;Animção do Final

[Statedef 182]
type = S
ctrl = 0
anim = 909090
velset = 0,0,0

[State 3000,MBS]
type = explod
trigger1 = AnimElem = 1
anim = 14000
facing = 1
pos = 0,0
postype = left
sprpriority = 1;-2
bindtime = 1025
ownpal = 1
supermove = 1
removetime = 1025

; MugeNow Credits
[State 3000,MBS]
type = explod
trigger1 = AnimElem = 1
anim = 14109
facing = 1
pos = 65,65
postype = left
sprpriority = 1;-2
bindtime = 100000
ownpal = 1
supermove = 1
removetime = -1

; Historia Final
[State 3000,MBS]
type = explod
trigger1 = AnimElem = 1
anim = 14100
facing = 1
pos = 15,65
postype = left
sprpriority = 1;-2
bindtime = 100000
ownpal = 1
supermove = 1
removetime = 100000

 Foto And 17 & 18
[State 3000,MBS]
type = explod
trigger1 = AnimElem = 1
anim = 14101
facing = 1
pos = 0,-5
postype = left
sprpriority = 1;-2
bindtime = 10000
ownpal = 1
supermove = 1
removetime = 10000

 Foto Trunks
[State 3000,MBS]
type = explod
trigger1 = AnimElem = 1
anim = 14102
facing = 1
pos = 0,-2;-232,-2
postype = left
sprpriority = 1;-2
bindtime = 10000
ownpal = 1
supermove = 1
removetime = 10000

; intro Trunks + Gohan
[State 3000,MBS]
type = explod
trigger1 = AnimElem = 1
anim = 13101
facing = 1
pos = 10,65
postype = left
sprpriority = 1;-2
bindtime = 10000
ownpal = 1
supermove = 1
removetime = 10000

; Trunks Chegando
[State 9001, 4]
type = Explod
trigger1 = AnimElem = 1
anim = 13100
pos = 200,0
postype = left
sprpriority = 1
supermove = 1
removetime = -1

; Gohan Morto
[State 9001, 4]
type = Explod
trigger1 = AnimElem = 1
anim = 10025
pos = 160,205
postype = left
sprpriority = 1
supermove = 1
removetime = -1

; intro Androide 17
[State 3000,MBS]
type = explod
trigger1 = AnimElem = 1
anim = 15001
facing = 1
pos = 10,65
postype = left
sprpriority = 1;-2
bindtime = 600
ownpal = 1
supermove = 1
removetime = 600

; Intro Androide 18
[State 3000,MBS]
type = explod
trigger1 = AnimElem = 1
anim = 15002
facing = 1
pos = 10,65
postype = left
sprpriority = 1;-2
bindtime = 90000
ownpal = 1
supermove = 1
removetime = 9000

[State 9001, 4]
type = Explod
trigger1 = AnimElem = 1
anim = 30000
pos = 0,0
postype = left
sprpriority = 0
supermove = 1
removetime = -1

; And 18
[State 9001, 4]
type = Explod
trigger1 = AnimElem = 1
anim = 10010
pos = 295,205
postype = left
sprpriority = 1
supermove = 2
removetime = 914

; And 17
[State 9001, 4]
type = Explod
trigger1 = AnimElem = 1
anim = 10000
pos = 260,205
postype = left
sprpriority = 1
supermove = 1
removetime = 914

; Gohan
[State 9001, 4]
type = Explod
trigger1 = AnimElem = 1
anim = 10020
pos = 35,205
postype = left
sprpriority = 1
supermove = 1
removetime = 719

; Gohan Porrada
[State 9001, 4]
type = Explod
trigger1 = AnimElem = 1
anim = 10021
pos = 35,205
postype = left
sprpriority = 1
supermove = 1
removetime = 914

[State 190, 3]
type = changestate
trigger1 = animtime = 999
value = 0
ctrl = 0


;---------------------------------------------------------------------------

[Statedef -2]

[State -2,1]
type = LifeAdd
trigger1 = RoundState = 4
trigger1 = Time = 0
kill = 0
value = -1

; Moderando o Life
[State -2,1]
type = poweradd
trigger1 = time >= 0
trigger1 = palno = 7
value = 2

[State -2,1]
type = VarSet
trigger1 = palno = 7
v = 5
value = 1

[State -2,1]
type = Explod
trigger1 = palno = 7
trigger1 = NumExplod(9500) = 0
anim = 9500
ID = 9500
pos = 0,25
postype = P1
bindtime = -1
sprpriority = -2
removetime = 1000000000000000000000

; Reduzindo o Life Over Power
[State -2,1]
type = PowerSet
trigger1 = roundstate = 2
trigger1 = palno = 8
value = 3000

[State -2,1]
type = VarSet
trigger1 = palno = 8
v = 5
value = 2

[State -2,1]
type = Explod
trigger1 = palno = 8
trigger1 = NumExplod(9500) = 0
anim = 9500
ID = 9500
pos = 0,25
postype = P1
bindtime = -1
sprpriority = -2
removetime = 1000000000000000000000

[State -2,1]
type = Explod
trigger1 = palno = 8
trigger1 = NumExplod(9501) < 6
anim = 9501
ID = 9501
pos = 0,-25
postype = P1
random = 100,100
bindtime = 7
sprpriority = 3
removetime = 21
;------------------------------------------------------------------------ 