;Dragon Ball Z M.U.G.E.N. Edition 2

; BackGround - Montanhas 2
; by Billy_Brother
; E-Mail: billy_brother@bol.com.br
; Mugen Eleven - http://www.mugen11.com
; MugeNow - http://MugeNow.cjb.net
; Riped: Dragon ball Z 2 - SNES
; Próxima versão: Ajeitar os efeitos delta de todas essas partes da ;nuvem!!

[Info]
name = "Montanhas 2"

[Camera]
startx = 0
starty = 0
boundleft = -625
boundright = 625
boundhigh = -256
boundlow = 0
verticalfollow = .7
tension = 50

[PlayerInfo]
;--- Player 1 ---
p1startx = -56          ;Starting x coordinates
p1starty = 0            ;Starting y coordinates
p1startz = 0            ;Starting z coordinates
p1facing = 1            ;Direction player faces: 1=right, -1=left

;--- Player 2 ---
p2startx = 70
p2starty = 0
p2startz = 0
p2facing = -1

;--- Common ---
leftbound  = -1000
rightbound =  1000
topbound  =  0
botbound  =  0

[Scaling]
topz     = 0       ;Top z-coordinate for scaling
botz     = 50      ;Bottom z-coordinate for scaling
topscale = 1       ;Scale to use at top
botscale = 1.2     ;Scale to use at bottom

[Bound]
screenleft = 15
screenright = 15

[StageInfo]
zoffset   = 210
autoturn  = 1

[Shadow]
color = 128,128,128
yscale = .3

[Music]
bgmusic = sound\dbz-me-2-Happy.mid

[BGdef]
spr = stages\mont2-dbz2.sff

[BG 0]
type  = normal
spriteno = 2, 0
layerno = 0
start = 0, -300
delta = 1, 1
trans = none
mask  = 1
tile  = 1

[BG 1]
type  = normal
spriteno = 1, 1
layerno = 0
start = 0, 62
delta = 1, 1
trans = none
mask  = 1
tile  = 1

[BG 2]
type  = normal
spriteno = 1, 0
layerno = 0
start = 0, 134
delta = 1, 1
trans = none
mask  = 1
tile  = 1

[BG 3]
type  = normal
spriteno = 1, 2
layerno = 1
start = 0, 176
delta = 1, 1
trans = none
mask  = 1
tile  = 1

[BG 4]
type  = normal
spriteno = 0, 0
layerno = 0
start = 0, 10
delta = 1, 1
trans = none
mask  = 1
tile  = 1

[BG 5]
type  = normal
spriteno = 0, 1
layerno = 0
start = 0, 6
delta = 1, 1
trans = none
mask  = 1
tile  = 1

[BG 6]
type  = normal
spriteno = 0, 2
layerno = 0
start = 0, -3
delta = 1, 1
trans = none
mask  = 1
tile  = 1

[BG 7]
type  = normal
spriteno = 0, 3
layerno = 0
start = 0, -135
delta = 1, 1
trans = none
mask  = 1
tile  = 1

[BG 8]
type  = normal
spriteno = 1, 3
layerno = 1
start = 0, -115
delta = 1, 1
trans = none
mask  = 1
tile  = 1


[BG 9]
type  = normal
spriteno = 0, 5
layerno = 0
start = 0, -175
delta = 1, 1
trans = none
mask  = 1
tile  = 1

[BG 10]
type  = normal
spriteno = 0, 4
layerno = 0
start = 0, -160
delta = 1, 1
trans = none
mask  = 1
tile  = 1

[BG 11]
type  = normal
spriteno = 0, 6
layerno = 0
start = 0, -210
delta = 1, 1
trans = none
mask  = 1
tile  = 1

[BG 12]
type  = normal
spriteno = 0, 7
layerno = 0
start = 0, -230
delta = 1, 1
trans = none
mask  = 1
tile  = 1

[BG 13]
type  = normal
spriteno = 0, 8
layerno = 0
start = 0, -362
delta = 1, 1
trans = none
mask  = 1
tile  = 1