Trunks - By Namek Scott

This Trunks v0.9 has got:


- The basic's
- SSJ Mode
- Most sounds
- Specials
- 6 Supers
- FLY

Next Time Trunks v1.0


-Rest of sounds
-Intro's 4 different opponents
-one more punch & one more kick
-another Super
-and maybe MORE!!

-----------------------------------------------------------------------
Commands:

a - weak punch
b - medium punch
c - strong punch
z - kick

QCF - DOWN, DOWN-FORWARD, FORWARD
FWD - FOWARD
BWD - BACKWARD
QCB - DOWN, DOWN-BACKWARDS, BACKWARDS
DWN - DOWN
HCF - BACK, DOWN-BACKWARDS, DOWN, DOWN-FORWARD, FORWARD
-----------------------------------------------------------------------

There are still a lots of things to do. Here are his moves:

Fly Attack - While in Air, QCF + b

Fireball1 - QCF + c

Fireball2 - QCB + c

Fireball3 - QCB + x

Ki Burn - QCF + x

Elbow Dash - FWD + b

Combo Sequence - QCB + y

Zanzouken - c+y (check the zanzouken section for more information)

SSJ TRANSFORM - QCF x 2 + a (with a Level 3 Power Bar)

Charge Power - a+b

FLY - x+y
-----------------------------------------------------------------------
SUPERS:

Fire Away - QCB, FWD + a  (with Level 1 Power Bar)

Blast - QCB, FWD + b  (with Level 2 Power Bar)

Renzoku Energy Dan - QCB, FWD + c  (with Level 1,5 Power Bar)

Meteor Attack 1 (ONLY ON SSJ MODE) - QCB x 2 + z  (with Level 2,5 Power Bar)

Meteor Attack 2 (ONLY IN SSJ MODE) - QCB x 2 + x (with Level 3 Power Bar)
-----------------------------------------------------------------------
   ZANZOUKEN SECTION:

Here is how to use Zanzouken: After you do the command, Trunks will enter a "pre-zanzoken" state.
He will stay like that for 1,10 seconds, wich he will stay unveruneable for 1 second. When you do 
the command, you can "direct" Trunks to where he will go pressing:

 FORWARD - he will go forward
 BACKWARD - he will go backward
 UP - He will go up and behind the enemy

If you don't press anything, after the time is over, he will return to the stand motion.
-----------------------------------------------------------------------
