;-| Super Motions |--------------------------------------------------------

[Command]
name = "combo"
command = ~D, DB, B, x+y

[Command]
name = "combo"
command = ~D, DB, B, x+z

[Command]
name = "combo"
command = ~D, DB, B, y+z

[Command]
name = "sfireball"
command = ~D, DF, F, x+y

[Command]
name = "sfireball"
command = ~D, DF, F, x+z

[Command]
name = "sfireball"
command = ~D, DF, F, y+z

[Command]
name = "shurricane"
command = ~D, DB, B, a+b

[Command]
name = "shurricane"
command = ~D, DB, B, a+c

[Command]
name = "shurricane"
command = ~D, DB, B, b+c

[Command]
name = "reppa"
command = ~D, DF, F, a+b

[Command]
name = "reppa"
command = ~D, DF, F, a+c

[Command]
name = "reppa"
command = ~D, DF, F, b+c

;-| Special Motions |------------------------------------------------------
[Command]
name = "fireball_x"
command = ~D, DF, F, x

[Command]
name = "fireball_y"
command = ~D, DF, F, y

[Command]
name = "fireball_z"
command = ~D, DF, F, z

[Command]
name = "hurricane_a"
command = ~D, DB, B, a

[Command]
name = "hurricane_b"
command = ~D, DB, B, b

[Command]
name = "hurricane_c"
command = ~D, DB, B, c

[Command]
name = "dragonp_x"
command = ~F, D, DF, x

[Command]
name = "dragonp_y"
command = ~F, D, DF, y

[Command]
name = "dragonp_z"
command = ~F, D, DF, z

[Command]
name = "roll_x"
command = ~D, DB, B, x

[Command]
name = "roll_y"
command = ~D, DB, B, y

[Command]
name = "roll_z"
command = ~D, DB, B, z


;-| Dir + Button |---------------------------------------------------------
[Command]
name = "fwd_a"
command = /F,a
time = 1
[Command]
name = "fwd_b"
command = /F,b
time = 1
[Command]
name = "fwd_c"
command = /F,c
time = 1
[Command]
name = "fwd_x"
command = /F,x
time = 1
[Command]
name = "fwd_y"
command = /F,y
time = 1
[Command]
name = "fwd_z"
command = /F,z
time = 1

[Command]
name = "back_a"
command = /B,a
time = 1
[Command]
name = "back_b"
command = /B,b
time = 1
[Command]
name = "back_c"
command = /B,c
time = 1
[Command]
name = "back_x"
command =/B,x
time = 1
[Command]
name = "back_y"
command =/B,y
time = 1
[Command]
name = "back_z"
command =/B,z
time = 1

[Command]
name = "down_a"
command =/D,a
time = 1
[Command]
name = "down_b"
command =/D,b
time = 1
[Command]
name = "down_c"
command =/D,c
time = 1
[Command]
name = "down_x"
command =/D,x
time = 1
[Command]
name = "down_y"
command =/D,y
time = 1
[Command]
name = "down_z"
command =/D,z
time = 1

[Command]
name = "fwd_ab"
command =/F, a+b
time = 1
[Command]
name = "fwd_bc"
command =/F, b+c
time = 1

[Command]
name = "fwd_xy"
command =/F, x+y
time = 1
[Command]
name = "fwd_yz"
command =/F, y+z
time = 1

[Command]
name = "back_xy"
command =/B, x+y
time = 1
[Command]
name = "back_yz"
command =/B, y+z
time = 1

[Command]
name = "back_ab"
command =/B, a+b
time = 1
[Command]
name = "back_bc"
command =/B, b+c
time = 1

;-| Double Tap |-----------------------------------------------------------
[Command]
name = "FF"       ;Required (do not remove)
command =F, F
time = 10

[Command]
name = "BB"       ;Required (do not remove)
command =B, B
time = 10

;-| 2/3 Button Combination |-----------------------------------------------
[Command]
name = "recovery" ;Required (do not remove)
command =a+b
time = 1

[Command]
name = "ab"
command =a+b
time = 1


;-| Single Button |---------------------------------------------------------
[Command]
name = "a"
command =a
time = 1

[Command]
name = "b"
command =b
time = 1

[Command]
name = "c"
command =c
time = 1

[Command]
name = "x"
command =x
time = 1

[Command]
name = "y"
command =y
time = 1

[Command]
name = "z"
command =z
time = 1

[Command]
name = "s"
command =s
time = 1

;-| Hold Button |-----------------------------------------------------------
[Command]
name = "hold_x"
command =/x
time = 1

[Command]
name = "hold_y"
command =/y
time = 1

[Command]
name = "hold_z"
command =/z
time = 1

[Command]
name = "hold_a"
command =/a
time = 1

[Command]
name = "hold_b"
command =/b
time = 1

[Command]
name = "hold_c"
command =/c
time = 1


;-| Hold Dir |--------------------------------------------------------------
[Command]
name = "holdfwd"  ;Required (do not remove)
command =/$F
time = 1

[Command]
name = "holdback" ;Required (do not remove)
command =/$B
time = 1

[Command]
name = "holdup"   ;Required (do not remove)
command =/$U
time = 1

[Command]
name = "holddown" ;Required (do not remove)
command =/$D
time = 1

;---------------------------------------------------------------------------
; Commands
[Statedef -1]

;===========================================================================


;---------------------------------------------------------------------------
;RunFwd
[State -1]
type = ChangeState
value = 100
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;RunBack
[State -1]
type = ChangeState
value = 105
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl

;=========================================================================
;Reppa
[State -1]
type = ChangeState
value = 2100
triggerall = power >= 1000
triggerall = command = "sfireball"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact = 1
trigger3 = stateno = 210
trigger3 = movecontact = 1
trigger4 = stateno = 220
trigger4 = movecontact = 1
trigger5 = stateno = 230
trigger5 = movecontact = 1
trigger6 = stateno = 400
trigger6 = movecontact = 1
trigger7 = stateno = 410
trigger7 = movecontact = 1
trigger8 = stateno = 420
trigger8 = movecontact = 1
trigger9 = stateno = 430
trigger9 = movecontact = 1
trigger10 = stateno = 440
trigger10 = movecontact = 1
trigger11 = stateno = 240
trigger11 = movecontact = 1

;=========================================================================
;Shinryuken
[State -1]
type = ChangeState
value = 2200
triggerall = power >= 1000
triggerall = command = "reppa"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact = 1
trigger3 = stateno = 210
trigger3 = movecontact = 1
trigger4 = stateno = 220
trigger4 = movecontact = 1
trigger5 = stateno = 230
trigger5 = movecontact = 1
trigger6 = stateno = 400
trigger6 = movecontact = 1
trigger7 = stateno = 410
trigger7 = movecontact = 1
trigger8 = stateno = 420
trigger8 = movecontact = 1
trigger9 = stateno = 430
trigger9 = movecontact = 1
trigger10 = stateno = 440
trigger10 = movecontact = 1
trigger11 = stateno = 240
trigger11 = movecontact = 1

;---------------------------------------------------------------------------
;Counter Dragon Punch
[State -1]
type = ChangeState
value = 1203
triggerall = command = "sfireball"
triggerall = power >= 500
trigger1 = stateno = 150
trigger2 = stateno = 151
trigger3 = stateno = 152
trigger4 = stateno = 153

;---------------------------------------------------------------------------
;Counter Dragon Punch
[State -1]
type = ChangeState
value = 1203
triggerall = command = "reppa"
triggerall = power >= 500
trigger1 = stateno = 150
trigger2 = stateno = 151
trigger3 = stateno = 152
trigger4 = stateno = 153

;=========================================================================
;Shippu
[State -1]
type = ChangeState
value = 2000
triggerall = power >= 2000
triggerall = command = "shurricane"
trigger1 = statetype != A
trigger1 = ctrl

;---------------------------------------------------------------------------
;Dragon Punch_X
[State -1]
type = ChangeState
value = 1200
triggerall = command = "dragonp_x"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact = 1
trigger3 = stateno = 210
trigger3 = movecontact = 1
trigger4 = stateno = 220
trigger4 = movecontact = 1
trigger5 = stateno = 230
trigger5 = movecontact = 1
trigger6 = stateno = 400
trigger6 = movecontact = 1
trigger7 = stateno = 410
trigger7 = movecontact = 1
trigger8 = stateno = 420
trigger8 = movecontact = 1
trigger9 = stateno = 430
trigger9 = movecontact = 1
trigger10 = stateno = 440
trigger10 = movecontact = 1
trigger11 = stateno = 240
trigger11 = movecontact = 1

;---------------------------------------------------------------------------
;Dragon Punch_Y
[State -1]
type = ChangeState
value = 1201
triggerall = command = "dragonp_y"
trigger1 = statetype != A
trigger1 = ctrl 
trigger2 = stateno = 200
trigger2 = movecontact = 1
trigger3 = stateno = 210
trigger3 = movecontact = 1
trigger4 = stateno = 220
trigger4 = movecontact = 1
trigger5 = stateno = 230
trigger5 = movecontact = 1
trigger6 = stateno = 400
trigger6 = movecontact = 1
trigger7 = stateno = 410
trigger7 = movecontact = 1
trigger8 = stateno = 420
trigger8 = movecontact = 1
trigger9 = stateno = 430
trigger9 = movecontact = 1
trigger10 = stateno = 440
trigger10 = movecontact = 1
trigger11 = stateno = 240
trigger11 = movecontact = 1

;---------------------------------------------------------------------------
;Dragon Punch_Z
[State -1]
type = ChangeState
value = 1202
triggerall = command = "dragonp_z"
trigger1 = statetype != A
trigger1 = ctrl 
trigger2 = stateno = 200
trigger2 = movecontact = 1
trigger3 = stateno = 210
trigger3 = movecontact = 1
trigger4 = stateno = 220
trigger4 = movecontact = 1
trigger5 = stateno = 230
trigger5 = movecontact = 1
trigger6 = stateno = 400
trigger6 = movecontact = 1
trigger7 = stateno = 410
trigger7 = movecontact = 1
trigger8 = stateno = 420
trigger8 = movecontact = 1
trigger9 = stateno = 430
trigger9 = movecontact = 1
trigger10 = stateno = 440
trigger10 = movecontact = 1
trigger11 = stateno = 240
trigger11 = movecontact = 1

;Roll_x
[State -1]
type = ChangeState
value = 1300
trigger1 = command = "roll_x"
trigger1 = ctrl 
trigger1 = statetype != A

;Roll_y
[State -1]
type = ChangeState
value = 1301
trigger1 = command = "roll_y"
trigger1 = ctrl 
trigger1 = statetype != A

;Roll_z
[State -1]
type = ChangeState
value = 1302
trigger1 = command = "roll_z"
trigger1 = ctrl 
trigger1 = statetype != A

;---------------------------------------------------------------------------
;Hurricane_a
[State -1]
type = ChangeState
value = 1100
triggerall = command = "hurricane_a"
trigger1 = statetype != A
trigger1 = ctrl 
trigger2 = stateno = 200
trigger2 = movecontact = 1
trigger3 = stateno = 210
trigger3 = movecontact = 1
trigger4 = stateno = 220
trigger4 = movecontact = 1
trigger5 = stateno = 230
trigger5 = movecontact = 1
trigger6 = stateno = 400
trigger6 = movecontact = 1
trigger7 = stateno = 410
trigger7 = movecontact = 1
trigger8 = stateno = 420
trigger8 = movecontact = 1
trigger9 = stateno = 430
trigger9 = movecontact = 1
trigger10 = stateno = 440
trigger10 = movecontact = 1
trigger11 = stateno = 240
trigger11 = movecontact = 1

;Hurricane_b
[State -1]
type = ChangeState
value = 1101
triggerall = command = "hurricane_b"
trigger1 = statetype != A
trigger1 = ctrl 
trigger2 = stateno = 200
trigger2 = movecontact = 1
trigger3 = stateno = 210
trigger3 = movecontact = 1
trigger4 = stateno = 220
trigger4 = movecontact = 1
trigger5 = stateno = 230
trigger5 = movecontact = 1
trigger6 = stateno = 400
trigger6 = movecontact = 1
trigger7 = stateno = 410
trigger7 = movecontact = 1
trigger8 = stateno = 420
trigger8 = movecontact = 1
trigger9 = stateno = 430
trigger9 = movecontact = 1
trigger10 = stateno = 440
trigger10 = movecontact = 1
trigger11 = stateno = 240
trigger11 = movecontact = 1

;Hurricane_c
[State -1]
type = ChangeState
value = 1102
triggerall = command = "hurricane_c"
trigger1 = statetype != A
trigger1 = ctrl 
trigger2 = stateno = 200
trigger2 = movecontact = 1
trigger3 = stateno = 210
trigger3 = movecontact = 1
trigger4 = stateno = 220
trigger4 = movecontact = 1
trigger5 = stateno = 230
trigger5 = movecontact = 1
trigger6 = stateno = 400
trigger6 = movecontact = 1
trigger7 = stateno = 410
trigger7 = movecontact = 1
trigger8 = stateno = 420
trigger8 = movecontact = 1
trigger9 = stateno = 430
trigger9 = movecontact = 1
trigger10 = stateno = 440
trigger10 = movecontact = 1
trigger11 = stateno = 240
trigger11 = movecontact = 1

;---------------------------------------------------------------------------
;Air Hurricane_a
[State -1]
type = ChangeState
value = 1103
triggerall = command = "hurricane_a"
trigger1 = statetype = A
trigger1 = ctrl 

;Air Hurricane_b
[State -1]
type = ChangeState
value = 1104
triggerall = command = "hurricane_b"
trigger1 = statetype = A
trigger1 = ctrl 

;Air Hurricane_c
[State -1]
type = ChangeState
value = 1105
triggerall = command = "hurricane_c"
trigger1 = statetype = A
trigger1 = ctrl 

;Fireball_x
[State -1]
type = ChangeState
value = 1000
triggerall = command = "fireball_x"
triggerall = numproj = 0
trigger1 = statetype != A
trigger1 = ctrl 
trigger2 = stateno = 200
trigger2 = movecontact = 1
trigger3 = stateno = 210
trigger3 = movecontact = 1
trigger4 = stateno = 220
trigger4 = movecontact = 1
trigger5 = stateno = 230
trigger5 = movecontact = 1
trigger6 = stateno = 400
trigger6 = movecontact = 1
trigger7 = stateno = 410
trigger7 = movecontact = 1
trigger8 = stateno = 420
trigger8 = movecontact = 1
trigger9 = stateno = 430
trigger9 = movecontact = 1
trigger10 = stateno = 440
trigger10 = movecontact = 1

;Fireball_y
[State -1]
type = ChangeState
value = 1010
triggerall = command = "fireball_y"
triggerall = numproj = 0
trigger1 = statetype != A
trigger1 = ctrl 
trigger2 = stateno = 200
trigger2 = movecontact = 1
trigger3 = stateno = 210
trigger3 = movecontact = 1
trigger4 = stateno = 220
trigger4 = movecontact = 1
trigger5 = stateno = 230
trigger5 = movecontact = 1
trigger6 = stateno = 400
trigger6 = movecontact = 1
trigger7 = stateno = 410
trigger7 = movecontact = 1
trigger8 = stateno = 420
trigger8 = movecontact = 1
trigger9 = stateno = 430
trigger9 = movecontact = 1
trigger10 = stateno = 440
trigger10 = movecontact = 1

;Fireball_z
[State -1]
type = ChangeState
value = 1020
triggerall = command = "fireball_z"
triggerall = numproj = 0
trigger1 = statetype != A
trigger1 = ctrl 
trigger2 = stateno = 200
trigger2 = movecontact = 1
trigger3 = stateno = 210
trigger3 = movecontact = 1
trigger4 = stateno = 220
trigger4 = movecontact = 1
trigger5 = stateno = 230
trigger5 = movecontact = 1
trigger6 = stateno = 400
trigger6 = movecontact = 1
trigger7 = stateno = 410
trigger7 = movecontact = 1
trigger8 = stateno = 420
trigger8 = movecontact = 1
trigger9 = stateno = 430
trigger9 = movecontact = 1
trigger10 = stateno = 440
trigger10 = movecontact = 1

;---------------------------------------------------------------------------
;air_Throw_x
[State -1]
type = ChangeState
value = 850
triggerall = statetype = A
triggerall = ctrl 
trigger1 = command = "fwd_z"   ;Near, p2 stand
trigger1 = stateno != 100    ;Not running
trigger1 = p2bodydist X < 8
trigger1 = p2statetype = A
trigger1 = p2movetype != H
trigger2 = command = "fwd_y"  ;Near, p2 stand
trigger2 = stateno != 100    ;Not running
trigger2 = p2bodydist X < 8
trigger2 = p2statetype = A
trigger2 = p2movetype != H

;---------------------------------------------------------------------------
;Stand_Throw_Z
[State -1]
type = ChangeState
value = 800
triggerall = statetype = S
triggerall = ctrl 
trigger1 = command = "fwd_z"   ;Near, p2 stand
trigger1 = stateno != 100    ;Not running
trigger1 = p2bodydist X < 8
trigger1 = p2statetype = S
trigger1 = p2movetype != H
trigger2 = command = "fwd_y"   ;Near, p2 stand
trigger2 = stateno != 100    ;Not running
trigger2 = p2bodydist X < 8
trigger2 = p2statetype = S
trigger2 = p2movetype != H

;---------------------------------------------------------------------------
;Stand_Throw_Z
[State -1]
type = ChangeState
value = 950
triggerall = statetype = S
triggerall = ctrl 
trigger1 = command = "fwd_b"   ;Near, p2 stand
trigger1 = stateno != 100    ;Not running
trigger1 = p2bodydist X < 8
trigger1 = p2statetype = S
trigger1 = p2movetype != H
trigger2 = command = "fwd_c"   ;Near, p2 stand
trigger2 = stateno != 100    ;Not running
trigger2 = p2bodydist X < 8
trigger2 = p2statetype = S
trigger2 = p2movetype != H

;---------------------------------------------------------------------------
;Stand_Throw_Z
[State -1]
type = ChangeState
value = 951
triggerall = statetype = S
triggerall = ctrl 
trigger1 = command = "back_b"   ;Near, p2 stand
trigger1 = stateno != 100    ;Not running
trigger1 = p2bodydist X < 8
trigger1 = p2statetype = S
trigger1 = p2movetype != H
trigger2 = command = "back_c"   ;Near, p2 stand
trigger2 = stateno != 100    ;Not running
trigger2 = p2bodydist X < 8
trigger2 = p2statetype = S
trigger2 = p2movetype != H


;---------------------------------------------------------------------------
;Stand_Throw_Z
[State -1]
type = ChangeState
value = 900
triggerall = statetype = S
triggerall = ctrl 
trigger1 = command = "back_z"   ;Near, p2 stand
trigger1 = stateno != 100    ;Not running
trigger1 = p2bodydist X < 8
trigger1 = p2statetype = S
trigger1 = p2movetype != H
trigger2 = command = "back_y"   ;Near, p2 stand
trigger2 = stateno != 100    ;Not running
trigger2 = p2bodydist X < 8
trigger2 = p2statetype = S
trigger2 = p2movetype != H

;Axe kick
[State -1]
type = ChangeState
value = 280
triggerall = command = "fwd_b"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl 
trigger2 = stateno = 100

;Stand_X
[State -1]
type = ChangeState
value = 200
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl 
trigger2 = stateno = 200
trigger2 = time > 5

;Stand_Y
[State -1]
type = ChangeState
value = 210
triggerall = command = "y"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl 

;Stand_Z
[State -1]
type = ChangeState
value = 220
triggerall = command = "z"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl 

;Stand_A
[State -1]
type = ChangeState
value = 250
triggerall = command = "a"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl 

;Stand_B
[State -1]
type = ChangeState
value = 260
triggerall = command = "b"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl 


;Stand_C
[State -1]
type = ChangeState
value = 270
triggerall = command = "c"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl 

;Crouch_X
[State -1]
type = ChangeState
value = 400
triggerall = command = "x"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl 

;Crouch_Y
[State -1]
type = ChangeState
value = 410
triggerall = command = "y"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl 

;Crouch_Z
[State -1]
type = ChangeState
value = 420
triggerall = command = "z"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl 

;Crouch_A
[State -1]
type = ChangeState
value = 430
triggerall = command = "a"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl 

;Crouch_B
[State -1]
type = ChangeState
value = 440
triggerall = command = "b"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl 

;Crouch_C
[State -1]
type = ChangeState
value = 450
triggerall = command = "c"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl 

;---------------------------------------------------------------------------
;AirFireball_X
[State -1]
type = ChangeState
value = 1600
triggerall = command = "fireball_x"
trigger1 = statetype = A
trigger1 = ctrl 
trigger1 = numproj = 0

;---------------------------------------------------------------------------
;AirFireball_Y
[State -1]
type = ChangeState
value = 1601
triggerall = command = "fireball_y"
trigger1 = statetype = A
trigger1 = ctrl 
trigger1 = numproj = 0

;---------------------------------------------------------------------------
;AirFireball_Z
[State -1]
type = ChangeState
value = 1602
triggerall = command = "fireball_z"
trigger1 = statetype = A
trigger1 = ctrl 
trigger1 = numproj = 0

;---------------------------------------------------------------------------
;Jump_X
[State -1]
type = ChangeState
value = 600
triggerall = command = "x"
trigger1 = statetype = A
trigger1 = ctrl 
;trigger2 = command = "a   ;-------
;trigger2 = stateno = 600 ;jump_a
;trigger2 = statetime >= 6
;trigger2 = p2statetype = A

;---------------------------------------------------------------------------
;Jump_Y
[State -1]
type = ChangeState
value = 610
triggerall = command = "y"
trigger1 = statetype = A
trigger1 = ctrl 
trigger2 = stateno = 630
trigger2 = movecontact = 1
trigger2 = p2statetype = A
trigger3 = stateno = 660
trigger3 = movecontact = 1
trigger3 = p2statetype = A
;---------------------------------------------------------------------------
;Jump_Z
[State -1]
type = ChangeState
value = 620
triggerall = command = "z"
trigger1 = statetype = A
trigger1 = ctrl 
trigger2 = stateno = 640
trigger2 = movecontact = 1
trigger2 = p2statetype = A
trigger3 = stateno = 670
trigger3 = movecontact = 1
trigger3 = p2statetype = A

;---------------------------------------------------------------------------
;Jump_A
[State -1]
type = ChangeState
value = 630
triggerall = Vel X = 0
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = ctrl 
trigger2 = stateno = 600
trigger2 = movecontact = 1
trigger2 = p2statetype = A

;---------------------------------------------------------------------------
;Jump_B
[State -1]
type = ChangeState
value = 640
triggerall = Vel X = 0
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = ctrl 
trigger2 = stateno = 610
trigger2 = movecontact = 1
trigger2 = p2statetype = A

;---------------------------------------------------------------------------
;Jump_C
[State -1]
type = ChangeState
value = 650
triggerall = Vel X = 0
triggerall = command = "c"
trigger1 = statetype = A
trigger1 = ctrl 
trigger2 = stateno = 640
trigger2 = movecontact = 1
trigger2 = p2statetype = A
trigger3 = stateno = 670
trigger3 = p2statetype = A
trigger3 = movecontact = 1
;---------------------------------------------------------------------------
;Jump_A
[State -1]
type = ChangeState
value = 660
triggerall = Vel X != 0
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = ctrl 
trigger2 = stateno = 600
trigger2 = movecontact = 1
trigger2 = p2statetype = A
;---------------------------------------------------------------------------
;Jump_B
[State -1]
type = ChangeState
value = 670
triggerall = Vel X != 0
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = ctrl 
trigger2 = stateno = 610
trigger2 = movecontact = 1
trigger2 = p2statetype = A

;---------------------------------------------------------------------------
;Jump_C
[State -1]
type = ChangeState
value = 680
triggerall = Vel X != 0
triggerall = command = "c"
trigger1 = statetype = A
trigger1 = ctrl 
trigger2 = stateno = 640
trigger2 = movecontact = 1
trigger2 = p2statetype = A
trigger3 = stateno = 670
trigger3 = movecontact = 1
trigger3 = p2statetype = A

;---------------------------------------------------------------------------
;Taunt
[State -1]
type = ChangeState
value = 195
triggerall = command = "s"
trigger1 = statetype = S
trigger1 = ctrl
