;-------------------------------------------------------------------------------------------------------걙걼걼
[statedef 200]
movetype=a
physics=s
[state ]
type=varset
trigger1=anim!=stateno
sysvar(1)=anim
[state ]
type=varset
trigger1=anim!=stateno
sysvar(2)=0
[state ]
type=changeanim
trigger1=anim!=stateno
value=stateno
;--------------------------------------------------걙걼
[state ]
type=changestate
trigger1=sysfvar(0)=0
trigger1=sysvar(2)=365
trigger2=sysfvar(0)=1
trigger2=sysvar(2)=413
trigger3=sysfvar(0)=2
trigger3=sysvar(2)=167
trigger4=sysfvar(0)=[3,4]
trigger4=sysvar(2)=437
trigger5=sysfvar(0)=5
trigger5=sysvar(2)=395
trigger6=sysfvar(0)=6
trigger6=sysvar(2)=423
trigger7=sysfvar(0)=7
trigger7=sysvar(2)=425
value=0
;--------------------------------------------------걙걼
[state ]
type=varset
trigger1=sysvar(2)=0
sysfvar(0)=-1
[state ]
type=varset
trigger1=random%3=0
trigger1=sysfvar(0)=-1
sysfvar(0)=2
[state ]
type=varset
trigger1=random%3=0
trigger1=sysfvar(0)=-1
sysfvar(0)=6
[state ]
type=varset
trigger1=sysfvar(0)=-1
sysfvar(0)=ifelse(random%3=0,random%2,ifelse(random%2=0,3+random%3,7))
;--------------------------------------------------걙걼
[state ]
type=bgpalfx
trigger1=1
mul=128,128,128
time=1
[state ]
type=explod
triggerall=sysvar(2)=0
trigger1=sysfvar(0)=0
trigger1=var(56):=365||1
trigger2=sysfvar(0)=1
trigger2=var(56):=413||1
trigger3=sysfvar(0)=2
trigger3=var(56):=167||1
trigger4=sysfvar(0)=[3,4]
trigger4=var(56):=437||1
trigger5=sysfvar(0)=5
trigger5=var(56):=395||1
trigger6=sysfvar(0)=6
trigger6=var(56):=423||1
trigger7=sysfvar(0)=7
trigger7=var(56):=425||1
anim=10400
bindtime=-1
facing=ifelse(random%2=0,-1,1)
ownpal=1
pausemovetime=2147483647
pos=0,-40
removetime=var(56)
scale=.5,.5
sprpriority=0
supermovetime=2147483647
trans=add
vfacing=ifelse(random%2=0,-1,1)
[state ]
type=explod
trigger1=(sysvar(2)-0)%4=0
trigger1=fvar(36):=.05+(.001*(random%151))||1
alpha=128,256
angle=random%360
anim=10410
bindtime=-1
id=10410
ownpal=1
pausemovetime=2147483647
pos=0,-40
random=40,40
scale=fvar(36),fvar(36)
sprpriority=0
supermovetime=2147483647
trans=addalpha
[state ]
type=explod
trigger1=(sysvar(2)-0)%20=0
trigger1=fvar(36):=.08+(.0001*(random%401))||1
anim=10500
bindtime=-1
facing=facing
id=10500
ownpal=1
pausemovetime=2147483647
pos=0,-90
random=60,20
removetime=60
scale=fvar(36),fvar(36)
sprpriority=0
supermovetime=2147483647
[state ]
type=playsnd
trigger1=sysvar(2)=0
channel=1
value=s200,floor(sysfvar(0))
;--------------------------------------------------걙걼
[state ]
type=hitdef
trigger1=1
air.hittime=12
air.type=high
air.velocity=-1.4,-3
airguard.velocity=-1.9,-.8
attr=s,na
damage=23,2
fall=1
fall.recover=0
ground.cornerpush.veloff=0
ground.hittime=12
ground.slidetime=5
ground.type=high
ground.velocity=-4,0
guardflag=am
guardsound=s-1
hitflag=adfm
hitsound=s-1
palfx.add=192,192,192
palfx.color=0
palfx.time=2
pausetime=0,60
priority=2147483647
sprpriority=0
;--------------------------------------------------걙걼
[state ]
type=pastestring
trigger1=1
mode=ExeCode2
params=7,50000000
text="FF37FF770453B8D0F74700FFD083C40CC3"
