ŏ
OX[p[{bgΐ탿FbiE㗤E^E^Ě^j
{͕ʁX̃jbgȂ񂾂ǁAꂶႠ₵̂ŋlߍ킹ɂ(L֥`)

߂āiHj̃l^L
EEEEELƁAvB
Explod苒Aʐ苒̔펯IȎ̂ł̑΍eXgɂ͂񂶂ȂȂ

WFliC݂ȃL肽ăppbƍ
ꉞh䐫\G_11Pɑ2ԖڂɍB܂̂ĂĂȂ̂ŃAɂ͂ǂ~Ă͂Ȃǂ

ӓ_
̓VOpŁA1Pɒuꂽ̂ݐ^𔭊IIVOȊOł͍ssN̂Łi
̃LExplodProj肦Ȃ炢ɏôŁA\Mugen{̂ExplodMaxPlayerProjectileMax̒l\Ȍグ鎖
Mugen{̂̐ݒExplodMaxPlayerProjectileMax̒l10000炢傤ǂ̂ȁBɍEɓG肾1oȂ
dꍇ5000炢ɉ΂
AFb͑SExplodProjŕ\Ă̂ŁA]ɏȂƔߎSȎɂȂ(L֥`)
Ɩ_U\̂ŉ͒

Mugen̐ݒ
 ;Number of simultaneous afterimage effects allowed.
 ;Set to a lower number to save memory (minimum 1).
AfterImageMax = 100

 ;Maximum number of layered sprites that can be drawn.
 ;Set to a lower number to save memory (minimum 32).
LayeredSpriteMax = 22000

 ;Maximum number of explods allowed in total. Note that hitsparks
 ;also count as explods.
 ;Set to a lower number to save memory (minimum 8).
ExplodMax = 10000

 ;Maximum number of system explods allowed.
 ;Set to a lower number to save memory (minimum 8).
SysExplodMax = 100

 ;Maximum number of helpers allowed in total.
 ;Set to a lower number to save memory (minimum 4, maximum 56).
HelperMax = 56

 ;Maximum number of projectiles allowed per player.
 ;Set to a lower number to save memory (minimum 5).
PlayerProjectileMax = 10000

ȒPȐ\܂Ƃ
p[݂̉Fb̐
Caution!!莞ԖɃ_ŏoBʂ͏oB̔{ɂȂ邪AɍU͂Ȃ̉ʐ苒
@Mugen{̂̐ݒɂ邪̊łExplod苒
FbSĂɍU肪BtɂȊOɂ͈ؖBfobOŔ\肷ƁEEE
~߁AʓhׂAʗh𖳌
΍BShŉ\Ȍ撣SޏZ2P݂Ȓɂ͖(L֥`)
@͂薵̂ĂȂΒSɂ͖hȂĂ
^bOA\Ȍ萶B܂̂AŖ͉oȂǁi
SځB܂L̍\{͍̂sȂ̂Ŋł͂Ȃ
ʐ苒BĂ̒ʂBʂ̃Lł͉ʂɂfȂ
Explod苒BCaution!!͕ʂɐ苒ɂB܂ł͐苒łȂ(LEցEM)

]ڂƂςɂ
]ڂςȂ
