[Info]
name = "Akuma's island"

[Camera]
startx = 0
starty = 0
boundleft = -224
boundright = 224
boundhigh = 0
boundlow = 0
verticalfollow = .5
tension = 50

[PlayerInfo]
p1startx = -70
p1starty = 0
p1startz = 0
p1facing = 1

p2startx = 70
p2starty = 0
p2startz = 0
p2facing = -1

leftbound  = -1000
rightbound =  1000
topbound  =  0
botbound  =  0

[Scaling]
topz = 0
botz = 50
topscale = 1
botscale = 1.2

[Bound]
screenleft = 15
screenright = 15

[StageInfo]
zoffset = 215
autoturn = 1
resetBG = 0

[Shadow]
color = 128,128,128
yscale = .1

[Music]
bgmusic = sound\Akuma.mid
bgvolume = 0

[BGdef]
spr = stages/cave.sff

[BG 0]
type = anim
actionno = 0
start = 0,240
delta = .875,1

[BG 1]
type = anim
actionno = 1
start = 0,240
delta = .925,1

[BG 2]
type = anim
actionno = 2
start = -368,240
delta = .925,1

[BG 3]
type = parallax
spriteno = 3,0
start = 0,203
delta = .925,1
xscale = .925,1.12

[BG 4]
type = anim
actionno = 4
start = 64,239
delta = 1.28,1
tile = 1,0
tilespacing = 128

[BG 5.0]
type = normal
spriteno = 5,0
start = 0,240
delta = .995,1
mask = 1

[BG 5.1]
type = normal
spriteno = 5,1
layerno = 1
start = 0,240
delta = 1.56,1
mask = 1

[BG 5.2]
type = normal
spriteno = 5,2
layerno = 1
start = 0,240
delta = 1.56,1
mask = 1

[Begin action 0]

0,0, 0,0, 1
0,1, 0,0, 2

[Begin action 1]

1,0, 0,0, 3
1,1, 0,0, 3
1,2, 0,0, 3
1,3, 0,0, 3
1,4, 0,0, 3

[Begin action 2]

0,-1, 0,0, 1
2, 0, 0,0, 1

[Begin action 4]

4,0, 0,0, 8
4,1, 0,0, 9
4,2, 0,0, 10
4,3, 0,0, 11
4,4, 0,0, 12
4,5, 0,0, 13
4,6, 0,0, 14
4,7, 0,0, 18
4,6, 0,0, 14
4,5, 0,0, 13
4,4, 0,0, 12
4,3, 0,0, 11
4,2, 0,0, 10
4,1, 0,0, 9