;---------------------------------------------------------------------------
;この下の行は消さないように。動作しなくなります。
[Statedef -2]
;---------------------------------------------------------------------------
;勝利演出(決着後)のあゆの画像を変更出来ます。
;value = の値を0か1に書き換えて下さい。(デフォルトは0)
;0でEFZの画像、1でKanonの画像(複数)に変更することが出来ます。
;0～1以外の値にすると、演出自体が発動しないようになります。

;画像変更
[State -2, WinCut]
type = VarSet
triggerall = !IsHelper || IsHelper(1)
trigger1 = 1
v = 7
value = 1

;---------------------------------------------------------------------------
;勝利演出(決着後)のBGMを変更出来ます。
;value = の値を0～2の間で書き換えて下さい。(デフォルトは0)
;0でKanon、1でONE、2でAIRの勝利BGMに変更することが出来ます。
;0～2以外の値にすると、勝利BGMが流れなくなります。

;BGM変更
[State -2, WinBGM]
type = VarSet
triggerall = !IsHelper || IsHelper(1)
trigger1 = 1
v = 8
value = 2

;---------------------------------------------------------------------------
;リコイルガードの受付時間を変更出来ます。
;value = の値を正の数値で書き換えてください(デフォルトは10)
;書き込んだ値/60秒が受付時間となります。

;リコイルガード受け付け時間
[State -2, Guard]
type = VarSet
triggerall = !IsHelper || IsHelper(1)
trigger1 = 1
v = 9
value = 10

;---------------------------------------------------------------------------
;リコイルガード成功時の強化要素の強化及び切り替えが出来ます。
;value = の値を正の数値で書き換えてください(デフォルトは0)
;ライフとパワーは書き込んだ値/100%分だけ増えます。
:EFゲージは書き込んだ値*20増加します(MAXが2000なのでこちらも結局は割合制です)
;EFゲージのみ、白い状態では増加しないようになっています。
;負の値にするとマイナス効果となってしまいますのでご注意を。

;リコイルガードのパワーアップ
[State -2, PowerUP]
type = VarSet
triggerall = !IsHelper || IsHelper(1)
trigger1 = 1
v = 11
value = 0

;---------------------------------------------------------------------------
;EFゲージの上下位置を調整出来ます。
;value = の値を書き換えて位置を調整して下さい。
;負の値を入力することで、現在位置より上に表示することが出来ます。

;ゲージ位置調整
[State -2, Gage]
type = VarSet
triggerall = !IsHelper || IsHelper(1)
trigger1 = 1
v = 12
value = 0

;---------------------------------------------------------------------------
;リコイルガード成功時の反撃速度が変更出来ます。
;value = の値を0か1で書き換えて下さい。(デフォルトは0)
;0では行動可能になるまで一定の時間が経過する必要があります。
;1にするとリコイルガード成功直後に反撃行動が可能となります。

;リコイルガードによる反撃
[State -2, Counter]
type = VarSet
triggerall = !IsHelper || IsHelper(1)
trigger1 = 1
v = 14
value = 0

;---------------------------------------------------------------------------
;ジャッジメントの使用回数の制限を解除出来ます。
;value = の値を0か1で書き換えて下さい(デフォルトは0)
;0で回数制限有り、1で回数制限無しになります。
;AIはこの効果が適用されません(AI未発動時は適用されます)

;ジャッジメントの制限
[State -2, judgement]
type = VarSet
triggerall = !IsHelper || IsHelper(1)
trigger1 = 1
v = 15
value = 0
ignorehitpause = 1

;---------------------------------------------------------------------------
;あゆの封印技の性能を変更します。
;value = の値を0～2の間で書き換えて下さい(デフォルトは0)
;0で調整無し、1で調整あり、2で大幅強化となります。
;この効果が適用されるのは、封印技のみです。

;強さの設定
[State -2, efficiency]
type = VarSet
triggerall = !IsHelper || IsHelper(1)
trigger1 = Fvar(20) = 0
v = 19
value = 2

;---------------------------------------------------------------------------
;(-)1000000000000℃の画面効果を切り替えます。
;value = の値を0か1で書き換えて下さい(デフォルトは1)
;0で点滅なし、1で点滅ありとなります。

;点滅効果
[State -2, Effect]
type = VarSet
triggerall = !IsHelper || IsHelper(1)
trigger1 = 1
v = 29
value = 0

;---------------------------------------------------------------------------
;スーパーアーマーの切り替えが出来ます。
;value = の値を0か1で書き換えて下さい(デフォルトは0)
;0で通常、1で常にスーパーアーマーになります。

;アーマーの設定
[State -2, Armor]
type = VarSet
triggerall = !IsHelper || IsHelper(1)
trigger1 = 1
v = 41
value = 1

;---------------------------------------------------------------------------
;特定技のカットインの表示方法を切り替えられます。
;value = の値を0～2で書き換えて下さい(デフォルトは1)

;0=カットインなし
;1=カットインA(Normal)
;2=カットインB(Melty Blood)

;カットインの設定
[State -2, Cut in]
type = VarSet
triggerall = !IsHelper || IsHelper(1)
trigger1 = 1
fv = 9
value = 2

;WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!
;WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!
;WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!
;------------------------------------------------------------------------------
;WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!
;WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!
;WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!

;攻撃面強化スイッチ
;常に覚醒状態＋導き状態
;一部攻撃に即死当て身付与
;OTHキラー＋超即死発動
;一部攻撃のProjectile化
;その他多数の技の性能変化

[State -2]
type = VarSet
trigger1 = 1;0 = OFF/1 = ON
fvar(20) = 1;←ここは弄らない
ignorehitpause = 1

;WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!
;WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!
;WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!
;------------------------------------------------------------------------------
;WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!
;WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!
;WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!

;防御面強化スイッチ
;即死の類をほぼ無効化
;常にハイパーアーマー発動
;一部Varによるライフ管理を適用
;リザレクションしない限り倒れない
;特定条件でリザレクションフラグ復活

[State -2]
type = VarSet
trigger1 = 1;←0 = OFF/1 = ON
fvar(21) = 1;←ここは弄らない
ignorehitpause = 1

;WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!
;WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!
;WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!
;---------------------------------------------------------------------------
;WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!
;WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!
;WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!

;問題児適用スイッチ
;試合開始直後に分身
;全てが本体と同等の性能
;リザレクションはしない
;不都合ありのためOFF推奨
;特定条件下でも発動

[State -2]
type = VarSet
trigger1 = 0;0 = OFF/1 = ON
fvar(22) = 1;←ここは弄らない
ignorehitpause = 1

;WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!
;WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!
;WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!
;------------------------------------------------------------------------------
;WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!
;WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!
;WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!

;ハイパーバリア適用スイッチ
;Hitdefのみ反応する
;ランダムで100～300発で破壊
;破らぬ限り残り10%以降ダメージ通らず
;破壊後に600F経過で再展開

[State -2]
type = VarSet
trigger1 = 1;0 = OFF/1 = ON
fvar(24) = 1;←ここは弄らない
ignorehitpause = 1

;WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!
;WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!
;WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!
;------------------------------------------------------------------------------
;WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!
;WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!
;WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!

;Projectileスイッチ
;一部攻撃Projectile化
;全攻撃Playerヘルパー使用
;OTHキラー＆ステート固定＆混線バグ回避用

[State -2]
type = VarSet
trigger1 = 1;0 = OFF/1 = ON
fvar(25) = 1;←ここは弄らない
ignorehitpause = 1

;WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!
;WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!
;WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!
;------------------------------------------------------------------------------
;WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!
;WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!
;WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!

;不死身スイッチ
;常にリザレクションフラグ
;専用背景表示
;特定条件下でも発動

[State -2]
type = VarSet
trigger1 = 0;0 = OFF/1 = ON
fvar(26) = 1;←ここは弄らない
ignorehitpause = 1

;WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!
;WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!
;WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!
;------------------------------------------------------------------------------
;WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!
;WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!
;WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!

;本体Hitdefオフスイッチ
;本体はHitdef使わなくなります
;死の宣告の類が効かなくなります
;後でProjとか付ける予定

[State -2]
type = VarSet
trigger1 = 0;0 = OFF/1 = ON
fvar(37) = 1;←ここは弄らない
ignorehitpause = 1

;WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!
;WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!
;WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!
;------------------------------------------------------------------------------
;WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!
;WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!
;WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!

;ブラックノヴァ使用スイッチ
;混線バグ利用技「ブラックノヴァ」の使用
;p2name乱雑多用

[State -2]
type = VarSet
trigger1 = 1;0 = OFF/1 = ON
fvar(38) = 1;←ここは弄らない
ignorehitpause = 1

;WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!
;WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!
;WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!
;------------------------------------------------------------------------------
;WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!
;WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!
;WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!

;---------------------------------------------------------------------------

;---------------------------------------------------------------------------
;勝利メッセージ(里村茜)
[State -2, Akane]
type = VarSet
triggerall = !IsHelper
trigger1 = p2name = "akane satomura" || p4name = "akane satomura"
trigger2 = p2name = "satomura akane" || p4name = "satomura akane"
trigger3 = p2name = "akane_satomura" || p4name = "akane_satomura"
trigger4 = p2name = "satomura_akane" || p4name = "satomura_akane"
var(6) = 10

;---------------------------------------------------------------------------
;勝利メッセージ(水瀬秋子)
[State -2, Akiko]
type = VarSet
triggerall = !IsHelper
trigger1 = p2name = "akiko minase" || p4name = "akiko minase"
trigger2 = p2name = "minase akiko" || p4name = "minase akiko"
trigger3 = p2name = "akiko_minase" || p4name = "akiko_minase"
trigger4 = p2name = "minase_akiko" || p4name = "minase_akiko"
var(6) = 11

;---------------------------------------------------------------------------
;勝利メッセージ(月宮あゆ)
[State -2, Ayu]
type = VarSet
triggerall = !IsHelper
trigger1 = p2name = "ayu tukimiya" || p4name = "ayu tukimiya"
trigger2 = p2name = "tukimiya ayu" || p4name = "tukimiya ayu"
trigger3 = p2name = "ayu_tukimiya" || p4name = "ayu_tukimiya"
trigger4 = p2name = "tukimiya_ayu" || p4name = "tukimiya_ayu"
var(6) = 12

;---------------------------------------------------------------------------
;勝利メッセージ(川澄舞)
[State -2, Mai]
type = VarSet
triggerall = !IsHelper
trigger1 = p2name = "mai kawasumi" || p4name = "mai kawasumi"
trigger2 = p2name = "kawasumi mai" || p4name = "kawasumi mai"
trigger3 = p2name = "mai_kawasumi" || p4name = "mai_kawasumi"
trigger4 = p2name = "kawasumi_mai" || p4name = "kawasumi_mai"
trigger5 = p2name = "Mai_K" || p4name = "Mai_K"
trigger6 = p2name = "D-Mai_Kawasumi_by_Nachel" || p4name = "D-Mai_Kawasumi_by_Nachel"
trigger7 = p2name = "Nacht_Jaeger" || p4name = "Nacht_Jaeger"
trigger8 = p2name = "ReSlayer" || p4name = "ReSlayer"
var(6) = 13

;---------------------------------------------------------------------------
;勝利メッセージ(沢渡真琴)
[State -2, Makoto]
type = VarSet
triggerall = !IsHelper
trigger1 = p2name = "makoto sawatari" || p4name = "makoto sawatari"
trigger2 = p2name = "sawatari makoto" || p4name = "sawatari makoto"
trigger3 = p2name = "makoto_sawatari" || p4name = "makoto_sawatari"
trigger4 = p2name = "sawatari_makoto" || p4name = "sawatari_makoto"
var(6) = 14

;---------------------------------------------------------------------------
;勝利メッセージ(水瀬名雪)
[State -2, Nayuki]
type = VarSet
triggerall = !IsHelper
trigger1 = Enemy,Authorname = "Tuki no Turugi"
trigger1 = p2name = "nayuki minase" || p4name = "nayuki minase"
trigger2 = p2name = "minase nayuki" || p4name = "minase nayuki"
trigger3 = p2name = "nayuki_minase" || p4name = "nayuki_minase"
trigger4 = p2name = "minase_nayuki" || p4name = "minase_nayuki"
trigger5 = p2name = "anri nayu" || p4name = "anri nayu"
var(6) = 15

;---------------------------------------------------------------------------
;勝利メッセージ(UNKNOWN)
[State -2, Unknown]
type = VarSet
triggerall = !IsHelper
trigger1 = p2name = "unknown" || p4name = "unknown"
var(6) = 16

;---------------------------------------------------------------------------
;勝利メッセージ(ランダム)
[State -2, Win]
type = VarRandom
triggerall = !IsHelper
trigger1 = Var(6) = [0,3]
trigger1 = RoundState = 2
v = 6
range = 0,3

;---------------------------------------------------------------------------
;勝利メッセージ(美坂香里-烈空アレンジ- or 弓塚さつき)
[State -2, Kaori]
type = VarSet
triggerall = !IsHelper
triggerall = RoundState >= 3 && Var(47) = 1
trigger1 = (p2name = "Kaori Misaka") && (Enemy,authorname = "rouge noir(+Rekku)") || (p4name = "Kaori Misaka") && (Enemy,authorname = "rouge noir(+Rekku)")
trigger2 = p2name = "Satsuki Yumiduka" || p4name = "Satsuki Yumiduka"
trigger3 = p2name = "Yumiduka Satsuki" || p4name = "Yumiduka Satsuki"
trigger4 = p2name = "Satsuki_Yumiduka" || p4name = "Satsuki_Yumiduka"
trigger5 = p2name = "Yumiduka_Satsuki" || p4name = "Yumiduka_Satsuki"
var(6) = 17

[State -2];ボクの名前を言ってみて勝利処理
type = VarSet
triggerall = !IsHelper
trigger1 = roundstate = 0
v = 47
value = 0
supermove = 1
ignorehitpause = 1

;---------------------------------------------------------------------------
;勝利後コントロール
[State -2, Ctrl]
type = CtrlSet
trigger1 = Stateno = [180,182]
trigger2 = RoundState = 4
value = 0

;---------------------------------------------------------------------------
;戦闘勝利時に強制復帰
[State -2, SelfState]
type = SelfState
triggerall = !IsHelper
triggerall = Fvar(20) = 0
trigger1 = Alive
trigger1 = MoveType = H
trigger1 = Win
trigger1 = Stateno != 5040
trigger1 = Stateno != 5
value = 5040
ignorehitpause = 1

;---------------------------------------------------------------------------
;戦闘敗北時に強制復帰
[State -2, SelfState]
type = SelfState
triggerall = !IsHelper
trigger1 = !Alive
trigger1 = Lose
trigger1 = RoundState = 4
trigger1 = Fvar(4) = 0
value = 5150
ignorehitpause = 1

;---------------------------------------------------------------------------
;戦闘開始前無敵
[State -2, NotHitBy]
type = NotHitBy
triggerall = !IsHelper
trigger1 = Anim = 0 && ctrl = 0
trigger2 = RoundState < 2 || RoundState > 2
trigger3 = Var(43) >= 1 && Fvar(21) = 0
time = 2
value = SCA
ignorehitpause = 1

;---------------------------------------------------------------------------
;デバッグ表示
[State -2, Debug]
type = DisplayToClipboard
trigger1 = !IsHelper
text = "Attack=%f,Defence=%f,Enemy-Anim=%d,Enemy-State=%d"
params = Fvar(0),Fvar(3),Var(39),Var(40)
;text = "Stateno=%d,Time=%d,Ctrl=%d"
;params = Var(20),Var(21),Var(22)

;[State -2, Debug]
;type = AppendToClipboard
;trigger1 = 1
;text = "P2BodyDist X=%d,P2BodyDist Y=%d"
;params = ceil(P2BodyDist X),ceil(P2BodyDist Y)

;---------------------------------------------------------------------------
;残像消去
[State -2, 0]
type = Afterimagetime
triggerall = !IsHelper || IsHelper(1)
trigger1 = Stateno != 5
trigger1 = Stateno != [100,105]
trigger1 = Stateno != 1200
trigger1 = Stateno != [3000,3200]
time = 0
ignorehitpause = 1

;---------------------------------------------------------------------------
;スイッチ切り替え(下手にいじるとバグを引き起こす)
[State -2, 0]
type = VarSet
triggerall = !IsHelper || IsHelper(1)
trigger1 = Statetype != A
var(2) = 0
ignorehitpause = 1

[State -2, 0]
type = VarSet
triggerall = !IsHelper || IsHelper(1)
triggerall = RoundState >= 2
trigger1 = Stateno = 900
trigger2 = Stateno = 950
trigger3 = Movetype != A && Stateno != 14050 && Stateno != 5
var(3) = 0
ignorehitpause = 1

[State -2, 0]
type = VarSet
triggerall = !IsHelper || IsHelper(1)
trigger1 = Statetype != A
var(4) = 0
ignorehitpause = 1

[State -2, 0]
type = VarAdd
triggerall = !IsHelper || IsHelper(1)
trigger1 = command = "holdup"
var(5) = 1
ignorehitpause = 1

[State -2, 0]
type = VarSet
triggerall = !IsHelper || IsHelper(1)
trigger1 = command != "holdup"
var(5) = 0
ignorehitpause = 1

[State -2, 0]
type = VarAdd
triggerall = !IsHelper || IsHelper(1)
trigger1 = command = "holdback"
trigger1 = Ctrl = 1
var(10) = 1
ignorehitpause = 1

[State -2, 0]
type = VarSet
triggerall = !IsHelper || IsHelper(1)
trigger1 = command != "holdback"
trigger2 = Ctrl = 0
trigger3 = Stateno = [150,159]
var(10) = 0
ignorehitpause = 1

[State -2, 0]
type = VarSet
triggerall = !IsHelper || IsHelper(1)
trigger1 = RoundState < 2
trigger1 = Var(54) = 0
var(54) = Life

[State -2, 0]
type = VarSet
triggerall = !IsHelper || IsHelper(1)
trigger1 = RoundState >= 2
trigger1 = Var(54) <= 100
trigger1 = Var(54) != Const(Data.Life)
var(54) = Const(Data.Life)

[State -2, 0]
type = VarSet
triggerall = !IsHelper || IsHelper(1)
trigger1 = Stateno = 13100
trigger2 = Stateno = [20000,20200]
trigger3 = (Stateno = [10000,10100]) && (Var(19) != 1)
trigger4 = (Stateno = 30000) && (Var(19)%10 != 1)
trigger5 = (Stateno = [35000,35400]) && (Var(19) != 1)
var(43) = 1
ignorehitpause = 1

[State -2, 0]
type = VarAdd
triggerall = !IsHelper || IsHelper(1)
trigger1 = Var(43) >= 1
var(43) = 1
ignorehitpause = 1

[State -2, 0]
type = VarSet
triggerall = !IsHelper || IsHelper(1)
trigger1 = Var(43) >= 180
trigger1 = PalNo != 12
trigger2 = Var(42) != 0 && Var(19) < 2
var(43) = 0
ignorehitpause = 1

[State -2, 0]
type = VarSet
triggerall = !IsHelper || IsHelper(1)
trigger1 = Var(43) >= 360
trigger1 = PalNo = 12
trigger2 = Var(42) != 0 && Var(19) < 2
var(43) = 0
ignorehitpause = 1

[State -2, 0]
type = VarSet
triggerall = !IsHelper || IsHelper(1)
trigger1 = Var(33) <= 0
trigger1 = (100*Life/Var(54)) <= 80
var(33) = Var(33)+1
ignorehitpause = 1

[State -2, 0]
type = VarSet
triggerall = !IsHelper || IsHelper(1)
trigger1 = Var(33) <= 10
trigger1 = (100*Life/Var(54)) <= 60
var(33) = Var(33)+10
ignorehitpause = 1

[State -2, 0]
type = VarSet
triggerall = !IsHelper || IsHelper(1)
trigger1 = Var(33) <= 100
trigger1 = (100*Life/Var(54)) <= 40
var(33) = Var(33)+100
ignorehitpause = 1

[State -2, 0]
type = VarSet
triggerall = !IsHelper || IsHelper(1)
trigger1 = Var(33) <= 1000
trigger1 = (100*Life/Var(54)) <= 20
var(33) = Var(33)+1000
ignorehitpause = 1

[State -2, 0]
type = VarSet
triggerall = !IsHelper || IsHelper(1)
trigger1 = RoundState != 2
trigger2 = Stateno = [20000,20200]
var(33) = 0
ignorehitpause = 1

[State -2, 0]
type = VarAdd
triggerall = !IsHelper || IsHelper(1)
trigger1 = Var(34) >= 1
var(34) = 1
ignorehitpause = 1

[State -2, 0]
type = VarSet
triggerall = !IsHelper || IsHelper(1)
trigger1 = Var(34) >= 600
trigger1 = PalNo != 12
trigger1 = Var(19) < 2
var(34) = 0
ignorehitpause = 1

[State -2, 0]
type = VarSet
triggerall = !IsHelper || IsHelper(1)
trigger1 = Var(34) >= 1200
trigger1 = PalNo = 12
trigger1 = Var(19) < 2
var(34) = 0
ignorehitpause = 1

[State -2, 0]
type = VarSet
triggerall = !IsHelper || IsHelper(1)
trigger1 = Ctrl && time >= 5
trigger1 = Enemynear,Movetype != A
fvar(8) = 1
ignorehitpause = 1

[State -2, 0]
type = VarSet
triggerall = !IsHelper || IsHelper(1)
trigger1 = Fvar(8) < 0.01
fvar(8) = 0.01
ignorehitpause = 1

[State -2, 0]
type = VarAdd
triggerall = !IsHelper || IsHelper(1)
trigger1 = Var(24) != 0
var(24) = 1
ignorehitpause = 1

[State -2, 0]
type = VarSet
triggerall = !IsHelper || IsHelper(1)
trigger1 = Var(24) >= 1200
trigger1 = Var(19) = 0
var(24) = -1
ignorehitpause = 1

[State -2, 0]
type = VarSet
triggerall = !IsHelper || IsHelper(1)
trigger1 = Var(24) >= 600
trigger1 = Var(19) = 1
var(24) = -1
ignorehitpause = 1

[State -2, 0]
type = VarSet
triggerall = !IsHelper || IsHelper(1)
trigger1 = Var(24) = [1,599]
trigger1 = Var(19) = 1
trigger1 = Var(42) != 0 && Var(19) < 2
var(24) = -1
ignorehitpause = 1

[State -2, 0]
type = VarSet
triggerall = !IsHelper || IsHelper(1)
trigger1 = Var(24) = [1,1199]
trigger1 = Var(19) = 0
trigger1 = Var(42) != 0 && Var(19) < 2
var(24) = -1
ignorehitpause = 1

[State -2, 0]
type = Helper
trigger1 = !IsHelper
trigger1 = NumHelper(36490) = 0
trigger1 = Var(42) >= 1
trigger1 = Stateno != [36100,36200]
trigger1 = Fvar(25) = 0
helpertype = Normal
name = "HELL"
ID = 36490
stateno = 36490
pos = 0,0
postype = p1
facing = 1
keyctrl = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

[State -2, 0]
type = Helper
trigger1 = !IsHelper
trigger1 = NumHelper(36490) = 0
trigger1 = Var(42) >= 1
trigger1 = Stateno != [36100,36200]
trigger1 = Fvar(25) != 0
helpertype = Player
name = "HELL"
ID = 36490
stateno = 36490
pos = 0,0
postype = p1
facing = 1
keyctrl = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

[State -2, 0]
type = Helper
trigger1 = !IsHelper
trigger1 = NumHelper(36990) = 0
trigger1 = Var(42) <= -1
trigger1 = Stateno != [36600,36700]
trigger1 = Fvar(25) = 0
helpertype = Normal
name = "HELL"
ID = 36990
stateno = 36990
pos = 0,0
postype = p1
facing = 1
keyctrl = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

[State -2, 0]
type = Helper
trigger1 = !IsHelper
trigger1 = NumHelper(36990) = 0
trigger1 = Var(42) <= -1
trigger1 = Stateno != [36600,36700]
trigger1 = Fvar(25) != 0
helpertype = Player
name = "HELL"
ID = 36990
stateno = 36990
pos = 0,0
postype = p1
facing = 1
keyctrl = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

;---------------------------------------------------------------------------
;攻撃力補正
[State -2, 1]
type = VarSet
triggerall = !IsHelper || IsHelper(1)
trigger1 = P2Movetype != H && Fvar(0) <= (1.00+(1.0*Var(50)/20000))*Fvar(5)*Fvar(6)*Fvar(7)
fv = 0
value = (1.00+(1.0*Var(50)/20000))*Fvar(5)*Fvar(6)*Fvar(7)
supermove = 1
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

[State -2, 1]
type = VarSet
triggerall = !IsHelper || IsHelper(1)
trigger1 = P2Movetype != H
trigger1 = Fvar(0) > (1.00+(1.0*Var(50)/20000))*Fvar(5)*Fvar(6)*Fvar(7)
fvar(0) = Fvar(0)-(Fvar(0)*0.003)
supermove = 1
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

[State -2, 2]
type = VarSet
triggerall = !IsHelper || IsHelper(1)
trigger1 = Fvar(0) <= 0.01
fv = 0
value = 0.01
supermove = 1
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

[State -2, 2]
type = VarSet
triggerall = !IsHelper || IsHelper(1)
trigger1 = Fvar(0) >= 10000
fv = 0
value = 10000
supermove = 1
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

[State -2, 2]
type = VarSet
triggerall = !IsHelper || IsHelper(1)
trigger1 = 1
fv = 3
value = (1.0-((Var(54)-Life)*0.0005))-(ifelse(Var(19)=1,0,(Var(53)*0.5)))
supermove = 1
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

[State -2, 2]
type = VarSet
triggerall = !IsHelper || IsHelper(1)
trigger1 = Fvar(3) = 0
trigger2 = Stateno = [20000,20200]
fv = 3
value = 1
supermove = 1
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

[State -2, 2]
type = VarSet
triggerall = PalNo != 12
trigger1 = !IsHelper
trigger2 = IsHelper(1)
fv = 5
value = 1
supermove = 1
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

[State -2, 2]
type = VarSet
triggerall = PalNo = 12
trigger1 = !IsHelper
trigger2 = IsHelper(1)
fv = 5
value = 1.5
supermove = 1
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

[State -2, 2]
type = VarSet
triggerall = !IsHelper || IsHelper(1)
trigger1 = 1
fv = 6
value = 1+(ifelse(Var(19)=1,0,Var(53)*1))
supermove = 1
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

[State -2, 2]
type = VarSet
triggerall = !IsHelper || IsHelper(1)
trigger1 = Var(34) = 0
fv = 7
value = 1
supermove = 1
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

[State -2, 2]
type = VarSet
triggerall = !IsHelper || IsHelper(1)
trigger1 = Var(34) >= 1
fv = 7
value = 1.5
supermove = 1
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

[State -2, 3]
type = AttackMulSet
triggerall = !IsHelper || IsHelper(1)
trigger1 = 1
value = Fvar(0)
supermove = 1
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

[State -2, 3]
type = DefenceMulSet
triggerall = !IsHelper || IsHelper(1)
trigger1 = 1
value = Fvar(3)
supermove = 1
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

;---------------------------------------------------------------------------
;壁激突音
[State -2, 27]
type = PlaySnd
triggerall = !IsHelper
trigger1 = NumTarget(1200) > 0
trigger1 = Target(1200),time = 1
trigger1 = Target(1200),Stateno = 1220
value = s4,2
channel = 3
persistent = 0

;壁激突音2
[State -2, 27]
type = PlaySnd
triggerall = !IsHelper
Triggerall = (stateno = 15004) || (stateno = 15012)
trigger1 = (Enemynear,Stateno = 15008)
value = s4,2
channel = 3
persistent = 0

;------------------------------------------------------------------------------
;パワー増加
[State -2, 29]
type = PowerAdd
triggerall = !IsHelper || IsHelper(1)
triggerall = Var(42) = 0 || Var(19) >= 2
trigger1 = Var(52) = 1
value = 2

;------------------------------------------------------------------------------
;パワー増加
[State -2, 30]
type = PowerAdd
triggerall = !IsHelper || IsHelper(1)
triggerall = Var(42) = 0 || Var(19) >= 2
trigger1 = Var(53) = 1
value = 3

;---------------------------------------------------------------------------
;世紀末体力ゲージ
[State -2, 31]
type = LifeAdd
value = Var(54)/1000
triggerall = !IsHelper || IsHelper(1)
triggerall = Alive
triggerall = Var(41) = 0 && Var(24) = 0
triggerall = Stateno != [900,950]
triggerall = Stateno != [12000,12100]
triggerall = Var(52) = 1 || Var(53) = 1
triggerall = Var(1) = 120 || Var(53) = 1
triggerall = (Statetype != A && Pos Y >= 0)
triggerall = Stateno != [35000,35400]
triggerall = Var(42) = 0 || Var(19) >= 2
trigger1 = Movetype != H
trigger2 = Stateno = [120,155]

;------------------------------------------------------------------------------
;地上判定時間
[State -2, 32]
type = VarAdd
var(1) = 1
triggerall = !IsHelper || IsHelper(1)
trigger1 = Statetype != A
trigger1 = Var(1) < 120

;------------------------------------------------------------------------------
;地上判定リセット
[State -2, 33]
type = VarSet
v = 1
value = 0
triggerall = !IsHelper || IsHelper(1)
trigger1 = Movetype = H && Stateno != [120,160]
trigger2 = Stateno = [12000,12100]
ignorehitpause = 1

;------------------------------------------------------------------------------
;無効化
[State -2, 34]
type = NotHitBy
triggerall = !IsHelper || IsHelper(1)
triggerall = Fvar(20) = 0
triggerall = Var(59) = 0 || Var(59) >= 4
triggerall = Var(41) = 0 && Var(24) = 0
triggerall = Var(42) = 0 || Var(19) >= 2
trigger1 = Var(52) = 1 || Var(53) = 1
time = -1
value = SCA
ignorehitpause = 1

[State -2, 35]
type = HitBy
triggerall = !IsHelper || IsHelper(1)
triggerall = Fvar(20) = 0
triggerall = Var(59) = 0 || Var(59) >= 4
triggerall = Var(41) = 0 && Var(24) = 0
triggerall = Var(42) = 0 || Var(19) >= 2
trigger1 = Var(52) = 1 && (Var(53) = 0 || Var(59) = 4)
time = -1
value = SCA,NA,SA,HA,NP,SP,HP
ignorehitpause = 1

[State -2, 35]
type = HitBy
triggerall = !IsHelper || IsHelper(1)
triggerall = Fvar(20) = 0
triggerall = Var(59) = 0 || Var(59) >= 5
triggerall = Var(41) = 0 && Var(24) = 0
triggerall = Var(42) = 0 || Var(19) >= 2
trigger1 = Var(52) = 1 && Var(53) = 1
time = -1
value = SCA,NA,SA,HA
ignorehitpause = 1

;------------------------------------------------------------------------------
;リザレクション発動
[State -2, 36]
type = HitOverRide
triggerall = !IsHelper || IsHelper(1)
triggerall = Fvar(20) = 0
triggerall = Var(59) = 0 || Var(59) >= 3
triggerall = Var(41) = 0 && Var(24) = 0
triggerall = Var(42) = 0 || Var(19) >= 2
triggerall = (Teammode = Turns) || (Var(55) = 1 && (Teammode = Single || Teammode = Simul))
trigger1 = Var(52) = 1 || Var(56) = 1
trigger1 = Var(53) = 0
trigger1 = Stateno != [20000,20200]
trigger1 = (100*Life/Var(54)) <= 50
trigger1 = Alive
attr = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
time = 60
stateno = 20000
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

[State -2, 37]
type = SelfState
triggerall = !IsHelper || IsHelper(1)
triggerall = Fvar(20) = 0
triggerall = Var(59) = 0 || Var(59) >= 3
triggerall = Var(41) = 0 && Var(24) = 0
triggerall = Var(42) = 0 || Var(19) >= 2
trigger1 = Var(52) = 1 || Var(56) = 1
trigger1 = Var(53) = 0
trigger1 = Stateno != [20000,20200]
trigger1 = (100*Life/Var(54)) <= 50
trigger1 = Alive
trigger1 = Movetype = H
value = 20000
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

;---------------------------------------------------------------------------
;EFゲージ管理ヘルパー召喚
[State -2, 38]
type = Helper
triggerall = !IsHelper
trigger1 = NumHelper(999) = 0
trigger1 = Fvar(25) = 0
helpertype = Normal
name = "EF"
ID = 999
stateno = 999
pos = 160,120
postype = left
facing = 1
keyctrl = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

[State -2, 38]
type = Helper
triggerall = !IsHelper
trigger1 = NumHelper(999) = 0
trigger1 = Fvar(25) != 0
helpertype = Player
name = "EF"
ID = 999
stateno = 999
pos = 160,120
postype = left
facing = 1
keyctrl = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

;---------------------------------------------------------------------------
;リコイルガード
[State -2, 39]
type = HitOverRide
triggerall = !IsHelper || IsHelper(1)
triggerall = Var(59) = 0
triggerall = Var(41) = 0 && Var(24) = 0
trigger1 = Var(10) > 0
trigger1 = Var(10) <= Var(9)
trigger2 = Stateno = 160
time = 2
attr = SCA,NA,SA,HA,NP,SP,HP
stateno = 160
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

;---------------------------------------------------------------------------
;ダメージボイス
[State -2, 40]
type = VarRandom
triggerall = !IsHelper || IsHelper(1)
trigger1 = 1
v = 14
range = 0,3

[State -2, 41]
type = PlaySnd
triggerall = !IsHelper || IsHelper(1)
triggerall = Alive
triggerall = time = 0
triggerall = GetHitVar(Damage) > 0
triggerall = Stateno != 160 && Stateno != 11050 && Stateno != 13000 && Stateno != 13100 && Stateno != 14050 && Stateno != 5 && Stateno != 35000
trigger1 = Stateno = 5000 || Stateno = 5001 || Stateno = 5010 || Stateno = 5020 || Stateno = 5030 || Stateno = 5070 || Stateno = 5080
trigger2 = MoveType = H && Stateno != [5000,5500]
value = S14,Var(14)
channel = 8

[State -2, 42]
type = PlaySnd
triggerall = !IsHelper || IsHelper(1)
trigger1 = Alive
trigger1 = time = 1
trigger1 = Stateno = 5040 || Stateno = 5120 || Stateno = 5121 || Stateno = 5201 || Stateno = 5200 || Stateno = 5210
value = S15,Var(14)
channel = 8

[State -2, 43]
type = StopSnd
trigger1 = !Alive && Stateno != [5150,5152]
channel = 8

;---------------------------------------------------------------------------
;「ボクの名前を言ってみて」専用演出
[State -2, 44]
type = BGPalfx
triggerall = !IsHelper || IsHelper(1)
triggerall = Movetype = A
trigger1 = (stateno = [15000,15499]) && (Animelemtime(1) >= 0)
time = 3
add = 0,0,0
Invertall = 1
IgnoreHitPause = 1
pausemovetime = 999
supermovetime = 999

;---------------------------------------------------------------------------
;ブラックカラー専用恩恵
[State -2, 45]
type = PowerSet
triggerall = !IsHelper
triggerall = Var(42) = 0 || Var(19) >= 2
triggerall = PalNo = 11
trigger1 = Numpartner > 0
trigger1 = partner,const(data.power) > const(data.power)
value = partner,const(data.power)

[State -2, 45]
type = PowerSet
triggerall = !IsHelper
triggerall = Var(42) = 0 || Var(19) >= 2
triggerall = PalNo = 11
trigger1 = Numpartner > 0
trigger1 = partner,const(data.power) <= const(data.power)
trigger2 = Numpartner = 0
value = const(data.power)

[State -2, 46]
type = VarSet
triggerall = !IsHelper
triggerall = Var(42) = 0 || Var(19) >= 2
trigger1 = PalNo = 11
trigger1 = Var(50) < 1000 && Var(51) = 0
var(50) = 1000

[State -2, 46]
type = VarSet
triggerall = !IsHelper
triggerall = Var(42) = 0 || Var(19) >= 2
trigger1 = PalNo = 11
var(36) = 1000

[State -2, 46]
type = VarSet
triggerall = !IsHelper
triggerall = Var(42) = 0 || Var(19) >= 2
trigger1 = PalNo = 11
var(38) = 1000

;---------------------------------------------------------------------------
;ゴールドカラー専用恩恵
[State -2, 47]
type = PowerSet
triggerall = !IsHelper
triggerall = Var(42) = 0 || Var(19) >= 2
triggerall = PalNo = 12
trigger1 = Numpartner > 0
trigger1 = partner,const(data.power) > const(data.power)
value = partner,const(data.power)

[State -2, 47]
type = PowerSet
triggerall = !IsHelper
triggerall = Var(42) = 0 || Var(19) >= 2
triggerall = PalNo = 12
trigger1 = Numpartner > 0
trigger1 = partner,const(data.power) <= const(data.power)
trigger2 = Numpartner = 0
value = const(data.power)

[State -2, 48]
type = VarSet
triggerall = !IsHelper
trigger1 = Var(42) = 0 || Var(19) >= 2
trigger1 = PalNo = 12
var(50) = 2000

[State -2, 49]
type = VarSet
triggerall = !IsHelper
trigger1 = Var(42) = 0 || Var(19) >= 2
trigger1 = PalNo = 12
var(51) = 1

[State -2, 50]
type = LifeAdd
triggerall = !IsHelper
triggerall = PalNo = 12
triggerall = Var(41) = 0 && Var(24) = 0
triggerall = Gametime % 4 = 0
triggerall = Stateno != [900,950]
triggerall = Stateno != [12000,12100]
triggerall = Stateno != [35000,35400]
triggerall = Var(42) = 0 || Var(19) >= 2
trigger1 = Movetype != H
trigger2 = Stateno = [150,155]
value = Var(54)/1000

;---------------------------------------------------------------------------
;戦闘開始前無敵
[State -2, NotHitBy]
type = NotHitBy
triggerall = !IsHelper
trigger1 = Anim = 0 && ctrl = 0
trigger2 = RoundState < 2 || RoundState > 2
trigger3 = Var(43) >= 1 && Fvar(21) = 0
time = 2
value = SCA
ignorehitpause = 1

;---------------------------------------------------------------------------
;パワー増加
[State -2, 51]
type = PowerAdd
triggerall = Var(42) = 0 || Var(19) >= 2
trigger1 = Var(56) = 1
value = 5

;---------------------------------------------------------------------------
;リジェネ
[State -2, 52]
type = LifeAdd
triggerall = Var(56) = 1
triggerall = Var(41) = 0 && Var(24) = 0
triggerall = Gametime % 4 = 1
triggerall = Stateno != [900,950]
triggerall = Stateno != [12000,12100]
triggerall = Stateno != [35000,35400]
triggerall = Var(42) = 0 || Var(19) >= 2
trigger1 = Movetype != H
trigger2 = Stateno = [150,155]
value = Var(54)/1000

;---------------------------------------------------------------------------
;リジェネ
[State -2, 53]
type = LifeAdd
triggerall = Var(53) = 1
triggerall = Var(41) = 0 && Var(24) = 0
triggerall = Gametime % 4 = 2
triggerall = Stateno != [900,950]
triggerall = Stateno != [12000,12100]
triggerall = Stateno != [35000,35400]
triggerall = Var(42) = 0 || Var(19) >= 2
trigger1 = Movetype != H
trigger2 = Stateno = [150,155]
value = Var(54)/1000

;---------------------------------------------------------------------------
;点滅効果
[State -2, 54]
type = PalFX
triggerall = !IsHelper || IsHelper(1)
trigger1 = Fvar(21) = 0
trigger1 = Gametime % 20 = 0
trigger1 = Var(24) > 0 || Var(41) = 1
time = 21
add = 0,0,100
mul = 256,256,256
sinadd = 0,0,100,21
invertall = 0
color = 256
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

;---------------------------------------------------------------------------
;カメラ制御
[State -2, 55]
type = ScreenBound
triggerall = !IsHelper || IsHelper(1)
trigger1 = NumHelper(12500) > 0
trigger2 = NumHelper(12600) > 0
value = 1
movecamera = 0,1

;---------------------------------------------------------------------------
;音声管理
[State -2, 強HIT]
type = PlaySnd
triggerall = !IsHelper
trigger1 = Var(16)%10 != 0
value = S2,2
channel = 4
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

[State -2, 電撃HIT]
type = PlaySnd
triggerall = !IsHelper
trigger1 = Var(16)/10%10 != 0
value = S2,4
channel = 4
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

[State -2, 吹っ飛ばし]
type = PlaySnd
triggerall = !IsHelper
trigger1 = Var(16)/100%10 != 0
trigger2 = ProjHitTime(20500) = 1
trigger3 = ProjHitTime(36450) = 1
trigger4 = ProjHitTime(36950) = 1
value = S4,0
channel = 4
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

[State -2, 吹っ飛ばし]
type = PlaySnd
triggerall = !IsHelper
trigger1 = Var(16)/1000%10 != 0
value = S4,1
channel = 4
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

[State -2, ガード]
type = PlaySnd
triggerall = !IsHelper
trigger1 = Var(16)/10000%10 != 0
trigger2 = ProjGuardedTime(20500) = 1
trigger3 = ProjGuardedTime(36450) = 1
trigger4 = ProjGuardedTime(36950) = 1
value = S3,2
channel = 4
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

[State -2, 56]
type = VarSet
triggerall = !IsHelper
trigger1 = Var(16) != 0
var(16) = 0
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

;---------------------------------------------------------------------------
;⑨氏製作「赤秋葉」の「獣を焦がす」対応用
[State -2, 57]
type = LifeAdd
triggerall = !IsHelper || IsHelper(1)
triggerall = Enemy,AuthorName = "⑨" && Enemy,Name = "Akiha_Vermilion"
trigger1 = Enemy,Var(47) = 1
value = -(Var(54)/200)
kill = 0

[State -2, 57]
type = PowerAdd
triggerall = !IsHelper || IsHelper(1)
triggerall = Enemy,AuthorName = "⑨" && Enemy,Name = "Akiha_Vermilion"
trigger1 = Enemy,Var(47) = 1
value = -26

;---------------------------------------------------------------------------
;ドロウィン氏製作「桜崎刹那」の毒効果対応用
[State -2, 58]
type = poweradd
triggerall = !IsHelper || IsHelper(1)
triggerall = enemy,authorname = "Drowin arcana"
triggerall = enemy,fvar(20) > 0
trigger1 = power > 0
value = -1

[State -2, 58]
type = lifeadd
triggerall = !IsHelper || IsHelper(1)
triggerall = enemy,authorname = "Drowin arcana"
triggerall = enemy,fvar(20) > 0
trigger1 = gametime % 7 = 0
value = -(Var(54)/1000)
kill = 0

[State -2, 58]
type = Palfx
triggerall = !IsHelper || IsHelper(1)
triggerall = enemy,authorname = "Drowin arcana"
trigger1 = enemy,fvar(20) > 0
add = 100,0,110
mul = 220,220,220
time = 5

;---------------------------------------------------------------------------
;実験ヘルパー
[State -2]
type = null;Helper
trigger1 = NumHelper(99999) = 0
trigger1 = command = "start"
helpertype = normal
name = "sample"
ID = 99999
stateno = 99999
pos = 0,0
postype = p1
facing = 1
keyctrl = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

;---------------------------------------------------------------------------
;アーマー用
[State -2, ????]
type = VarSet
triggerall = !IsHelper || IsHelper(1)
trigger1 = Fvar(21) = 0
trigger1 = Stateno != 5
trigger1 = Movetype != H
var(20) = Stateno
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

[State -2, ????]
type = VarSet
triggerall = !IsHelper || IsHelper(1)
trigger1 = Fvar(21) = 0
trigger1 = Stateno != 5
trigger1 = Movetype != H
var(22) = Ctrl
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

[State -2, ????]
type = HitOverRide
triggerall = !IsHelper || IsHelper(1)
trigger1 = Var(24) > 0
trigger1 = Var(42) = 0 || Var(19) >= 2
trigger2 = Var(41) = 1
attr = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
time = -1
stateno = 5
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

[State -2, ????]
type = HitOverRide
triggerall = !IsHelper || IsHelper(1)
trigger1 = Var(24) = -1
trigger2 = RoundState < 2
attr = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
time = 1
stateno = 5
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

[State -2, ????]
type = CtrlSet
triggerall = !IsHelper || IsHelper(1)
trigger1 = Var(41) = 1 || Var(24) > 0
trigger1 = Stateno != 0 && Stateno != 5 && Stateno != 5900
trigger1 = Anim = 0 && RoundState = 2
trigger1 = time > 0
value = 1

[State -2, ????]
type = AssertSpecial
triggerall = !IsHelper || IsHelper(1)
trigger1 = Var(41) = 1 || Var(24) > 0
flag = NoStandGuard
flag2 = NoAirGuard
flag3 = NoCrouchGuard

[State -2, ????]
type = null;SelfState
triggerall = Stateno != [5000,5300]
triggerall = Var(41) = 1 || Var(24) > 0
triggerall = Stateno != 5 && Stateno != 13100 && Stateno != 35000
trigger1 = Alive
trigger1 = MoveType = H
trigger2 = !Alive
value = 5050

[State -2, ????]
type = Helper
trigger1 = Fvar(20) = 0
trigger1 = Fvar(25) = 0
trigger1 = NumHelper(8726) = [1,9]
helpertype = normal
name = "CLASH"
ID = 8726
stateno = 8726
pos = 0,0
postype = p1
facing = 1
keyctrl = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

[State -2, ????]
type = Helper
trigger1 = Fvar(20) = 0
trigger1 = Fvar(25) != 0
trigger1 = NumHelper(8726) = [1,9]
helpertype = Player
name = "CLASH"
ID = 8726
stateno = 8726
pos = 0,0
postype = p1
facing = 1
keyctrl = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

[State -2, ????]
type = VarAdd
triggerall = !IsHelper || IsHelper(1)
trigger1 = Fvar(21) = 0
trigger1 = Stateno != 5
trigger1 = Var(25) > 0 && Var(25) < 100
trigger1 = Gametime%5 = 0
var(25) = -1

[State -2, ????]
type = VarAdd
triggerall = !IsHelper || IsHelper(1)
trigger1 = Fvar(21) != 0
var(25) = -1

[State -2]
type = VarSet
triggerall = !IsHelper || IsHelper(1)
trigger1 = Var(25) >= 100
var(25) = 100

[State -2]
type = NotHitBy
triggerall = !IsHelper || IsHelper(1)
trigger1 = Fvar(21) = 0
trigger1 = Var(25) >= 100
value = SCA
time = -1

[State -2]
type = NotHitBy
triggerall = !IsHelper || IsHelper(1)
trigger1 = Fvar(21) != 0
trigger1 = Var(25) > 0
value = SCA
time = 2

[State -2, ????]
type = VarSet
triggerall = !IsHelper || IsHelper(1)
trigger1 = Fvar(21) != 0
trigger1 = Stateno != 5
trigger1 = Var(23) = (GameTime*459)
var(20) = Stateno
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

[State -2, ????]
type = VarSet
triggerall = !IsHelper || IsHelper(1)
trigger1 = Fvar(21) != 0
trigger1 = Stateno != 5
trigger1 = Var(23) = (GameTime*459)
var(22) = Ctrl
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

;------------------------------------------------------------------------------
;準備中制限用
[State -2, 59]
type = PowerSet
trigger1 = Var(42) != 0 && Var(19) < 2
value = 0

[State -2, 59]
type = VarSet
trigger1 = Var(42) != 0 && Var(19) < 2
var(50) = 0

;------------------------------------------------------------------------------
;PlaySnd By:Projectile (Special thanks "586")

[State -2, 弱HIT]
type = PlaySnd
triggerall = !IsHelper
trigger1 = NumProjID(50000) > 0
value = S2,0
channel = 4

[State -2, 中HIT]
type = PlaySnd
triggerall = !IsHelper
trigger1 = NumProjID(50001) > 0
value = S2,1
channel = 4

[State -2, 強HIT]
type = PlaySnd
triggerall = !IsHelper
trigger1 = NumProjID(50002) > 0
value = S2,2
channel = 4

[State -2, 投げHIT]
type = PlaySnd
triggerall = !IsHelper
trigger1 = NumProjID(50003) > 0
value = S2,3
channel = 4

[State -2, 電撃HIT]
type = PlaySnd
triggerall = !IsHelper
trigger1 = NumProjID(50004) > 0
value = S2,4
channel = 4

[State -2, 斬撃HIT]
type = PlaySnd
triggerall = !IsHelper
trigger1 = NumProjID(50005) > 0
value = S2,6
channel = 4

[State -2, 氷結HIT]
type = PlaySnd
triggerall = !IsHelper
trigger1 = NumProjID(50006) > 0
value = S2,7
channel = 4

[State -2, 吹っ飛ばしA]
type = PlaySnd
triggerall = !IsHelper
trigger1 = NumProjID(50007) > 0
value = S4,0
channel = 4

[State -2, 吹っ飛ばしB]
type = PlaySnd
triggerall = !IsHelper
trigger1 = NumProjID(50008) > 0
value = S4,1
channel = 4

[State -2, ガード]
type = PlaySnd
triggerall = !IsHelper
trigger1 = NumProjID(50009) > 0
value = S3,2
channel = 4

;------------------------------------------------------------------------------
;VarSet By:Projectile (Special thanks "586")
[State -2, 1%]
type = VarSet
triggerall = !IsHelper
trigger1 = NumProjID(60001) > 0
fvar(0) = Fvar(0)-(Fvar(0)*0.01)
ignorehitpause = 1

[State -2, 2%]
type = VarSet
triggerall = !IsHelper
trigger1 = NumProjID(60002) > 0
fvar(0) = Fvar(0)-(Fvar(0)*0.02)
ignorehitpause = 1

[State -2, 3%]
type = VarSet
triggerall = !IsHelper
trigger1 = NumProjID(60003) > 0
fvar(0) = Fvar(0)-(Fvar(0)*0.03)
ignorehitpause = 1

[State -2, 4%]
type = VarSet
triggerall = !IsHelper
trigger1 = NumProjID(60004) > 0
fvar(0) = Fvar(0)-(Fvar(0)*0.04)
ignorehitpause = 1

[State -2, 5%]
type = VarSet
triggerall = !IsHelper
trigger1 = NumProjID(60005) > 0
fvar(0) = Fvar(0)-(Fvar(0)*0.05)
ignorehitpause = 1

[State -2, 6%]
type = VarSet
triggerall = !IsHelper
trigger1 = NumProjID(60006) > 0
fvar(0) = Fvar(0)-(Fvar(0)*0.06)
ignorehitpause = 1

[State -2, 7%]
type = VarSet
triggerall = !IsHelper
trigger1 = NumProjID(60007) > 0
fvar(0) = Fvar(0)-(Fvar(0)*0.07)
ignorehitpause = 1

[State -2, 8%]
type = VarSet
triggerall = !IsHelper
trigger1 = NumProjID(60008) > 0
fvar(0) = Fvar(0)-(Fvar(0)*0.08)
ignorehitpause = 1

[State -2, 9%]
type = VarSet
triggerall = !IsHelper
trigger1 = NumProjID(60009) > 0
fvar(0) = Fvar(0)-(Fvar(0)*0.09)
ignorehitpause = 1

[State -2, 10%]
type = VarSet
triggerall = !IsHelper
trigger1 = NumProjID(60010) > 0
fvar(0) = Fvar(0)-(Fvar(0)*0.10)
ignorehitpause = 1

[State -2, 30%]
type = VarSet
triggerall = !IsHelper
trigger1 = NumProjID(59970) > 0
fvar(0) = Fvar(0)+(Fvar(0)*0.30)
ignorehitpause = 1

;------------------------------------------------------------------------------
;ジャッジメント及びリザレクション中のライフ固定
[State -2, 60]
type = LifeSet
triggerall = !IsHelper || IsHelper(1)
triggerall = Fvar(21) = 0
triggerall = Var(49) > 0
triggerall = time > 0
trigger1 = Stateno = [20000,20200]
trigger2 = Stateno = [35000,35400]
value = Var(49)

;------------------------------------------------------------------------------
;エフェクト消去
[State -2]
type = RemoveExplod
triggerall = !IsHelper || IsHelper(1)
trigger1 = NumExplod(4600) > 0
trigger1 = Stateno != 4500
trigger1 = Stateno != 31000
id = 4600

[State -2]
type = RemoveExplod
triggerall = !IsHelper || IsHelper(1)
trigger1 = NumExplod(20300) > 0
trigger1 = Stateno != [20000,20200]
trigger1 = Stateno != [35000,35400]
id = 20300

;------------------------------------------------------------------------------

;以下、凶悪化記述
[State -2]
type = HitOverRide
triggerall = !IsHelper || IsHelper(1)
trigger1 = Fvar(21) != 0
attr = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
time = -1
stateno = 5
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

[State -2]
type = AssertSpecial
triggerall = Fvar(21) != 0
triggerall = !IsHelper
triggerall = Life = 0
triggerall = NumHelper(100999)
trigger1 = Helper(100999),Var(5) = 0
trigger2 = Helper(100999),Var(10) = 0
trigger3 = Helper(100999),Var(11) = 0
flag = noko
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = AssertSpecial
triggerall = Fvar(21) != 0
triggerall = !IsHelper
trigger1 = Time = 0
trigger1 = Stateno != 5
flag = noko
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = AssertSpecial
triggerall = Fvar(21) != 0
triggerall = !IsHelper
trigger1 = !NumHelper(100999)
trigger2 = Win
trigger2 = RoundState >= 3
flag = noko
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = Helper
triggerall = !IsHelper
triggerall = NumHelper(77777) = 0
trigger1 = Fvar(20) != 0
trigger1 = Fvar(21) != 0
helpertype = Player
name = "wacther"
ID = 77777
stateno = 77777
pos = 0,0
postype = p1
facing = 1
keyctrl = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 0
supermovetime = 0

[State -2]
type = VarSet
triggerall = !IsHelper || IsHelper(1)
trigger1 = Fvar(20) != 0
var(19) = 2
ignorehitpause = 1

[State -2]
type = VarSet
triggerall = !IsHelper || IsHelper(1)
trigger1 = Fvar(21) != 0
var(41) = 1
ignorehitpause = 1

[State -2]
type = VarSet
triggerall = !IsHelper || IsHelper(1)
trigger1 = Fvar(20) != 0
var(52) = 1
ignorehitpause = 1

[State -2]
type = VarSet
triggerall = !IsHelper || IsHelper(1)
trigger1 = Fvar(20) != 0
var(56) = 1
ignorehitpause = 1

[State -2, ????]
type = VarSet
triggerall = !IsHelper || IsHelper(1)
trigger1 = Fvar(20) != 0
var(50) = 2000
ignorehitpause = 1

[State -2, ????]
type = VarSet
triggerall = !IsHelper || IsHelper(1)
trigger1 = Fvar(20) != 0
var(51) = 1
ignorehitpause = 1

[State -2]
type = VarSet
triggerall = IsHelper(2) || IsHelper(3) || IsHelper(24) || IsHelper(37500)
trigger1 = Var(17) < life || Movetype != H && RoundState = 2 && Gametime % 120 = 0
var(17) = Life
ignorehitpause = 1

[State -2]
type = LifeAdd
triggerall = IsHelper(2) || IsHelper(3) || IsHelper(24) || IsHelper(37500)
triggerall = Alive || Var(23) != (GameTime*459)
trigger1 = GetHitVar(HitCount) > 9 || Var(17)-Life > 100 || GetHitVar(Damage) = 0 && Life = 0
trigger2 = RoundState != 2 && Var(17)-Life > 0
value = ifelse(Var(17)-Life > 0,Var(17)-Life,LifeMax)+((LifeMax)*(Var(23)!=(GameTime*459)))
ignorehitpause = 1

[State -2]
type = VarSet
triggerall = !IsHelper || IsHelper(1)
trigger1 = Stateno = 0 || (Stateno = [10,12]) || (Stateno = [19,20]) || (Stateno = [40,41]) || (Stateno = [45,47])
trigger2 = (Stateno = [50,54]) || (Stateno = [100,101]) || (Stateno = [105,106])|| Stateno = 120
trigger3 = (Stateno = [130,132]) || Stateno = 140 || Stateno = [150,155]
trigger4 = Stateno = 170 || Stateno = 171 || Stateno = 175 || Stateno = [180,182]
trigger5 = (Stateno = [190,193]) || (Stateno = [198,199]) || Stateno = 200 || Stateno = 210
trigger6 = Stateno = 215 || Stateno = 220 || Stateno = 230 || Stateno = 240 || Stateno = 400
trigger7 = Stateno = 410 || Stateno = 420 || Stateno = 600 || Stateno = 610 || Stateno = 620
trigger8 = (Stateno = [630,633]) || (Stateno = [700,701]) || (Stateno = [710,711]) || (Stateno = [750,751]) || Stateno = 800
trigger9 = Stateno = 900 || Stateno = 950 || Stateno = 1000 || Stateno = 1100 || Stateno = 1200
trigger10 = Stateno = 1300 || Stateno = 1500 || Stateno = 1600 || Stateno = 1700 || Stateno = 1800
trigger11 = Stateno = 2000 || Stateno = 2100 || Stateno = 2200 || Stateno = 3000 || Stateno = 3100
trigger12 = Stateno = 3200 || Stateno = 3500 || Stateno = 3600 || Stateno = 3700 || Stateno = 4000
trigger13 = Stateno = 4100 || Stateno = 4500 || Stateno = 5000 || Stateno = 5001 || Stateno = 5010
trigger14 = Stateno = 5011 || Stateno = 5020 || Stateno = 5030 || Stateno = 5035 || Stateno = 5040 
trigger15 = Stateno = 5050 || Stateno = 5070 || Stateno = 5071 || Stateno = 5080 || Stateno = 5081
trigger16 = Stateno = 5100 || Stateno = 5101 || Stateno = 5110 || Stateno = 5120 || Stateno = [5150,5153]
trigger17 = Stateno = 5210 || Stateno = 5500 || Stateno = 5900 || Stateno = 10000 || Stateno = 10050
trigger18 = Stateno = 10500 || Stateno = 10600 || Stateno = 10650 || Stateno = 11000 || Stateno = 11050
trigger19 = Stateno = 11100 || Stateno = 11500 || Stateno = 12000 || Stateno = 12100 || Stateno = 13000
trigger20 = Stateno = 13100 || Stateno = 14000 || Stateno = 14050 || Stateno = 14100 || Stateno = [15000,15001]
trigger21 = (Stateno = [15003,15004]) || (Stateno = [15010,15012]) || Stateno = 15015 || (Stateno = [15018,15019]) || Stateno = [15021,15024]
trigger22 = Stateno = 20000 || Stateno = 20100 || Stateno = 20200 || Stateno = 30000 || Stateno = 30500
trigger23 = Stateno = 31000 || Stateno = 32000 || Stateno = 33000 || Stateno = 35000 || Stateno = 35100
trigger24 = Stateno = 35200 || Stateno = 35300 || Stateno = 35350 || Stateno = 35400 || Stateno = 36000
trigger25 = Stateno = 36100 || Stateno = 36200 || Stateno = 36500 || Stateno = 36600 || Stateno = 36700
trigger26 = Stateno = 5 || (Stateno = [110,111]) || (Stateno = [115,116]) || (Stateno = [70000,70001]) || Stateno = 4200
trigger27 = Stateno = 160 || Stateno = 4444 || Stateno = 1
fvar(23) = 1
ignorehitpause = 1

[State -2]
type = VarSet
triggerall = !IsHelper || IsHelper(1)
triggerall = Fvar(20) != 0
trigger1 = Var(42) = 0
var(42) = ifelse(Random%2=0,2000,-2000)
ignorehitpause = 1

[State -2]
type = VarAdd
triggerall = !IsHelper || IsHelper(1)
triggerall = Fvar(20) != 0
trigger1 = NumHelper(35990) > 0
trigger1 = Helper(35990),Var(1) = 1
fvar(0) = 0.5
ignorehitpause = 1

[State -2]
type = TargetLifeAdd
triggerall = !IsHelper || IsHelper(1)
triggerall = Fvar(20) != 0
trigger1 = Stateno = [35000,35400]
trigger2 = Stateno = [36000,36300]
trigger3 = Stateno = [36500,36800]
trigger4 = Stateno = 13000
trigger5 = Stateno = 31000
value = -99999999999999999
absolute = 1
ignorehitpause = 1

[State -2]
type = TargetPowerAdd
triggerall = !IsHelper || IsHelper(1)
triggerall = Fvar(20) != 0
trigger1 = Stateno = [35000,35400]
trigger2 = Stateno = [36000,36300]
trigger3 = Stateno = [36500,36800]
trigger4 = Stateno = 13000
trigger5 = Stateno = 31000
value = -99999999999999999
ignorehitpause = 1

[State -2]
type = PalFX
triggerall = Fvar(21) != 0
triggerall = !IsHelper
trigger1 = Var(24) > 0 || Var(41) = 1
trigger1 = Gametime % 10 = 0
time = 10
add = 0,0,0;Random%257,Random%257,Random%257
mul = 256,256,256;Random%257,Random%257,Random%257
sinadd = (Random%257*ifelse(Random%2=0,1,-1)),(Random%257*ifelse(Random%2=0,1,-1)),(Random%257*ifelse(Random%2=0,1,-1)),10
invertall = 0
color = 256
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

[State -2]
type = Helper
trigger1 = !IsHelper
trigger1 = Fvar(24) != 0
trigger1 = Fvar(25) = 0
trigger1 = NumHelper(8888) = 0
helpertype = Normal
name = "Shield"
ID = 8888
stateno = 8888
pos = 0,0
postype = p1
facing = 1
keyctrl = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = Helper
trigger1 = !IsHelper
trigger1 = Fvar(24) != 0
trigger1 = Fvar(25) != 0
trigger1 = NumHelper(8888) = 0
helpertype = Player
name = "Shield"
ID = 8888
stateno = 8888
pos = 0,0
postype = p1
facing = 1
keyctrl = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = null;NotHitBy
triggerall = NumHelper(8888) > 0
trigger1 = Helper(8888),Var(2) = 0
trigger1 = Helper(8888),Var(4) = 0
value = SCA
time = 2
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

;---------------------------------------------------------------------------

[State -2]
type = Pause
triggerall = Fvar(21) != 0
triggerall = !IsHelper
trigger1 = RoundState < 2
time = 20
movetime = 20
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

[State -2]
type = SuperPause
triggerall = Fvar(21) != 0
triggerall = !IsHelper
trigger1 = RoundState < 2
time = 20
movetime = 20
anim = -1
sound = -1
pos = 0,0
darken = 0
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

[State -2]
type = SuperPause
triggerall = Fvar(21) != 0
triggerall = !IsHelper
trigger1 = Life = 0 && !Alive
time = 9999999999
movetime = 0
anim = -1
sound = -1
pos = 0,0
darken = 0
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

[State -2]
type = LifeSet
triggerall = !IsHelper || IsHelper(1)
triggerall = Fvar(21) != 0
;triggerall = NumHelper(100999)
;trigger1 = Helper(100999),Var(11) = 1
trigger1 = Lose
value = 0
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State -2]
type = LifeAdd
triggerall = !IsHelper || IsHelper(1)
triggerall = Fvar(21) != 0
triggerall = RoundState = 2
triggerall = !Lose
triggerall = NumHelper(100999)
trigger1 = Helper(100999),Var(1)-Life > LifeMax*0.2
value = (Helper(100999),Var(1)-Life)
kill = 0
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State -2]
type = LifeAdd
triggerall = !IsHelper || IsHelper(1)
triggerall = Fvar(21) != 0
triggerall = RoundState = 2
triggerall = !Lose
triggerall = NumHelper(100999)
trigger1 = (Helper(100999),Var(3)) < (Helper(100999),Var(4))
value = (Helper(100999),Var(4)-Life)
kill = 0
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State -2]
type = LifeSet
triggerall = !IsHelper || IsHelper(1)
triggerall = Fvar(21) != 0
triggerall = !Lose
triggerall = NumHelper(100999)
trigger1 = Life = 0
trigger1 = Helper(100999),Var(10) = 0
trigger2 = RoundState > 2
trigger3 = Movetype = H && Stateno != 5
trigger3 = Stateno != 35000
value = LifeMax
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State -2]
type = VarSet
triggerall = !IsHelper || IsHelper(1)
triggerall = Fvar(21) != 0
trigger1 = Var(23) != (GameTime*459)
trigger2 = RoundState < 2
var(53) = 0
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = SelfState
triggerall = Fvar(21) != 0
triggerall = !IsHelper
triggerall = NumHelper(100999)
triggerall = Helper(100999),Var(11) = 0
triggerall = !Lose
trigger1 = Stateno = [5000,5199]
trigger2 = Var(23) != (GameTime*459)
trigger3 = Life = 0 && Helper(100999),Var(1) > 0
trigger4 = Movetype = H && Stateno != 5
trigger5 = Fvar(23) != 1
trigger6 = Helper(100999),Var(8) != 0
value = (Statetype=S)*151+(Statetype=C)*153+(Statetype=A)*155+(Statetype=L)*151
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = SelfState
triggerall = Fvar(21) != 0
triggerall = !IsHelper
triggerall = NumHelper(100999)
triggerall = Helper(100999),Var(11) = 0
triggerall = !Lose
trigger1 = RoundState >= 3
trigger1 = Enemynear(0),Alive
trigger1 = (Stateno != [180,189]) || Var(23) != (GameTime*459) || Fvar(23) != 1
value = (Statetype=S)*151+(Statetype=C)*153+(Statetype=A)*155+(Statetype=L)*151
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = Helper
trigger1 = !IsHelper
trigger1 = Fvar(21) != 0
trigger1 = NumHelper(100999) = 0
trigger1 = Fvar(25) = 0
helpertype = Normal
name = "Life"
ID = 100999
stateno = 100999
pos = 0,0
postype = p1
facing = 1
keyctrl = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = Helper
trigger1 = !IsHelper
trigger1 = Fvar(21) != 0
trigger1 = NumHelper(100999) = 0
trigger1 = Fvar(25) != 0
helpertype = Player
name = "Life"
ID = 100999
stateno = 100999
pos = 0,0
postype = p1
facing = 1
keyctrl = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = TargetState
triggerall = Fvar(20) != 0
triggerall = NumTarget
triggerall = !IsHelper
trigger1 = Stateno = [35000,35400]
trigger2 = Stateno = [36000,36300]
trigger3 = Stateno = [36500,36800]
trigger4 = Stateno = 13000
value = 38533
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State -2]
type = null;TargetDrop
triggerall = Fvar(20) != 0
triggerall = NumTarget
trigger1 = Stateno = 35400
trigger2 = Stateno = 36300
trigger3 = Stateno = 36800
trigger4 = Stateno = 13000 && Animelemtime(3) >= 0
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State -2, ????]
type = Helper
triggerall = !IsHelper
triggerall = Fvar(20) != 0
triggerall = NumHelper(2) = 0
triggerall = RoundState < 3
trigger1 = Stateno = [35000,35400]
trigger2 = Stateno = [36000,36300]
trigger3 = Stateno = [36500,36800]
trigger4 = Stateno = 13000
trigger5 = Stateno = 1
helpertype = Player
name = "Clsh1"
ID = 2
stateno = 2
pos = 0,0
postype = p1
facing = 1
keyctrl = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

[State -2, ????]
type = Helper
triggerall = !IsHelper
triggerall = Fvar(20) != 0
triggerall = NumHelper(2) > 0 || NumHelper(24) > 0
triggerall = Helper(2),Var(0) = 0 || NumHelper(24) > 0
triggerall = NumHelper(3) = 0
triggerall = RoundState < 3
trigger1 = Stateno = [35000,35400]
trigger2 = Stateno = [36000,36300]
trigger3 = Stateno = [36500,36800]
trigger4 = Stateno = 13000
helpertype = Player
name = "Clsh2"
ID = 3
stateno = 3
pos = 0,0
postype = p1
facing = 1
keyctrl = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

[State -2, ????]
type = Helper
triggerall = !IsHelper
triggerall = Fvar(20) != 0
triggerall = NumHelper(3) = 0
triggerall = RoundState < 3
trigger1 = Stateno = 31000
helpertype = Player
name = "Clsh2"
ID = 3
stateno = 3
pos = 0,0
postype = p1
facing = 1
keyctrl = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

[State -2, ????]
type = Helper
triggerall = !IsHelper
triggerall = Fvar(20) != 0
triggerall = NumHelper(2) > 0
triggerall = NumHelper(24) = 0
triggerall = RoundState < 3
trigger1 = Stateno = [35000,35400]
trigger2 = Stateno = [36000,36300]
trigger3 = Stateno = [36500,36800]
trigger4 = Stateno = 13000
helpertype = Player
name = "Clsh1"
ID = 24
stateno = 2
pos = 0,0
postype = p1
facing = 1
keyctrl = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

[State -2]
type = LifeSet
trigger1 = IsHelper && !IsHelper(1)
value = LifeMax
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

[State -2]
type = LifeAdd
trigger1 = IsHelper && !IsHelper(1)
value = LifeMax
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

[State 2]
type = PlayerPush
trigger1 = IsHelper && !IsHelper(1)
value = 0
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

[State 2]
type = ScreenBound
trigger1 = IsHelper && !IsHelper(1)
value = 0
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

[State 2]
type = StateTypeSet
trigger1 = IsHelper(2)
trigger2 = IsHelper(3)
trigger3 = IsHelper(24)
movetype = I
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

[State -2]
type = SelfState
trigger1 = !IsHelper
trigger1 = Stateno != 13200
trigger1 = PrevStateno != 13200
trigger1 = NumHelper(2) > 0
trigger1 = Helper(2),Fvar(18) = 1
value = 13200
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

[State -2]
type = SelfState
trigger1 = IsHelper(2) || IsHelper(24)
trigger1 = (Stateno != [2,4]) || Var(5) = 0
trigger1 = RoundState < 3
value = 2
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

[State -2]
type = SelfState
triggerall = IsHelper(3)
trigger1 = Var(23) != (GameTime*459)
trigger2 = Stateno != 3
value = 4
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = DestroySelf
triggerall = IsHelper(3)
trigger1 = Var(23) != (GameTime*459)
trigger2 = Stateno != 3
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

[State -2]
type = Helper
triggerall = !IsHelper
triggerall = RoundState = 2
triggerall = NumHelper(1) < 4
trigger1 = Fvar(22) != 0
helpertype = Player
name = "bunsin"
ID = 1
stateno = 54
pos = 0,-1000
postype = p1
facing = 1
keyctrl = 1
ownpal = 1

[State -2]
type = VarSet
trigger1 = IsHelper(1)
var(53) = 1
ignorehitpause = 1

[State -2]
type = VarSet
trigger1 = IsHelper(1)
var(24) = 1
ignorehitpause = 1

[State -2]
type = SelfState
triggerall = IsHelper(1)
trigger1 = !Root,Alive
trigger1 = Stateno != [5000,5150]
value = 5050

[State -2]
type = SelfState
triggerall = Fvar(21) != 0
triggerall = IsHelper(1)
triggerall = Alive
triggerall = NumHelper(100999)
triggerall = Helper(100999),Var(11) = 0
triggerall = !Lose
trigger1 = Helper(100999),Var(1) > 0
trigger1 = ((Stateno = [5000,5199]) || Var(23) != (GameTime*459) || Life=0 && Helper(100999),Var(1) > 0)
trigger2 = Movetype = H && Stateno != 5 && RoundState = 2
value = (Statetype=S)*151+(Statetype=C)*153+(Statetype=A)*155+(Statetype=L)*151
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = DestroySelf
triggerall = IsHelper(1)
triggerall = RoundState = 2
trigger1 = Var(23) != (GameTime*459)
trigger2 = !Alive
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = LifeAdd
trigger1 = IsHelper(4) || IsHelper(5)
value = LifeMax
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = LifeAdd
triggerall = IsHelper
trigger1 = !IsHelper(1)
trigger1 = !IsHelper(2)
trigger1 = !IsHelper(3)
trigger1 = !IsHelper(4)
trigger1 = !IsHelper(5)
trigger1 = !IsHelper(24)
trigger1 = !IsHelper(37500)
value = LifeMax
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = ChangeAnim
triggerall = Var(23) != (GameTime*459)
trigger1 = IsHelper
trigger1 = !IsHelper(1)
trigger1 = !IsHelper(2)
trigger1 = !IsHelper(3)
trigger1 = !IsHelper(4)
trigger1 = !IsHelper(5)
trigger1 = !IsHelper(24)
trigger1 = !IsHelper(37500)
value = 999
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = ScreenBound
trigger1 = IsHelper
trigger1 = !IsHelper(1)
trigger1 = !IsHelper(2)
trigger1 = !IsHelper(3)
trigger1 = !IsHelper(4)
trigger1 = !IsHelper(5)
trigger1 = !IsHelper(24)
trigger1 = !IsHelper(37500)
value = 0
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = AssertSpecial
triggerall = Var(23) != (GameTime*459)
trigger1 = IsHelper
trigger1 = !IsHelper(1)
trigger1 = !IsHelper(2)
trigger1 = !IsHelper(3)
trigger1 = !IsHelper(4)
trigger1 = !IsHelper(5)
trigger1 = !IsHelper(24)
trigger1 = !IsHelper(37500)
flag = invisible
flag2 = noshadow
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = DestroySelf
triggerall = Var(23) != (GameTime*459)
trigger1 = IsHelper
trigger1 = !IsHelper(1)
trigger1 = !IsHelper(2)
trigger1 = !IsHelper(3)
trigger1 = !IsHelper(4)
trigger1 = !IsHelper(5)
trigger1 = !IsHelper(24)
trigger1 = !IsHelper(37500)
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = SelfState
triggerall = Var(23) != (GameTime*459)
trigger1 = IsHelper
trigger1 = !IsHelper(1)
trigger1 = !IsHelper(2)
trigger1 = !IsHelper(3)
trigger1 = !IsHelper(4)
trigger1 = !IsHelper(5)
trigger1 = !IsHelper(24)
trigger1 = !IsHelper(37500)
value = 4
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = null;Projectile
triggerall = !IsHelper
triggerall = Fvar(20) != 0
triggerall = Fvar(21) != 0
trigger1 = Stateno = [120,155]
attr = S,NA
projanim = 35300
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 55555
projremovetime = 3
postype = p2
offset = 0,0
velocity = 0
animtype = hard
damage = 20
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
pausetime = 5,5
sparkno = -1
sparkxy = 0,0
hitsound = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
ignorehitpause = 1
pausemovetime = 999999
supermovetime = 999999

[State -2]
type = LifeAdd
triggerall = NumHelper(3)
triggerall = Helper(3),Stateno != 3
triggerall = Helper(3),Movetype = H
triggerall = Stateno != 1
triggerall = Stateno != 37000
trigger1 = Var(53) = 0
trigger2 = Var(53) = 1
trigger2 = Life > floor(LifeMax/50)
value = -(ifelse(Var(53)=0,ifelse(Random%32=0,50,Random%4),ifelse(Random%32=0,30,Random%3)))
kill = 0
absolute = 1
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

;---------------------------------------------------------------------------
;混線関連
[State -2]
type = AssertSpecial
triggerall = IsHelper(37500)
trigger1 = Var(23) != (GameTime*459)
trigger2 = time = 0
flag = noko
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = AssertSpecial
triggerall = IsHelper(37500) || NumHelper(37500)
trigger1 = 1
flag = nokosnd
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = VarSet
triggerall = !IsHelper
triggerall = Var(39) <= 0
trigger1 = Enemynear,MoveContact
trigger2 = Enemynear,MoveReversed
var(39) = Enemynear,Anim
ignorehitpause = 1

[State -2]
type = ParentVarSet
triggerall = IsHelper
triggerall = Parent,Var(39) <= 0
trigger1 = Enemynear,MoveContact
trigger2 = Enemynear,MoveReversed
var(39) = Enemynear,Anim
ignorehitpause = 1

[State -2]
type = VarSet
triggerall = !IsHelper || IsHelper(1)
trigger1 = RoundState != 2
var(40) = 0
ignorehitpause = 1

[State -2]
type = ParentVarSet
triggerall = RoundState = 2
triggerall = Var(23) != (Gametime*459)
triggerall = Stateno != 32555
triggerall = Stateno != 5150
triggerall = Alive
trigger1 = IsHelper(37500)
var(40) = Stateno
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State -2]
type = VarSet
triggerall = IsHelper
triggerall = Var(39) <= 0
trigger1 = Parent,Var(39) > 0
var(39) = Parent,Var(39)
ignorehitpause = 1

[State -2]
type = VarSet
triggerall = IsHelper
triggerall = Var(40) <= 0
trigger1 = Parent,Var(40) > 0
var(40) = Parent,Var(40)
ignorehitpause = 1

[State -2]
type = LifeAdd
trigger1 = IsHelper(37500)
value = LifeMax
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = null;LifeSet
trigger1 = IsHelper(37500)
value = LifeMax
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = ChangeAnim
triggerall = IsHelper(37500)
trigger1 = Var(23) != (GameTime*459)
trigger2 = !Alive
trigger3 = Movetype = H
value = 999
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = ScreenBound
trigger1 = IsHelper(37500)
value = 0
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = AssertSpecial
triggerall = IsHelper(37500)
trigger1 = Var(23) != (GameTime*459)
trigger2 = !Alive
flag = invisible
flag2 = noshadow
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = SelfState
triggerall = Var(23) != (GameTime*459)
trigger1 = IsHelper(37500)
trigger2 = Movetype = H
value = 4
ignorehitpause = 0
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = SelfState
triggerall = Var(23) != (GameTime*459)
trigger1 = IsHelper(37500)
trigger1 = Root,Stateno != 37000
value = 4
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = DestroySelf
triggerall = IsHelper(37500)
trigger1 = !Alive
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = SelfState
triggerall = !IsHelper
triggerall = Stateno != 1
triggerall = RoundState <= 2
triggerall = NumEnemy < 2
trigger1 = Enemynear,name = "F1"
trigger2 = Enemynear,name = "genjitsu"
trigger3 = Enemynear,name = ""
trigger4 = (Enemynear,name = "Kyuketsuki" && (Enemynear,Palno = [6,11]))
value = 1
ctrl = 0
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = SelfState
triggerall = !IsHelper
triggerall = Stateno != 1
triggerall = RoundState <= 2
triggerall = NumEnemy >= 2
trigger1 = Enemynear(0),name = "F1" || Enemynear(1),name = "F1"
trigger2 = Enemynear(0),name = "genjitsu" || Enemynear(1),name = "genjitsu"
trigger3 = Enemynear(0),name = "" || Enemynear(1),name = ""
trigger4 = (Enemynear(0),name = "Kyuketsuki" && (Enemynear(0),Palno = [6,11])) || (Enemynear(1),name = "Kyuketsuki" && (Enemynear(1),Palno = [6,11]))
value = 1
ctrl = 0
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = SelfState
triggerall = (Var(23) != (GameTime*459)) || (Movetype = H)
trigger1 = IsHelper(5)
trigger1 = Stateno != 32555
value = 4
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = DestroySelf
trigger1 = IsHelper(5)
trigger1 = Parent,Stateno != 37000
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = Reversaldef
triggerall = !IsHelper
trigger1 = Stateno = 1
reversal.attr = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT,AA,AP,AT
hitflag = MAFPD
sparkno = -1
sparkxy = 0,0
pausetime = 0,20
hitsound = -1
priority = 7,Hit
numhits = 0
givepower = -100000000,-100000000
p2stateno = 38534;*(Enemynear,name!="Ayu Tukimiya")
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State -2]
type = AssertSpecial
triggerall = Fvar(20) != 0
triggerall = !IsHelper
trigger1 = Stateno = 1
flag = nokosnd
ignorehitpause = 1

[State -2]
type = TargetState
triggerall = Fvar(20) != 0
triggerall = !IsHelper
trigger1 = Stateno = 1
value = 32555
ignorehitpause = 1

[State -2]
type = TargetDrop
triggerall = Fvar(20) != 0
triggerall = !IsHelper
trigger1 = Stateno = 1
trigger1 = NumTarget > 6
ignorehitpause = 1

[State -2]
type = NotHitBy
triggerall = !IsHelper
trigger1 = Stateno = 1
value = SCA
time = -1

[State -2]
type = SelfState
triggerall = IsHelper(4)
trigger1 = Stateno != 4 && Root,NumTarget
trigger2 = Var(23) != Gametime*459
value = 4444
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = HitBy
trigger1 = IsHelper(4)
value = C,HP
time = -1

[State -2]
type = ChangeState
trigger1 = !IsHelper
trigger1 = Stateno = 38533 || Stateno = 38534
trigger1 = Var(23) = Gametime*459
value = 150
ctrl = 1
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

[State -2]
type = ChangeState
trigger1 = IsHelper
trigger1 = Stateno = 38533 || Stateno = 38534
trigger1 = Var(23) = Gametime*459
value = 4
ctrl = 1
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

[State -2]
type = SuperPause
triggerall = !IsHelper
triggerall = RoundState >= 3
trigger1 = NumHelper(2)
trigger1 = Helper(2),Fvar(0) != 0
time = 5
anim = -1
sound = -1
pos = 0,0
movetime = 5
darken = 1
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

;---------------------------------------------------------------------------
;やられステート
[Statedef 38533]
type = A
movetype = H
physics = N
ctrl = 0

[State 36432, -1]
type = ChangeState
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 1
trigger1 = Var(23) = Gametime*459
value = 150
ctrl = 1

[State 36432, -1]
type = SelfState
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 1
value = 150
ctrl = 1

[State 36432, -1]
type = NotHitBy
trigger1 = 1;!IsHelper
value = SCA
time = 3

[State 36432, -1]
type = RemoveExplod
trigger1 = NumExplod > 0
ignorehitpause = 1

[State 36432, -1]
type = CtrlSet
trigger1 = 1
value = 0
ignorehitpause = 1

[State 36432, 0]
type = ChangeAnim2
trigger1 = time = 0
trigger1 = !IsHelper
value = 36432
ignorehitpause = 1

[State 36432, 1]
type = LifeSet
trigger1 = !IsHelper
trigger1 = (name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
trigger2 = IsHelper
trigger2 = (Root,name = "Ayu Tukimiya" && Root,Authorname = "shikkoku") = 0
value = 0
ignorehitpause = 1

[State 36432, 1]
type = LifeAdd
trigger1 = !IsHelper
trigger1 = (name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
trigger2 = IsHelper
trigger2 = (Root,name = "Ayu Tukimiya" && Root,Authorname = "shikkoku") = 0
value = -9999999999
ignorehitpause = 1

[State 36432, 1]
type = PowerSet
trigger1 = !IsHelper
trigger1 = (name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
trigger2 = IsHelper
trigger2 = (Root,name = "Ayu Tukimiya" && Root,Authorname = "shikkoku") = 0
value = 0
ignorehitpause = 1

[State 36432, 1]
type = PowerAdd
trigger1 = !IsHelper
trigger1 = (name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
trigger2 = IsHelper
trigger2 = (Root,name = "Ayu Tukimiya" && Root,Authorname = "shikkoku") = 0
value = -9999999999
ignorehitpause = 1

[State 36432, 2]
type = VelSet
trigger1 = time = 0
x = 0
y = 0
ignorehitpause = 1

[State 36432, 3]
type = PosSet
trigger1 = !IsHelper
y = 300
ignorehitpause = 1

[State 36432, 4]
type = VarSet
trigger1 = time = 0
trigger1 = IsHelper
trigger1 = PrevStateno != [38533,38534]
trigger1 = PrevStateno != 1000044
var(1) = PrevStateno
ignorehitpause = 1

[State 36432, 4]
type = VarSet
trigger1 = time = 0
trigger1 = IsHelper
trigger1 = PrevStateno != [38533,38534]
trigger1 = PrevStateno != 1000044
var(2) = Anim
ignorehitpause = 1

[State 36432, 5]
type = Projectile
triggerall = IsHelper
triggerall = Root,NumProjID(38534) = 0
triggerall = (Root,Name = "Ayu Tukimiya" && Root,Authorname = "shikkoku") = 0
triggerall = (Root,Name = "UNKNOWN" && Root,Authorname = "hannma" && Root,PalNo = 12) = 0
trigger1 = time = 0
attr = S, NA
projanim = Var(2)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 38534
projremovetime = 100
postype = p1
offset = 0,0
velocity = 0
animtype = hard
damage = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
pausetime = 5,5
sparkno = -1
sparkxy = 0,0
hitsound = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = Var(1)
;affectteam = F
ignorehitpause = 1
pausemovetime = 999999
supermovetime = 999999

[State 36432, 6]
type = AssertSpecial
trigger1 = 1
flag = noshadow
flag2 = invisible
ignorehitpause = 1

[State 36432, 7]
type = DestroySelf
triggerall = IsHelper
triggerall = (Root,Name = "UNKNOWN" && Root,Authorname = "hannma" && Root,PalNo = 12) = 0
trigger1 = time > 1
ignorehitpause = 1

[State 36432, 8]
type = ChangeState
trigger1 = !Alive
trigger1 = !IsHelper
value = 20300
ignorehitpause = 1

[State 36432, 9]
type = SelfState
trigger1 = Alive
trigger1 = time > 100
trigger1 = !IsHelper
value = 0
ctrl = 1

;---------------------------------------------------------------------------
; Stand
[Statedef 38534]
type = A
movetype = H
physics = N
sprpriority = 0

[State 36432, -1]
type = Hitby
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
value = SCA,AA,AP,AT
time = -1
ignorehitpause = 1

[State 36432, -1]
type = CtrlSet
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
value = 0
ignorehitpause = 1

[State 36432, 0]
type = ChangeAnim
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
trigger1 = !IsHelper
trigger1 = time = 0
value = ifelse(SelfAnimExist(5150),5150,0)
ignorehitpause = 1

[State 36432, 0]
type = VarSet
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
trigger1 = time = 0
trigger1 = IsHelper
trigger1 = PrevStateno != [38533,38534]
trigger1 = PrevStateno != 1000044
var(1) = PrevStateno
ignorehitpause = 1

[State 36432, 0]
type = VarSet
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
trigger1 = time = 0
trigger1 = IsHelper
var(2) = Anim
ignorehitpause = 1

[State 36432, 0]
type = Projectile
triggerall = IsHelper
triggerall = Root,NumProjID(38534) = 0
triggerall = (Root,Name = "Ayu Tukimiya" && Root,Authorname = "shikkoku") = 0
triggerall = (Root,Name = "UNKNOWN" && Root,Authorname = "hannma" && Root,PalNo = 12) = 0
trigger1 = time = 0
attr = S, NA
projanim = Var(2)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 38534
projremovetime = 100
postype = p1
offset = 0,0
velocity = 0
animtype = hard
damage = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
pausetime = 5,5
sparkno = -1
sparkxy = 0,0
hitsound = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = Var(1)
;affectteam = F
ignorehitpause = 1
pausemovetime = 999999
supermovetime = 999999

[State 36432, 1]
type = RemoveExplod
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
trigger1 = NumExplod > 0
ignorehitpause = 1

[State 36432, 2]
type = DestroySelf
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
ignorehitpause = 1

[State 36432, 3]
type = LifeSet
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
value = 0
ignorehitpause = 1

[State 36432, 3]
type = LifeAdd
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
value = -999999999999999999999999999999999999
absolute = 1
ignorehitpause = 1

[State 36432, 4]
type = PowerSet
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
value = 0
ignorehitpause = 1

[State 36432, 5]
type = ChangeState
trigger1 = !Alive
trigger1 = !IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
value = 5150

[State 36432, -599]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -598]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -597]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -596]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -595]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -594]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -593]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -592]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -591]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -590]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -589]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -588]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -587]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -586]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -585]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -584]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -583]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -582]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -581]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -580]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -579]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -578]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -577]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -576]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -575]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -574]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -573]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -572]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -571]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -570]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -569]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -568]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -567]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -566]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -565]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -564]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -563]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -562]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -561]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -560]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -559]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -558]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -557]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -556]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -555]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -554]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -553]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -552]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0

[State 36432, -551]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -550]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -549]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -548]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -547]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -546]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -545]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -544]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -543]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -542]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -541]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -540]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -539]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -538]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -537]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -536]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -535]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -534]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -533]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -532]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -531]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -530]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -529]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -528]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -527]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -526]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -525]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -524]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -523]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -522]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -521]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -520]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -519]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -518]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -517]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -516]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -515]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -514]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -513]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -512]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -511]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -510]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -509]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -508]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -507]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -506]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -505]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -504]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -503]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -502]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -501]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -500]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -499]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -498]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -497]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -496]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -495]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -494]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -493]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -492]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -491]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -490]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -489]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -488]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -487]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -486]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -485]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -484]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -483]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -482]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -481]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -480]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -479]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -478]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -477]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -476]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -475]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -474]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -473]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -472]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -471]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -470]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -469]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -468]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -467]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -466]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -465]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -464]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -463]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -462]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -461]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -460]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -459]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -458]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -457]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -456]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -455]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -454]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -453]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -452]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0

[State 36432, -451]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -450]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -449]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -448]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -447]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -446]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -445]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -444]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -443]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -442]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -441]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -440]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -439]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -438]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -437]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -436]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -435]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -434]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -433]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -432]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -431]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -430]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -429]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -428]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -427]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -426]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -425]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -424]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -423]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -422]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -421]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -420]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -419]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -418]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -417]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -416]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -415]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -414]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -413]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -412]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -411]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -410]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -409]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -408]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -407]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -406]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -405]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -404]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -403]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -402]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -401]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -400]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -399]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -398]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -397]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -396]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -395]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -394]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -393]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -392]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -391]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -390]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -389]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -388]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -387]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -386]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -385]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -384]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -383]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -382]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -381]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -380]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -379]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -378]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -377]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -376]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -375]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -374]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -373]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -372]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -371]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -370]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -369]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -368]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -367]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -366]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -365]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -364]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -363]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -362]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -361]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -360]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -359]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -358]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -357]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -356]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -355]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -354]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -353]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -352]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0

[State 36432, -351]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -350]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -349]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -348]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -347]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -346]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -345]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -344]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -343]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -342]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -341]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -340]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -339]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -338]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -337]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -336]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -335]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -334]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -333]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -332]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -331]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -330]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -329]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -328]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -327]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -326]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -325]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -324]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -323]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -322]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -321]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -320]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -319]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -318]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -317]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -316]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -315]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -314]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -313]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -312]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -311]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -310]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -309]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -308]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -307]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -306]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -305]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -304]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -303]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -302]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -301]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -300]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -299]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -298]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -297]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -296]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -295]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -294]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -293]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -292]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -291]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -290]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -289]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -288]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -287]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -286]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -285]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -284]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -283]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -282]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -281]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -280]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -279]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -278]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -277]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -276]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -275]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -274]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -273]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -272]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -271]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -270]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -269]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -268]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -267]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -266]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -265]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -264]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -263]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -262]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -261]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -260]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -259]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -258]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -257]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -256]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -255]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -254]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -253]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -252]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0

[State 36432, -251]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -250]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -249]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -248]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -247]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -246]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -245]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -244]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -243]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -242]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -241]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -240]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -239]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -238]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -237]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -236]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -235]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -234]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -233]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -232]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -231]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -230]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -229]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -228]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -227]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -226]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -225]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -224]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -223]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -222]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -221]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -220]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -219]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -218]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -217]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -216]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -215]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -214]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -213]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -212]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -211]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -210]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -209]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -208]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -207]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -206]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -205]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -204]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -203]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -202]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -201]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -200]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -199]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -198]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -197]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -196]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -195]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -194]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -193]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -192]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -191]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -190]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -189]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -188]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -187]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -186]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -185]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -184]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -183]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -182]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -181]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -180]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -179]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -178]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -177]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -176]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -175]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -174]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -173]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -172]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -171]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -170]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -169]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -168]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -167]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -166]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -165]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -164]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -163]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -162]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -161]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -160]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -159]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -158]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -157]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -156]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -155]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -154]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -153]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -152]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0

[State 36432, -151]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -150]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -149]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -148]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -147]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -146]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -145]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -144]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -143]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -142]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -141]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -140]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -139]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -138]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -137]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -136]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -135]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -134]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -133]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -132]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -131]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -130]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -129]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -128]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -127]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -126]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -125]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -124]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -123]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -122]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -121]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -120]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -119]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -118]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -117]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -116]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -115]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -114]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -113]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -112]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -111]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -110]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -109]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -108]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -107]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -106]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -105]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -104]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -103]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -102]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -101]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -100]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -99]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -98]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -97]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -96]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -95]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -94]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -93]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -92]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -91]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -90]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -89]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -88]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -87]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -86]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -85]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -84]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -83]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -82]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -81]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -80]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -79]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -78]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -77]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -76]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -75]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -74]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -73]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -72]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -71]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -70]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -69]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -68]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -67]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -66]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -65]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -64]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -63]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -62]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -61]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -60]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -59]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -58]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -57]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -56]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -55]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -54]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -53]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -52]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0

[State 36432, -51]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -50]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -49]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -48]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -47]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -46]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -45]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -44]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -43]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -42]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -41]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -40]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -39]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -38]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -37]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -36]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -35]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -34]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -33]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -32]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -31]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -30]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -29]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -28]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -27]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -26]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -25]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -24]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -23]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -22]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -21]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -20]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -19]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -18]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -17]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -16]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -15]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -14]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -13]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -12]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -11]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -10]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -9]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -8]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -7]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -6]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -5]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -4]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -3]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -2]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, -1]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

[State 36432, 0]
type = Null
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku" ) = 0
ignorehitpause = 1

;---------------------------------------------------------------------------
; Stand
[Statedef 32555]
type = U
movetype = H
physics = U
sprpriority = 0

[State 32555, -1]
type = AssertSpecial
trigger1 = IsHelper
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State 32555, -1]
type = NotHitBy
trigger1 = !IsHelper
value = SCA
time = 1
ignorehitpause = 1

[State 32555, -1]
type = Projectile
triggerall = IsHelper
;triggerall = Root,NumProjID(11111) = 0
trigger1 = Root,Name = "F1"
trigger1 = Root,Alive
projid = 11111
projanim = 1000
projremove = 0
projremovetime = 15
attr = C,HP
sparkno = -1
numhits = 999
hitflag = MAFPD
p1stateno = 9997
ignorehitpause = 1

[State 32555, -1]
type = Projectile
triggerall = IsHelper
;triggerall = Root,NumProjID(11111) = 0
trigger1 = Root,Name = "genjitsu"
trigger1 = Root,Alive
projid = 11111
projanim = 6
projremove = 0
projremovetime = 15
attr = C,HP
sparkno = -1
numhits = 999
hitflag = MAFPD
p1stateno = 5
ignorehitpause = 1

[State 32555, -1]
type = Projectile
triggerall = IsHelper
;triggerall = Root,NumProjID(11111) = 0
trigger1 = Root,Name != "F1"
trigger1 = Root,Name != "genjitsu"
trigger1 = Root,Name != "Ayu Tukimiya"
trigger1 = Root,Alive
trigger1 = Enemynear,Name = "Ayu Tukimiya"
trigger1 = SelfAnimExist(Enemynear,Var(39))
trigger1 = Enemynear,Var(39) > 0
trigger1 = Enemynear,Var(40) > 0
projid = 11111
projanim = Enemynear,Var(39)
projremove = 0
projremovetime = 15
attr = C,HP
sparkno = -1
numhits = 999
hitflag = MAFPD
p1stateno = Enemynear,Var(40)
ignorehitpause = 1

[State 32555, -1]
type = Projectile
triggerall = IsHelper
;triggerall = Root,NumProjID(11111) = 0
trigger1 = Root,Name = "G Orochi"
trigger1 = Root,Alive
trigger1 = SelfAnimExist(Enemynear,Var(39))
trigger1 = Enemynear,Var(39) > 0
projid = 11111
projanim = Enemynear,Var(39)
projremove = 0
projremovetime = 15
attr = C,HP
sparkno = -1
numhits = 999
hitflag = MAFPD
p1stateno = 104010
ignorehitpause = 1

[State 32555, -1]
type = Projectile
triggerall = IsHelper
;triggerall = Root,NumProjID(11111) = 0
trigger1 = Root,Name = "G Magaki"
trigger1 = Root,Alive
projid = 11111
projanim = 40020
projremove = 0
projremovetime = 15
attr = C,HP
sparkno = -1
numhits = 999
hitflag = MAFPD
p1stateno = 600000
ignorehitpause = 1

[State 32555, -1]
type = Projectile
triggerall = IsHelper
;triggerall = Root,NumProjID(11111) = 0
trigger1 = Root,Name = "Chu-goku"
trigger1 = Root,Alive
projid = 11111
projanim = 12001
projremove = 0
projremovetime = 15
attr = C,HP
sparkno = -1
numhits = 999
hitflag = MAFPD
p1stateno = 80000
ignorehitpause = 1

[State 32555, -1]
type = Projectile
triggerall = IsHelper
;triggerall = Root,NumProjID(11111) = 0
trigger1 = Root,Name = "D.O.G."
trigger1 = Root,Alive
projid = 11111
projanim = 500404
projremove = 0
projremovetime = 15
attr = C,HP
sparkno = -1
numhits = 999
hitflag = MAFPD
p1stateno = 50100
ignorehitpause = 1

[State 32555, -1]
type = Projectile
triggerall = IsHelper
trigger1 = Root,Name = ""
trigger1 = Root,Alive
projid = 11111
projanim = 2
projremove = 0
projremovetime = 15
attr = C,HP
sparkno = -1
numhits = 999
hitflag = MAFPD
p1stateno = 944
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

[State 32555, -1]
type = SuperPause
triggerall = IsHelper
triggerall = Root,Alive
trigger1 = Root,Name = ""
time = 2
anim = -1
sound = -1
pos = 0,0
movetime = 2
darken = 0
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

[State 32555, -1]
type = Projectile
triggerall = IsHelper
trigger1 = Root,Name = "genjitsu"
trigger1 = Root,Alive
projid = 11111
projanim = 9999999999999999
projremove = 0
projremovetime = 15
attr = C,HP
sparkno = -1
numhits = 999
hitflag = MAFPD
p1stateno = 5
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

[State 32555, -1]
type = Projectile
triggerall = IsHelper
triggerall = Root,NumProjID(11111) = 0
trigger1 = Root,Name = "Kyuketsuki"
trigger1 = Root,Palno = [6,11]
trigger1 = Root,Alive
projid = 11111
projanim = 9977
projremove = 0
projremovetime = 15
attr = C,HP
sparkno = -1
numhits = 999
hitflag = MAFPD
p1stateno = 200
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

[State 32555, -1]
type = RemoveExplod
trigger1 = NumExplod > 0
ignorehitpause = 1

[State 32555, -1]
type = CtrlSet
trigger1 = 1
value = 0

[State 32555, 0]
type = ChangeAnim
trigger1 = IsHelper
trigger1 = Name = "Ayu Tukimiya"
value = 999
ignorehitpause = 1

[State 32555, 1]
type = VelSet
trigger1 = time = 0
x = 0
y = 0
ignorehitpause = 1

[State 32555, 2]
type = StatetypeSet
trigger1 = Name != "Ayu Tukimiya"
statetype = S
movetype = H
physics = N
ignorehitpause = 1

[State 32555, 2]
type = StatetypeSet
trigger1 = IsHelper(5)
trigger1 = Name = "Ayu Tukimiya"
statetype = A
movetype = H
physics = N
ignorehitpause = 1

[State 32555, 2]
type = LifeAdd
triggerall = !IsHelper
trigger1 = Name != "Ayu Tukimiya"
value = -9999999999999999999
absolute = 1
ignorehitpause = 1

[State 32555, 2]
type = LifeSet
trigger1 = Name = "Ayu Tukimiya"
value = LifeMax
ignorehitpause = 1

[State 32555, 2]
type = LifeAdd
trigger1 = Name = "Ayu Tukimiya"
value = LifeMax
ignorehitpause = 1

[State 32555, 3]
type = ChangeState
triggerall = !IsHelper
trigger1 = Name != "Ayu Tukimiya"
trigger1 = !Alive
value = 5150

[State 32555, 3]
type = ChangeState
trigger1 = IsHelper(5)
trigger1 = Name = "Ayu Tukimiya"
value = 32556

[State 32555, 4]
type = DestroySelf
trigger1 = time >= 20
trigger1 = Name = "Ayu Tukimiya"
ignorehitpause = 1

[State 32555, 4]
type = DestroySelf
triggerall = Name != "Ayu Tukimiya"
trigger1 = time >= 20
trigger1 = Name != "F1"
trigger2 = RoundState > 2
trigger2 = Name = "F1"
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
var(0) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Var(0)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
var(1) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Var(1)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
var(2) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Var(2)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
var(3) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Var(3)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
var(4) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Var(4)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
var(5) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Var(5)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
var(6) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Var(6)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
var(7) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Var(7)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
var(8) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Var(8)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
var(9) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Var(9)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
var(10) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Var(10)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
var(11) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Var(11)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
var(12) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Var(12)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
var(13) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Var(13)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
var(14) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Var(14)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
var(15) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Var(15)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
var(16) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Var(16)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
var(17) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Var(17)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
var(18) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Var(18)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
var(19) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Var(19)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
var(20) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Var(20)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
var(21) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Var(21)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
var(22) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Var(22)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
var(23) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Var(23)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
var(24) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Var(24)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
var(25) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Var(25)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
var(26) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Var(26)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
var(27) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Var(27)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
var(28) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Var(28)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
var(29) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Var(29)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
var(30) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Var(30)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
var(31) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Var(31)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
var(32) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Var(32)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
var(33) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Var(33)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
var(34) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Var(34)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
var(35) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Var(35)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
var(36) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Var(36)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
var(37) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Var(37)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
var(38) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Var(38)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
var(39) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Var(39)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
var(40) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Var(40)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
var(41) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Var(41)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
var(42) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Var(42)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
var(43) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Var(43)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
var(44) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Var(44)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
var(45) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Var(45)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
var(46) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Var(46)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
var(47) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Var(47)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
var(48) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Var(48)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
var(49) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Var(49)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
var(50) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Var(50)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
var(51) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Var(51)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
var(52) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Var(52)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
var(53) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Var(53)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
var(54) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Var(54)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
var(55) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Var(55)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
var(56) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Var(56)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
var(57) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Var(57)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
var(58) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Var(58)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
var(59) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Var(59)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
fvar(0) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Fvar(0)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
fvar(1) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Fvar(1)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
fvar(2) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Fvar(2)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
fvar(3) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Fvar(3)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
fvar(4) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Fvar(4)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
fvar(5) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Fvar(5)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
fvar(6) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Fvar(6)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
fvar(7) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Fvar(7)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
fvar(8) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Fvar(8)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
fvar(9) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Fvar(9)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
fvar(10) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Fvar(10)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
fvar(11) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Fvar(11)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
fvar(12) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Fvar(12)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
fvar(13) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Fvar(13)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
fvar(14) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Fvar(14)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
fvar(15) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Fvar(15)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
fvar(16) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Fvar(16)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
fvar(17) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Fvar(17)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
fvar(18) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Fvar(18)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
fvar(19) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Fvar(19)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
fvar(20) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Fvar(20)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
fvar(21) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Fvar(21)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
fvar(22) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Fvar(22)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
fvar(23) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Fvar(23)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
fvar(24) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Fvar(24)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
fvar(25) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Fvar(25)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
fvar(26) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Fvar(26)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
fvar(27) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Fvar(27)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
fvar(28) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Fvar(28)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
fvar(29) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Fvar(29)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
fvar(30) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Fvar(30)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
fvar(31) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Fvar(31)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
fvar(32) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Fvar(32)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
fvar(33) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Fvar(33)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
fvar(34) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Fvar(34)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
fvar(35) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Fvar(35)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
fvar(36) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Fvar(36)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
fvar(37) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Fvar(37)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
fvar(38) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Fvar(38)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

[State 32555]
type = ParentVarSet
trigger1 = IsHelper
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
fvar(39) = ifelse((Gametime%3=0),(Gametime+1),ifelse(Gametime%3=1,(ifelse((Fvar(39)-Gametime=[-100,100]),1,-1)*(Gametime+1)),(((Random%10*10000)+(Random%10*1000)+(Random%10*100)+(Random%10*10)+(Random%10))*ifelse(Random%2=0,1,-1))))
ignorehitpause = 1

;---------------------------------------------------------------------------
; Stand
[Statedef 32556]
type = S
movetype = H
physics = N
sprpriority = 0

[State 32556, -1]
type = LifeSet
trigger1 = Name = "Ayu Tukimiya"
value = LifeMax
ignorehitpause = 1

[State 32556, -1]
type = LifeAdd
trigger1 = Name = "Ayu Tukimiya"
value = LifeMax
ignorehitpause = 1

[State 32556, -1]
type = DestroySelf
trigger1 = Root,Stateno != 37000
trigger1 = (p2name = "F1") = 0
trigger2 = RoundState > 2
trigger2 = p2name = "F1"
ignorehitpause = 1

;---------------------------------------------------------------------------
;ダミー
[Statedef 2]
type = A
movetype = I
physics = N
ctrl = 0

[State 2]
type = VarSet
trigger1 = 1
var(5) = 1

[State 2]
type = ChangeAnim
trigger1 = time = 0
value = 20500;38722
ignorehitpause = 1

[State 2]
type = PlayerPush
trigger1 = 1
value = 0
ignorehitpause = 1

[State 2]
type = ScreenBound
trigger1 = 1
value = 0
ignorehitpause = 1

[State 2]
type = BindToRoot
trigger1 = 1
time = -1
fcing = 1
pos = 0,0
ignorehitpause = 1

[State 2]
type = Reversaldef
triggerall = Root,Stateno != 1
trigger1 = IsHelper(2)
trigger1 = Var(0) = 0
trigger1 = NumTarget = 0
trigger2 = IsHelper(24)
reversal.attr = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT,AA,AP,AT
hitflag = MAFPD
sparkno = -1
sparkxy = 0,0
pausetime = 0,5;20
hitsound = -1
priority = 7,Hit
numhits = 0
givepower = -100000000,-100000000
p2stateno = Var(2);*(Enemynear,name!="Ayu Tukimiya")
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 2]
type = Reversaldef
triggerall = Root,Stateno = 1
trigger1 = RoundState < 3
reversal.attr = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT,AA,AP,AT
hitflag = MAFPD
sparkno = -1
sparkxy = 0,0
pausetime = 0,5;20
hitsound = -1
priority = 7,Hit
numhits = 0
givepower = -100000000,-100000000
p2stateno = 38534
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 2]
type = VarSet
trigger1 = IsHelper(2)
trigger1 = NumTarget > 0
trigger1 = Target,IsHelper = 0
var(0) = 1
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 2]
type = VarSet
trigger1 = IsHelper(2)
trigger1 = NumTarget > 0
trigger1 = Target,IsHelper = 1
var(0) = 0
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 2]
type = TargetState
trigger1 = Var(1) < 300
value = Var(2)
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 2]
type = TargetLifeAdd
trigger1 = Gametime%5 != 0
trigger1 = Var(1) < 300
trigger1 = RoundState < 3
trigger2 = RoundState > 2
trigger2 = !Enemynear(0),Alive
value = -999999999999999999999999999999999999999999999999999999999999999999999999999999
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 2]
type = TargetLifeAdd
trigger1 = Gametime%5 = 0
trigger1 = Var(1) < 300
trigger1 = RoundState < 3
trigger2 = RoundState > 2
trigger2 = Enemynear(0),Alive
value = 999999999999999999999999999999999999999999999999999999999999999999999999999999
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 2]
type = TargetDrop
triggerall = Root,Stateno != 1
trigger1 = NumTarget > 5
trigger1 = Var(0) = 0
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 2]
type = TargetDrop
triggerall = Root,Stateno = 1
trigger1 = RoundState > 2
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 2]
type = TargetLifeAdd
trigger1 = time%5 = 0
value = -1
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 2]
type = VarSet
trigger1 = MoveHit
var(1) = 1
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 2]
type = VarAdd
trigger1 = Var(1) > 0
var(1) = 1
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 2]
type = VarSet
trigger1 = Gametime % 30 = [0,14]
var(2) = 38533-((RoundState>2)*33383)
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 2]
type = VarSet
trigger1 = Gametime % 30 = [15,29]
var(2) = 1000044-((RoundState>2)*994894)
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 2]
type = MoveHitReset
trigger1 = MoveContact
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 2]
type = HitBy
trigger1 = 1
value = SCA,AA,AP,AT
time = -1

[State 2]
type = DestroySelf
triggerall = IsHelper(2)
triggerall = NumTarget = 0
triggerall = RoundState = 2
trigger1 = Root,Stateno != 13000
trigger1 = Root,Stateno != [35000,35400]
trigger1 = Root,Stateno != [36000,36300]
trigger1 = Root,Stateno != [36500,36800]
trigger1 = Root,Stateno != 0 || Ctrl = 1
trigger1 = Root,Stateno != 1
ignorehitpause = 1

[State 2]
type = DestroySelf
triggerall = IsHelper(24)
trigger1 = Root,Stateno != 13000
trigger1 = Root,Stateno != [35000,35400]
trigger1 = Root,Stateno != [36000,36300]
trigger1 = Root,Stateno != [36500,36800]
trigger1 = Root,Stateno != 0 || Ctrl = 1
trigger1 = Root,Stateno != 1
ignorehitpause = 1

[State 2]
type = AssertSpecial
trigger1 = 1
flag = nokoslow

[State 2]
type = AssertSpecial
trigger1 = Root,Stateno = [13000,13200]
flag = nobardisplay

[State 2]
type = VarSet
trigger1 = NumTarget > 0
trigger1 = PrevStateno != 13150
trigger1 = Win
trigger1 = !Enemynear(0),Alive
trigger1 = RoundState > 2
fvar(18) = 1

[State 2]
type = VarSet
trigger1 = Root,Stateno = 13200
trigger1 = RoundState > 2
fvar(18) = 2

[State 2]
type = AssertSpecial
trigger1 = Fvar(18) = 2
trigger1 = RoundState > 2
flag = noBG
flag2 = noFG
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

[State 2]
type = VarSet
trigger1 = Root,Stateno != 1
trigger1 = RoundState = 2
var(3) = 0
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 2]
type = VarSet
trigger1 = Root,Stateno = 1
trigger1 = RoundState = 2
var(3) = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 2]
type = ChangeState
trigger1 = IsHelper(2)
trigger1 = PrevStateno != [13150,13151]
trigger1 = Root,Stateno != [150,155]
trigger1 = Win
trigger1 = !Enemynear(0),Alive
trigger1 = RoundState > 2
value = 13150+(Var(3))
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 2]
type = VarSet
triggerall = NumEnemy < 2
trigger1 = PrevStateno = [13150,13151]
trigger1 = (Enemynear,name = "Kyuketsuki" && (Enemynear,Palno = [6,11]))
fvar(0) = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 2]
type = VarSet
triggerall = NumEnemy >= 2
trigger1 = PrevStateno = [13150,13151]
trigger1 = (Enemynear(0),name = "Kyuketsuki" && (Enemynear(0),Palno = [6,11])) || (Enemynear(1),name = "Kyuketsuki" && (Enemynear(1),Palno = [6,11]))
fvar(0) = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

;---------------------------------------------------------------------------
;ダミー
[Statedef 3]
type = A
movetype = I
physics = N
ctrl = 0

[State 3]
type = VarSet
trigger1 = 1
var(5) = 1
ignorehitpause = 1

[State 3]
type = ChangeAnim
trigger1 = time = 0
value = 38722
ignorehitpause = 1

[State 3]
type = PlayerPush
trigger1 = 1
value = 0
ignorehitpause = 1

[State 3]
type = ScreenBound
trigger1 = 1
value = 0
ignorehitpause = 1

[State 3]
type = BindToRoot
trigger1 = 1
time = -1
fcing = 1
pos = 0,0
ignorehitpause = 1

[State 3]
type = HitBy
trigger1 = 1
value = SCA,AA,AP,AT
time = -1

[State 3]
type = ChangeState
triggerall = IsHelper(2)
trigger1 = 1
value = 2
ignorehitpause = 1

;---------------------------------------------------------------------------
;ダミー
[Statedef 4]
type = A
movetype = I
physics = N
ctrl = 0

[State 4]
type = NotHitBy
trigger1 = IsHelper(4) || IsHelper(5)
trigger1 = time = 0
value = SCA
time = 2
ignorehitpause = 1

[State 4]
type = ChangeAnim
trigger1 = IsHelper(4) || IsHelper(5)
trigger1 = time = 0
value = 38722
ignorehitpause = 1

[State 4]
type = Projectile
trigger1 = IsHelper(4) || IsHelper(5)
trigger1 = time > 0
projanim = 20500
projhitanim = -1
projremovetime = 4
projremove = 0
projid = 1
offset = 0,0
velocity = 0,0
projehits = 1
projemisstime = 1
projpriority = 9999999
projedgebound = 1000
projstagebound = 1000
projheightbound = -1000,1000
attr = C,HP
animtype = hard
damage = 21474836
pausetime = 8,15
guard.pausetime = 10,20
hitflag = MAFD
guardflag = 
sparkno = -1
sparkky = 0,0
hitsound = -1
guardsound = -1
ground.type = High
ground.slidetime = 1
ground.hittime = 1
ground.velocity = 0,0
fall = 1
fall.recover = 0
getpower = 0,0
p2stateno = 32555
affectteam = F

[State 4]
type = LifeSet
trigger1 = IsHelper(4) || IsHelper(5)
value = LifeMax
ignorehitpause = 1

[State 4]
type = LifeAdd
trigger1 = IsHelper(4) || IsHelper(5)
value = LifeMax
ignorehitpause = 1

[State 4]
type = DestroySelf
trigger1 = IsHelper
trigger1 = !IsHelper(4)
trigger1 = !IsHelper(5)
ignorehitpause = 1

;---------------------------------------------------------------------------
;ダミー
[Statedef 4444]
type = S
movetype = A
physics = N
ctrl = 0

[State 4444]
type = DestroySelf
trigger1 = IsHelper
ignorehitpause = 1

;---------------------------------------------------------------------------
;やられステート
[Statedef 1000044]
type = A
movetype = H
physics = N
ctrl = 0

[State 36432, -1]
type = SelfState
trigger1 = (Name = "Ayu Tukimiya" && Authorname = "shikkoku") = 1
value = 150
ctrl = 1

[State 36432, -1]
type = NotHitBy
trigger1 = 1;!IsHelper
value = SCA
time = 3

[State 36432, -1]
type = RemoveExplod
trigger1 = NumExplod > 0
ignorehitpause = 1

[State 36432, -1]
type = null;VarRangeSet
trigger1 = !IsHelper
value = 0
ignorehitpause = 1

[State 36432, -1]
type = null;VarRangeSet
trigger1 = !IsHelper
fvalue = 0
ignorehitpause = 1

[State 36432, -1]
type = null;VarSet
trigger1 = 1
sysvar(1) = 0
ignorehitpause = 1

[State 36432, -1]
type = null;VarSet
trigger1 = 1
sysvar(2) = 0
ignorehitpause = 1

[State 36432, -1]
type = null;VarSet
trigger1 = 1
sysvar(3) = 0
ignorehitpause = 1

[State 36432, -1]
type = null;VarSet
trigger1 = 1
sysvar(4) = 0
ignorehitpause = 1

[State 36432, -1]
type = null;VarSet
trigger1 = 1
sysfvar(1) = 0
ignorehitpause = 1

[State 36432, -1]
type = null;VarSet
trigger1 = 1
sysfvar(2) = 0
ignorehitpause = 1

[State 36432, -1]
type = null;VarSet
trigger1 = 1
sysfvar(3) = 0
ignorehitpause = 1

[State 36432, -1]
type = null;VarSet
trigger1 = 1
sysfvar(4) = 0
ignorehitpause = 1

[State 36432, -1]
type = CtrlSet
trigger1 = 1
value = 0
ignorehitpause = 1

[State 36432, 0]
type = ChangeAnim2
trigger1 = time = 0
trigger1 = !IsHelper
value = 36432
ignorehitpause = 1

[State 36432, 1]
type = LifeSet
trigger1 = !IsHelper
trigger1 = (name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
trigger2 = IsHelper
trigger2 = (Root,name = "Ayu Tukimiya" && Root,Authorname = "shikkoku") = 0
value = 0
ignorehitpause = 1

[State 36432, 1]
type = LifeAdd
trigger1 = !IsHelper
trigger1 = (name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
trigger2 = IsHelper
trigger2 = (Root,name = "Ayu Tukimiya" && Root,Authorname = "shikkoku") = 0
value = -9999999999
ignorehitpause = 1

[State 36432, 1]
type = PowerSet
trigger1 = !IsHelper
trigger1 = (name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
trigger2 = IsHelper
trigger2 = (Root,name = "Ayu Tukimiya" && Root,Authorname = "shikkoku") = 0
value = 0
ignorehitpause = 1

[State 36432, 1]
type = PowerAdd
trigger1 = !IsHelper
trigger1 = (name = "Ayu Tukimiya" && Authorname = "shikkoku") = 0
trigger2 = IsHelper
trigger2 = (Root,name = "Ayu Tukimiya" && Root,Authorname = "shikkoku") = 0
value = -9999999999
ignorehitpause = 1

[State 36432, 2]
type = VelSet
trigger1 = time = 0
x = 0
y = 0
ignorehitpause = 1

[State 36432, 3]
type = PosSet
trigger1 = !IsHelper
y = 300
ignorehitpause = 1

[State 36432, 4]
type = VarSet
trigger1 = time = 0
trigger1 = IsHelper
trigger1 = PrevStateno != [38533,38534]
trigger1 = PrevStateno != 1000044
var(1) = PrevStateno
ignorehitpause = 1

[State 36432, 4]
type = VarSet
trigger1 = time = 0
trigger1 = IsHelper
trigger1 = PrevStateno != [38533,38534]
trigger1 = PrevStateno != 1000044
var(2) = Anim
ignorehitpause = 1

[State 36432, 5]
type = Projectile
triggerall = IsHelper
triggerall = time = 0
trigger1 = (Root,Name = "Ayu Tukimiya" && Root,Authorname = "shikkoku") = 0
trigger1 = (Root,Name = "UNKNOWN" && Root,Authorname = "hannma" && Root,PalNo = 12) = 0
attr = S, NA
projanim = Var(2)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 38534
projremovetime = 100
postype = p1
offset = 0,0
velocity = 0
animtype = hard
damage = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
pausetime = 5,5
sparkno = -1
sparkxy = 0,0
hitsound = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = Var(1)
;affectteam = F
ignorehitpause = 1
pausemovetime = 999999
supermovetime = 999999

[State 36432, 6]
type = AssertSpecial
trigger1 = 1
flag = noshadow
flag2 = invisible
ignorehitpause = 1

[State 36432, 7]
type = DestroySelf
triggerall = IsHelper
trigger1 = time > 0
ignorehitpause = 1

[State 36432, 8]
type = ChangeState
trigger1 = !Alive
trigger1 = !IsHelper
value = 5150
ignorehitpause = 1

[State 36432, 9]
type = SelfState
trigger1 = Alive
trigger1 = time > 100
trigger1 = !IsHelper
value = 0
ctrl = 1

;---------------------------------------------------------------------------
