;Hulks ending
[SceneDef]
spr = Intro.sff
startscene = 0         ;Starting scene number (for debugging)
;------------------------------------
[Scene 0]
; Fade
fadein.time = 60       ;Time to take for fading in
fadein.col = 0,0,0     ;Use 255,255,255 for white-fade
fadeout.time = 15
fadeout.col = 255,255,255
; Screen color
clearcolor = 255,255,255
; Overlay Anims (from 0 to 17)
layerall.pos = 160,0   ;Default position for all layers
layer0.anim =  0       ;Anim action number
layer0.offset = 0,32   ;Position offset
layer0.starttime = 0   ;Time to start display
;layer1.anim =  5
layer1.offset = 0,176
; Music
bgm = sound/sf2blank.mid        ;Name of music file to play
bgm.loop = 3
; Total time
end.time = 1000
;------------------------------------
[Scene 1]
; Fade
fadein.time = 15
fadein.col = 255,255,255
fadeout.time = 10
fadeout.col = 255,255,255
; Screen color
; The previous clearcolor value is carried over by default
; Overlay Anims (from 0 to 9)
; The previous layerall.pos value is carried over by default
layer0.anim =  1
layer0.offset = 0,32
layer0.starttime = 0
;layer1.anim =  11
;layer1.offset = 0,176
; Total time
end.time = 700
;--------------------------------------
;Background image
[Begin Action 0];<-hulks ending
100,0,0,0,250
100,1,0,0,250
100,2,0,0,250
100,3,0,0,250
;Background image
[Begin Action 1]; <- Credits
100,4,0,0,350
100,5,0,0,350









