;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; Sakuya cmd File.
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; AI
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[Command]
Name    = "CPU1"
Command = U, U, D ,D, B, F, B, F, a, b
Time    = 100

[Command]
Name    = "CPU2"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU3"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU4"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU5"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU6"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU7"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU8"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU9"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU10"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU11"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU12"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU13"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU14"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU15"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU16"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU17"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU18"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU19"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU20"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU21"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU22"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU23"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU24"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU25"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU26"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU27"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU28"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU29"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU30"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU31"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU32"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU33"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU34"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU35"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU36"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU37"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU38"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU39"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU40"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU41"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU42"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU43"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU44"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU45"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU46"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU47"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU48"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU49"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU50"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU51"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU52"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU53"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU54"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU55"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU56"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU57"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU58"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU59"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU60"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 僗儁儖僇乕僪
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[Command]
Name    = "僗儁儖巊梡"
Command = ~D, DF, F, z
Time    = 15

[Command]
Name    = "僗儁儖巊梡 擉"
Command = ~D, DB, B, z
Time    = 15
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 昁嶦僗儁儖
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[Command]
Name    = "僷僯僢僔儏儊僀僪"
Command = ~D, DF, F, x
Time    = 15

[Command]
Name    = "僫僀僩儊傾僋儔僢僋僜僂儖"
Command = ~D, DB, B, x
Time    = 15
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 昁嶦媄
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[Command]
Name    = "棧寱偺尒 A"
Command = ~D, DF, F, a
Time    = 15

[Command]
Name    = "棧寱偺尒 B"
Command = ~D, DF, F, b
Time    = 15

[Command]
Name    = "傾儞價僔儍僗僕儍僢僋"
Command = ~D, DF, F, c
Time    = 15

[Command]
Name    = "僋儘乕僗傾僢僾儅僕僢僋 A"
Command = ~F, D, DF, a
Time    = 15

[Command]
Name    = "僋儘乕僗傾僢僾儅僕僢僋 B"
Command = ~F, D, DF, b
Time    = 15

[Command]
Name    = "僶僂儞僗僲乕僶僂儞僗 A"
Command = ~D, DB, B, a
Time    = 15

[Command]
Name    = "僶僂儞僗僲乕僶僂儞僗 B"
Command = ~D, DB, B, b
Time    = 15

[Command]
Name    = "僶僯僔儞僌僄僽儕僔儞僌 A"
Command = ~B, D, DB, a
Time    = 15

[Command]
Name    = "僶僯僔儞僌僄僽儕僔儞僌 B"
Command = ~B, D, DB, b
Time    = 15

[Command]
Name    = "僶僯僔儞僌僄僽儕僔儞僌 C"
Command = ~B, D, DB, c
Time    = 15
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 僔僗僥儉
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[Command]
Name    = "崅懍僕儍儞僾"
Command = ~D, $U

[Command]
Name    = "僋儔僢僔儏峌寕 A"
Command = ~D, D, a

[Command]
Name    = "僋儔僢僔儏峌寕 B"
Command = ~D, D, b

[Command]
Name    = "楈寕"
Command = ~D, D, c

[Command]
Name    = "僇乕僪愰尵"
Command = ~D, D, z
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 楢懕擖椡
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[Command]
Name    = "FF"
Command = F, F
Time    = 10

[Command]
Name    = "BB"
Command = B, B
Time    = 10
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 摨帪墴偟
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[Command]
Name    = "recovery"
Command = x+y
Time    = 1

[Command]
Name    = "recovery"
Command = x+a
Time    = 1

[Command]
Name    = "recovery"
Command = x+b
Time    = 1

[Command]
Name    = "recovery"
Command = y+a
Time    = 1

[Command]
Name    = "recovery"
Command = y+b
Time    = 1

[Command]
Name    = "recovery"
Command = a+b
Time    = 1
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 曽岦僉乕仌儃僞儞
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[Command]
Name    = "down_a"
Command = /$D,a
Time    = 1

[Command]
Name    = "down_b"
Command = /$D,b
Time    = 1
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 扨墴偟
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[Command]
Name    = "a"
Command = a
Time    = 1

[Command]
Name    = "b"
Command = b
Time    = 1

[Command]
Name    = "c"
Command = c
Time    = 1

[Command]
Name    = "x"
Command = x
Time    = 1

[Command]
Name    = "y"
Command = y
Time    = 1

[Command]
Name    = "z"
Command = z
Time    = 1

[Command]
Name    = "start"
Command = s
Time    = 1

[Command]
Name    = "up"
Command = U
Time    = 1

[Command]
Name    = "fwd"
Command = F
Time    = 1

[Command]
Name    = "back"
Command = B
Time    = 1

[Command]
Name    = "down"
Command = D
Time    = 1
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 墴偟偭傁側偟                                       
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[Command]
Name    = "holdfwd"
Command = /$F
Time    = 1

[Command]
Name    = "holdback"
Command = /$B
Time    = 1

[Command]
Name    = "holdup"
Command = /$U
Time    = 1

[Command]
Name    = "holddown"
Command = /$D
Time    = 1

[Command]
Name    = "holdx"
Command = /$x
Time    = 1

[Command]
Name    = "holdy"
Command = /$y
Time    = 1

[Command]
Name    = "holdz"
Command = /$z
Time    = 1

[Command]
Name    = "holda"
Command = /$a
Time    = 1

[Command]
Name    = "holdb"
Command = /$b
Time    = 1

[Command]
Name    = "holdc"
Command = /$c
Time    = 1
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[Statedef -1]
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 摿庩
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = Null;ChangeState
Value      = 3220
TriggerAll = Var(59) = 0
TriggerAll = Command = "y"
TriggerAll = StateType != A && LifeMax = Life && PowerMax = Power
Trigger1   = Ctrl
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 僗儁儖僇乕僪
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 尪晞乽嶦恖僪乕儖乿丒尪憭乽栭柖偺尪塭嶦恖婼乿
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 3000
TriggerAll = Var(32) = 0
TriggerAll = Var(58) <= 1
TriggerAll = Command = "僗儁儖巊梡"
TriggerAll = Power >= 1000 && Var(5) = 1
TriggerAll = Var(51) = 1 && Var(53) = 0 || Var(52) = 1 && Var(53) = 1
TriggerAll = StateType != A && FVar(4) >= 0.00001
TriggerAll = NumHelper(3001) = 0
Trigger1   = Ctrl
Trigger2   = StateNo = 100 && Time <= 2
Trigger3   = (StateNo = [200,499]) && (MoveContact)
Trigger4   = (StateNo = 230) && (Time >= 19)
Trigger5   = (StateNo = 240)
Trigger5   = (Anim = 240) && (Time >= 20) || (Anim = 241) && (Time >= 22)
Trigger6   = (StateNo = 250)
Trigger6   = (Anim = 250) && (Time >= 22) || (Anim = 251) && (Time >= 19)
Trigger7   = (StateNo = 430) && (Time >= 14)
Trigger8   = (StateNo = 440) && (Time >= 24)
Trigger9   = (StateNo = 450) && (Time >= 14)
Trigger10  = (StateNo = [500,530]) && (MoveContact)
Trigger11  = (StateNo = [700,710]) && (MoveContact)
Trigger12  = (StateNo = [1000,1090]) && (MoveContact)
Trigger13  = (StateNo = 1000) && (Time >= 13)
Trigger14  = (StateNo = 1010) && (Time >= 18)
Trigger15  = (StateNo = 1030) && (Time >= 22)
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 帪晞乽僾儔僀儀乕僩僗僋僂僃傾乿丒乽嶇栭偺悽奅乿
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 3010
TriggerAll = Var(32) = 0
TriggerAll = Var(58) <= 1
TriggerAll = Command = "僗儁儖巊梡" || Command = "僗儁儖巊梡 擉"
TriggerAll = Power >= 1000 && Var(5) = 1 && Var(31) = 0
TriggerAll = Var(51) = 2 && Var(53) = 0 || Var(52) = 2 && Var(53) = 1
TriggerAll = StateType != A && FVar(4) >= 0.00001
Trigger1   = Ctrl
Trigger2   = StateNo = 100 && Time <= 2
Trigger3   = Command = "僗儁儖巊梡 擉" && StateNo = 105 && StateTime <= 1
Trigger4   = (StateNo = [200,499]) && (MoveContact)
Trigger5   = (StateNo = 230) && (Time >= 19)
Trigger6   = (StateNo = 240)
Trigger6   = (Anim = 240) && (Time >= 20) || (Anim = 241) && (Time >= 22)
Trigger7   = (StateNo = 250)
Trigger7   = (Anim = 250) && (Time >= 22) || (Anim = 251) && (Time >= 19)
Trigger8   = (StateNo = 430) && (Time >= 14)
Trigger9   = (StateNo = 440) && (Time >= 24)
Trigger10  = (StateNo = 450) && (Time >= 14)
Trigger11  = (StateNo = [500,530]) && (MoveContact)
Trigger12  = (StateNo = [700,710]) && (MoveContact)
Trigger13  = (StateNo = [1000,1090]) && (MoveContact)
Trigger14  = (StateNo = 1000) && (Time >= 13)
Trigger15  = (StateNo = 1010) && (Time >= 18)
Trigger16  = (StateNo = 1030) && (Time >= 22)
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 彎晞乽僀儞僗僋儔僀僽儗僢僪僜僂儖乿丒彎嵃乽僜僂儖僗僇儖僾僠儏傾乿
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 3020
TriggerAll = Var(32) = 0
TriggerAll = Var(58) <= 1
TriggerAll = Command = "僗儁儖巊梡"
TriggerAll = Power >= 1000 && Var(5) = 1
TriggerAll = Var(51) = 3 && Var(53) = 0 || Var(52) = 3 && Var(53) = 1
TriggerAll = StateType != A && FVar(4) >= 0.00001
Trigger1   = Ctrl
Trigger2   = StateNo = 100 && Time <= 2
Trigger3   = (StateNo = [200,499]) && (MoveContact)
Trigger4   = (StateNo = 230) && (Time >= 19)
Trigger5   = (StateNo = 240)
Trigger5   = (Anim = 240) && (Time >= 20) || (Anim = 241) && (Time >= 22)
Trigger6   = (StateNo = 250)
Trigger6   = (Anim = 250) && (Time >= 22) || (Anim = 251) && (Time >= 19)
Trigger7   = (StateNo = 430) && (Time >= 14)
Trigger8   = (StateNo = 440) && (Time >= 24)
Trigger9   = (StateNo = 450) && (Time >= 14)
Trigger10  = (StateNo = [500,530]) && (MoveContact)
Trigger11  = (StateNo = [700,710]) && (MoveContact)
Trigger12  = (StateNo = [1000,1090]) && (MoveContact)
Trigger13  = (StateNo = 1000) && (Time >= 13)
Trigger14  = (StateNo = 1010) && (Time >= 18)
Trigger15  = (StateNo = 1030) && (Time >= 22)
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 孻晞乽僷僯僢僔儏儊僀僪乿丒孻敱乽僷僯僢僔儏儊儞僩乿
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 3200
TriggerAll = Var(32) = 0
TriggerAll = Var(59) = 0
TriggerAll = Command = "僷僯僢僔儏儊僀僪"
TriggerAll = Power >= 1000
TriggerAll = StateType != A && FVar(4) >= 0.00001
Trigger1   = Ctrl
Trigger2   = StateNo = 100 && Time <= 2
Trigger3   = (StateNo = [200,499]) && (MoveContact)
Trigger4   = (StateNo = 230) && (Time >= 19)
Trigger5   = (StateNo = 240)
Trigger5   = (Anim = 240) && (Time >= 20) || (Anim = 241) && (Time >= 22)
Trigger6   = (StateNo = 250)
Trigger6   = (Anim = 250) && (Time >= 22) || (Anim = 251) && (Time >= 19)
Trigger7   = (StateNo = 430) && (Time >= 14)
Trigger8   = (StateNo = 440) && (Time >= 24)
Trigger9   = (StateNo = 450) && (Time >= 14)
Trigger10  = (StateNo = [500,530]) && (MoveContact)
Trigger11  = (StateNo = [700,710]) && (MoveContact)
Trigger12  = (StateNo = [1000,1090]) && (MoveContact)
Trigger13  = (StateNo = 1000) && (Time >= 13)
Trigger14  = (StateNo = 1010) && (Time >= 18)
Trigger15  = (StateNo = 1030) && (Time >= 22)
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 嫊晞乽僫僀僩儊傾僋儔僢僋僜僂儖乿丒嫊嬻乽僋儗僀僘傿乕僫僀僩儊傾乿
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 3210
TriggerAll = Var(32) = 0
TriggerAll = Var(59) = 0
TriggerAll = Command = "僫僀僩儊傾僋儔僢僋僜僂儖"
TriggerAll = Power >= 1000
TriggerAll = StateType != A && FVar(4) >= 0.00001
Trigger1   = Ctrl
Trigger2   = StateNo = 100 && Time <= 2
Trigger3   = (StateNo = [200,499]) && (MoveContact)
Trigger4   = (StateNo = 230) && (Time >= 19)
Trigger5   = (StateNo = 240)
Trigger5   = (Anim = 240) && (Time >= 20) || (Anim = 241) && (Time >= 22)
Trigger6   = (StateNo = 250)
Trigger6   = (Anim = 250) && (Time >= 22) || (Anim = 251) && (Time >= 19)
Trigger7   = (StateNo = 430) && (Time >= 14)
Trigger8   = (StateNo = 440) && (Time >= 24)
Trigger9   = (StateNo = 450) && (Time >= 14)
Trigger10  = (StateNo = [500,530]) && (MoveContact)
Trigger11  = (StateNo = [700,710]) && (MoveContact)
Trigger12  = (StateNo = [1000,1090]) && (MoveContact)
Trigger13  = (StateNo = 1000) && (Time >= 13)
Trigger14  = (StateNo = 1010) && (Time >= 18)
Trigger15  = (StateNo = 1030) && (Time >= 22)
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 昁嶦媄
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 僶僯僔儞僌僄僽儕僔儞僌
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 1040
TriggerAll = Var(59) = 0
TriggerAll = Command = "僶僯僔儞僌僄僽儕僔儞僌 A" || Command = "僶僯僔儞僌僄僽儕僔儞僌 B"
TriggerAll = StateType != A && FVar(4) >= 0.00001
Trigger1   = Ctrl
Trigger2   = (StateNo = [200,499]) && (MoveContact)
Trigger3   = (StateNo = 230) && (Time >= 19)
Trigger4   = (StateNo = 240)
Trigger4   = (Anim = 240) && (Time >= 20) || (Anim = 241) && (Time >= 22)
Trigger5   = (StateNo = 250)
Trigger5   = (Anim = 250) && (Time >= 22) || (Anim = 251) && (Time >= 19)
Trigger6   = (StateNo = 430) && (Time >= 14)
Trigger7   = (StateNo = 440) && (Time >= 24)
Trigger8   = (StateNo = 450) && (Time >= 14)
Trigger9   = (StateNo = 530) && (MoveContact)

[State -1]
Type       = ChangeState
Value      = 1040
TriggerAll = Var(59) = 0
TriggerAll = Command = "僶僯僔儞僌僄僽儕僔儞僌 C"
TriggerAll = StateType != A && FVar(4) >= 0.00001
Trigger1   = Ctrl
Trigger2   = (StateNo = [200,499]) && (MoveContact)
Trigger3   = (StateNo = 230) && (Time >= 19)
Trigger4   = (StateNo = 240)
Trigger4   = (Anim = 240) && (Time >= 20) || (Anim = 241) && (Time >= 22)
Trigger5   = (StateNo = 250)
Trigger5   = (Anim = 250) && (Time >= 22) || (Anim = 251) && (Time >= 19)
Trigger6   = (StateNo = 430) && (Time >= 14)
Trigger7   = (StateNo = 440) && (Time >= 24)
Trigger8   = (StateNo = 450) && (Time >= 14)
Trigger9   = (StateNo = 530) && (MoveContact)
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 僋儘乕僗傾僢僾儅僕僢僋
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 1020
TriggerAll = Var(32) = 0
TriggerAll = Var(59) = 0
TriggerAll = Command = "僋儘乕僗傾僢僾儅僕僢僋 A" || Command = "僋儘乕僗傾僢僾儅僕僢僋 B"
TriggerAll = FVar(4) >= 0.00001
Trigger1   = Ctrl
Trigger2   = (StateNo = [200,499]) && (MoveContact)
Trigger3   = (StateNo = 230) && (Time >= 19)
Trigger4   = (StateNo = 240)
Trigger4   = (Anim = 240) && (Time >= 20) || (Anim = 241) && (Time >= 22)
Trigger5   = (StateNo = 250)
Trigger5   = (Anim = 250) && (Time >= 22) || (Anim = 251) && (Time >= 19)
Trigger6   = (StateNo = 430) && (Time >= 14)
Trigger7   = (StateNo = 440) && (Time >= 24)
Trigger8   = (StateNo = 450) && (Time >= 14)
Trigger9   = (StateNo = 530) && (MoveContact)
Trigger10  = (StateNo = [600,629]) && (MoveContact)
Trigger11  = (StateNo = 630) && (Time >= 14)
Trigger12  = (StateNo = 640) && (Time >= 14)
Trigger13  = (StateNo = 650) && (Time >= 16)
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 棧寱偺尒
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 1000
TriggerAll = Var(32) = 0
TriggerAll = Var(59) = 0
TriggerAll = Command = "棧寱偺尒 A" || Command = "棧寱偺尒 B"
TriggerAll = FVar(4) >= 0.00001
Trigger1   = Ctrl
Trigger2   = (StateNo = [200,499]) && (MoveContact)
Trigger3   = (StateNo = 230) && (Time >= 19)
Trigger4   = (StateNo = 240)
Trigger4   = (Anim = 240) && (Time >= 20) || (Anim = 241) && (Time >= 22)
Trigger5   = (StateNo = 250)
Trigger5   = (Anim = 250) && (Time >= 22) || (Anim = 251) && (Time >= 19)
Trigger6   = (StateNo = 430) && (Time >= 14)
Trigger7   = (StateNo = 440) && (Time >= 24)
Trigger8   = (StateNo = 450) && (Time >= 14)
Trigger9   = (StateNo = 530) && (MoveContact)
Trigger10  = (StateNo = [600,629]) && (MoveContact)
Trigger11  = (StateNo = 630) && (Time >= 14)
Trigger12  = (StateNo = 640) && (Time >= 14)
Trigger13  = (StateNo = 650) && (Time >= 16)
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 傾儞價僔儍僗僕儍僢僋
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 1010
TriggerAll = Var(32) = 0
TriggerAll = Var(59) = 0
TriggerAll = Command = "傾儞價僔儍僗僕儍僢僋"
TriggerAll = FVar(4) >= 0.00001
Trigger1   = Ctrl
Trigger2   = (StateNo = [200,499]) && (MoveContact)
Trigger3   = (StateNo = 230) && (Time >= 19)
Trigger4   = (StateNo = 240)
Trigger4   = (Anim = 240) && (Time >= 20) || (Anim = 241) && (Time >= 22)
Trigger5   = (StateNo = 250)
Trigger5   = (Anim = 250) && (Time >= 22) || (Anim = 251) && (Time >= 19)
Trigger6   = (StateNo = 430) && (Time >= 14)
Trigger7   = (StateNo = 440) && (Time >= 24)
Trigger8   = (StateNo = 450) && (Time >= 14)
Trigger9   = (StateNo = 530) && (MoveContact)
Trigger10  = (StateNo = [600,629]) && (MoveContact)
Trigger11  = (StateNo = 630) && (Time >= 14)
Trigger12  = (StateNo = 640) && (Time >= 14)
Trigger13  = (StateNo = 650) && (Time >= 16)
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 僶僂儞僗僲乕僶僂儞僗
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 1030
TriggerAll = Var(32) = 0
TriggerAll = Var(59) = 0
TriggerAll = Command = "僶僂儞僗僲乕僶僂儞僗 A" || Command = "僶僂儞僗僲乕僶僂儞僗 B"
TriggerAll = StateType != A && FVar(4) >= 0.00001
Trigger1   = Ctrl
Trigger2   = (StateNo = [200,499]) && (MoveContact)
Trigger3   = (StateNo = 230) && (Time >= 19)
Trigger4   = (StateNo = 240)
Trigger4   = (Anim = 240) && (Time >= 20) || (Anim = 241) && (Time >= 22)
Trigger5   = (StateNo = 250)
Trigger5   = (Anim = 250) && (Time >= 22) || (Anim = 251) && (Time >= 19)
Trigger6   = (StateNo = 430) && (Time >= 14)
Trigger7   = (StateNo = 440) && (Time >= 24)
Trigger8   = (StateNo = 450) && (Time >= 14)
Trigger9   = (StateNo = 530) && (MoveContact)
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 僔僗僥儉娭楢
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 崅懍僕儍儞僾
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 40
TriggerAll = Command = "崅懍僕儍儞僾" || Command = "holdz" && Command = "holdup"
TriggerAll = StateType != A
Trigger1   = Ctrl
Trigger2   = (StateNo = 230) && (Time >= 19)
Trigger3   = (StateNo = 240)
Trigger3   = (Anim = 240) && (Time >= 20) || (Anim = 241) && (Time >= 22)
Trigger4   = (StateNo = 250)
Trigger4   = (Anim = 250) && (Time >= 22) || (Anim = 251) && (Time >= 19)
Trigger5   = (StateNo = 430) && (Time >= 14)
Trigger6   = (StateNo = 440) && (Time >= 24)
Trigger7   = (StateNo = 450) && (Time >= 14)
Trigger8   = (StateNo = 3015)
Trigger8   = (Anim = 3016) && (Time >= 8) || (Anim = 3017) && (Time >= 8)
Trigger9   = (StateNo = 3016) && (Time >= 12)
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 僇乕僪愰尵
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 900
TriggerAll = Var(59) = 0
TriggerAll = Command = "僇乕僪愰尵" && Power >= 1000 && Var(59) = 0
TriggerAll = StateType != A && Var(5) = 0
Trigger1   = Ctrl
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 嬻拞僟僢僔儏
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 102
TriggerAll = Var(59) = 0
TriggerAll = Command = "FF" || Command = "holdz" && Command = "holdfwd"
TriggerAll = Var(3) <= 1 && Var(2) = 0
TriggerAll = StateType = A && Pos Y <= -30
Trigger1   = Ctrl
Trigger2   = StateNo = 102 && AnimElem = 3, >= 1
Trigger3   = StateNo = 107 && AnimElem = 4, >= 1
Trigger4   = (StateNo = 630) && (Time >= 14)
Trigger5   = (StateNo = 640) && (Time >= 14)
Trigger6   = (StateNo = 650) && (Time >= 16)
Trigger7   = (StateNo = 3017) && (Time >= 6)
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 僟僢僔儏
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 100
TriggerAll = Var(59) = 0
TriggerAll = Command = "FF" || Command = "holdz" && Command = "holdfwd"
TriggerAll = StateType = S
Trigger1   = Ctrl && StateNo != 101 && StateNo != 10
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 嬻拞屻僟僢僔儏
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 107
TriggerAll = Var(59) = 0
TriggerAll = Command = "BB" || Command = "holdz" && Command = "holdback"
TriggerAll = Var(3) <= 1 && Var(2) = 0
TriggerAll = StateType = A && Pos Y <= -30
Trigger1   = Ctrl
Trigger2   = StateNo = 102 && AnimElem = 3, >= 1
Trigger3   = StateNo = 107 && AnimElem = 4, >= 1
Trigger4   = (StateNo = 630) && (Time >= 14)
Trigger5   = (StateNo = 640) && (Time >= 14)
Trigger6   = (StateNo = 650) && (Time >= 16)
Trigger7   = (StateNo = 3017) && (Time >= 6)
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 屻戅僟僢僔儏
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 105
TriggerAll = Var(59) = 0
TriggerAll = Command = "BB" || Command = "holdz" && Command = "holdback"
Trigger1   = StateType = S
Trigger1   = Ctrl
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 摿庩媄
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 帪晞乽僾儔僀儀乕僩僗僋僂僃傾乿丒乽嶇栭偺悽奅乿  僫僀僼搳偘
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 3015
TriggerAll = Var(32) = 1
TriggerAll = Command != "holddown"
TriggerAll = Command = "a" || Command = "b" || Command = "c"
TriggerAll = StateType != A
Trigger1   = Ctrl

[State -1]
Type       = ChangeState
Value      = 3016
TriggerAll = Var(32) = 1
TriggerAll = Command = "holddown"
TriggerAll = Command = "a" || Command = "b" || Command = "c"
TriggerAll = StateType != A
Trigger1   = Ctrl

[State -1]
Type       = ChangeState
Value      = 3017
TriggerAll = Var(32) = 1
TriggerAll = Command = "a" || Command = "b" || Command = "c"
TriggerAll = StateType = A
Trigger1   = Ctrl
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 僗儔僢僔儏C
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 205
TriggerAll = Var(32) = 0
TriggerAll = Command = "a" && Command = "holdfwd"
TriggerAll = StateType != A && StateNo != 100
Trigger1   = Ctrl && FVar(4) >= 0.00001 && P2BodyDist X <= 130
Trigger2   = Ctrl && FVar(4) <= 0
Trigger3   = StateNo = 200 && MoveContact
Trigger4   = StateNo = 210 && MoveContact
Trigger5   = StateNo = 400 && MoveContact
Trigger6   = StateNo = 410 && MoveContact
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 僋儔僢僋僜僂儖
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 215
TriggerAll = Var(32) = 0
TriggerAll = Command = "b" && Command = "holdfwd"
TriggerAll = StateType != A && StateNo != 100
Trigger1   = Ctrl && FVar(4) >= 0.00001 && P2BodyDist X <= 180
Trigger2   = Ctrl && FVar(4) <= 0
Trigger3   = StateNo = 200 && MoveContact
Trigger4   = StateNo = 210 && MoveContact
Trigger5   = StateNo = 400 && MoveContact
Trigger6   = StateNo = 410 && MoveContact
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 僴僀僗儔僢僔儏C
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 700
TriggerAll = Var(32) = 0
TriggerAll = Command = "僋儔僢僔儏峌寕 A"
TriggerAll = StateType != A
Trigger1   = Ctrl
Trigger2   = (StateNo = [200,229]) && (MoveContact)
Trigger3   = (StateNo = [400,429]) && (MoveContact)
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 儗僨傿乕僗僼傽僗僩
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 710
TriggerAll = Var(32) = 0
TriggerAll = Command = "僋儔僢僔儏峌寕 B"
TriggerAll = StateType != A
Trigger1   = Ctrl
Trigger2   = (StateNo = [200,229]) && (MoveContact)
Trigger3   = (StateNo = [400,429]) && (MoveContact)
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 楈寕
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 750
TriggerAll = Var(32) = 0
TriggerAll = Var(59) = 0
TriggerAll = Command = "楈寕"
TriggerAll = StateType != A && Var(8) >= 1
Trigger1   = Ctrl
Trigger2   = StateNo = [150,159]
Trigger3   = (StateNo = [200,499]) && (MoveContact)
Trigger4   = (StateNo = 230) && (Time >= 19)
Trigger5   = (StateNo = 240)
Trigger5   = (Anim = 240) && (Time >= 20) || (Anim = 241) && (Time >= 22)
Trigger6   = (StateNo = 250) && (Time >= 23)
Trigger6   = (Anim = 250) && (Time >= 22) || (Anim = 251) && (Time >= 19)
Trigger7   = (StateNo = 430) && (Time >= 14)
Trigger8   = (StateNo = 440) && (Time >= 14)
Trigger9   = (StateNo = 450) && (Time >= 14)
Trigger10  = (StateNo = 500) && (MoveContact) || (StateNo = 530) && (MoveContact)
Trigger11  = (StateNo = [700,710]) && (MoveContact)
Trigger12  = (StateNo = 1000) && (Time >= 13)
Trigger13  = (StateNo = 1010) && (Time >= 18)
Trigger14  = (StateNo = 1030) && (Time >= 22)
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 僟僢僔儏  対
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 500
TriggerAll = Var(32) = 0
TriggerAll = Command = "a" && Command != "holddown"
TriggerAll = StateType != A
Trigger1   = StateNo = 100
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 僟僢僔儏  廟
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 510
TriggerAll = Var(32) = 0
TriggerAll = Command = "b" && Command != "holddown"
TriggerAll = StateType != A
Trigger1   = StateNo = 100
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 僟僢僔儏  伀対
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 520
TriggerAll = Var(32) = 0
TriggerAll = Command = "a" && Command = "holddown"
TriggerAll = StateType != A
Trigger1   = StateNo = 100
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 僟僢僔儏  伀廟
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 530
TriggerAll = Var(32) = 0
TriggerAll = Command = "b" && Command = "holddown"
TriggerAll = StateType != A
Trigger1   = StateNo = 100
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 捠忢媄
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 棫偪  対
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 200
TriggerAll = Var(32) = 0
TriggerAll = Command = "a" && Command != "holddown"
TriggerAll = StateType != A
Trigger1   = Ctrl && FVar(4) >= 0.00001 && P2BodyDist X <= 130 && StateNo != 100
Trigger2   = Ctrl && FVar(4) <= 0 && StateNo != 100
Trigger3   = StateNo = 200 && MoveContact
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 棫偪  廟
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 210
TriggerAll = Var(32) = 0
TriggerAll = Command = "b" && Command != "holddown"
TriggerAll = StateType != A
Trigger1   = Ctrl && FVar(4) >= 0.00001 && P2BodyDist X <= 180 && StateNo != 100
Trigger2   = Ctrl && FVar(4) <= 0 && StateNo != 100
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 墦棫偪  対
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 230
TriggerAll = Var(32) = 0
TriggerAll = Var(59) = 0
TriggerAll = Command = "a" && Command != "holddown"
TriggerAll = StateType != A
Trigger1   = Ctrl && FVar(4) >= 0.00001 && P2BodyDist X >= 130 && StateNo != 100

[State -1]
Type       = ChangeState
Value      = 230
TriggerAll = Var(32) = 0
TriggerAll = Var(59) = 0
TriggerAll = Command = "x" && Command != "holddown"
TriggerAll = StateType != A
Trigger1   = Ctrl && FVar(4) >= 0.00001 && StateNo != 100
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 墦棫偪  廟
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 240
TriggerAll = Var(32) = 0
TriggerAll = Var(59) = 0
TriggerAll = Command = "b" && Command != "holddown"
TriggerAll = StateType != A
Trigger1   = Ctrl && FVar(4) >= 0.00001 && P2BodyDist X >= 180 && StateNo != 100

[State -1]
Type       = ChangeState
Value      = 240
TriggerAll = Var(32) = 0
TriggerAll = Var(59) = 0
TriggerAll = Command = "y" && Command != "holddown"
TriggerAll = StateType != A
Trigger1   = Ctrl && FVar(4) >= 0.00001 && StateNo != 100
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 棫偪  幩寕
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 250
TriggerAll = Var(32) = 0
TriggerAll = Var(59) = 0
TriggerAll = Command = "c" && Command != "holddown"
TriggerAll = StateType != A && FVar(4) >= 0.00001
Trigger1   = Ctrl && StateNo != 100
Trigger2   = (StateNo = [200,499]) && (MoveContact)
Trigger3   = (StateNo = [500,530]) && (MoveContact)
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 偟傖偑傒  対
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 400
TriggerAll = Var(32) = 0
TriggerAll = Command = "a" && Command = "holddown"
TriggerAll = StateType != A
Trigger1   = Ctrl && FVar(4) >= 0.00001 && P2BodyDist X <= 130 && StateNo != 100
Trigger2   = Ctrl && FVar(4) <= 0 && StateNo != 100
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 偟傖偑傒  廟
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 410
TriggerAll = Var(32) = 0
TriggerAll = Command = "b" && Command = "holddown"
TriggerAll = StateType != A
Trigger1   = Ctrl && FVar(4) >= 0.00001 && P2BodyDist X <= 130 && StateNo != 100
Trigger2   = Ctrl && FVar(4) <= 0 && StateNo != 100
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 墦偟傖偑傒  対
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 430
TriggerAll = Var(32) = 0
TriggerAll = Var(59) = 0
TriggerAll = Command = "a" && Command = "holddown"
TriggerAll = StateType != A
Trigger1   = Ctrl && FVar(4) >= 0.00001 && P2BodyDist X >= 130 && StateNo != 100

[State -1]
Type       = ChangeState
Value      = 430
TriggerAll = Var(32) = 0
TriggerAll = Var(59) = 0
TriggerAll = Command = "x" && Command = "holddown"
TriggerAll = StateType != A
Trigger1   = Ctrl && FVar(4) >= 0.00001 && StateNo != 100
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 墦偟傖偑傒  廟
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 440
TriggerAll = Var(32) = 0
TriggerAll = Var(59) = 0
TriggerAll = Command = "b" && Command = "holddown"
TriggerAll = StateType != A
Trigger1   = Ctrl && FVar(4) >= 0.00001 && P2BodyDist X >= 130 && StateNo != 100

[State -1]
Type       = ChangeState
Value      = 440
TriggerAll = Var(32) = 0
TriggerAll = Var(59) = 0
TriggerAll = Command = "y" && Command = "holddown"
TriggerAll = StateType != A
Trigger1   = Ctrl && FVar(4) >= 0.00001 && StateNo != 100
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 偟傖偑傒  幩寕
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 450
TriggerAll = Var(32) = 0
TriggerAll = Var(59) = 0
TriggerAll = Command = "c" && Command = "holddown"
TriggerAll = StateType != A && FVar(4) >= 0.00001
Trigger1   = Ctrl && StateNo != 100
Trigger2   = (StateNo = [200,499]) && (MoveContact)
Trigger3   = (StateNo = [500,530]) && (MoveContact)
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 嬻拞  対
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 600
TriggerAll = Var(32) = 0
TriggerAll = Var(59) = 0
TriggerAll = Command = "a"
TriggerAll = StateType = A
Trigger1   = Ctrl && FVar(4) >= 0.00001 && P2BodyDist X <= 160
Trigger2   = Ctrl && FVar(4) <= 0
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 嬻拞  廟
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 610
TriggerAll = Var(32) = 0
TriggerAll = Var(59) = 0
TriggerAll = Command = "b"
TriggerAll = StateType = A
Trigger1   = Ctrl && FVar(4) >= 0.00001 && P2BodyDist X <= 190
Trigger2   = Ctrl && FVar(4) <= 0
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 墦嬻拞  対
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 630
TriggerAll = Var(32) = 0
TriggerAll = Var(59) = 0
TriggerAll = Command = "a"
TriggerAll = StateType = A
Trigger1   = Ctrl && FVar(4) >= 0.00001 && P2BodyDist X >= 160

[State -1]
Type       = ChangeState
Value      = 630
TriggerAll = Var(32) = 0
TriggerAll = Var(59) = 0
TriggerAll = Command = "x"
TriggerAll = StateType = A
Trigger1   = Ctrl && FVar(4) >= 0.00001
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 墦嬻拞  廟
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 640
TriggerAll = Var(32) = 0
TriggerAll = Var(59) = 0
TriggerAll = Command = "b"
TriggerAll = StateType = A
Trigger1   = Ctrl && FVar(4) >= 0.00001 && P2BodyDist X >= 190

[State -1]
Type       = ChangeState
Value      = 640
TriggerAll = Var(32) = 0
TriggerAll = Var(59) = 0
TriggerAll = Command = "y"
TriggerAll = StateType = A
Trigger1   = Ctrl && FVar(4) >= 0.00001
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 嬻拞  幩寕
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 650
TriggerAll = Var(32) = 0
TriggerAll = Var(59) = 0
TriggerAll = Command = "c" && Command != "holdfwd"
TriggerAll = StateType = A && FVar(4) >= 0.00001
Trigger1   = Ctrl
Trigger2   = (StateNo = [600,699]) && (MoveContact)