CvTW Sonic the Hedgehog
by SeanAltly
Sprites by HyperSonic, with extensive edits by SeanAltly and Snakebyte

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This character is a public release version of a Capcom vs. The World character. Therefore, it uses the gameplay style of CvTW, but with some modifications (such as Sonic's Unique tactic not having a usage limit, but the shields are less benefitial than they will be in the full-game).

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Control Scheme:

X = LP
Y = HP
Z = Special Button
A = LK
B = HK
C = Grab Button

Features:

F,F = Run Forward
B,B = Run Away
F,F or B,B in air = Air Dash
Cr. HK launches, press UF to follow

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Movelist:

UNIQUE TACTIC

-Item Box - S Button
   -Sonic jumps up and an item box appears. The item he gets is random (though some are rarer than others). Some items give Sonic access to new abilities and special moves. The different items and their effects are described at the end of this move list.

COMMAND MOVES

Spin Attack - Press D during forward run
   -Just like in the Sonic games! Press D while running to transition into a spinning ball attack.

Insta-Shield - D+HP in air
   -Sonic's attack introduced in Sonic 3. Very brief attack frame, but complete invincibility during the active frame and absorbs projectiles.

SPECIAL MOVES

-Spin Dash - QCF+P, mash P for Extra Hits
   -Sonic does his classic spin dash attack. Pressing P several times at the beginning makes Sonic rev up more, which adds hits and distance to the dash. The LP version can't be revved up, but has less start-up and has different hit properties.

-Sonic Slash - DP+K
   -Sonic performs a quick anti-air Spin Attack. Got the idea from MugenHunter's version of Sonic. Button pressed effects the angle.

-Homing Attack - DP+P (on the ground) or QCF+P (in the air)
   -Sonic performs his Homing Attack. The name is a litttle misleading however. The HP version is a true Homing Attack, but has more start-up and recovery than the LP version. The LP version has less start-up and recovery, but travels at a set angle (and thus doesn't really home in on the opponent).

-Light Speed Dash - HCB+HK
   -Sonic dashes very quickly from one side of the screen to the other, and if he passes by a non-guarding opponent, they are momentarily dizzied. This is primarily to give Sonic an opportunity to use an Item Box since it can be hard to find time in the heat of battle.

-Light Speed Loop - HCB+LK
   -Sonic dashes back, up and around the screen to the other side. Strictly a teleport-type of move.

SUPER MOVES

L1 - Sonic Spinball (aka Maximum Sonic) - QCB+S
   -Sonic bounces wildly all over the screen (mostly in back-and-forth horizontal motions). When he hits the walls, you hear the pinball sound effect. Very useful super, but sometimes does unreliable damage due to the random nature of the bounces.

L1 - Item Super - QCF+S
   -Several of Sonic's items give him access to a new Super Move. Explained below. Using your Item Super uses up the item.

L1 - Blue Tornado - DP+S
   -Sonic spins around so fast that he creates a big vortex that sucks in his opponent.

L3 - Super Sonic - RDP+S
   -Sonic turns into Super Sonic, flies backwards off screen, and delivers several back-and-forth dashing attacks. Completely invincible during the move.

ITEM BOX SYSTEM

-Normal Shield - 25% Chance
   -Absorbs one hit.
        -SPECIAL MOVE - None
        -SUPER MOVE - Shield Burst - A lot like Skullomania's Skullo Energy attack. Sonic makes the Shield burst outwards.

-Fire Shield - 25% Chance
   -Absorbs one hit.
        -SPECIAL MOVE - Fire Dash - QCF+K in mid-air
              -Quick, powerful torpedo-like attack.
        -SUPER MOVE - Inferno Dash - Does a stronger, longer version of Fire Das, however, this can be done in the air OR on the ground.

-Bubble Shield - 20% Chance
   -Absorbs one hit.
         -SPECIAL MOVE - Bubble Bounce - D,D+K in mid-air
               -Sonic descends quickly with a bounce attack. Hits downed opponents. Low damage, but can be done repeatedly.
         -SUPER MOVE - Bubble Blitz - Much like Sonic Spinball, but bounces vertically rather than horizontally and can hit downed opponents.

-Lightning Shield - 10% Chance
   -Absorbs one hit. Gives Sonic a double jump.
         -SPECIAL MOVE - Electric Arch - QCF+K
               -Sonic jumps at an arch, leaving a trail of electricity in his wake.
         -SUPER MOVE - Electric Orb - Sonic shoots off the shield like a projectile.

-10 Rings - 10% Chance
    -Restores a small portion of Sonic's health. No other benefits.

-Dr. Robotnik Box - 5% Chance
    -Damages Sonic for a small amount. Can't kill him, though.

-Invincible Stars - 4.9% Chance
    -Gives Sonic 8 seconds of total invulnerability. Can't perform supers during. No other benefits.

-Extra Life - 0.1% Chance
    -Restores ALL of Sonic's health. Super, super rare. If it proves to be a game-breaker, I'll remove it.

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Credits:

Hypersonic for making the sprites and saving me a ton of work
Snakebyte for motion blur touch-ups
HyperSonic, MugenHunter and ABAB for some move inspiration 
MC2 for pointing me towards the sound rips from Brawl
Jason Griffith as the voice of Sonic (used clips from SSBB and Sonic 2006)
MFG for continuing to support me and my projects
Sega for creating Sonic the Hedgehog
You for downloading! 