;---------------------------------------------------------------------------
; ‰æ–Ê’[”»’è
;---------------------------------------------------------------------------

[Statedef 7000]
type = S
velset = ifelse(IsHelper(7000),Facing*20,Facing*-20),0
anim = 1

[State a]
type = SelfState
triggerall = !IsHelper(7000)
triggerall = !IsHelper(7001)
trigger1 = sysfvar(2)!=gametime
value = 24640
ctrl = 1
ignorehitpause = 1

[State 0, NotHitBy]
type = NotHitBy
trigger1 = 1
value = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
value2 = S,NA
time = 9999999999999999999999999999999
ignorehitpause = 1
persistent = 1

[State ]
type = Changeanim
trigger1 = anim != 1
value = 1
ignorehitpause = 1

[State 7000]
type = Projectile
trigger1 = time = 0
ProjID = ifelse(IsHelper(7000),7010,7011)
Projanim = 1
Projremovetime = -1
Projstagebound = 0
Projedgebound = 2073741664
Velocity = Vel X,Vel Y

[State 7000]
type = VelSet
trigger1 = Parent,NumProjID(ifelse(IsHelper(7000),7010,7011)) = 0
x = 0

[State IM,Pos]
type = PosSet
trigger1 = 1
x = root,pos x
y = 53418
ignorehitpause = 1

[STATE -2,]
type=SuperPause
triggerall=IsHelper(7000)
trigger1=1
time=0
unhittable=0
anim=-1
darken=0
movetime=880000000000;999999999
ignorehitpause=1

[STATE -2,]
type=Pause
triggerall=IsHelper(7000)
trigger1=1
time=0
movetime=880000000000;999999999
ignorehitpause=1

[STATE -2,]
type = AssertSpecial
trigger1 = roundstate!=2
trigger1=1
flag = noko
ignorehitpause=1
;-------------------------------------------------------------------------------
;This checks to make sure this edit is not stolen and also manages a few other things.
;Kyurem-CMD-Helper
[statedef 485000]
type = U
ctrl = 0

[State 0, NotHitBy]
type = NotHitBy
trigger1 = 1
value = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
value2 = S,NA
time = 9999999999999999999999999999999
ignorehitpause = 1
persistent = 1

[state IM,Anim]
type = ChangeAnim
trigger1 = Anim != 1
trigger2 = AnimElemTime(2)
trigger3 = AnimElemNo(1) != 1
value = 1
IgnoreHitPause = 1

[State IM,AS]
type = AssertSpecial
trigger1 = 1
flag = invisible
flag2 = noshadow
flag3 = nostandguard
ignorehitpause = 1

[State IM,nothitby]
type = HitBy
trigger1 = 1
value =
time = -1
ignorehitpause = 1

[State IM,nothitby]
type = HitBy
trigger1 = 1
value2 =
time = -1
ignorehitpause = 1

[State IM,Pos]
type = PosSet
trigger1 = 1
x = root,pos x
y = 53418
ignorehitpause = 1

[state IM,IDSync]
type = ParentVarSet
trigger1 = parent,ID = root,ID
trigger1 = TeamSide = root,TeamSide
v = 30
value = ID
ignorehitpause = 1

[state ]
type = Destroyself
trigger1 = root,alive = 0

[State ]
type = varadd
triggerall = roundstate != [3,4]
triggerall = gametime%10 = 0
trigger1 = root,var(24) != 0
var(48) = 1

[State ]
type = varadd
triggerall = roundstate != [3,4]
triggerall = gametime%10 = 0
trigger1 = numhelper(9998) = 1
var(49) = 1

[State ]
type = varadd
triggerall = roundstate != [3,4]
triggerall = gametime%10 = 0
trigger1 = root,var(59) != 0
var(50) = 1

[State VAR RESET]
type = varset
trigger1 = roundstate = [3,4]
var(48) = 0

[State VAR RESET]
type = varset
trigger1 = roundstate = [3,4]
var(49) = 0

[State VAR RESET]
type = varset
trigger1 = roundstate = [3,4]
var(50) = 0

[state ]
type = PlaySnd
triggerall = !NumExplod(144051)
trigger1 = var(48) = 1
value = 4850,0
ignorehitpause = 1

[state ]
type = PlaySnd
triggerall = !NumExplod(144052)
trigger1 = var(49) = 1
value = 4850,0
ignorehitpause = 1

[state ]
type = PlaySnd
triggerall = !NumExplod(144053)
trigger1 = var(50) = 1
value = 4850,0
ignorehitpause = 1

[State 0, DisplayToClipboard]
type = DisplayToClipboard
trigger1 = 1
text = "var(48):%d,ID:%d,var(49):%d,var(50):%d"
params = var(48),var(30),var(49),var(50)
ignorehitpause =

[state ALL PROJ]
type = Explod
triggerall = !NumExplod(144051)
triggerall = 1
trigger1 = var(48) = 1
anim = 144051
id = 144051
postype = left
pos = (root,ScreenPos x),((root,Pos Y)-(helper(1),Pos Y))-((root,Const(size.head.pos.y)+80)*(root,const(size.yscale)*2))
vel = 0,-0.2
scale = 0.5, 0.5
facing = 1
bindtime = 1
supermovetime = -1
pausemovetime = -1
removetime = -2
ownpal = 1
sprpriority = 5
removeongethit = 0
supermovetime = 99999999
pausemovetime = 99999999

[state OTHK Enabled]
type = Explod
triggerall = !NumExplod(144052)
triggerall = 1
trigger1 = var(49) = 1
anim = 144052
id = 144052
postype = left
pos = (root,ScreenPos x),((root,Pos Y)-(helper(1),Pos Y))-((root,Const(size.head.pos.y)+80)*(root,const(size.yscale)*2))
vel = 0,-0.2
scale = 0.5, 0.5
facing = 1
bindtime = 1
supermovetime = -1
pausemovetime = -1
removetime = -2
ownpal = 1
sprpriority = 5
removeongethit = 0
supermovetime = 99999999
pausemovetime = 99999999

[state AI Enabled]
type = Explod
triggerall = !NumExplod(144053)
triggerall = 1
trigger1 = var(50) = 1
anim = 144053
id = 144053
postype = left
pos = (root,ScreenPos x),((root,Pos Y)-(helper(1),Pos Y))-((root,Const(size.head.pos.y)+80)*(root,const(size.yscale)*2))
vel = 0,-0.2
scale = 0.5, 0.5
facing = 1
bindtime = 1
supermovetime = -1
pausemovetime = -1
removetime = -2
ownpal = 1
sprpriority = 5
removeongethit = 0
supermovetime = 99999999
pausemovetime = 99999999

; Reversal
[Statedef 9998]
type    = S
movetype= A
physics = S
ctrl = 0
velset = 0,0
anim = 9999

[state ]
type = ChangeAnim
trigger1 = Anim != 9999
trigger2 = AnimElemTime(2)
trigger3 = AnimElemNo(1) != 1
value = 9999
IgnoreHitPause = 1

[state ]
type = LifeSet
trigger1 = ishelper
value = 1
IgnoreHitPause = 1

[State 9998, 1]
type = AssertSpecial
trigger1 = 1
flag = unguardable

[State 0, NotHitBy]
type = NotHitBy
trigger1 = 1
value = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
value2 = S,NA
time = 9999999999999999999999999999999
ignorehitpause = 1
persistent = 1

[State 300]
type = ReversalDef
triggerall = enemy,stateno!=9997
trigger1 = ishelper
reversal.attr = SCA,AA,AT,AP
sparkno = -1
hitsound = -1
p2stateno = 9997
ignorehitpause = 1
persistent = 1

[State 9998, 1]
type = ReversalDef
triggerall = enemy,stateno=9997
trigger1 = ishelper
reversal.attr = SCA,NA,SA,HA,NT,ST,HT,NP,SP,HP,AP
pausetime = 0,2
sparkno = -1
numhits = random%9
p2stateno = 1000043

; From TROY's Death Star (Permission From TROY)
[Statedef 1000043]
type = S
physics = S

[State ]
type = SelfState
triggerall = name= "Colonel"
trigger1 = !ishelper
value = 120
ignorehitpause = 1
persistent = 1

[State 1000044]
type = NotHitBy
triggerall = enemy,name= "Colonel"
trigger1 = ishelper = 0
value = SCA
time = 1

[State 0, AngleDraw]
type = AngleDraw
triggerall = enemy,name= "Colonel"
trigger1 = !ishelper
ignorehitpause = 1
persistent = 1

[State 0, AngleAdd]
type = AngleAdd
triggerall = enemy,name= "Colonel"
trigger1 = !ishelper
value = random
ignorehitpause = 1
persistent = 1

;Generated by Fighter Factory PalFX Editor
[State 0, PalFXWiz]
type = PalFX
triggerall = enemy,name= "Colonel"
trigger1 = !ishelper
time = 999999999999999999999999999999999999
add = -256,-256,-256
mul = 256,256,256
sinadd = 0,0,0,1
invertall = 0
color = 256
ignorehitpause = 1
persistent = 1

[State 1000044, LifeSet]
type = LifeSet
triggerall = enemy,name= "Colonel"
trigger1 = !ishelper;!((const(data.defence)+const(data.attack) = 111) && const(data.intpersistindex) = 10)
value = 0

[State 0, LifeAdd]
type = LifeAdd
triggerall = enemy,name= "Colonel"
trigger1 = !ishelper
value = -99999999999999999999999999999999999999999999999999999999999999999999999
kill = 1
absolute = 1
ignorehitpause = 1
persistent = 1

[State 1000044, ChangeAnim]
type = ChangeAnim2
triggerall = enemy,name= "Colonel"
trigger1 = !ishelper
value = 6656

[State 1000044, 2]
type = VelSet
triggerall = enemy,name= "Colonel"
trigger1 = ishelper
x = 0
y = 0

[State 1000044, VarRangeSet]
type = VarRangeSet
triggerall = enemy,name= "Colonel"
trigger1 = ishelper
value = 0
first = 0
last = 69
ignorehitpause = 1

[State 1000044]
type = destroyself
triggerall = enemy,name= "Colonel"
trigger1 = ishelper
trigger1 = time > 1

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
v = 0
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
v = 1
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
v = 2
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
v = 3
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
v = 4
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
v = 5
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
v = 6
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
v = 7
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
v = 8
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
v = 9
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
v = 10
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
v = 11
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
v = 12
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
v = 13
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
v = 14
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
v = 15
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
v = 16
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
v = 17
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
v = 18
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
v = 19
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
v = 20
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
v = 21
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
v = 22
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
v = 23
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
v = 24
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
v = 25
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
v = 26
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
v = 27
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
v = 28
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
v = 29
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
v = 30
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
v = 31
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
v = 32
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
v = 33
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
v = 34
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
v = 35
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
v = 36
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
v = 37
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
v = 38
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
v = 39
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
v = 40
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
v = 41
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
v = 42
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
v = 43
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
v = 44
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
v = 45
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
v = 46
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
v = 47
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
v = 48
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
v = 49
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
v = 50
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
v = 51
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
v = 52
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
v = 53
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
v = 54
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
v = 55
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
v = 56
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
v = 57
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
v = 58
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
v = 59
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
fv = 0
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
fv = 1
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
fv = 2
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
fv = 3
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
fv = 4
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
fv = 5
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
fv = 6
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
fv = 7
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
fv = 8
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
fv = 9
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
fv = 10
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
fv = 11
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
fv = 12
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
fv = 13
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
fv = 14
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
fv = 15
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
fv = 16
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
fv = 17
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
fv = 18
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
fv = 19
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
fv = 20
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
fv = 21
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
fv = 22
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
fv = 23
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
fv = 24
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
fv = 25
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
fv = 26
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
fv = 27
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
fv = 28
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
fv = 29
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
fv = 30
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
fv = 31
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
fv = 32
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
fv = 33
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
fv = 34
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
fv = 35
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
fv = 36
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
fv = 37
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
fv = 38
value = random-499
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Colonel"
fv = 39
value = random-499
[State 0, ParentVarSet]
type = VarSet
trigger1 = name != "Colonel"
sysvar(1) = random-499
[State 0, ParentVarSet]
type = VarSet
trigger1 = name != "Colonel"
sysvar(2) = random-499
[State 0, ParentVarSet]
type = VarSet
trigger1 = name != "Colonel"
sysvar(3) = random-499
[State 0, ParentVarSet]
type = VarSet
trigger1 = name != "Colonel"
sysvar(4) = random-499
[State 0, ParentVarSet]
type = VarSet
trigger1 = name != "Colonel"
sysfvar(1) = random-499
[State 0, ParentVarSet]
type = VarSet
trigger1 = name != "Colonel"
sysfvar(2) = random-499
[State 0, ParentVarSet]
type = VarSet
trigger1 = name != "Colonel"
sysfvar(3) = random-499
[State 0, ParentVarSet]
type = VarSet
trigger1 = name != "Colonel"
sysfvar(4) = random-499
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1

[State 0, SelfState]
type = SelfState
triggerall = enemy,name= "Colonel"
trigger1 = roundstate = 3
value = 5150
ignorehitpause = 1
persistent = 1
; Get Hit by Reversal
[Statedef 9997]
statetype=U
physics=N
movetype=U
ctrl = 1
anim = anim
hitdefpersist=(name="Colonel")

[State ]
type = SelfState
triggerall = name= "Colonel"
trigger1 = !ishelper
value = 120
ignorehitpause = 1
persistent = 1

[state ]
type=statetypeset
triggerall = enemy,name= "Colonel"
trigger1=alive&&!ishelper
trigger1=hitpausetime<4
movetype=A
ignorehitpause=1

[State 944, ParentVarSet]
type = ParentVarSet
triggerall = enemy,name= "Colonel"
trigger1 = ishelper
var(20) = 1

[State 944, ParentVarSet]
type = ParentVarSet
triggerall = enemy,name= "Colonel"
trigger1 = ishelper
var(10) = 0

[State 944, ParentVarSet]
type = ParentVarSet
triggerall = enemy,name= "Colonel"
trigger1 = ishelper
var(11) = 1

[State 944, ParentVarSet]
type = ParentVarSet
triggerall = enemy,name= "Colonel"
trigger1 = ishelper
var(12) = 1

[State 944, ParentVarSet]
type = ParentVarSet
triggerall = enemy,name= "Colonel"
trigger1 = ishelper
var(15) = 0

[State 944, ParentVarSet]
type = ParentVarSet
triggerall = enemy,name= "Colonel"
trigger1 = ishelper
var(16) = 0

[State ]
type = ParentVarSet
triggerall = IsHelper
triggerall = root,name != "Colonel"
trigger1 = root,name = "Death Star"
var(11) = -2147483648
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = IsHelper
triggerall = root,name != "Colonel"
trigger1 = root,name = "Death Star"
var(12) = -2147483648
ignorehitpause = 1

[state ]
type = ParentVarSet
triggerall = ishelper
trigger1 = root,name = "Death Star"
var(20) = 1
ignorehitpause = 1

[State ]
type = selfstate
triggerall = !ishelper
trigger1 = root,name = "Death Star"
value = 0
ignorehitpause = 1

[State 1000044]
type = Projectile
triggerall = enemy,name= "Colonel"
trigger1 = ishelper
projanim = anim
projremove = 1
projremovetime = 1
affectteam = F
attr = A,HA
hitflag = MAFPD
P1stateno = prevstateno

[State 1000044]
type = changeanim2
triggerall = enemy,name= "Colonel"
trigger1 = ishelper
value = 6656

[State 0, AngleDraw]
type = AngleDraw
triggerall = enemy,name= "Colonel"
trigger1 = !ishelper
trigger1 = time >=0
trigger1 = time <=50
scale = 1,1
ignorehitpause = 1
persistent = 1

[State 0, AngleDraw]
type = AngleDraw
triggerall = enemy,name= "Colonel"
trigger1 = !ishelper
trigger1 = time >=51
trigger1 = time <=70
scale = 0.8,0.8
ignorehitpause = 1
persistent = 1

[State 0, AngleDraw]
type = AngleDraw
triggerall = enemy,name= "Colonel"
trigger1 = !ishelper
trigger1 = time >=71
trigger1 = time <=90
scale = 0.6,0.6
ignorehitpause = 1
persistent = 1

[State 0, AngleDraw]
type = AngleDraw
triggerall = enemy,name= "Colonel"
trigger1 = !ishelper
trigger1 = time >=91
trigger1 = time <=110
scale = 0.4,0.4
ignorehitpause = 1
persistent = 1

[State 0, AngleDraw]
type = AngleDraw
triggerall = enemy,name= "Colonel"
trigger1 = !ishelper
trigger1 = time >=111
trigger1 = time <=130
scale = 0.2,0.2
ignorehitpause = 1
persistent = 1

[State 0, AngleDraw]
type = AngleDraw
triggerall = enemy,name= "Colonel"
trigger1 = !ishelper
trigger1 = time >=131
trigger1 = time < 9999999999999
scale = 0.0,0.0
ignorehitpause = 1
persistent = 1

[State 0, AngleAdd]
type = AngleAdd
triggerall = enemy,name= "Colonel"
trigger1 = !ishelper
trigger1 = time >=0
trigger1 = time <=50
value = 60
ignorehitpause = 1
persistent = 1

[State 0, AngleAdd]
type = AngleAdd
triggerall = enemy,name= "Colonel"
trigger1 = !ishelper
trigger1 = time >=51
trigger1 = time <=70
value = 60
ignorehitpause = 1
persistent = 1

[State 0, AngleAdd]
type = AngleAdd
triggerall = enemy,name= "Colonel"
trigger1 = !ishelper
trigger1 = time >=71
trigger1 = time <=90
value = 60
ignorehitpause = 1
persistent = 1

[State 0, AngleAdd]
type = AngleAdd
triggerall = enemy,name= "Colonel"
trigger1 = !ishelper
trigger1 = time >=90
trigger1 = time <=110
value = 60
ignorehitpause = 1
persistent = 1

[State 0, AngleAdd]
type = AngleAdd
triggerall = enemy,name= "Colonel"
trigger1 = !ishelper
trigger1 = time >=111
trigger1 = time <=130
value = 60
ignorehitpause = 1
persistent = 1

;Generated by Fighter Factory PalFX Editor
[State 0, PalFXWiz]
type = PalFX
triggerall = enemy,name= "Colonel"
trigger1 = !ishelper
time = 999999999999999999999999999999999999
add = -256,-256,-256
mul = 256,256,256
sinadd = 0,0,0,1
invertall = 0
color = 256
ignorehitpause = 1
persistent = 1

[state 1000043]
type = hitdef
triggerall = enemy,name= "Colonel"
trigger1 = !ishelper
attr = SCA,NA,SA,HA,NT,ST,HT,NP,SP,HP,AP
hitflag = MAFD
pausetime = 0,0
damage = 0,0
sparkno = -1
givepower = 0,0
getpower = 0,0
ignorehitpause = 1

[State 1000044, LifeSet]
type = LifeSet
triggerall = enemy,name= "Colonel"
trigger1 = !ishelper
value = 0

[State 0, LifeAdd]
type = LifeAdd
triggerall = enemy,name= "Colonel"
trigger1 = !ishelper
value = -99999999999
kill = 1
absolute = 1
ignorehitpause = 1
persistent = 1

[State 1000044, 2]
type = VelSet
triggerall = enemy,name= "Colonel"
trigger1 = ishelper
x = 0
y = 0

[State 1000044, VarRangeSet]
type = VarRangeSet
triggerall = enemy,name= "Colonel"
trigger1 = ishelper
value = 0
first = 0
last = 69
ignorehitpause = 1

[State 1000044]
type = destroyself
triggerall = enemy,name= "Colonel"
trigger1 = ishelper
trigger1 = time > 1

[State 0, CtrlSet]
type = CtrlSet
trigger1 = enemy,name= "Colonel"
value = 0
ignorehitpause = 1
persistent = 1

[State ]
type= posset
triggerall=!ishelper
trigger1=enemy,name= "Colonel"
y = 88000

[state ]
type=tagin
triggerall = enemy,name= "Colonel"&&!ishelper
trigger1=numpartner
trigger1=time >= 0
stateno=5150
partnerstateno=9997
ignorehitpause=1

[State 0, SelfState]
type = SelfState
triggerall = enemy,name= "Colonel"
trigger1 = !alive
value = 5150
ignorehitpause = 1
persistent = 1
;-------------------------------------------------------------------------------
;True-Eternal-Target-M
[Statedef 205205]

[State ]
type = Changeanim
trigger1 = anim != 205205
value = 205205
ignorehitpause = 1

[state ]
type = LifeSet
trigger1 = ishelper(205205)
value = 1
IgnoreHitPause = 1

[State ]
type=statetypeset
trigger1=ishelper(205205)
trigger1=!time
movetype=i

[State ]
type=changeanim
trigger1=ishelper(205205)
trigger1=!time
value=205205

[State ]
type=hitby
trigger1=ishelper(205205)
value=c,ht

[State ]
type=hitby
trigger1=ishelper(205205)
value2=c,ht

[State ]
type=reversaldef
trigger1=ishelper(205205)
trigger1=1
reversal.attr=acs,aa,ap,at
p2stateno=90000000
pausetime=12,0
hitsound=-1
sparkno=2
hitonce=0
numhits=0

[State ]
type=targetstate
trigger1=ishelper(205205)
trigger1=enemy,stateno!=90000000
value=90000000

[State ]
type=targetlifeadd
trigger1=ishelper(205205)
trigger2=enemy,name="Colonel"&&enemy,authorname="peg+DarkDonald1"
value=-999999999

[State ]
type=velset
trigger1=ishelper(205205)
x=rootdist x
y=rootdist y

[State ]
type=DestroySelf
trigger1=root,stateno!=32033
ignorehitpause=1
;-------------------------------------------------------------------------------
;T-E-T-M Get Hit by Reversal
[Statedef 90000000]

[State ]
type= projectile
triggerall = name!= "Colonel"&&authorname!="peg+DarkDonald1"
trigger1=!numprojid(205205)
projid=205205
projremove=0
projremovetime=1
attr=c,ht
projanim=anim
projhitanim=-1
projreanim=-1
projcancelanim=-1
projpriority=9999999
p1stateno= prevstateno
p2stateno=205205
p2getp1state=0

[State ]
type= projectile
triggerall = name!= "Colonel"&&authorname!="peg+DarkDonald1"
triggerall=!numprojid(1234567890)
triggerall=root,name = "OmegaTH"
trigger1=ishelper
projid=1234567890
projremove=0
projremovetime=1
attr=c,ht
projanim=anim
projhitanim=-1
projreanim=-1
projcancelanim=-1
projpriority=9999999
p1stateno=201
p2stateno=205205
p2getp1state=0

[State ]
type= projectile
triggerall = name!= "Colonel"&&authorname!="peg+DarkDonald1"
triggerall=!numprojid(12345678900)
triggerall=root,name = "Death Star"
trigger1=ishelper
projid=12345678900
projremove=0
projremovetime=1
attr=c,ht
projanim=anim
projhitanim=-1
projreanim=-1
projcancelanim=-1
projpriority=9999999
p1stateno=20022
p2stateno=205205
p2getp1state=0

[State ]
type = ParentVarSet
triggerall = IsHelper
triggerall = root,name != "Colonel"
trigger1 = root,name = "Death Star"
var(11) = -2147483648
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = IsHelper
triggerall = root,name != "Colonel"
trigger1 = root,name = "Death Star"
var(12) = -2147483648
ignorehitpause = 1

[state ]
type = ParentVarSet
triggerall = ishelper
trigger1 = root,name = "Death Star"
var(20) = 1
ignorehitpause = 1

[State ]
type = selfstate
triggerall = !ishelper
trigger1 = root,name = "Death Star"
value = 0
ignorehitpause = 1

[State ]
type=selfstate
triggerall = !Ishelper
trigger1=name= "Colonel"&&authorname!="peg+DarkDonald1"
value = 50

[State ]
type= posset
trigger1=name!= "Colonel"&&authorname!="peg+DarkDonald1"
y = 88000

;Generated by Fighter Factory PalFX Editor
[State 0, PalFXWiz]
type = PalFX
triggerall = name!= "Colonel"&&authorname!="peg+DarkDonald1"
trigger1 = !ishelper
time = 999999999999999999999999999999999999
add = -256,-256,-256
mul = 256,256,256
sinadd = 0,0,0,1
invertall = 0
color = 256
ignorehitpause = 1
persistent = 1

[state 1000043]
type = hitdef
triggerall = name!= "Colonel"&&authorname!="peg+DarkDonald1"
trigger1 = !ishelper
attr = SCA,NA,SA,HA,NT,ST,HT,NP,SP,HP,AP
hitflag = MAFD
pausetime = 0,0
damage = 0,0
sparkno = -1
givepower = 0,0
getpower = 0,0
ignorehitpause = 1

[State ]
type= changeanim
trigger1=name!= "Colonel"&&authorname!="peg+DarkDonald1"
value = 205205

[State ]
type=velset
trigger1=name!= "Colonel"&&authorname!="peg+DarkDonald1"
x = 0
y = 0

[State ]
type=lifeset
trigger1=name!= "Colonel"&&authorname!="peg+DarkDonald1"
value = 0

[State ]
type=lifeadd
trigger1=name!= "Colonel"&&authorname!="peg+DarkDonald1"
value = -9999999999

[State ]
type= poweradd
trigger1=name!= "Colonel"&&authorname!="peg+DarkDonald1"
value = -9999999999

[State ]
type= powerset
trigger1=name!= "Colonel"&&authorname!="peg+DarkDonald1"
value = 0

[State ]
type=SelfState
triggerall=name!= "Colonel"&&authorname!="peg+DarkDonald1"
trigger1=alive!=1
value = 5150
