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"KEN & GANG" by Tenshin on #mugen					Version 2.0 
	downloaded from OpenMugen @ "http://kickme.to/openmugen"	 Release 4
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What does this character have in Version 2.0
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	* Everything that is Alpha series Ken and more!
	* Friends/Helpers/Striker to call upon - Ryu, Sakura & Dan
	* Custom special moves and supers for helpers!
	* Ground and Aerial Throw/Grabs included.
	* Multiple types of ground recovery moves.
	* Lots of extra eye candy and special intros and post animations

What's New
----------

Version 2.0 Release 4' - December

			* Rewrote a large portion of everything
				- special moves
				- supers
				- hitdefs for almost all basic attacks
			* Changed Ken's new forward kick motion to back+b
				- dosen't knock down now
			* Gave Ken the ability to knee people faster with his knee grab
				- tweak his other ground throw
			* Changed alot of sound effects and voices
			* Removed Body Charge move, never should've been there.
			* Removed Kick Launcher (use gut punch)
				- gut punch is slower now but longer hitpause for P2
				- best move now to interrupt and call in strikers
			* Tweak Alpha Counters
				- thanks to [VK] for alpha counter sprite rips!
			* Changed Shippu Jinrai Kyaku super to just 1 type
			* Change recovery from ground.
			* Taunts can be prolonged by holding down 'start' button
			* Added Sakura striker/helper				- fierce+roundhouse
			* Added Dan striker/helper				- strong+forward
			* Reworked all strikers including ol' Ryu.
				- now all strikers have good get-hit animations.
			* Tweaked Dragon Punch to make it more accurate
				- fierce Dragon Punch's fire redone
				- thanks to [VK] for helping me with the timing and animation!
			* Removed ability to chain to strong from gut punch
				- but added ability to chain to twin kick (temporary for now)
			* Removed EX Hadoken/Fireball
			* Slowed Down Standing Roundhouse kick

What's Left to Do
-------------------------------------

	* Win Poses from the old Ken & Gang
	* Pallettes and more palletes!!!
	* More supers for Strikers
	* Super finish backgrounds?
	* More sound effects
	* ....


CREDITS & BIG THANKS goes to #mugen :
-------------------------------------

	ELECBYTE for M.U.G.E.N, a great 2D Fighting Engine
	CAPCOM for making THE fighting game and Ken Masters, a kick-ass character!
	TESTP for lots of borrowed code from their fighters for me to learn.

	MoxManiac, for Ken's Standing Frames & Uppercut-ed Pain Frames & Voices from MSHvsSF
		also, told me bout Ken's ultra bad axis for walking forward and backwards!
	SonOfagun/No_Face, for Ken's Standing Short Kick,Strong Punch & Jumping Forward Roundhouse Kick
		from Alpha 2.
	Yohko, for Marvel vs Capcom goodies and also super clean Sakura sound samples from MSHvsSF!
	FR', for Ken's pain frames and rush/dash frames from MSHvsSF.
	EvilRyu, for getting me cleaner rush sprites from MSHvsSF.
	Gen, for Ken's cool Pain Frames from MSHvsSF, OTG frames from XMENvsSF
		and Ryu's complete rush frames from MSHvsSF. You're a great guy!
	AngelMyst, for lots of stuff too numerous to mention here. From sprites and coding to MP3.
		Thanks for being there girl!
	[VK], who bothered me for ticks and mangled my fierce dragon punch flame..
		and inspired me to write a tapping button throw and something else i forgot!
	Mugenite, for Ken's flaming fire animation! that one was a toughy to rip! thanks a lot!
	Hyewon, my girlfriend who's always there to support and encourag me.

	and greetings to all the people on #mugen!
	
	lastly, to all the people who supported me, who bugged me, who wrote to me, suggested and
	gave me inspiration to complete Ken & Gang, my best wishes to you all and THANK YOU!

	Feel free to write to me to comment on anything "fairpear@hotmail.com"

	* and if I miss anyone out, pls email me or tell me if u see me on IRC! *


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MOVES
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QCF, b /		Same as Standing Forward Kick but interuptable from other basic moves
  D, DF, F, b

RDP, z /		Gut Punch (repeat for Gut Punch Extra)
  B, D, DB, z

DP, a /			Twin Kick
  F, D, DF, a

Forward + b		Overhead Kick

Forward + c		Guard Cruusher Roundhouse Kick
				can also be link from Forward Kick

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B, DB, D + c		Kick/Roundhouse Alpha Counter
  during guard/block

B, DB, D + [xyz]	Punch DP Alpha Counter
  during guard/block

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jab + short /		Ryu Striker.		(require 1 level of super)
 A + X

strong + forward /	Dan Striker.		(require 1 level of super)
 B + Y

fierce + roundhouse /	Sakura Striker.		(require 1 level of super)
 C + Z

D, D, Start					(require 3 level of super)

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QCB, [xyz]		Forward Roll (variable distances) *invulnerable*

QCF, start		Fake Roll

QCB, start		Ken's Street Fighter 3 based Taunt
				- hold down start to hold pose

start			Hair Taunt, also calls Striker Sakura & Dan out!
				- hold down start to hold pose

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QCF, [xyz] /		Hadoken / Fireballs
  D, DF, F, [xyz]

DP, [xyz] /		Dragon Punches / Shoryuken!
  F, D, DF, [xyz]

QCB, [abc] /		Hurricane Kick (can be used in air too)
  D, DB, B, [abc]

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QCF, [xy/yz/xz]
  D, DF, F, [xy/yz/xz]	EX Hadoken / Fireballs 			[ R E M O V E D ]

RDP, [xy/yz/xz]		EX Gut Punch
  B, D, DB, [xy/yz/xz]

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QCF, QCF, [xyz]	/			Shoryureppa Super!
 D, DF, F, D, DF, F, [abc]

QCF, QCF, [abc]	/			Shinryuken Super!
 D, DF, F, D, DF, F, [abc]

QCB, QCB, [abc]	/			Shippu Jinrai Kyaku Super!
 D, DB, B, D, DB, B, [abc]

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F.A.Q.S (I can't believe u read all the way down here...)
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1) How come Ken dosen't have all his EX moves from SF3?

A) While working on them, I realized that the gameplay of SFA does not match SF3 and looks horrible anyways so
   they were removed when the final version was released. 

Changes Log
===========

Version 2.0 Release 3' - May

			* Added more pain frames here and there
			* Added custom fire effects frames

Version 2.0 Release 2' - May

			* Added more frames here and there
			* Added effect sprites
			* Added Ryu striker/helper

Version 2.0 Release 1' - April

			* All frames re-ripped for Ken
			* No strikers/helpers and effects

======================================================= E O F ====================================================
