

[State -2,36790];ミノ専用勝利
type = Helper
trigger1 = StateNo = 4020
trigger1 = p2Name = "Minotaur"
trigger1 = time = 300
name = "Finisher Helper"
ID = 36791
stateno = 36791
postype =left
pos = 0, 0
size.xscale = .5
size.yscale = .5

;***************バスターKO********************************

[State -2,事後 ]
type = PlaySnd
triggerall = anim = 36699
trigger1 = Time% 244 =176
value = 5000,0+(Random % 3)
Volume  = 150

[State -2,バスターKO時間延長]
type = AssertSpecial
trigger1 = anim = 75910
trigger1 = time < 1800
flag = roundnotover

[State -2,バスターKO ]
type = AssertSpecial
trigger1 = anim = 15906
flag = nokosnd

[State -2,バスターKO ]
type = PlaySnd
triggerall = anim = 75910
trigger1 = AnimElem = 5
value = 4218,21
channel = 0
Volume  = 250

[State -2,バスターKO 挿入]
type = PlaySnd
triggerall = anim = 75910
trigger1 = AnimElemTime(6) = 1
value = 15952,3
channel =10

[State -2,バスターKO ]
type = Explod
triggerall = anim = 75910
trigger1 = AnimElem = 7
anim = 75911
shadow = -1
removetime = 60

[State -2,バスターKO 電撃1]
type = Explod
triggerall = anim = 75910
trigger1 = AnimElem = 8
anim = 75912
shadow = -1
removetime = 300

[State -2,バスターKO 電撃1スパーク]
type = Explod
triggerall = anim = 75910
trigger1 = AnimElem = 8
anim = 75915
sprpriority = 2
removetime = 300

[State -2,バスターKO 電撃1電撃2.1悲鳴]
type = PlaySnd
triggerall = anim = 75910
triggerall = time%60 = 0
trigger1 = AnimElemTime(8) >= 0
trigger1 = AnimElemTime(9) < 0
value = 5000,0+(Random % 3)
channel = 0
Volume  = 250

[State -2,バスターKO 電撃1電撃2.1悲鳴]
type = PlaySnd
triggerall = anim = 75910
triggerall = time%60 = 0
trigger1 = AnimElemTime(10) >= 0
trigger1 = AnimElemTime(11) < 0
value = 4218,21+(Random % 3)
channel = 0
Volume  = 250

[State -2,バスターKO 電撃1電撃2.1音]
type = PlaySnd
triggerall = anim = 75910
trigger1 = AnimElem = 8 || AnimElem = 10 
value = 75910,0
Volume  = 250
channel =10

[State -2,バスターKO 休憩]
type = Explod
triggerall = anim = 75910
trigger1 = AnimElem = 9
anim = 75911
bindtime = -1
shadow = -1
removetime = 300

[State -2,バスターKO 休憩]
type = PlaySnd
triggerall = anim = 75910
trigger1 = AnimElem = 9
value = 5120,1

[State -2,バスターKO 電撃2.1]
type = Explod
triggerall = anim = 75910
trigger1 = AnimElem = 10
anim = 75912
shadow = -1
removetime = 180

[State -2,バスターKO 電撃2.1スパーク]
type = Explod
triggerall = anim = 75910
trigger1 = AnimElem = 10
anim = 75915
sprpriority = 1
removetime = 180

[State -2,バスターKO 電撃2.2]
type = Explod
triggerall = anim = 75910
trigger1 = AnimElem = 12
anim = 75913
shadow = -1
removetime = 300

[State -2,バスターKO 電撃2.2スパーク]
type = Explod
triggerall = anim = 75910
trigger1 = AnimElem = 12
anim = 75916
sprpriority = 1
removetime = 300

[State -2,バスターKO 電撃2.2音]
type = PlaySnd
triggerall = anim = 75910
trigger1 = AnimElemTime(12) = 0
value = 75910,1
Volume  = 250
channel =10

[State -2,バスターKO 電撃2.2悲鳴]
type = PlaySnd
triggerall = anim = 75910
trigger1 = AnimElemTime(12) = 0
value = 9999,0 ;11,0
Volume  = 250
channel =0

[State -2,バスターKO 痙攣]
type = Explod
triggerall = anim = 75910
trigger1 = AnimElem = 13
anim = 75914
shadow = -1
removetime = -1

[State -2,バスターKO 失禁]
type = Explod
triggerall = anim = 75910
triggerall = NumExplod(75917) = 0
trigger1 = AnimElemTime(13) = 60
anim = 75917
id = 75917
sprpriority = -1
pos = 0, 78
postype = p1
scale = 0.5, 0.5

[State -2,失禁 ]
type = projectile
triggerall = anim = 75910
trigger1 = AnimElemTime(13) >=0
trigger1 = AnimElemTime(13) <=240
projscale =  .5,.5
projanim = 75918
projhitanim = -1
projremovetime = -1
velocity = 0.001*(random-500), -0.002*random
projremanim =-1
remvelocity = 0, 0
accel = 0, .30
projheightbound = -240,0
projsprpriority = 2

[State -2,失禁 ]
type = projectile
triggerall = anim = 75910
trigger1 = AnimElemTime(13) >=0
trigger1 = AnimElemTime(13) <=280
projscale =  .5,.5
projanim = 75918
projhitanim = -1
projremovetime = -1
velocity = 0.001*(random-500), -0.001*random
projremanim =-1
remvelocity = 0, 0
accel = 0, .30
projheightbound = -240,12
projsprpriority = 2

[State -2,バスターKO 失禁]
type = PlaySnd
triggerall = anim = 75910
trigger1 = AnimElemTime(13) = 10
value = 75910,2
Volume  = 250
channel =10


;---------------------------------------------------------------------------
;ミノ専用勝利
;---------------------------------------------------------------------------

[Statedef 36791]
type    = L
movetype= H
physics = N
anim = 36791


[State 1700,black]
type = AllPalfx
trigger1 = AnimElem = 44
add = -255, -255, -255
time = 60



[State -2,minoend];フィニッシュ
type = PlaySnd
trigger1 = AnimElem = 7 || AnimElem = 38 || AnimElem = 39 || AnimElem = 40
value = 5150,0
[State -2,minoend];射精
type = PlaySnd
trigger1 = AnimElem = 43 || AnimElem = 41 || AnimElem = 42
value = 5150, 2


