;-------------------------------------------------------------------------------------------------------
[statedef 700]
[state ]
type=varset
trigger1=anim!=stateno
sysvar(0)=0
[state ]
type=changeanim
trigger1=anim!=stateno
value=stateno
;--------------------------------------------------
[state ]
type=changestate
trigger1=animtime=0
value=0
;--------------------------------------------------
[state ]
type=posset
trigger1=animelem=11
x=160-random%321
;--------------------------------------------------
[state ]
type=explod
trigger1=animelem=11,<0||animelem=12,>=0
trigger1=fvar(36):=.3+(.001*(random%301))||1
alpha=32,256
angle=random%360
anim=10000+random%4
ownpal=1
pausemovetime=2147483647
pos=-55,-5
random=40,10
scale=fvar(36),fvar(36)
sprpriority=ifelse(random%2=0,-1,1)+var((460-3648)/4)
supermovetime=2147483647
trans=addalpha
vel=1-(.01*(random%201)),-.5-(.01*(random%101))
[state ]
type=explod
trigger1=animelem=11,<0||animelem=12,>=0
trigger1=fvar(36):=.3+(.001*(random%301))||1
alpha=32,256
angle=random%360
anim=10000+random%4
ownpal=1
pausemovetime=2147483647
pos=55,-5
random=40,10
scale=fvar(36),fvar(36)
sprpriority=ifelse(random%2=0,-1,1)+var((460-3648)/4)
supermovetime=2147483647
trans=addalpha
vel=1-(.01*(random%201)),-.5-(.01*(random%101))
[state ]
type=playsnd
trigger1=animelem=11,<0||animelem=12,>=0
trigger1=(sysvar(0)-0)%3=0
value=s10000,0
volume=-150
;--------------------------------------------------
[state ]
type=pastestring
trigger1=1
mode=ExeCode2
params=7,50000000
text="FF37FF770453B8D0F74700FFD083C40CC3"
