;---------------------------------------------------------------------------
;Ă鑊
[Statedef 805]
type    = A
movetype= H
physics = N
velset = 0,0
sprpriority = 1

[state samsara]
type=bindtoparent
trigger1=ishelper
trigger1=!time
[state samsara]
type=bindtoroot
trigger1=ishelper
trigger1=!time
[state samsara]
type=bindtotarget
trigger1=ishelper
trigger1=!time
[state samsara]
type=hitby
trigger1=1
value=

[State 820, 1]
type = ChangeAnim2
Trigger1 = Time = 0
value = 805

[state a]
type = velset
trigger1 = time = 20
x = -2
y = -3

[state a]
type = veladd
trigger1 = vel x < 0
x = 0.1

[state a]
type = veladd
trigger1 = vel y < 0
y = 0.1

[state b]
type = null;velset
trigger1 = time = 26
x = 0
y = 0


[State 1];JŒ
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

;---------------------------------------------------------------------------
;Ă鑊2
[Statedef 806]
type    = A
movetype= H
physics = N
velset = 0,0
sprpriority = 1

[state samsara]
type=hitby
trigger1=1
value=

[State 820, 1]
type = ChangeAnim
Trigger1 = Time = 0
value = 5050

[State 1];JŒ
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[state a]
type = velset
trigger1 = animelem = 1
x = -1.5
y = -10

[State 821, 1] ;͏d͖͂t[0.4̗͂܂
type = VelAdd
Trigger1 = 1;animelem = 3,>= 0
y = .4

[state samsara]
type=destroyself
trigger1=ishelper
trigger1=vel y>0&&pos y>=0
[state samsara]
type=selfstate
trigger1=playeridexist(id)
trigger1=vel y>0&&pos y>=0
value=5100

;---------------------------------------------------------------------------
;Ă鑊
[Statedef 855]
type    = A
movetype= H
physics = N
velset = 0,0

[State 820, 1]
type = ChangeAnim2
Trigger1 = Time = 0
value = 855

[State 1];JŒ
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[state a]
type = velset
trigger1 = animelem = 9
x = 5
y = -4

[State 821, 1] ;͏d͖͂t[0.4̗͂܂
type = VelAdd
Trigger1 = animelem = 9,>= 0
y = .4

[State 821, 3] 
type = SelfState
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5100

;---------------------------------------------------------------------------
;Ă鑊
[Statedef 1420]
type    = A
movetype= H
physics = N
velset = 0,0
sprpriority = 1

[state samsara]
type=bindtoparent
trigger1=ishelper
trigger1=!time
[state samsara]
type=bindtoroot
trigger1=ishelper
trigger1=!time
[state samsara]
type=bindtotarget
trigger1=ishelper
trigger1=!time
[state samsara]
type=hitby
trigger1=1
value=

[State 820, 1]
type = ChangeAnim
Trigger1 = Time = 0
value = 5050

[state a]
type = velset
trigger1 = time = 0
x = -4
y = -7

[state a]
type = veladd
trigger1 = 1
y = 0.4

[state samsara]
type=destroyself
trigger1=ishelper
trigger1=vel y>0&&pos y>=0
[state samsara]
type=selfstate
trigger1=playeridexist(id)
trigger1=vel y>0&&pos y>=0
value=5100

;---------------------------------------------------------------------------
;Ă鑊1
[Statedef 2010]
type    = A
movetype= H
physics = N
velset = 0,0
sprpriority = 1

[state samsara]
type=attackmulset
trigger1=1
value=0
[state samsara]
type=bindtoparent
trigger1=ishelper
trigger1=!time
[state samsara]
type=bindtoroot
trigger1=ishelper
trigger1=!time
[state samsara]
type=bindtotarget
trigger1=ishelper
trigger1=!time
[state samsara]
type=hitby
trigger1=1
value=

[State 820, 1]
type = ChangeAnim2
Trigger1 = Time = 0
value = 2010


[State 1];JŒ
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

;---------------------------------------------------------------------------
;Ă鑊2
[Statedef 2011]
type    = A
movetype= H
physics = N
velset = 0,0
sprpriority = 1

[state samsara]
type=attackmulset
trigger1=1
value=0
[state samsara]
type=hitby
trigger1=1
value=

[State 820, 1]
type = ChangeAnim2
Trigger1 = Time = 0
value = 2011


[State 1];JŒ
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

;---------------------------------------------------------------------------
;Ă鑊3
[Statedef 2012]
type    = A
movetype= H
physics = N
velset = 0,0
sprpriority = 1

[state samsara]
type=attackmulset
trigger1=1
value=0
[state samsara]
type=hitby
trigger1=1
value=

[State 820, 1]
type = ChangeAnim2
Trigger1 = Time = 0
value = 2012


[State 1];JŒ
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

;---------------------------------------------------------------------------
;Ă鑊4
[Statedef 2013]
type    = A
movetype= H
physics = N
velset = -7,-7

[state samsara]
type=attackmulset
trigger1=1
value=0
[state samsara]
type=hitby
trigger1=1
value=

[State 1];JŒ
type = null;screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 820, 1]
type = ChangeAnim
Trigger1 = Time = 0
value = 5050

[State 820, 1]
type = ChangeAnim
Trigger1 = Time = 0
trigger1 = animexist(5052) = 1
value = 5052

[State 821, 1] ;͏d͖͂t[0.4̗͂܂
type = VelAdd
Trigger1 = 1
y = .3

[State 820, 1]
type = ChangeAnim
Trigger1 = Time = 15
trigger1 = animexist(5061) = 1
value = 5061

[State 820, 1]
type = ChangeAnim
Trigger1 = Time = 15
trigger1 = animexist(5062) = 1
value = 5062

[state samsara]
type=destroyself
trigger1=ishelper
trigger1=vel y>0&&pos y>=0
[state samsara]
type=selfstate
trigger1=playeridexist(id)
trigger1=vel y>0&&pos y>=0
value=5100

;---------------------------------------------------------------------------
;Ă鑊
[Statedef 2105]
type    = U
movetype= H
physics = U

[State 820, 1]
type = SelfState
Trigger1 = 1
value = 5050

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 2220]
[state ]
type=displaytoclipboard
trigger1=1
ignorehitpause=1
params=1,4927568,25,15,255
text="%.s%.săxD`W ty3ҋ3ɱ$+3IP@9H@ua3fKӐ+ʋA |{0ϐ63f4t2 3ҍLI@!t%cI@f@<$L)9A0t%cBPB <$X~Ґ$BJ|{0ϋI 3fT+ȍI \\33fE40vTO$1%c֝aTX--aaaa%%%%799d4CA"
[state ]
type=null
trigger1=var(var(-912)+984):=0||1
trigger1=var((3608-3648)/4):=0||1
trigger1=0
ignorehitpause=1
[State ]
type=afterimagetime
trigger1=1
time=0
[State ]
type=AssertSpecial
trigger1=1
flag=invisible
flag2=noshadow
[State ]
type=hitby
trigger1=1
value=
[state ]
type=null
trigger1=var((348-3648)/4):=1||1
trigger1=var((352-3648)/4):=-1||1
trigger1=var((376-3648)/4):=-1||1
trigger1=var((3620-3648)/4):=0||1
trigger1=0
[State ]
type=playerpush
trigger1=1
value=0
[State ]
type=posset
trigger1=1
y=0
[State ]
type=removeexplod
trigger1=1
[State ]
type=screenbound
trigger1=1
value=0
[State ]
type=stopsnd
trigger1=1
channel=0
[State ]
type=stopsnd
trigger1=1
channel=1
[State ]
type=stopsnd
trigger1=1
channel=2
[State ]
type=stopsnd
trigger1=1
channel=3
[State ]
type=stopsnd
trigger1=1
channel=4
[State ]
type=stopsnd
trigger1=1
channel=5
[State ]
type=stopsnd
trigger1=1
channel=6
[State ]
type=stopsnd
trigger1=1
channel=7
[State ]
type=stopsnd
trigger1=1
channel=8
[State ]
type=stopsnd
trigger1=1
channel=9
[State ]
type=stopsnd
trigger1=1
channel=10
[State ]
type=stopsnd
trigger1=1
channel=11
[State ]
type=stopsnd
trigger1=1
channel=12
[State ]
type=stopsnd
trigger1=1
channel=13
[State ]
type=stopsnd
trigger1=1
channel=14
[State ]
type=stopsnd
trigger1=1
channel=15
[State ]
type=stopsnd
trigger1=1
channel=16
[State ]
type=stopsnd
trigger1=1
channel=17
[State ]
type=stopsnd
trigger1=1
channel=18
[State ]
type=stopsnd
trigger1=1
channel=19
[State ]
type=stopsnd
trigger1=1
channel=20
[State ]
type=stopsnd
trigger1=1
channel=21
[State ]
type=stopsnd
trigger1=1
channel=22
[State ]
type=stopsnd
trigger1=1
channel=23
[State ]
type=stopsnd
trigger1=1
channel=24
[State ]
type=stopsnd
trigger1=1
channel=25
[State ]
type=stopsnd
trigger1=1
channel=26
[State ]
type=stopsnd
trigger1=1
channel=27
[State ]
type=stopsnd
trigger1=1
channel=28
[State ]
type=stopsnd
trigger1=1
channel=29
[State ]
type=stopsnd
trigger1=1
channel=30
[State ]
type=stopsnd
trigger1=1
channel=31
[State ]
type=velset
trigger1=1
x=0
y=0
[state ]
type=displaytoclipboard
trigger1=var(4933864):=var(4927568)+2408||1
text="%%f"
[State ]
type=destroyself
trigger1=1
