[data]
airjuggle=15
attack=100
defence=100
fall.defence_up=50
floatpersistindex=0
guard.sparkno=-1
intpersistindex=0
ko.echo=0
liedown.time=60
life=10560
sparkno=-1
volume=0
[movement]
airjump.height=35
airjump.num=1
crouch.friction=.82
stand.friction=.85
yaccel=.44
[size]
air.back=20
air.front=15
attack.dist=160
draw.offset=0,0
ground.back=20
ground.front=15
head.pos=5,-105
height=70
mid.pos=0,-70
proj.attack.dist=90
proj.doscale=0
shadowoffset=0
xscale=.5
yscale=.5
[velocity]
airjump.back=-2.55
airjump.fwd=2.5
airjump.neu=0,-10.1
jump.back=-2,55
jump.fwd=2.5
jump.neu=0,-10.4
run.back=-4.6,0
run.fwd=4.6
runjump.back=-2.55,-10.2
runjump.fwd=4,-10.4
walk.back=-2
walk.fwd=1
