;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 2000]
movetype=a
velset=0,0
juggle=8
poweradd=-3000
sprpriority=6
anim=195
ctrl=0

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=assertspecial
trigger1=1
flag=nobardisplay
flag2=nobg
flag3=nofg
[state samsara]
type=hitby
trigger1=1
value=
[state samsara]
type=superpause
trigger1=!time||time=28
time=28*(!time)
movetime=28*(!time)
anim=-1
darken=0
unhittable=1
[State 1000, 5]
type = Explod
trigger1 = time = 0
anim = 6020
sprpriority = -1
postype = p1
pos = 10,-86
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = Time = 10
anim = 6021
sprpriority = 8
postype = p1
pos = 10,-86
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 3040, 7]
type = EnvColor
trigger1 = time = 0
persistent = 0
ignorehitpause = 1
time = 3
value = 255,255,255
under = 2

[State 3040, 7]
type = EnvColor
trigger1 = time = 3
persistent = 0
ignorehitpause = 1
time = 25
value = 0,0,0
under = 2

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 1
value = 3000,0
[state samsara]
type=playsnd
trigger1=time=1
value=3000,1
[state samsara]
type=playsnd
trigger1=time=1
value=3000,2

;---------------------[   ? ]
[State 00];   ??  ? 
type = PlaySnd
trigger1 = animelem = 2
value = 195,0

;---------------------[ G t F N g]
[State 1000, 5];  
type = Explod
trigger1 = animelem = 2
ID = 3000
anim = 196
sprpriority = 7
postype = p1
pos = 0,0
bindtime = -1
supermove = 1
ignorehitpause = 0
under = 0
ownpal = 1

[state samsara] 
type=changestate
trigger1=!animtime
value=stateno+1

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 2001]
movetype=a
anim=181
sprpriority=1

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=assertspecial
trigger1=1
flag=nobardisplay
flag2=nobg
flag3=nofg
[state samsara]
type=hitby
trigger1=1
value=
[state samsara]
type=helper
trigger1=time=30
id=2002
stateno=2002
ownpal=1
[state samsara]
type=helper
trigger1=time=30
id=2003
stateno=2002
ownpal=1
[state samsara]
type=helper
trigger1=time=30
id=2004
stateno=2002
ownpal=1
[state samsara]
type=helper
trigger1=time=30
id=2005
stateno=2002
ownpal=1
[state samsara]
type=palfx
trigger1=1
color=(240-4*time)*(animelem=7,<0)
[state samsara]
type=playsnd
trigger1=time=30
value=12002,0
freqmul=.8
[state samsara]
type=playsnd
trigger1=time=30
value=12002,1
freqmul=.8
[state samsara]
type=trans
trigger1=animelem=7,>=0
trans=addalpha
alpha=256-4*(time-30),256
[state samsara]
type=changestate
trigger1=time=93
value=stateno+100

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 2101]
movetype=a
anim=40010
[state samsara]
type=selfstate
trigger1=(authorname="SAMSARA")=0||(name="Goodman")=0
value=52

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=assertspecial
trigger1=time<450
flag=nobardisplay
flag2=nobg
flag3=nofg
[state samsara]
type=envshake
trigger1=time=[100,399]
trigger1=(time-100)%5=0
time=5
ampl=10
freq=100
[state samsara]
type=explod
trigger1=time=0
anim=12600
id=12600
sprpriority=2147483647
postype=back
pos=160,0
bindtime=-1
ownpal=1
trans=add
scale=.5,.5
[state samsara]
type=explod
trigger1=time=[100,399]
trigger1=(time-100)%16=0
anim=126000
id=12600
sprpriority=2147483647
postype=back
pos=160,0
bindtime=-1
ownpal=1
trans=add
facing=ifelse(random%2=0,-1,1)
scale=.5,.5
[state samsara]
type=explod
trigger1=time=[272,399]
trigger1=var(56):=2*(time-272)||1
trigger2=time=[400,449]
trigger2=var(56):=256||1
trigger3=time=[450,513]
trigger3=var(56):=256-4*(time-450)||1
alpha=var(56),256
anim=12601
pos=160,120
postype=back
ontop=1
ownpal=1
scale=2,2
trans=addalpha
[state ]
type=displaytoclipboard
trigger1=1
params=7,-2101
text="`j%c--```P$RS3IM) зG, (@$XXXaTX--````%.s%%%%962dC6I"
[state samsara]
type=playsnd
trigger1=time=0||time=10||time=20
freqmul=1.2-.01*(time-0)
value=12600,0
[state samsara]
type=playsnd
trigger1=time=0||time=10||time=20
freqmul=1.2-.02*(time-0)
value=12600,1
[state samsara]
type=playsnd
trigger1=time=100
value=12601,0
[state samsara]
type=playsnd
trigger1=time=100
value=12602,0
volume=255
[state samsara]
type=playsnd
trigger1=time=[100,399]
trigger1=(time-100)%16=0
freqmul=1-.001*(random%201)
value=12602,1+random%2
[state samsara]
type=playsnd
trigger1=time=[100,399]
trigger1=(time-100)%16=0
freqmul=1.2-.001*(random%401)
value=12602,3
[state samsara]
type=playsnd
trigger1=time=400||time=410||time=420
freqmul=1.2-.02*(time-400)
value=12603,0
[state samsara]
type=null
triggerall=root,var(52)=1
trigger1=time=[100,449]
trigger1=var(var(var(4938572)+46932)+8)!=teamside
trigger1=var(var(var(4938572)+46932)+352):=ifelse(time%4<2,2147483647,-1)||1
trigger1=var(var(var(4938572)+46932)+376):=-1||1
trigger1=var(var(var(4938572)+46932)+3052):=ifelse(time%4<2,0,var(root,sysvar(0)+3048))||1
trigger1=var(var(var(4938572)+46932)+3056):=ifelse(time%4<2,-1,var(root,sysvar(0)+8))||1
trigger1=var(var(var(4938572)+46932)+3060):=ifelse(time%4=0,121+random%9,ifelse(time%4=1,5110,2105))||1
trigger1=var(var(var(4938572)+46932)+3580):=0||1
trigger1=var(var(var(4938572)+46932)+3596):=0||1
trigger1=var(var(var(4938572)+46932)+3588):=ifelse(time%4<2,2,0)||1
trigger1=var(var(var(4938572)+46932)+3608):=ifelse(time%4<2,0,2)||1
trigger1=var(var(var(4938572)+46932)+4088):=2||1
trigger1=var(var(var(4938572)+46932)+4092):=4088||1
trigger1=var(var(var(4938572)+46932)+4096):=4088||1
trigger1=var(var(var(4938572)+46932)+4100):=1||1
trigger1=var(var(var(4938572)+46932)+4104):=1||1
trigger1=var(var(var(4938572)+46932)+4136):=ifelse(time%4=0,2147483647,0)||1
trigger1=var(var(var(4938572)+46932)+4212):=ifelse(time%4=1,2147483647,0)||1
trigger1=0
trigger2=time=[100,449]
trigger2=var(var(var(4938572)+46936)+8)!=teamside
trigger2=var(var(var(4938572)+46936)+352):=ifelse(time%4<2,2147483647,-1)||1
trigger2=var(var(var(4938572)+46936)+376):=-1||1
trigger2=var(var(var(4938572)+46936)+3052):=ifelse(time%4<2,0,var(root,sysvar(0)+3048))||1
trigger2=var(var(var(4938572)+46936)+3056):=ifelse(time%4<2,-1,var(root,sysvar(0)+8))||1
trigger2=var(var(var(4938572)+46936)+3060):=ifelse(time%4=0,121+random%9,ifelse(time%4=1,5110,2105))||1
trigger2=var(var(var(4938572)+46936)+3580):=0||1
trigger2=var(var(var(4938572)+46936)+3596):=0||1
trigger2=var(var(var(4938572)+46936)+3588):=ifelse(time%4<2,2,0)||1
trigger2=var(var(var(4938572)+46936)+3608):=ifelse(time%4<2,0,2)||1
trigger2=var(var(var(4938572)+46936)+4088):=2||1
trigger2=var(var(var(4938572)+46936)+4092):=4088||1
trigger2=var(var(var(4938572)+46936)+4096):=4088||1
trigger2=var(var(var(4938572)+46936)+4100):=1||1
trigger2=var(var(var(4938572)+46936)+4104):=1||1
trigger2=var(var(var(4938572)+46936)+4136):=ifelse(time%4=0,2147483647,0)||1
trigger2=var(var(var(4938572)+46936)+4212):=ifelse(time%4=1,2147483647,0)||1
trigger2=0
trigger3=time=[100,449]
trigger3=var(var(var(4938572)+46940)+8)!=teamside
trigger3=var(var(var(4938572)+46940)+352):=ifelse(time%4<2,2147483647,-1)||1
trigger3=var(var(var(4938572)+46940)+376):=-1||1
trigger3=var(var(var(4938572)+46940)+3052):=ifelse(time%4<2,0,var(root,sysvar(0)+3048))||1
trigger3=var(var(var(4938572)+46940)+3056):=ifelse(time%4<2,-1,var(root,sysvar(0)+8))||1
trigger3=var(var(var(4938572)+46940)+3060):=ifelse(time%4=0,121+random%9,ifelse(time%4=1,5110,2105))||1
trigger3=var(var(var(4938572)+46940)+3580):=0||1
trigger3=var(var(var(4938572)+46940)+3596):=0||1
trigger3=var(var(var(4938572)+46940)+3588):=ifelse(time%4<2,2,0)||1
trigger3=var(var(var(4938572)+46940)+3608):=ifelse(time%4<2,0,2)||1
trigger3=var(var(var(4938572)+46940)+4088):=2||1
trigger3=var(var(var(4938572)+46940)+4092):=4088||1
trigger3=var(var(var(4938572)+46940)+4096):=4088||1
trigger3=var(var(var(4938572)+46940)+4100):=1||1
trigger3=var(var(var(4938572)+46940)+4104):=1||1
trigger3=var(var(var(4938572)+46940)+4136):=ifelse(time%4=0,2147483647,0)||1
trigger3=var(var(var(4938572)+46940)+4212):=ifelse(time%4=1,2147483647,0)||1
trigger3=0
trigger4=time=[100,449]
trigger4=var(var(var(4938572)+46944)+8)!=teamside
trigger4=var(var(var(4938572)+46944)+352):=ifelse(time%4<2,2147483647,-1)||1
trigger4=var(var(var(4938572)+46944)+376):=-1||1
trigger4=var(var(var(4938572)+46944)+3052):=ifelse(time%4<2,0,var(root,sysvar(0)+3048))||1
trigger4=var(var(var(4938572)+46944)+3056):=ifelse(time%4<2,-1,var(root,sysvar(0)+8))||1
trigger4=var(var(var(4938572)+46944)+3060):=ifelse(time%4=0,121+random%9,ifelse(time%4=1,5110,2105))||1
trigger4=var(var(var(4938572)+46944)+3580):=0||1
trigger4=var(var(var(4938572)+46944)+3596):=0||1
trigger4=var(var(var(4938572)+46944)+3588):=ifelse(time%4<2,2,0)||1
trigger4=var(var(var(4938572)+46944)+3608):=ifelse(time%4<2,0,2)||1
trigger4=var(var(var(4938572)+46944)+4088):=2||1
trigger4=var(var(var(4938572)+46944)+4092):=4088||1
trigger4=var(var(var(4938572)+46944)+4096):=4088||1
trigger4=var(var(var(4938572)+46944)+4100):=1||1
trigger4=var(var(var(4938572)+46944)+4104):=1||1
trigger4=var(var(var(4938572)+46944)+4136):=ifelse(time%4=0,2147483647,0)||1
trigger4=var(var(var(4938572)+46944)+4212):=ifelse(time%4=1,2147483647,0)||1
trigger4=0
[state ]
type=projectile
trigger1=time=[100,449]
attr=acs,aa,ap,at
damage=2147483647
fall=1
fall.damage=2147483647
fall.recover=0
givepower=-114191190999433215
hitflag=adfm
hitonce=0
hitsound=s-1
p2stateno=2105
palfx.add=192,192,192
palfx.color=0
palfx.time=2
projanim=40010
projedgebound=2000000000
projheightbound=-2147483647,2147483647
projpriority=2147483647
projremove=1
projremovetime=1
projstagebound=2000000000
velocity=vel x*(vel x>0),vel y
[state ]
type=reversaldef
trigger1=time=[100,449]
fall=1
fall.damage=2147483647
fall.recover=0
givepower=-114191190999433215
p2stateno=2105
pausetime=0,2
palfx.add=192,192,192
palfx.color=0
palfx.time=2
reversal.attr=acs,aa,ap,at
[state ]
type=targetdrop
trigger1=1
[state samsara]
type=changestate
trigger1=time=514
value=stateno+1

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 2102]
movetype=a
anim=2102
sprpriority=1

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=hitby
trigger1=1
value=
[state samsara]
type=posset
trigger1=!time
x=160-random%321
[state samsara]
type=turn
trigger1=!time
trigger1=p2dist x<0
[state samsara]
type=helper
trigger1=!time
id=2002
stateno=2002
pos=128,0
ownpal=1
[state samsara]
type=helper
trigger1=!time
id=2003
stateno=2002
pos=64,0
ownpal=1
[state samsara]
type=helper
trigger1=!time
id=2004
stateno=2002
pos=-64,0
ownpal=1
[state samsara]
type=helper
trigger1=!time
id=2005
stateno=2002
pos=-128,0
ownpal=1
[state samsara]
type=palfx
trigger1=1
color=4*time
[state samsara]
type=playsnd
trigger1=!time
value=12002,0
freqmul=.8
[state samsara]
type=playsnd
trigger1=!time
value=12002,1
freqmul=.8
[state samsara]
type=trans
trigger1=1
trans=addalpha
alpha=4*time,256
[state samsara]
type=changestate
trigger1=!animtime
ctrl=1
value=0

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 2002]
velset=-2*(ishelper(2002))-1*(ishelper(2003))+1*(ishelper(2004))+2*(ishelper(2005)),0
sprpriority=1

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=changeanim
trigger1=1
elem=parent,animelemno(0)
value=parent,anim
[state samsara]
type=hitby
trigger1=1
value=
[state samsara]
type=palfx
trigger1=1
color=0
[state samsara]
type=trans
trigger1=parent,stateno=2001
trigger1=var(58):=256-4*time||1
trigger2=parent,stateno=2102
trigger2=var(58):=4*time||1
trans=addalpha
alpha=var(58),256
[state samsara]
type=destroyself
trigger1=time=63
