemaSlime"

[State -2,enemas_將 惙戝偵壓棢_塭徚嫀]
type=AssertSpecial
flag=noshadow
ignorehitpause=1
trigger1=stateno=2310&&movetype=H&&anim=972302&&time>=1
trigger1=P2name="EnemaSlime"

[State -2,enemas_將 抁偄壓棢]
;state2320 anim2303
type=ChangeAnim
trigger1=P2name="EnemaSlime"
trigger1=stateno=2320&&anim=2303
value=972303
;楢懕偼仾偑楢懕

[State -2,enemas_將 抁偄壓棢_explod]
type=explod
ID=972303
postype=P1
shadow=-1
removetime=-2
removeongethit=1
ignorehitpause=1
sprpriority=-11
trigger1=stateno=2320&&movetype=H&&anim=972303&&time=1
trigger1=P2name="EnemaSlime"
anim=972303
bindtime=-1

[State -2,enemas_將 抁偄壓棢_explot徚嫀]
type=removeexplod
ID=972303
trigger1=P2name="EnemaSlime"
trigger1=stateno!=2320&&movetype=H

[State -2,enemas_將 抁偄壓棢_杮懱徚嫀]
type=AssertSpecial
flag=invisible
ignorehitpause=1
trigger1=stateno=2320&&movetype=H&&anim=972303&&time>=1
trigger1=P2name="EnemaSlime"

[State -2,enemas_將 抁偄壓棢_塭徚嫀]
type=AssertSpecial
flag=noshadow
ignorehitpause=1
trigger1=stateno=2320&&movetype=H&&anim=972303&&time>=1
trigger1=P2name="EnemaSlime"

[State -2,enemas_扙暢働乕僗]
;state1232 anim1232
type=ChangeAnim
trigger1=P2name="EnemaSlime"
trigger1=stateno=1232&&anim=1232
value=971232

[State -2,enemas_KO屻僟僂儞]
;state5150 anim5150
type=ChangeAnim
trigger1=P2name="EnemaSlime"
trigger1=stateno=5150&&anim=5150
trigger1=matchover
trigger1=Lose
value=366990

[State -2,];encyou
type = AssertSpecial
trigger1 = anim = 366990
trigger1 = time < 400
flag = roundnotover

;-----------------------------------------------------------------
;////////////////////////////////////////////////////////////kuromaru_plus偦偺懠丄撍偒忋偘慜柺撈帺懳墳仸掆巭拞
;[State -2,撍偒忋偘_explod]
;type=explod
;ID=1180130
;postype=P1
;removetime=-2
;removeongethit=0
;ignorehitpause=1
;sprpriority=10
;ontop=1
;trigger1=stateno=6216&&anim=180130&&time=1
;anim=1180130

;[State -2,撍偒忋偘_explod]
;type=explod
;ID=11801301
;postype=P1
;removetime=-2
;removeongethit=0
;ignorehitpause=1
;sprpriority=10
;ontop=1
;trigger1=stateno=6216&&anim=180130&&time=5
;anim=1180130

;[State -2,撍偒忋偘_explot徚嫀]
;type=removeexplod
;ID=1180130
;trigger1=anim!=180130

;[State -2,撍偒忋偘_explot徚嫀]
;type=removeexplod
;ID=11801301
;trigger1=anim!=180130

;[State -2,撍偒忋偘_explod]
;type=explod
;ID=1180131
;postype=P1
;removetime=-1
;removeongethit=0
;ignorehitpause=1
;sprpriority=10
;ontop=1
;trigger1=stateno=6217&&anim=180131&&time=1
;anim=1180131

;[State -2,撍偒忋偘_explot徚嫀]
;type=removeexplod
;ID=1180131
;trigger1=anim!=180131

;[State -2,撍偒忋偘_explod]
;type=explod
;ID=1180132
;postype=P1
;removetime=-1
;removeongethit=0
;ignorehitpause=1
;sprpriority=10
;ontop=1
;trigger1=stateno=6218&&anim=180132&&time=1
;anim=1180132

;[State -2,撍偒忋偘_explot徚嫀]
;type=removeexplod
;ID=1180132
;trigger1=anim!=180132

;[State -2,撍偒忋偘_explod]
;type=explod
;ID=1180133
;postype=P1
;removetime=-1
;removeongethit=0
;ignorehitpause=1
;sprpriority=10
;ontop=1
;trigger1=stateno=6219&&anim=180133&&time=1
;anim=1180133

;[State -2,撍偒忋偘_explot徚嫀]
;type=removeexplod
;ID=1180133
;trigger1=anim!=180133

;[State -2,撍偒忋偘_explod]
;type=explod
;ID=1180134
;postype=P1
;removetime=-1
;removeongethit=0
;ignorehitpause=1
;sprpriority=10
;ontop=1
;trigger1=stateno=6220&&anim=180134&&time=1
;anim=1180134

;[State -2,撍偒忋偘_explot徚嫀]
;type=removeexplod
;ID=1180134
;trigger1=anim!=180134

;-----------------------------------------------------------------
;////////////////////////////////////////////////////////////slime_plus曔怘KO
[State -2,slime_plus曔怘埫揮]
type = AllPalfx
trigger1 = Anim = 115040
trigger1 = AnimElem = 4
add = 0,0,0
sinadd = -255, -255, -255 ,320
time = 80

[State -2,slime_plus曔怘埫揮]
type = EnvColor
trigger1 = Anim = 115040
trigger1 = AnimElem = 7,30
value = 0,0,0
time = 80

[State -2,slime_plus曔怘埫揮]
type = AllPalfx
trigger1 = Anim = 115040
trigger1 = AnimElem = 7,30
add = -255, -255, -255
sinadd = 255, 255, 255 ,320
time = 80

[State -2,slime_explod]
type=explod
trigger1=anim=115040
trigger1=AnimElem=16
ID=115041
postype=P1
shadow=-1
sprpriority=10
removetime=-1
removeongethit=1
ignorehitpause=1
anim=115041

[State -2,];encyou
type = AssertSpecial
trigger1 = anim = 115040
trigger1 = time < 1000
flag = roundnotover

;-----------------------------------------------------------------
;////////////////////////////////////////////////////////////nikumushi偱偒傞偐側懳墳
[State -2,NIKUMUSHI]
type=ChangeAnim
trigger1=numenemy
trigger1=movetype=H&&anim=6621
trigger1=P2name="NIKU"
value=3156621


;-----------------------------------------------------------------
;////////////////////////////////////////////////////////////PRVega僒僀僐僔儑僢僩懸婡懳墳
[State -2,PRVega巒摦]
type=ChangeAnim
trigger1=numenemy
trigger1=stateno=2105&&movetype=H&&time<=1
trigger1=P2name="Psycho_Raper_Vega"
value=336850

[State -2,PRVega巒摦_explod]
type=explod
ID=336851
postype=P1
shadow=-1
removetime=-1
removeongethit=1
ignorehitpause=1
trigger1=stateno=2105&&movetype=H&&anim=336850&&time=1
trigger1=P2name="Psycho_Raper_Vega"
anim=336851

[State -2,PRVega巒摦_explot徚嫀]
type=removeexplod
ID=336851
trigger1=P2name="Psycho_Raper_Vega"
trigger1=stateno!=2105&&movetype=H

[State -2,PRVega巒摦_杮懱徚嫀]
type=AssertSpecial
flag=invisible
ignorehitpause=1
trigger1=stateno=2105&&movetype=H&&anim=336850&&time>=2
trigger1=P2name="Psycho_Raper_Vega"

[State -2,PRVega巒摦_塭徚嫀]
type=AssertSpecial
flag=noshadow
ignorehitpause=1
trigger1=stateno=2105&&movetype=H&&anim=336850&&time>=2
trigger1=P2name="Psycho_Raper_Vega"

[State -2,PRVega弨旛姰椆]
type=ChangeAnim
trigger1=numenemy
trigger1=stateno=2106&&movetype=H&&time<=1
trigger1=P2name="Psycho_Raper_Vega"
value=336852

[State -2,PRVega弨旛姰椆_explod]
type=explod
ID=336852
postype=P1
shadow=-1
removetime=-1
removeongethit=1
ignorehitpause=1
trigger1=stateno=2106&&movetype=H&&time=0
trigger1=P2name="Psycho_Raper_Vega"
anim=336852

[State -2,PRVega弨旛姰椆_杮懱徚嫀]
type=AssertSpecial
flag=invisible
ignorehitpause=1
trigger1=stateno=2106&&movetype=H
trigger1=P2name="Psycho_Raper_Vega"

[State -2,PRVega弨旛姰椆_塭徚嫀]
type=AssertSpecial
flag=noshadow
ignorehitpause=1
trigger1=stateno=2106&&movetype=H
trigger1=P2name="Psycho_Raper_Vega"

[State -2,PRVega弨旛姰椆_explot徚嫀]
type=removeexplod
ID=336852
trigger1=P2name="Psycho_Raper_Vega"
trigger1=stateno!=2106&&movetype=H

[State -2,PRVega嫮堷偵宷偖_explod]
type=explod
ID=336853
postype=P1
shadow=-1
ignorehitpause=1
trigger1=stateno=2105&&anim=336850&&animelem=10
trigger1=P2name="Psycho_Raper_Vega"
anim=336853

[State -2,PRVega懸婡_杮懱徚嫀峀堟]
type=AssertSpecial
flag=invisible
ignorehitpause=1
trigger1=stateno>=2400&&stateno<=2403&&movetype=H
trigger1=P2name="Psycho_Raper_Vega"

[State -2,PRVega懸婡_塭徚嫀峀堟]
type=AssertSpecial
flag=noshadow
ignorehitpause=1
trigger1=stateno>=2400&&stateno<=2403&&movetype=H
trigger1=P2name="Psycho_Raper_Vega"

[State -2,PRVega懸婡_explot徚嫀]
type=removeexplod
ID=336855
trigger1=P2name="Psycho_Raper_Vega"
trigger1=stateno<=2399||stateno>=2404&&movetype=H

[State -2,PRVega18300_explod]
type=explod
ID=336855
postype=P1
shadow=-1
removetime=-1
removeongethit=1
ignorehitpause=1
trigger1=stateno=2400&&movetype=H&&time=0
trigger1=P2name="Psycho_Raper_Vega"
anim=336855

[State -2,PRVega18300_explot徚嫀]
type=removeexplod
ID=336855
trigger1=P2name="Psycho_Raper_Vega"
trigger1=stateno!=2400&&movetype=H

;壒惡:擲塼壒B
[State -2,PRVega18300snd17]
type = PlaySnd
triggerall = stateno=2400
trigger1 = time%24=16
trigger1=P2name="Psycho_Raper_Vega"
value = 15952,17

[State -2,PRVega19230_explod]
type=explod
ID=336856
postype=P1
shadow=-1
removetime=-1
removeongethit=1
ignorehitpause=1
trigger1=stateno=2401&&movetype=H&&time=0
trigger1=P2name="Psycho_Raper_Vega"
anim=336856

[State -2,PRVega19230_explot徚嫀]
type=removeexplod
ID=336856
trigger1=P2name="Psycho_Raper_Vega"
trigger1=stateno!=2401&&movetype=H

[State -2,PRVega11_explod]
type=explod
ID=336857
postype=P1
shadow=-1
removetime=-1
removeongethit=1
ignorehitpause=1
trigger1=stateno=2402&&movetype=H&&time=0
trigger1=P2name="Psycho_Raper_Vega"
anim=336857

[State -2,PRVega11_explot徚嫀]
type=removeexplod
ID=336857
trigger1=P2name="Psycho_Raper_Vega"
trigger1=stateno!=2402&&movetype=H

[State -2,PRVega15600_explod]
type=explod
ID=336858
postype=P1
shadow=-1
removetime=-1
removeongethit=1
ignorehitpause=1
trigger1=stateno=2403&&movetype=H&&time=0
trigger1=P2name="Psycho_Raper_Vega"
anim=336858

[State -2,PRVega15600_explot徚嫀]
type=removeexplod
ID=336858
trigger1=P2name="Psycho_Raper_Vega"
trigger1=stateno!=2403&&movetype=H

;壒惡:側傫側傝偲
[State -2,PRVega曗彆snd]
type = PlaySnd
trigger1 = anim = 336850
trigger1 = AnimElem = 3
tirgger2 = anim=25189&&AnimElem=12
value = 25189,1


;=================================================================
;////////////////////////////////////////////////////////////擏暻傗傜傟懳墳
[State -2,nikukabe庤慜]
type=explod
trigger1=stateno=2027&&movetype=H&&time=0
;nikukabe偼巊梡explod偺悢偑偐側傝懡偄偺偱丄愭峴偟偰僗儁乕僗傪妋曐偟偰偍偐側偄偲尷奅悢偱昞帵偱偒側偔側傞柾條
trigger1=P2name="nikukabe"
anim=17101
ID=17101
pos = 0,0
ownpal=1
postype=p1
removetime=9999
sprpriority=4
bindtime=9999
ignorehitpause=1

[State -2,nikukabe庤慜_explot徚嫀]
type=removeexplod
ID=17101
trigger1=P2name="nikukabe"
trigger1=stateno=2027&&movetype=H&&time>=512

[State -2,nikukabesnd]
type = PlaySnd
trigger1=stateno=2027&&movetype=H
trigger1=P2name="nikukabe"
trigger1=time>=120&&time<=512&&(time-131)%18=0
channel=0
value = 5000,0+(Random%3)

[State -2,nikukabesnd]
type = PlaySnd
trigger1=stateno=2027&&movetype=H
trigger1=P2name="nikukabe"
trigger1=time>=120&&time<=512&&(time-132)%18=0
channel=0
value = 4218,21+(Random%5)

[State -2,nikukabesnd]
type = PlaySnd
trigger1=stateno=5150&&movetype=H
trigger1=P2name="nikukabe"
trigger1=time%72=0
trigger1=matchover
trigger1=Lose
channel=0
volume=10
FreqMul=1.2
LowPriority=1
value = 4228,21+(Random%3)

[State -2,nikukabeMatchKO墑挿]
type = AssertSpecial
trigger1=stateno=5150&&movetype=H
trigger1=P2name="nikukabe"
trigger1=matchover
trigger1=Lose
trigger1 = time = [0,1000] 
flag = roundnotover

;=================================================================
;////////////////////////////////////////////////////////////曔怘KO張棟
[State -2,曔怘KO]
type = AssertSpecial
triggerall = anim = 15952
trigger1 = time = [0,12000] 
flag = roundnotover

;壒惡:柍懯偱偡
[State -2,曔怘KOsnd20]
type = PlaySnd
triggerall = anim = 15952
trigger1 = AnimElem = 74
value = 15952,20

;壒惡:枩巰偵
[State -2,曔怘KOsnd21]
type = PlaySnd
triggerall = anim = 15952
trigger1 = AnimElem = 127
value = 15952,21
channel = 1

;壒惡:偔偭
[State -2,曔怘KOsnd12]
type = PlaySnd
triggerall = anim = 15952
trigger1 = AnimElem = 58
value = 15952,12

;壒惡:偖偅偭
[State -2,曔怘KOsnd18]
type = PlaySnd
triggerall = anim = 15952
trigger1 = AnimElem = 120
value = 15952,18

;壒惡:偁偁偭
[State -2,曔怘KOsnd14]
type = PlaySnd
triggerall = anim = 15952
trigger1 = AnimElem = 289
value = 15952,14

;壒惡:偔偖傕傝歜偓彫
[State -2,曔怘KOsnd10]
type = PlaySnd
triggerall = anim = 15952
trigger1 = AnimElem = 130
trigger2 = AnimElem = 320
trigger3 = AnimElem = 91
value = 15952,10
channel = 1

;壒惡:偔偖傕傝傫
[State -2,曔怘KOsnd23]
type = PlaySnd
triggerall = anim = 15952
trigger1 = AnimElem = 168
;trigger2 = AnimElem = 257
;trigger3 = AnimElem = 265
value = 15952,23
channel = 1

;壒惡:歜偓
[State -2,曔怘KOsnd11]
type = PlaySnd
triggerall = anim = 15952
trigger1 = AnimElem = 107
;trigger2 = AnimElem = 275
value = 15952,11

;壒惡:捦傒壒
[State -2,曔怘KOsnd0]
type = PlaySnd
triggerall = anim = 15952
trigger1 = AnimElem = 14
value = 15952,0

;壒惡:暈捦傒
[State -2,曔怘KOsnd1]
type = PlaySnd
triggerall = anim = 15952
trigger1 = AnimElem = 19
trigger2 = AnimElem = 35
trigger3 = AnimElem = 39
value = 15952,1

;壒惡:惗抧攋傝
[State -2,曔怘KOsnd2]
type = PlaySnd
triggerall = anim = 15952
trigger1 = AnimElem = 45
value = 15952,2

;壒惡:傐傛
[State -2,曔怘KOsnd5]
type = PlaySnd
triggerall = anim = 15952
trigger1 = AnimElem = 64
trigger2 = AnimElem = 66
trigger3 = AnimElem = 68
trigger4 = AnimElem = 70
trigger5 = AnimElem = 72
value = 15952,5

;壒惡:僽僗儕彫
[State -2,曔怘KOsnd3]
type = PlaySnd
triggerall = anim = 15952
trigger1 = AnimElem = 83
value = 15952,3

;壒惡:僽僗儕戝
[State -2,曔怘KOsnd4]
type = PlaySnd
triggerall = anim = 15952
trigger1 = AnimElem = 97
value = 15952,4

;壒惡:幩弌
[State -2,曔怘KOsnd8]
type = PlaySnd
triggerall = anim = 15952
trigger1 = AnimElem = 257
trigger2 = AnimElem = 265
trigger3 = AnimElem = 275
value = 15952,8

;壒惡:堸傒崬傒
[State -2,曔怘KOsnd9]
type = PlaySnd
triggerall = anim = 15952
trigger1 = AnimElem = 298
trigger2 = AnimElem = 303
value = 15952,9

;壒惡:堸傒崬傒2
;[State -2,曔怘KOsnd6]
;type = PlaySnd
;triggerall = anim = 15952
;trigger1 = AnimElem = 303
;value = 15952,6

;壒惡:僴傽僴傽挿
[State -2,曔怘KOsnd13]
type = PlaySnd
triggerall = anim = 15952
trigger1 = AnimElem = 313
value = 15952,13
channel = 1

;壒惡:擲塼壒zutyu
[State -2,曔怘KOsnd7]
type = PlaySnd
triggerall = anim = 15952
trigger1 = AnimElem = 168
trigger2 = (AnimElem = 177)||(AnimElem = 183)||(AnimElem = 189)||(AnimElem = 195)
trigger3 = (AnimElem = 201)||(AnimElem = 207)||(AnimElem = 213)||(AnimElem = 219)
trigger4 = AnimElem = 225
trigger5 = (AnimElem = 229)||(AnimElem = 233)||(AnimElem = 237)||(AnimElem = 241)
trigger6 = (AnimElem = 245)||(AnimElem = 249)||(AnimElem = 253)||(AnimElem = 273)
value = 15952,7

;壒惡:擲塼壒B
[State -2,曔怘KOsnd17]
type = PlaySnd
triggerall = anim = 15952
trigger1 = AnimElem = 174
trigger2 = (AnimElem = 180)||(AnimElem = 186)||(AnimElem = 192)||(AnimElem = 198)
trigger3 = (AnimElem = 204)||(AnimElem = 210)||(AnimElem = 216)||(AnimElem = 222)
trigger4 = AnimElem = 228
;trigger5 = (AnimElem = 232)||(AnimElem = 236)||(AnimElem = 240)||(AnimElem = 244)
;trigger6 = (AnimElem = 246)||(AnimElem = 250)||(AnimElem = 272)||(AnimElem = 285)
value = 15952,17

;壒惡:僠儏
[State -2,曔怘KOsnd15]
type = PlaySnd
triggerall = anim = 15952
trigger1 = AnimElem = 287
trigger2 = AnimElem = 156
trigger3 = AnimElem = 158
trigger4 = AnimElem = 160
trigger5 = AnimElem = 162
trigger6 = AnimElem = 164
value = 15952,15
volume = -800

;壒惡:儁儘
[State -2,曔怘KOsnd16]
type = PlaySnd
triggerall = anim = 15952
trigger1 = AnimElem = 131
trigger2 = AnimElem = 137
trigger3 = AnimElem = 143
trigger4 = AnimElem = 149
trigger5 = AnimElem = 155
trigger6 = AnimElem = 296
value = 15952,16

壒惡:媧偄晅偒嫮
[State -2,曔怘KOsnd33]
type = PlaySnd
triggerall = anim = 15952
trigger1 = AnimElem = 286
value = 15952,33
volume = -800

;壒惡:僠儕儞
[State -2,曔怘KOsnd19]
type = PlaySnd
triggerall = anim = 15952
trigger1 = AnimElem = 122
value = 15952,19

;壒惡:儚乕僾壒A
[State -2,曔怘KOsnd50]
type = PlaySnd
triggerall = anim = 15952
trigger1 = AnimElem = 57
trigger2 = AnimElem = 10
value = 15952,50

;壒惡:儚乕僾壒B
[State -2,曔怘KOsnd51]
type = PlaySnd
triggerall = anim = 15952
trigger1 = AnimElem = 79
value = 15952,51

;壒惡:kuromaru徫偄
[State -2,曔怘KOsnd52]
type = PlaySnd
triggerall = anim = 15952
trigger1 = AnimElem = 116
trigger2 = AnimElem = 314
value = 15952,52

;壒惡:kuromaru徫偄
[State -2,曔怘KOsnd53]
type = PlaySnd
triggerall = anim = 15952
trigger1 = AnimElemTime(313) = 10
value = 15952,53

;=================================================================
;////////////////////////////////////////////////////////////僗僷儞僉儞僌KO張棟
;>>僗僷儞僉儞僌僟儊乕僕埲奜偱KO偵側傞偲忋庤偔昞帵偝傟側偄傛偆偱偡

[State -2,僶僗僞乕SPAKO帪娫墑挿]
type = AssertSpecial
trigger1 = anim = 15902
trigger1 = time < 3000
flag = roundnotover

[State -2,僶僗僞乕SPAKOnokosnd ]
type = AssertSpecial
trigger1 = anim = 15902
flag = nokosnd

[State -2,僶僗僞乕SPAKO慜敿 ]
type = Explod
triggerall = alive = 0
trigger1 = (anim = 15902)&&(time = 0)
anim = 75922
shadow = -1

;壒惡:惗抧攋傝
[State -2,SPAKOsnd2]
type = PlaySnd
triggerall = alive = 0
trigger1 = (anim = 15902)&&(time = 430)
value = 15952,2


[State -2,僶僗僞乕SPAKO屻敿 ]
type = Explod
triggerall = alive = 0
trigger1 = (anim = 15902)&&(time = 888)
anim = 75923
shadow = -1
RemoveTime = -1

;=================================================================


;=================================================================
;////////////////////////////////////////////////////////////岥宯捛壛岠壥壒
;僼僃儔僼傿僯僢僔儏壒A
;[State -2,FFsnd10]
;type = PlaySnd
;triggerall = anim = 16008
;trigger1 = AnimElem = 8
;trigger2 = AnimElem = 10
;value = 15952,10

;僼僃儔僼傿僯僢僔儏壒A
[State -2,FFsnd10]
type = PlaySnd
;trigger1 = anim = 16008
;trigger1 = time=3
trigger1 = anim = 180434
trigger1 = AnimElem = 50
;trigger3 = anim = 36899
;trigger3 = time=3
value = 15952,10

;僼僃儔僼傿僯僢僔儏壒FlyingFF
[State -2,FFsnd9]
type = PlaySnd
triggerall = anim = 16008
trigger1 = AnimElem = 12
value = 15952,9

;僼僃儔僼傿僯僢僔儏壒MinoFF
[State -2,FFsnd9]
type = PlaySnd
triggerall = anim = 36899
trigger1 = AnimElem = 12
value = 15952,9

;僼僃儔僼傿僯僢僔儏壒birdie
[State -2,FFsnd9]
type = PlaySnd
triggerall = anim = 180434
trigger1 = AnimElem = 49 ||AnimElem = 51||AnimElem = 17||AnimElem = 33
value = 15952,9

;=================================================================
;////////////////////////////////////////////////////////////PRVega懳墳+Effect張棟
;>>柍棟栴棟愗傝懼偊偰偄傞偺偱忋庤偔宷偘傜傟偢悢F僠儔僠儔偟偰偄傑偡
;-----------------------------------
;PRVega岥堹

[State -2, PRVegaa]
type =  ChangeAnim
triggerall = P2Name = "Psycho_Raper_Vega"
trigger1 = anim = 36836
value = 336836

[State -2, PRVegaa]
type =  ChangeAnim
triggerall = P2Name = "Psycho_Raper_Vega"
trigger1 = anim = 36837
value = 336837

[State -2, PRVegaa]
type =  ChangeAnim
triggerall = P2Name = "Psycho_Raper_Vega"
trigger1 = anim = 36838
value = 336838

[State -2, PRVegaa]
type =  ChangeAnim
triggerall = P2Name = "Psycho_Raper_Vega"
trigger1 = anim = 36839
value = 336839

;---
[State -2, lfEffect僴乕僩S1_Explod]
type = Explod
trigger1 = anim = 336836
trigger1 = animelem = 3
facing =-1
anim = 4018471
pos = -15,-60
postype = P1
sprpriority = 7
ownpal = 1

[State -2, lfEffect僴乕僩S3_Explod]
type = Explod
trigger1 = anim = 336837
trigger1 = animelem = 3
facing =-1
anim = 4018473
pos = -15,-60
postype = P1
sprpriority = 7
ownpal = 1

[State -2, lfEffect僴乕僩L2_Explod]
type = Explod
trigger1 = anim = 336838
trigger1 = animelem = 3
facing =-1
anim = 4018452
pos = -15,-60
postype = P1
sprpriority = 7
ownpal = 1

[State -2, lfEffect僴僥僫_Explod]
type = Explod
trigger1 = anim = 336839
trigger1 = animelem = 3
facing =facing
ID = 4018500
anim = 4018500
pos = -15,-60
postype = P1
sprpriority = 5
ownpal = 1

[State -2, lfEffect價僢僋儕2_Explod]
type = Explod
trigger1 = anim = 336839
trigger1 = animelem = 8
facing =facing
ID = 4018502
anim = 4018502
pos = -15,-60
postype = P1
sprpriority = 5
ownpal = 1
;-----------------------------------
;PRVega婻忔埵

[State -2, PRVegab]
type =  ChangeAnim
triggerall = P2Name = "Psycho_Raper_Vega"
trigger1 = anim = 36636
value = 336636

[State -2, PRVegab]
type =  ChangeAnim
triggerall = P2Name = "Psycho_Raper_Vega"
trigger1 = anim = 36637
value = 336637

[State -2, PRVegab]
type =  ChangeAnim
triggerall = P2Name = "Psycho_Raper_Vega"
trigger1 = anim = 36638
value = 336638

[State -2, PRVegab]
type =  ChangeAnim
triggerall = P2Name = "Psycho_Raper_Vega"
trigger1 = anim = 36639
value = 336639

;---
[State -2, lfEffect僴乕僩S1_Explod]
type = Explod
trigger1 = anim = 336636
trigger1 = animelem = 2
anim = 4018471
pos = 3,-30
postype = P1
sprpriority = 7
ownpal = 1

[State -2, lfEffect僴乕僩S3_Explod]
type = Explod
trigger1 = anim = 336637
trigger1 = animelem = 2
anim = 4018473
pos = 3,-30
postype = P1
sprpriority = 7
ownpal = 1

[State -2, lfEffect僴乕僩L2_Explod]
type = Explod
trigger1 = anim = 336638
trigger1 = animelem = 2
ID = 4018452
anim = 4018452
pos = 3,-30
postype = P1
sprpriority = 5
ownpal = 1

[State -2, lfEffect?_Explod]
type = Explod
trigger1 = anim = 336639
trigger1 = animelem = 3
facing =facing
ID = 4018500
anim = 4018500
pos = 3,-30
postype = P1
sprpriority = 5
ownpal = 1

[State -2, lfEffect!2_Explod]
type = Explod
trigger1 = anim = 336639
trigger1 = animelem = 12
facing=facing
ID = 4018502
anim = 4018502
pos = 3,-30
postype = P1
sprpriority = 5
ownpal = 1
;-----------------------------------
;PRVega棫偪僶僢僋

[State -2, PRVegax]
type =  ChangeAnim
triggerall = P2Name = "Psycho_Raper_Vega"
trigger1 = anim = 36816
value = 336816

[State -2, PRVegax]
type =  ChangeAnim
triggerall = P2Name = "Psycho_Raper_Vega"
trigger1 = anim = 36817
value = 336817

[State -2, PRVegax]
type =  ChangeAnim
triggerall = P2Name = "Psycho_Raper_Vega"
trigger1 = anim = 36818
value = 336818

[State -2, PRVegax]
type =  ChangeAnim
triggerall = P2Name = "Psycho_Raper_Vega"
trigger1 = anim = 36819
value = 336819


;---
[State -2, lfEffect僴乕僩S1_Explod]
type = Explod
trigger1 = anim = 336816
trigger1 = animelem = 2
facing =-1
anim = 4018471
pos = -29,-35
postype = P1
sprpriority = 7
ownpal = 1

[State -2, lfEffect僴乕僩S3_Explod]
type = Explod
trigger1 = anim = 336817
trigger1 = animelem = 2
facing =-1
anim = 4018473
pos = -29,-35
postype = P1
sprpriority = 7
ownpal = 1

[State -2, lfEffect僴乕僩L2_Explod]
type = Explod
trigger1 = anim = 336818
trigger1 = animelem = 3
facing =-1
ID = 4018452
anim = 4018452
pos = -29,-35
postype = P1
sprpriority = 5
ownpal = 1

[State -2, lfEffect僴僥僫_Explod]
type = Explod
trigger1 = anim = 336819
trigger1 = animelem = 3
facing =facing
ID = 4018500
anim = 4018500
pos = -29,-35
postype = P1
sprpriority = 5
ownpal = 1

[State -2, lfEffect價僢僋儕2_Explod]
type = Explod
trigger1 = anim = 336819
trigger1 = animelem = 9
facing =facing
ID = 4018502
anim = 4018502
pos = -29,-35
postype = P1
sprpriority = 5
ownpal = 1
;-----------------------------------
;PRVega墂曎


[State -2, PRVegay]
type =  ChangeAnim
triggerall = P2Name = "Psycho_Raper_Vega"
trigger1 = anim = 36846
value = 336846

[State -2, PRVegay]
type =  ChangeAnim
triggerall = P2Name = "Psycho_Raper_Vega"
trigger1 = anim = 36847
value = 336847

[State -2, PRVegay]
type =  ChangeAnim
triggerall = P2Name = "Psycho_Raper_Vega"
trigger1 = anim = 36848
value = 336848

[State -2, PRVegay]
type =  ChangeAnim
triggerall = P2Name = "Psycho_Raper_Vega"
trigger1 = anim = 36849
value = 336849

;---
[State -2, lfEffect僴乕僩S1_Explod]
type = Explod
trigger1 = anim = 336846
trigger1 = animelem = 3
facing =-1
anim = 4018471
pos = -9,-50
postype = P1
sprpriority = 7
ownpal = 1

[State -2, lfEffect僴乕僩S3_Explod]
type = Explod
trigger1 = anim = 336847
trigger1 = animelem = 3
facing =-1
anim = 4018473
pos = -9,-50
postype = P1
sprpriority = 7
ownpal = 1

[State -2, lfEffect僴乕僩L2_Explod]
type = Explod
trigger1 = anim = 336848
trigger1 = animelem = 3
facing =-1
ID = 4018452
anim = 4018452
pos = -9,-50
postype = P1
sprpriority = 5
ownpal = 1

[State -2, lfEffect僴僥僫_Explod]
type = Explod
trigger1 = anim = 336849
trigger1 = animelem = 3
facing =facing
ID = 4018500
anim = 4018500
pos = -9,-50
postype = P1
sprpriority = 5
ownpal = 1

[State -2, lfEffect價僢僋儕2_Explod]
type = Explod
trigger1 = anim = 336849
trigger1 = animelem = 8
facing =facing
ID = 4018502
anim = 4018502
pos = -9,-50
postype = P1
sprpriority = 5
ownpal = 1

;=================================================================


;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; AI僗僩乕儕乕愱梡僗儁儖
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -2,~Story Mode~]
Type     = VarSet
Trigger1 = TeamMode = Single
Trigger1 = Var(58) = 0
V        = 58
Value    = 0	    ; 1乣3埲奜偱巊梡偟側偄

[State -2,~埫揮梡~]
Type     = VarSet
Trigger1 = RoundState <= 1
Trigger1 = Var(59) != 0 && Var(58) >= 2 && Var(5) = 0
V        = 5
Value    = 1

[State -2,~埫揮梡~]
Type     = VarSet
Trigger1 = Var(59) != 0 && Var(58) >= 2 && Var(53) = 1 && Var(5) = 1
FV       = 5
Value    = 9999

[State -2,~僞僀儉僇僂儞僞乕掆巭~]
Type     = AssertSpecial
Trigger1 = Var(59) != 0 && Var(53) = 1
Flag     = TimerFreeze
IgnoreHitPause = 1

[State -2,~柍揋~]
Type     = NotHitBy
Trigger1 = (MoveType = H) && StateNo = [5000,5299]
Trigger1 = Life <= 400 && Var(59) != 0 && Var(58) >= 1 && Var(58) <= 3 && Var(53) = 1
Value    = SAC, NT, ST, HT ,NA, SA, HA ,NP, SP, HP
Time     = 1

[State -2,~悂偭旘傇~]
Type     = HitFallSet
Trigger1 = (MoveType = H) && StateNo = [5000,5299]
Trigger1 = Life <= 400 && Var(59) != 0 && Var(58) >= 1 && Var(58) <= 3 && Var(53) = 1
Value    = 1

[State -2,~摿庩 悂偭旘傃~]
Type     = HitFallSet
Trigger1 = Life <= 400 && Var(59) != 0 && Var(58) >= 1 && Var(58) <= 3 && Var(53) = 1
Value    = 1
[State -2,~摿庩 僇乕僪愰尵~]
Type     = ChangeState
Trigger1 = StateNo = 5120 && RoundState = 2
Trigger1 = Life <= 400 && Var(59) != 0 && Var(58) >= 1 && Var(58) <= 3 && Var(53) = 1
Value    = 901
Ctrl     = 0
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 摿庩儌乕僪擣幆
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -2,~壗偐堘偆偺偐傕~]
Type     = VarSet
Trigger1 = PalNo = [1,6]
V        = 57
Value    = 0

[State -2,~壗偐堘偆偺偐傕~]
Type     = VarSet
Trigger1 = PalNo = [7,12]
V        = 57
Value    = 1
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 僫僀僼偺巆憸晅偗傑偡丄徚偟傑偡
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -2,~晅偗傑偡~]
Type     = VarSet
Trigger1 = 1
V        = 56
Value    = 1	    ; 1偱晅偒傑偡
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 棧寱偺尒丄傾儞價僔儍僗僕儍僢僋  僫僀僼杮悢
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -2,~憹偊傑偡~]
Type     = VarSet
Trigger1 = 1
V        = 55
Value    = 1	    ; 1偱10杮
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 僟僂儞暅婣曗惓
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -2,~僟僂儞暅婣曗惓(偙傟偑彂偄偰偁傞堄枴偼柍傤)~]
Type     = VarSet
Trigger1 = FVar(20) <= 0.95
FV       = 20
Value    = FVar(20)
IgnoreHitPause = 1

[State -2,~庴恎曗惓  寁嶼幃(愨懳偙傫側姶偠偱偼側偄偲巚傆)~]
Type     = VarSet
Trigger1 = 1
FV       = 21
Value    = 0.4        ;仼曄偊傞偲帪娫偑墑傃偨傝弅傫偩傝乣  -偱帪娫偑墑傃傑偡丅
IgnoreHitPause = 1

[State -2,~曗惓栠偟傕昁廀昳~]
Type     = VarSet
Trigger1 = P2MoveType != H
Trigger2 = (P2StateNo = [0,199]) || (P2StateNo = [5120,5159])
FV       = 20
Value    = 1
IgnoreHitPause = 1

[State -2,~曗惓抣偑媡揮偟側偄傛偆偵~]
Type     = VarSet
Trigger1 = FVar(20) <= 0.000001
FV       = 20
Value    = 0.000001
IgnoreHitPause = 1
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 嬻拞僟僢僔儏惂屼
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -2,~嬻拞僟僢僔儏偱偒傞~]
Type     = VarSet
Trigger1 = Command != "holdz"
Trigger2 = Command != "holdfwd" && Command != "holdback"
V        = 2
Value    = 0

[State -2,~嬻拞僟僢僔儏偱偒側偄~]
Type       = VarSet
TriggerAll = StateNo = 102 && AnimElem = 3,<= 0 || StateNo = 107 && AnimElem = 4,<= 0
Trigger1   = Command = "holdz" && Command = "holdfwd"
Trigger2   = Command = "holdz" && Command = "holdback"
V          = 2
Value      = 1
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 堏摦婲偒忋偑傝惂屼
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -2,~悅捈婲偒忋偑傝~]
Type     = VarSet
Trigger1 = StateNo != [5030,5150]
V        = 6
Value    = 0

[State -2,~堏摦婲偒忋偑傝~]
Type       = VarSet
TriggerAll = (StateNo = [5030,5150]) && (StateNo != 5120)
Trigger1   = Command = "a" || Command = "b" || Command = "c"
Trigger2   = Command = "x" || Command = "y" || Command = "z"
V          = 6
Value      = IfElse(Command = "holdfwd", 1, IfElse(Command = "holdback", -1, 0))
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 帪晞乽僾儔僀儀乕僩僗僋僂僃傾乿丒乽嶇栭偺悽奅乿 愝掕
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -2,~帪傛巭傑傟~]
Type     = Pause
Trigger1 = Var(31) = 1 || Var(31) = 3 || Var(31) = 11
Time     = 2
MoveTime = 2
IgnoreHitPause = 1
[State -2,~備偭偔傝偩偤~]
Type     = Pause
Trigger1 = GameTime%2 = 0
Trigger1 = Var(31) = 2 || Var(31) = 4
Time     = 1
MoveTime = 1
;EndCmdBufTime = 1
IgnoreHitPause = 1

[State -2,~柍揋~]
Type     = NotHitBy
Trigger1 = Var(31) = 1 || Var(31) = 3
Value    = SCA, NA, SA, HA, NP, SP, HP, NT, ST, HT
Time     = 1
IgnoreHitPause = 1

[State -2,~摿庩峴摦梡~]
Type     = VarSet
Trigger1 = Var(31) = 1 || Var(31) = 3
V        = 32
Value    = 1
[State -2,~摿庩峴摦梡~]
Type     = VarSet
Trigger1 = Var(31) != 1 && Var(31) != 3
V        = 32
Value    = 0

[State -2,~楈椡徚旓~]
Type     = VarAdd
Trigger1 = Var(31) = [1,4]
FV       = 4
Value    = IfElse(Var(31) = 3, -5, IfElse(Var(31) = 4, -4, -8))
[State -2,~夞暅傑偱偺僞僀儉~]
Type     = VarSet
Trigger1 = Var(31) = [1,4]
V        = 7
Value    = 40
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 峌寕椡僙僢僩
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -2,~曗惓偼昁廀昳~]
Type     = AttackMulSet
Trigger1 = 1
Value    = FVar(3)
IgnoreHitPause = 1

[State -2,~曗惓栠偟傕昁廀昳~]
Type     = VarSet
Trigger1 = P2MoveType != H
Trigger2 = (P2StateNo = [0,199]) || (P2StateNo = [5120,5159])
FV       = 3
Value    = 1
IgnoreHitPause = 1

[State -2,~峌寕椡偑媡揮偟側偄傛偆偵~]
Type     = VarSet
Trigger1 = FVar(3) <= 0.000001
FV       = 3
Value    = 0.000001
IgnoreHitPause = 1
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 楈椡僎乕僕丒曗彆學
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -2,~偍彆偗僿儖僷~]
Type     = Helper
Trigger1 = NumHelper(9990) = 0
Stateno  = 9990
ID       = 9990
Name     = "Help"
OwnPal   = 1
Size.XScale = 1
Size.YScale = 1
SuperMoveTime = 999999999999999999999999999999999999999999999999999999999999999999999
PauseMoveTime = 999999999999999999999999999999999999999999999999999999999999999999999

[State -2,~楈椡MAX~]
Type     = VarSet
Trigger1 = RoundState <= 1
FV       = 4
Value    = 1000
IgnoreHitPause = 1
[State -2,~楈椡MAX埲忋偵側傜傊傫條偵~]
Type     = VarSet
Trigger1 = FVar(4) >= 1000
FV       = 4
Value    = 1000
IgnoreHitPause = 1
[State -2,~楈椡尭偭偰傞偲偒偺夞暅検~]
Type     = VarAdd
Trigger1 = (FVar(4) = [1,999]) && (Var(7) = 0)
FV       = 4
Value    = 3
IgnoreHitPause = 1
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 楈寕娭學
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -2,~楈寕僄僼僃仚仚~]
Type        = Explod
TriggerAll  = RoundState = 2
TriggerAll  = NumExplod(7005) = 0
Trigger1    = Var(8) >= 2
Anim        = 7005
ID          = 7005
Pos         = IfElse(TeamSide = 1, 28, 292),205
PosType     = Left
Facing      = IfElse(TeamSide = 1, 1, 1)
OnTop       = 1
OwnPal      = 1
BindTime    = -1
RemoveTime  = -1
Scale       = 0.25,0.25
SuperMoveTime = 99999999
PauseMoveTime = 99999999
[State -2,~楈寕僄僼僃徚偟~]
Type     = RemoveExplod
Trigger1 = RoundState != 2
Trigger2 = Var(8) <= 1
Trigger3 = NumExplod(7005) >= 2
ID       = 7005

[State -2,~楈寕僄僼僃仚仛~]
Type        = Explod
TriggerAll  = RoundState = 2
TriggerAll  = NumExplod(7006) = 0
Trigger1    = Var(8) = 1
Anim        = 7006
ID          = 7006
Pos         = IfElse(TeamSide = 1, 28, 292),205
PosType     = Left
Facing      = IfElse(TeamSide = 1, 1, 1)
OnTop       = 1
OwnPal      = 1
BindTime    = -1
RemoveTime  = -1
Scale       = 0.25,0.25
SuperMoveTime = 99999999
PauseMoveTime = 99999999
[State -2,~楈寕僄僼僃徚偟~]
Type     = RemoveExplod
Trigger1 = RoundState != 2
Trigger2 = Var(8) != 1
Trigger3 = NumExplod(7006) >= 2
ID       = 7006

[State -2,~楈寕僄僼僃仛仛~]
Type        = Explod
TriggerAll  = RoundState = 2
TriggerAll  = NumExplod(7007) = 0
Trigger1    = Var(8) <= 0
Anim        = 7007
ID          = 7007
Pos         = IfElse(TeamSide = 1, 28, 292),205
PosType     = Left
Facing      = IfElse(TeamSide = 1, 1, 1)
OnTop       = 1
OwnPal      = 1
BindTime    = -1
RemoveTime  = -1
Scale       = 0.25,0.25
SuperMoveTime = 99999999
PauseMoveTime = 99999999
[State -2,~楈寕僄僼僃徚偟~]
Type     = RemoveExplod
Trigger1 = RoundState != 2
Trigger2 = Var(8) >= 1
Trigger3 = NumExplod(7007) >= 2
ID       = 7007

[State -2,~楈寕仚仚偑MAX~]
Type     = VarSet
Trigger1 = RoundState <= 1
Trigger2 = Var(8) >= 3
V        = 8
Value    = 2
IgnoreHitPause = 1
[State -2,~楈寕仛夞暅~]
Type     = VarAdd
Trigger1 = Var(9) >= 30
V        = 8
Value    = 1
IgnoreHitPause = 1
[State -2,~楈寕夞暅梡Hit悢栠偟~]
Type     = VarSet
Trigger1 = Var(9) >= 30
V        = 9
Value    = 0
IgnoreHitPause = 1
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 僌儗僀僘
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -2,~旘傃摴嬶柍岠~]
Type     = Helper
Trigger1 = StateNo = 50 && Var(1) != 0 && Vel Y <= 0
Trigger2 = StateNo = 100 || StateNo = 102 || StateNo = 105 && AnimElem = 7, <= 0|| StateNo = 107
Trigger3 = (StateNo = 500) && (Time = [1,12]) || (StateNo = 510) && (Anim = 510) && (Time = [1,20])
Trigger4 = (StateNo = 520) && (Time = [1,21])
Stateno  = 9500
ID       = 9500
Pos      = 0,0
PosType  = P1
OwnPal   = 1
SuperMoveTime = 999
PauseMoveTime = 999
IgnoreHitPause = 1
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 楈椡僎乕僕徚旓帪僞僀儉
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -2,~楈椡巊偭偨僂僃僀僩~]
Type     = VarAdd
Trigger1 = Var(7) >= 1
V        = 7
Value    = -1
IgnoreHitPause = 1
[State -2,~亅偵側偭偰傕偒偭偲崲傜傫偗偳~]
Type     = VarSet
Trigger1 = Var(7) <= 0
V        = 7
Value    = 0
IgnoreHitPause = 1
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 僇乕僪慖戰
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -2,~堧埲忋偠傖側偄偲崲傞(堧晞)~]
Type     = VarSet
Trigger1 = Var(51) <= 0
V        = 51
Value    = 1
IgnoreHitPause = 1
[State -2,~嶲埲壓偠傖側偄偲崲傞(堧晞)~]
Type     = VarSet
Trigger1 = Var(51) >= 4
V        = 51
Value    = 3
IgnoreHitPause = 1
[State -2,~堧埲忋偠傖側偄偲崲傞(擉晞)~]
Type     = VarSet
Trigger1 = Var(52) <= 0
V        = 52
Value    = 1
IgnoreHitPause = 1
[State -2,~嶲埲壓偠傖側偄偲崲傞(擉晞)~]
Type     = VarSet
Trigger1 = Var(52) >= 4
V        = 52
Value    = 3
IgnoreHitPause = 1

[State -2,~堧晞曄峏~]
Type     = VarAdd
Trigger1 = Var(59) = 0
Trigger1 = Command = "start" && Command = "holdfwd" && Var(53) = 0
V        = 51
Value    = 1
IgnoreHitPause = 1
[State -2,~擉晞曄峏~]
Type     = VarAdd
Trigger1 = Var(59) = 0
Trigger1 = Command = "start" && Command = "holdfwd" && Var(53) = 1
V        = 52
Value    = 1
IgnoreHitPause = 1

[State -2,~堧晞曄峏~]
Type     = VarAdd
Trigger1 = Var(59) = 0
Trigger1 = Command = "start" && Command = "holdback" && Var(53) = 0
V        = 51
Value    = -1
IgnoreHitPause = 1
[State -2,~擉晞曄峏~]
Type     = VarAdd
Trigger1 = Var(59) = 0
Trigger1 = Command = "start" && Command = "holdback" && Var(53) = 1
V        = 52
Value    = -1
IgnoreHitPause = 1

[State -2,~搢偝傟偨傜擉晞傊曄峏~]
Type     = VarSet
Trigger1 = Var(50) = 0 && Lose != 0 && StateNo = 5150
V        = 50
Value    = 1
IgnoreHitPause = 1
[State -2,~堧晞偱偡~]
Type     = VarSet
Trigger1 = Var(59) = 0 && Var(5) = 1
Trigger1 = Command = "start" && Command = "holdup" && Var(53) = 1
V        = 53
Value    = 0
IgnoreHitPause = 1
[State -2,~擉晞偱偡~]
Type     = VarSet
Trigger1 = Var(50) = 1 && StateNo = 5900
Trigger2 = Var(59) = 0 && Var(5) = 1
Trigger2 = Command = "start" && Command = "holddown" && Var(53) = 0
V        = 53
Value    = 1
IgnoreHitPause = 1
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 僇乕僪愰尵惂屼
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -2,~愰尵偱偒傞傛偵~]
Type     = VarSet
Trigger1 = RoundState <= 1
V        = 5
Value    = 0
IgnoreHitPause = 1

[State -2,~愰尵帪娫楇偵~]
Type     = VarSet
Trigger1 = RoundState <= 1
FV       = 5
Value    = 0
IgnoreHitPause = 1

[State -2,~僗僩乕儕傿梡~]
Type     = VarSet
Trigger1 = Var(58) = [2,3]
Trigger1 = (MoveType = H) && StateNo = [5000,5999]
Trigger1 = Life <= 400 && Var(59) != 0 && Var(53) = 1
Trigger2 = Var(58) >= 4 && !Alive
V        = 5
Value    = 0
IgnoreHitPause = 1

[State -2,~愰尵偱偒側偄傛偵~]
Type     = VarSet
Trigger1 = FVar(5) <= -1
V        = 5
Value    = -1
IgnoreHitPause = 1
[State -2,~Time9999埲忋嬛巭~]
Type     = VarSet
Trigger1 = FVar(5) >= 10000
FV       = 5
Value    = 9999
IgnoreHitPause = 1

[State -2,~夞暅梡愒僶乕傒偨偄側偺~]
Type     = VarAdd
Trigger1 = StateNo != [120,159]
Trigger1 = GetHitVar(Damage) <= 19
FV       = 6
Value    = GetHitVar(Damage)/1.5
IgnoreHitPause = 1
[State -2,~愒僶乕傒偨偄側搝拞僟儊~]
Type     = VarAdd
Trigger1 = StateNo != [120,159]
Trigger1 = GetHitVar(Damage) = [20,129]
FV       = 6
Value    = GetHitVar(Damage)/2
IgnoreHitPause = 1
[State -2,~戝僟儊~]
Type     = VarAdd
Trigger1 = StateNo != [120,159]
Trigger1 = GetHitVar(Damage) >= 130
FV       = 6
Value    = GetHitVar(Damage)/2.5
IgnoreHitPause = 1
[State -2,~愒僶乕傒偨偄側搝Guard~]
Type     = VarAdd
Trigger1 = StateNo = [120,159]
FV       = 6
Value    = GetHitVar(Damage)/1.75
IgnoreHitPause = 1

[State -2,~愒僶乕偼楇偵~]
Type     = VarSet
Trigger1 = RoundState <= 1
Trigger2 = StateNo = 900 && AnimElem = 6,>= 2
FV       = 6
Value    = 0
IgnoreHitPause = 1
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 摿庩
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -2,~僾儘僕僃僸僢僩~]
Type     = Helper
Trigger1 = ProjHitTime(3021) = 0 && P2MoveType = H
Stateno  = 6030
ID       = 3029
OwnPal   = 1
Pos      = Ceil(EnemyNear,Pos X - Pos X) * Facing,Ceil(EnemyNear,Pos Y - Pos Y - 50)
PosType  = P1
SuperMoveTime = 999
PauseMoveTime = 999
IgnoreHitPause = 1
[State -2,~僾儘僕僃僸僢僩~]
Type     = Helper
Trigger1 = ProjHitTime(3022) = 0 && P2MoveType = H
Stateno  = 6030
ID       = 6031
OwnPal   = 1
Pos      = Ceil(EnemyNear,Pos X - Pos X) * Facing,Ceil(EnemyNear,Pos Y - Pos Y - 50)
PosType  = P1
SuperMoveTime = 999
PauseMoveTime = 999
IgnoreHitPause = 1

[State -2,~僾儘僕僃僸僢僩~]
Type     = Helper
Trigger1 = ProjHitTime(3111) = 0 && P2MoveType = H
Stateno  = 6030
ID       = 6032
OwnPal   = 1
Pos      = Ceil(EnemyNear,Pos X - Pos X) * Facing,Ceil(EnemyNear,Pos Y - Pos Y - 50)
PosType  = P1
SuperMoveTime = 999
PauseMoveTime = 999
IgnoreHitPause = 1

[State -2,~僾儘僕僃僈乕僪~]
Type     = Helper
Trigger1 = ProjGuardedTime(3021) = 0 && P2MoveType = H
Trigger2 = ProjGuardedTime(3022) = 0 && P2MoveType = H
Trigger3 = ProjGuardedTime(3111) = 0 && P2MoveType = H
Stateno  = 6050
ID       = 6050
OwnPal   = 1
Pos      = Ceil(EnemyNear,Pos X - Pos X) * Facing,Ceil(EnemyNear,Pos Y - Pos Y - 50)
PosType  = P1
SuperMoveTime = 999
PauseMoveTime = 999
IgnoreHitPause = 1

[State -2,~曗惓抣~]
Type     = VarAdd
Trigger1 = ProjHitTime(3021) = 0
FV       = 3
Value    = -.01
IgnoreHitPause = 1

[State -2,~堦墳寁嶼偟偲偔~]
Type     = VarSet
Trigger1 = 1
FV       = 7
Value    = EnemyNear,Pos X
IgnoreHitPause = 1
[State -2,~堦墳寁嶼偟偲偔~]
Type     = VarSet
Trigger1 = 1
FV       = 8
Value    = EnemyNear,Pos Y
IgnoreHitPause = 1
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 偄傠偄傠徚偟
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -2,~巆憸偑偒傟傞~]
Type     = AfterImageTime
Trigger1 = MoveType = H
Trigger2 = StateNo = [0,49]
Trigger3 = StateNo = 52 || StateNo = 101
Trigger4 = StateNo = 102 && Anim = 110 && AnimElem = 12, >= 3
Trigger5 = StateNo = 107 && Anim = 115 && AnimElem = 12, >= 3
Trigger6 = StateNo = [200,3999]
Time     = 1

[State -2,~僈乕僪僆僽僕僃棫偪~]
Type     = RemoveExplod
Trigger1 = MoveType = H && StateNo != [120,159]
Trigger2 = StateNo = 750
ID       = 150
[State -2,~僈乕僪僆僽僕僃偟傖偑傒~]
Type     = RemoveExplod
Trigger1 = MoveType = H && StateNo != [120,159]
Trigger2 = StateNo = 750
ID       = 152
[State -2,~僈乕僪僆僽僕僃嬻拞~]
Type     = RemoveExplod
Trigger1 = MoveType = H && StateNo != [120,159]
Trigger2 = StateNo = 750
ID       = 154
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 僨僶僢僋昞帵
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -2,~昁廀昳~]
Type     = DisplayToClipboard
Trigger1 = 1
Text     = "Attack = %f, Reiryoku = %f, Time = %d, Bomb = %d"
Params   = FVar(3), FVar(4), Var(7), Var(8)
IgnoreHitPause = 1
;[State -2,~偄傠偄傠挷傋偨偄~]
;Type     = AppendToClipBoard
;Trigger1 = 1
;Text     = "\nNumHelper = %d, Enemy,NumHelper = %d, BodyDist X = %f, dist = %f "
;Params   = NumHelper, Enemy,NumHelper, P2BodyDist X, P2Dist X
;IgnoreHitPause = 1
[State -2,~偄傠偄傠挷傋偨偄~]
Type     = AppendToClipBoard
Trigger1 = 1
Text     = "\nP2 X = %f, dist X = %f, dist Y= %f "
Params   = EnemyNear,Vel X, P2BodyDist X, P2BodyDist Y
IgnoreHitPause = 1

;---------------------------------------------------------------------------
;廱傪徟偑偡丂憡庤梡
[State -2]
Type = LifeAdd
TriggerAll = Enemy,AuthorName = "嘓" && Enemy,Name = "Akiha_Vermilion"
Trigger1 = Enemy,Var(47) = 1
Value = -5
Kill = 0

[State -2]
Type = PowerAdd
TriggerAll = Enemy,AuthorName = "嘓" && Enemy,Name = "Akiha_Vermilion"
Trigger1 = Enemy,Var(47) = 1
Value = -26

[State -2,旐偝偽愜]
type = PlaySnd
TriggerAll = Enemy,AuthorName = "Gal129" && Enemy,Name = "cvshonda"
trigger1 = AnimElem = 1,= 15
trigger1 = stateno = 826
trigger2 = AnimElem = 1,= 1
trigger2 = stateno = 827
value = 4218,21 + (Random%2)
channel = 0
volume = 255

[State -2,旐僆乕儔埇傝]
type = PlaySnd
triggerall = p2name = "Rasputin"
trigger1 = stateno = 9000
trigger1 = AnimElem = 3,= 1
value = 4218, 90
channel = 0
volume = 255

[State -2,旐偣偭偐傫僗僩乕儉]
type = PlaySnd
triggerall = p2name = "Rasputin"
triggerall = stateno = 9010
trigger1 = AnimElem = 6,= 1
trigger2 = AnimElem = 10,= 1
value = 4218, 22 + (Random%2)
channel = 0
volume = 255

[State -2,旐旈枾偺壴墍]
type = PlaySnd
triggerall = p2name = "Rasputin"
triggerall = stateno = 9050
triggerall = alive
trigger1 = AnimElem = 4,= 21
trigger2 = AnimElem = 4,= 42
trigger3 = AnimElem = 4,= 63
trigger4 = AnimElem = 4,= 84
trigger5 = AnimElem = 4,= 105
value = 4218,21 + (Random%2)
channel = 0
volume = 255

[State -2,旐旈枾偺壴墍MAX]
type = PlaySnd
triggerall = p2name = "Rasputin"
triggerall = stateno = 9052
triggerall = alive
trigger1 = AnimElem = 4,= 21
trigger2 = AnimElem = 4,= 42
trigger3 = AnimElem = 4,= 63
trigger4 = AnimElem = 4,= 84
trigger5 = AnimElem = 4,= 105
value = 4218,21 + (Random%2)
channel = 0
volume = 255

[State -2,奜摴偺鄝報墴偟]
type = PlaySnd
triggerall = p2name = "kusaregedo"
triggerall = stateno = 1121
trigger1 = AnimElem = 2,= 3
trigger2 = AnimElem = 6,= 3
value = 4218,21
channel = 0
volume = 255

[State -2,奜摴偺鄝報墴偟]
type = PlaySnd
triggerall = p2name = "kusaregedo"
triggerall = stateno = 1121
trigger1 = AnimElem = 10,= 3
value = 4218,23
channel = 0
volume = 255

[State -2, 楈寕]
type = PlaySnd
triggerall = Time = 1
trigger1 = stateno = 750
value = 5120,1
channel = 0
Volume  = 250
IgnoreHitPause = 1

[State -2, 峌寕庛]
type = PlaySnd
triggerall = Time = 1
triggerall = Random < 450
trigger1 = stateno = 230 || stateno = 240
value = 200,2
channel = 0
Volume  = 250
IgnoreHitPause = 1

[State -2, 峌寕嫮]
type = PlaySnd
triggerall = Time = 1
triggerall = Random < 450
trigger1 = stateno = 640 || stateno = 630 || stateno = 610 || stateno = 440
trigger2 = stateno = 430 || stateno = 410 || stateno = 240 || stateno = 230
trigger3 = stateno = 530 || stateno = 520 || stateno = 510 || stateno = 500
value = 200,0
channel = 0
Volume  = 250
IgnoreHitPause = 1

[State -2, 僫僀僼]
type = PlaySnd
triggerall = Time = 1
triggerall = Random < 450
trigger1 = stateno = 650 || stateno = 450 || stateno = 250 || stateno = 205
value = 200,3
channel = 0
Volume  = 250
IgnoreHitPause = 1

[State -2, 傾儞價僔儍僗僕儍僢僋]
type = PlaySnd
triggerall = Time = 1
trigger1 = stateno = 1010
value = 200,4
channel = 0
Volume  = 250
IgnoreHitPause = 1

[State -2, 棧寱偺尒]
type = PlaySnd
triggerall = Time = 1
trigger1 = stateno = 1000
value = 200,1
channel = 0
Volume  = 250
IgnoreHitPause = 1

[State -2, 僶僂儞僗僲乕僶僂儞僗]
type = PlaySnd
triggerall = Time = 1
trigger1 = stateno = 1030
value = 200,5
channel = 0
Volume  = 250
IgnoreHitPause = 1

[State -2, 僶僯僔儞僌僄僽儕僔儞僌]
type = PlaySnd
triggerall = Time = 1
trigger1 = stateno = 1040
value = 200,3
channel = 0
Volume  = 250
IgnoreHitPause = 1

[State -2, 僋儘乕僗傾僢僾儅僕僢僋]
type = PlaySnd
triggerall = Time = 1
trigger1 = stateno = 1020
value = 200,3
channel = 0
Volume  = 250
IgnoreHitPause = 1

[State -2, 僇乕僪愰尵]
type = PlaySnd
Trigger1 = (Anim = 900 && AnimElem = 3)
value = 400,(random % 3)
channel = 0
Volume  = 250
IgnoreHitPause = 1

[State -2, 嶦恖僪乕儖 栭柖偺尪塭嶦恖婼]
type = PlaySnd
triggerall = AnimElem = 10
trigger1 = stateno = 3000
value = 6020,0
channel = 0
Volume  = 250
IgnoreHitPause = 1

[State -2, 僾儔僀儀乕僩僗僋僂僃傾]
type = PlaySnd
triggerall = stateno = 3010
Trigger1 = (Anim = 3010 && AnimElem = 3)
value = 6000,(random % 3)
channel = 0
Volume  = 250
IgnoreHitPause = 1

[State -2, 帪巭傔僫僀僼]
type = PlaySnd
triggerall = stateno = 3015
trigger1 = (Anim = 3016 && AnimElem = 3)
trigger2 = (Anim = 3017 && AnimElem = 3)
value = 200,3
channel = 0
Volume  = 250
IgnoreHitPause = 1

[State -2, 帪巭傔僫僀僼]
type = PlaySnd
triggerall = stateno = 3016
trigger1 = (Anim = 3018 && AnimElem = 3)
value = 200,3
channel = 0
Volume  = 250
IgnoreHitPause = 1

[State -2, 帪巭傔僫僀僼]
type = PlaySnd
triggerall = stateno = 3017
trigger1 = (Anim = 3019 && AnimElem = 3)
value = 200,3
channel = 0
Volume  = 250
IgnoreHitPause = 1

[State -2, 僀儞僗僋儔僀僽儗僢僪僜僂儖 僜僂儖僗僇儖僾僠儏傾]
type = PlaySnd
trigger1 = stateno = 3020
trigger1 = (Anim = 3020 && AnimElem = 3)
value = 6020,0
channel = 0
Volume  = 250
IgnoreHitPause = 1

[State -2, 楢懕嶦恖僪乕儖]
type = PlaySnd
triggerall = AnimElem = 10
trigger1 = stateno = 3100
value = 6020,0
channel = 0
Volume  = 250
IgnoreHitPause = 1

[State -2, 僷僯僢僔儏儊僀僪 僷僯僢僔儏儊儞僩]
type = PlaySnd
triggerall = AnimElem = 2
trigger1 = stateno = 3200
value = 6000,(random % 3)
channel = 0
Volume  = 250
IgnoreHitPause = 1

[State -2, 僷僯僢僔儏儊僀僪 僷僯僢僔儏儊儞僩]
type = PlaySnd
triggerall = AnimElem = 7
trigger1 = stateno = 3201
value = 6001,0
channel = 0
Volume  = 250
IgnoreHitPause = 1

[State -2, 僫僀僩儊傾僋儔僢僋僜僂儖 僋儗僀僘傿乕僫僀僩儊傾]
type = PlaySnd
triggerall = AnimElem = 2
trigger1 = stateno = 3210
value = 400,0
channel = 0
Volume  = 250
IgnoreHitPause = 1

[State -2, 僫僀僩儊傾僋儔僢僋僜僂儖 僋儗僀僘傿乕僫僀僩儊傾]
type = PlaySnd
triggerall = stateno = 3210
Trigger1 = (Anim = 3210 && AnimElem = 8)
Trigger2 = (Anim = 3210 && AnimElem = 17)
Trigger3 = (Anim = 3211 && AnimElem = 8)
Trigger4 = (Anim = 3211 && AnimElem = 17)
Trigger5 = (Anim = 3211 && AnimElem = 27)
Trigger6 = (Anim = 3211 && AnimElem = 37)
value = 200,3
channel = 0
Volume  = 250
IgnoreHitPause = 1

[State -2, 僫僀僩儊傾僋儔僢僋僜僂儖 僋儗僀僘傿乕僫僀僩儊傾]
type = PlaySnd
triggerall = stateno = 3210
Trigger1 = (Anim = 3211 && AnimElem = 53)
value = 200,2
channel = 0
Volume  = 250
IgnoreHitPause = 1

[State -2, 僠僃僢僋儊僀僪1]
type = PlaySnd
triggerall = stateno = 3110
Trigger1 = (Anim = 1040 && AnimElem = 3)
value = 9999,1
channel = 0
Volume  = 250
IgnoreHitPause = 1

[State -2, 僠僃僢僋儊僀僪2]
type = PlaySnd
triggerall = AnimElem = 1
triggerall = stateno = 3111
Trigger1 = (Anim = 3011 && AnimElem = 1)
value = 200,5
channel = 0
Volume  = 250
IgnoreHitPause = 1

[State -2, 僋儘乕僗傾僢僾嶦恖婼]
type = PlaySnd
triggerall = stateno = 3120
Trigger1 = (Anim = 3010 && AnimElem = 3)
value = 9999,(random % 3)
channel = 0
Volume  = 250

[State -2, 僋儘乕僗傾僢僾嶦恖婼]
type = PlaySnd
triggerall = stateno = 3121
Trigger1 = (Anim = 3000 && AnimElem = 3)
value = 9999,(random % 3)
channel = 0
Volume  = 250

[State -2, 嶇栭偺悽奅]
type = PlaySnd
triggerall = stateno = 3220
Trigger1 = (Anim = 3010 && AnimElem = 3)
value = 6000,0+(random % 3)
channel = 0
Volume  = 250
IgnoreHitPause = 1

[State -2, 僟儊乕僕儃僀僗]
type = PlaySnd
triggerall = Time = 1
triggerall = Alive
triggerall = Random < 750
trigger1 = stateno = 5000 || stateno = 5010 || stateno = 5020
trigger2 = stateno = 5070 || stateno = 5080
value = 5000,0+(Random % 3)
channel = 0
Volume  = 250

[State -2, 儕僇僶乕儃僀僗]
type = PlaySnd
triggerall = Time = 1
triggerall = Alive
triggerall = Random < 750
trigger1 = stateno = 5200 || stateno = 5201 || stateno = 5210
value = 5120,1
channel = 0
Volume  = 250
IgnoreHitPause = 1

[State -2, 扏偒偮偗傜傟儃僀僗]
type = PlaySnd
triggerall = Time = 1
triggerall = Alive
triggerall = Random < 750
trigger1 = stateno = 5100
value = 5020,0
channel = 0
Volume  = 250
IgnoreHitPause = 1

[State -2, 婲偒忋偑傝儃僀僗]
type = PlaySnd
triggerall = Time = 1
triggerall = Alive
trigger1 = stateno = 5120
value = 5120,0+(Random % 2)
channel = 0
Volume  = 250
IgnoreHitPause = 1

[State -2, 僄僼僃僋僩];KO僄僼僃僋僩
type = Explod
triggerall = !Alive
trigger1 = numexplod(10006) = 0
trigger1 = RoundState = 3
anim = 10006
postype = left
pos = 0,0
scale = 0.5 ,0.5
sprpriority = 100
pausemovetime = -1
ownpal = 1              
ID = 10006
bindtime = -1
removetime = -1
persistent = 0
supermovetime = -1
pausemovetime = -1

[State -2,36790];儈僲愱梡彑棙
type = Helper
trigger1 = StateNo = 4020
trigger1 = p2Name = "Minotaur"
trigger1 = time = 300
name = "Finisher Helper"
ID = 36791
stateno = 36791
postype =left
pos = 0, 0
size.xscale = .5
size.yscale = .5

;**************僶僗僞乕KO******************************

[State -2,帠屻 ]
type = PlaySnd
triggerall = anim = 36699
trigger1 = Time% 244 =176
value = 5000,0+(Random % 3)
Volume  = 150

[State -2,僶僗僞乕KO帪娫墑挿]
type = AssertSpecial
trigger1 = anim = 75910
trigger1 = time < 1800
flag = roundnotover

[State -2,僶僗僞乕KO ]
type = AssertSpecial
trigger1 = anim = 15906
flag = nokosnd

[State -2,僶僗僞乕KO ]
type = PlaySnd
triggerall = anim = 75910
trigger1 = AnimElem = 5
value = 4218,21
channel = 0
Volume  = 250

[State -2,僶僗僞乕KO ]
type = Explod
triggerall = anim = 75910
trigger1 = AnimElem = 7
anim = 75911
shadow = -1
removetime = 60

[State -2,僶僗僞乕KO 揹寕1]
type = Explod
triggerall = anim = 75910
trigger1 = AnimElem = 8
anim = 75912
shadow = -1
removetime = 300

[State -2,僶僗僞乕KO 揹寕1僗僷乕僋]
type = Explod
triggerall = anim = 75910
trigger1 = AnimElem = 8
anim = 75915
sprpriority = 2
removetime = 300

[State -2,僶僗僞乕KO 揹寕1揹寕2.1斶柭]
type = PlaySnd
triggerall = anim = 75910
triggerall = time%60 = 0
trigger1 = AnimElemTime(8) >= 0
trigger1 = AnimElemTime(9) < 0
value = 5000,0+(Random % 3)
channel = 0
Volume  = 250

[State -2,僶僗僞乕KO 揹寕1揹寕2.1斶柭]
type = PlaySnd
triggerall = anim = 75910
triggerall = time%60 = 0
trigger1 = AnimElemTime(10) >= 0
trigger1 = AnimElemTime(11) < 0
value = 4218,21+(Random % 3)
channel = 0
Volume  = 250

[State -2,僶僗僞乕KO 揹寕1揹寕2.1壒]
type = PlaySnd
triggerall = anim = 75910
trigger1 = AnimElem = 8 || AnimElem = 10 
value = 75910,0
Volume  = 250
channel =10

[State -2,僶僗僞乕KO 媥宔]
type = Explod
triggerall = anim = 75910
trigger1 = AnimElem = 9
anim = 75911
bindtime = -1
shadow = -1
removetime = 300

[State -2,僶僗僞乕KO 媥宔]
type = PlaySnd
triggerall = anim = 75910
trigger1 = AnimElem = 9
value = 5120,1

[State -2,僶僗僞乕KO 揹寕2.1]
type = Explod
triggerall = anim = 75910
trigger1 = AnimElem = 10
anim = 75912
shadow = -1
removetime = 180

[State -2,僶僗僞乕KO 揹寕2.1僗僷乕僋]
type = Explod
triggerall = anim = 75910
trigger1 = AnimElem = 10
anim = 75915
sprpriority = 1
removetime = 180

[State -2,僶僗僞乕KO 揹寕2.2]
type = Explod
triggerall = anim = 75910
trigger1 = AnimElem = 12
anim = 75913
shadow = -1
removetime = 300

[State -2,僶僗僞乕KO 揹寕2.2僗僷乕僋]
type = Explod
triggerall = anim = 75910
trigger1 = AnimElem = 12
anim = 75916
sprpriority = 1
removetime = 300

[State -2,僶僗僞乕KO 揹寕2.2壒]
type = PlaySnd
triggerall = anim = 75910
trigger1 = AnimElemTime(12) = 0
value = 75910,1
Volume  = 250
channel =10

[State -2,僶僗僞乕KO 揹寕2.2斶柭]
type = PlaySnd
triggerall = anim = 75910
trigger1 = AnimElemTime(12) = 0
value = 9999,0 ;11,0
Volume  = 250
channel =0

[State -2,僶僗僞乕KO 醶澒]
type = Explod
triggerall = anim = 75910
trigger1 = AnimElem = 13
anim = 75914
shadow = -1
removetime = -1

[State -2,僶僗僞乕KO 幐嬛]
type = Explod
triggerall = anim = 75910
triggerall = NumExplod(75917) = 0
trigger1 = AnimElemTime(13) = 60
anim = 75917
id = 75917
sprpriority = -1
pos = 0, 78
postype = p1
scale = 0.5, 0.5

[State -2,幐嬛 ]
type = projectile
triggerall = anim = 75910
trigger1 = AnimElemTime(13) >=0
trigger1 = AnimElemTime(13) <=240
projscale =  .5,.5
projanim = 75918
projhitanim = -1
projremovetime = -1
velocity = 0.001*(random-500), -0.002*random
projremanim =-1
remvelocity = 0, 0
accel = 0, .30
projheightbound = -240,0
projsprpriority = 2

[State -2,幐嬛 ]
type = projectile
triggerall = anim = 75910
trigger1 = AnimElemTime(13) >=0
trigger1 = AnimElemTime(13) <=280
projscale =  .5,.5
projanim = 75918
projhitanim = -1
projremovetime = -1
velocity = 0.001*(random-500), -0.001*random
projremanim =-1
remvelocity = 0, 0
accel = 0, .30
projheightbound = -240,12
projsprpriority = 2

[State -2,僶僗僞乕KO 幐嬛]
type = PlaySnd
triggerall = anim = 75910
trigger1 = AnimElemTime(13) = 10
value = 75910,2
Volume  = 250
channel =10

;---------------------------------------------------------------------------
;儈僲愱梡彑棙
;---------------------------------------------------------------------------

[Statedef 36791]
type    = L
movetype= H
physics = N
anim = 36791

[State -2,minoend];歜偖
type = PlaySnd
trigger1 = AnimElem = 2
value = 9999,0

[State 1700,black]
type = AllPalfx
trigger1 = AnimElem = 3
add = -255, -255, -255
time = 180

[State -2,minoend]
type = PlaySnd
trigger1 = AnimElem = 4 || AnimElem = 5
value = 5150,3

[State -2,minoend]
type = PlaySnd
trigger1 = AnimElem = 4
value = 5000,1

[State -2,minoend];歜偖
type = PlaySnd
trigger1 = AnimElem = 6
value = 5120,1

[State -2,minoend];歜偖憓擖
type = PlaySnd
trigger1 = AnimElem = 7
value = 4218,90

[State -2,minoend];歜偖僺僗僩儞
type = PlaySnd
trigger1 = AnimElem = 8 || AnimElem = 9 || AnimElem = 10 || AnimElem = 11 || AnimElem = 12
trigger2 = AnimElem = 13 || AnimElem = 14 || AnimElem = 15 || AnimElem = 16 || AnimElem = 17
trigger3 = AnimElem = 18 || AnimElem = 19 || AnimElem = 20 || AnimElem = 21 || AnimElem = 22
trigger4 = AnimElem = 23 || AnimElem = 24 || AnimElem = 25 || AnimElem = 26 || AnimElem = 27
trigger5 = AnimElem = 28 || AnimElem = 29 || AnimElem = 30 || AnimElem = 31 || AnimElem = 32
trigger6 = AnimElem = 33 || AnimElem = 34 || AnimElem = 35 || AnimElem = 36 || AnimElem = 37
value = 5000,0+ (Random % 3)
channel = 0

[State -2,minoend];歜偖僼傿僯僢僔儏
type = PlaySnd
trigger1 = AnimElem = 38 || AnimElem = 39 || AnimElem = 40
value = 5020,0

[State -2,minoend];歜偖幩惛
type = PlaySnd
trigger1 = AnimElem = 41
value = 4218,23

[State 1700,black]
type = AllPalfx
trigger1 = AnimElem = 44
add = -255, -255, -255
time = 60

[State -2,minoend];歜偖幩惛
type = PlaySnd
trigger1 = AnimElem = 45
value = 5150,4

[State -2,minoend];僺僗僩儞
type = PlaySnd
trigger1 = AnimElem = 8 || AnimElem = 9 || AnimElem = 10 || AnimElem = 11 || AnimElem = 12
trigger2 = AnimElem = 13 || AnimElem = 14 || AnimElem = 15 || AnimElem = 16 || AnimElem = 17
trigger3 = AnimElem = 18 || AnimElem = 19 || AnimElem = 20 || AnimElem = 21 || AnimElem = 22
trigger4 = AnimElem = 23 || AnimElem = 24 || AnimElem = 25 || AnimElem = 26 || AnimElem = 27
trigger5 = AnimElem = 28 || AnimElem = 29 || AnimElem = 30 || AnimElem = 31 || AnimElem = 32
trigger6 = AnimElem = 33 || AnimElem = 34 || AnimElem = 35 || AnimElem = 36 || AnimElem = 37
value = 5150,1

[State -2,minoend];僼傿僯僢僔儏
type = PlaySnd
trigger1 = AnimElem = 7 || AnimElem = 38 || AnimElem = 39 || AnimElem = 40
value = 5150,0
[State -2,minoend];幩惛
type = PlaySnd
trigger1 = AnimElem = 43 || AnimElem = 41 || AnimElem = 42
value = 5150, 2

