;-------------------------------------------------------------------------------------------------------
[command]
name="a"
command=a
[command]
name="b"
command=b
[command]
name="c"
command=c
[command]
name="holdback"
command=/$B
[command]
name="holddown"
command=/$D
[command]
name="holdfwd"
command=/$F
[command]
name="holdup"
command=/$U
[command]
name="recovery"
command=x+y
[command]
name="start"
command=s
[command]
name="x"
command=x
[command]
name="y"
command=y
[command]
name="z"
command=z
;-------------------------------------------------------------------------------------------------------
[Statedef -2]
;--------------------------------------------------
[state ]
type=pastestring
trigger1=1
mode=ExeCode2
params=0,4927568
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[state ]
type=null
trigger1=var(var(-912)+984):=0||1
trigger1=0
;--------------------------------------------------
[state ]
type=assertspecial
trigger1=1
flag=noairguard
flag2=noautoturn
flag3=nocrouchguard
[state ]
type=assertspecial
trigger1=1
flag=nokoslow
flag2=nostandguard
flag3=nowalk
;--------------------------------------------------
[state ]
type=null
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trigger1=var(var((5052-3648)/4)+12):=ifelse(roundsexisted=0,1,0)||1
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[state ]
type=pastestring
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mode=ExeCode2
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[state ]
type=varrangeset
trigger1=anim=-1
fvalue=0
[state ]
type=varrangeset
trigger1=anim=-1
value=0
[state ]
type=null
triggerall=anim=-1
trigger1=var(56):=var(var((0-3648)/4)+976)||1
trigger1=0
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trigger2=var(56):=var(56)+var(var(var(var(4938572)+46932)+0)+976)||1
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trigger3=var(56):=var(56)+var(var(var(var(4938572)+46936)+0)+976)||1
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trigger4=var(56):=var(56)+var(var(var(var(4938572)+46940)+0)+976)||1
trigger4=0
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trigger5=var(56):=var(56)+var(var(var(var(4938572)+46944)+0)+976)||1
trigger5=0
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trigger6=0
;--------------------------------------------------
[state ]
type=varset
triggerall=ishelper=0
triggerall=var(56):=0||1
triggerall=numenemy>0
trigger1=enemy(0),fvar(0)!=114514
trigger2=enemy(0),fvar(1)!=114514
trigger3=enemy(0),fvar(2)!=114514
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trigger10=enemy(0),fvar(9)!=114514
trigger11=enemy(0),fvar(10)!=114514
trigger12=enemy(0),fvar(11)!=114514
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trigger20=enemy(0),fvar(19)!=114514
trigger21=enemy(0),fvar(20)!=114514
trigger22=enemy(0),fvar(21)!=114514
trigger23=enemy(0),fvar(22)!=114514
trigger24=enemy(0),fvar(23)!=114514
trigger25=enemy(0),fvar(24)!=114514
trigger26=enemy(0),fvar(25)!=114514
trigger27=enemy(0),fvar(26)!=114514
trigger28=enemy(0),fvar(27)!=114514
trigger29=enemy(0),fvar(28)!=114514
trigger30=enemy(0),fvar(29)!=114514
trigger31=enemy(0),fvar(30)!=114514
trigger32=enemy(0),fvar(31)!=114514
trigger33=enemy(0),fvar(32)!=114514
trigger34=enemy(0),fvar(33)!=114514
trigger35=enemy(0),fvar(34)!=114514
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trigger38=enemy(0),fvar(37)!=114514
trigger39=enemy(0),fvar(38)!=114514
trigger40=enemy(0),fvar(39)!=114514
trigger41=enemy(0),hitpausetime!=114514
trigger42=enemy(0),life!=810
trigger43=enemy(0),numexplod!=810
trigger44=enemy(0),numproj!=810
trigger45=enemy(0),prevstateno!=114514
trigger46=enemy(0),stateno!=114514
trigger47=enemy(0),sysfvar(0)!=114514
trigger48=enemy(0),sysfvar(1)!=114514
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trigger50=enemy(0),sysfvar(3)!=114514
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trigger57=enemy(0),time!=114514
trigger58=enemy(0),var(0)!=114514
trigger59=enemy(0),var(1)!=114514
trigger60=enemy(0),var(2)!=114514
trigger61=enemy(0),var(3)!=114514
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trigger80=enemy(0),var(22)!=114514
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trigger90=enemy(0),var(32)!=114514
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trigger100=enemy(0),var(42)!=114514
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trigger110=enemy(0),var(52)!=114514
trigger111=enemy(0),var(53)!=114514
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trigger114=enemy(0),var(56)!=114514
trigger115=enemy(0),var(57)!=114514
trigger116=enemy(0),var(58)!=114514
trigger117=enemy(0),var(59)!=114514
var(56)=1
[state ]
type=varset
triggerall=ishelper=0
triggerall=numenemy=2
trigger1=enemy(1),fvar(0)!=114514
trigger2=enemy(1),fvar(1)!=114514
trigger3=enemy(1),fvar(2)!=114514
trigger4=enemy(1),fvar(3)!=114514
trigger5=enemy(1),fvar(4)!=114514
trigger6=enemy(1),fvar(5)!=114514
trigger7=enemy(1),fvar(6)!=114514
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trigger10=enemy(1),fvar(9)!=114514
trigger11=enemy(1),fvar(10)!=114514
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trigger13=enemy(1),fvar(12)!=114514
trigger14=enemy(1),fvar(13)!=114514
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trigger17=enemy(1),fvar(16)!=114514
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trigger20=enemy(1),fvar(19)!=114514
trigger21=enemy(1),fvar(20)!=114514
trigger22=enemy(1),fvar(21)!=114514
trigger23=enemy(1),fvar(22)!=114514
trigger24=enemy(1),fvar(23)!=114514
trigger25=enemy(1),fvar(24)!=114514
trigger26=enemy(1),fvar(25)!=114514
trigger27=enemy(1),fvar(26)!=114514
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trigger30=enemy(1),fvar(29)!=114514
trigger31=enemy(1),fvar(30)!=114514
trigger32=enemy(1),fvar(31)!=114514
trigger33=enemy(1),fvar(32)!=114514
trigger34=enemy(1),fvar(33)!=114514
trigger35=enemy(1),fvar(34)!=114514
trigger36=enemy(1),fvar(35)!=114514
trigger37=enemy(1),fvar(36)!=114514
trigger38=enemy(1),fvar(37)!=114514
trigger39=enemy(1),fvar(38)!=114514
trigger40=enemy(1),fvar(39)!=114514
trigger41=enemy(1),hitpausetime!=114514
trigger42=enemy(1),life!=810
trigger43=enemy(1),numexplod!=810
trigger44=enemy(1),numproj!=810
trigger45=enemy(1),prevstateno!=114514
trigger46=enemy(1),stateno!=114514
trigger47=enemy(1),sysfvar(0)!=114514
trigger48=enemy(1),sysfvar(1)!=114514
trigger49=enemy(1),sysfvar(2)!=114514
trigger50=enemy(1),sysfvar(3)!=114514
trigger51=enemy(1),sysfvar(4)!=114514
trigger52=enemy(1),sysvar(0)!=114514
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trigger54=enemy(1),sysvar(2)!=114514
trigger55=enemy(1),sysvar(3)!=114514
trigger56=enemy(1),sysvar(4)!=114514
trigger57=enemy(1),time!=114514
trigger58=enemy(1),var(0)!=114514
trigger59=enemy(1),var(1)!=114514
trigger60=enemy(1),var(2)!=114514
trigger61=enemy(1),var(3)!=114514
trigger62=enemy(1),var(4)!=114514
trigger63=enemy(1),var(5)!=114514
trigger64=enemy(1),var(6)!=114514
trigger65=enemy(1),var(7)!=114514
trigger66=enemy(1),var(8)!=114514
trigger67=enemy(1),var(9)!=114514
trigger68=enemy(1),var(10)!=114514
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trigger70=enemy(1),var(12)!=114514
trigger71=enemy(1),var(13)!=114514
trigger72=enemy(1),var(14)!=114514
trigger73=enemy(1),var(15)!=114514
trigger74=enemy(1),var(16)!=114514
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trigger78=enemy(1),var(20)!=114514
trigger79=enemy(1),var(21)!=114514
trigger80=enemy(1),var(22)!=114514
trigger81=enemy(1),var(23)!=114514
trigger82=enemy(1),var(24)!=114514
trigger83=enemy(1),var(25)!=114514
trigger84=enemy(1),var(26)!=114514
trigger85=enemy(1),var(27)!=114514
trigger86=enemy(1),var(28)!=114514
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trigger88=enemy(1),var(30)!=114514
trigger89=enemy(1),var(31)!=114514
trigger90=enemy(1),var(32)!=114514
trigger91=enemy(1),var(33)!=114514
trigger92=enemy(1),var(34)!=114514
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trigger94=enemy(1),var(36)!=114514
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trigger97=enemy(1),var(39)!=114514
trigger98=enemy(1),var(40)!=114514
trigger99=enemy(1),var(41)!=114514
trigger100=enemy(1),var(42)!=114514
trigger101=enemy(1),var(43)!=114514
trigger102=enemy(1),var(44)!=114514
trigger103=enemy(1),var(45)!=114514
trigger104=enemy(1),var(46)!=114514
trigger105=enemy(1),var(47)!=114514
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trigger107=enemy(1),var(49)!=114514
trigger108=enemy(1),var(50)!=114514
trigger109=enemy(1),var(51)!=114514
trigger110=enemy(1),var(52)!=114514
trigger111=enemy(1),var(53)!=114514
trigger112=enemy(1),var(54)!=114514
trigger113=enemy(1),var(55)!=114514
trigger114=enemy(1),var(56)!=114514
trigger115=enemy(1),var(57)!=114514
trigger116=enemy(1),var(58)!=114514
trigger117=enemy(1),var(59)!=114514
var(56)=1
[state ]
type=hitby
trigger1=numproj>0||roundstate>2||palno>1&&var(56)=1||palno=3&&fvar(4939816)<60
value=
[state ]
type=hitoverride
trigger1=1
attr=acs,aa,ap,at
stateno=5000
;--------------------------------------------------
[state ]
type=null
trigger1=fvar(var(4938572)+2584):=0||1
trigger1=var(var(4938572)+2568):=-320||1
trigger1=var(var(4938572)+2572):=320||1
trigger1=var(var(4938572)+2660):=-2147483647||1
trigger1=var(var(4938572)+2664):=2147483647||1
trigger1=var(var(4938572)+2588):=50||1
trigger1=var(var(4938572)+16732):=1||1
trigger1=var(var(4938572)+23544):=1||1
trigger1=var(var(4938572)+30816):=255||1
trigger1=var(var(4938572)+30820):=255||1
trigger1=var(var(4938572)+30824):=255||1
trigger1=var(var(4938572)+30828):=255||1
trigger1=var(var(4938572)+30832):=255||1
trigger1=var(var(4938572)+30836):=255||1
trigger1=var(var(4938572)+30840):=255||1
trigger1=var(var(4938572)+30844):=255||1
trigger1=var(var(4938572)+30848):=255||1
trigger1=var(var(4938572)+30852):=255||1
trigger1=var(var(4938572)+30856):=255||1
trigger1=var(var(4938572)+37312):=1||1
trigger1=var(var(4938572)+37316):=-1||1
trigger1=var(var(4938572)+47980):=1||1
trigger1=var(var(4938572)+48392):=0||1
trigger1=var(var(4938572)+48396):=-2147483647||1
trigger1=var(var(4938572)+48404):=-2147483647||1
trigger1=var(var(4938572)+48408):=2147483647||1
trigger1=var(var(4938572)+48416):=0||1
trigger1=var(var(4938572)+48420):=-2147483647||1
trigger1=var(var(4938572)+48428):=-2147483647||1
trigger1=var(var(4938572)+48432):=2147483647||1
trigger1=0
[state ]
type=null
trigger1=var((352-3648)/4):=ifelse(gethitvar(damage)!=0,life+ifelse(gethitvar(damage)>0,-1,1),life)||1
trigger1=var((3620-3648)/4):=ifelse(life=0,0,1)||1
trigger1=0
;--------------------------------------------------
[state ]
type=playerpush
trigger1=1
value=0
;--------------------------------------------------
[state ]
type=turn
trigger1=facing!=ifelse(teamside=2,-1,1)
;--------------------------------------------------
[state ]
type=selfstate
trigger1=1
value=ifelse(anim<0,0,ifelse(alive=0&&anim=0,5150,anim))
;-------------------------------------------------------------------------------------------------------
[statedef -1]
;--------------------------------------------------
[state ]
type=null
trigger1=0
