;Animação do Final

[Statedef 182]
type = S
ctrl = 0
anim = 909090
velset = 0,0,0

[State 9001, 4]
type = Explod
trigger1 = AnimElem = 1
anim = 30000
pos = 0,0
postype = left
sprpriority = 0
supermove = 1
removetime = -1

; Recoom
[State 9001, 4]
type = Explod
trigger1 = AnimElem = 1
anim = 50090
pos = 200,205
postype = left
sprpriority = 1
supermove = 1
removetime = -1

;Freeza
[State 9001, 2]
type = Explod
trigger1 = AnimElem = 1
anim = 10010
pos = 290,205
postype = left
sprpriority = 1
supermove = 1
removetime = -1

;Falas Recoom
[State 9001, 2]
type = Explod
trigger1 = AnimElem = 1
anim = 666
pos = 10,65
postype = left
sprpriority = 1
supermove = 1
removetime = 500

