;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 1000043]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
[state samsara]
type=selfstate
trigger1=name="Hamster"
value=52
persistent=256
ignorehitpause=1

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=angledraw
trigger1=!numexplod(84488440)
value=0
scale=1,1
ignorehitpause=1
[state samsara]
type=removeexplod
trigger1=!numexplod(84488440)
ignorehitpause=1
[state samsara]
type=varrangeset
trigger1=!numexplod(84488440)
value=0
ignorehitpause=1
[state samsara]
type=varrangeset
trigger1=!numexplod(84488440)
fvalue=0
ignorehitpause=1
[state samsara]
type=varset
trigger1=!numexplod(84488440)
sysvar(0)=0
ignorehitpause=1
[state samsara]
type=varset
trigger1=!numexplod(84488440)
sysvar(1)=0
ignorehitpause=1
[state samsara]
type=varset
trigger1=!numexplod(84488440)
sysvar(2)=0
ignorehitpause=1
[state samsara]
type=varset
trigger1=!numexplod(84488440)
sysvar(3)=0
ignorehitpause=1
[state samsara]
type=varset
trigger1=!numexplod(84488440)
sysvar(4)=0
ignorehitpause=1
[state samsara]
type=varset
trigger1=!numexplod(84488440)
sysfvar(0)=0
ignorehitpause=1
[state samsara]
type=varset
trigger1=!numexplod(84488440)
sysfvar(1)=0
ignorehitpause=1
[state samsara]
type=varset
trigger1=!numexplod(84488440)
sysfvar(2)=0
ignorehitpause=1
[state samsara]
type=varset
trigger1=!numexplod(84488440)
sysfvar(3)=0
ignorehitpause=1
[state samsara]
type=varset
trigger1=!numexplod(84488440)
sysfvar(4)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
var(00)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
var(01)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
var(02)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
var(03)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
var(04)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
var(05)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
var(06)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
var(07)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
var(08)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
var(09)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
var(10)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
var(11)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
var(12)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
var(13)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
var(14)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
var(15)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
var(16)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
var(17)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
var(18)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
var(19)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
var(20)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
var(21)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
var(22)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
var(23)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
var(24)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
var(25)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
var(26)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
var(27)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
var(28)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
var(29)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
var(30)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
var(31)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
var(32)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
var(33)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
var(34)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
var(35)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
var(36)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
var(37)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
var(38)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
var(39)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
var(40)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
var(41)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
var(42)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
var(43)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
var(44)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
var(45)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
var(46)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
var(47)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
var(48)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
var(49)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
var(50)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
var(51)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
var(52)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
var(53)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
var(54)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
var(55)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
var(56)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
var(57)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
var(58)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
var(59)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
fvar(00)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
fvar(01)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
fvar(02)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
fvar(03)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
fvar(04)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
fvar(05)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
fvar(06)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
fvar(07)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
fvar(08)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
fvar(09)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
fvar(10)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
fvar(11)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
fvar(12)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
fvar(13)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
fvar(14)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
fvar(15)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
fvar(16)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
fvar(17)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
fvar(18)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
fvar(19)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
fvar(20)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
fvar(21)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
fvar(22)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
fvar(23)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
fvar(24)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
fvar(25)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
fvar(26)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
fvar(27)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
fvar(28)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
fvar(29)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
fvar(30)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
fvar(31)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
fvar(32)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
fvar(33)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
fvar(34)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
fvar(35)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
fvar(36)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
fvar(37)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
fvar(38)=0
ignorehitpause=1
[state samsara]
type=parentvarset
trigger1=1
fvar(39)=0
ignorehitpause=1
[state samsara]
type=afterimagetime
trigger1=1
time=0
ignorehitpause=1
[state samsara]
type=palfx
trigger1=1
time=99
color=0
invertall=-1
ignorehitpause=1
[state samsara]
type=pause
trigger1=1
time=0
movetime=0
ignorehitpause=1
[state samsara]
type=superpause
trigger1=1
time=0
movetime=0
anim=-1
sound=-1
darken=0
p2defmul=1
unhittable=0
ignorehitpause=1
[state samsara]
type=changeanim2
trigger1=!ishelper
value=40000
ignorehitpause=1
[state samsara]
type=changeanim2
trigger1=!ishelper
trigger1=hitpausetime<3
trigger1=alive=1||palno!=1
value=40011
ignorehitpause=1
[state samsara]
type=hitby
trigger1=1
value=
ignorehitpause=1
[state samsara]
type=hitby
trigger1=1
value2=
ignorehitpause=1
[state samsara]
type=hitoverride
trigger1=!numexplod(84488440)
time=0
attr=
slot=0
stateno=stateno
ignorehitpause=1
[state samsara]
type=hitoverride
trigger1=!numexplod(84488440)
time=0
attr=
slot=1
stateno=stateno
ignorehitpause=1
[state samsara]
type=hitoverride
trigger1=!numexplod(84488440)
time=0
attr=
slot=2
stateno=stateno
ignorehitpause=1
[state samsara]
type=hitoverride
trigger1=!numexplod(84488440)
time=0
attr=
slot=3
stateno=stateno
ignorehitpause=1
[state samsara]
type=hitoverride
trigger1=!numexplod(84488440)
time=0
attr=
slot=4
stateno=stateno
ignorehitpause=1
[state samsara]
type=hitoverride
trigger1=!numexplod(84488440)
time=0
attr=
slot=5
stateno=stateno
ignorehitpause=1
[state samsara]
type=hitoverride
trigger1=!numexplod(84488440)
time=0
attr=
slot=6
stateno=stateno
ignorehitpause=1
[state samsara]
type=posset
trigger1=1
y=2000000000
ignorehitpause=1
[state samsara]
type=bindtotarget
trigger1=ishelper
trigger1=!numexplod(84488440)
ignorehitpause=1
[state samsara]
type=bindtoparent
trigger1=ishelper
trigger1=!numexplod(84488440)
ignorehitpause=1
[state samsara]
type=bindtoroot
trigger1=ishelper
trigger1=!numexplod(84488440)
ignorehitpause=1
[state samsara]
type=statetypeset
trigger1=!ishelper
statetype=c
movetype=i
physics=n
ignorehitpause=1
[state samsara]
type=statetypeset
trigger1=!ishelper
trigger1=hitpausetime<3
trigger1=alive=1||palno!=1
statetype=c
movetype=a
physics=n
ignorehitpause=1
[state samsara]
type=hitdef
trigger1=!ishelper
attr=
hitflag=
ignorehitpause=1
[state samsara]
type=hitdef
trigger1=!ishelper
trigger1=hitpausetime<3
trigger1=alive=1||palno!=1
attr=,aa,at,ap
hitflag=mafdhl
priority=7,dodge
affectteam=b
getpower=-999999999999999999999999999999
pausetime=999999999999999999999999999999,999999999999999999999999999999
numhits=0
ignorehitpause=1
[state samsara]
type=projectile
trigger1=playeridexist(id)
trigger1=ishelper
trigger1=!sysvar(0)
trigger1=!root,numexplod(84488440)&&root,alive=1
projanim=anim
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
velocity=((vel x)*(vel x>0)),vel y
attr=c,ha
hitflag=mafdhl
guardflag=
getpower=-999999999999999999999999999999
pausetime=0,999999999999999999999999999999
numhits=0
p1stateno=prevstateno
ignorehitpause=1
[state samsara]
type=projectile
trigger1=playeridexist(id)
trigger1=ishelper
trigger1=sysvar(0)=[30,39]
trigger1=!root,numexplod(84488440)&&root,alive=1
projanim=anim
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
velocity=((vel x)*(vel x>0)),vel y
attr=c,ha
hitflag=mafdhl
guardflag=
getpower=-999999999999999999999999999999
pausetime=0,999999999999999999999999999999
numhits=0
p1stateno=ifelse(!root,gethitvar(fall.damage),110+5*(gametime%2=0),5110+10*(gametime%6=0)+100*(gametime%8=0))
ignorehitpause=1
[state samsara]
type=projectile
trigger1=playeridexist(id)
trigger1=ishelper
trigger1=sysvar(0)=[40,49]
trigger1=!root,numexplod(84488440)&&root,alive=1
projanim=anim
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
velocity=((vel x)*(vel x>0)),vel y
attr=c,ha
hitflag=mafdhl
guardflag=
getpower=-999999999999999999999999999999
pausetime=0,999999999999999999999999999999
numhits=0
p1stateno=2000000000+random%20000000+random%20000000+random%20000000+random%20000000+random%20000000+random%20000000
ignorehitpause=1
[state samsara]
type=projectile
trigger1=playeridexist(id)
trigger1=ishelper
trigger1=sysvar(0)=[50,59]
trigger1=!root,numexplod(84488440)&&root,alive=1
projanim=anim
projremove=1
projremovetime=-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
velocity=((vel x)*(vel x>0)),vel y
attr=c,ha
hitflag=mafdhl
guardflag=
getpower=-999999999999999999999999999999
pausetime=0,999999999999999999999999999999
numhits=0
p1stateno=52
ignorehitpause=1
[state samsara]
type=lifeset
trigger1=1
value=(ishelper)
ignorehitpause=1
[state samsara]
type=powerset
trigger1=1
value=(ishelper)
ignorehitpause=1
[state samsara]
type=helper
trigger1=playeridexist(id)
trigger1=!ishelper(1000043)&&!numhelper(1000043)
id=1000043
stateno=1000043
pos=0,1000
size.xscale=0
size.yscale=0
ignorehitpause=1
[state samsara]
type=changestate
trigger1=!ishelper
trigger1=hitpausetime>2
trigger1=alive=1||palno!=1
value=1000044
persistent=256
ignorehitpause=1
[state samsara]
type=explod
trigger1=!ishelper
trigger1=playeridexist(id)
trigger1=numexplod(20222220)<2
trigger1=numpartner
trigger1=!partner,numexplod(84488440)&&partner,alive=1
id=20222220
anim=0
pos=0,1000
removetime=1
ignorehitpause=1
supermovetime=2000000000
pausemovetime=2000000000
[state samsara]
type=tagin
trigger1=!ishelper
trigger1=playeridexist(id)
trigger1=numexplod(20222220)=1
trigger1=numpartner
trigger1=!partner,numexplod(84488440)&&partner,alive=1
trigger1=gametime%20=[00,09]
stateno=-1
partnerstateno=ifelse(!partner,gethitvar(fall.damage),110+5*(gametime%2=0),5110+10*(gametime%6=0)+100*(gametime%8=0))
ignorehitpause=1
[state samsara]
type=tagin
trigger1=!ishelper
trigger1=playeridexist(id)
trigger1=numexplod(20222220)=1
trigger1=numpartner
trigger1=!partner,numexplod(84488440)&&partner,alive=1
trigger1=gametime%20=[10,19]
stateno=-1
partnerstateno=2000000000+random%20000000+random%20000000+random%20000000+random%20000000+random%20000000+random%20000000
ignorehitpause=1
[state samsara]
type=changestate
trigger1=!ishelper
trigger1=hitpausetime=0||hitpausetime>1&&roundstate>2
trigger1=alive!=1&&palno=1
value=1000045+1*(hitpausetime=0)
persistent=256
ignorehitpause=1
[state samsara]
type=explod
trigger1=playeridexist(id)
trigger1=!numexplod(84488440)
id=84488440
anim=0
pos=0,1000
removetime=-1
ignorehitpause=1
supermovetime=2000000000
pausemovetime=2000000000
[state samsara]
type=varadd
trigger1=1
sysvar(0)=1
ignorehitpause=1
[state samsara]
type=removeexplod
trigger1=playeridexist(id)
trigger1=ishelper
trigger1=sysvar(0)=60
ignorehitpause=1
[state samsara]
type=destroyself
trigger1=playeridexist(id)
trigger1=ishelper
trigger1=sysvar(0)=60
ignorehitpause=1

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 1000046]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
[state samsara]
type=selfstate
trigger1=name="Hamster"
value=52
persistent=256
ignorehitpause=1

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=varrangeset
trigger1=1
value=0
ignorehitpause=1
[state samsara]
type=varrangeset
trigger1=1
fvalue=0
ignorehitpause=1
[state samsara]
type=varset
trigger1=1
sysvar(0)=0
ignorehitpause=1
[state samsara]
type=varset
trigger1=1
sysvar(1)=0
ignorehitpause=1
[state samsara]
type=varset
trigger1=1
sysvar(2)=0
ignorehitpause=1
[state samsara]
type=varset
trigger1=1
sysvar(3)=0
ignorehitpause=1
[state samsara]
type=varset
trigger1=1
sysvar(4)=0
ignorehitpause=1
[state samsara]
type=varset
trigger1=1
sysfvar(0)=0
ignorehitpause=1
[state samsara]
type=varset
trigger1=1
sysfvar(1)=0
ignorehitpause=1
[state samsara]
type=varset
trigger1=1
sysfvar(2)=0
ignorehitpause=1
[state samsara]
type=varset
trigger1=1
sysfvar(3)=0
ignorehitpause=1
[state samsara]
type=varset
trigger1=1
sysfvar(4)=0
ignorehitpause=1
[state samsara]
type=afterimagetime
trigger1=1
time=0
[state samsara]
type=palfx
trigger1=1
time=99
color=0
invertall=-1
[state samsara]
type=trans
trigger1=1
trans=add
[state samsara]
type=pause
trigger1=1
time=0
movetime=0
[state samsara]
type=superpause
trigger1=1
time=0
movetime=0
anim=-1
sound=-1
darken=0
p2defmul=1
unhittable=0
[state samsara]
type=changeanim
trigger1=1
value=5300
[state samsara]
type=posset
trigger1=1
y=0
[state samsara]
type=explod
trigger1=gametime%10=0
anim=100
sprpriority=random%6
pos=-20+random%41,0
vel=1+random%3,0
scale=.1+((random<50)*.1)+((random<85)*.2),.1+((random<50)*.1)+((random<85)*.2)
removetime=600
ownpal=0
trans=add
[state samsara]
type=explod
trigger1=gametime%10=2
anim=20
sprpriority=random%6
pos=-20+random%41,0
vel=.5+random%2,0
scale=.1+((random<50)*.1)+((random<85)*.2),.1+((random<50)*.1)+((random<85)*.2)
removetime=600
ownpal=0
trans=add
[state samsara]
type=explod
trigger1=gametime%10=0
anim=100
sprpriority=random%6
pos=-20+random%41,0
vel=-1-random%3,0
scale=.1+((random<50)*.1)+((random<85)*.2),.1+((random<50)*.1)+((random<85)*.2)
removetime=600
ownpal=0
facing=-1
trans=add
[state samsara]
type=explod
trigger1=gametime%10=2
anim=20
sprpriority=random%6
pos=-20+random%41,0
vel=-.5-random%2,0
scale=.1+((random<50)*.1)+((random<85)*.2),.1+((random<50)*.1)+((random<85)*.2)
removetime=600
ownpal=0
facing=-1
trans=add
[state samsara]
type=explod
trigger1=gametime%2=0
anim=ifelse(random%2=0,0,ifelse(random%2=0,100,ifelse(random%2=0,20,ifelse(random%2=0,5,11))))
pos=0,-25
random=70,50
velocity=0,-1-random%2
accel=0,-0.005
scale=random%100/500.0000,random%100/500.0000
accel=0,-random%100/300.0000
removetime=random%361
sprpriority=random%6
trans=add
[state samsara]
type=explod
trigger1=gametime%2=0
anim=ifelse(random%2=0,5002,ifelse(random%2=0,5012,ifelse(random%2=0,5022,ifelse(random%2=0,5050,5300))))
pos=0,-25
random=70,50
velocity=0,-1-random%2
accel=0,-0.005
scale=random%100/500.0000,random%100/500.0000
accel=0,-random%100/300.0000
removetime=random%361
sprpriority=random%6
trans=add
