This character (usually) only works with WinMUGEN, but it MIGHT work with MUGEN 1.1...?

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X - Light
A - Medium (Spike)
Y - Medium (Punch)
B - Hard
B + Forward - Hard (Multi-Hit Spike)
C - Fierce
(Crouching C is a Rekka: C > B > C - Landing Lag of Final Attack is Cancelable)

D, DF, F - Slide-in/Ruina Kick (Air OK)
B, DB, D, DF, F, b - Hanva-4 (Air OK)
D, DB, B, a - Fry Wall
B, DB, D, DF, F, y - Fry Slam
D, DF, F, x - Go Active (Weak)
F, DF, D, DB, B, y - Go Active! (Strong)
F, F, b - Go Active!! (Fierce)
> Hold Forward + Hold b - Go Active!! Followup
F, D, DF, a - Donaside Cutter (Air OK)
F, D, DF, b - Double Donaside Cutter
> a - Double Donaside Cutter Followup (More Landing Lag)
D, DB, B, y - Apple Bomb
B, DB, D, DF, F, a - Elec Shake
D, DB, B, x - Assist (Dona-Girl)
D, DB, B, b - False Retreating Punch
D, DF, F, DF, D, DB, B, x - Supaiku (Weak)
D, DF, F, DF, D, DB, B, Y - Supaiku (Strong)

D, DF, F, x+y - IACAD (1 Power Bar)
D, DB, B, x+y - Dona-Girl Rush (2 Power Bars)
D, DF, F, y+a - Donald Magic (2 Power Bars)
D, DF, F, a+b - Happy Set (2 Power Bars)
D, DF, F, D, DF, F, a+b - Araburu Daichi (2 Power Bars)
F, DF, D, DB, B a+b - Hanva-Da-GA! (3 Power Bars - Requires MAX ATK meter to be filled up)

MAX ATK:
A meter that fills up by hitting the opponent. You lose meter if you get hit.
Once filled, you get a slight passive Power Regeneration and gives you access to "Hanva-Da-GA!".
Meter Amount doesn't save between rounds, and you lose all of it once you use "Hanva-Da-GA!".
> (Unlike the Original Version of Donald; This attack hits Opponents that are in the Air or Falling, regardless if they are in a hurt state.)

Random Critical Hits:
You may get a Critical Hit at random.
They are rare, but they double the damage that move delt to the opponent (affected by dampening).
Critical Hits build the MAX ATK meter slightly more.

Just Guard:
By pressing Down, Back, or Down Back just before an attack hits you (8 frames);
You will preform a Just Guard. Just Guard's give you MAX ATK meter, Some Power, and Life.
You can chain Just Guards, but the timing is tighter.

Quick Wakeup:
If you press x or y during a ground bounce (A state where you hit the ground, before getting sent in the air again);
You will do a quick recovery, fully invincible.
But you only have 4 or so frames to hit it.

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AI has not been updated to use the new moves.




hiiiiiii ntopacityyyyyyy <3