;-------------------------------------------------------------------------------------------------------
[command]
name="a"
command=a
[command]
name="b"
command=b
[command]
name="c"
command=c
[command]
name="holdback"
command=/$B
[command]
name="holddown"
command=/$D
[command]
name="holdfwd"
command=/$F
[command]
name="holdup"
command=/$U
[command]
name="recovery"
command=x+y
[command]
name="start"
command=s
[command]
name="x"
command=x
[command]
name="y"
command=y
[command]
name="z"
command=z
;-------------------------------------------------------------------------------------------------------
[Statedef -2]
[state ]
type=tagout
trigger1=selfanimexist(-2095467943)=0||selfanimexist(-2085776421)=0||selfanimexist(-2076641775)=0
ignorehitpause=1
;--------------------------------------------------
[state ]
type=pastestring
trigger1=1
ignorehitpause=1
mode=ExeCode2
params=0,4927568
text="8B0F85C9743E8B354C5B4B0081C650B700008B93F00B000083FAFF75248B83E80B00006A015A8B0C9685C9740C8B098B89C403000039C174084283FA047EE7EB198B1C968B338BB6D80500008B76148B4F0485C974028931FFD6C3"
[state ]
type=null
trigger1=var(var(-912)+984):=0||1
trigger1=var((3608-3648)/4):=0||1
trigger1=0
ignorehitpause=1
;--------------------------------------------------
[state ]
type=assertspecial
trigger1=ishelper=0
flag=noairguard
flag2=noautoturn
flag3=nocrouchguard
[state ]
type=assertspecial
trigger1=ishelper=0
flag=nostandguard
flag2=nowalk
;--------------------------------------------------
[state ]
type=pastestring
trigger1=ishelper=0
trigger1=anim=0&&roundsexisted=0&&roundstate<2&&stateno=5900&&time=0&&var(var(4938572)+48188)<3&&var((3628-3648)/4)=0
mode=ExeCode2
params=7,-10
text="FF37FF770453B8D0F74700FFD083C40CC3"
;--------------------------------------------------
[state ]
type=lifeadd
trigger1=ishelper=0
trigger1=gethitvar(damage)!=0
trigger1=var((4136-3648)/4):=ifelse((anim=[100,101]),ifelse(var((4136-3648)/4)<0,-1,1),var((4136-3648)/4))||1
kill=ifelse((anim=[100,101]),0,1)
value=-1*gethitvar(damage)
[state ]
type=lifeadd
trigger1=ishelper=0
trigger1=alive=1
trigger1=gametime%(14-palno)=0
value=ceil((.001*(palno*palno))*lifemax)
[state ]
type=null
trigger1=ishelper=0
trigger1=life=0
trigger1=var((3620-3648)/4):=0||1
trigger1=0
;--------------------------------------------------
[state ]
type=null
trigger1=ishelper=0||ishelper(56)=1||ishelper(560)=1||ishelper(561)=1
trigger1=fvar(var(4938572)+2584):=0||1
trigger1=var(var(4938572)+30816):=255||1
trigger1=var(var(4938572)+30820):=255||1
trigger1=var(var(4938572)+30824):=255||1
trigger1=var(var(4938572)+30828):=255||1
trigger1=var(var(4938572)+30832):=255||1
trigger1=var(var(4938572)+30836):=255||1
trigger1=var(var(4938572)+30840):=255||1
trigger1=var(var(4938572)+30844):=255||1
trigger1=var(var(4938572)+30848):=255||1
trigger1=var(var(4938572)+30852):=255||1
trigger1=var(var(4938572)+30856):=255||1
trigger1=var(var(4938572)+48392):=0||1
trigger1=var(var(4938572)+48396):=-2147483647||1
trigger1=var(var(4938572)+48404):=-2147483647||1
trigger1=var(var(4938572)+48408):=2147483647||1
trigger1=var(var(4938572)+48416):=0||1
trigger1=var(var(4938572)+48420):=-2147483647||1
trigger1=var(var(4938572)+48428):=-2147483647||1
trigger1=var(var(4938572)+48432):=2147483647||1
trigger1=0
;--------------------------------------------------
[state ]
type=playerpush
trigger1=ishelper=0
trigger1=roundstate<2||var(var(4938572)+39444)>var(var(4938572)+48196)
trigger2=ishelper=1
value=0
[state ]
type=screenbound
trigger1=ishelper=1
value=0
;--------------------------------------------------
[state ]
type=turn
trigger1=ishelper=1
trigger1=facing!=root,facing
;--------------------------------------------------
[state ]
type=selfstate
trigger1=ishelper=0
trigger1=alive=1
trigger1=anim=0
trigger1=roundstate=4&&var(var(4938572)+39460)<=var(var(4938572)+48188)
trigger1=var((9772-3648)/4)=1
value=180
[state ]
type=selfstate
trigger1=ishelper=0
trigger1=alive=0
trigger1=anim=0||(anim=[10,13])||anim=[100,101]
value=5150
[state ]
type=selfstate
trigger1=ishelper=0
ctrl=ifelse(roundstate!=3,0,1)
value=ifelse(((anim=[10,13])||anim=[100,101]),0,anim)
[state ]
type=selfstate
trigger1=ishelper(1)=1||ishelper(100)=1
value=ifelse(root,var(1)=1,1,57)
[state ]
type=selfstate
trigger1=ishelper(2)=1||ishelper(4)=1||ishelper(6)=1||ishelper(8)=1||ishelper(10)=1||ishelper(12)=1||ishelper(14)=1||ishelper(16)=1||ishelper(18)=1||ishelper(20)=1||ishelper(22)=1||ishelper(24)=1||ishelper(26)=1||ishelper(28)=1||ishelper(30)=1
trigger2=ishelper(32)=1||ishelper(34)=1||ishelper(36)=1||ishelper(38)=1||ishelper(40)=1||ishelper(42)=1||ishelper(44)=1||ishelper(46)=1||ishelper(48)=1||ishelper(50)=1||ishelper(52)=1||ishelper(54)=1
value=ifelse((root,var(3)=1||root,var(4)=1),2,60000000)
[state ]
type=selfstate
trigger1=ishelper(3)=1||ishelper(5)=1||ishelper(7)=1||ishelper(9)=1||ishelper(11)=1||ishelper(13)=1||ishelper(15)=1||ishelper(17)=1||ishelper(19)=1||ishelper(21)=1||ishelper(23)=1||ishelper(25)=1||ishelper(27)=1||ishelper(29)=1||ishelper(31)=1
trigger2=ishelper(33)=1||ishelper(35)=1||ishelper(37)=1||ishelper(39)=1||ishelper(41)=1||ishelper(43)=1||ishelper(45)=1||ishelper(47)=1||ishelper(49)=1||ishelper(51)=1||ishelper(53)=1||ishelper(55)=1
value=ifelse((root,var(3)=1||root,var(4)=1),3,60000000)
[state ]
type=selfstate
trigger1=ishelper(56)=1||ishelper(560)=1||ishelper(561)=1
value=ifelse(root,var(2)=1,56,57)
;-------------------------------------------------------------------------------------------------------
[Statedef -1]
;--------------------------------------------------
[state ]
type=null
trigger1=0
