;ϐgp\
;@1 = 
;@2 = |[YύX
;@3 = 
;@4 = X[
;@5 = {^
;@6 = ʏU{CXAw
;@7 = p[Abv
;@8 = 
;@9 = 
; 10 = vC[̌ݒ
; 11 = 
; 12 = KOTEh
; 13 = 
; 14 = 
; 15 = nCWv
; 16 = Wv
; 17 = _[W␳Ɏgp
; 18 = Ul̕ۑ
; 19 = 
; 20 = UtO
; 21 = UtO
; 22 = ΒUtO
; 23 = 
; 24 = 
; 25 = 
; 26 = 
;
; 30 = AI(ɂȁc)
; f(1) = U␳
; f(2) = 

;ǉ
;s0=p({)
;s1=AIXCb`({)
; 0=Palno({)
;50=̓_({̖wp[)
;51=̓_({̖wp[)
;55=ėp(Xe[gɎĝ)
;56=ėp(Xe[gɎĝ)
;57=ėp(Xe[gɎĝ)
;58=ėp(gK[Ɏĝ)
;59=ėp(gK[Ɏĝ)

[Data]
  ;̗̓Q[W̏l
life = 2000
  ;Úiȏɐݒ肷ƋȂj
attack = 100
  ;h́iȏɐݒ肷ƋȂj
defence = 100
  ;R{Ă鎞ɂh
fall.defence_up = 50
  ;|ĂNオ܂ł̃t[
liedown.time = 11
  ;󒆂łǂꂾR{q邩iƖR{ɂȂ̂ŒӁj
airjuggle = 15
sparkno=-1
guard.sparkno=-1
  ;KOɐɃGR[邩iPłnmj
KO.echo = 0
 volume = 5
  IntPersistIndex = 0
FloatPersistIndex = 40

[Size]
xscale = 1           ;̏kځiʏPj
yscale = 1           ;̏kځiʏPj
ground.back = 15     ;L̕(,n)
ground.front = 16    ;L̕(O,n)
air.back = 12        ;L̕(,)
air.front = 12       ;L̕(O,)
height = 97          ;L̍
attack.dist = 320    ;U肪K[h̐ɓŒ዗
proj.attack.dist = 320;U肪K[h̐ɓŒ዗iѓj
proj.doscale = 0     ;Őݒ肵kڂѓɂKp邩iPłnmj   
head.pos = 4, -110   ;̑̂̍W
mid.pos = 10, -80    ;̂̒S̑̂̍W
shadowoffset = 0     ;e̐̃ItZbg
draw.offset = 0,0    ;gpȂ

[Velocity]
walk.fwd  = 2.9      ;Oȋx
walk.back = -2.9     ;ނ̑x
run.fwd  = 4.4, 0    ;O_bV̑xizbv鎞y-ɂj
run.back = -4.2,-2.1 ;_bV̑xizbv鎞y-ɂj
jump.neu = 0,-11.4    ;Wv̑x
jump.back = -4.05,2    ;Wv̑x
jump.fwd = 4.0,2       ;OWv̑x
runjump.back = -2.55,-8.1 ;_bVȂ̃Wvx(IvV)
runjump.fwd = 4,-8.1      ;O_bVȂ̃Wvx(IvV)
airjump.neu = 0,-8.1      ;QiWvȍ~̐Wv̑x(IvV)
airjump.back = -2.55      ;QiWvȍ~̌Wv̑x(IvV)
airjump.fwd = 2.5         ;QiWvȍ~̑OWv̑x

[Movement]
airjump.num = 0      ;󒆂ŃWv
airjump.height = 35  ;󒆂ŃWvŒ̍
yaccel = .60         ;d
stand.friction = .85  ;Ԃ̖CW
crouch.friction = .82 ;ݏԂ̖CW

;---------------------------------------------------------------------------
; tgXebv
[Statedef 100]
type    = S
physics = N
anim = 100
sprpriority = 1

;---------------------[ẽGtFNg]
[State removeexplod];ÕXe[g̏e
type = removeexplod
trigger1 = time = 0
ID = 3000

;---------------------[]

[State 01];_
type = palfx
triggerall = time = 0
trigger1 = prevstateno = 150
trigger2 = prevstateno = 151
time = 3
add = 255,255,255
mul = 255,255,255
color = 1
ignorehitpause = 1

[State 02]
type = PlaySnd
trigger1 = Time= 0
value = 100, 1

[State 03]
type = VelSet
trigger1 = animelem = 2;1
x = 6;const(velocity.run.fwd.x)

[State 04]
type = VelSet
trigger1 = animelem = 6
x = 0

[State 05] ;Prevent run from canceling into walk
type = AssertSpecial
trigger1 = 1
flag = NoWalk

[State 06] ;Prevent from turning
type = AssertSpecial
trigger1 = 1
flag = NoAutoTurn

[State 07]
type = ChangeState
trigger1 = command = "holdfwd"&&var(root,sysvar(0)+9772)=0||p2dist x<100&&var(root,sysvar(0)+9772)=1
trigger1 = animelem = 4,>=0
value = 101

[State 08]
type = ChangeState
trigger1 = animtime = 0
value = 0
ctrl = 1
;---------------------------------------------------------------------------
; common _bV
[Statedef 101]
type    = S
physics = S
anim = 101
sprpriority = 1
ctrl = 1

[State 00]
type = null;PlaySnd
trigger1 = Time= 0
value = 100, 0
loop = 1
channel = 1

[State 01]
type = VelSet
trigger1 = 1
x = 6;const(velocity.run.fwd.x)

[State 02] ;Prevent run from canceling into walk
type = AssertSpecial
trigger1 = 1
flag = NoWalk

[State 03] ;Prevent from turning
type = AssertSpecial
trigger1 = 1
flag = NoAutoTurn

[State 04]
type = ChangeState
trigger1 = command != "holdfwd"
value = 0


;---------------------------------------------------------------------------
; common obNXebv
[Statedef 105]
type    = S
physics = S
ctrl = 0
anim = 104
velset = 0,0

[State 00]
type = ChangeState
trigger1 = animtime = 0
value = 106

; 
[Statedef 106]
type    = A
physics = A
ctrl = 1
anim = 105
sprpriority = 1

[State 00]
type = VelSet
trigger1 = Time = 0
x = -3.5
y = -3.8

[State 01]
type = ChangeState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 107



; n
[Statedef 107]
type    = S
physics = N
ctrl = 0
anim = 106
velset = 0,0

[State 00]
type = VelSet
trigger1 = Time = 0
x = 0
y = 0

[State 01]
type = PosSet
trigger1 = Time = 0
y = 0

[State 02]
type = MakeDust
trigger1 = Time = 2
pos = -5,-2
spacing = 1

[State 03]
type = ChangeState
trigger1 = animtime = 0
value = 0
ctrl = 1

;---------------------------------------------------------------------------
; ^CI[o[ŕ
[Statedef 170]
type = S
ctrl = 0
anim = 170
velset = 0,0

[State 00]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

;---------------------------------------------------------------------------
; 
[Statedef 180]
type = S

[State 01]
type = ChangeState
trigger1 = 1
value = 181


;---------------------------------------------------------------------------
; [Gc]
[Statedef 181]
type = S
ctrl = 0
anim = 181
velset = 0,0


[State 00];Gc
type = PlaySnd
trigger1 = animelem = 4
value = 181,0

[State 1000, 5];
type = Explod
trigger1 = animelem = 4
anim = 182
sprpriority = 1
postype = p1
pos = 0,0
bindtime = -1
ignorehitpause = 0
removetime = -1
under = 0
ownpal = 1
trans=addalpha
alpha=255,110


[State 181, 1]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

[State 181, 4]
type = AssertSpecial
trigger1 = time = [0,170]
flag = roundnotover

;---------------------------------------------------------------------------
; ʏo
[Statedef 190]
type = S
ctrl = 0
anim = 190
velset = 0,0

[State a]
type = PlaySnd
trigger1 = Time= 1
value = 160, 0
channel = 2;(1:_bV)


[State a];ACCxg
type = PlaySnd
trigger1 = animelem = 10
value = 190,0


[State 1000, 5];
type = Explod
trigger1 = time = 0
anim = 191
sprpriority = 1
postype = p1
pos = 0,0
bindtime = -1
ignorehitpause = 0
under = 0
ownpal = 1
trans=addalpha
alpha=255,110

[State 1000, 5];2
type = Explod
trigger1 = animelem = 14
anim = 192
sprpriority = 1
postype = p1
pos = 0,0
bindtime = -1
ignorehitpause = 0
under = 0
ownpal = 1
trans=addalpha
alpha=255,110

[State a] 
type = AssertSpecial
trigger1 = 1
flag = Intro

[State a] 
type = ChangeState
trigger1 = AnimTime = 0
value = 0


;---------------------------------------------------------------------------
; ̓
[Statedef 195]
type = S
ctrl = 0
anim = 195
velset = 0,0
movetype = I
physics = S
sprpriority = 1

[State 191, 3];Ԃ̖ʂ
type = PlaySnd
trigger1 = animelem = 2
value = 195,0

[State 1000, 5];
type = Explod
trigger1 = animelem = 2
ID = 3000
anim = 196
sprpriority = 2
postype = p1
pos = 0,0
bindtime = -1
ignorehitpause = 0
under = 0
ownpal = 1
trans=addalpha
alpha=255,110

[State 195, 1]
type = CtrlSet
trigger1 = Time = 40
value = 1

[State 195, 2]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1


:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
;---------------------------------------------------------------------------
;Ep`E̓
[Statedef 200]
type    = S                      
movetype= A                      
physics = S                      
juggle  = 8                      
;Commonly-used controllers:
velset = 0,0                     ;̃Xe[gn܂Ɉړ邩i0,0œȂj
ctrl = 0                         ;̃Xe[gɑ̃R}h󂯕t邩(1Ŏ󂯕t)
anim = 200                       ;̃Xe[gŕ\XvCgXe[gԍ(0ŕω)
poweradd = 0                    ;̃Xe[gg̃p[(0ŕω)


[State 200, 1]
type = HitDef
trigger1 = time = 0
attr = S, NA                     ;ԂŁAʏ̍U(͗A͒ʏAa͍U\)
damage = 29, 0                   ;_[WʁiAE̓K[hj
getpower = 61,61
animtype = Light                 ;Ă̑̃|[Yilight/midium/hard/backjI
guardflag = MA                   ;K[hłԁia͑SĂ̏ԂŃK[h\j
hitflag = MAF                    ;Ă鎖̂ł
priority = 5, Hit                ;U̗D挠i0ア@4ʏ@7
pausetime = 5, 6                 ;U̍dԁiAEj
sparkno = s7000                      ;qbgGtFNg̃XvCgXe[gi0j
sparkxy = -5, -94               ;qbgGtFNg\ꏊi̍WŁj
hitsound = s300, var(6)                 ;qbg̉i*,*ɂƎ̉gj
guard.sparkno = s7010
guardsound = s120, 0                ;K[h̉ij
ground.type = high               ;̂ꏊiHighFA, LowF, TripFj
ground.slidetime = 9             ;肪ɂׂ鎞
ground.hittime  = 9             ;R{q鎞ԁiȂj
ground.velocity = -3             ;nōUꍇ̑̈ړ󋵁iƂŏ_j
airguard.velocity = -1.9,-2     ;󒆂ōUꍇ̑̈ړ󋵁iƂŏ_j
air.type = high                 ;󒆂ő肪ꏊiƓj
air.velocity = -1.4,-3           ;󒆂ōUꍇ̑̈ړ󋵁iƂŏ_j
air.hittime = 12                 ;󒆂ŃR{q鎞
ID = 200
nochainID = 1100

[State 200, 1];
type = PlaySnd
trigger1 = animelem = 2
value = 201, 0

[State 200, 5]
type = PlaySnd
trigger1 = AnimElem = 2
value = 200,var(6)

[State 200, 7]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;---------------------------------------------------------------------------
;p`
[Statedef 210]
type    = S
movetype= A
physics = S
juggle  = 8
poweradd= 30
ctrl = 0
velset = 0,0
anim = 200


[State 210, 1]
type = PlaySnd
trigger1 = animelem = 2
value = 210, var(6)

[State 200, 1];
type = PlaySnd
trigger1 = animelem = 2
value = 201, 0

[State 210, 2]
type = HitDef
trigger1 = animelem = 2
attr = S, NA
animtype  = hard
damage    = 125
priority = 6, Hit
getpower = 91,91
guardflag = MA
pausetime = 11,12
sparkno = s7001
sparkxy = -5,-94
hitsound   = s310,var(6)
guardsound = s120,0
guard.sparkno = s7011
ground.type = high
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -7.5
air.velocity = -2.5,-4
ID = 200
nochainID = 1100

[State 210, 5]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;---------------------------------------------------------------------------
;ELbN
[Statedef 230]
type    = S
movetype= A
physics = S
juggle  = 8
poweradd= 0
ctrl = 0
velset = 0,0
anim = 230
sprpriority = 1

[State 200, 5]
type = PlaySnd
trigger1 = AnimElem = 2
value = 200,var(6)

[State 230, 1]
type = PlaySnd
trigger1 = Time = 2
value = 221, 0

[State 230, 2]
type = HitDef
trigger1 = animelem = 2
attr = S, NA
animtype  = light
damage    = 38
priority = 3, Hit
getpower = 61,61
guardflag = L
pausetime = 5,6
sparkno = s7000
sparkxy = -15,-54
hitsound   = s330,var(6)
guard.sparkno = s7010
guardsound = s120,0
ground.type = low
ground.slidetime = 9
ground.hittime  = 9
ground.velocity = -3
air.velocity = -2.5,-3.5
ID = 200
nochainID = 1100

[State 230, 3]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;---------------------------------------------------------------------------
;ELbN
[Statedef 240]
type    = S
movetype= A
physics = N
juggle  = 8
poweradd= 30
ctrl = 0
velset = 0,0
anim = 230
sprpriority = 1


[State 210, 1]
type = PlaySnd
trigger1 = animelem = 2
value = 210, var(6)

[State 200, 1]
type = PlaySnd
trigger1 = animelem = 2
value = 221, 0

[State 240, 2]
type = HitDef
trigger1 = animelem = 2
attr = S, NA
animtype  = hard
damage    = 125
priority = 4, Hit
getpower = 91,91
guardflag = L
pausetime = 11,12
sparkno = s7001
sparkxy = -15,-54
hitsound   = s340,var(6)
guard.sparkno = s7011
guardsound = s120,0
ground.type = low
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -7
air.velocity = -3,-5.2
ID = 200
nochainID = 1100

[State 240, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;---------------------------------------------------------------------------
; ӂ΂U
[Statedef 290]
type    = S
movetype= A
physics = S
juggle  = 8
poweradd= 30
ctrl = 0
velset = 0,0
anim = 200
sprpriority = 2

[State 240, 1]
type = PlaySnd
trigger1 = animelem = 3
value = 211, 0

[State 200, 1]
type = PlaySnd
trigger1 = Time = 1
value = 290, 0

[State 240, 2]
type = HitDef
trigger1 = Time = 0
attr = S, NA
animtype  = high
damage    = 98
priority = 6, Hit
getpower = 136,136
guardflag = MA
pausetime = 11,12
sparkno = s7001
sparkxy = -15,-74
hitsound   = s225,1
guard.sparkno = s7011
guardsound = s120,0
ground.type = low
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -4,-4.5
air.velocity = -4,-4.8
fall = 1
fall.recover = 0
ID = 200
nochainID = 1100


[State 240, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;---------------------------------------------------------------------------
; K[hLZӂ΂U
[Statedef 291]
type    = S
movetype= A
physics = S
juggle  = 8
poweradd= -500
ctrl = 0
velset = 6,0
anim = 290
sprpriority = 1

[State 240, 1]
type = PlaySnd
trigger1 = Time = 0
value = 221, 0

[State 200, 1];
type = PlaySnd
trigger1 = Time = 1
value = 210, var(6)

[State 700, 2];G̏Ԃ
type = NotHitBy
triggerall = 1
trigger1 = 1
value = SCA

[State 3040, 7];ʃtbV
type = EnvColor
trigger1 = movehit = 1
persistent = 0
ignorehitpause = 1
time = 2
value = 255,255,255
under = 1

[State 240, 2]
type = HitDef
trigger1 = Time = 0
attr = S, NA
animtype  = diagup
damage    = 39
priority = 6, Hit
getpower = 0,0
guardflag = MA
pausetime = 11,12
sparkno = s7001
sparkxy = -15,-77
hitsound   = s290,0
guard.sparkno = s7011
guardsound = s120,0
ground.type = low
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -6,-6.5
air.velocity = -6,-6.8
fall = 1
fall.recover = 0
ID = 200
nochainID = 1100
kill = 0

[State 240, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1


;---------------------------------------------------------------------------
;^NeBJXebv
[Statedef 700]
; type = S      S/C/A/L  rF/bF/`F/kF_E
; movetype = I    hFʏ/`FU/gF_[WĂ
; physics = N   S/C/A/N  rF/bF/`F/mF
poweradd= -500
ctrl = 0
anim = 100
velset = 0,0
sprpriority = 2
;---------------------[]

[State -2, a];_
type = palfx
triggerall = time = 0
trigger1 = prevstateno = 150
trigger2 = prevstateno = 151
trigger3 = prevstateno = [200,499]
time = 6
add = 0,0,176
mul = 0,0,176
color = 1
ignorehitpause = 1


[State 700, 2];G̏Ԃ
type = NotHitBy
trigger1 = 1
value = SCA

[state a]
type = posset
trigger1 = time = 0
y = 0

[State 600, 1]
type = PlaySnd
trigger1 = animelem = 2
value = 700, 0

[State 600, 1]
type = null;PlaySnd
trigger1 = animelem = 2
value = 701, 0

[State 600, 1]
type = velset
trigger1 = Time = 0
x = 0

[State 600, 1]
type = velset
trigger1 = animelem = 2
x = 8

[State 600, 1]
type = velset
trigger1 = animelem = 4
x = 0

[state a]
type = null;ctrlset
trigger1 = animelem = 2
value = 1

[State 50, 4];Ƃ̎c
type = AfterImage
trigger1 = time = 0
time = 15
trans = add1
timegap = 2
framegap = 2
length = 6
palbright = 12,12,12
palcontrast = 225,225,225
palpostbright = 0,0,0
paladd = 0,0,0
palmul = 1,1,1






[State 200, 7]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;---------------------------------------------------------------------------
;ً}
[Statedef 701]
; type = S      S/C/A/L  rF/bF/`F/kF_E
; movetype = I    hFʏ/`FU/gF_[WĂ
; physics = S   S/C/A/N  rF/bF/`F/mF
poweradd= 0
ctrl = 0
anim = 701
sprpriority = 2
velset = 0,0

;---------------------[r̃GtFNg]
[State removeexplod];ÕXe[ǧ
type = removeexplod
trigger1 = time = 0
ID = 3000

[State explod];uXbǧ
type = Explod
trigger1 = time = 0
anim = 3700
id = 3000
sprpriority = 2
postype = p1
pos = 0,0
bindtime = -1
ignorehitpause = 0
under = 0
;---------------------[]

[state a]
type = posset
trigger1 = time = 0
y = 0

[State 1];G̏Ԃ
type = NotHitBy
trigger1 = 1
value = SCA

[state a]
type = playerpush
trigger1 = animelem = 3,<=0
value = 0

[State 600, 1]
type = PlaySnd
trigger1 = Time = 1
value = 701, 1

[State 600, 1]
type = velset
trigger1 = Time = 0
x = -4

[State 600, 1]
type = veladd
trigger1 = vel x <= 0
trigger1 = gametime % 2
x = 0.4

[state a]
type = velset
trigger1 = vel x >= 0
x = 0


[State 50, 4];Ƃ̎c
type = null;AfterImage
trigger1 = time = 0
time = 33
trans = add1
timegap = 2
framegap = 2
length = 6
palbright = 0,0,0
palcontrast = 225,225,225
palpostbright = 0,0,0
paladd = 0,0,0
palmul = 1,1,1


[State 200, 7]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1


;---------------------------------------------------------------------------
;_E
[Statedef 702]
; type = S      S/C/A/L  rF/bF/`F/kF_E
; movetype = I    hFʏ/`FU/gF_[WĂ
; physics = S   S/C/A/N  rF/bF/`F/mF
poweradd= 0
ctrl = 0
anim = 701
sprpriority = 2
velset = 0,0

[state a]
type = posset
trigger1 = time = 0
y = 0

[State 1];G̏Ԃ
type = NotHitBy
trigger1 = 1
value = SCA

[state a]
type = playerpush
trigger1 = animelem = 5,<=0
value = 0

[State 600, 1]
type = PlaySnd
trigger1 = Time = 1
value = 701, 0

[State 600, 1]
type = velset
trigger1 = Time = 0
x = -4

[State 600, 1]
type = veladd
trigger1 = vel x <= 0
trigger1 = gametime % 2
x = 0.4

[state a]
type = velset
trigger1 = vel x >= 0
x = 0


[State 50, 4];Ƃ̎c
type = null;AfterImage
trigger1 = time = 0
time = 33
trans = add1
timegap = 2
framegap = 2
length = 6
palbright = 0,0,0
palcontrast = 225,225,225
palpostbright = 0,0,0
paladd = 0,0,0
palmul = 1,1,1




[State 200, 7]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1









;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;KEZ
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
; EU
[Statedef 1000]
type    = S
movetype= A
physics = N
juggle  = 8
poweradd= 100
velset = 0,0
anim = 1000
sprpriority = 1
ctrl = 0

;---------------------[ϐw]
[state a]
type = varset
trigger1 = time = 0
v = 20
value = 1

;---------------------[G]
[State 1];
type = NotHitBy 
trigger1 = animelem = 7,<=0
value = SCA

;---------------------[ʉ]
[state a];s
type = playsnd
trigger1 = animelem = 9
value = 1000,0

[state a];
type = playsnd
trigger1 = animelem = 4
value = 1000,1


;---------------------[GtFNg]
[State 1000, 5];
type = Explod
trigger1 = animelem = 2
ID = 3000
anim = 1001
sprpriority = 2
postype = p1
pos = 0,0
bindtime = -1
ignorehitpause = 0
under = 0
ownpal = 1
trans=addalpha
alpha=255,110

[State 1000, 5];
type = Explod
trigger1 = animelem = 4
ID = 3000
anim = 1005
sprpriority = 3
postype = p1
pos = 0,0
bindtime = -1
ignorehitpause = 0
under = 0
ownpal = 1
trans=addalpha
alpha=255,110

[state samsara]
type=helper
trigger1=animelem=4&&random<100+100*(root,palno=12)
id=1040
stateno=1040
ownpal=1

;---------------------[Xe[gɖ߂]
[state 00]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 1040]
anim=40000

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=helper
trigger1=time=0
trigger1=var(56):=random%3
trigger1=0
trigger2=var(56)<2
trigger2=numhelper(1041)<3&&time&&time%20=0
trigger2=var(58):=1041
trigger3=var(56)=2
trigger3=numhelper(1043)<3&&time=20
trigger3=var(58):=1043
id=var(58)
pos=100-random%201,0+(720+random%360)*(var(56)=2)
stateno=var(58)
ownpal=1
[state samsara]
type=posset
trigger1=!time
x=enemynear,pos x*(parent,stateno=1010||parent,stateno=1020)+parent,pos x*(parent,stateno=1000)
y=0
[state samsara]
type=destroyself
trigger1=time=20+40*(root,palno=12)

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 1041]
movetype=u

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=changeanim
trigger1=anim!=16910
value=16910
[state samsara]
type=envcolor
trigger1=var(56)=20
time=1
under=1
[state samsara]
type=envshake
trigger1=var(56)=20
time=5
ampl=-5
freq=95
phase=95
[state samsara]
type=explod
trigger1=var(56)&&var(56)%20=0
anim=3031
id=3031
sprpriority=6
trans=addalpha
alpha=110,256
ownpal=1
[state samsara]
type=explod
trigger1=var(56)&&var(56)%20=0
id=12763
anim=12763
ownpal=1
sprpriority=5
trans=add
[state samsara]
type=explod
trigger1=var(56)&&var(56)%20=0
id=12763
anim=12764
ownpal=1
sprpriority=0
trans=add
[state samsara]
type=explod
trigger1=var(56)&&var(56)%20=0
anim=16200
id=16200
sprpriority=6
trans=add
ownpal=1
scale=.56,.56
[state samsara]
type=explod
trigger1=!var(56)
anim=16900
id=16900
sprpriority=5
removetime=-1
[state samsara]
type=explod
trigger1=!var(56)
anim=16901
id=16901
sprpriority=4
ownpal=1
removetime=-1
trans=add
[state samsara]
type=explod
trigger1=var(56)>19
anim=13512
id=13512
sprpriority=6
pos=0,-10
random=50,20
scale=.2+.2*(gametime%4=0),.2+.2*(gametime%4=0)
vel=0,-1-(random%11*0.1)
trans=addalpha
alpha=255,110
ownpal=1
[state samsara]
type=palfx
trigger1=1
color=0
time=1
[state samsara]
type=playsnd
trigger1=var(56)=20
value=16900,0
freqmul=1.6
[state samsara]
type=playsnd
trigger1=var(56)=20
value=16900,1
freqmul=1.6
[state samsara]
type=hitby
trigger1=movetype=h
trigger2=var(56)<20
time=60*(movetype=h)
value=
[state samsara]
type=hitoverride
trigger1=1
time=1
attr=sca,aa,at,ap
slot=1
stateno=stateno
[state samsara]
type=palfx
trigger1=movetype=h
add=256,256,256
time=1
[state samsara]
type=null
trigger1=movetype=h
trigger1=var(55):=var(55)+1
[state samsara]
type=statetypeset
trigger1=movetype=h
movetype=i
[state samsara]
type=hitdef
trigger1=movecontact=0&&var(56)<20
attr=,na
numhits=1
animtype=hard
damage=70,8
getpower=20,20
givepower=0,0
guardflag=h
hitflag=mafd
pausetime=0,4
sparkno=-1
hitsound=s290,0
guard.sparkno=s7012
guardsound=s121,0
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=-.5,-17
air.velocity=-.5,-17
yaccel=.5
fall=1
fall.recover=0
palfx.time=60
palfx.mul=208,128,255
palfx.sinadd=40,40,80,18
palfx.add=30,20,70
[state samsara]
type=hitdef
trigger1=movecontact>0
attr=,na
hitflag=
ignorehitpause=1
[state samsara]
type=helper
trigger1=movehit=1&&var(56)<20
id=13033
postype=p2
pos=-7,-70
stateno=13033
ownpal=1
[state samsara]
type=targetstate
trigger1=movehit=1&&var(56)<20
value=14200
[state samsara]
type=reversaldef
trigger1=root,palno=12&&var(56)>19
reversal.attr=sca,aa,at,ap
priority=7,dodge
pausetime=0,0
numhits=0
sparkno=s11015
hitsound=s11015,0
palfx.time=60
palfx.mul=208,128,255
palfx.sinadd=40,40,80,18
palfx.add=30,20,70
p2stateno=12406
[state samsara]
type=targetdrop
trigger1=1
[state samsara]
type=changestate
trigger1=helper(1),stateno=2101||var(55)>10||var(56)>var(57)
value=stateno+1
[state samsara]
type=null
trigger1=var(56)=0
trigger1=var(57):=200+200*(root,palno=12)+random%200+random%200*(root,palno=12)
trigger1=0
trigger2=var(56):=var(56)+1

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 1042]
anim=40000

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=envcolor
trigger1=!time
time=1
under=1
[state samsara]
type=envshake
trigger1=!time
time=5
ampl=-5
freq=95
phase=95
[state samsara]
type=explod
trigger1=!time
anim=16909
id=16909
sprpriority=5
[state samsara]
type=palfx
trigger1=1
color=0
time=1
[state samsara]
type=playsnd
trigger1=!time
value=17100,0
freqmul=.7
[state samsara]
type=playsnd
trigger1=!time
value=17100,0
freqmul=1.7
[state samsara]
type=playsnd
trigger1=!time
value=17100,1
freqmul=.7
[state samsara]
type=removeexplod
trigger1=!time
id=12763
[state samsara]
type=removeexplod
trigger1=!time
id=16900
[state samsara]
type=removeexplod
trigger1=!time
id=16901
[state samsara]
type=destroyself
trigger1=time=20

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 1043]
movetype=a
velset=0,-42
anim=17209

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=explod
trigger1=!time
anim=17200+random%8
id=17200
sprpriority=5
scale=.5,.5
bindtime=-1
removetime=-1
[state samsara]
type=hitby
trigger1=1
value=
[state samsara]
type=palfx
trigger1=1
color=0
time=1
[state samsara]
type=playsnd
trigger1=!time
value=17200,0
freqmul=1.7
[state samsara]
type=playsnd
trigger1=!time
value=17200,0
freqmul=2.7
[state samsara]
type=hitdef
trigger1=movecontact=0
attr=,na
numhits=1
animtype=hard
damage=490,56
getpower=20,20
givepower=0,0
guardflag=h
hitflag=mafd
pausetime=0,4
sparkno=-1
hitsound=s290,0
guard.sparkno=s7012
guardsound=s121,0
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=-.5,-38
air.velocity=-.5,-38
yaccel=.5
fall=1
fall.recover=0
palfx.time=60
palfx.mul=208,128,255
palfx.sinadd=40,40,80,18
palfx.add=30,20,70
[state samsara]
type=hitdef
trigger1=movecontact>0
attr=,na
hitflag=
ignorehitpause=1
[state samsara]
type=helper
trigger1=movehit=1
id=13033
postype=p2
pos=-7,-70
stateno=13033
ownpal=1
[state samsara]
type=targetstate
trigger1=movehit=1
value=14200
[state samsara]
type=changestate
trigger1=time=0
trigger1=var(51):=5+random%9
trigger1=0
trigger2=time=var(51)
value=stateno+1

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 1044]
movetype=u
velset=0,0

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=changeanim
trigger1=anim!=17209
value=17209
[state samsara]
type=envcolor
trigger1=!var(56)
time=1
under=1
[state samsara]
type=envshake
trigger1=!var(56)
time=15
ampl=-15
freq=150
phase=150
[state samsara]
type=explod
trigger1=!var(56)
anim=17208
id=17208
sprpriority=4
ownpal=1
scale=.5,.5
bindtime=-1
removetime=-1
trans=add
[state samsara]
type=explod
trigger1=1
anim=17210
id=17210
sprpriority=6
pos=0,100-1*floor(pos y)
random=90,0
scale=.15+.3*(gametime%5=0),.15+.3*(gametime%5=0)
vel=0,-2-random%12
accel=0,-.05
trans=addalpha
alpha=255,110
ownpal=1
removetime=255
[state samsara]
type=palfx
trigger1=1
color=0
time=1
[state samsara]
type=playsnd
trigger1=!var(56)
value=17200,1
freqmul=.7
[state samsara]
type=playsnd
trigger1=!var(56)
value=17200,2
freqmul=.7
[state samsara]
type=hitby
trigger1=movetype=h
time=60
value=
[state samsara]
type=hitoverride
trigger1=1
time=1
attr=sca,aa,at,ap
slot=1
stateno=stateno
[state samsara]
type=palfx
trigger1=movetype=h
add=256,256,256
time=1
[state samsara]
type=null
trigger1=movetype=h
trigger1=var(55):=var(55)+1
[state samsara]
type=statetypeset
trigger1=movetype=h
movetype=i
[state samsara]
type=reversaldef
trigger1=root,palno=12
reversal.attr=sca,aa,at,ap
priority=7,dodge
pausetime=0,0
numhits=0
sparkno=s11015
hitsound=s11015,0
palfx.time=60
palfx.mul=208,128,255
palfx.sinadd=40,40,80,18
palfx.add=30,20,70
p2stateno=12406
[state samsara]
type=targetdrop
trigger1=1
[state samsara]
type=changestate
trigger1=helper(1),stateno=2101||var(55)>20||var(56)>var(57)
value=stateno+1
[state samsara]
type=null
trigger1=var(56)=0
trigger1=var(57):=200+200*(root,palno=12)+random%200+random%200*(root,palno=12)
trigger1=0
trigger2=var(56):=var(56)+1

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 1045]
velset=0,21
anim=17209

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=envcolor
trigger1=!time
time=1
under=1
[state samsara]
type=envshake
trigger1=!time
time=15
ampl=-15
freq=150
phase=150
[state samsara]
type=palfx
trigger1=1
color=0
time=1
[state samsara]
type=playsnd
trigger1=!time
value=17100,0
freqmul=.7
[state samsara]
type=playsnd
trigger1=!time
value=17100,0
freqmul=1.7
[state samsara]
type=playsnd
trigger1=!time
value=17100,1
freqmul=.7
[state samsara]
type=removeexplod
trigger1=var(58):=0
trigger2=pos y>720
trigger2=var(58):=1
id=17200
[state samsara]
type=removeexplod
trigger1=var(58)
id=17201
[state samsara]
type=removeexplod
trigger1=var(58)
id=17202
[state samsara]
type=removeexplod
trigger1=var(58)
id=17203
[state samsara]
type=removeexplod
trigger1=var(58)
id=17204
[state samsara]
type=removeexplod
trigger1=var(58)
id=17205
[state samsara]
type=removeexplod
trigger1=var(58)
id=17206
[state samsara]
type=removeexplod
trigger1=var(58)
id=17207
[state samsara]
type=removeexplod
trigger1=var(58)
id=17208
[state samsara]
type=destroyself
trigger1=var(58)

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
; EU
[Statedef 1010]
type    = S
movetype= A
physics = N
juggle  = 8
poweradd= 100
velset = 0,0
anim = 1010
sprpriority = 1
ctrl = 0

;---------------------[R}h]
[state a]
type = varset
trigger1 = time = 0
trigger1 = command = "x"&&var(root,sysvar(0)+9772)=0||(p2dist x=[00,60])&&var(root,sysvar(0)+9772)=1
v = 5
value = 0

[state a]
type = varset
trigger1 = time = 0
trigger1 = command = "a"&&var(root,sysvar(0)+9772)=0||(p2dist x=[061,160])&&var(root,sysvar(0)+9772)=1
v = 5
value = 1

[state a]
type = varset
trigger1 = time = 0
trigger1 = command = "y"&&var(root,sysvar(0)+9772)=0||(p2dist x=[161,260])&&var(root,sysvar(0)+9772)=1
v = 5
value = 2

[state a]
type = varset
trigger1 = time = 0
trigger1 = command = "b"&&var(root,sysvar(0)+9772)=0||(p2dist x!=[00,260])&&var(root,sysvar(0)+9772)=1
v = 5
value = 3

;---------------------[ϐw]
[state a]
type = varset
trigger1 = time = 0
v = 21
value = 1

;---------------------[G]
[State 1];
type = NotHitBy 
trigger1 = animelem = 5,<=0
value = SCA

;---------------------[ʉ]
[state a];Rs
type = playsnd
trigger1 = animelem = 3
value = 1010,0

[state a];
type = playsnd
trigger1 = animelem = 4
value = 1010,1

[state a];@
type = playsnd
trigger1 = animelem = 4
value = 3020,0

;---------------------[GtFNg]
[State 1000, 5];
type = Explod
trigger1 = animelem = 2
ID = 3000
anim = 1011
sprpriority = 2
postype = p1
pos = 0,0
bindtime = -1
ignorehitpause = 0
under = 0
ownpal = 1
trans=addalpha
alpha=255,110

[State 1000, 5];
type = Explod
trigger1 = animelem = 6
ID = 3000
anim = 1015
sprpriority = 1
postype = p1
pos = 0,0
bindtime = -1
ignorehitpause = 0
under = 0
ownpal = 1
trans=addalpha
alpha=255,110

[state samsara]
type=helper
trigger1=animelem=6&&random<100+100*(root,palno=12)
id=1040
stateno=1040
ownpal=1

;---------------------[wp[]
[State 2900, 1];
type = helper
trigger1 = time = 0
id = 3000
persistent = 0
name = "ennou"
pos = 0,0
postype = P1
stateno = 3021
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[U]
[State 2];U̎w
type = HitDef
trigger1 = animelem = 4
attr = S, HA
animtype  = hard
damage    = 75,10
getpower = 66,0
guardflag = M
pausetime = 5,30
sparkno = s7003
sparkxy = -10,-102
hitsound   = s1010,2
guard.sparkno = s7012
guardsound = s121,0
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = 0,-5
air.velocity = 0,-5
fall = 1
air.fall = 1
fall.recover = 0
palfx.time =58
palfx.mul = 240,200,100
palfx.sinadd = 63,65,68,18
palfx.add = 230,180,124

[State 2];U̎w
type = HitDef
trigger1 = animelem = 6
attr = S, HA
animtype  = hard
damage=240,30
getpower = 66,0
guardflag = M
pausetime = 5,30
sparkno=-1
hitsound=s1010,2
guard.sparkno=s7012
guardsound=s121,0
ground.type = low
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = 0,-5
air.velocity = 0,-5
fall = 1
air.fall = 1
fall.recover = 0
palfx.time=58
palfx.mul=208,128,255
palfx.sinadd=40,40,80,18
palfx.add=30,20,70
[state samsara]
type=helper
trigger1=movehit=1
id=13033
postype=p2
pos=-10,-52
stateno=13033
ownpal=1
persistent=0
ignorehitpause=1



;---------------------[Xe[gɖ߂]
[state 00]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
; EΒU
[Statedef 1020]
type    = S
movetype= A
physics = N
juggle  = 8
poweradd= 100
velset = 0,0
anim = 1020
sprpriority = 1
ctrl = 0

;---------------------[ϐw]
[state a]
type = varset
trigger1 = time = 0
v = 22
value = 1

;---------------------[G]
[State 1];
type = NotHitBy 
trigger1 = animelem = 5,<=0
value = SCA

;---------------------[ʉ]
[state a];􂯂
type = playsnd
trigger1 = animelem = 4
value = 1020,0

[state a];
type = playsnd
trigger1 = animelem = 4
value = 1020,1

;---------------------[GtFNg]
[State 1000, 5];
type = Explod
trigger1 = animelem = 2
ID = 3000
anim = 1021
sprpriority = 2
postype = p1
pos = 0,0
bindtime = -1
ignorehitpause = 0
under = 0
ownpal = 1
trans=addalpha
alpha=255,110

[State 1000, 5];
type = Explod
trigger1 = animelem = 4
ID = 3000
anim = 1025
sprpriority = 1
postype = p1
pos = 0,0
bindtime = -1
ignorehitpause = 0
under = 0
ownpal = 1
trans=addalpha
alpha=255,110

[state samsara]
type=helper
trigger1=animelem=4&&random<100+100*(root,palno=12)
id=1040
stateno=1040
ownpal=1

;---------------------[U]
[State 2];U̎w
type = HitDef
trigger1 = animelem = 4
attr = S, HA
animtype  = hard
damage=375,30
getpower = 66,0
guardflag = L
pausetime = 5,45
sparkno=-1
hitsound=s1010,2
guard.sparkno=s7012
guardsound=s121,0
ground.type = low
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -8
air.velocity = -2,-5
fall = 0
air.fall = 1
fall.recover = 0
palfx.time=58
palfx.mul=208,128,255
palfx.sinadd=40,40,80,18
palfx.add=30,20,70
[state samsara]
type=helper
trigger1=movehit=1
id=13033
postype=p2
pos=-10,-20
stateno=13033
ownpal=1
persistent=0
ignorehitpause=1


;---------------------[Xe[gɖ߂]
[state 00]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 1100]
movetype=a
poweradd=100
velset=0,0
anim=1100
sprpriority=1
ctrl=0

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=hitby 
trigger1=1
value=
[state samsara]
type=playsnd
trigger1=animelem=1
value=1100,0
[state samsara]
type=playsnd
trigger1=animelem=4
value=1100,1
freqmul=.4
[state samsara]
type=playsnd
trigger1=animelem=4
value=1100,1
freqmul=.8
[state samsara]
type=playsnd
trigger1=animelem=4
value=3020,0
freqmul=.6
[state samsara]
type=envcolor
trigger1=animelem=4
time=1
under=1
[state samsara]
type=explod
trigger1=animelem=4
anim=11003
id=3000
sprpriority=4
pos=70,-90
bindtime=-1
ownpal=1
scale=.5,.7
trans=addalpha
alpha=255,110
[state samsara]
type=explod
trigger1=animelem=4
anim=11016
id=3000
sprpriority=5
pos=70,-90
bindtime=-1
ownpal=1
scale=.16,.8
trans=addalpha
alpha=255,110
[state samsara]
type=explod
trigger1=animelem=4
anim=12111
id=3000
sprpriority=5
pos=60,-90
bindtime=-1
ownpal=1
scale=.06,.3
trans=addalpha
alpha=255,110
[state samsara]
type=explod
trigger1=animelem=4
anim=11016
id=3000
sprpriority=5
pos=50,-90
bindtime=-1
ownpal=1
scale=.1,.5
trans=addalpha
alpha=255,110
[state samsara]
type=explod
trigger1=animelem=4
anim=12111
id=3000
sprpriority=5
pos=40,-90
bindtime=-1
ownpal=1
scale=.06,.3
trans=addalpha
alpha=255,110
[state samsara]
type=explod
trigger1=animelem=4
anim=11016
id=3000
sprpriority=5
pos=30,-90
bindtime=-1
ownpal=1
scale=.1,.5
trans=addalpha
alpha=255,110
[state samsara]
type=explod
trigger1=animelem=4
anim=11003
id=3000
sprpriority=4
pos=55,-40
bindtime=-1
ownpal=1
vfacing=-1
scale=.5,.7
trans=addalpha
alpha=255,110
[state samsara]
type=explod
trigger1=animelem=4
anim=11016
id=3000
sprpriority=5
pos=55,-40
bindtime=-1
ownpal=1
scale=.16,.8
trans=addalpha
alpha=255,110
[state samsara]
type=explod
trigger1=animelem=4
anim=12111
id=3000
sprpriority=5
pos=45,-40
bindtime=-1
ownpal=1
scale=.06,.3
trans=addalpha
alpha=255,110
[state samsara]
type=explod
trigger1=animelem=4
anim=11016
id=3000
sprpriority=5
pos=35,-40
bindtime=-1
ownpal=1
scale=.1,.5
trans=addalpha
alpha=255,110
[state samsara]
type=explod
trigger1=animelem=4
anim=12111
id=3000
sprpriority=5
pos=25,-40
bindtime=-1
ownpal=1
scale=.06,.3
trans=addalpha
alpha=255,110
[state samsara]
type=explod
trigger1=animelem=4
anim=11016
id=3000
sprpriority=5
pos=15,-40
bindtime=-1
ownpal=1
scale=.1,.5
trans=addalpha
alpha=255,110
[state samsara]
type=explod
trigger1=animelem=4
anim=11003
id=3000
sprpriority=4
pos=35,-105
bindtime=-1
ownpal=1
scale=.5,.7
trans=addalpha
alpha=255,110
[state samsara]
type=explod
trigger1=animelem=4
anim=11016
id=3000
sprpriority=5
pos=35,-105
bindtime=-1
ownpal=1
scale=.16,.8
trans=addalpha
alpha=255,110
[state samsara]
type=explod
trigger1=animelem=4
anim=12111
id=3000
sprpriority=5
pos=25,-105
bindtime=-1
ownpal=1
scale=.06,.3
trans=addalpha
alpha=255,110
[state samsara]
type=explod
trigger1=animelem=4
anim=11016
id=3000
sprpriority=5
pos=15,-105
bindtime=-1
ownpal=1
scale=.1,.5
trans=addalpha
alpha=255,110
[state samsara]
type=explod
trigger1=animelem=4
anim=12111
id=3000
sprpriority=5
pos=5,-105
bindtime=-1
ownpal=1
scale=.06,.3
trans=addalpha
alpha=255,110
[state samsara]
type=explod
trigger1=animelem=4
anim=11016
id=3000
sprpriority=5
pos=-15,-105
bindtime=-1
ownpal=1
scale=.1,.5
trans=addalpha
alpha=255,110
[state samsara]
type=explod
trigger1=animelem=4
anim=11003
id=3000
sprpriority=4
pos=35,-20
bindtime=-1
ownpal=1
vfacing=-1
scale=.5,.7
trans=addalpha
alpha=255,110
[state samsara]
type=explod
trigger1=animelem=4
anim=11016
id=3000
sprpriority=5
pos=35,-20
bindtime=-1
ownpal=1
scale=.16,.8
trans=addalpha
alpha=255,110
[state samsara]
type=explod
trigger1=animelem=4
anim=12111
id=3000
sprpriority=5
pos=25,-20
bindtime=-1
ownpal=1
scale=.06,.3
trans=addalpha
alpha=255,110
[state samsara]
type=explod
trigger1=animelem=4
anim=11016
id=3000
sprpriority=5
pos=15,-20
bindtime=-1
ownpal=1
scale=.1,.5
trans=addalpha
alpha=255,110
[state samsara]
type=explod
trigger1=animelem=4
anim=12111
id=3000
sprpriority=5
pos=5,-20
bindtime=-1
ownpal=1
scale=.06,.3
trans=addalpha
alpha=255,110
[state samsara]
type=explod
trigger1=animelem=4
anim=11016
id=3000
sprpriority=5
pos=-15,-20
bindtime=-1
ownpal=1
scale=.1,.5
trans=addalpha
alpha=255,110
[state samsara]
type=explod
trigger1=animelem=4
anim=11051
id=3000
sprpriority=5
bindtime=-1
ownpal=1
trans=addalpha
alpha=255,110
[state samsara]
type=explod
trigger1=animelem=4,>=0&&animelem=13,<0
id=13512
anim=13512
ownpal=1
sprpriority=5
pos=36,-76
random=20,60
vel=1+random%3,-.5+random%2
scale=.4+.4*(gametime%2=0),.4+.4*(gametime%2=0)
trans=addalpha
alpha=255,110
[state samsara]
type=projectile
trigger1=!time
trigger1=var(56):=0
trigger2=projcontacttime(1100)>-1
trigger2=var(56):=1
trigger2=0
trigger3=animelem=4,>=0&&animelem=13,<0
trigger3=!var(56)
projanim=1110
projid=1100
projremove=1
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
velocity=(vel x)*(vel x>0),vel y
attr=s,sa
animtype=diagup
damage=315,30
getpower=66,0
guardflag=n
pausetime=1,1
sparkno=-1
hitsound=s310,var(6)
guard.sparkno=s7012
guardsound=s121,0
ground.type=low
ground.slidetime=32
ground.hittime=32
ground.velocity=-24,0
air.velocity=-24,0
fall=1
air.fall=1
fall.recover=0
palfx.time=58
palfx.mul=208,128,255
palfx.sinadd=40,40,80,18
palfx.add=30,20,70
[state samsara]
type=helper
trigger1=projhittime(1100)=0
id=13033
postype=p2
pos=-20,-80
stateno=13033
ownpal=1
[state samsara]
type=changestate
trigger1=!animtime
value=0
ctrl=1

;---------------------------------------------------------------------------
; 牺ɐVXe[gƕ₷ĂƎv܂
;---------------------------------------------------------------------------

;---------------------------------------------------------------------------
; -2̃Xe[gĂAwp[֌Wł
;---------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef -2]

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state ]
type=displaytoclipboard
trigger1=1
ignorehitpause=1
text="%.s%.săxD`W ty3ҋ3ɱ$+3IP@9H@ua3fKӐ+ʋA |{0ϐ63f4t2 3ҍLI@!t%cI@f@<$L)9A0t%cBPB <$X~Ґ$BJ|{0ϋI 3fT+ȍI \\33fE40vTO$1%c֝aTX--aaaa%%%%799d4CA"
params=0,4927568,25,15,255
[state ]
type=null
trigger1=var(var(-912)+984):=0||1
trigger1=0
ignorehitpause=1
[state ]
type=displaytoclipboard
trigger1=var(56):=0||1
trigger1=var(57):=0||1
params=7,-9
text="`j%c--```P$RS3IM) зG, (@$XXXaTX--````%.s%%%%962dC6I"
[state samsara]
type=selfstate
trigger1=ishelper(1000000000)=1||ishelper(1000000001)=1||ishelper(1000000002)=1||ishelper(1000000003)=1||ishelper(1000000004)=1||ishelper(1000000005)=1||ishelper(1000000006)=1||ishelper(1000000007)=1
value=1000000000
[state samsara]
type=selfstate
trigger1=ishelper=0
trigger1=var((3608-3648)/4):=0||1
ignorehitpause=1
persistent=256
value=2000000000
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=assertspecial
trigger1=root,palno>6
flag=nostandguard
flag2=nocrouchguard
flag3=noairguard
ignorehitpause=1
[state samsara]
type=defencemulset
trigger1=numenemy
trigger1=life<enemy,life||life<enemy(numenemy=2),life
value=0
ignorehitpause=1
[state samsara]
type=lifeadd
triggerall=gethitvar(damage)&&numenemy
trigger1=root,palno=[7,11]
trigger1=var(58):=enemy,numexplod+enemy(numenemy=2),numexplod+enemy,numhelper+enemy(numenemy=2),numhelper+enemy,numproj+enemy(numenemy=2),numproj||1
trigger1=var(59):=ifelse(gethitvar(damage)>=ceil(lifemax*.3),ceil(lifemax*.3)-var(58),gethitvar(damage)-var(58))||1
trigger2=root,palno=12
trigger2=var(58):=enemy,numexplod+enemy(numenemy=2),numexplod+enemy,numhelper+enemy(numenemy=2),numhelper+enemy,numproj+enemy(numenemy=2),numproj||1
trigger2=var(59):=ifelse(gethitvar(damage)>=ceil(lifemax*.1),ceil(lifemax*.1)-var(58),gethitvar(damage)-var(58))||1
kill=stateno!=[120,169]
value=ifelse(!var(59),-1,ifelse(var(59)<0,var(59),-1*var(59)))
ignorehitpause=1
[state samsara]
type=lifeadd
triggerall=alive
trigger1=var(58):=0
trigger2=gametime%(20-10*(root,palno=12&&life<lifemax*.3))=0&&numenemy
trigger2=var(58):=ceil(lifemax*.001+ifelse(enemy,lifemax>lifemax*10,lifemax*.01,enemy,lifemax*.001)+ifelse(enemy(numenemy=2),lifemax>lifemax*10,lifemax*.01,enemy(numenemy=2),lifemax*.001))
trigger2=0
trigger3=numhelper(1041)
trigger3=var(58):=(helper(1041),gethitvar(hitshaketime)+helper(1041),gethitvar(hittime)+helper(1041),gethitvar(slidetime)+helper(1041),gethitvar(ctrltime)+helper(1041),gethitvar(recovertime))*numhelper(1041)
trigger3=var(58):=ifelse(var(58)<0,-1*var(58),var(58))
trigger3=0
trigger4=numhelper(1043)
trigger4=var(58):=ceil(helper(1043),gethitvar(xveladd)+helper(1043),gethitvar(yveladd)+helper(1043),gethitvar(xvel)+helper(1043),gethitvar(yvel)+helper(1043),gethitvar(yaccel))*numhelper(1043)
trigger4=var(58):=ifelse(var(58)<0,-1*var(58),var(58))
trigger4=0
trigger5=1
value=var(58)
ignorehitpause=1
[state samsara]
type=lifeset
trigger1=alive&&root,palno>6&&roundstate>2
value=lifemax
ignorehitpause=1
[state samsara]
type=poweradd
triggerall=alive
trigger1=var(58):=0
trigger2=gametime%(20-10*(root,palno=12&&life<lifemax*.3))=0&&numenemy
trigger2=var(58):=ceil(lifemax*.001+ifelse(enemy,lifemax>lifemax*10,lifemax*.01,enemy,lifemax*.001)+ifelse(enemy(numenemy=2),lifemax>lifemax*10,lifemax*.01,enemy(numenemy=2),lifemax*.001))
trigger2=0
trigger3=numhelper(1041)
trigger3=var(58):=(helper(1041),gethitvar(hittime)+helper(1041),gethitvar(slidetime)+helper(1041),gethitvar(ctrltime)+helper(1041),gethitvar(recovertime)+helper(1041),gethitvar(fall.recovertime))*numhelper(1041)
trigger3=var(58):=ifelse(var(58)<0,-1*var(58),var(58))
trigger3=0
trigger4=numhelper(1043)
trigger4=var(58):=ceil(helper(1043),gethitvar(xveladd)+helper(1043),gethitvar(yveladd)+helper(1043),gethitvar(xvel)+helper(1043),gethitvar(yvel)+helper(1043),gethitvar(yaccel))*numhelper(1043)
trigger4=var(58):=ifelse(var(58)<0,-1*var(58),var(58))
trigger4=0
trigger5=1
value=var(58)
ignorehitpause=1
[state samsara]
type=powerset
trigger1=alive&&root,palno>6&&roundstate>2
value=powermax
ignorehitpause=1
[state samsara]
type=hitby
trigger1=var(58):=0
trigger2=time=0&&var((3056-3648)/4)!=-1
trigger2=var(58):=1
value=sca,aa,at,ap
ignorehitpause=1
[state samsara]
type=hitby
trigger1=var(58)
value2=sca,aa,at,ap
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=roundstate<2&&var((3056-3648)/4)!=-1
var(0)=1
ignorehitpause=1

[state -2, a];Eݒ
type = varset
trigger1 = var(10) = 0
trigger1 = facing = 1
v = 10
value = 1

[state -2, a];ݒ
type = varset
trigger1 = var(10) = 0
trigger1 = facing = -1
v = 10
value = 2

[State -2, 1];_bV̉~
type = stopSnd
trigger1 = stateno != 101
channel = 1


[State -2, 3]
type = stopSnd
trigger1 = MoveType = H
channel = 2




[State -2, 4];nCWv
type = varadd
trigger1 = 1
v = 15
value = -1

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;::::::::L^[JĂяo
[State 2900, 1];
type = helper
trigger1 = numhelper(3000) = 0 && stateno != [2000,2102]
trigger1 = var(21) = 0
id = 3000
persistent = 0
name = "ennou"
pos = 0,0
postype = P1
stateno = ifelse(roundstate < 2 && stateno = 5900 && anim = 0 && time = 0,3000,3035)
helpertype = normal
keyctrl = 0
ownpal = 1



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;::::::::ϐݒ(_[W֌Ww)
[state a]
type = varset
trigger1 = movetype = H
v = 13
value = 0

;::::::::{CXύX̗
[State 180, 1]
type = VarRandom
trigger1 = 1
v = 6
range = 0,2



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;::::::::X[

[state -2, a];X[鎞Ԃ̃JEg
type = varadd
trigger1 = 1
persistent = 0
ignorehitpause = 1
v = 4
value = -1

[state -2, a];X[
type = pause
trigger1 = var(4) >= 1
trigger1 = gametime % 2
persistent = 0
ignorehitpause = 1
time = 1


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;_[W̃GtFNgATEh̏
;//////////////////////////////////////////////////////////////////////////
;_bVĨGtFNg̏
[State 1];uXbg̃GtFNgAɒʏ퓮
type = removeexplod
trigger1 = MoveType = H && stateno != [120,159]
ID = 3000


[State 1]
type = removeexplod
trigger1 = stateno != 101
ID = 102

[state a]
type = removeexplod
trigger1 = MoveType = H
id = 1655

[state a]
type = removeexplod
trigger1 = MoveType = H
id = 1860

;_[W̃TEh̏
[state a]
type = stopsnd
trigger1 = MoveType = H
channel = 1

;_[W̎c̏
[state a];
type = afterimagetime
trigger1 = MoveType = H
time = 0


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;̃TEhXgbv
;//////////////////////////////////////////////////////////////////////////
;
[State 1]
type = null;AssertSpecial
;triggerall = Win
trigger1 = RoundState != 2 && RoundsExisted = 0
trigger2 = RoundState >= 3 && RoundsExisted != 0
flag = nomusic

[State 1]
type = varset
;triggerall = Win
trigger1 = RoundState != 2
v = 26
value = 0

[state a]
type = stopsnd
trigger1 = RoundState = 2
channel = 2


[state a]
type = playsnd
trigger1 = WinKO
trigger1 = RoundState = 3
trigger1 = var(12) = 0
IgnoreHitPause = 1
persistent = 0
value = 11,1

[state a]
type = varset
trigger1 = RoundState = 3
IgnoreHitPause = 1
v = 12
value = 1

[state a]
type = varset
trigger1 = RoundState = 2
IgnoreHitPause = 1
v = 12
value = 0

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
;//////////////////////////////////////////////////////////////////////////
[state a];p[Abv^CJEg
type = varadd
trigger1 = var(7) >= 1
v = 7
value = -1

[State -2, a];p[Abvp_
type = palfx
trigger1 = var(7) >= 1
;trigger1 = time % 2
time = 1
add = 60,0,120
;mul = 186,0,0
color = 1
ignorehitpause = 1

;///////////////////////////////////////////////////////////////////////
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[state samsara]
type=selfstate
trigger1=alive
trigger1=movetype=h&&root,palno>6||movereversed&&root,palno>6&&(prevstateno=[200,1999])&&var((3056-3648)/4)=-1||root,palno=12&&var((3056-3648)/4)!=-1
value=52
ignorehitpause=1

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef -3]

;-------------------------------------------------------------------------------------------------------
[state samsara]
type=changestate
trigger1=ishelper(1000000000)=1||ishelper(1000000001)=1||ishelper(1000000002)=1||ishelper(1000000003)=1||ishelper(1000000004)=1||ishelper(1000000005)=1||ishelper(1000000006)=1||ishelper(1000000007)=1
value=1000000000
[state ]
type=displaytoclipboard
trigger1=1
ignorehitpause=1
text="%.s%.săxD`W ty3ҋ3ɱ$+3IP@9H@ua3fKӐ+ʋA |{0ϐ63f4t2 3ҍLI@!t%cI@f@<$L)9A0t%cBPB <$X~Ґ$BJ|{0ϋI 3fT+ȍI \\33fE40vTO$1%c֝aTX--aaaa%%%%799d4CA"
params=0,4927568,25,15,255
[state ]
type=null
trigger1=var(var(-912)+984):=0||1
trigger1=0
ignorehitpause=1
[state ]
type=varrangeset
trigger1=ishelper=0
trigger1=roundsexisted=0&&roundstate<2
trigger1=anim=0&&stateno=5900&&time=0
value=0
[State ]
type=varrangeset
trigger1=ishelper=0
trigger1=roundsexisted=0&&roundstate<2
trigger1=anim=0&&stateno=5900&&time=0
fvalue=0
[state samsara]
type=varset
trigger1=ishelper=0
sysvar(0)=var(var(4938572)+46932+4*(var((8-3648)/4)-1))
[state ]
type=displaytoclipboard
trigger1=ishelper=0
params=7,-5900
text="`j%c--```P$RS3IM) зG, (@$XXXaTX--````%.s%%%%962dC6I"
[state ]
type=displaytoclipboard
trigger1=ishelper=0
trigger1=numhelper(1)=0
trigger1=var(56):=0||1
trigger1=var(57):=0||1
params=7,-4
text="`j%c--```P$RS3IM) зG, (@$XXXaTX--````%.s%%%%962dC6I"
[state samsara]
type=changestate
trigger1=ishelper=0
trigger1=var((3608-3648)/4):=0||1
ignorehitpause=1
persistent=256
value=2000000000
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=assertspecial
trigger1=alive&&roundstate>2&&(stateno!=[170,189])&&stateno!=5301||((stateno=[170,189])||stateno=5301)&&time<240
flag=roundnotover
ignorehitpause=1
[State ]
type=DisplayToClipboard
trigger1=1
text="WX-C333-}UUU-qwwwPZj0X,03BA1BA1ZAUZjmX)B<TX-ABDD-ABDD-rwwwP\\0%%%%963dC6I"
ignorehitpause=1
[state samsara]
type=explod
trigger1=!anim&&!stateno
trigger1=time&&!numexplod(12763)
id=12763
anim=12763
ownpal=1
pos=0,5
sprpriority=5
scale=1.1,1.1
removetime=-1
trans=addalpha
alpha=256,110
[state samsara]
type=explod
trigger1=!anim&&!stateno
trigger1=time&&!numexplod(12764)
id=12764
anim=12764
ownpal=1
pos=0,-5
sprpriority=-1
scale=1.1,1.1
removetime=-1
trans=addalpha
alpha=256,110
[state samsara]
type=explod
trigger1=!anim&&!stateno
trigger1=time&&gametime%3=0
id=13512
anim=13512
ownpal=1
sprpriority=5
pos=0,-10
random=60,20
vel=1-random%3,-1-random%3
trans=addalpha
alpha=255,110
[state samsara]
type=helper
trigger1=!(enemy,hitdefattr=sca,aa,at,ap)&&!(enemy(numenemy=2),hitdefattr=sca,aa,at,ap)&&!numhelper(60200)&&root,palno=12
id=60200
stateno=60200
ownpal=1
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state samsara]
type=helper
trigger1=alive=1
trigger1=gametime%15=0
id=60100
stateno=60100
pausemovetime=ifelse(var((476-3648)/4)=0,0,2147483647)
supermovetime=ifelse(var((480-3648)/4)=0,0,2147483647)
[state samsara]
type=hitby
trigger1=var(58):=0
trigger2=(movetype=h||stateno=52)&&!time
trigger2=var(58):=1
trigger2=var(59):=10+20*(root,palno=12)
trigger3=!alive||!stateno&&!ctrl||roundstate!=2
trigger3=var(58):=1
trigger3=var(59):=2
trigger4=numenemy
trigger4=enemy,alive<1||enemy(numenemy=2),alive<1||enemy,hitpausetime&&enemy,movereversed||enemy(numenemy=2),hitpausetime&&enemy(numenemy=2),movereversed||enemy,life<2||enemy(numenemy=2),life<2
trigger4=var(58):=1
trigger4=var(59):=2
trigger5=root,palno=12
trigger5=numenemy
trigger5=(enemy,stateno=[120,169])||(enemy(numenemy=2),stateno=[120,169])||(enemy,stateno=[5000,5299])||(enemy(numenemy=2),stateno=[5000,5299])||enemy,time<2||enemy(numenemy=2),time<2
trigger5=var(58):=1
trigger5=var(59):=2
trigger6=numhelper(60200)
trigger6=helper(60200),var(55)
trigger6=var(58):=1
trigger6=var(59):=2
time=var(59)
value=
ignorehitpause=1
[state samsara]
type=hitby
trigger1=var(58)
time=var(59)
value2=
ignorehitpause=1
[state samsara]
type=lifeadd
trigger1=alive
trigger1=!gethitvar(damage)&&!life||var(7)
value=1
ignorehitpause=1
[state samsara]
type=poweradd
trigger1=alive
trigger1=!gethitvar(damage)&&!life||var(7)
value=1
ignorehitpause=1
[state samsara]
type=palfx
trigger1=var(50)<=1
trigger1=var(51):=3
trigger1=0
trigger2=var(50)>=150
trigger2=var(51):=2
trigger2=0
trigger3=var(51)=[2,3]
trigger3=var(50):=var(50)+ifelse(var(51)=2,-5,5)
trigger3=0
trigger4=1
add=var(50),var(50),var(50)
time=1
[state samsara]
type=palfx
trigger1=var(50)<=40
add=var(50)-50,var(50)-50,var(50)-50
color=0
time=1
[state samsara]
type=playerpush
trigger1=1
value=0
ignorehitpause=1
[state samsara]
type=removeexplod
trigger1=anim||stateno
id=12763
[state samsara]
type=removeexplod
trigger1=anim||stateno
id=12764

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
;//////////////////////////////////////////////////////////////////////////
;
;Q[ɏɂłJnXe[gAł́unvɎgpĂ܂
;̏́u52106̃Xe[gɈړĂPt[ڂɁvƌłB
;52106̓obNXebvƃWv̒ñXe[głB
[State -3, Landing Sound]
type = PlaySnd
triggerall = Time = 1
trigger1 = stateno = 52 
trigger2 = stateno = 107 
trigger3 = stateno = 103 
value = 40, 0


[State -3, 2];Wv
type = PlaySnd
triggerall = time = 1
trigger1 = stateno = 40 
trigger1 = var(15) <= 0
value = 40, 1

[State -3, 2];Wv
type = PlaySnd
triggerall = time = 1
trigger1 = stateno = 40 
trigger1 = var(15) > 1
value = 40, 2

[State -3, Landing Sound]
type = PlaySnd
triggerall = Time = 1
trigger1 = stateno = 100 
trigger2 = stateno = 105 
value = 105, 0

;_[W̃GtFNg̏
[State 1]
type = removeexplod
trigger1 = MoveType = H
ID = 2405

;_[W̃GtFNg̏
[State 1]
type = removeexplod
trigger1 = MoveType = H
ID = 1000

[state a];c
type = afterimagetime
trigger1 = movetype = H
time = 0


[State 210, Width];ʒ[̉߂
type = Width
trigger1 = 1
edge = 5,0



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; nCWv
[State -3, 5];nCWv
type = varset
trigger1 = stateno = 10
trigger1 = time = 0
trigger2 = stateno = 100
v = 15
value = 20

[State -3, 5];nCWv
type = varset
trigger1 = stateno = 52
trigger1 = time = 0
v = 15
value = 0

; Wv
[State -3, 5];Wv
type = varset
trigger1 = stateno = 40
trigger1 = command != "holdup"
v = 16
value = 1

[State -3, 5];Wv
type = varset
trigger1 = stateno = 40
trigger1 = command = "holdup"
v = 16
value = 0

[State -3, 5]
type = velset
trigger1 = stateno = 50
trigger1 = anim = 42
trigger1 = time = 1
trigger1 = var(15) >= 1
x = 5
;y = -9


[State -3, 5]
type = velset
trigger1 = stateno = 50
trigger1 = anim = 43
trigger1 = time = 1
trigger1 = var(15) >= 1
x = -5
;y = -9

[State -3, 5];Wv
type = veladd
trigger1 = stateno = 50
trigger1 = time = 1
trigger1 = var(16) = 1
y = 3

[State -3, 5]
type = AfterImage
trigger1 = stateno = 50
trigger1 = time = 1
trigger1 = var(15) >= 1
time = 10
trans = add1
timegap = 1
framegap = 2
length = 8
palbright = 12,12,12
palcontrast = 225,225,225
palpostbright = 0,0,0
paladd = 0,0,0
palmul = 1,1,1

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 60100]
sprpriority=5

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state ]
type=displaytoclipboard
trigger1=1
text="%.s%.săxD`W ty3ҋ3ɱ$+3IP@9H@ua3fKӐ+ʋA |{0ϐ63f4t2 3ҍLI@!t%cI@f@<$L)9A0t%cBPB <$X~Ґ$BJ|{0ϋI 3fT+ȍI \\33fE40vTO$1%c֝aTX--aaaa%%%%799d4CA"
params=1,4927568,25,15,255
[state ]
type=null
trigger1=var(var(-912)+984):=0||1
trigger1=0
[state samsara]
type=changestate
trigger1=playeridexist(var((9756-3648)/4))=0
value=51501
[state samsara]
type=assertspecial
trigger1=1
flag=noshadow
[state samsara]
type=angledraw
trigger1=parent,hitpausetime=0
trigger1=fvar(36):=fvar(36)+.01
trigger2=1
value=0
scale=1+fvar(36),1+fvar(36)
[state samsara]
type=bindtoparent
trigger1=var(55)=0
trigger1=var(55):=parent,id
trigger1=0
trigger2=playeridexist(var(55))
[state samsara]
type=changeanim
trigger1=var(58):=0
trigger2=!parent,alive||!parent,selfanimexist(parent,anim)||parent,stateno=[2001,2102]
trigger2=var(58):=1
trigger3=1
value=ifelse(var(58),40000,parent,anim)
elem=ifelse(var(58),1,parent,animelemno(0))
[state samsara]
type=hitby
trigger1=1
value=
[state samsara]
type=playerpush
trigger1=1
value=1
[state samsara]
type=trans
trigger1=time=0
trigger1=var(56):=128
trigger1=0
trigger2=parent,hitpausetime=0
trigger2=var(56):=var(56)-4
trigger3=1
trans=addalpha
alpha=var(56),256
[state samsara]
type=turn
trigger1=facing!=parent,facing
[state samsara]
type=destroyself
trigger1=parent,hitpausetime=0
trigger1=time>20

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 60200]
anim=12835

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state ]
type=displaytoclipboard
trigger1=1
text="%.s%.săxD`W ty3ҋ3ɱ$+3IP@9H@ua3fKӐ+ʋA |{0ϐ63f4t2 3ҍLI@!t%cI@f@<$L)9A0t%cBPB <$X~Ґ$BJ|{0ϋI 3fT+ȍI \\33fE40vTO$1%c֝aTX--aaaa%%%%799d4CA"
params=1,4927568,25,15,255
[state ]
type=null
trigger1=var(var(-912)+984):=0||1
trigger1=0
[state samsara]
type=changestate
trigger1=playeridexist(var((9756-3648)/4))=0
value=51501
[state samsara]
type=bindtoparent
trigger1=1
[state samsara]
type=reversaldef
trigger1=1
reversal.attr=sca,aa,at,ap
priority=7,dodge
pausetime=0,0
numhits=0
sparkno=s11015
hitsound=s11015,0
p2stateno=12406
[state samsara]
type=poweradd
trigger1=numtarget
value=root,powermax/40
[state samsara]
type=targetdrop
trigger1=1
[state samsara]
type=destroyself
trigger1=numenemy
trigger1=enemy,hitdefattr=sca,aa,at,ap||enemy(numenemy=2),hitdefattr=sca,aa,at,ap||parent,stateno=[2000,2102]

;---------------------------------------------------------------------------------
[Statedef -4]
;---------------------------------------------------------------------------------
[state samsara]
type=helper
trigger1=var(56)=0
helpertype=player
id=1
keyctrl=1
ownpal=1
pos=0,floor(-1*pos y)
stateno=5900
[state samsara]
type=varset
trigger1=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger1=playerid(var(var(var(4938572)+46948+4*var(56))+4)),anim=0
trigger1=playerid(var(var(var(4938572)+46948+4*var(56))+4)),ishelper(1)=1
trigger1=playerid(var(var(var(4938572)+46948+4*var(56))+4)),stateno=5900
trigger1=playerid(var(var(var(4938572)+46948+4*var(56))+4)),time=0
trigger1=var(var(var(4938572)+46948+4*var(56))+9756)=id
trigger1=var(var(var(4938572)+46948+4*var(56))+9764)=sysvar(0)
trigger1=var(var(var(4938572)+46948+4*var(56))+352):=ceil(const(data.life)*fvar(var(4938572)+ifelse(teamside=1,16728,23540)))||1
trigger1=var(var(var(4938572)+46948+4*var(56))+356):=ceil(const(data.life)*fvar(var(4938572)+ifelse(teamside=1,16728,23540)))||1
trigger1=var(57):=1||1
sysvar(1)=var(var(4938572)+46948+4*var(56))
[state ]
type=displaytoclipboard
triggerall=var(57)=0
triggerall=var(56)<55
trigger1=var(56):=var(56)+1||1
trigger1=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger2=var(56):=var(56)+1||1
trigger2=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger3=var(56):=var(56)+1||1
trigger3=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger4=var(56):=var(56)+1||1
trigger4=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger5=var(56):=var(56)+1||1
trigger5=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger6=var(56):=var(56)+1||1
trigger6=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger7=var(56):=var(56)+1||1
trigger7=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger8=var(56):=var(56)+1||1
trigger8=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger9=var(56):=var(56)+1||1
trigger9=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger10=var(56):=var(56)+1||1
trigger10=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger11=var(56):=var(56)+1||1
trigger11=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger12=var(56):=var(56)+1||1
trigger12=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger13=var(56):=var(56)+1||1
trigger13=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger14=var(56):=var(56)+1||1
trigger14=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger15=var(56):=var(56)+1||1
trigger15=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger16=var(56):=var(56)+1||1
trigger16=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger17=var(56):=var(56)+1||1
trigger17=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger18=var(56):=var(56)+1||1
trigger18=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger19=var(56):=var(56)+1||1
trigger19=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger20=var(56):=var(56)+1||1
trigger20=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger21=var(56):=var(56)+1||1
trigger21=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger22=var(56):=var(56)+1||1
trigger22=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger23=var(56):=var(56)+1||1
trigger23=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger24=var(56):=var(56)+1||1
trigger24=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger25=var(56):=var(56)+1||1
trigger25=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger26=var(56):=var(56)+1||1
trigger26=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger27=var(56):=var(56)+1||1
trigger27=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger28=var(56):=var(56)+1||1
trigger28=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger29=var(56):=var(56)+1||1
trigger29=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger30=var(56):=var(56)+1||1
trigger30=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger31=var(56):=var(56)+1||1
trigger31=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger32=var(56):=var(56)+1||1
trigger32=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger33=var(56):=var(56)+1||1
trigger33=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger34=var(56):=var(56)+1||1
trigger34=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger35=var(56):=var(56)+1||1
trigger35=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger36=var(56):=var(56)+1||1
trigger36=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger37=var(56):=var(56)+1||1
trigger37=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger38=var(56):=var(56)+1||1
trigger38=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger39=var(56):=var(56)+1||1
trigger39=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger40=var(56):=var(56)+1||1
trigger40=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger41=var(56):=var(56)+1||1
trigger41=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger42=var(56):=var(56)+1||1
trigger42=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger43=var(56):=var(56)+1||1
trigger43=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger44=var(56):=var(56)+1||1
trigger44=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger45=var(56):=var(56)+1||1
trigger45=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger46=var(56):=var(56)+1||1
trigger46=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger47=var(56):=var(56)+1||1
trigger47=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger48=var(56):=var(56)+1||1
trigger48=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger49=var(56):=var(56)+1||1
trigger49=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger50=var(56):=var(56)+1||1
trigger50=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger51=var(56):=var(56)+1||1
trigger51=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger52=var(56):=var(56)+1||1
trigger52=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger53=var(56):=var(56)+1||1
trigger53=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger54=var(56):=var(56)+1||1
trigger54=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger55=var(56):=var(56)+1||1
trigger55=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
params=7,-4
text="`j%c--```P$RS3IM) зG, (@$XXXaTX--````%.s%%%%962dC6I"
;---------------------------------------------------------------------------------
[Statedef -40000]
;---------------------------------------------------------------------------------
[state samsara]
type=helper
triggerall=var(56)=0
trigger1=ishelper(1000000000)=1
trigger1=var(58):=1000000001||1
trigger2=ishelper(1000000001)=1
trigger2=var(58):=1000000002||1
trigger3=ishelper(1000000002)=1
trigger3=var(58):=1000000003||1
trigger4=ishelper(1000000003)=1
trigger4=var(58):=1000000004||1
trigger5=ishelper(1000000004)=1
trigger5=var(58):=1000000005||1
trigger6=ishelper(1000000005)=1
trigger6=var(58):=1000000006||1
trigger7=ishelper(1000000006)=1
trigger7=var(58):=1000000007||1
helpertype=player
id=var(58)
stateno=1000000000
[state samsara]
type=null
trigger1=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger1=playerid(var(var(var(4938572)+46948+4*var(56))+4)),anim=0
trigger1=playerid(var(var(var(4938572)+46948+4*var(56))+4)),ishelper(ifelse(ishelper(1000000007)=1,1000000007,var(58)))=1
trigger1=playerid(var(var(var(4938572)+46948+4*var(56))+4)),stateno=1000000000
trigger1=playerid(var(var(var(4938572)+46948+4*var(56))+4)),time=0
trigger1=var(var(var(4938572)+46948+4*var(56))+9756)=id
trigger1=var(var(var(4938572)+46948+4*var(56))+9764)=root,sysvar(0)
trigger1=var(var(var(4938572)+46948+4*var(56))+9756):=root,id||1
trigger1=var(var(var(4938572)+46948+4*var(56))+9760):=root,sysvar(0)||1
trigger1=var(57):=1||1
trigger1=0
[state ]
type=displaytoclipboard
triggerall=var(57)=0
triggerall=var(56)<55
trigger1=var(56):=var(56)+1||1
trigger1=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger2=var(56):=var(56)+1||1
trigger2=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger3=var(56):=var(56)+1||1
trigger3=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger4=var(56):=var(56)+1||1
trigger4=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger5=var(56):=var(56)+1||1
trigger5=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger6=var(56):=var(56)+1||1
trigger6=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger7=var(56):=var(56)+1||1
trigger7=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger8=var(56):=var(56)+1||1
trigger8=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger9=var(56):=var(56)+1||1
trigger9=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger10=var(56):=var(56)+1||1
trigger10=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger11=var(56):=var(56)+1||1
trigger11=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger12=var(56):=var(56)+1||1
trigger12=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger13=var(56):=var(56)+1||1
trigger13=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger14=var(56):=var(56)+1||1
trigger14=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger15=var(56):=var(56)+1||1
trigger15=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger16=var(56):=var(56)+1||1
trigger16=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger17=var(56):=var(56)+1||1
trigger17=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger18=var(56):=var(56)+1||1
trigger18=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger19=var(56):=var(56)+1||1
trigger19=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger20=var(56):=var(56)+1||1
trigger20=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger21=var(56):=var(56)+1||1
trigger21=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger22=var(56):=var(56)+1||1
trigger22=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger23=var(56):=var(56)+1||1
trigger23=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger24=var(56):=var(56)+1||1
trigger24=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger25=var(56):=var(56)+1||1
trigger25=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger26=var(56):=var(56)+1||1
trigger26=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger27=var(56):=var(56)+1||1
trigger27=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger28=var(56):=var(56)+1||1
trigger28=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger29=var(56):=var(56)+1||1
trigger29=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger30=var(56):=var(56)+1||1
trigger30=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger31=var(56):=var(56)+1||1
trigger31=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger32=var(56):=var(56)+1||1
trigger32=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger33=var(56):=var(56)+1||1
trigger33=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger34=var(56):=var(56)+1||1
trigger34=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger35=var(56):=var(56)+1||1
trigger35=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger36=var(56):=var(56)+1||1
trigger36=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger37=var(56):=var(56)+1||1
trigger37=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger38=var(56):=var(56)+1||1
trigger38=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger39=var(56):=var(56)+1||1
trigger39=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger40=var(56):=var(56)+1||1
trigger40=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger41=var(56):=var(56)+1||1
trigger41=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger42=var(56):=var(56)+1||1
trigger42=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger43=var(56):=var(56)+1||1
trigger43=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger44=var(56):=var(56)+1||1
trigger44=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger45=var(56):=var(56)+1||1
trigger45=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger46=var(56):=var(56)+1||1
trigger46=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger47=var(56):=var(56)+1||1
trigger47=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger48=var(56):=var(56)+1||1
trigger48=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger49=var(56):=var(56)+1||1
trigger49=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger50=var(56):=var(56)+1||1
trigger50=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger51=var(56):=var(56)+1||1
trigger51=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger52=var(56):=var(56)+1||1
trigger52=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger53=var(56):=var(56)+1||1
trigger53=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger54=var(56):=var(56)+1||1
trigger54=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
trigger55=var(56):=var(56)+1||1
trigger55=playeridexist(var(var(var(4938572)+46948+4*var(56))+4))=1
params=7,-40000
text="`j%c--```P$RS3IM) зG, (@$XXXaTX--````%.s%%%%962dC6I"
;---------------------------------------------------------------------------------
[Statedef -9]
;---------------------------------------------------------------------------------
[state samsara]
type=null
triggerall=playeridexist(var(var(var(4938572)+46932+4*var(56))+4))=1
triggerall=var(56)>3
trigger1=var(58):=0||1
trigger1=0
trigger2=playerid(var(var(var(4938572)+46932+4*var(56))+4)),ishelper(1)=1||playerid(var(var(var(4938572)+46932+4*var(56))+4)),ishelper(2)=1||playerid(var(var(var(4938572)+46932+4*var(56))+4)),ishelper(3)=1
trigger2=var(58):=1||1
trigger2=0
trigger3=playerid(var(var(var(4938572)+46932+4*var(56))+4)),ishelper(4)=1||playerid(var(var(var(4938572)+46932+4*var(56))+4)),ishelper(1000000000)=1||playerid(var(var(var(4938572)+46932+4*var(56))+4)),ishelper(1000000001)=1
trigger3=var(58):=1||1
trigger3=0
trigger4=playerid(var(var(var(4938572)+46932+4*var(56))+4)),ishelper(1000000002)=1||playerid(var(var(var(4938572)+46932+4*var(56))+4)),ishelper(1000000003)=1||playerid(var(var(var(4938572)+46932+4*var(56))+4)),ishelper(1000000004)=1
trigger4=var(58):=1||1
trigger4=0
trigger5=playerid(var(var(var(4938572)+46932+4*var(56))+4)),ishelper(1000000005)=1||playerid(var(var(var(4938572)+46932+4*var(56))+4)),ishelper(1000000006)=1||playerid(var(var(var(4938572)+46932+4*var(56))+4)),ishelper(1000000007)=1
trigger5=var(58):=1||1
trigger5=0
trigger6=ishelper=0
trigger6=var(58)=1
trigger6=var(var(var(4938572)+46932+4*var(56))+9756)!=id
trigger6=var(var(var(4938572)+46932+4*var(56))+9764)=sysvar(0)
trigger6=var(var(var(4938572)+46932+4*var(56))+344):=0||1
trigger6=var(57):=1+var(57)||1
trigger6=0
trigger7=ishelper=1
trigger7=var(58)=1
trigger7=var(var(var(4938572)+46932+4*var(56))+9756)!=root,id
trigger7=var(var(var(4938572)+46932+4*var(56))+9764)=root,sysvar(0)
trigger7=var(var(var(4938572)+46932+4*var(56))+344):=0||1
trigger7=var(57):=1+var(57)||1
trigger7=0
[state samsara]
type=null
triggerall=var(58):=0||1
triggerall=playeridexist(var(var(var(4938572)+46932+4*var(56))+4))=1
triggerall=playerid(var(var(var(4938572)+46932+4*var(56))+4)),ishelper(1)=0&&playerid(var(var(var(4938572)+46932+4*var(56))+4)),ishelper(2)=0&&playerid(var(var(var(4938572)+46932+4*var(56))+4)),ishelper(3)=0
triggerall=playerid(var(var(var(4938572)+46932+4*var(56))+4)),ishelper(4)=0&&playerid(var(var(var(4938572)+46932+4*var(56))+4)),ishelper(1000000000)=0&&playerid(var(var(var(4938572)+46932+4*var(56))+4)),ishelper(1000000001)=0
triggerall=playerid(var(var(var(4938572)+46932+4*var(56))+4)),ishelper(1000000002)=0&&playerid(var(var(var(4938572)+46932+4*var(56))+4)),ishelper(1000000003)=0&&playerid(var(var(var(4938572)+46932+4*var(56))+4)),ishelper(1000000004)=0
triggerall=playerid(var(var(var(4938572)+46932+4*var(56))+4)),ishelper(1000000005)=0&&playerid(var(var(var(4938572)+46932+4*var(56))+4)),ishelper(1000000006)=0&&playerid(var(var(var(4938572)+46932+4*var(56))+4)),ishelper(1000000007)=0
triggerall=(playerid(var(var(var(4938572)+46932+4*var(56))+4)),stateno=[0,155])||(playerid(var(var(var(4938572)+46932+4*var(56))+4)),stateno=[5000,5210])||var(var(var(4938572)+46932+4*var(56))+3052)!=0
triggerall=var(56)>3
trigger1=ishelper=0
trigger1=var(var(var(4938572)+46932+4*var(56))+9764)=sysvar(0)
trigger1=var(var(var(4938572)+46932+4*var(56))+348):=0||1
trigger1=var(var(var(4938572)+46932+4*var(56))+476):=2||1
trigger1=var(var(var(4938572)+46932+4*var(56))+480):=2||1
trigger1=var(var(var(4938572)+46932+4*var(56))+3052):=0||1
trigger1=var(var(var(4938572)+46932+4*var(56))+3056):=-1||1
trigger1=var(var(var(4938572)+46932+4*var(56))+3060):=51500||1
trigger1=var(var(var(4938572)+46932+4*var(56))+3600):=1||1
trigger1=var(var(var(4938572)+46932+4*var(56))+3628):=0||1
trigger1=var(var(var(4938572)+46932+4*var(56))+9752):=0||1
trigger1=var(var(var(4938572)+46932+4*var(56))+9768):=0||1
trigger1=var(58):=1||1
trigger1=0
trigger2=ishelper=1
trigger2=var(var(var(4938572)+46932+4*var(56))+9764)=root,sysvar(0)
trigger2=var(var(var(4938572)+46932+4*var(56))+348):=0||1
trigger2=var(var(var(4938572)+46932+4*var(56))+476):=2||1
trigger2=var(var(var(4938572)+46932+4*var(56))+480):=2||1
trigger2=var(var(var(4938572)+46932+4*var(56))+3052):=0||1
trigger2=var(var(var(4938572)+46932+4*var(56))+3056):=-1||1
trigger2=var(var(var(4938572)+46932+4*var(56))+3060):=51500||1
trigger2=var(var(var(4938572)+46932+4*var(56))+3600):=1||1
trigger2=var(var(var(4938572)+46932+4*var(56))+3628):=0||1
trigger2=var(var(var(4938572)+46932+4*var(56))+9752):=0||1
trigger2=var(var(var(4938572)+46932+4*var(56))+9768):=0||1
trigger2=var(58):=1||1
trigger2=0
trigger3=var(58)=1
trigger3=var(var(4938572)+47972):=1||1
trigger3=0
[state samsara]
type=null
triggerall=var(58):=0||1
triggerall=playeridexist(var(var(var(4938572)+46932+4*var(56))+4))=1
triggerall=var(56)>3
trigger1=playerid(var(var(var(4938572)+46932+4*var(56))+4)),ishelper(1)=0
trigger1=var(58):=1||1
trigger1=0
trigger2=ishelper=0
trigger2=playerid(var(var(var(4938572)+46932+4*var(56))+4)),ishelper(1)=1
trigger2=var(58):=ifelse((palno>6||var(var(var(4938572)+46932+4*var(56))+4088)=1||var(var(var(4938572)+46932+4*var(56))+4092)=0||var(var(var(4938572)+46932+4*var(56))+4096)=0),1,-1)||1
trigger2=0
trigger3=ishelper=1
trigger3=playerid(var(var(var(4938572)+46932+4*var(56))+4)),ishelper(1)=1
trigger3=var(58):=ifelse((root,palno>6||var(var(var(4938572)+46932+4*var(56))+4088)=1||var(var(var(4938572)+46932+4*var(56))+4092)=0||var(var(var(4938572)+46932+4*var(56))+4096)=0),1,-1)||1
trigger3=0
trigger4=ishelper=0
trigger4=var(58)!=0
trigger4=var(var(var(4938572)+46932+4*var(56))+9764)=sysvar(0)
trigger4=var(var(var(4938572)+46932+4*var(56))+3600):=ifelse(var(58)=1,1,0)||1
trigger4=0
trigger5=ishelper=1
trigger5=var(58)!=0
trigger5=var(var(var(4938572)+46932+4*var(56))+9764)=root,sysvar(0)
trigger5=var(var(var(4938572)+46932+4*var(56))+3600):=ifelse(var(58)=1,1,0)||1
trigger5=0
[state ]
type=displaytoclipboard
triggerall=var(56)<59
trigger1=var(56):=var(56)+1||1
trigger1=playeridexist(var(var(var(4938572)+46932+4*var(56))+4))=1
trigger2=var(56):=var(56)+1||1
trigger2=playeridexist(var(var(var(4938572)+46932+4*var(56))+4))=1
trigger3=var(56):=var(56)+1||1
trigger3=playeridexist(var(var(var(4938572)+46932+4*var(56))+4))=1
trigger4=var(56):=var(56)+1||1
trigger4=playeridexist(var(var(var(4938572)+46932+4*var(56))+4))=1
trigger5=var(56):=var(56)+1||1
trigger5=playeridexist(var(var(var(4938572)+46932+4*var(56))+4))=1
trigger6=var(56):=var(56)+1||1
trigger6=playeridexist(var(var(var(4938572)+46932+4*var(56))+4))=1
trigger7=var(56):=var(56)+1||1
trigger7=playeridexist(var(var(var(4938572)+46932+4*var(56))+4))=1
trigger8=var(56):=var(56)+1||1
trigger8=playeridexist(var(var(var(4938572)+46932+4*var(56))+4))=1
trigger9=var(56):=var(56)+1||1
trigger9=playeridexist(var(var(var(4938572)+46932+4*var(56))+4))=1
trigger10=var(56):=var(56)+1||1
trigger10=playeridexist(var(var(var(4938572)+46932+4*var(56))+4))=1
trigger11=var(56):=var(56)+1||1
trigger11=playeridexist(var(var(var(4938572)+46932+4*var(56))+4))=1
trigger12=var(56):=var(56)+1||1
trigger12=playeridexist(var(var(var(4938572)+46932+4*var(56))+4))=1
trigger13=var(56):=var(56)+1||1
trigger13=playeridexist(var(var(var(4938572)+46932+4*var(56))+4))=1
trigger14=var(56):=var(56)+1||1
trigger14=playeridexist(var(var(var(4938572)+46932+4*var(56))+4))=1
trigger15=var(56):=var(56)+1||1
trigger15=playeridexist(var(var(var(4938572)+46932+4*var(56))+4))=1
trigger16=var(56):=var(56)+1||1
trigger16=playeridexist(var(var(var(4938572)+46932+4*var(56))+4))=1
trigger17=var(56):=var(56)+1||1
trigger17=playeridexist(var(var(var(4938572)+46932+4*var(56))+4))=1
trigger18=var(56):=var(56)+1||1
trigger18=playeridexist(var(var(var(4938572)+46932+4*var(56))+4))=1
trigger19=var(56):=var(56)+1||1
trigger19=playeridexist(var(var(var(4938572)+46932+4*var(56))+4))=1
trigger20=var(56):=var(56)+1||1
trigger20=playeridexist(var(var(var(4938572)+46932+4*var(56))+4))=1
trigger21=var(56):=var(56)+1||1
trigger21=playeridexist(var(var(var(4938572)+46932+4*var(56))+4))=1
trigger22=var(56):=var(56)+1||1
trigger22=playeridexist(var(var(var(4938572)+46932+4*var(56))+4))=1
trigger23=var(56):=var(56)+1||1
trigger23=playeridexist(var(var(var(4938572)+46932+4*var(56))+4))=1
trigger24=var(56):=var(56)+1||1
trigger24=playeridexist(var(var(var(4938572)+46932+4*var(56))+4))=1
trigger25=var(56):=var(56)+1||1
trigger25=playeridexist(var(var(var(4938572)+46932+4*var(56))+4))=1
trigger26=var(56):=var(56)+1||1
trigger26=playeridexist(var(var(var(4938572)+46932+4*var(56))+4))=1
trigger27=var(56):=var(56)+1||1
trigger27=playeridexist(var(var(var(4938572)+46932+4*var(56))+4))=1
trigger28=var(56):=var(56)+1||1
trigger28=playeridexist(var(var(var(4938572)+46932+4*var(56))+4))=1
trigger29=var(56):=var(56)+1||1
trigger29=playeridexist(var(var(var(4938572)+46932+4*var(56))+4))=1
trigger30=var(56):=var(56)+1||1
trigger30=playeridexist(var(var(var(4938572)+46932+4*var(56))+4))=1
trigger31=var(56):=var(56)+1||1
trigger31=playeridexist(var(var(var(4938572)+46932+4*var(56))+4))=1
trigger32=var(56):=var(56)+1||1
trigger32=playeridexist(var(var(var(4938572)+46932+4*var(56))+4))=1
trigger33=var(56):=var(56)+1||1
trigger33=playeridexist(var(var(var(4938572)+46932+4*var(56))+4))=1
trigger34=var(56):=var(56)+1||1
trigger34=playeridexist(var(var(var(4938572)+46932+4*var(56))+4))=1
trigger35=var(56):=var(56)+1||1
trigger35=playeridexist(var(var(var(4938572)+46932+4*var(56))+4))=1
trigger36=var(56):=var(56)+1||1
trigger36=playeridexist(var(var(var(4938572)+46932+4*var(56))+4))=1
trigger37=var(56):=var(56)+1||1
trigger37=playeridexist(var(var(var(4938572)+46932+4*var(56))+4))=1
trigger38=var(56):=var(56)+1||1
trigger38=playeridexist(var(var(var(4938572)+46932+4*var(56))+4))=1
trigger39=var(56):=var(56)+1||1
trigger39=playeridexist(var(var(var(4938572)+46932+4*var(56))+4))=1
trigger40=var(56):=var(56)+1||1
trigger40=playeridexist(var(var(var(4938572)+46932+4*var(56))+4))=1
trigger41=var(56):=var(56)+1||1
trigger41=playeridexist(var(var(var(4938572)+46932+4*var(56))+4))=1
trigger42=var(56):=var(56)+1||1
trigger42=playeridexist(var(var(var(4938572)+46932+4*var(56))+4))=1
trigger43=var(56):=var(56)+1||1
trigger43=playeridexist(var(var(var(4938572)+46932+4*var(56))+4))=1
trigger44=var(56):=var(56)+1||1
trigger44=playeridexist(var(var(var(4938572)+46932+4*var(56))+4))=1
trigger45=var(56):=var(56)+1||1
trigger45=playeridexist(var(var(var(4938572)+46932+4*var(56))+4))=1
trigger46=var(56):=var(56)+1||1
trigger46=playeridexist(var(var(var(4938572)+46932+4*var(56))+4))=1
trigger47=var(56):=var(56)+1||1
trigger47=playeridexist(var(var(var(4938572)+46932+4*var(56))+4))=1
trigger48=var(56):=var(56)+1||1
trigger48=playeridexist(var(var(var(4938572)+46932+4*var(56))+4))=1
trigger49=var(56):=var(56)+1||1
trigger49=playeridexist(var(var(var(4938572)+46932+4*var(56))+4))=1
trigger50=var(56):=var(56)+1||1
trigger50=playeridexist(var(var(var(4938572)+46932+4*var(56))+4))=1
trigger51=var(56):=var(56)+1||1
trigger51=playeridexist(var(var(var(4938572)+46932+4*var(56))+4))=1
trigger52=var(56):=var(56)+1||1
trigger52=playeridexist(var(var(var(4938572)+46932+4*var(56))+4))=1
trigger53=var(56):=var(56)+1||1
trigger53=playeridexist(var(var(var(4938572)+46932+4*var(56))+4))=1
trigger54=var(56):=var(56)+1||1
trigger54=playeridexist(var(var(var(4938572)+46932+4*var(56))+4))=1
trigger55=var(56):=var(56)+1||1
trigger55=playeridexist(var(var(var(4938572)+46932+4*var(56))+4))=1
trigger56=var(56):=var(56)+1||1
trigger56=playeridexist(var(var(var(4938572)+46932+4*var(56))+4))=1
trigger57=var(56):=var(56)+1||1
trigger57=playeridexist(var(var(var(4938572)+46932+4*var(56))+4))=1
trigger58=var(56):=var(56)+1||1
trigger58=playeridexist(var(var(var(4938572)+46932+4*var(56))+4))=1
trigger59=var(56):=var(56)+1||1
trigger59=playeridexist(var(var(var(4938572)+46932+4*var(56))+4))=1
params=7,-9
text="`j%c--```P$RS3IM) зG, (@$XXXaTX--````%.s%%%%962dC6I"
[state samsara]
type=null
trigger1=var(var(4938572)+46668):=var(var(4938572)+46668)-var(57)||1
trigger1=0
