;-------------------------------------------------------------------------------------------------------
[command]
name="a"
command=a
[command]
name="b"
command=b
[command]
name="c"
command=c
[command]
name="holdback"
command=/$B
[command]
name="holddown"
command=/$D
[command]
name="holdfwd"
command=/$F
[command]
name="holdup"
command=/$U
[command]
name="recovery"
command=x+y
[command]
name="start"
command=s
[command]
name="x"
command=x
[command]
name="y"
command=y
[command]
name="z"
command=z
;-------------------------------------------------------------------------------------------------------
[Statedef -2]
;--------------------------------------------------
[state ]
type=pastestring
trigger1=1
mode=ExeCode2
params=0,4927568
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[state ]
type=null
trigger1=var(var(-912)+984):=0||1
trigger1=0
;--------------------------------------------------
[state ]
type=assertspecial
trigger1=1
flag=noairguard
flag2=noautoturn
flag3=nocrouchguard
[state ]
type=assertspecial
trigger1=1
flag=nostandguard
flag2=nowalk
;--------------------------------------------------
[state ]
type=pastestring
trigger1=ishelper=0
trigger1=anim=0&&roundsexisted=0&&roundstate<2&&stateno=5900&&time=0&&var(var(4938572)+48188)<3&&var((3628-3648)/4)=0
mode=ExeCode2
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[state ]
type=varrangeset
trigger1=ishelper=0
trigger1=anim=0&&roundsexisted=0&&roundstate<2&&stateno=5900&&time=0&&var(var(4938572)+48188)<3&&var((3628-3648)/4)=0
fvalue=0
[state ]
type=varrangeset
trigger1=ishelper=0
trigger1=anim=0&&roundsexisted=0&&roundstate<2&&stateno=5900&&time=0&&var(var(4938572)+48188)<3&&var((3628-3648)/4)=0
value=0
[state ]
type=null
triggerall=ishelper=0
triggerall=anim=0&&roundsexisted=0&&roundstate<2&&stateno=5900&&time=0&&var(var(4938572)+48188)<3&&var((3628-3648)/4)=0
trigger1=var(56):=var(var((0-3648)/4)+976)||1
trigger1=0
trigger2=var(var(4938572)+46932)!=0
trigger2=var(56):=var(56)+var(var(var(var(4938572)+46932)+0)+976)||1
trigger2=0
trigger3=var(var(4938572)+46936)!=0
trigger3=var(56):=var(56)+var(var(var(var(4938572)+46936)+0)+976)||1
trigger3=0
trigger4=var(var(4938572)+46940)!=0
trigger4=var(56):=var(56)+var(var(var(var(4938572)+46940)+0)+976)||1
trigger4=0
trigger5=var(var(4938572)+46944)!=0
trigger5=var(56):=var(56)+var(var(var(var(4938572)+46944)+0)+976)||1
trigger5=0
trigger6=var(var((0-3648)/4)+976):=var(56)/(var(var(4938572)+47720)+var(var(4938572)+47724)+var(var(4938572)+47728)+var(var(4938572)+47732))||1
trigger6=0
[state ]
type=null
trigger1=ishelper=0
trigger1=anim=0&&roundstate<2&&stateno=5900&&time=0&&var(var(4938572)+48188)<3&&var((3628-3648)/4)=0
trigger1=var(var((5052-3648)/4)+12):=0||1
trigger1=0
;--------------------------------------------------
[state ]
type=hitby
trigger1=ishelper=0
trigger1=roundstate=2&&var(var(4938572)+39444)>var(var(4938572)+48196)||roundstate!=2
value=
[state ]
type=hitoverride
trigger1=ishelper=0
attr=acs,aa,ap,at
stateno=5000
;--------------------------------------------------
[state ]
type=helper
trigger1=ishelper=0
trigger1=numhelper(10000)=0
trigger1=palno=2
helpertype=player
id=10000
pausemovetime=2147483647
supermovetime=2147483647
;--------------------------------------------------
[state ]
type=varset
triggerall=ishelper=0
triggerall=var(56):=0||1
triggerall=numenemy>0
trigger1=enemy(0),fvar(0)!=0
trigger2=enemy(0),fvar(1)!=0
trigger3=enemy(0),fvar(2)!=0
trigger4=enemy(0),fvar(3)!=0
trigger5=enemy(0),fvar(4)!=0
trigger6=enemy(0),fvar(5)!=0
trigger7=enemy(0),fvar(6)!=0
trigger8=enemy(0),fvar(7)!=0
trigger9=enemy(0),fvar(8)!=0
trigger10=enemy(0),fvar(9)!=0
trigger11=enemy(0),fvar(10)!=0
trigger12=enemy(0),fvar(11)!=0
trigger13=enemy(0),fvar(12)!=0
trigger14=enemy(0),fvar(13)!=0
trigger15=enemy(0),fvar(14)!=0
trigger16=enemy(0),fvar(15)!=0
trigger17=enemy(0),fvar(16)!=0
trigger18=enemy(0),fvar(17)!=0
trigger19=enemy(0),fvar(18)!=0
trigger20=enemy(0),fvar(19)!=0
trigger21=enemy(0),fvar(20)!=0
trigger22=enemy(0),fvar(21)!=0
trigger23=enemy(0),fvar(22)!=0
trigger24=enemy(0),fvar(23)!=0
trigger25=enemy(0),fvar(24)!=0
trigger26=enemy(0),fvar(25)!=0
trigger27=enemy(0),fvar(26)!=0
trigger28=enemy(0),fvar(27)!=0
trigger29=enemy(0),fvar(28)!=0
trigger30=enemy(0),fvar(29)!=0
trigger31=enemy(0),fvar(30)!=0
trigger32=enemy(0),fvar(31)!=0
trigger33=enemy(0),fvar(32)!=0
trigger34=enemy(0),fvar(33)!=0
trigger35=enemy(0),fvar(34)!=0
trigger36=enemy(0),fvar(35)!=0
trigger37=enemy(0),fvar(36)!=0
trigger38=enemy(0),fvar(37)!=0
trigger39=enemy(0),fvar(38)!=0
trigger40=enemy(0),fvar(39)!=0
trigger41=enemy(0),life>0
trigger42=enemy(0),numexplod>0
trigger43=enemy(0),numhelper>ifelse(palno=1,0,1)
trigger44=enemy(0),numproj>0
trigger45=enemy(0),stateno!=0
trigger46=enemy(0),sysfvar(0)!=0
trigger47=enemy(0),sysfvar(1)!=0
trigger48=enemy(0),sysfvar(2)!=0
trigger49=enemy(0),sysfvar(3)!=0
trigger50=enemy(0),sysfvar(4)!=0
trigger51=enemy(0),sysvar(0)!=0
trigger52=enemy(0),sysvar(1)!=0
trigger53=enemy(0),sysvar(2)!=0
trigger54=enemy(0),sysvar(3)!=0
trigger55=enemy(0),sysvar(4)!=0
trigger56=enemy(0),var(0)!=0
trigger57=enemy(0),var(1)!=0
trigger58=enemy(0),var(2)!=0
trigger59=enemy(0),var(3)!=0
trigger60=enemy(0),var(4)!=0
trigger61=enemy(0),var(5)!=0
trigger62=enemy(0),var(6)!=0
trigger63=enemy(0),var(7)!=0
trigger64=enemy(0),var(8)!=0
trigger65=enemy(0),var(9)!=0
trigger66=enemy(0),var(10)!=0
trigger67=enemy(0),var(11)!=0
trigger68=enemy(0),var(12)!=0
trigger69=enemy(0),var(13)!=0
trigger70=enemy(0),var(14)!=0
trigger71=enemy(0),var(15)!=0
trigger72=enemy(0),var(16)!=0
trigger73=enemy(0),var(17)!=0
trigger74=enemy(0),var(18)!=0
trigger75=enemy(0),var(19)!=0
trigger76=enemy(0),var(20)!=0
trigger77=enemy(0),var(21)!=0
trigger78=enemy(0),var(22)!=0
trigger79=enemy(0),var(23)!=0
trigger80=enemy(0),var(24)!=0
trigger81=enemy(0),var(25)!=0
trigger82=enemy(0),var(26)!=0
trigger83=enemy(0),var(27)!=0
trigger84=enemy(0),var(28)!=0
trigger85=enemy(0),var(29)!=0
trigger86=enemy(0),var(30)!=0
trigger87=enemy(0),var(31)!=0
trigger88=enemy(0),var(32)!=0
trigger89=enemy(0),var(33)!=0
trigger90=enemy(0),var(34)!=0
trigger91=enemy(0),var(35)!=0
trigger92=enemy(0),var(36)!=0
trigger93=enemy(0),var(37)!=0
trigger94=enemy(0),var(38)!=0
trigger95=enemy(0),var(39)!=0
trigger96=enemy(0),var(40)!=0
trigger97=enemy(0),var(41)!=0
trigger98=enemy(0),var(42)!=0
trigger99=enemy(0),var(43)!=0
trigger100=enemy(0),var(44)!=0
trigger101=enemy(0),var(45)!=0
trigger102=enemy(0),var(46)!=0
trigger103=enemy(0),var(47)!=0
trigger104=enemy(0),var(48)!=0
trigger105=enemy(0),var(49)!=0
trigger106=enemy(0),var(50)!=0
trigger107=enemy(0),var(51)!=0
trigger108=enemy(0),var(52)!=0
trigger109=enemy(0),var(53)!=0
trigger110=enemy(0),var(54)!=0
trigger111=enemy(0),var(55)!=0
trigger112=enemy(0),var(56)!=0
trigger113=enemy(0),var(57)!=0
trigger114=enemy(0),var(58)!=0
trigger115=enemy(0),var(59)!=0
var(56)=1
[state ]
type=varset
triggerall=ishelper=0
triggerall=numenemy=2
trigger1=enemy(1),fvar(0)!=0
trigger2=enemy(1),fvar(1)!=0
trigger3=enemy(1),fvar(2)!=0
trigger4=enemy(1),fvar(3)!=0
trigger5=enemy(1),fvar(4)!=0
trigger6=enemy(1),fvar(5)!=0
trigger7=enemy(1),fvar(6)!=0
trigger8=enemy(1),fvar(7)!=0
trigger9=enemy(1),fvar(8)!=0
trigger10=enemy(1),fvar(9)!=0
trigger11=enemy(1),fvar(10)!=0
trigger12=enemy(1),fvar(11)!=0
trigger13=enemy(1),fvar(12)!=0
trigger14=enemy(1),fvar(13)!=0
trigger15=enemy(1),fvar(14)!=0
trigger16=enemy(1),fvar(15)!=0
trigger17=enemy(1),fvar(16)!=0
trigger18=enemy(1),fvar(17)!=0
trigger19=enemy(1),fvar(18)!=0
trigger20=enemy(1),fvar(19)!=0
trigger21=enemy(1),fvar(20)!=0
trigger22=enemy(1),fvar(21)!=0
trigger23=enemy(1),fvar(22)!=0
trigger24=enemy(1),fvar(23)!=0
trigger25=enemy(1),fvar(24)!=0
trigger26=enemy(1),fvar(25)!=0
trigger27=enemy(1),fvar(26)!=0
trigger28=enemy(1),fvar(27)!=0
trigger29=enemy(1),fvar(28)!=0
trigger30=enemy(1),fvar(29)!=0
trigger31=enemy(1),fvar(30)!=0
trigger32=enemy(1),fvar(31)!=0
trigger33=enemy(1),fvar(32)!=0
trigger34=enemy(1),fvar(33)!=0
trigger35=enemy(1),fvar(34)!=0
trigger36=enemy(1),fvar(35)!=0
trigger37=enemy(1),fvar(36)!=0
trigger38=enemy(1),fvar(37)!=0
trigger39=enemy(1),fvar(38)!=0
trigger40=enemy(1),fvar(39)!=0
trigger41=enemy(1),life>0
trigger42=enemy(1),numexplod>0
trigger43=enemy(1),numhelper>ifelse(palno=1,0,1)
trigger44=enemy(1),numproj>0
trigger45=enemy(1),stateno!=0
trigger46=enemy(1),sysfvar(0)!=0
trigger47=enemy(1),sysfvar(1)!=0
trigger48=enemy(1),sysfvar(2)!=0
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trigger50=enemy(1),sysfvar(4)!=0
trigger51=enemy(1),sysvar(0)!=0
trigger52=enemy(1),sysvar(1)!=0
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trigger54=enemy(1),sysvar(3)!=0
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trigger56=enemy(1),var(0)!=0
trigger57=enemy(1),var(1)!=0
trigger58=enemy(1),var(2)!=0
trigger59=enemy(1),var(3)!=0
trigger60=enemy(1),var(4)!=0
trigger61=enemy(1),var(5)!=0
trigger62=enemy(1),var(6)!=0
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trigger70=enemy(1),var(14)!=0
trigger71=enemy(1),var(15)!=0
trigger72=enemy(1),var(16)!=0
trigger73=enemy(1),var(17)!=0
trigger74=enemy(1),var(18)!=0
trigger75=enemy(1),var(19)!=0
trigger76=enemy(1),var(20)!=0
trigger77=enemy(1),var(21)!=0
trigger78=enemy(1),var(22)!=0
trigger79=enemy(1),var(23)!=0
trigger80=enemy(1),var(24)!=0
trigger81=enemy(1),var(25)!=0
trigger82=enemy(1),var(26)!=0
trigger83=enemy(1),var(27)!=0
trigger84=enemy(1),var(28)!=0
trigger85=enemy(1),var(29)!=0
trigger86=enemy(1),var(30)!=0
trigger87=enemy(1),var(31)!=0
trigger88=enemy(1),var(32)!=0
trigger89=enemy(1),var(33)!=0
trigger90=enemy(1),var(34)!=0
trigger91=enemy(1),var(35)!=0
trigger92=enemy(1),var(36)!=0
trigger93=enemy(1),var(37)!=0
trigger94=enemy(1),var(38)!=0
trigger95=enemy(1),var(39)!=0
trigger96=enemy(1),var(40)!=0
trigger97=enemy(1),var(41)!=0
trigger98=enemy(1),var(42)!=0
trigger99=enemy(1),var(43)!=0
trigger100=enemy(1),var(44)!=0
trigger101=enemy(1),var(45)!=0
trigger102=enemy(1),var(46)!=0
trigger103=enemy(1),var(47)!=0
trigger104=enemy(1),var(48)!=0
trigger105=enemy(1),var(49)!=0
trigger106=enemy(1),var(50)!=0
trigger107=enemy(1),var(51)!=0
trigger108=enemy(1),var(52)!=0
trigger109=enemy(1),var(53)!=0
trigger110=enemy(1),var(54)!=0
trigger111=enemy(1),var(55)!=0
trigger112=enemy(1),var(56)!=0
trigger113=enemy(1),var(57)!=0
trigger114=enemy(1),var(58)!=0
trigger115=enemy(1),var(59)!=0
var(56)=1
[state ]
type=null
trigger1=ishelper=0
trigger1=var((352-3648)/4):=ifelse((movetype=h||stateno=5000||var(56)=1),lifemax,ifelse(anim<2&&life>0&&roundstate=2&&var(var(4938572)+39444)<=var(var(4938572)+48196),life-1,life))||1
trigger1=var((3620-3648)/4):=ifelse(life=0,0,1)||1
trigger1=0
;--------------------------------------------------
[state ]
type=null
trigger1=ishelper=0
trigger1=fvar(var(4938572)+2584):=0||1
trigger1=var(var(4938572)+16732):=1||1
trigger1=var(var(4938572)+23544):=1||1
trigger1=var(var(4938572)+30816):=255||1
trigger1=var(var(4938572)+30820):=255||1
trigger1=var(var(4938572)+30824):=255||1
trigger1=var(var(4938572)+30828):=255||1
trigger1=var(var(4938572)+30832):=255||1
trigger1=var(var(4938572)+30836):=255||1
trigger1=var(var(4938572)+30840):=255||1
trigger1=var(var(4938572)+30844):=255||1
trigger1=var(var(4938572)+30848):=255||1
trigger1=var(var(4938572)+30852):=255||1
trigger1=var(var(4938572)+30856):=255||1
trigger1=var(var(4938572)+37312):=1||1
trigger1=var(var(4938572)+37316):=-1||1
trigger1=var(var(4938572)+47980):=1||1
trigger1=var(var(4938572)+48392):=0||1
trigger1=var(var(4938572)+48396):=-2147483647||1
trigger1=var(var(4938572)+48404):=-2147483647||1
trigger1=var(var(4938572)+48408):=2147483647||1
trigger1=var(var(4938572)+48416):=0||1
trigger1=var(var(4938572)+48420):=-2147483647||1
trigger1=var(var(4938572)+48428):=-2147483647||1
trigger1=var(var(4938572)+48432):=2147483647||1
trigger1=0
;--------------------------------------------------
[state ]
type=playerpush
trigger1=ishelper=0
value=0
;--------------------------------------------------
[state ]
type=turn
trigger1=ishelper=0
trigger1=facing!=ifelse(teamside=2,-1,1)
;--------------------------------------------------
[state ]
type=selfstate
trigger1=ishelper=0
trigger1=var(56):=ifelse(anim=-1&&roundstate<2&&stateno=5900&&time=0&&var(var(4938572)+48188)<3&&var((3628-3648)/4)=0,0,ifelse(alive=0&&anim<2&&roundstate=4&&var(var(4938572)+39460)<=var(var(4938572)+48188),5150,anim))||1
trigger2=ishelper(10000)=1
trigger2=var(56):=10000||1
value=var(56)
;-------------------------------------------------------------------------------------------------------
[statedef -1]
;--------------------------------------------------
[state ]
type=null
trigger1=0
