
;----------------------------------------------------------------------------
[Statedef -3]

;俙俬敪摦
[State -3]
type = VarSet
triggerall = var(44) = 0
triggerall = palno = [7,12]
trigger1 = command = "AI1"
trigger2 = command = "AI2"
trigger3 = command = "AI3"
trigger4 = command = "AI4"
trigger5 = command = "AI5"
trigger6 = command = "AI6"
trigger7 = command = "AI7"
trigger8 = command = "AI8"
trigger9 = command = "AI9"
trigger10 = command = "AI10"
trigger11 = command = "AI11"
trigger12 = command = "AI12"
trigger13 = command = "AI13"
trigger14 = command = "AI14"
trigger15 = command = "AI15"
trigger16 = command = "AI16"
trigger17 = command = "AI17"
trigger18 = command = "AI18"
trigger19 = command = "AI19"
trigger20 = command = "AI20"
trigger21 = command = "AI21"
var(44) = 2

[State -3]
type = VarSet
triggerall = var(44) = 0
triggerall = palno = [1,6]
trigger1 = command = "AI1"
trigger2 = command = "AI2"
trigger3 = command = "AI3"
trigger4 = command = "AI4"
trigger5 = command = "AI5"
trigger6 = command = "AI6"
trigger7 = command = "AI7"
trigger8 = command = "AI8"
trigger9 = command = "AI9"
trigger10 = command = "AI10"
trigger11 = command = "AI11"
trigger12 = command = "AI12"
trigger13 = command = "AI13"
trigger14 = command = "AI14"
trigger15 = command = "AI15"
trigger16 = command = "AI16"
trigger17 = command = "AI17"
trigger18 = command = "AI18"
trigger19 = command = "AI19"
trigger20 = command = "AI20"
trigger21 = command = "AI21"
var(44) = 1

;俙俬僷僞乕儞var
[State -3]
type = VarRandom
triggerall = Alive = 1
trigger1 = var(44) = 2
trigger1 = Timemod = 1,0
ignorehitpause = 1
v = 45
range = 1,6

;俙俬僷僞乕儞var
[State -3]
type = VarRandom
triggerall = Alive = 1
trigger1 = var(44) = 1
trigger1 = Timemod = 1,0
ignorehitpause = 1
v = 45
range = 1,3

[state -3]
type = changestate
triggerall = roundstate = 2
triggerall = StateNo = 0
triggerall = p2life >= 10
trigger1 = Life = 1600
value = 3000

[state -3]
type = changestate
triggerall = roundstate = 2
triggerall = StateNo = 0
triggerall = Life <= 1400
trigger1 = Life >= 1200
value = 3104

[state -3]
type = changestate
triggerall = roundstate = 2
triggerall = StateNo = 0
triggerall = Life <= 1001
trigger1 = Life >= 900
value = 3104

[state -3]
type = changestate
triggerall = roundstate = 2
triggerall = StateNo = 0
triggerall = Life <= 801
trigger1 = Life >= 700
value = 3001

[state -3]
type = changestate
triggerall = roundstate = 2
triggerall = StateNo = 0
triggerall = Life <= 401
trigger1 = Life >= 100
value = 3002

[state -3]
type = changestate
triggerall = roundstate = 2
triggerall = StateNo = 0
triggerall = PrevStateNo = 2201
trigger1 = MoveHit = 1
value = 3600

[State -3]
type = powerset
trigger1 = Power <= 10
value = 500000

[State -3]
type = SelfState
trigger1 = Power = 0
value= (statetype=S)*151+(statetype=C)*153+(statetype=A)*155+(statetype=L)*151
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -3]
type = varset
trigger1 = 1
v = 48
value = gametime
ignorehitpause = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999