;---------------------------------------------------------------------------
; ZERO COUNTER BLOCKING
[Statedef 7000]
type    = S
movetype= A
physics = S
velset = 0
anim = 7100
poweradd = -1000
ctrl = 0

[State 1250, 0]
type = EnvColor
trigger1 = Time = 0
value = 255, 255, 255
time = 1

[State 900, 2]
type = Null;PosFreeze
trigger1 = time >= 0

[State 900, 2]
type = Pause
trigger1 = time = 0
time = 33
movetime = 32

[State 255, 1]
type = PlaySnd
trigger1 = Time = 1
value = 7,0

[State 3100, Blanc] 
type = Explod
trigger1 = time = 0
anim = 7110
pos = 56,0
postype = p1
sprpriority = 5
supermove = 1
bindtime = 1
pausemovetime = 999

[State 3100, Spark] 
type = Explod
trigger1 = time = 0
anim = 7120
pos = 56,-76
postype = p1
sprpriority = 4
supermove = 1
bindtime = 1
pausemovetime = 999

[State 3100, Eclair2] 
type = Explod
trigger1 = time = 0
anim = 7130
pos = 56,0
postype = p1
sprpriority = 3
supermove = 1
bindtime = 1
pausemovetime = 999

[State 3100, Eclair2] 
type = Explod
trigger1 = animelem = 1
anim = 1252
pos = 39,-69
postype = p1
sprpriority = 3
supermove = 1
bindtime = 1
pausemovetime = 999

[State 900, 5]
type = ChangeState
Trigger1 = AnimTime = 0
value = 7010
ctrl = 0
;---------------------------------------------------------------------------
; ZERO COUNTER BLOCKING
[Statedef 7010]
type    = S
movetype= A
physics = S
velset = 0
anim = 450
ctrl = 0

[State 182, 2]
type = NotHitBy
Trigger1 = Time >= 0
Trigger1 = AnimElem = 5, <0
value = SCA

[State 255, 2]
type = Width
Trigger1 = AnimElem = 3
value = 70

[State 255, 3]
type = Width
Trigger1 = AnimElem = 4
value = 87

[State 255, 1]
type = PlaySnd
trigger1 = Time = 1
value = 0,2

[State 255, 4]
type = HitDef
trigger1 = AnimElem = 2
attr = S, NA
damage    = 144
animtype  = Hard
Hitflag = MAF
guardflag = MA
pausetime = 12,12
sparkxy =  -10,-75
hitsound   = 5,3
guardsound = S12,0
ground.type = trip
ground.slidetime = 13
ground.hittime  = 18
ground.velocity = -6.5   
air.type = High
air.velocity = -6,-5
airguard.velocity = -4 
p2getp1state = 1
p2stateno = 7050

[State 1531 , 5]
type = EnvColor
triggerall = Movehit = 1
trigger1 = animelem = 2
value = 231,231,231
time = 1 

[State 196, 1]
type = Explod
trigger1 = movehit = 1
anim = 7210
sprpriority = 3
postype = p2
pos = 0,0
bindtime = -1

[State 196, 1]
type = Screenbound
trigger1 = movehit = 1
value = 1
movecamera = 0,0

[State 900, 5]
type = ChangeState
Trigger1 = AnimTime = 0 && anim = 450
value = 11
ctrl = 1

;---------------------------------------------------------------------------
;Hitby ZERO COUNTER
[Statedef 7050]
type    = A
movetype= H
physics = N
velset = 0
ctrl = 0

[State 7050, 2]
type = ChangeAnim2
Trigger1 = Time = 0
value = 7200

[State 7050, 1]
type = PosSet
Trigger1 = Time = 0
y = -64

[State 7050, 1]
type = velSet
Trigger1 = Time = 0
x = -4
y = -7

[State 7050, 1] ;Acceleration
type = VelAdd
trigger1 = Time >= 0
y = .3

[State 7050, 4] ;Hit ground
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
type = SelfState
value = 5100