;Dragon Ball Z M.U.G.E.N. Edition 2

[Info]
name = "Montanhas DBZ2 dia "

[Camera]
startx = 0
starty = 0
boundleft = -625
boundright = 625
boundhigh = -256
boundlow = 0
verticalfollow = .7
tension = 60

[PlayerInfo]
;--- Player 1 ---
p1startx = -56          ;Starting x coordinates
p1starty = 0            ;Starting y coordinates
p1startz = 0            ;Starting z coordinates
p1facing = 1            ;Direction player faces: 1=right, -1=left

;--- Player 2 ---
p2startx = 70
p2starty = 0
p2startz = 0
p2facing = -1

;--- Common ---
leftbound  = -1000
rightbound =  1000
topbound  =  0
botbound  =  0

[Scaling]
topz     = 0       ;Top z-coordinate for scaling
botz     = 50      ;Bottom z-coordinate for scaling
topscale = 1       ;Scale to use at top
botscale = 1.2     ;Scale to use at bottom

[Bound]
screenleft = 15
screenright = 15

[StageInfo]
zoffset   = 210
autoturn  = 1

[Shadow]
color = 128,128,128
yscale = .3

[Music]
bgmusic = sound\dbz-me-2-jhe.mid

[BGdef]
spr = stages\mont-dbz2-dia.sff

[BG 0]
type  = normal
spriteno = 0, 0
layerno = 0
start = 0, -340
delta = 1, 1
trans = none
mask  = 1
tile  = 1

[BG 1]
type  = normal
spriteno = 0, 1
layerno = 0               
start = 0, -10
delta = 1, 1
trans = none
mask  = 1
tile  = 1
velocity = 0.3, 0

[BG 2]
type  = normal
spriteno = 0, 2
layerno = 0
start = 0, -340
delta = 1, 1
trans = none
mask  = 1
tile  = 1
velocity = 0.2, 0

[BG 3]
type  = normal
spriteno = 0, 3
layerno = 1
start = 0, -330
delta = 1, 1
trans = none
mask  = 1
tile  = 1
velocity = 0.1, 0

[BG 4]
type  = normal
spriteno = 1, 0
layerno = 0
start = 0, 149
delta = 1, 1
trans = none
mask  = 1
tile  = 1

[BG 5]
type  = normal
spriteno = 1, 1
layerno = 0
start = 0, 56
delta = 1, 1
trans = none
mask  = 1
tile  = 1

[BG 6]
type  = normal
spriteno = 1, 2
layerno = 1
start = 0, 187
delta = 1.3, 1.5
trans = none
mask  = 1
tile  = 1