VERSION 1.1 Changes:

Additions:
* ADDED DAMAGE DAMPENING.
** (Does not affect Chain Driver or Red Chain Driver.)
* Added some PalNo's (Superiority Complex, Voided Warranty, Monochrome, and PIS-Excuse me gold).
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Neutral Changes:
* Made Striker UI separate from the Powerbar. (Doesn't disappear in Burnout Mode)
* Changed where Maxima Lands when waged.
* Added some missing hurt animations (whoopsie).
* Adjusted Power Gain values.
* Opponents can no longer escape Chain Driver if hit by a tripping move or using a burst move (Unless the burst move has special properties).
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Nerfs:
* Red versions of Supers now require you to have 500 health or less.
* Strikers now have a 15 second cooldown.
* Increased the Burnout Mode time to 30 seconds.
* Reduced damage of All Normal Attacks across the board.
* Reduced damage of Both Eine Triggers : Light from 70 ---> 40 || Hard from 70 ---> 60.
** Ditto for "Eine Shot".
* Reduced Damage for "Eine Kick" from 70 ---> 60.
* Reduced damage for Light Minute Spike from 120 ---> 100.
* Reduced damage of Red Chain Driver from 600 ---> 425.
* Reduced damage of Chain Driver from 320 ---> 300.
** Sunglasses get thrown at a higher speed.
* Both versions of Minute Spike are weaker when hitting a player in the air; UNLESS using the airborne version.
* Reduced damage of Maxima's Suplex from 150 --> 125.
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Buffs:
* Defense and Attack Multipliers now scale with LifeMax amount.
* Both Versions of Chain Driver now deal Absolute Damage. (Ignores defense stat)
** Red Chain Driver deals damage according to the Target's LifeMax stat. 
*** (If they have a LifeMax of 5000, each hit will deal 50 damage; If it's 1000, it'll be 10)
* Both versions of Minute Spike now do damage when guarded.
** Both versions of Minute Spike have Projectile Invulnerability.
** Both versions of Minute Spike can hit falling players. (Falling from getting hit)
** Both versions of Minute Spike have reduced landing lag.
* Both versions of Crow's Bite have startup invincibility (Hard Crow's Bite also has 10 extra frames of it when in the air).
* Both versions of Blackout have more invincibility frames, and end much faster (akin to K's KOF 2000's Blackout).
** Hard Blackout starts up faster.
* You can now wage for a striker while jumping.
* Close versions of Neutral Attacks give power.
* Red Chain Driver is now considered both a Attack and a Grab. (To force the opponent to jump and prevent certain cheap dodges.)
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* Side Taunt now gives you half a bar of power if K' manages to get the sunglasses on because why not :)












































































































































































































This line is at Ln 469 and the current characters in this line is 69