;Ending of Ken from Street Fighter Alpha 2
;Used Actual CD, VGS, and PSP
; Music is Ugly when I would extract it.
;If you don't like loading scene then
; where it says start scene put 1
; and take out the ; at the music from scene one.
;lupe121283
;www.geocities.com/jose83_83/
;jose83_83@yahoo.com
;no space just hold shift the button next to the zero.
;12/20/01
;revised 4/23/02
[SceneDef]
spr = kenending.sff
startscene= 0
;------------------------------------
[Scene 0]
; Fade
; Screen color
clearcolor = 0,0,0
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0 ;Default position for all layers
;layer0.anim =  0       ;Anim action number
;layer0.starttime = 0
layer0.anim =  10       ;Anim action number
layer0.starttime = 0
layer0.offset = 0, 0
layer1.anim =  11       ;Anim action number
layer1.starttime = 0
layer1.offset = 0, 120
layer2.anim =  5       ;Anim action number
layer2.starttime = 300
layer2.offset = 80, 120
;figure1
layer3.anim =  12       ;Anim action number
layer3.starttime = 0
layer3.offset = 20, 137
;figure2
layer4.anim =  13       ;Anim action number
layer4.starttime = 0
layer4.offset = 220, 121
;head
layer5.anim =  14       ;Anim action number
layer5.starttime = 0
layer5.offset = 0, 0
;name
layer6.anim =  15       ;Anim action number
layer6.starttime = 0
layer6.offset = 20, 0
bgm = sound/RageAgainsttheMachine/BatlleforLosAngeles/06-Track6.mp3
bgm.loop = 1
; Total time
;end.time = 3000
end.time = 700

[Scene 1]
; Fade
; Screen color
clearcolor = 0,0,0
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0 ;Default position for all layers
;bg
layer0.anim =  1      ;Anim action number
layer0.starttime = 0
layer0.offset = 0,0
;Pix
layer1.anim =  2      ;Anim action number
layer1.starttime = 0
layer1.offset = 83,32
;dialogue
layer2.anim =  3      ;Anim action number
layer2.starttime = 0
layer2.offset = 28,168
;head
layer3.anim =  14       ;Anim action number
layer3.starttime = 0
layer3.offset = 0, 0
;name
layer4.anim =  15       ;Anim action number
layer4.starttime = 0
layer4.offset = 20, 0
;bgm = sound/RageAgainsttheMachine/BatlleforLosAngeles/06-Track6.mp3
;bgm.loop = 1
; Total time
end.time = 5100

[Scene 2]
; Fade
; Screen color
clearcolor = 255,255,255
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0 ;Default position for all layers
layer0.anim =  6      ;Anim action number
layer0.starttime = 0
layer0.offset = 0,0
layer1.anim =  7      ;Anim action number
layer1.starttime = 0
layer1.offset = 160,0
layer2.anim =  8      ;Anim action number
layer2.starttime = 0
layer2.offset = 0,120
layer3.anim =  9      ;Anim action number
layer3.starttime = 0
layer3.offset = 160,120
;head
layer4.anim =  14       ;Anim action number
layer4.starttime = 0
layer4.offset = 0, 0
;name
layer5.anim =  15       ;Anim action number
layer5.starttime = 0
layer5.offset = 20, 0
end.time = 700

;Debug purpose
[Begin Action 0]
0,0, 0,0, 100
0,1, 0,0, 100
0,2, 0,0, 100
0,3, 0,0, 100
0,4, 0,0, 100
0,5, 0,0, 100
1,1, 0,0, 100
1,2, 0,0, 100
1,3, 0,0, 100
1,4, 0,0, 100
1,5, 0,0, 100
1,6, 0,0, 100
1,7, 0,0, 100
1,8, 0,0, 100
1,9, 0,0, 100
1,10, 0,0, 100
1,11, 0,0, 100
1,12, 0,0, 100
1,13, 0,0, 100
1,14, 0,0, 100
1,15, 0,0, 100
1,16, 0,0, 100
1,17, 0,0, 100
2,0, 0,0, 100
2,1, 0,0, 100
2,2, 0,0, 100
2,3, 0,0, 100
2,4, 0,0, 100
2,5, 0,0, 100
2,6, 0,0, 100
2,7, 0,0, 100
2,8, 0,0, 100

;bg
[Begin Action 1]
2,2, 0,0, -1

;Pix
[Begin Action 2]
0,0, 0,0, 1500
0,1, 0,0, 900
0,2, 0,0, 300
0,3, 0,0, 600
0,4, 0,0, 900
0,5, 0,0, 900

;dialogue
[Begin Action 3]
1,1, 0,0, 300
1,2, 0,0, 300
1,3, 0,0, 300
1,4, 0,0, 300
1,5, 0,0, 300
;-
1,6, 0,0, 300
1,7, 0,0, 300
1,8, 0,0, 300
;-
1,9, 0,0, 300
;-
1,10, 0,0, 300
1,11, 0,0, 300
;-
1,12, 0,0, 300
1,13, 0,0, 300
1,14, 0,0, 300
;-
1,15, 0,0, 300
1,16, 0,0, 300
1,17, 0,0, 300
;-

;bg
[Begin Action 4]
2,1, 0,0, -1
;now loading
[Begin Action 5]
2,0, 0,0, 100
1,-1, 0,0, 100

[Begin Action 6]
2,3, 0,0, -1
[Begin Action 7]
2,4, 0,0, -1
[Begin Action 8]
2,5, 0,0, -1
[Begin Action 9]
2,6, 0,0, -1
[Begin Action 10]
2,7, 0,0, -1
[Begin Action 11]
2,8, 0,0, -1
[Begin Action 12]
2,9, 0,0, -1
[Begin Action 13]
2,10, 0,0, -1
[Begin Action 14]
2,11, 0,0, -1
[Begin Action 15]
2,12, 0,0, -1