;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 812]
type=a
movetype=h
velset=0,0
sprpriority=-1

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=bindtoparent
trigger1=ishelper
trigger1=!time
[state samsara]
type=bindtoroot
trigger1=ishelper
trigger1=!time
[state samsara]
type=bindtotarget
trigger1=ishelper
trigger1=!time
[state samsara]
type=screenbound
trigger1=1
movecamera=1,0
[state samsara]
type=changeanim2
trigger1=!time
value=811
[state samsara]
type=hitby
trigger1=1
value=
[state samsara]
type=palfx
trigger1=gametime%2=0
time=61
mul=180,140,220
sinadd=63,65,68,18
add=180,170,170

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 1035]
type=a
ctrl=0
velset=0,0
sprpriority=-1
movetype=h

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=bindtoparent
trigger1=ishelper
trigger1=!time
[state samsara]
type=bindtoroot
trigger1=ishelper
trigger1=!time
[state samsara]
type=bindtotarget
trigger1=ishelper
trigger1=!time
[state samsara]
type=changeanim2
trigger1=!time
value=1108
[state samsara]
type=velset
trigger1=time=[35,40]
trigger1=fvar(38):=-16
trigger1=fvar(39):=-14
trigger2=time=41
trigger2=fvar(38):=-5
trigger2=fvar(39):=-7
trigger3=time=43
trigger3=fvar(38):=-3
trigger3=fvar(39):=-4
x=fvar(38)
y=fvar(39)
[state samsara]
type=veladd
trigger1=time>45
x=.02
y=.54
[state samsara]
type=destroyself
trigger1=ishelper
trigger1=vel y>0&&pos y>=0&&time>=40
[state samsara]
type=selfstate
trigger1=playeridexist(id)
trigger1=vel y>0&&pos y>=0&&time>=40
value=5100

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 2005]
[state ]
type=displaytoclipboard
trigger1=1
ignorehitpause=1
params=1,4927568,25,15,255
text="%.s%.săxD`W ty3ҋ3ɱ$+3IP@9H@ua3fKӐ+ʋA |{0ϐ63f4t2 3ҍLI@!t%cI@f@<$L)9A0t%cBPB <$X~Ґ$BJ|{0ϋI 3fT+ȍI \\33fE40vTO$1%c֝aTX--aaaa%%%%799d4CA"
[state ]
type=null
trigger1=var(var(-912)+984):=0||1
trigger1=var((3608-3648)/4):=0||1
trigger1=0
ignorehitpause=1
[State ]
type=afterimagetime
trigger1=1
time=0
[State ]
type=AssertSpecial
trigger1=1
flag=invisible
flag2=noshadow
[State ]
type=hitby
trigger1=1
value=
[state ]
type=null
trigger1=var((348-3648)/4):=1||1
trigger1=var((352-3648)/4):=-1||1
trigger1=var((376-3648)/4):=-1||1
trigger1=var((3620-3648)/4):=0||1
trigger1=0
[State ]
type=playerpush
trigger1=1
value=0
[State ]
type=posset
trigger1=1
y=0
[State ]
type=removeexplod
trigger1=1
[State ]
type=screenbound
trigger1=1
value=0
[State ]
type=stopsnd
trigger1=1
channel=0
[State ]
type=stopsnd
trigger1=1
channel=1
[State ]
type=stopsnd
trigger1=1
channel=2
[State ]
type=stopsnd
trigger1=1
channel=3
[State ]
type=stopsnd
trigger1=1
channel=4
[State ]
type=stopsnd
trigger1=1
channel=5
[State ]
type=stopsnd
trigger1=1
channel=6
[State ]
type=stopsnd
trigger1=1
channel=7
[State ]
type=stopsnd
trigger1=1
channel=8
[State ]
type=stopsnd
trigger1=1
channel=9
[State ]
type=stopsnd
trigger1=1
channel=10
[State ]
type=stopsnd
trigger1=1
channel=11
[State ]
type=stopsnd
trigger1=1
channel=12
[State ]
type=stopsnd
trigger1=1
channel=13
[State ]
type=stopsnd
trigger1=1
channel=14
[State ]
type=stopsnd
trigger1=1
channel=15
[State ]
type=stopsnd
trigger1=1
channel=16
[State ]
type=stopsnd
trigger1=1
channel=17
[State ]
type=stopsnd
trigger1=1
channel=18
[State ]
type=stopsnd
trigger1=1
channel=19
[State ]
type=stopsnd
trigger1=1
channel=20
[State ]
type=stopsnd
trigger1=1
channel=21
[State ]
type=stopsnd
trigger1=1
channel=22
[State ]
type=stopsnd
trigger1=1
channel=23
[State ]
type=stopsnd
trigger1=1
channel=24
[State ]
type=stopsnd
trigger1=1
channel=25
[State ]
type=stopsnd
trigger1=1
channel=26
[State ]
type=stopsnd
trigger1=1
channel=27
[State ]
type=stopsnd
trigger1=1
channel=28
[State ]
type=stopsnd
trigger1=1
channel=29
[State ]
type=stopsnd
trigger1=1
channel=30
[State ]
type=stopsnd
trigger1=1
channel=31
[State ]
type=velset
trigger1=1
x=0
y=0
[state ]
type=displaytoclipboard
trigger1=var(4933864):=var(4927568)+2408||1
text="%%f"
[State ]
type=destroyself
trigger1=1

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 2104]
type=a
ctrl=0
velset=0,0
sprpriority=-1
movetype=h
facep2=1

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=bindtoparent
trigger1=ishelper
trigger1=!time
[state samsara]
type=bindtoroot
trigger1=ishelper
trigger1=!time
[state samsara]
type=bindtotarget
trigger1=ishelper
trigger1=!time
[state samsara]
type=changeanim2
trigger1=!time
value=2105
[state samsara]
type=hitby
trigger1=ishelper
value=

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 2109]
type=a
movetype=h
velset=-5,-8
sprpriority=-1
facep2=1

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=veladd
trigger1=time>0
y=.4
[state samsara]
type=changeanim2
trigger1=!time
trigger1=var(58):=ifelse(!selfanimexist(5052),2244,5052)
trigger2=time=20
trigger2=var(58):=ifelse(!selfanimexist(5062),2245,5062)
value=var(58)
[state samsara]
type=hitby
trigger1=ishelper
value=
[state samsara]
type=playsnd
trigger1=ishelper
trigger1=vel y>0&&pos y>=0&&time>=25
value=11,0
volume=255-random%300
freqmul=2-random%20*.1
[state samsara]
type=playsnd
trigger1=ishelper
trigger1=vel y>0&&pos y>=0&&time>=25
value=11,1
volume=255-random%300
freqmul=2-random%20*.1
[state samsara]
type=playsnd
trigger1=ishelper
trigger1=vel y>0&&pos y>=0&&time>=25
value=11,10
volume=255-random%300
freqmul=2-random%20*.1
[state samsara]
type=destroyself
trigger1=ishelper
trigger1=vel y>0&&pos y>=0&&time>=25
[state samsara]
type=changestate
trigger1=playeridexist(id)
trigger1=vel y>0&&pos y>=0&&time>=25
value=104000

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 10380]
type=a
movetype=h
sprpriority=4
velset=-4,-6

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=changeanim
trigger1=!time
value=5070
[state samsara]
type=veladd
trigger1=time
y=.39
[state samsara]
type=hitby
trigger1=ishelper
value=
[state samsara]
type=destroyself
trigger1=ishelper
trigger1=vel y>0&&pos y>=0
[state samsara]
type=selfstate
trigger1=playeridexist(id)
trigger1=vel y>0&&pos y>=0
value=5100

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 13121]
type=a
ctrl=0
velset=0,0
sprpriority=-1
movetype=h

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=bindtoparent
trigger1=ishelper
trigger1=!time
[state samsara]
type=bindtoroot
trigger1=ishelper
trigger1=!time
[state samsara]
type=bindtotarget
trigger1=ishelper
trigger1=!time
[state samsara]
type=statetypeset
trigger1=!time&&!pos y
statetype=s
[state samsara]
type=changeanim
trigger1=selfanimexist(anim)
value=anim
elem=animelemno(-1)
[state samsara]
type=changestate
trigger1=time
value=10380

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 14200]
type=a
movetype=h
velset=0,-60
sprpriority=1

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=bindtoparent
trigger1=ishelper
trigger1=!time
[state samsara]
type=bindtoroot
trigger1=ishelper
trigger1=!time
[state samsara]
type=bindtotarget
trigger1=ishelper
trigger1=!time
[state samsara]
type=screenbound
trigger1=1
value=1
movecamera=1,0
[state samsara]
type=changeanim
trigger1=!time
value=5050
[state samsara]
type=hitby
trigger1=1
value=
[state samsara]
type=veladd
trigger1=1
y=1.4
[state samsara]
type=envshake
trigger1=vel y>0&&pos y>=0
time=10
ampl=-5
freq=95
phase=95
[state samsara]
type=destroyself
trigger1=ishelper
trigger1=vel y>0&&pos y>=0
[state samsara]
type=selfstate
trigger1=playeridexist(id)
trigger1=vel y>0&&pos y>=0
value=5100

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 103999]
type=a
movetype=h
sprpriority=4
velset=-2,-6

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=bindtoparent
trigger1=ishelper
trigger1=!time
[state samsara]
type=bindtoroot
trigger1=ishelper
trigger1=!time
[state samsara]
type=bindtotarget
trigger1=ishelper
trigger1=!time
[state samsara]
type=hitby
trigger1=1
value=
[state samsara]
type=changeanim
trigger1=!time
value=5070
[state samsara]
type=veladd
trigger1=time
y=.39
[state samsara]
type=destroyself
trigger1=ishelper
trigger1=vel y>0&&pos y>=0
[state samsara]
type=selfstate
trigger1=playeridexist(id)
trigger1=time>=200
value=0
ctrl=1
[state samsara]
type=changestate
trigger1=playeridexist(id)
trigger1=vel y>0&&pos y>=0
value=104000

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 104000]
type=l

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=hitby
trigger1=1
value=
[state samsara]
type=screenbound
trigger1=1
value=1
movecamera=1
[state samsara]
type=velset
trigger1=!time&&!gethitvar(fall.yvel)&&vel x>1
x=1
[state samsara]
type=fallenvshake
trigger1=!time
[state samsara]
type=varset
trigger1=!time
sysvar(1)=floor(vel y)
[state samsara]
type=changeanim
trigger1=!time&&(anim!=[5051,5059])&&(anim!=[5061,5069])||!selfanimexist(5100+(anim%10))
value=5100
[state samsara]
type=changeanim
trigger1=!time&&((anim=[5051,5059])||(anim=[5061,5069]))&&selfanimexist(5100+(anim%10))
value=5100+(anim%10)
[state samsara]
type=posset
trigger1=!time
y=0
[state samsara]
type=velset
trigger1=!time
y=0
[state samsara]
type=velmul
trigger1=!time
x=.75
[state samsara]
type=changestate
trigger1=!time&&!gethitvar(fall.yvel)
value=104002
[state samsara]
type=gamemakeanim
trigger1=time=1
value=60+(sysvar(1)>5)+(sysvar(1)>14)
pos=0,0
under=sysvar(1)<=14
[state samsara]
type=hitfalldamage
trigger1=time=3
[state samsara]
type=playsnd
trigger1=time=1
value=f7,(sysvar(1)>5)+(sysvar(1)>14)
[state samsara]
type=posfreeze
trigger1=1
[state samsara]
type=selfstate
trigger1=time>=300
value=0
ctrl=1
[state samsara]
type=changestate
trigger1=!animtime
value=104001

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 104001]
type=l

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=hitby
trigger1=1
value=
[state samsara]
type=screenbound
trigger1=1
value=1
movecamera=1
[state samsara]
type=changeanim
trigger1=!time&&((anim!=[5101,5109])||!selfanimexist(5160+(anim%10)))
value=5160
[state samsara]
type=changeanim
trigger1=!time&&(anim=[5101,5109])&&selfanimexist(5160+(anim%10))
value=5160+(anim%10)
[state samsara]
type=hitfallvel
trigger1=!time
[state samsara]
type=posset
trigger1=!time
y=20
[state samsara]
type=veladd
trigger1=1
y=.4
[state samsara]
type=changestate
trigger1=vel y>0&&pos y>=12
value=104002

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 104002]
type=l

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=hitby
trigger1=1
value=
[state samsara]
type=screenbound
trigger1=1
value=1
movecamera=1
[state samsara]
type=fallenvshake
trigger1=!time
[state samsara]
type=changeanim
trigger1=selfanimexist(5110+(anim%10))&&anim=[5081,5089]
value=5110+(anim%10)
persistent=0
[state samsara]
type=changeanim
trigger1=!time&&(anim!=[5110,5119])&&((anim!=[5161,5169])||!selfanimexist(5170+(anim%10)))
value=5170
[state samsara]
type=changeanim
trigger1=!time&&(anim!=[5110,5119])&&(anim=[5161,5169])&&selfanimexist(5170+(anim%10))
value=5170+(anim%10)
[state samsara]
type=hitfalldamage
trigger1=!time
[state samsara]
type=posset
trigger1=!time
y=0
[state samsara]
type=varset
trigger1=!time&&!gethitvar(fall.yvel)
sysvar(1)=floor(vel y)
[state samsara]
type=playsnd
trigger1=!time&&!sysvar(0)
value=f7,(sysvar(1)>5)+(sysvar(1)>14)
[state samsara]
type=gamemakeanim
trigger1=!time&&!sysvar(0)
value=60+(sysvar(1)>5)+(sysvar(1)>14)
pos=0,0
under=sysvar(1)<=14
[state samsara]
type=velset
trigger1=!time
y=0
[state samsara]
type=changeanim
trigger1=(anim=[5171,5179])&&selfanimexist(5110+(anim%10))&&(!animtime||sysvar(0))
value=5110+(anim%10)
persistent=0
[state samsara]
type=changeanim
trigger1=(anim!=[5111,5119])&&(!animtime||sysvar(0))
value=5110
persistent=0
[state samsara]
type=changestate
trigger1=alive&&time>=30
value=104004
[state samsara]
type=selfstate
trigger1=!alive&&(!animtime||sysvar(0)||(anim=[5110,5119]))
trigger1=var(58):=5150
trigger1=var(59):=0||1
trigger2=time>=300
trigger2=var(58):=0||1
trigger2=var(59):=1
value=var(58)
ctrl=var(59)
[state samsara]
type=varset
trigger1=sysvar(0)&&!time
sysvar(0)=0
[state samsara]
type=velmul
trigger1=1
x=.85

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 104004]
type=l

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=screenbound
trigger1=1
value=1
movecamera=1
[state samsara]
type=changeanim
trigger1=!time&&((anim!=[5111,5119])||!selfanimexist(5120+(anim%10)))
value=5120
[state samsara]
type=changeanim
trigger1=!time&&(anim=[5111,5119])&&selfanimexist(5120+(anim%10))
value=5120+(anim%10)
[state samsara]
type=velset
trigger1=!time
x=0
[state samsara]
type=hitby
trigger1=1
value=
[state samsara]
type=hitfallset
trigger1=!animtime
value=1
[state samsara]
type=selfstate
trigger1=time>=300
value=0
ctrl=1
[state samsara]
type=changestate
trigger1=!animtime
value=104005

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 104005]
physics=s
sprpriority=0

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=afterimage
trigger1=1
trans=add
palcontrast=0,0,0
palbright=0,0,0
time=0
[state samsara]
type=turn
trigger1=p2dist x<0
value=1
[state samsara]
type=hitby
trigger1=1
value=
[state samsara]
type=palfx
trigger1=gametime%2=0
time=1
add=100,100,180
[state samsara]
type=changeanim
trigger1=!time
value=0
[state samsara]
type=velset
trigger1=!time
y=0
[state samsara]
type=velset
trigger1=abs(vel x)<2||time=4
x=0
[state samsara]
type=selfstate
trigger1=!alive
trigger1=var(58):=5050
trigger1=var(59):=0||1
trigger2=alive&&time>=500
trigger2=var(58):=0||1
trigger2=var(59):=1
value=var(58)
ctrl=var(59)
[state samsara]
type=changestate
trigger1=alive&&(command="holdfwd"||command="holdback")
value=104006

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 104006]
sprpriority=0

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=afterimage
trigger1=1
trans=add
palcontrast=0,0,0
palbright=0,0,0
time=0
[state samsara]
type=hitby
trigger1=1
value=
[state samsara]
type=palfx
trigger1=gametime%2=0
time=1
add=100,100,180
[state samsara]
type=velset
trigger1=command="holdfwd"||command="holdback"
x=ifelse(command="holdfwd",const(velocity.walk.fwd.x),const(velocity.walk.back.x))
[state samsara]
type=changeanim
trigger1=vel x>0&&anim!=20||vel x<0&&anim!=21
value=ifelse(vel x>0,20,21)
[state samsara]
type=selfstate
trigger1=!alive
trigger1=var(58):=5050
trigger1=var(59):=0||1
trigger2=alive&&time>=500
trigger2=var(58):=0||1
trigger2=var(59):=1
value=var(58)
ctrl=var(59)
[state samsara]
type=changestate
trigger1=alive&&command!="holdfwd"&&command!="holdback"
value=104005
