;---------------------------------------------------------------------
[Characters]
 ;How to add characters
 ;---------------------
 ;Use the format:
 ;    charname, stagefilename
 ;
 ;eg. For a player with filename "kfm", 
 ;    and stage filename "stages/mybg.def"
 ;type (without the semicolon):
 ;    kfm, stages/mybg.def
 ;
 ;If you want to load a different def file, you can enter it
 ;as a directory plus the def file. This example loads up
 ;chars/kfm/alt-kfm.def:
 ;    kfm/alt-kfm.def, stages/mybg.def
 ;
 ;If you put "random" as the stagefilename, then a random stage will
 ;be selected for that player. eg.
 ;    kfm, random
 ;
 ;Optional parameters may follow on the same line, separated
 ;by commas. Each parameter has the form:
 ;    paramname = paramvalue
 ;where paramname is the name of the parameter type, and
 ;paramvalue is the value to assign that parameter.
 ;The optional parameters are:
 ;
 ; - music
 ;   Set the paramvalue to the name of the music file to use
 ;   as the BGM for that character. This overrides the bgmusic
 ;   parameter in the stage's .def file, so you can re-use the
 ;   same stage for multiple characters, but have a different
 ;   BGM playing for each person.
 ;
 ; - includestage
 ;   Set the paramvalue to 0 to avoid including this stage
 ;   in the stage select list (in VS, training modes, etc)
 ;
 ; - order
 ;   Set the paramvalue to the ordering priority to give the
 ;   character. Valid values are from 1 to 10. A smaller value
 ;   means you will fight the character sooner. You will never
 ;   fight an order 2 character before an order 1 character,
 ;   and never an order 3 character before an order 2 one.
 ;   For example, you might want to set your boss character
 ;   to have order=3. The default order value is 1 if you omit
 ;   this param. See *.maxmatches under [Options] for how to
 ;   limit the number of matches per order priority.
 ;
 ;   Some examples:
 ;        kfm, stages/mybg.def, includestage=0
 ;        kfm, stages/mybg.def, music=sound/song.mp3
 ;        kfm, stages/mybg.def, music=sound/song.mp3, includestage=0
 ;        kfm, stages/mybg.def, order=3
 ;
 ;You can also add a randomize icon to the select screen. To do
 ;this, put the word "randomselect" on a line of its own, with no
 ;extra parameters.
 ;
 ;Insert your characters below.

goku-ssj4,,ORDER=6
mvegeta-ssj4hd,,ORDER=6
.
.
.
Goku-n-hd,STAGES\BUDOUKAI-HD.DEF,ORDER=1,INCLUDESTAGE=0
Goku-SSJ2,STAGES\BUDOUKAI-HD.DEF,ORDER=3,INCLUDESTAGE=0
Vegetahd,,ORDER=3
son-gohan,,ORDER=1
.
C_Ryu,stages\Castel.def,ORDER=2,INCLUDESTAGE=0
Ken,stages\KenMaster.def,ORDER=2,INCLUDESTAGE=0
Guile,stages\guilebg.def,ORDER=3,INCLUDESTAGE=0
AlphaC\AlphaC.def,stages\Chunli.def,ORDER=2,INCLUDESTAGE=0
.
.
Kengang,,ORDER=6
.
.
.
.
.
.
.
.
gogeta-ssj4,,ORDER=7
.
m-gohan,,ORDER=3
trunks,stages\terra-d-hd.def,ORDER=2,INCLUDESTAGE=0
piccolo,stages\kamisama.def,ORDER=1,INCLUDESTAGE=0
Krilin\krillin.def,STAGES\BUDOUKAI-HD.DEF,ORDER=1,INCLUDESTAGE=0
.
Cammy,stages\Cammy.def,ORDER=2,INCLUDESTAGE=0
Feilong,stages\feilongbg.def,ORDER=2,INCLUDESTAGE=0
Blanka,stages\Brazil.def,ORDER=1,INCLUDESTAGE=0
Dhalsim,stages\Dhalsim.def,ORDER=1,INCLUDESTAGE=0
.
.
.
evilryuMB,stages\EvilRyubg.def,ORDER=6,INCLUDESTAGE=0                    ;Evil-Ryu\evilryu.def,stages\EvilRyubg.def,ORDER=6,INCLUDESTAGE=0
.
.
.
.
.
.
.
.
.
vegetto,,ORDER=5
freezahd,stages\namek2.def,ORDER=4,INCLUDESTAGE=0
cellhd,stages\Cell_Game.def,ORDER=4,INCLUDESTAGE=0
MrBooHd,stages\majin.def,ORDER=4,INCLUDESTAGE=0
randomselect
Zangief,stages\zangief.def,ORDER=1,INCLUDESTAGE=0
Sagat,stages\buddha.def,ORDER=3,INCLUDESTAGE=0
Vega,stages\Vega.def,ORDER=3,INCLUDESTAGE=0
Bison,stages/bisonbg1.def,ORDER=5,INCLUDESTAGE=0
.
.
.
.
.
.
Cyber Akuma Update,stages\cave.def,ORDER=7,INCLUDESTAGE=0
.
Broli,,ORDER=7
kame
zarbom
.
.
.
.
.
.
.
.
.
.
.
.
.
evilken/evilken.def,,ORDER=7
dan2
;-----------------------
[ExtraStages]
 ;Put extra stages here. They will be available in VS and Watch modes.
 ;For example, you can insert "stages/mybg.def".

STAGES\BUDOUKAI-HD.DEF
STAGES\BUDOUKAI-T-HD.DEF
Stages\budoukai-hd-n-r.def
STAGES\KAMISAMA.DEF
STAGES\CAMSER.DEF
STAGES\KAIO.DEF
STAGES\NAMEK.DEF
STAGES\NAMEK2.DEF
STAGES\TERRAHD.DEF
Stages\Terra-d-hd.def
STAGES\SALATEMPO.DEF
STAGES\CELL_GAME.DEF
STAGES\MAJIN.DEF
STAGES\MAJIN-EX.DEF
Stages\Castel.def
STAGES\KENMASTER.DEF
STAGES\GUILEBG.DEF
Stages\Chunli.def
Stages/Cammy.def
Stages\Feilongbg.def
STAGES\BRAZIL.DEF
Stages\Dhalsim.def
STAGES\Zangief.def
STAGES\SAGATBG.DEF
STAGES\BUDDHA.DEF
STAGES\VEGA.DEF
stages/bisonbg1.def
STAGES\EvilRyubg.def
STAGES\CAVE.DEF

;---------------------------------------------------------------------
[Options]
 ;Here you set the maximum number of matches to fight before game ends
 ;in Arcade Mode. The first number is the number of matches against
 ;characters with order=1, followed by order=2 and order=3 respectively.
 ;For example, for 4,3,1 you will fight up to 4 randomly-picked
 ;characters who have order=1, followed by 3 with order=2 and 1 with
 ;order=3.
arcade.maxmatches = 9,9,9,9,9,9,9,9,9,9

 ;Maximum number of matches to fight before game ends in Team Mode.
 ;Like arcade.maxmatches, but applies to Team Battle.
team.maxmatches = 9,9,9,9,9,9,9,9,9,9
