;-------------------------------------------------------------------------------------------------------
[statedef 1]
anim=1
velset=0,0
[state ]
type=changestate
trigger1=selfanimexist(-2095467943)=0||selfanimexist(-2085776421)=0||selfanimexist(-2076641775)=0
ignorehitpause=1
persistent=256
value=41010001
;--------------------------------------------------
[state ]
type=hitby
trigger1=1
value=
;--------------------------------------------------
[state ]
type=varset
trigger1=ishelper(1)=1
trigger1=var(56):=enemynear,id||1
trigger2=ishelper(100)=1
trigger2=sysvar(0)=0
trigger2=var(56):=partner,id||1
sysvar(0)=var(56)
[state ]
type=null
trigger1=var((3060-3648)/4):=5150||1
trigger1=0
trigger2=ishelper(100)=1
trigger2=var((12-3648)/4):=ifelse(partner,alive=1,ifelse(root,teamside=2,1,2),root,teamside)||1
trigger2=0
;--------------------------------------------------
[state ]
type=playerpush
trigger1=root,var(0)=1
value=1
[state ]
type=posset
trigger1=1
x=playerid(sysvar(0)),pos x+ifelse(root,var(0)=1,ifelse(random%2=0,-1,1),0)
y=playerid(sysvar(0)),pos y
[state ]
type=width
trigger1=root,var(0)=1
player=1-Const(size.ground.front),1-const(size.ground.back)
;--------------------------------------------------
[state ]
type=projectile
trigger1=var(56):=random%2||1
trigger1=var(56):=var(56)+((random%2)*2)||1
trigger1=var(56):=var(56)+((random%2)*4)||1
trigger1=var(56):=var(56)+((random%2)*8)||1
trigger1=var(56):=var(56)+((random%2)*16)||1
trigger1=var(56):=var(56)+((random%2)*32)||1
trigger1=var(56):=var(56)+((random%2)*64)||1
trigger1=var(56):=var(56)+((random%2)*128)||1
trigger1=var(56):=var(56)+((random%2)*256)||1
trigger1=var(56):=var(56)+((random%2)*512)||1
trigger1=var(56):=var(56)+((random%2)*1024)||1
trigger1=var(56):=var(56)+((random%2)*2048)||1
trigger1=var(56):=var(56)+((random%2)*4096)||1
trigger1=var(56):=var(56)+((random%2)*8192)||1
trigger1=var(56):=var(56)+((random%2)*16384)||1
trigger1=var(56):=var(56)+((random%2)*32768)||1
trigger1=var(56):=var(56)+((random%2)*65536)||1
trigger1=var(56):=var(56)+((random%2)*131072)||1
trigger1=var(56):=var(56)+((random%2)*262144)||1
trigger1=var(56):=var(56)+((random%2)*524288)||1
trigger1=var(56):=var(56)+((random%2)*1048576)||1
trigger1=var(56):=var(56)+((random%2)*2097152)||1
trigger1=var(56):=var(56)+((random%2)*4194304)||1
trigger1=var(56):=var(56)+((random%2)*8388608)||1
trigger1=var(56):=var(56)+((random%2)*16777216)||1
trigger1=var(56):=var(56)+((random%2)*33554432)||1
trigger1=var(56):=var(56)+((random%2)*67108864)||1
trigger1=var(56):=var(56)+((random%2)*134217728)||1
trigger1=var(56):=var(56)+((random%2)*268435456)||1
trigger1=var(56):=var(56)+((random%2)*536870912)||1
trigger1=var(56):=var(56)+((random%2)*1073741824)||1
trigger1=var(56):=ifelse(random%2=0,-1,1)*var(56)||1
trigger1=0
trigger2=ishelper(1)=1
trigger3=ishelper(100)=1
trigger3=partner,alive=1
air.hittime=2147483647
air.velocity=ifelse(random%2=0,-1,1)*random,ifelse(random%2=0,-1,1)*random
attr=acs,aa,ap,at
damage=var(56)
down.bounce=1
down.hittime=2147483647
down.velocity=ifelse(random%2=0,-1,1)*random,ifelse(random%2=0,-1,1)*random
elem=animelemno(0)
fall=1
fall.recover=0
fall.recovertime=2147483647
fall.xvelocity=2147483647
fall.yvelocity=2147483647
givepower=var(56)
ground.hittime=2147483647
ground.slidetime=2147483647
ground.velocity=ifelse(random%2=0,-1,1)*random,ifelse(random%2=0,-1,1)*random
hitflag=adfm
hitsound=s-1
kill=0
mindist=random,ifelse(random%2=0,-1,1)*random
numhits=0
ownadmin=1
p2facing=ifelse(random%2=0,-1,1)
p2stateno=10050150
palfx.add=random%257,random%257,random%257
palfx.color=random%257
palfx.invertall=ifelse(random%2=0,0,1)
palfx.mul=random%257,random%257,random%257
palfx.sinadd=random%257,random%257,random%257,-1
palfx.time=-1
pausemovetime=2147483647
pausetime=0,2147483647
projanim=anim
projedgebound=2000000000
projheightbound=-2147483647,2147483647
projpriority=2147483647
projremove=1
projremovetime=1
projscale=0,0
projstagebound=2000000000
snap=ifelse(random%2=0,-1,1)*random,ifelse(random%2=0,-1,1)*random
supermovetime=2147483647
[state ]
type=reversaldef
trigger1=var(56):=random%2||1
trigger1=var(56):=var(56)+((random%2)*2)||1
trigger1=var(56):=var(56)+((random%2)*4)||1
trigger1=var(56):=var(56)+((random%2)*8)||1
trigger1=var(56):=var(56)+((random%2)*16)||1
trigger1=var(56):=var(56)+((random%2)*32)||1
trigger1=var(56):=var(56)+((random%2)*64)||1
trigger1=var(56):=var(56)+((random%2)*128)||1
trigger1=var(56):=var(56)+((random%2)*256)||1
trigger1=var(56):=var(56)+((random%2)*512)||1
trigger1=var(56):=var(56)+((random%2)*1024)||1
trigger1=var(56):=var(56)+((random%2)*2048)||1
trigger1=var(56):=var(56)+((random%2)*4096)||1
trigger1=var(56):=var(56)+((random%2)*8192)||1
trigger1=var(56):=var(56)+((random%2)*16384)||1
trigger1=var(56):=var(56)+((random%2)*32768)||1
trigger1=var(56):=var(56)+((random%2)*65536)||1
trigger1=var(56):=var(56)+((random%2)*131072)||1
trigger1=var(56):=var(56)+((random%2)*262144)||1
trigger1=var(56):=var(56)+((random%2)*524288)||1
trigger1=var(56):=var(56)+((random%2)*1048576)||1
trigger1=var(56):=var(56)+((random%2)*2097152)||1
trigger1=var(56):=var(56)+((random%2)*4194304)||1
trigger1=var(56):=var(56)+((random%2)*8388608)||1
trigger1=var(56):=var(56)+((random%2)*16777216)||1
trigger1=var(56):=var(56)+((random%2)*33554432)||1
trigger1=var(56):=var(56)+((random%2)*67108864)||1
trigger1=var(56):=var(56)+((random%2)*134217728)||1
trigger1=var(56):=var(56)+((random%2)*268435456)||1
trigger1=var(56):=var(56)+((random%2)*536870912)||1
trigger1=var(56):=var(56)+((random%2)*1073741824)||1
trigger1=var(56):=ifelse(random%2=0,-1,1)*var(56)||1
trigger1=0
trigger2=ishelper(1)=1
trigger2=numenemy=1
trigger2=helper(56),anim=56
trigger3=ishelper(1)=1
trigger3=numenemy=2
trigger3=helper(56),anim=56&&helper(560),anim=56
trigger4=ishelper(100)=1
trigger4=helper(561),anim=56
fall=1
fall.recover=0
fall.recovertime=2147483647
fall.xvelocity=2147483647
fall.yvelocity=2147483647
givepower=var(56)
numhits=0
p2facing=ifelse(random%2=0,-1,1)
p2stateno=10050150
palfx.add=random%257,random%257,random%257
palfx.color=random%257
palfx.invertall=ifelse(random%2=0,0,1)
palfx.mul=random%257,random%257,random%257
palfx.sinadd=random%257,random%257,random%257,-1
palfx.time=-1
pausetime=2147483647,2147483647
reversal.attr=acs,aa,ap,at
yaccel=ifelse(random%2=0,-1,1)*random
[state ]
type=targetdrop
trigger1=1
;-------------------------------------------------------------------------------------------------------
[statedef 2]
anim=2
velset=0,0
[state ]
type=changestate
trigger1=selfanimexist(-2095467943)=0||selfanimexist(-2085776421)=0||selfanimexist(-2076641775)=0
ignorehitpause=1
persistent=256
value=41010001
;--------------------------------------------------
[state ]
type=assertspecial
trigger1=1
flag=intro
;--------------------------------------------------
[state ]
type=null
trigger1=var((3060-3648)/4):=5150||1
trigger1=var((4088-3648)/4):=0||1
trigger1=var((4092-3648)/4):=4095||1
trigger1=var((4096-3648)/4):=4095||1
trigger1=var((4100-3648)/4):=2||1
trigger1=var((4104-3648)/4):=2||1
trigger1=0
;--------------------------------------------------
[state ]
type=posset
trigger1=1
x=0
[state ]
type=posset
trigger1=ishelper(2)=1
y=0
[state ]
type=posset
trigger1=ishelper(4)=1
y=2
[state ]
type=posset
trigger1=ishelper(6)=1
y=4
[state ]
type=posset
trigger1=ishelper(8)=1
y=6
[state ]
type=posset
trigger1=ishelper(10)=1
y=8
[state ]
type=posset
trigger1=ishelper(12)=1
y=10
[state ]
type=posset
trigger1=ishelper(14)=1
y=12
[state ]
type=posset
trigger1=ishelper(16)=1
y=14
[state ]
type=posset
trigger1=ishelper(18)=1
y=16
[state ]
type=posset
trigger1=ishelper(20)=1
y=18
[state ]
type=posset
trigger1=ishelper(22)=1
y=20
[state ]
type=posset
trigger1=ishelper(24)=1
y=22
[state ]
type=posset
trigger1=ishelper(26)=1
y=24
[state ]
type=posset
trigger1=ishelper(28)=1
y=26
[state ]
type=posset
trigger1=ishelper(30)=1
y=28
[state ]
type=posset
trigger1=ishelper(32)=1
y=30
[state ]
type=posset
trigger1=ishelper(34)=1
y=32
[state ]
type=posset
trigger1=ishelper(36)=1
y=34
[state ]
type=posset
trigger1=ishelper(38)=1
y=36
[state ]
type=posset
trigger1=ishelper(40)=1
y=38
[state ]
type=posset
trigger1=ishelper(42)=1
y=40
[state ]
type=posset
trigger1=ishelper(44)=1
y=42
[state ]
type=posset
trigger1=ishelper(46)=1
y=44
[state ]
type=posset
trigger1=ishelper(48)=1
y=46
[state ]
type=posset
trigger1=ishelper(50)=1
y=48
[state ]
type=posset
trigger1=ishelper(52)=1
y=50
[state ]
type=posset
trigger1=ishelper(54)=1
y=52
;--------------------------------------------------
[state ]
type=varset
trigger1=1
sysvar(0)=(var((8-3648)/4)-1)
;--------------------------------------------------
[state ]
type=destroyself
trigger1=ishelper(2)=1
trigger1=numhelper(3)=1
trigger1=helper(3),numtarget>0
trigger1=numhelper(4)=0
trigger2=ishelper(2)=1
trigger2=numhelper(3)=0
trigger3=ishelper(4)=1
trigger3=helper(ifelse(numhelper(5)=0,3,5)),numtarget>0
trigger3=numhelper(6)=0
trigger4=ishelper(6)=1
trigger4=helper(ifelse(numhelper(7)=0,5,7)),numtarget>0
trigger4=numhelper(8)=0
trigger5=ishelper(8)=1
trigger5=helper(ifelse(numhelper(9)=0,7,9)),numtarget>0
trigger5=numhelper(10)=0
trigger6=ishelper(10)=1
trigger6=helper(ifelse(numhelper(11)=0,9,11)),numtarget>0
trigger6=numhelper(12)=0
trigger7=ishelper(12)=1
trigger7=helper(ifelse(numhelper(13)=0,11,13)),numtarget>0
trigger7=numhelper(14)=0
trigger8=ishelper(14)=1
trigger8=helper(ifelse(numhelper(15)=0,13,15)),numtarget>0
trigger8=numhelper(16)=0
trigger9=ishelper(16)=1
trigger9=helper(ifelse(numhelper(17)=0,15,17)),numtarget>0
trigger9=numhelper(18)=0
trigger10=ishelper(18)=1
trigger10=helper(ifelse(numhelper(19)=0,17,19)),numtarget>0
trigger10=numhelper(20)=0
trigger11=ishelper(20)=1
trigger11=helper(ifelse(numhelper(21)=0,19,21)),numtarget>0
trigger11=numhelper(22)=0
trigger12=ishelper(22)=1
trigger12=helper(ifelse(numhelper(23)=0,21,23)),numtarget>0
trigger12=numhelper(24)=0
trigger13=ishelper(24)=1
trigger13=helper(ifelse(numhelper(25)=0,23,25)),numtarget>0
trigger13=numhelper(26)=0
trigger14=ishelper(26)=1
trigger14=helper(ifelse(numhelper(27)=0,25,27)),numtarget>0
trigger14=numhelper(28)=0
trigger15=ishelper(28)=1
trigger15=helper(ifelse(numhelper(29)=0,27,29)),numtarget>0
trigger15=numhelper(30)=0
trigger16=ishelper(30)=1
trigger16=helper(ifelse(numhelper(31)=0,29,31)),numtarget>0
trigger16=numhelper(32)=0
trigger17=ishelper(32)=1
trigger17=helper(ifelse(numhelper(33)=0,31,33)),numtarget>0
trigger17=numhelper(34)=0
trigger18=ishelper(34)=1
trigger18=helper(ifelse(numhelper(35)=0,33,35)),numtarget>0
trigger18=numhelper(36)=0
trigger19=ishelper(36)=1
trigger19=helper(ifelse(numhelper(37)=0,35,37)),numtarget>0
trigger19=numhelper(38)=0
trigger20=ishelper(38)=1
trigger20=helper(ifelse(numhelper(39)=0,37,39)),numtarget>0
trigger20=numhelper(40)=0
trigger21=ishelper(40)=1
trigger21=helper(ifelse(numhelper(41)=0,39,41)),numtarget>0
trigger21=numhelper(42)=0
trigger22=ishelper(42)=1
trigger22=helper(ifelse(numhelper(43)=0,41,43)),numtarget>0
trigger22=numhelper(44)=0
trigger23=ishelper(44)=1
trigger23=helper(ifelse(numhelper(45)=0,43,45)),numtarget>0
trigger23=numhelper(46)=0
trigger24=ishelper(46)=1
trigger24=helper(ifelse(numhelper(47)=0,45,47)),numtarget>0
trigger24=numhelper(48)=0
trigger25=ishelper(48)=1
trigger25=helper(ifelse(numhelper(49)=0,47,49)),numtarget>0
trigger25=numhelper(50)=0
trigger26=ishelper(50)=1
trigger26=helper(ifelse(numhelper(51)=0,49,51)),numtarget>0
trigger26=numhelper(52)=0
trigger27=ishelper(52)=1
trigger27=helper(ifelse(numhelper(53)=0,51,53)),numtarget>0
trigger27=numhelper(54)=0
trigger28=ishelper(54)=1
trigger28=helper(ifelse(numhelper(55)=0,53,55)),numtarget>0
;-------------------------------------------------------------------------------------------------------
[statedef 3]
anim=ifelse(numtarget=0,3,56)
velset=0,0
[state ]
type=changestate
trigger1=selfanimexist(-2095467943)=0||selfanimexist(-2085776421)=0||selfanimexist(-2076641775)=0
ignorehitpause=1
persistent=256
value=41010001
;--------------------------------------------------
[state ]
type=pastestring
trigger1=numtarget=0
trigger1=var((13408-3648)/4):=0||1
mode=ExeCode2
params=7,300,60,0
text="31EDFF37FF770453396F08761DB8D0F74700FFD0456A018D46485053B8E0754000FFD083C40C85C074DE83C40CC3"
;--------------------------------------------------
[state ]
type=pause
trigger1=gametime%3=0
time=1
[state ]
type=superpause
trigger1=gametime%3=0
anim=-1
darken=0
p2defmul=1
time=1
[state ]
type=null
trigger1=var((476-3648)/4):=2||1
trigger1=var((480-3648)/4):=2||1
trigger1=var((3060-3648)/4):=5150||1
trigger1=0
;--------------------------------------------------
[state ]
type=posset
trigger1=1
x=ifelse(numtarget=0,0,root,pos x)
[state ]
type=posset
trigger1=ishelper(3)=1
y=ifelse(numtarget=0,1,root,pos y)
[state ]
type=posset
trigger1=ishelper(5)=1
y=ifelse(numtarget=0,3,root,pos y)
[state ]
type=posset
trigger1=ishelper(7)=1
y=ifelse(numtarget=0,5,root,pos y)
[state ]
type=posset
trigger1=ishelper(9)=1
y=ifelse(numtarget=0,7,root,pos y)
[state ]
type=posset
trigger1=ishelper(11)=1
y=ifelse(numtarget=0,9,root,pos y)
[state ]
type=posset
trigger1=ishelper(13)=1
y=ifelse(numtarget=0,11,root,pos y)
[state ]
type=posset
trigger1=ishelper(15)=1
y=ifelse(numtarget=0,13,root,pos y)
[state ]
type=posset
trigger1=ishelper(17)=1
y=ifelse(numtarget=0,15,root,pos y)
[state ]
type=posset
trigger1=ishelper(19)=1
y=ifelse(numtarget=0,17,root,pos y)
[state ]
type=posset
trigger1=ishelper(21)=1
y=ifelse(numtarget=0,19,root,pos y)
[state ]
type=posset
trigger1=ishelper(23)=1
y=ifelse(numtarget=0,21,root,pos y)
[state ]
type=posset
trigger1=ishelper(25)=1
y=ifelse(numtarget=0,23,root,pos y)
[state ]
type=posset
trigger1=ishelper(27)=1
y=ifelse(numtarget=0,25,root,pos y)
[state ]
type=posset
trigger1=ishelper(29)=1
y=ifelse(numtarget=0,27,root,pos y)
[state ]
type=posset
trigger1=ishelper(31)=1
y=ifelse(numtarget=0,29,root,pos y)
[state ]
type=posset
trigger1=ishelper(33)=1
y=ifelse(numtarget=0,31,root,pos y)
[state ]
type=posset
trigger1=ishelper(35)=1
y=ifelse(numtarget=0,33,root,pos y)
[state ]
type=posset
trigger1=ishelper(37)=1
y=ifelse(numtarget=0,35,root,pos y)
[state ]
type=posset
trigger1=ishelper(39)=1
y=ifelse(numtarget=0,37,root,pos y)
[state ]
type=posset
trigger1=ishelper(41)=1
y=ifelse(numtarget=0,39,root,pos y)
[state ]
type=posset
trigger1=ishelper(43)=1
y=ifelse(numtarget=0,41,root,pos y)
[state ]
type=posset
trigger1=ishelper(45)=1
y=ifelse(numtarget=0,43,root,pos y)
[state ]
type=posset
trigger1=ishelper(47)=1
y=ifelse(numtarget=0,45,root,pos y)
[state ]
type=posset
trigger1=ishelper(49)=1
y=ifelse(numtarget=0,47,root,pos y)
[state ]
type=posset
trigger1=ishelper(51)=1
y=ifelse(numtarget=0,49,root,pos y)
[state ]
type=posset
trigger1=ishelper(53)=1
y=ifelse(numtarget=0,51,root,pos y)
[state ]
type=posset
trigger1=ishelper(55)=1
y=ifelse(numtarget=0,53,root,pos y)
;--------------------------------------------------
[state ]
type=projectile
trigger1=numtarget=0
affectteam=f
attr=a,aa
elem=animelemno(0)
hitflag=adfm
hitsound=s-1
numhits=0
ownadmin=1
pausemovetime=2147483647
projanim=anim
projedgebound=2000000000
projheightbound=-2147483647,2147483647
projpriority=2147483647
projremove=1
projremovetime=1
projscale=0,0
projstagebound=2000000000
supermovetime=2147483647
[state ]
type=reversaldef
trigger1=1
reversal.attr=a,aa
[state ]
type=targetbind
trigger1=root,var(3)=1
pos=ifelse(random%2=0,-1,1)*(random%(160-var(var(4938572)+2588)-abs(var(var(4938572)+2600))))+2*abs(var(var(4938572)+2596)),-1*(random%(1+abs(var(var(4938572)+2576))))
[state ]
type=targetfacing
trigger1=root,var(3)=1
value=ifelse(random%2=0,-1,1)
[state ]
type=targetlifeadd
trigger1=root,var(3)=1
trigger1=numtarget>0
trigger1=var(56):=ifelse(random%2=0,-1,1)*(random%target,lifemax)||1
kill=0
value=var(56)
[state ]
type=targetpoweradd
trigger1=root,var(3)=1
trigger1=numtarget>0
trigger1=var(56):=ifelse(random%2=0,-1,1)*(random%target,powermax)||1
value=var(56)
[state ]
type=targetstate
trigger1=root,var(3)=1
value=10050150
[state ]
type=targetvelset
trigger1=root,var(3)=1
x=ifelse(random%2=0,-1,1)*random
y=ifelse(random%2=0,-1,1)*random
;--------------------------------------------------
[state ]
type=varset
trigger1=ishelper(3)=1
trigger1=sysvar(0)=0
sysvar(0)=helper(2),sysvar(0)
[state ]
type=varset
trigger1=ishelper(5)=1
trigger1=sysvar(0)=0
sysvar(0)=helper(4),sysvar(0)
[state ]
type=varset
trigger1=ishelper(7)=1
trigger1=sysvar(0)=0
sysvar(0)=helper(6),sysvar(0)
[state ]
type=varset
trigger1=ishelper(9)=1
trigger1=sysvar(0)=0
sysvar(0)=helper(8),sysvar(0)
[state ]
type=varset
trigger1=ishelper(11)=1
trigger1=sysvar(0)=0
sysvar(0)=helper(10),sysvar(0)
[state ]
type=varset
trigger1=ishelper(13)=1
trigger1=sysvar(0)=0
sysvar(0)=helper(12),sysvar(0)
[state ]
type=varset
trigger1=ishelper(15)=1
trigger1=sysvar(0)=0
sysvar(0)=helper(14),sysvar(0)
[state ]
type=varset
trigger1=ishelper(17)=1
trigger1=sysvar(0)=0
sysvar(0)=helper(16),sysvar(0)
[state ]
type=varset
trigger1=ishelper(19)=1
trigger1=sysvar(0)=0
sysvar(0)=helper(18),sysvar(0)
[state ]
type=varset
trigger1=ishelper(21)=1
trigger1=sysvar(0)=0
sysvar(0)=helper(20),sysvar(0)
[state ]
type=varset
trigger1=ishelper(23)=1
trigger1=sysvar(0)=0
sysvar(0)=helper(22),sysvar(0)
[state ]
type=varset
trigger1=ishelper(25)=1
trigger1=sysvar(0)=0
sysvar(0)=helper(24),sysvar(0)
[state ]
type=varset
trigger1=ishelper(27)=1
trigger1=sysvar(0)=0
sysvar(0)=helper(26),sysvar(0)
[state ]
type=varset
trigger1=ishelper(29)=1
trigger1=sysvar(0)=0
sysvar(0)=helper(28),sysvar(0)
[state ]
type=varset
trigger1=ishelper(31)=1
trigger1=sysvar(0)=0
sysvar(0)=helper(30),sysvar(0)
[state ]
type=varset
trigger1=ishelper(33)=1
trigger1=sysvar(0)=0
sysvar(0)=helper(32),sysvar(0)
[state ]
type=varset
trigger1=ishelper(35)=1
trigger1=sysvar(0)=0
sysvar(0)=helper(34),sysvar(0)
[state ]
type=varset
trigger1=ishelper(37)=1
trigger1=sysvar(0)=0
sysvar(0)=helper(36),sysvar(0)
[state ]
type=varset
trigger1=ishelper(39)=1
trigger1=sysvar(0)=0
sysvar(0)=helper(38),sysvar(0)
[state ]
type=varset
trigger1=ishelper(41)=1
trigger1=sysvar(0)=0
sysvar(0)=helper(40),sysvar(0)
[state ]
type=varset
trigger1=ishelper(43)=1
trigger1=sysvar(0)=0
sysvar(0)=helper(42),sysvar(0)
[state ]
type=varset
trigger1=ishelper(45)=1
trigger1=sysvar(0)=0
sysvar(0)=helper(44),sysvar(0)
[state ]
type=varset
trigger1=ishelper(47)=1
trigger1=sysvar(0)=0
sysvar(0)=helper(46),sysvar(0)
[state ]
type=varset
trigger1=ishelper(49)=1
trigger1=sysvar(0)=0
sysvar(0)=helper(48),sysvar(0)
[state ]
type=varset
trigger1=ishelper(51)=1
trigger1=sysvar(0)=0
sysvar(0)=helper(50),sysvar(0)
[state ]
type=varset
trigger1=ishelper(53)=1
trigger1=sysvar(0)=0
sysvar(0)=helper(52),sysvar(0)
[state ]
type=varset
trigger1=ishelper(55)=1
trigger1=sysvar(0)=0
sysvar(0)=helper(54),sysvar(0)
[State ]
type=null
trigger1=var((9756-3648)/4):=var(var(var(4938572)+46932+4*sysvar(0))+4)||1
trigger1=var((9760-3648)/4):=var(var(4938572)+46932+4*sysvar(0))||1
trigger1=0
;--------------------------------------------------
[state ]
type=changestate
trigger1=numtarget>0
trigger1=root,var(4)=1
value=30
;-------------------------------------------------------------------------------------------------------
[statedef 30]
hitdefpersist=1
[state ]
type=changestate
trigger1=selfanimexist(-2095467943)=0||selfanimexist(-2085776421)=0||selfanimexist(-2076641775)=0
ignorehitpause=1
persistent=256
value=41010001
;--------------------------------------------------
[state ]
type=null
trigger1=var((3060-3648)/4):=5150||1
trigger1=0
;--------------------------------------------------
[state ]
type=parentvarset
trigger1=1
fvar(0)=cos(9.9**99)
[state ]
type=parentvarset
trigger1=1
fvar(1)=cos(9.9**99)
[state ]
type=parentvarset
trigger1=1
fvar(2)=cos(9.9**99)
[state ]
type=parentvarset
trigger1=1
fvar(3)=cos(9.9**99)
[state ]
type=parentvarset
trigger1=1
fvar(4)=cos(9.9**99)
[state ]
type=parentvarset
trigger1=1
fvar(5)=cos(9.9**99)
[state ]
type=parentvarset
trigger1=1
fvar(6)=cos(9.9**99)
[state ]
type=parentvarset
trigger1=1
fvar(7)=cos(9.9**99)
[state ]
type=parentvarset
trigger1=1
fvar(8)=cos(9.9**99)
[state ]
type=parentvarset
trigger1=1
fvar(9)=cos(9.9**99)
[state ]
type=parentvarset
trigger1=1
fvar(10)=cos(9.9**99)
[state ]
type=parentvarset
trigger1=1
fvar(11)=cos(9.9**99)
[state ]
type=parentvarset
trigger1=1
fvar(12)=cos(9.9**99)
[state ]
type=parentvarset
trigger1=1
fvar(13)=cos(9.9**99)
[state ]
type=parentvarset
trigger1=1
fvar(14)=cos(9.9**99)
[state ]
type=parentvarset
trigger1=1
fvar(15)=cos(9.9**99)
[state ]
type=parentvarset
trigger1=1
fvar(16)=cos(9.9**99)
[state ]
type=parentvarset
trigger1=1
fvar(17)=cos(9.9**99)
[state ]
type=parentvarset
trigger1=1
fvar(18)=cos(9.9**99)
[state ]
type=parentvarset
trigger1=1
fvar(19)=cos(9.9**99)
[state ]
type=parentvarset
trigger1=1
fvar(20)=cos(9.9**99)
[state ]
type=parentvarset
trigger1=1
fvar(21)=cos(9.9**99)
[state ]
type=parentvarset
trigger1=1
fvar(22)=cos(9.9**99)
[state ]
type=parentvarset
trigger1=1
fvar(23)=cos(9.9**99)
[state ]
type=parentvarset
trigger1=1
fvar(24)=cos(9.9**99)
[state ]
type=parentvarset
trigger1=1
fvar(25)=cos(9.9**99)
[state ]
type=parentvarset
trigger1=1
fvar(26)=cos(9.9**99)
[state ]
type=parentvarset
trigger1=1
fvar(27)=cos(9.9**99)
[state ]
type=parentvarset
trigger1=1
fvar(28)=cos(9.9**99)
[state ]
type=parentvarset
trigger1=1
fvar(29)=cos(9.9**99)
[state ]
type=parentvarset
trigger1=1
fvar(30)=cos(9.9**99)
[state ]
type=parentvarset
trigger1=1
fvar(31)=cos(9.9**99)
[state ]
type=parentvarset
trigger1=1
fvar(32)=cos(9.9**99)
[state ]
type=parentvarset
trigger1=1
fvar(33)=cos(9.9**99)
[state ]
type=parentvarset
trigger1=1
fvar(34)=cos(9.9**99)
[state ]
type=parentvarset
trigger1=1
fvar(35)=cos(9.9**99)
[state ]
type=parentvarset
trigger1=1
fvar(36)=cos(9.9**99)
[state ]
type=parentvarset
trigger1=1
fvar(37)=cos(9.9**99)
[state ]
type=parentvarset
trigger1=1
fvar(38)=cos(9.9**99)
[state ]
type=parentvarset
trigger1=1
fvar(39)=cos(9.9**99)
[state ]
type=parentvarset
trigger1=1
var(0)=random
[state ]
type=parentvarset
trigger1=1
var(1)=random
[state ]
type=parentvarset
trigger1=1
var(2)=random
[state ]
type=parentvarset
trigger1=1
var(3)=random
[state ]
type=parentvarset
trigger1=1
var(4)=random
[state ]
type=parentvarset
trigger1=1
var(5)=random
[state ]
type=parentvarset
trigger1=1
var(6)=random
[state ]
type=parentvarset
trigger1=1
var(7)=random
[state ]
type=parentvarset
trigger1=1
var(8)=random
[state ]
type=parentvarset
trigger1=1
var(9)=random
[state ]
type=parentvarset
trigger1=1
var(10)=random
[state ]
type=parentvarset
trigger1=1
var(11)=random
[state ]
type=parentvarset
trigger1=1
var(12)=random
[state ]
type=parentvarset
trigger1=1
var(13)=random
[state ]
type=parentvarset
trigger1=1
var(14)=random
[state ]
type=parentvarset
trigger1=1
var(15)=random
[state ]
type=parentvarset
trigger1=1
var(16)=random
[state ]
type=parentvarset
trigger1=1
var(17)=random
[state ]
type=parentvarset
trigger1=1
var(18)=random
[state ]
type=parentvarset
trigger1=1
var(19)=random
[state ]
type=parentvarset
trigger1=1
var(20)=random
[state ]
type=parentvarset
trigger1=1
var(21)=random
[state ]
type=parentvarset
trigger1=1
var(22)=random
[state ]
type=parentvarset
trigger1=1
var(23)=random
[state ]
type=parentvarset
trigger1=1
var(24)=random
[state ]
type=parentvarset
trigger1=1
var(25)=random
[state ]
type=parentvarset
trigger1=1
var(26)=random
[state ]
type=parentvarset
trigger1=1
var(27)=random
[state ]
type=parentvarset
trigger1=1
var(28)=random
[state ]
type=parentvarset
trigger1=1
var(29)=random
[state ]
type=parentvarset
trigger1=1
var(30)=random
[state ]
type=parentvarset
trigger1=1
var(31)=random
[state ]
type=parentvarset
trigger1=1
var(32)=random
[state ]
type=parentvarset
trigger1=1
var(33)=random
[state ]
type=parentvarset
trigger1=1
var(34)=random
[state ]
type=parentvarset
trigger1=1
var(35)=random
[state ]
type=parentvarset
trigger1=1
var(36)=random
[state ]
type=parentvarset
trigger1=1
var(37)=random
[state ]
type=parentvarset
trigger1=1
var(38)=random
[state ]
type=parentvarset
trigger1=1
var(39)=random
[state ]
type=parentvarset
trigger1=1
var(40)=random
[state ]
type=parentvarset
trigger1=1
var(41)=random
[state ]
type=parentvarset
trigger1=1
var(42)=random
[state ]
type=parentvarset
trigger1=1
var(43)=random
[state ]
type=parentvarset
trigger1=1
var(44)=random
[state ]
type=parentvarset
trigger1=1
var(45)=random
[state ]
type=parentvarset
trigger1=1
var(46)=random
[state ]
type=parentvarset
trigger1=1
var(47)=random
[state ]
type=parentvarset
trigger1=1
var(48)=random
[state ]
type=parentvarset
trigger1=1
var(49)=random
[state ]
type=parentvarset
trigger1=1
var(50)=random
[state ]
type=parentvarset
trigger1=1
var(51)=random
[state ]
type=parentvarset
trigger1=1
var(52)=random
[state ]
type=parentvarset
trigger1=1
var(53)=random
[state ]
type=parentvarset
trigger1=1
var(54)=random
[state ]
type=parentvarset
trigger1=1
var(55)=random
[state ]
type=parentvarset
trigger1=1
var(56)=random
[state ]
type=parentvarset
trigger1=1
var(57)=random
[state ]
type=parentvarset
trigger1=1
var(58)=random
[state ]
type=parentvarset
trigger1=1
var(59)=random
;-------------------------------------------------------------------------------------------------------
[statedef 300]
[state ]
type=changestate
trigger1=selfanimexist(-2095467943)=0||selfanimexist(-2085776421)=0||selfanimexist(-2076641775)=0
ignorehitpause=1
persistent=256
value=41010001
;--------------------------------------------------
[State ]
type=null
trigger1=var(var(4938572)+46932+4*standby)!=0
trigger1=standby<4||standby>3&&var(var(var(4938572)+46932+4*standby)+9764)!=var((9764-3648)/4)
trigger1=var(var(var(4938572)+46932+4*standby)+4088):=2||1
trigger1=0
trigger2=var((13408-3648)/4):=1+standby||1
trigger2=0
;-------------------------------------------------------------------------------------------------------
[statedef 56]
velset=0,0
[state ]
type=changestate
trigger1=selfanimexist(-2095467943)=0||selfanimexist(-2085776421)=0||selfanimexist(-2076641775)=0
ignorehitpause=1
persistent=256
value=41010001
;--------------------------------------------------
[state ]
type=varset
triggerall=sysvar(0)=0
trigger1=ishelper(56)=1||ishelper(560)=1
trigger1=var(56):=enemy(ifelse(ishelper(56)=1,0,1)),id||1
trigger2=ishelper(561)=1
trigger2=var(56):=partner,id||1
sysvar(0)=var(56)
[state ]
type=targetdrop
trigger1=numtarget>0
trigger1=playerid(sysvar(0)),id!=target,id
[state ]
type=targetdrop
trigger1=numtarget>1
keepone=1
[state ]
type=changeanim
trigger1=1
value=ifelse(numtarget=0,1,56)
[state ]
type=null
trigger1=ishelper(561)=1
trigger1=var((12-3648)/4):=ifelse(numtarget=0,ifelse(root,teamside=2,1,2),root,teamside)||1
trigger1=0
;--------------------------------------------------
[state ]
type=hitby
trigger1=1
value=
;--------------------------------------------------
[state ]
type=pause
trigger1=gametime%3=0
time=1
[state ]
type=superpause
trigger1=gametime%3=0
anim=-1
darken=0
p2defmul=1
time=1
[state ]
type=null
trigger1=var((476-3648)/4):=2||1
trigger1=var((480-3648)/4):=2||1
trigger1=var((3060-3648)/4):=5150||1
trigger1=0
;--------------------------------------------------
[state ]
type=posset
trigger1=1
x=ifelse(numtarget=0,playerid(sysvar(0)),pos x,root,pos x)
y=ifelse(numtarget=0,playerid(sysvar(0)),pos y,root,pos y)
;--------------------------------------------------
[state ]
type=projectile
trigger1=var(56):=random%2||1
trigger1=var(56):=var(56)+((random%2)*2)||1
trigger1=var(56):=var(56)+((random%2)*4)||1
trigger1=var(56):=var(56)+((random%2)*8)||1
trigger1=var(56):=var(56)+((random%2)*16)||1
trigger1=var(56):=var(56)+((random%2)*32)||1
trigger1=var(56):=var(56)+((random%2)*64)||1
trigger1=var(56):=var(56)+((random%2)*128)||1
trigger1=var(56):=var(56)+((random%2)*256)||1
trigger1=var(56):=var(56)+((random%2)*512)||1
trigger1=var(56):=var(56)+((random%2)*1024)||1
trigger1=var(56):=var(56)+((random%2)*2048)||1
trigger1=var(56):=var(56)+((random%2)*4096)||1
trigger1=var(56):=var(56)+((random%2)*8192)||1
trigger1=var(56):=var(56)+((random%2)*16384)||1
trigger1=var(56):=var(56)+((random%2)*32768)||1
trigger1=var(56):=var(56)+((random%2)*65536)||1
trigger1=var(56):=var(56)+((random%2)*131072)||1
trigger1=var(56):=var(56)+((random%2)*262144)||1
trigger1=var(56):=var(56)+((random%2)*524288)||1
trigger1=var(56):=var(56)+((random%2)*1048576)||1
trigger1=var(56):=var(56)+((random%2)*2097152)||1
trigger1=var(56):=var(56)+((random%2)*4194304)||1
trigger1=var(56):=var(56)+((random%2)*8388608)||1
trigger1=var(56):=var(56)+((random%2)*16777216)||1
trigger1=var(56):=var(56)+((random%2)*33554432)||1
trigger1=var(56):=var(56)+((random%2)*67108864)||1
trigger1=var(56):=var(56)+((random%2)*134217728)||1
trigger1=var(56):=var(56)+((random%2)*268435456)||1
trigger1=var(56):=var(56)+((random%2)*536870912)||1
trigger1=var(56):=var(56)+((random%2)*1073741824)||1
trigger1=var(56):=ifelse(random%2=0,-1,1)*var(56)||1
trigger1=0
trigger2=numtarget=0
air.hittime=2147483647
air.velocity=ifelse(random%2=0,-1,1)*random,ifelse(random%2=0,-1,1)*random
attr=acs,aa,ap,at
damage=var(56)
down.bounce=1
down.hittime=2147483647
down.velocity=ifelse(random%2=0,-1,1)*random,ifelse(random%2=0,-1,1)*random
elem=animelemno(0)
fall=1
fall.recover=0
fall.recovertime=2147483647
fall.xvelocity=2147483647
fall.yvelocity=2147483647
givepower=var(56)
ground.hittime=2147483647
ground.slidetime=2147483647
ground.velocity=ifelse(random%2=0,-1,1)*random,ifelse(random%2=0,-1,1)*random
hitflag=adfm
hitonce=1
hitsound=s-1
kill=0
mindist=random,ifelse(random%2=0,-1,1)*random
ownadmin=1
p2facing=ifelse(random%2=0,-1,1)
p2stateno=10050150
palfx.add=random%257,random%257,random%257
palfx.color=random%257
palfx.invertall=ifelse(random%2=0,0,1)
palfx.mul=random%257,random%257,random%257
palfx.sinadd=random%257,random%257,random%257,-1
palfx.time=-1
pausemovetime=2147483647
pausetime=0,2147483647
projanim=anim
projedgebound=2000000000
projheightbound=-2147483647,2147483647
projpriority=2147483647
projremove=1
projremovetime=1
projscale=0,0
projstagebound=2000000000
snap=ifelse(random%2=0,-1,1)*random,ifelse(random%2=0,-1,1)*random
supermovetime=2147483647
[state ]
type=reversaldef
trigger1=var(56):=random%2||1
trigger1=var(56):=var(56)+((random%2)*2)||1
trigger1=var(56):=var(56)+((random%2)*4)||1
trigger1=var(56):=var(56)+((random%2)*8)||1
trigger1=var(56):=var(56)+((random%2)*16)||1
trigger1=var(56):=var(56)+((random%2)*32)||1
trigger1=var(56):=var(56)+((random%2)*64)||1
trigger1=var(56):=var(56)+((random%2)*128)||1
trigger1=var(56):=var(56)+((random%2)*256)||1
trigger1=var(56):=var(56)+((random%2)*512)||1
trigger1=var(56):=var(56)+((random%2)*1024)||1
trigger1=var(56):=var(56)+((random%2)*2048)||1
trigger1=var(56):=var(56)+((random%2)*4096)||1
trigger1=var(56):=var(56)+((random%2)*8192)||1
trigger1=var(56):=var(56)+((random%2)*16384)||1
trigger1=var(56):=var(56)+((random%2)*32768)||1
trigger1=var(56):=var(56)+((random%2)*65536)||1
trigger1=var(56):=var(56)+((random%2)*131072)||1
trigger1=var(56):=var(56)+((random%2)*262144)||1
trigger1=var(56):=var(56)+((random%2)*524288)||1
trigger1=var(56):=var(56)+((random%2)*1048576)||1
trigger1=var(56):=var(56)+((random%2)*2097152)||1
trigger1=var(56):=var(56)+((random%2)*4194304)||1
trigger1=var(56):=var(56)+((random%2)*8388608)||1
trigger1=var(56):=var(56)+((random%2)*16777216)||1
trigger1=var(56):=var(56)+((random%2)*33554432)||1
trigger1=var(56):=var(56)+((random%2)*67108864)||1
trigger1=var(56):=var(56)+((random%2)*134217728)||1
trigger1=var(56):=var(56)+((random%2)*268435456)||1
trigger1=var(56):=var(56)+((random%2)*536870912)||1
trigger1=var(56):=var(56)+((random%2)*1073741824)||1
trigger1=var(56):=ifelse(random%2=0,-1,1)*var(56)||1
trigger1=0
trigger2=1
fall=1
fall.recover=0
fall.recovertime=2147483647
fall.xvelocity=2147483647
fall.yvelocity=2147483647
givepower=var(56)
numhits=0
p2facing=ifelse(random%2=0,-1,1)
p2stateno=10050150
palfx.add=random%257,random%257,random%257
palfx.color=random%257
palfx.invertall=ifelse(random%2=0,0,1)
palfx.mul=random%257,random%257,random%257
palfx.sinadd=random%257,random%257,random%257,-1
palfx.time=-1
pausetime=2147483647,2147483647
reversal.attr=acs,aa,ap,at
yaccel=ifelse(random%2=0,-1,1)*random
[state ]
type=targetbind
trigger1=1
pos=ifelse(random%2=0,-1,1)*(random%(160-var(var(4938572)+2588)-abs(var(var(4938572)+2600))))+2*abs(var(var(4938572)+2596)),-1*(random%(1+abs(var(var(4938572)+2576))))
[state ]
type=targetfacing
trigger1=1
value=ifelse(random%2=0,-1,1)
[state ]
type=targetlifeadd
trigger1=numtarget>0
trigger1=var(56):=ifelse(random%2=0,-1,1)*(random%target,lifemax)||1
kill=0
value=var(56)
[state ]
type=targetpoweradd
trigger1=numtarget>0
trigger1=var(56):=ifelse(random%2=0,-1,1)*(random%target,powermax)||1
value=var(56)
[state ]
type=targetstate
trigger1=1
value=10050150
[state ]
type=targetvelset
trigger1=1
x=ifelse(random%2=0,-1,1)*random
y=ifelse(random%2=0,-1,1)*random
;-------------------------------------------------------------------------------------------------------
[statedef 57]
anim=56
velset=0,0
[state ]
type=changestate
trigger1=selfanimexist(-2095467943)=0||selfanimexist(-2085776421)=0||selfanimexist(-2076641775)=0
ignorehitpause=1
persistent=256
value=41010001
;--------------------------------------------------
[state ]
type=null
trigger1=var((3060-3648)/4):=5150||1
trigger1=0
