[data]
airjuggle=0
attack=0
defence=0
fall.defence_up=0
floatPersistIndex=0
guard.sparkno=-1
intPersistIndex=0
ko.echo=0
liedown.time=0
life=1000
sparkno=-1
volume=0
[size]
air.back=-50
air.front=40
attack.dist=0
draw.offset=0,0
ground.back=-50
ground.front=40
head.pos=25,-40
height=-60
mid.pos=-6,-30
proj.attack.dist=0
proj.doscale=0
shadowoffset=0
xscale=.5
yscale=.5
[velocity]
airjump.back=0
airjump.fwd=0
airjump.neu=0,0
jump.back=0,0
jump.fwd=0,0
jump.neu=0,0
run.back=0,0
run.fwd=0,0
runjump.back=0,0
runjump.fwd=0,0
walk.back=0
walk.fwd=0
[movement]
airjump.height=0
airjump.num=0
crouch.friction=0
stand.friction=0
yaccel=0
