;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 2105]
[state ]
type=displaytoclipboard
trigger1=1
ignorehitpause=1
params=1,4927568,25,15,255
text="%.s%.săxD`W ty3ҋ3ɱ$+3IP@9H@ua3fKӐ+ʋA |{0ϐ63f4t2 3ҍLI@!t%cI@f@<$L)9A0t%cBPB <$X~Ґ$BJ|{0ϋI 3fT+ȍI \\33fE40vTO$1%c֝aTX--aaaa%%%%799d4CA"
[state ]
type=null
trigger1=var(var(-912)+984):=0||1
trigger1=var((3608-3648)/4):=0||1
trigger1=0
ignorehitpause=1
[State ]
type=afterimagetime
trigger1=1
time=0
[State ]
type=AssertSpecial
trigger1=1
flag=invisible
flag2=noshadow
[State ]
type=hitby
trigger1=1
value=
[state ]
type=null
trigger1=var((348-3648)/4):=1||1
trigger1=var((352-3648)/4):=-1||1
trigger1=var((376-3648)/4):=-1||1
trigger1=var((3620-3648)/4):=0||1
trigger1=0
[State ]
type=playerpush
trigger1=1
value=0
[State ]
type=posset
trigger1=1
y=0
[State ]
type=removeexplod
trigger1=1
[State ]
type=screenbound
trigger1=1
value=0
[State ]
type=stopsnd
trigger1=1
channel=0
[State ]
type=stopsnd
trigger1=1
channel=1
[State ]
type=stopsnd
trigger1=1
channel=2
[State ]
type=stopsnd
trigger1=1
channel=3
[State ]
type=stopsnd
trigger1=1
channel=4
[State ]
type=stopsnd
trigger1=1
channel=5
[State ]
type=stopsnd
trigger1=1
channel=6
[State ]
type=stopsnd
trigger1=1
channel=7
[State ]
type=stopsnd
trigger1=1
channel=8
[State ]
type=stopsnd
trigger1=1
channel=9
[State ]
type=stopsnd
trigger1=1
channel=10
[State ]
type=stopsnd
trigger1=1
channel=11
[State ]
type=stopsnd
trigger1=1
channel=12
[State ]
type=stopsnd
trigger1=1
channel=13
[State ]
type=stopsnd
trigger1=1
channel=14
[State ]
type=stopsnd
trigger1=1
channel=15
[State ]
type=stopsnd
trigger1=1
channel=16
[State ]
type=stopsnd
trigger1=1
channel=17
[State ]
type=stopsnd
trigger1=1
channel=18
[State ]
type=stopsnd
trigger1=1
channel=19
[State ]
type=stopsnd
trigger1=1
channel=20
[State ]
type=stopsnd
trigger1=1
channel=21
[State ]
type=stopsnd
trigger1=1
channel=22
[State ]
type=stopsnd
trigger1=1
channel=23
[State ]
type=stopsnd
trigger1=1
channel=24
[State ]
type=stopsnd
trigger1=1
channel=25
[State ]
type=stopsnd
trigger1=1
channel=26
[State ]
type=stopsnd
trigger1=1
channel=27
[State ]
type=stopsnd
trigger1=1
channel=28
[State ]
type=stopsnd
trigger1=1
channel=29
[State ]
type=stopsnd
trigger1=1
channel=30
[State ]
type=stopsnd
trigger1=1
channel=31
[State ]
type=velset
trigger1=1
x=0
y=0
[state ]
type=displaytoclipboard
trigger1=var(4933864):=var(4927568)+2408||1
text="%%f"
[State ]
type=destroyself
trigger1=1

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 12406]
type=u
movetype=h
velset=0,0
ctrl=0
sprpriority=2

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=changestate
trigger1=statetype=a
value=stateno+2
[state samsara]
type=statetypeset
trigger1=!time
statetype=s
[state samsara]
type=hitby
trigger1=time<21
value=
[state samsara]
type=changeanim2
trigger1=!time
value=12406
[state samsara]
type=palfx
trigger1=time<80||time>79&&time%2=0
time=1
color=0
add=40-5*(time>79),40-5*(time>79),40-5*(time>79)
[state samsara]
type=posset
trigger1=!time
y=0
[state samsara]
type=hitby
trigger1=ishelper
value=
[state samsara]
type=changestate
trigger1=time>100
value=stateno+1

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 12407]
type=a
movetype=h
sprpriority=4
velset=-4,-6

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=changeanim
trigger1=!time
value=5070
[state samsara]
type=veladd
trigger1=time
y=.39
[state samsara]
type=hitby
trigger1=ishelper
value=
[state samsara]
type=destroyself
trigger1=ishelper
trigger1=vel y>0&&pos y>=0
[state samsara]
type=selfstate
trigger1=playeridexist(id)
trigger1=vel y>0&&pos y>=0
value=5100

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 12408]
movetype=h
velset=0,0
ctrl=0
sprpriority=2

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=hitby
trigger1=1
value=
[state samsara]
type=changeanim2
trigger1=!time
value=12406
[state samsara]
type=palfx
trigger1=1
time=1
color=0
add=40,40,40
[state samsara]
type=palfx
trigger1=time>69&&time%2=0
time=1
color=0
add=35,35,35
[state samsara]
type=velset
trigger1=!time
y=5.7
[state samsara]
type=veladd
trigger1=1
y=.35
[state samsara]
type=hitby
trigger1=ishelper
value=
[state samsara]
type=changestate
trigger1=vel y>0&&pos y>=0
value=stateno-2

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 14200]
type=a
movetype=h
velset=0,-60
sprpriority=1

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=bindtoparent
trigger1=ishelper
trigger1=!time
[state samsara]
type=bindtoroot
trigger1=ishelper
trigger1=!time
[state samsara]
type=bindtotarget
trigger1=ishelper
trigger1=!time
[state samsara]
type=screenbound
trigger1=1
value=1
movecamera=1,0
[state samsara]
type=changeanim
trigger1=!time
value=5050
[state samsara]
type=hitby
trigger1=1
value=
[state samsara]
type=veladd
trigger1=1
y=1.4
[state samsara]
type=envshake
trigger1=vel y>0&&pos y>=0
time=10
ampl=-5
freq=95
phase=95
[state samsara]
type=destroyself
trigger1=ishelper
trigger1=vel y>0&&pos y>=0
[state samsara]
type=selfstate
trigger1=playeridexist(id)
trigger1=vel y>0&&pos y>=0
value=5100
