;Dragon Ball Z M.U.G.E.N. Edition 2

; BackGround - Caminho da Serpente
; by Billy_Brother
; E-Mail: billy_brother@bol.com.br
; Mugen Eleven - http://www.mugen11.com
; MugeNow - http://MugeNow.cjb.net
; Obs.: Esse cenário é inédito mas foi baseado no DBZ RPG (Snes)
; Povo esse cenário foi feito as pressas por isso tá meio mal feito!
; Próxima versão: O "caminho" da serpente com os pixels mas bem feitos!
;		  Ajeitar o tamanho do Sr. Kaio em relação ao planeta!!
;		  Aquelas nuvens estão muito ruim ... vou ver se eu ;arranjo outras nuvens!!

[Info]
name = "Cammino del serpente"

[Camera]
startx = 0
starty = 0
boundleft = -625
boundright = 625
boundhigh = -256
boundlow = 0
verticalfollow = .7
tension = 60

[PlayerInfo]
;--- Player 1 ---
p1startx = -70          ;Starting x coordinates
p1starty = 0            ;Starting y coordinates
p1startz = 0            ;Starting z coordinates
p1facing = 1            ;Direction player faces: 1=right, -1=left

;--- Player 2 ---
p2startx = 70
p2starty = 0
p2startz = 0
p2facing = -1

;--- Common ---
leftbound  = -1000
rightbound =  1000
topbound  =  0
botbound  =  0

[Scaling]
topz     = 0       ;Top z-coordinate for scaling
botz     = 50      ;Bottom z-coordinate for scaling
topscale = 1       ;Scale to use at top
botscale = 1.2     ;Scale to use at bottom

[Bound]
screenleft = 15
screenright = 15

[StageInfo]
zoffset   = 160
autoturn  = 1

[Shadow]
color = 128,128,128
yscale = 0

[Music]
bgmusic = sound\Kaio.mid

[BGdef]
spr = stages\camser.sff

[BG 0]
type  = normal
spriteno = 0, 0
layerno = 0
start = 0, -270
delta = 1, 1
trans = none
mask  = 1
tile  = 1

[BG 1]
type  = normal
spriteno = 0, 0
layerno = 1
start = 0, 160
delta = 1, 1
trans = none
mask  = 1
tile  = 1

[BG 2]
type  = normal
spriteno = 0, 1
layerno = 1
start = 0, 140
delta = 1, 1
trans = none
mask  = 1
tile  = 1

[BG 3]
type  = normal
spriteno = 0, 2
layerno = 1
start = 0, 127
delta = 1, 1
trans = none
mask  = 1
tile  = 1

[BG 4]
type  = normal
spriteno = 0, 2
layerno = 0
start = 10, 127
delta = 0.9, 1
trans = none
mask  = 1
tile  = 1

[BG 5]
type  = normal
spriteno = 0, 3
layerno = 1
start = 0, 213
delta = 0.6, 1
trans = none
mask  = 1
tile  = 1

[BG 5]
type  = normal
spriteno = 0, 4
layerno = 0
start = 0, -256
delta = 0.6, 1
trans = none
mask  = 1
tile  = 1

[BG 6]
type  = normal
spriteno = 0, 5
layerno = 0
start = -50, -50
delta = 0.2, 0.4
trans = none
mask  = 1
tile  = 0

[BG 7]
type  = anim
start = -30, -30
delta = 0.2, 0.4
trans = none
mask  = 1
actionno = 0

[Begin Action 0]
1,0, 0,0, 15
1,1, 0,0, 15
1,0, 0,0, 15
1,1, 0,0, 15
1,2, 0,0, 15
1,1, 0,0, 15
1,0, 0,0, 15
1,1, 0,0, 15
1,0, 0,0, 15
1,1, 0,0, 15
1,0, 0,0, 15
1,1, 0,0, 15
1,2, 0,0, 15
1,1, 0,0, 15
1,2, 0,0, 15
1,1, 0,0, 15
1,0, 0,0, 15
1,1, 0,0, 15