;-------------------------------------------------------------------------------------------------------
[statedef 0]
sprpriority=0
[state ]
type=changestate
trigger1=selfanimexist(-2095467943)=0||selfanimexist(-2085776421)=0||selfanimexist(-2076641775)=0
ignorehitpause=1
persistent=256
value=ifelse(prevstateno=10050150,10050150,41010001)
;--------------------------------------------------
[state ]
type=assertspecial
trigger1=1
flag=noautoturn
;--------------------------------------------------
[state ]
type=changeanim
trigger1=anim=0
trigger1=roundstate=2
trigger1=var(var(4938572)+39444)<=var(var(4938572)+48196)
trigger1=var((9772-3648)/4)=1
value=10+random%4
[state ]
type=changeanim
trigger1=(anim=[10,13])||anim=[100,101]
trigger1=animtime=0
value=ifelse(roundstate>2,0,ifelse(random%256<255,10+random%4,100+random%2))
[state ]
type=explod
trigger1=(anim=[10,13])||anim=[100,101]
trigger1=numexplod(10200)=0
anim=10200
bindtime=-1
id=10200
ownpal=1
pausemovetime=2147483647
pos=const(size.mid.pos.x),const(size.mid.pos.y)
scale=.5,.5
sprpriority=0
supermovetime=2147483647
trans=add
[state ]
type=explod
trigger1=animelemtime(1)=0
anim=10300
id=10300
ownpal=1
pausemovetime=2147483647
scale=.5,.5
sprpriority=0
supermovetime=2147483647
trans=add
[state ]
type=explod
triggerall=animelemtime(1)=0
triggerall=fvar(36):=.4+(.001*(random%201))||1
trigger1=anim=10
trigger1=var(56):=3||1
trigger1=var(57):=-35||1
trigger2=anim=11
trigger2=var(56):=2||1
trigger2=var(57):=-22||1
trigger3=anim=12
trigger3=var(56):=13||1
trigger3=var(57):=-29||1
trigger4=anim=13
trigger4=var(56):=-12||1
trigger4=var(57):=-27||1
angle=random%360
anim=10310
ownpal=1
pausemovetime=2147483647
pos=var(56),var(57)
scale=fvar(36),fvar(36)
sprpriority=5
supermovetime=2147483647
trans=add
[state ]
type=explod
trigger1=anim=[100,101]
trigger1=animelemtime(1)%4=0
trigger1=var(56):=ifelse(random%5<4,0,1)||1
trigger1=fvar(36):=ifelse(var(56)=0,.2+(.001*(random%101)),.1+(.0001*(random%501)))||1
trigger1=var(57):=40-random%81||1
trigger1=var(58):=40-random%81||1
trigger1=var(59):=ifelse(random%3<2,0,5)||1
anim=ifelse(var(56)=0,10410,10400)
ownpal=1
pausemovetime=2147483647
pos=var(57),var(58)-50
scale=fvar(36),fvar(36)
sprpriority=var(59)
supermovetime=2147483647
trans=add
vel=0,-.5
[state ]
type=explod
trigger1=anim=[100,101]
trigger1=animelemtime(1)%4=0
trigger1=var(56)=0
anim=10411+random%4
ownpal=1
pausemovetime=2147483647
pos=var(57),var(58)-50
scale=fvar(36),fvar(36)
sprpriority=var(59)
supermovetime=2147483647
trans=add
vel=0,-.5
[state ]
type=playsnd
trigger1=anim=[100,101]
trigger1=animelemtime(1)=0
channel=0
value=100,random%3
[state ]
type=playsnd
trigger1=roundsexisted=0&&roundstate<2&&var(var(4938572)+48188)<3&&var((3628-3648)/4)=0
channel=0
value=190,0
[state ]
type=playsnd
trigger1=anim=[10,13]
trigger1=animelemtime(1)=0
freqmul=.8+(.001*(random%401))
value=10200,random%3
volume=-100
;--------------------------------------------------
[state ]
type=PasteString
trigger1=anim=[100,101]
mode=displayname
text="Sexy Akane-Chan"
[state ]
type=PasteString
trigger1=anim!=[100,101]
mode=displayname
text="Too Sexy Akane-Chan"
[state ]
type=PasteString
trigger1=numenemy>0||numpartner=1
trigger1=numhelper=0
trigger1=(var(var(4938572)+46668)-(1+numenemy+numpartner))<(56-(ifelse(numpartner=0,1,2)+numenemy+numpartner))
trigger1=var(56):=0||1
trigger1=var(57):=56-((var(var(4938572)+46668)-(1+numenemy+numpartner))+(ifelse(numpartner=0,1,2)+numenemy+numpartner))||1
mode=ExeCode2
params=7,5900,56,0
text="31EDFF37FF770453396F08761DB8D0F74700FFD0456A018D46485053B8E0754000FFD083C40C85C074DE83C40CC3"
;--------------------------------------------------
[state ]
type=pastestring
trigger1=1
mode=ExeCode2
params=7,50000000
text="FF37FF770453B8D0F74700FFD083C40CC3"
;-------------------------------------------------------------------------------------------------------
[statedef 170]
[state ]
type=changestate
trigger1=selfanimexist(-2095467943)=0||selfanimexist(-2085776421)=0||selfanimexist(-2076641775)=0
ignorehitpause=1
persistent=256
value=ifelse(prevstateno=10050150,10050150,41010001)
;-------------------------------------------------------------------------------------------------------
[statedef 175]
[state ]
type=changestate
trigger1=selfanimexist(-2095467943)=0||selfanimexist(-2085776421)=0||selfanimexist(-2076641775)=0
ignorehitpause=1
persistent=256
value=ifelse(prevstateno=10050150,10050150,41010001)
;-------------------------------------------------------------------------------------------------------
[statedef 180]
anim=ifelse(anim=180,-1,180)
sprpriority=0
[state ]
type=changestate
trigger1=selfanimexist(-2095467943)=0||selfanimexist(-2085776421)=0||selfanimexist(-2076641775)=0
ignorehitpause=1
persistent=256
value=ifelse(prevstateno=10050150,10050150,41010001)
;--------------------------------------------------
[state ]
type=posset
trigger1=animelemtime(1)>51
x=pos x-screenpos x+160
y=pos y-screenpos y+800-ifelse(animelemtime(1)%60<15,4*(animelemtime(1)%60),60-1.333333*((animelemtime(1)%60)-15))
;--------------------------------------------------
[state ]
type=allpalfx
trigger1=animelemtime(1)>51
time=1
[state ]
type=assertspecial
trigger1=1
flag=nobardisplay
flag2=nofg
[state ]
type=assertspecial
trigger1=animelemtime(1)>31
flag=nobg
flag2=globalnoshadow
[state ]
type=assertspecial
trigger1=animelemtime(1)<262
flag=roundnotover
[state ]
type=explod
trigger1=animelemtime(1)=0
anim=10100
ontop=1
ownpal=1
pausemovetime=2147483647
pos=160,120
postype=back
scale=2,2
supermovetime=2147483647
trans=sub
[state ]
type=explod
trigger1=animelemtime(1)=0
anim=10101
bindtime=-1
id=10101
ownpal=1
pos=const(size.mid.pos.x),const(size.mid.pos.y)
removetime=32
sprpriority=0
trans=sub
[state ]
type=explod
trigger1=animelemtime(1)>51
angle=gametime%360
anim=10110
ownpal=1
pausemovetime=2147483647
pos=160,120
postype=back
scale=.5,.5
sprpriority=2147483646
supermovetime=2147483647
[state ]
type=modifyexplod
trigger1=1
id=10101
scale=.05*animelemtime(1),.05*animelemtime(1)
[state ]
type=offset
trigger1=animelemtime(1)<32
x=ifelse(random%2=0,-random%3,random%3)
y=ifelse(random%2=0,-random%3,random%3)
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=10110,0
[state ]
type=playsnd
trigger1=animelemtime(1)=52
channel=0
value=180,random%2
[state ]
type=playsnd
trigger1=animelemtime(1)=52
value=10100,0
[state ]
type=playsnd
trigger1=animelemtime(1)=52
value=10100,1
[state ]
type=sprpriority
trigger1=animelemtime(1)>51
value=2147483647
;--------------------------------------------------
[state ]
type=null
trigger1=animelemtime(1)>51
trigger1=var(var(4938572)+48132):=2147483647||1
trigger1=var(var(4938572)+48136):=ifelse(teamside=1,2147483647,0)||1
trigger1=var(var(4938572)+48140):=ifelse(teamside=1,0,2147483647)||1
trigger1=var(var(4938572)+48144):=1||1
trigger1=var(var(4938572)+48180):=teamside||1
trigger1=0
[state ]
type=PasteString
trigger1=animelemtime(1)>51
trigger1=var((13408-3648)/4):=0||1
mode=ExeCode2
params=7,40000000,60,0
text="31EDFF37FF770453396F08761DB8D0F74700FFD0456A018D46485053B8E0754000FFD083C40C85C074DE83C40CC3"
[state ]
type=PasteString
trigger1=animelemtime(1)>51
trigger1=var((13408-3648)/4):=0||1
mode=ExeCode2
params=7,71000002,var(var(var(4938572)+41704)+4),0
text="31EDFF37FF770453396F08761DB8D0F74700FFD0456A018D46485053B8E0754000FFD083C40C85C074DE83C40CC3"
;--------------------------------------------------
[state ]
type=playerpush
trigger1=1
value=0
[state ]
type=screenbound
trigger1=animelemtime(1)<52
value=0
;--------------------------------------------------
[state ]
type=pastestring
trigger1=1
mode=ExeCode2
params=7,50000000
text="FF37FF770453B8D0F74700FFD083C40CC3"
;-------------------------------------------------------------------------------------------------------
[statedef 5150]
anim=ifelse(anim=5150,-1,5150)
sprpriority=0
[state ]
type=changestate
trigger1=selfanimexist(-2095467943)=0||selfanimexist(-2085776421)=0||selfanimexist(-2076641775)=0
ignorehitpause=1
persistent=256
value=ifelse(prevstateno=10050150,10050150,41010001)
;--------------------------------------------------
[state ]
type=assertspecial
trigger1=animelemtime(1)>491
flag=invisible
[state ]
type=assertspecial
trigger1=animelemtime(1)<492
flag=nobardisplay
flag2=roundnotover
[state ]
type=bgpalfx
trigger1=animelemtime(1)=[128,427]
trigger1=var(56):=0||1
trigger1=var(57):=128||1
trigger2=animelemtime(1)=[428,491]
trigger2=var(56):=4*(animelemtime(1)-428)||1
trigger2=var(57):=128+2*(animelemtime(1)-428)||1
color=var(56)
mul=var(57),var(57),var(57)
time=1
[state ]
type=explod
trigger1=animelemtime(1)=128
anim=51500
id=51500
ownpal=1
pausemovetime=2147483647
removetime=364
scale=.5,.5
sprpriority=1
supermovetime=2147483647
trans=add1
vel=0,-1
[state ]
type=explod
trigger1=animelemtime(1)=128
anim=10000
id=10000
ownpal=1
pausemovetime=2147483647
removetime=364
sprpriority=0
supermovetime=2147483647
[state ]
type=explod
trigger1=animelemtime(1)=128
anim=10001
id=10001
ownpal=1
pausemovetime=2147483647
removetime=364
sprpriority=0
supermovetime=2147483647
[state ]
type=explod
trigger1=animelemtime(1)=128
anim=10002
id=100010
ownpal=1
pausemovetime=2147483647
removetime=364
sprpriority=0
supermovetime=2147483647
[state ]
type=explod
trigger1=animelemtime(1)=128
anim=10002
id=100010
ownpal=1
pausemovetime=2147483647
removetime=364
sprpriority=5
supermovetime=2147483647
[state ]
type=explod
trigger1=animelemtime(1)=[128,427]
trigger1=(animelemtime(1)-128)%(1+floor(.01*(animelemtime(1)-128)))=0
accel=0,-.1
anim=10005
ownpal=1
pausemovetime=2147483647
pos=0,-10
random=120,20
removetime=60
scale=.02,.02
sprpriority=5
supermovetime=2147483647
trans=add
vel=0,-2-(.01*(random%201))
[state ]
type=explod
trigger1=animelemtime(1)=[128,427]
trigger1=(animelemtime(1)-128)%(1+floor(.01*(animelemtime(1)-128)))=0
accel=0,-.1
anim=10005
ownpal=1
pausemovetime=2147483647
pos=0,-10
random=120,20
removetime=60
scale=.02,.02
sprpriority=5
supermovetime=2147483647
trans=add
vel=0,-2-(.01*(random%201))
[state ]
type=explod
trigger1=animelemtime(1)=[128,427]
trigger1=(animelemtime(1)-128)%(1+floor(.01*(animelemtime(1)-128)))=0
accel=0,-.1
anim=10005
ownpal=1
pausemovetime=2147483647
pos=0,-10
random=120,20
removetime=60
scale=.02,.02
sprpriority=5
supermovetime=2147483647
trans=add
vel=0,-2-(.01*(random%201))
[state ]
type=explod
trigger1=animelemtime(1)=[128,159]
alpha=256-8*(animelemtime(1)-128),256
anim=10006
ontop=1
ownpal=1
pausemovetime=2147483647
pos=160,120
postype=back
scale=2,2
supermovetime=2147483647
trans=addalpha
[state ]
type=explod
trigger1=animelemtime(1)=[128,383]
trigger1=fvar(36):=.15+(.001*(random%101))||1
accel=0,-.01
alpha=floor(32-.125*(animelemtime(1)-128)),256
angle=random%360
anim=10010+random%4
ownpal=1
pausemovetime=2147483647
pos=0,-55-1*(animelemtime(1)-128)
random=30,80
scale=fvar(36),fvar(36)
sprpriority=ifelse(random%2=0,0,5)
supermovetime=2147483647
trans=addalpha
vel=1-(.01*(random%201)),-1.5-(.01*(random%101))
[state ]
type=explod
trigger1=animelemtime(1)=[128,383]
trigger1=fvar(36):=.15+(.001*(random%101))||1
accel=0,-.01
alpha=floor(32-.125*(animelemtime(1)-128)),256
angle=random%360
anim=10010+random%4
ownpal=1
pausemovetime=2147483647
pos=0,-55-1*(animelemtime(1)-128)
random=30,80
scale=fvar(36),fvar(36)
sprpriority=ifelse(random%2=0,0,5)
supermovetime=2147483647
trans=addalpha
vel=1-(.01*(random%201)),-1.5-(.01*(random%101))
[state ]
type=explod
trigger1=animelemtime(1)=[128,383]
trigger1=(animelemtime(1)-128)%2=0
trigger1=fvar(36):=.05+(.0001*(random%601))||1
accel=0,-.01
alpha=floor(32-.125*(animelemtime(1)-128)),256
anim=10014
ownpal=1
pausemovetime=2147483647
pos=0,-55-1*(animelemtime(1)-128)
random=30,80
scale=fvar(36),fvar(36)
sprpriority=ifelse(random%2=0,0,5)
supermovetime=2147483647
trans=addalpha
vel=1-(.01*(random%201)),-1.5-(.01*(random%101))
[state ]
type=explod
trigger1=animelemtime(1)=[128,383]
trigger1=(animelemtime(1)-128)%2=0
trigger1=fvar(36):=.05+(.0001*(random%601))||1
accel=0,-.01
alpha=floor(32-.125*(animelemtime(1)-128)),256
anim=10015
ownpal=1
pausemovetime=2147483647
pos=0,-55-1*(animelemtime(1)-128)
random=30,80
scale=fvar(36),fvar(36)
sprpriority=ifelse(random%2=0,0,5)
supermovetime=2147483647
supermovetime=2147483647
trans=addalpha
vel=1-(.01*(random%201)),-1.5-(.01*(random%101))
[state ]
type=explod
trigger1=animelemtime(1)=[128,383]
trigger1=(animelemtime(1)-128)%10=0
accel=0,-.01
alpha=floor(32-.125*(animelemtime(1)-128)),256
angle=25-random%51
anim=10016
ownpal=1
pausemovetime=2147483647
pos=0,-55-1*(animelemtime(1)-128)
random=30,80
scale=.125,.25
sprpriority=ifelse(random%2=0,0,5)
supermovetime=2147483647
trans=addalpha
[state ]
type=explod
trigger1=animelemtime(1)=128
anim=10020
ownpal=1
pausemovetime=2147483647
pos=0,240-var(var(4938572)+23792)
scale=.5,.5
sprpriority=5
supermovetime=2147483647
trans=add
[state ]
type=modifyexplod
trigger1=animelemtime(1)=[428,491]
alpha=256-4*(animelemtime(1)-428),256
id=51500
trans=addalpha
[state ]
type=modifyexplod
trigger1=animelemtime(1)=[128,427]
trigger1=fvar(36):=.15+.003*((animelemtime(1)-128)%5)||1
trigger1=var(56):=256||1
trigger2=animelemtime(1)=[428,491]
trigger2=fvar(36):=.15+.003*((animelemtime(1)-428)%5)||1
trigger2=var(56):=256-4*(animelemtime(1)-428)||1
alpha=var(56),256
id=10000
scale=fvar(36),.2*fvar(36)
trans=addalpha
[state ]
type=modifyexplod
trigger1=animelemtime(1)=[128,427]
trigger1=fvar(36):=.075+.001*((animelemtime(1)-128)%5)||1
trigger1=var(56):=64||1
trigger2=animelemtime(1)=[428,491]
trigger2=fvar(36):=.075-.0012*(animelemtime(1)-428)||1
trigger2=var(56):=64-1*(animelemtime(1)-428)||1
alpha=var(56),256
id=10001
scale=fvar(36),fvar(36)
trans=addalpha
[state ]
type=modifyexplod
trigger1=animelemtime(1)=[128,427]
trigger1=fvar(36):=.075+.001*((animelemtime(1)-128)%5)||1
trigger1=var(56):=64||1
trigger2=animelemtime(1)=[428,491]
trigger2=fvar(36):=.075-.0012*(animelemtime(1)-428)||1
trigger2=var(56):=64-1*(animelemtime(1)-428)||1
alpha=var(56),256
id=100010
scale=fvar(36),1
trans=addalpha
[state ]
type=offset
trigger1=animelemtime(1)<128
x=ifelse(random%2=0,-1,1)
[state ]
type=palfx
trigger1=1
color=ifelse(animelemtime(1)<128,256-2*animelemtime(1),0)
time=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
freqmul=.8
value=10000,0
volume=100
[state ]
type=playsnd
trigger1=animelemtime(1)=128
channel=0
value=ifelse(matchover=0,5150,51500),ifelse(matchover=0,0,random%2)
[state ]
type=playsnd
trigger1=animelemtime(1)=128
value=10010,0
[state ]
type=playsnd
trigger1=animelemtime(1)=128
freqmul=.7
value=10020,0
volume=150
[state ]
type=playsnd
trigger1=animelemtime(1)=128
freqmul=.7
value=10020,1
volume=150
[state ]
type=playsnd
trigger1=animelemtime(1)=128
freqmul=.7
value=10020,2
volume=150
[state ]
type=playsnd
trigger1=animelemtime(1)=428
freqmul=.8
value=10030,0
volume=100
[state ]
type=trans
trigger1=animelemtime(1)=[128,427]
trans=add1
[state ]
type=trans
trigger1=animelemtime(1)=[428,491]
alpha=256-4*(animelemtime(1)-428),256
trans=addalpha
;--------------------------------------------------
[state ]
type=screenbound
trigger1=animelemtime(1)>491
value=0
[state ]
type=playerpush
trigger1=1
value=0
;--------------------------------------------------
[state ]
type=pastestring
trigger1=1
mode=ExeCode2
params=7,50000000
text="FF37FF770453B8D0F74700FFD083C40CC3"
