ko;Var(1)        そらスタンバイ
;Var(2)        空中ダッシュ制御
;Var(3)        リコイルガード処理
;Var(4)〜(5)   エフェクト処理
;Var(6)〜(9)   ＲＦゲージ処理
;Var(10)       中攻撃処理
;Var(11)       呪いカウント
;Var(12)       そら攻撃パターン
;Var(13)〜(14) 弱がおがおファイアー処理
;Var(15)       中がおがおファイアー処理
;Var(16)〜(17) 強がおがおファイアー処理
;Var(18)       光球消滅スイッチ１
;Var(19)〜(21) どろり玉個数
;Var(22)〜(33) どろり玉速度
;Var(34)       呪いレベル
;Var(35)       光球消滅スイッチ２
;Var(36)       羽
;Var(37)       そら・ＲＦゲージ消滅スイッチ
;Var(38)〜(41) 羽位置・速度設定
;Var(42)〜(43) 勝ちセリフ分岐
;Var(44)〜(45) AIスイッチ
;Var(46)〜(47) 空中ジャンプ制御


[Data]
life = 2000
power = 500000
attack = 100
defence = 100
fall.defence_up = 100
liedown.time = 40
airjuggle = 9
sparkno = 2
guard.sparkno = 40
KO.echo = 0
volume = 100
IntPersistIndex = 7

[Size]
xscale = 1
yscale = 1
ground.back = 15
ground.front = 16
air.back = 12
air.front = 12
height = 60
attack.dist = 160
proj.attack.dist = 90
proj.doscale = 0   
head.pos = -5, -90
mid.pos = -5, -60
shadowoffset = 0

[Velocity]
walk.fwd  = 2.8
walk.back = -2.8
run.fwd  = 6.0, 0
jump.neu = 0,-9.5
jump.back = -2.5
jump.fwd = 2.5
runjump.back = -2.7,-9.5
runjump.fwd = 6,-9.5
airjump.neu = 0,-9.5
airjump.back = -3
airjump.fwd = 3

[Movement]
airjump.num = 0
airjump.height = 30
yaccel = 0.45
stand.friction = .8
crouch.friction = .8

;---------------------------------------------------------------------------
; Stand
[Statedef 0]
type = S
physics = S
sprpriority = 0

[State 0, 1]
type = ChangeAnim
triggerall = palno = [1,6]
trigger1 = Anim != 0 && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0 ;Turn anim over
value = 0

[State 0, 1]
type = ChangeAnim
triggerall = palno = [7,12]
trigger1 = Anim != 1 && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0 ;Turn anim over
value = 1

[State 0, 2]
type = VelSet
trigger1 = Time = 0
y = 0

[State 0, 3] ;Stop moving if low velocity or 4 ticks pass
type = VelSet
trigger1 = abs(vel x) < 2
trigger2 = Time = 4
x = 0

[State 0]
type = powerset
trigger1 = Power <= 10
value = 500000

[State 0]
type = destroyself
trigger1 = Ishelper

;---------------------------------------------------------------------------
; AirJump Start
[Statedef 45]
type    = A
physics = N
ctrl = 0
velset = 0,0

[State 45, 1]
type = VarSet
trigger1 = Time = 0
var(46) = 1

[State 45, 1]
type = ChangeAnim
trigger1 = SelfAnimExist(44)
value = 44

[State 45, 2]
type = ChangeAnim
trigger1 = !SelfAnimExist(44)
value = 41

[State 45, 3]
type = VarSet
trigger1 = Time = 0
sysvar(1) = 0

[State 45, 4]
type = VarSet
trigger1 = command = "holdfwd"
sysvar(1) = 1

[State 45, 5]
type = VarSet
trigger1 = command = "holdback"
sysvar(1) = -1

[State 45, 6]
type = VelSet
trigger1 = Time = 2
x = ifelse(sysvar(1)=0, const(velocity.airjump.neu.x), ifelse(sysvar(1)=1, const(velocity.airjump.fwd.x), const(velocity.airjump.back.x)))
y = const(velocity.airjump.y)

[State 45, 7]
type = ChangeState
trigger1 = Time = 2
value = 50
ctrl = 1

;---------------------------------------------------------------------------
; Jump Up
[Statedef 50]
type    = A
physics = A

[State 45, 1]
type = VarSet
trigger1 = command != "holdup"
var(47) = 0

[State 45, 1]
type = VarSet
trigger1 = command = "holdup"
var(47) = 1

[State 50, 1]
type = VarSet
trigger1 = Time = 0
sysvar(1) = 0

[State 50, 2]
type = ChangeAnim
trigger1 = Time = 0
value = ifelse((vel x)=0, 41, ifelse((vel x)>0, 42, 43))

[State 50, 3]
type = ChangeAnim
trigger1 = Vel y > -2
trigger1 = SelfAnimExist(anim + 3)
persistent = 0
value = Anim + 3

[State 50]
type = powerset
trigger1 = Power <= 10
value = 500000
;---------------------------------------------------------------------------
;前ダッシュ_開始
[Statedef 100]
type    = S
physics = S
anim = 100
sprpriority = 1
ctrl = 0
velset = 0,0

[State 100]
type = Turn
triggerall = (PrevStateno = 52) || (PrevStateno = [101,102])
triggerall = Time = 0
trigger1 = p2dist X < -5

[State 100]
type = AfterImage
trigger1 = time = 0
time = 999
TimeGap = 1
FrameGap = 3
Trans = Add1
length = 12
PalBright = 0, 0, 0
PalContrast = 128,128,128
PalAdd = 0, 0, 0
PalMul = 1, 1, 1

[State 100]
type = playerpush
trigger1 = Anim = 100
value = 1

[State 100]
type = AssertSpecial
trigger1 = 1
flag = NoWalk

[State 100]
type = AssertSpecial
trigger1 = 1
flag = NoAutoTurn

[State 100]
type = ChangeState
trigger1 = Animtime = 0
value = 101
ctrl = 0

;---------------------------------------------------------------------------
;前ダッシュ_移動
[Statedef 101]
type    = A
physics = N
anim = 101
sprpriority = 1
ctrl = 0

[State 101]
type = Explod
trigger1 = time = 0
anim = 7005
pos = -5,0
sprpriority = -1
ownpal = 1

[State 101]
type = VarAdd
trigger1 = Time = 1
fv = 35
value = -0.050
IgnoreHitPause = 1
Persistent = 1

[State 101]
type = AfterImage
trigger1 = time = 0
time = 999
TimeGap = 1
FrameGap = 3
Trans = Add1
length = 12
PalBright = 0, 0, 0
PalContrast = 128,128,128
PalAdd = 0, 0, 0
PalMul = 1, 1, 1

[State 101]
type = VelSet
trigger1 = Time = 0
x = const(velocity.run.fwd.x)
y = -4.0

[State 101]
type = veladd
trigger1 = Time >= 0
y = 0.1

[State 101]
type = AssertSpecial
trigger1 = 1
flag = NoWalk

[State 101]
type = AssertSpecial
trigger1 = 1
flag = NoAutoTurn

[State 101]
type = PlaySnd
trigger1 = Time = 1
value = 100,0

[State 101]
type = ChangeState
trigger1 = command != "holdfwd"
trigger1 = Time >= 8
value = 102
ctrl = 0

[State 101]
type = ChangeState
trigger1 = Anim = 101
trigger1 = Animtime = 0
trigger1 = command = "holdfwd"
value = 102
ctrl = 0

;---------------------------------------------------------------------------
;前ダッシュ後
[Statedef 102]
type    = A
physics = A
ctrl = 1
anim = 102

[State 102]
type = AfterImageTime
trigger1 = Time = 0
time = 0

[State 111]
type = Velset
trigger1 = time = 0
x = 3.0

[State 102]
type = PosSet
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
y = 0

[State 102]
type = ChangeState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 52
ctrl = 1

;---------------------------------------------------------------------------
;後ろダッシュ_開始
[Statedef 105]
type    = S
physics = S
anim = 105
sprpriority = 1
ctrl = 0
velset = 0,0

[State 105]
type = Turn
triggerall = (PrevStateno = 52) || (PrevStateno = [101,102])
triggerall = Time = 0
trigger1 = p2dist X < -5

[State 105]
type = AfterImage
trigger1 = time = 0
time = 999
TimeGap = 1
FrameGap = 3
Trans = Add1
length = 12
PalBright = 0, 0, 0
PalContrast = 128,128,128
PalAdd = 0, 0, 0
PalMul = 1, 1, 1

[State 105]
type = playerpush
trigger1 = Anim = 100
value = 1

[State 105]
type = AssertSpecial
trigger1 = 1
flag = NoWalk

[State 105]
type = AssertSpecial
trigger1 = 1
flag = NoAutoTurn

[State 105]
type = ChangeState
trigger1 = command != "holdback"
trigger1 = AnimTime = 0
trigger1 = palno = [7,12]
value = 108

[State 105]
type = ChangeState
trigger1 = Animtime = 0
value = 106
ctrl = 0

;---------------------------------------------------------------------------
;後ろダッシュ_移動
[Statedef 106]
type    = A
physics = N
anim = 106
sprpriority = 1
ctrl = 0

[State 106]
type = Explod
trigger1 = Time = 0
anim = 7005
pos = 5,0
facing = -1
sprpriority = -1
ownpal = 1

[State 106]
type = VarAdd
trigger1 = Time = 1
fv = 35
value = -0.050
IgnoreHitPause = 1
Persistent = 1

[State 106]
type = AfterImage
trigger1 = time = 0
time = 999
TimeGap = 1
FrameGap = 3
Trans = Add1
length = 12
PalBright = 0, 0, 0
PalContrast = 128,128,128
PalAdd = 0, 0, 0
PalMul = 1, 1, 1

[State 106]
type = VelSet
trigger1 = Time = 0
x = -(const(velocity.run.fwd.x))
y = -4.0

[State 106]
type = veladd
trigger1 = Time >= 0
y = 0.1

[State 106]
type = AssertSpecial
trigger1 = 1
flag = NoWalk

[State 106]
type = AssertSpecial
trigger1 = 1
flag = NoAutoTurn

[State 106]
type = PlaySnd
trigger1 = Time = 1
value = 100,0

[State 106]
type = ChangeState
trigger1 = command != "holdback"
trigger1 = Time >= 8
value = 107
ctrl = 0

[State 106]
type = ChangeState
trigger1 = Anim = 106
trigger1 = Animtime = 0
trigger1 = command = "holdback"
value = 107
ctrl = 0

;---------------------------------------------------------------------------
;後ろダッシュ後
[Statedef 107]
type    = A
physics = A
ctrl = 1
anim = 102

[State 107]
type = AfterImageTime
trigger1 = Time = 0
time = 0

[State 107]
type = Velset
trigger1 = time = 0
x = -3.0

[State 107]
type = PosSet
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
y = 0

[State 107]
type = ChangeState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 52
ctrl = 1

;---------------------------------------------------------------------------
;バックステップ
[Statedef 108]
type    = A
physics = N
anim = 106
ctrl = 0

[State 108]
type = playerpush
trigger1 = 1
value = 0

[State 108]
type = AfterImage
trigger1 = time = 0
time = 999
TimeGap  = 1
FrameGap = 3
Trans = Add1
length = 12
PalBright = 0, 0, 0
PalContrast = 128,128,128
PalAdd = 0, 0, 0
PalMul = 1,1,1

[State 108]
type = NotHitBy
trigger1 = Time >= 0
value = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
time = 1

[State 108]
type = velset
trigger1 = AnimElem = 1
x = -2.0
y = -5.0

[State 108]
type = VelAdd
trigger1 = time >= 1
y = 0.5

[State 108]
type = ChangeState
trigger1 = Pos y > 0
trigger1 = Vel y > 0
value = 107

;---------------------------------------------------------------------------
;空中前ダッシュ
[Statedef 110]
type    = A
physics = N
Velset = 0,0
ctrl = 0
anim = 110

[State 110]
type = varset
trigger1 = Time = 0
v = 2
value = 1

[State 110]
type = velset
trigger1 = Time = 0
x = 6.0
y = -1.0

[State 110]
type = veladd
trigger1 = Time >= 0
y = 0.1

[State 110]
type = PlaySnd
trigger1 = Time = 1
value = 100,0

[State 110]
type = ChangeState
trigger1 = command != "holdfwd"
trigger1 = Time = 15
trigger2 = command != "holdfwd"
trigger2 = time >= 15
value = 111

[State 110]
type = ChangeState
trigger1 = command = "holdfwd"
trigger1 = time = 35
value = 111
ctrl = 1

;---------------------------------------------------------------------------
;空中前ダッシュ後
[Statedef 111]
type    = A
physics = A
ctrl = 1
anim = 102

[State 111]
type = AfterImageTime
trigger1 = Time = 0
time = 0

[State 111]
type = Velset
trigger1 = time = 0
x = 3.0

[State 111]
type = Turn
trigger1 = p2dist X < 0

[State 111]
type = PosSet
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
y = 0

[State 111]
type = ChangeState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 52
ctrl = 1

;---------------------------------------------------------------------------
;空中バックダッシュ
[Statedef 115]
type    = A
physics = N
Velset = 0,0
ctrl = 0
anim = 115

[State 115]
type = varset
trigger1 = Time = 0
v = 2
value = 1

[State 115]
type = velset
trigger1 = Time = 0
x = -6.0
y = -1.0

[State 115]
type = veladd
trigger1 = Time >= 0
y = 0.1

[State 115]
type = PlaySnd
trigger1 = Time = 1
value = 100,0

[State 115]
type = ChangeState
trigger1 = command != "holdback"
trigger1 = Time = 15
trigger2 = command != "holdback"
trigger2 = time >= 15
value = 116

[State 115]
type = ChangeState
trigger1 = command = "holdback"
trigger1 = time = 35
value = 116
ctrl = 1

;---------------------------------------------------------------------------
;空中バックダッシュ後
[Statedef 116]
type    = A
physics = A
ctrl = 1
anim = 102

[State 116]
type = AfterImageTime
trigger1 = Time = 0
time = 0

[State 116]
type = Velset
trigger1 = time = 0
x = -3.0

[State 116]
type = Turn
trigger1 = p2dist X < 0

[State 116]
type = PosSet
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
y = 0

[State 116]
type = ChangeState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 52
ctrl = 1

;立ち_リコイルガード
[Statedef 160]
type    = S
physics = S
anim = 160
ctrl = 0
SprPriority = -1

[State 160]
type = PosFreeze
trigger1 = time >= 0

[State 160]
type = Explod
trigger1 = time = 0
anim = 7011
pos = 15,-40
postype = p1
ownpal = 1
ignorehitpause = 1
persistent = 0
sprpriority = 10
bindtime = 1
pausemovetime = 99999999999999
supermovetime = 99999999999999
supermove = 1

[State 160]
type = Pause
trigger1 = time = 0
time = 20
movetime = 20
ignorehitpause = 1

[State 160]
type = PlaySnd
trigger1 = AnimElemTime(1) = 0
value = s120,1
Volume = 999
persistent = 0

[State 160]
type = destroyself
trigger1 = 1

[State 160]
type = ChangeState
Trigger1 = AnimTime = 0
value = 130
ctrl = 1

;---------------------------------------------------------------------------
;しゃがみ_リコイルガード
[Statedef 161]
type    = C
physics = C
anim = 161
ctrl = 0
SprPriority = -1

[State 161]
type = PosFreeze
trigger1 = time >= 0

[State 161]
type = Explod
trigger1 = time = 0
anim = 7011
pos = 15,-20
postype = p1
ownpal = 1
ignorehitpause = 1
persistent = 0
sprpriority = 10
bindtime = 1
pausemovetime = 99999999999999
supermovetime = 99999999999999
supermove = 1

[State 161]
type = Pause
trigger1 = time = 0
time = 20
movetime = 20
ignorehitpause = 1

[State 161]
type = PlaySnd
trigger1 = AnimElemTime(1) = 0
value = s120,1
Volume = 999
persistent = 0

[State 161]
type = ChangeState
Trigger1 = AnimTime = 0
value = 131
ctrl = 1

;---------------------------------------------------------------------------
;空中_リコイルガード
[Statedef 162]
type    = A
physics = N
anim = 162
ctrl = 0
SprPriority = -1

[State 162]
type = PosFreeze
trigger1 = time >= 0

[State 162]
type = Explod
trigger1 = time = 0
anim = 7011
pos = 15,-40
postype = p1
ownpal = 1
ignorehitpause = 1
persistent = 0
sprpriority = 10
bindtime = 1
pausemovetime = 99999999999999
supermovetime = 99999999999999
supermove = 1

[State 162]
type = Pause
trigger1 = time = 0
time = 20
movetime = 20
ignorehitpause = 1

[State 162]
type = PlaySnd
trigger1 = AnimElemTime(1) = 0
value = s120,1
Volume = 999
persistent = 0

[State 162]
type = ChangeState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 52
ctrl = 0

[State 162]
type = ChangeState
Trigger1 = AnimTime = 0
value = 132
ctrl = 1
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
; HIT_BOUNCE (hit ground)
[Statedef 5100]
type    = L
movetype= H
physics = N

[State 5100, 1]
type = VelSet
trigger1 = Time = 0
trigger1 = GetHitVar(fall.yvel) = 0
trigger1 = vel x > 1
x = 0

[State 5100, EnvShake]
type = FallEnvShake
trigger1 = Time = 0

[State 5110, Envshake]
type = envshake
Trigger1 = time = 0
time = 10
ampl = -3
freq = 110

[State 5100, Var] ;Save fall velocity
type = VarSet
trigger1 = Time = 0
;trigger1 = GetHitVar(fall.yvel) = 0
sysvar(1) = floor(vel y)

[State 5100, 2] ;Hit ground anim (normal)
type = ChangeAnim
triggerall = time = 0
trigger1 = (anim != [5051,5059]) && (anim != [5061,5069])
trigger2 = !SelfAnimExist(5100 + (anim % 10))
value = 5100

[State 5100, 3] ;Hit ground anim (for hit up)
type = ChangeAnim
trigger1 = time = 0
trigger1 = (anim = [5051,5059]) || (anim = [5061,5069])
trigger1 = SelfAnimExist(5100 + (anim % 10))
value = 5100 + (anim % 10)

[State 5100, 4]
type = PosSet
trigger1 = Time = 0
y = 0

[State 5100, 5]
type = VelSet
trigger1 = Time = 0
y = 0

[State 5100, 6] ;Reduce speed
type = VelMul
trigger1 = Time = 0
x = 0

[State 5100, 7]
type = ChangeState
trigger1 = Time = 0
trigger1 = GetHitVar(fall.yvel) = 0
value = 5110 ;HIT_LIEDOWN

[State 5100, 9]
type = HitFallDamage
trigger1 = Time = 3

[State 5100, 11]
type = PosFreeze
trigger1 = 1

[State 5100, 12]
type = ChangeState
trigger1 = AnimTime = 0
value = 5110

[State 5100, 13]
type = ForceFeedback
trigger1 = Time = 0
waveform = sinesquare
ampl = 128,-3,-.2,.005
time = 20

;---------------------------------------------------------------------------
; HIT_LIEDOWN
[Statedef 5110]
type    = L
movetype= H
physics = N

[State 5110, Envshake]
type = envshake
Trigger1 = time = 0
time = 10
ampl = -3
freq = 110

[State 5110, EnvShake]
type = FallEnvShake
trigger1 = Time = 0

[State 5110]
type = Explod
trigger1 = Time = 1
anim = 7004
id = 7004
postype = p1
pos = 0, 0
bindtime = 1
ownpal = 1
sprpriority = -1
under = sysvar(1) <= 10
supermove = 1
ignorehitpause = 1
pausemovetime = 20
supermovetime = 20

[State 5110, 1] ;For hit up/up-diag type (from state 5081)
type = ChangeAnim
persistent = 0
trigger1 = SelfAnimExist(5110 + (anim % 10))
trigger1 = anim = [5081,5089]
value = 5110 + (anim % 10)

[State 5110, 2] ;Hit ground anim (normal)
type = ChangeAnim
triggerall = time = 0
triggerall = anim != [5110,5119] ;Not already changed anim
trigger1 = anim != [5161,5169]
trigger2 = !SelfAnimExist(5170 + (anim % 10))
value = 5170

[State 5110, 3] ;Hit ground anim (for hit up)
type = ChangeAnim
triggerall = time = 0
triggerall = anim != [5110,5119] ;Not already changed anim
trigger1 = anim = [5161,5169]
trigger1 = SelfAnimExist(5170 + (anim % 10))
value = 5170 + (anim % 10)

[State 5110, 4]
type = HitFallDamage
trigger1 = Time = 0

[State 5110, 5]
type = PosSet
trigger1 = Time = 0
y = 0

[State 5110, Var] ;Get fall velocity
type = VarSet
trigger1 = Time = 0
trigger1 = GetHitVar(fall.yvel) != 0
sysvar(1) = floor(vel y)

[State 5110, 6]
type = PlaySnd
trigger1 = Time = 0
trigger1 = !SysVar(0)
value = S800,1

[State 5110, 8]
type = VelSet
trigger1 = Time = 0
y = 0

[State 5110, 9] ;For hit up type
type = ChangeAnim
persistent = 0
triggerall = anim = [5171,5179]
triggerall = SelfAnimExist(5110 + (anim % 10))
trigger1 = AnimTime = 0
trigger2 = SysVar(0) ;SysVar(0) = 1 avoids hit ground anim
value = 5110 + (anim % 10)

[State 5110, 10] ;For normal
type = ChangeAnim
persistent = 0
triggerall = Anim != [5111,5119]
trigger1 = AnimTime = 0
trigger2 = SysVar(0) ;SysVar(0) = 1 avoids hit ground frame
value = 5110

[State 5110, 11] ;If just died
type = ChangeState
triggerall = !alive
trigger1 = AnimTime = 0
trigger2 = SysVar(0) ;SysVar(0) = 1 avoids hit ground frame
trigger3 = Anim = [5110,5119]
value = 5150

[State 5110, 12]
type = VarSet
trigger1 = SysVar(0)
trigger1 = Time = 0
sysvar(0) = 0

[State 5110, 13] ;Friction
type = VelMul
trigger1 = 1
x = 0.85

[State 5110, 14]
type = ForceFeedback
trigger1 = alive
trigger1 = Time = 0
time = 8
ampl = 240
waveform = sine

[State 5110, 15]
type = ForceFeedback
trigger1 = !alive
trigger1 = Time = 0
ampl = 200, 7, -.467
time = 30
waveform = sine

[Statedef 5150]
type    = S
movetype= A
physics = N
velset = 0,0
sprpriority = -3

[State 5150]
type = assertspecial
trigger1 = name != "Misuzu"
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State 5150]
type = SuperPause
trigger1 = !lose
time = 1
anim = -1
sound = -1,0
pos = 999,999
movetime = 0
darken = 0
p2defmul = 0
poweradd = 0
unhittable = 0
ignorehitpause = 1

[State 5150]
type = hitfalldamage
trigger1 = name != "Misuzu"
ignorehitpause = 1

[State 5150]
type = angledraw
trigger1 = name != "Misuzu"
scale = 0,0
ignorehitpause = 1

[State 5150]
type = nothitby
trigger1 = name != "Misuzu"
trigger1 = !lose
value = SCA
time = 1

[State 5150]
type = changeanim2
trigger1 = name != "Misuzu"
value = 5150
ignorehitpause = 1

[State 5150]
type = lifeset
trigger1 = name != "Misuzu"
value = 0
ignorehitpause = 1

;---------------------------------------------------------------------------
; HIT_FALLRECOVER (still falling)
[Statedef 5200]
type    = A
movetype= H
physics = N

[State 5200, 1] ;Change anim if done with transition
type = ChangeAnim
trigger1 = Anim = 5035
trigger1 = AnimTime = 0
value = 5050

[State 5200, 2]
type = VelAdd
trigger1 = 1
y = GetHitVar(yaccel)

[State 5200, 3]
type = SelfState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 10
value = 5201

;---------------------------------------------------------------------------
; HIT_FALLRECOVER (on the ground)
[Statedef 5201]
type    = A
movetype= H
physics = A
anim = 5200

[State 5201, 1] ;Turn if not facing opponent
type = Turn
trigger1 = Time = 0
trigger1 = p2dist X < -5

[State 5201, 2]
type = VelSet
trigger1 = Time = 0
x = -2
y = -5.5

[State 5201, 3]
type = PosSet
trigger1 = Time = 0
y = 0

[State 5201]
type = Explod
trigger1 = time = 1
anim = 7018
scale = 1,1
postype = p1
pos = 0,0
sprpriority = 4
supermove = 0
ownpal = 1

[State 5201, 4]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

[State 5201, 5] ;Blink white
type = PalFX
trigger1 = Time = 0
time = 3
add = 128,128,128 ;256,256,256

[State 5201, 6]
type = GameMakeAnim
trigger1 = Time = 1
value = 60
pos = 0, 0
under = 1

;---------------------------------------------------------------------------
; HIT_AIRFALLRECOVER
[Statedef 5210]
type    = A
movetype= I
physics = N
anim = 5210
ctrl = 0

[State 5210, 1] ;Blink white
type = PalFX
trigger1 = Time = 0
time = 3
add = 128,128,128 ;256,256,256

[State 5210, 1]
type = PosFreeze
trigger1 = Time = 0
value = 4

[State 5210, 2] ;Turn if not facing opponent
type = Turn
trigger1 = Time = 0
trigger1 = p2dist X < -20

[State 5210, 1] 
type = VelMul
trigger1 = Time = 4
x = .8
y = .8

[State 5210, 1]
type = VelAdd
trigger1 = Time = 4
y = -4.5

[State 5210, 1] 
type = VelMul
trigger1 = Time = 4
trigger1 = Vel Y > 0
y = .5

[State 5210, 1]
type = VelAdd
trigger1 = Time = 4
trigger1 = Vel Y > -3
y = -2

[State 5210, 1]
type = VelAdd
trigger1 = Time = 4
trigger1 = Vel Y > -2
y = -1

[State 5210, 2] ;Go up
type = VelAdd
trigger1 = Time = 4
trigger1 = Command = "holdup"
y = -2

[State 5210, 2] ;Go down
type = VelAdd
trigger1 = Time = 4
trigger1 = Command = "holddown"
y = 1.5

[State 5210, 2] ;Go fwd
type = VelMul
trigger1 = Time = 4
trigger1 = Command = "holdfwd"
x = 1

[State 5210, 2] ;Go back
type = VelAdd
trigger1 = Time = 4
trigger1 = Command = "holdback"
x = -1

[State 5210, 3]
type = NotHitBy
trigger1 = Time = 0
value = SCA
time = 15

[State 5210, 4]
type = CtrlSet
trigger1 = Time = 20
value = 1

[State 5210, 5]
type = VelAdd;Gravity
trigger1 = Time >= 4
y = .35

[State 5210, 5] ;Land on ground
type = ChangeState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 52 ;JUMP_LAND
ctrl = 1

;---------------------------------------------------------------------------
; Initialize (at the start of the round)
[Statedef 5900]
type = S

[State 0, 1]
type = ChangeAnim
triggerall = palno = [7,12]
trigger1 = Anim != 1 && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0 ;Turn anim over
value = 1

[State 5900, 1] ;Clear all int variables
type = VarRangeSet
trigger1 = roundno = 1
value = 0

[State 5900, 2] ;Clear all float variables
type = VarRangeSet
trigger1 = roundno = 1
fvalue = 0

[State 5900, 3] ;Intro
type = ChangeState
trigger1 = roundno = 1
value = 190

;---------------------------------------------------------------------------
;勝ち
[Statedef 180]
type = S

[State 180]
type = ChangeState
trigger1 = MatchOver = 1
value = 181

;勝ち
[Statedef 181]
type = S
ctrl = 0
anim = 180
velset = 0,0
sprpriority = 0

[State 181]
type = VarSet
trigger1 = time = 0
v = 37
value = 1

[State 181]
type = VarRandom
trigger1 = time = 0
v = 42
range = 1, 5

[State 181]
type = AssertSpecial
trigger1 = Time = [0,400]
flag = RoundNotOver

[State 181]
type = AssertSpecial
trigger1 = 1
flag = GlobalNoShadow
flag2 = Invisible
flag3 = NoBarDisplay

[State 181]
type = AssertSpecial
trigger1 = 1
flag = NoMusic

[State 181]
type = PlaySnd
trigger1 = Time = 10
value = S180,0
Volume = 99999

[State 181]
type = Helper
trigger1 = Time = 100
name = "cut_in"
id = 182
stateno = 182
postype = Right
pos = 0,-190
sprpriority = 4
ignorehitpause = 1
persistent = 0
ownpal = 1

[State 181]
type = Helper
trigger1 = Time = 160
trigger1 = NumHelper(183) = 0
name = "hukidasi"
id = 183
stateno = 183
postype = left
pos = 0,-500
sprpriority = 4
ignorehitpause = 1
persistent = 0
ownpal = 1

;カットイン
[Statedef 182]
type = S
ctrl = 0
anim = 180
velset = -10,0
sprpriority = 6

[State 182]
type = AssertSpecial
trigger1 = 1
flag = NoShadow

[State 182]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

[State 182]
type = Velset
trigger1 = time = 32
x = 0

[State 182]
type = destroyself
trigger1 = AnimTime = 0

;セリフ
[Statedef 183]
type = S
ctrl = 0
velset = 0,10
sprpriority = 7

[State 183]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = Parent,Var(42) = 1
trigger1 = Parent,Var(43) = 0
value = 181

[State 183]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = Parent,Var(42) = 2
trigger1 = Parent,Var(43) = 0
value = 182

[State 183]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = Parent,Var(42) = 3
trigger1 = Parent,Var(43) = 0
value = 183

[State 183]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = Parent,Var(42) = 4
trigger1 = Parent,Var(43) = 0
value = 184

[State 183]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = Parent,Var(42) = 5
trigger1 = Parent,Var(43) = 0
value = 185

[State 183]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = Parent,Var(43) = 1
value = 186

[State 183]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = Parent,Var(43) = 2
value = 187

[State 183]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = Parent,Var(43) = 3
value = 188

[State 183]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = Parent,Var(43) = 4
value = 189

[State 183]
type = AssertSpecial
trigger1 = 1
flag = NoShadow

[State 183]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

[State 183]
type = Velset
trigger1 = time = 30
y = 0

[State 183]
type = destroyself
trigger1 = AnimTime = 0

;---------------------------------------------------------------------------
[Statedef 200]
type    = S                      
movetype= A                      
physics = S                      
;juggle  = 1                      
velset = 0,0 
ctrl = 0
anim = 200
poweradd = 5
sprpriority = 2

[State 200]
type = PlaySnd
trigger1 = Time = 1
value = 200,0

[State 200]
type = Helper
trigger1 = AnimElem = 3
helpertype = normal
name = "panchi-s"
ID = 200
stateno = 201
pos = 0,0
postype = p1
facing = 1
keyctrl = 0
ownpal = 0
supermovetime = 0
pausemovetime = 0

[State 200]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[statedef 201]
type = S
movetype = A
pshisics = N
anim = 201
ctrl = 0
velset = 0,0

[State 201]
type = selfState
trigger1 = !ishelper
value = 0
ctrl = 1

[state 201]
type = hitdef
trigger1 = time = 0
damage = 20
attr = S,NA
hitflag = MAFD
animtype = Light
guardflag = M
priority = 3, Hit
pausetime = 5, 5
givepower = 10,-10
sparkno = s7000
sparkxy = -10, -50
hitsound = s200, 1
guardsound = S120, 0
ground.type = Low
ground.slidetime = 5
ground.hittime  = 12
ground.velocity = -4 
air.type = trip
air.velocity = -3,-1
air.hittime = 12 

[State 201]
type = destroyself
trigger1 = MoveHit = 1

[State 201]
type = destroyself
trigger1 = time = 3

;---------------------------------------------------------------------------
;立ち中攻撃（近）
[Statedef 210]
type    = S
movetype= A
physics = S
;juggle  = 4
poweradd= 15
ctrl = 0
velset = 0,0
anim = 210
sprpriority = 2

[State 210]
type = ChangeState
trigger1 = var(10) = 1
trigger1 = time = 0
value = 215

[State 210]
type = varset
trigger1 = time = 1
v = 10
value = 1

[State 210]
type = velset
trigger1 = time = 0
x = 3.0

[State 210]
type = PlaySnd
trigger1 = Time = 1
value = 210,0

[State 210]
type = Helper
trigger1 = AnimElem = 3
helpertype = normal
name = "panchi-m"
ID = 210
stateno = 211
pos = 0,0
postype = p1
facing = 1
keyctrl = 0
ownpal = 0
supermovetime = 0
pausemovetime = 0

[State 210]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[statedef 211]
type = S
movetype = A
pshisics = N
anim = 211
ctrl = 0
velset = 0,0

[State 211]
type = selfState
trigger1 = !ishelper
value = 0
ctrl = 1

[State 211]
type = HitDef
trigger1 = time = 0
attr = S, NA
animtype  = Medium
damage    = 40
guardflag = M
pausetime = 8,5
sparkno = S7001
guard.sparkno = S7007
sparkxy = -10,-50
hitsound = S210, 1
guardsound = S120, 0
ground.type = low
ground.slidetime = 8
ground.hittime  = 15
ground.velocity = -5.5
air.type = trip
air.velocity = -4,-1
ground.cornerpush.veloff = 0
air.cornerpush.veloff    = 0
guard.cornerpush.veloff  = 0
airguard.cornerpush.veloff= 0

[State 211]
type = destroyself
trigger1 = MoveHit = 1

[State 211]
type = destroyself
trigger1 = time = 3

;---------------------------------------------------------------------------
;立ち中攻撃（遠）
[Statedef 215]
type    = S
movetype= A
physics = S
;juggle  = 4
poweradd= 15
ctrl = 0
velset = 0,0
anim = 215
sprpriority = 2

[State 215]
type = PlaySnd
trigger1 = Time = 1
value = 210,0

[State 215]
type = Helper
trigger1 = AnimElem = 4
helpertype = normal
name = "panchi-m2"
ID = 215
stateno = 216
pos = 0,0
postype = p1
facing = 1
keyctrl = 0
ownpal = 0
supermovetime = 0
pausemovetime = 0

[State 215]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[statedef 216]
type = S
movetype = A
pshisics = N
anim = 216
ctrl = 0
velset = 0,0

[State 216]
type = selfState
trigger1 = !ishelper
value = 0
ctrl = 1

[State 216]
type = HitDef
trigger1 = time = 0
attr = S, NA
animtype  = Medium
damage    = 40
hitflag = MA
guardflag = M
pausetime = 8,8
sparkno = S7001
guard.sparkno = S7007
sparkxy = -10,-50
hitsound = S210, 1
guardsound = S120, 0
ground.type = low
ground.slidetime = 8
ground.hittime  = 15
ground.velocity = -5.5
air.type = trip
air.velocity = -4,-1

[State 216]
type = destroyself
trigger1 = MoveHit = 1

[State 216]
type = destroyself
trigger1 = time = 3

;---------------------------------------------------------------------------
;立ち強攻撃
[Statedef 220]
type    = S
movetype= A
physics = S
;juggle  = 5
poweradd= 33
ctrl = 0
velset = 0,0
anim = 220
sprpriority = 2

[State 220]
type = PlaySnd
trigger1 = AnimElem = 5
value = 210,0

[State 220]
type = Helper
trigger1 = AnimElem = 3
helpertype = normal
name = "panchi-b"
ID = 220
stateno = 221
pos = 0,0
postype = p1
facing = 1
keyctrl = 0
ownpal = 0
supermovetime = 0
pausemovetime = 0

[State 220]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 10 + (var(4)), (var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 220]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 + (var(5)), 1 + (var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 220]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (var(4)), 10 + (var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 220]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 - (var(5)), 1 + (var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 220]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = -10 + (var(4)), 0 - (var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 220]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 + (var(5)), -1 - (var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 220]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (var(4)), -10 - (var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 220]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 - (var(5)), -1 - (var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 220]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[statedef 221]
type = S
movetype = A
pshisics = N
anim = 221
ctrl = 0
velset = 0,0

[State 221]
type = selfState
trigger1 = !ishelper
value = 0
ctrl = 1

[State 221]
type = HitDef
trigger1 = time = 0
attr = S, NA
animtype  = Hard
damage    = 60
guardflag = M
pausetime = 8,10
sparkno = S7003
guard.sparkno = S7007
sparkxy = -10,-50
hitsound = S220, 1
guardsound = S120, 0
ground.type = High
ground.slidetime = 10
ground.hittime  = 18
ground.velocity = -5
air.type = trip
air.velocity = -5,-1

[State 221]
type = destroyself
trigger1 = MoveHit = 1

[State 221]
type = destroyself
trigger1 = time = 3

;---------------------------------------------------------------------------
;クラッシュ（発動）
[Statedef 230]
type     = S
movetype = A
physics  = S
anim     = 230
poweradd = 33
ctrl     = 0

[State 230]
type = ChangeState
trigger1 = AnimTime = 0
value = 231

;クラッシュ（ジャンプ）
[Statedef 231]
type     = A
movetype = A
physics  = N
anim     = 231
ctrl     = 0

[State 231]
type = velset
trigger1 = AnimElem = 1
x = 1.0
y = -4.0

[State 231]
type = VelAdd
trigger1 = time >= 1
y = 0.5

[State 231]
type = ChangeState
trigger1 = Pos y > 0
trigger1 = Vel y > 0
value = 232

;クラッシュ（攻撃）
[Statedef 232]
type    = S
movetype = A
physics = S
ctrl = 0
anim = 232

[State 232]
type = velset
trigger1 = time = 0
y = 0

[State 232]
type = PosSet
trigger1 = Time = 0
y = 0

[State 232]
type = PlaySnd
trigger1 = AnimElem = 1
value = 210,0

[State 232]
type = Helper
trigger1 = AnimElem = 2
helpertype = normal
name = "crash"
ID = 233
stateno = 233
pos = 0,0
postype = p1
facing = 1
keyctrl = 0
ownpal = 0
supermovetime = 0
pausemovetime = 0

[State 232]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 10 + (var(4)), (var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 232]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 + (var(5)), 1 + (var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 232]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (var(4)), 10 + (var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 232]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 - (var(5)), 1 + (var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 232]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = -10 + (var(4)), 0 - (var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 232]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 + (var(5)), -1 - (var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 232]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (var(4)), -10 - (var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 232]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 - (var(5)), -1 - (var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 232]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[statedef 233]
type = S
movetype = A
pshisics = N
anim = 233
ctrl = 0
velset = 0,0

[State 233]
type = selfState
trigger1 = !ishelper
value = 0
ctrl = 1

[State 233]
type = HitDef
trigger1 = AnimElem = 2
attr = S, NA
animtype = Hard
damage    = 60,5
guardflag = H
pausetime = 5,5
priority = 7
sparkno = S7003
guard.sparkno = S7007
sparkxy = -10,-50
hitsound   = S220,1
guardsound = S120, 0
ground.type = low
ground.slidetime = 12
ground.hittime = 18
ground.velocity = -7
guard.velocity = -3
air.type = trip
air.velocity = -6,2
ground.cornerpush.veloff = 0
air.cornerpush.veloff    = 0
guard.cornerpush.veloff  = 0
airguard.cornerpush.veloff= 0

[State 233]
type = destroyself
trigger1 = MoveHit = 1

[State 233]
type = destroyself
trigger1 = time = 3

;---------------------------------------------------------------------------
;屈み弱攻撃
[Statedef 400]
type    = C
movetype= A
physics = C
;juggle  = 5
poweradd= 5
ctrl = 0
anim = 400
sprpriority = 2

[State 400]
type = PlaySnd
trigger1 = Time = 1
value = 200,0

[State 400]
type = Helper
trigger1 = AnimElem = 2
helpertype = normal
name = "sit attak s"
ID = 400
stateno = 401
pos = 0,0
postype = p1
facing = 1
keyctrl = 0
ownpal = 0
supermovetime = 0
pausemovetime = 0

[State 400]
type = ChangeState
trigger1 = AnimTime = 0
value = 11
ctrl = 1

[statedef 401]
type = S
movetype = A
pshisics = N
anim = 401
ctrl = 0
velset = 0,0

[State 401]
type = selfState
trigger1 = !ishelper
value = 11
ctrl = 1

[State 401]
type = HitDef
trigger1 = time = 0
attr = C, NA
damage    = 20
priority  = 3
animtype  = Light
hitflag = M
guardflag = L
pausetime = 5,5
sparkno = S7000
guard.sparkno = S7007
sparkxy = -5,-10
hitsound = S200, 1
guardsound = S120, 0
ground.type = Low
ground.slidetime = 5
ground.hittime  = 12
ground.velocity = -3.5

[State 401]
type = destroyself
trigger1 = MoveHit = 1

[State 401]
type = destroyself
trigger1 = time = 3

;---------------------------------------------------------------------------
;屈み中攻撃
[Statedef 410]
type    = C
movetype= A
physics = C
;juggle  = 6
poweradd= 15
ctrl = 0
anim = 410
sprpriority = 2

[State 410]
type = ChangeState
trigger1 = var(10) = 1
trigger1 = time = 0
value = 215

[State 410]
type = varset
trigger1 = time = 1
v = 10
value = 1

[State 410]
type = PlaySnd
trigger1 = AnimElem = 3
value = 210,0

[State 410]
type = Helper
trigger1 = AnimElem = 3
helpertype = normal
name = "sit attak m"
ID = 410
stateno = 411
pos = 0,0
postype = p1
facing = 1
keyctrl = 0
ownpal = 0
supermovetime = 0
pausemovetime = 0

[State 410]
type = ChangeState
trigger1 = AnimTime = 0
value = 11
ctrl = 1

[statedef 411]
type = S
movetype = A
pshisics = N
anim = 411
ctrl = 0
velset = 0,0

[State 411]
type = selfState
trigger1 = !ishelper
value = 11
ctrl = 1

[State 411]
type = HitDef
trigger1 = time = 0
attr = C, NA
damage    = 40
animtype  = Medium
hitflag = M
guardflag = L
pausetime = 8,8
sparkno = S7001
guard.sparkno = S7007
sparkxy = -5,-10
hitsound = S210, 1
guardsound = S120, 0
ground.type = Low
ground.slidetime = 8
ground.hittime  = 15
ground.velocity = -4

[State 411]
type = destroyself
trigger1 = MoveHit = 1

[State 411]
type = destroyself
trigger1 = time = 3
;---------------------------------------------------------------------------
;屈み強攻撃
[Statedef 420]
type    = C
movetype= A
physics = C
juggle  = 15
poweradd= 33
ctrl = 0
anim = 420
sprpriority = 1

[State 420]
type = PlaySnd
trigger1 = AnimElem = 4
value = 220,0

[State 420]
type = Helper
trigger1 = AnimElem = 5
helpertype = normal
name = "sit attak b"
ID = 420
stateno = 421
pos = 0,0
postype = p1
facing = 1
keyctrl = 0
ownpal = 0
supermovetime = 0
pausemovetime = 0

[State 220]
type = Explod
trigger1 = AnimElem = 5
anim = 7012
id = 7012
vel = 10 + (var(4)), (var(5))
pos = 20,0
postype = p1
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 420]
type = Explod
trigger1 = AnimElem = 5
anim = 7013
id = 7012
vel = 1 + (var(5)), 1 + (var(4))
pos = 20,0
postype = p1
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 420]
type = Explod
trigger1 = AnimElem = 5
anim = 7012
id = 7012
vel = 0 - (var(4)), 10 + (var(5))
pos = 20,0
postype = p1
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 420]
type = Explod
trigger1 = AnimElem = 5
anim = 7013
id = 7012
vel = -1 - (var(5)), 1 + (var(4))
pos = 20,0
postype = p1
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 420]
type = Explod
trigger1 = AnimElem = 5
anim = 7012
id = 7012
vel = -10 + (var(4)), 0 - (var(5))
pos = 20,0
postype = p1
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 420]
type = Explod
trigger1 = AnimElem = 5
anim = 7013
id = 7012
vel = -1 + (var(5)), -1 - (var(4))
pos = 20,0
postype = p1
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 420]
type = Explod
trigger1 = AnimElem = 5
anim = 7012
id = 7012
vel = 0 - (var(4)), -10 - (var(5))
pos = 20,0
postype = p1
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 420]
type = Explod
trigger1 = AnimElem = 5
anim = 7013
id = 7012
vel = 1 - (var(5)), -1 - (var(4))
pos = 20,0
postype = p1
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 420]
type = ChangeState
trigger1 = AnimTime = 0
value = 11
ctrl = 1

[statedef 421]
type = S
movetype = A
pshisics = N
anim = 421
ctrl = 0
velset = 0,0

[State 421]
type = selfState
trigger1 = !ishelper
value = 11
ctrl = 1

[State 421]
type = HitDef
trigger1 = time = 0
attr = C, NA
animtype = Hard
damage = 60
priority  = 7
guardflag = L
pausetime = 7,10
hitflag = MA
guard.pausetime = 1,4
guard.velocity = 0
sparkno = S7003
guard.sparkno = S7007
sparkxy = -10,-10
hitsound = S220,1
guardsound = S120, 0
ground.slidetime = 15
ground.hittime = 1
ground.velocity = 0,-6
air.velocity = 0,-6
guard.velocity = -2
sprpriority = 2 
fall = 1
fall.recover = 0

[State 421]
type = destroyself
trigger1 = MoveHit = 1

[State 421]
type = destroyself
trigger1 = time = 3

;---------------------------------------------------------------------------
;空中弱攻撃
[Statedef 600]
type    = A
movetype= A
physics = A
;juggle  = 2
poweradd= 5
ctrl = 0
anim = 600
sprpriority = 2

[State 600]
type = PlaySnd
trigger1 = Time = 1
value = 200,0

[State 600]
type = Helper
trigger1 = AnimElem = 3
helpertype = normal
name = "jump attack s"
ID = 600
stateno = 601
pos = 0,0
postype = p1
facing = 1
keyctrl = 0
ownpal = 0
supermovetime = 0
pausemovetime = 0

[State 600]
type = AfterImageTime
trigger1 = AnimTime = 0
time = 0

[State 600]
type = ChangeState
trigger1 = Pos Y >= 0
value = 52
ctrl = 1

[State 600]
type = ChangeState
trigger1 = AnimTime = 0
value = 50
ctrl = 1

[statedef 601]
type = S
movetype = A
pshisics = N
anim = 601
ctrl = 0
velset = 0,0

[State 601]
type = selfState
trigger1 = !ishelper
value = 50
ctrl = 1

[State 601]
type = HitDef
trigger1 = time = 0
attr = A, NA
animtype  = light
damage    = 20
hitflag = MAF
guardflag = HA
priority = 3
pausetime = 5,5
sparkno = S7000
guard.sparkno = S7007
sparkxy = -5,-5
hitsound = S200, 1
guardsound = S120, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 12
ground.velocity = -4
air.type = trip
airguard.velocity = -3,-4
air.velocity = -3,-1
air.hittime = 12 

[State 601]
type = destroyself
trigger1 = MoveHit = 1

[State 601]
type = destroyself
trigger1 = time = 3
;---------------------------------------------------------------------------
;空中中攻撃
[Statedef 610]
type    = A
movetype= A
physics = A
;juggle  = 4
poweradd= 15
ctrl = 0
anim = 610
sprpriority = 2

[State 610]
type = PlaySnd
trigger1 = AnimElem = 2
value = 210,0

[State 610]
type = Helper
trigger1 = AnimElem = 3
helpertype = normal
name = "jump attack m"
ID = 610
stateno = 611
pos = 0,0
postype = p1
facing = 1
keyctrl = 0
ownpal = 0
supermovetime = 0
pausemovetime = 0

[State 610]
type = AfterImageTime
trigger1 = AnimTime = 0
time = 0

[State 610]
type = ChangeState
trigger1 = Pos Y >= 0
value = 52
ctrl = 1

[State 610]
type = ChangeState
trigger1 = AnimTime = 0
value = 50
ctrl = 1

[statedef 611]
type = S
movetype = A
pshisics = N
anim = 611
ctrl = 0
velset = 0,0

[State 611]
type = selfState
trigger1 = !ishelper
value = 50
ctrl = 1

[State 610]
type = HitDef
trigger1 = time = 0
attr = A, NA
animtype  = Medium
damage = 40
hitflag = MAF
guardflag = HA
priority = 4
pausetime = 8,8
sparkno = S7001
guard.sparkno = S7007
sparkxy = -10,-10
hitsound = S210, 1
guardsound = S120, 0
ground.type = High
ground.slidetime = 8
ground.hittime  = 15
ground.velocity = -5
air.type = trip
airguard.velocity = -3,-4
air.velocity = -4,-1
air.hittime = 12 

[State 611]
type = destroyself
trigger1 = MoveHit = 1

[State 611]
type = destroyself
trigger1 = time = 3
;---------------------------------------------------------------------------
;空中強攻撃
[Statedef 620]
type    = A
movetype= A
physics = A
;juggle  = 4
poweradd= 33
ctrl = 0
anim = 620
sprpriority = 2

[State 620]
type = PlaySnd
trigger1 = AnimElem = 2
value = 210,0

[State 620]
type = Helper
trigger1 = AnimElem = 4
helpertype = normal
name = "jump attack b"
ID = 620
stateno = 621
pos = 0,0
postype = p1
facing = 1
keyctrl = 0
ownpal = 0
supermovetime = 0
pausemovetime = 0

[State 620]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 10 + (var(4)), (var(5))
pos = -10,-70
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 620]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 + (var(5)), 1 + (var(4))
pos = -10,-70
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 620]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (var(4)), 10 + (var(5))
pos = -10,-70
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 620]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 - (var(5)), 1 + (var(4))
pos = -10,-70
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 620]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = -10 + (var(4)), 0 - (var(5))
pos = -10,-70
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 620]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 + (var(5)), -1 - (var(4))
pos = -10,-70
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 620]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (var(4)), -10 - (var(5))
pos = -10,-70
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 620]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 - (var(5)), -1 - (var(4))
pos = -10,-70
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 620]
type = AfterImageTime
trigger1 = AnimTime = 0
time = 0

[State 620]
type = ChangeState
trigger1 = AnimTime = 0
value = 50
ctrl = 1

[statedef 621]
type = S
movetype = A
pshisics = N
anim = 621
ctrl = 0
velset = 0,0

[State 621]
type = selfState
trigger1 = !ishelper
value = 50
ctrl = 1

[State 621]
type = HitDef
trigger1 = time = 0
attr = A, NA
damage    = 60
hitflag = MAF
guardflag = HA
priority = 4
pausetime = 8,8
sparkno = S7003
guard.sparkno = S7007
sparkxy = -10,-40
hitsound = S220, 1
guardsound = S120, 0
animtype = Hard
ground.type = High
ground.slidetime = 10
ground.hittime  = 18
ground.velocity = -5
air.type = trip
airguard.velocity = -3,-4
air.velocity = -5,-1
air.hittime = 12 

[State 621]
type = destroyself
trigger1 = MoveHit = 1

[State 621]
type = destroyself
trigger1 = time = 3

;---------------------------------------------------------------------------
;投げ開始
[statedef 800]
type = S
movetype = A
velset = 0
ctrl = 0
anim = 800
juggle = 0

[State 800]
type = Projectile
trigger1 = AnimElem = 2
projanim = 6000
projhitanim = -1
projid = 35600
projremovetime = 2
attr = S, NT
hitflag = M-
projpriority = 999999999
projsprpriority = 999999999
sparkno = S7003
guard.sparkno = -1
sprpriority = 1 
guard.dist = 0
p1facing = ifelse (command = "holdback", -1, 1) 
p2facing = 1   
p1stateno = 801
p2stateno = 810
hitsound   = S800,0

[State 800]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;投げ
[statedef 801]
type = S
movetype = A
velset = 0
ctrl = 0
anim = 801

[State 801]
type = Explod
trigger1 = time = 0
anim = 7012
id = 7012
vel = 10 + (var(4)), (var(5))
pos = 0,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 801]
type = Explod
trigger1 = time = 0
anim = 7013
id = 7012
vel = 1 + (var(5)), 1 + (var(4))
pos = 0,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 801]
type = Explod
trigger1 = time = 0
anim = 7012
id = 7012
vel = 0 - (var(4)), 10 + (var(5))
pos = 0,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 801]
type = Explod
trigger1 = time = 0
anim = 7013
id = 7012
vel = -1 - (var(5)), 1 + (var(4))
pos = 0,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 801]
type = Explod
trigger1 = time = 0
anim = 7012
id = 7012
vel = -10 + (var(4)), 0 - (var(5))
pos = 0,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 801]
type = Explod
trigger1 = time = 0
anim = 7013
id = 7012
vel = -1 + (var(5)), -1 - (var(4))
pos = 0,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 801]
type = Explod
trigger1 = time = 0
anim = 7012
id = 7012
vel = 0 - (var(4)), -10 - (var(5))
pos = 0,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 801]
type = Explod
trigger1 = time = 0
anim = 7013
id = 7012
vel = 1 - (var(5)), -1 - (var(4))
pos = 0,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 801]
type = targetbind
trigger1 = animelem = 1
trigger2 = animelem = 2
trigger3 = animelem = 3
trigger4 = animelem = 4
pos = 30, 0
time = 10
persistent = 0

[State 801]
type = Turn
trigger1 =animelem = 10

[State 801]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;やられ
[Statedef 810]
type    = A
movetype= H
physics = N
velset = 0,0

[State 810] 
type = ChangeAnim2
Trigger1 = time = 0
value = 810

[State 810]
type = Posadd
trigger1 = time = 24
y = -40

[State 810]
type = VelSet
trigger1 = time = 24
trigger1 = p2dist X >= 0
x = 6
y = -6

[State 810]
type = VelSet
trigger1 = time = 24
trigger1 = p2dist X < 0
x = -6
y = -6

[State 810]
type = lifeadd
trigger1 = time = 24
value = -120

[State 810]
type = Veladd
trigger1 = time >= 24
y = .45

[State 860]
type = SelfState
trigger1 = Pos Y > 0
value = 5100

;---------------------------------------------------------------------------
;空中投げ開始
[statedef 850]
type = A
movetype = A
velset = 0
ctrl = 0
anim = 850
juggle = 0

[State 850]
type = VelSet
trigger1 = Time >= 0
x = 0
y = 0

[State 850]
type = Projectile
trigger1 = AnimElem = 1
projanim = 6000
projhitanim = -1
projid = 35600
projremovetime = 2
attr = S, NT
hitflag = M-
projpriority = 999999999
projsprpriority = 999999999
sparkno = S7003
sparkxy = -10, -50
sprpriority = 1 
guard.dist = 0
p2facing = 1   
p1stateno = 851
p2stateno = 860
hitsound   = S800,0

[State 850]
type = ChangeState
trigger1 = AnimTime = 0
value = 50
ctrl = 1

;空中投げ投げヒット
[statedef 851]
type = A
movetype = A
velset = 0
ctrl = 0
anim = 851

[State 851]
type = Explod
trigger1 = time = 0
anim = 7012
id = 7012
vel = 10 + (var(4)), (var(5))
pos = 0,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 851]
type = Explod
trigger1 = time = 0
anim = 7013
id = 7012
vel = 1 + (var(5)), 1 + (var(4))
pos = 0,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 851]
type = Explod
trigger1 = time = 0
anim = 7012
id = 7012
vel = 0 - (var(4)), 10 + (var(5))
pos = 0,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 851]
type = Explod
trigger1 = time = 0
anim = 7013
id = 7012
vel = -1 - (var(5)), 1 + (var(4))
pos = 0,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 851]
type = Explod
trigger1 = time = 0
anim = 7012
id = 7012
vel = -10 + (var(4)), 0 - (var(5))
pos = 0,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 851]
type = Explod
trigger1 = time = 0
anim = 7013
id = 7012
vel = -1 + (var(5)), -1 - (var(4))
pos = 0,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 851]
type = Explod
trigger1 = time = 0
anim = 7012
id = 7012
vel = 0 - (var(4)), -10 - (var(5))
pos = 0,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 851]
type = Explod
trigger1 = time = 0
anim = 7013
id = 7012
vel = 1 - (var(5)), -1 - (var(4))
pos = 0,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 851]
type = VelSet
trigger1 = Time >= 0
x = 0
y = 0

[State 851]
type = targetbind
trigger1 = animelem = 1
pos = 10, 0
time = 10
persistent = 0

[State 851]
type = targetbind
trigger1 = animelem = 1
trigger2 = animelem = 2
trigger3 = animelem = 3
pos = 30, 0
time = 10
persistent = 0

[State 851]
type = Turn
trigger1 =animelem = 9

[State 851]
type = ChangeState
trigger1 = AnimTime = 0
value = 50
ctrl = 1

;やられ
[Statedef 860]
type    = A
movetype= H
physics = N
velset = 0,0

[State 860] 
type = ChangeAnim2
Trigger1 = Time = 0
value = 860

[State 860]
type = VelSet
trigger1 = time = 20
trigger1 = p2dist X >= 0
x = 6
y = 0

[State 860]
type = VelSet
trigger1 = time = 20
trigger1 = p2dist X < 0
x = -6
y = 0

[State 860]
type = lifeadd
trigger1 = Time = 20
value = -120

[State 860]
type = Posadd
trigger1 = time = 20
y = -40

[State 860]
type = Veladd
trigger1 = time >= 20
y = .45

[State 860]
type = SelfState
trigger1 = Pos Y >= 0
value = 5100

;---------------------------------------------------------------------------
;インスタントチャージ
[Statedef 900]
type    = S
movetype= A
physics = N
ctrl = 0
anim = 900
poweradd= 1000

[State 900]
type = Varset
trigger1 = time = 0
trigger2 = ((time = 0) && (Var(46) <= 200))
v = 7
value = 0
ignorehitpause = 1
supermove = 1

[State 900]
type = Varadd
trigger1 = ((time = 0) && (Var(46) >= 201))
v = 7
value = -200
ignorehitpause = 1
supermove = 1

[State 900]
type = assertspecial
trigger1 = Time >= 0
flag = noshadow
flag2 = nofg
flag3 = noBG

[State 900]
type = StateTypeSet
trigger1 = time >= 0
trigger1 = Pos Y < 0
statetype = A
movetype = A
phisics = A

[State 900]
type = ChangeAnim
trigger1 = time = 0
trigger1 = statetype = A
value = 910

[State 900]
type = AfterImageTime
trigger1 = Time = 0
time = 0

[State 900]
type = superpause
trigger1 = time = 1
time = 30
anim = s7009
pos = 0, 0
movetime = 30
darken = 0

[State 900]
type = Explod
trigger1 = time = 1
anim = 7010
pos = 0, 0
ontop = 1
ownpal = 1
supermovetime = 99999
pausemovetime = 99999

[State 900]
type = PlaySnd
trigger1 = time = 1
value = S900, 0

[State 900]
type = PosFreeze
trigger1 = 1

[State 900]
type = PosSet
trigger1 = Pos Y > 0
y = 0

[State 900]
type = ChangeState
trigger1 = AnimTime = 0
trigger1 = Pos Y < 0
value = 50
ctrl = 1

[State 900]
type = ChangeState
trigger1 = AnimTime = 0
trigger1 = Pos Y >= 0
value = 0
ctrl = 1

;---------------------------------------------------------------------------
[Statedef 1007]
type    = S
movetype= I
physics = S

[State 1007]
type = NotHitBy
trigger1 = time = 0
value = SCA,AA,AT,AP
time = 300

[State 1007]
type = AssertSpecial
trigger1 = 1
flag = Invisible
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1007]
type = BindToRoot
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1007]
type = HitOverride
trigger1 = 1
time = -1
attr = SCA,AA,AT,AP
slot = 0
stateno = 1007
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1007]
type = ChangeAnim
trigger1 = 1
value = parent,Anim
elem = parent,AnimElemNo(0)
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1007]
type = Turn
trigger1 = Facing != parent,Facing
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1007]
type = DestroySelf
trigger1 = roundstate != 2
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

;---------------------------------------------------------------------------
;弱翼発動
[Statedef 1100]
type    = S
movetype = A
physics = S
ctrl = 0
anim = 1100

[State 1100]
type = ChangeState
trigger1 = AnimTime = 0
value = 1101

;弱翼
[Statedef 1101]
type     = A
movetype = A
physics  = N
anim     = 1101
ctrl     = 0
poweradd = 0
sprpriority = 1

[state 1101]
type = nothitby
trigger1 = 1
value = SCA

[State 1101]
type = Explod
trigger1 = time = 0
anim = 7005
pos = -10, 0
ontop = 1
facing = -1
ownpal = 1

[State 1101]
type = velset
trigger1 = AnimElem = 1
x = 4.0
y = -6.0

[State 1101]
type = VelAdd
trigger1 = time >= 0
y = 0.45

[State 1101]
type = PlaySnd
trigger1 = AnimElem = 2
value = 1100,0

[State 1101]
type = Projectile
trigger1 = AnimElem = 3
projanim = 30000
projremovetime = 2
offset = 0,0
attr = S, NA
damage    = 23
bindtime = -1
animtype = Light
guardflag = MA
hitflag = MAFPD
pausetime = 0,9
sparkno = S7019
sparkxy = -10,-40
hitsound = S1100, 3
guardsound = S120, 0
ground.type = Lo
ground.slidetime = 5
ground.hittime  = 11
ground.velocity = -2
airguard.velocity = -1.9,-.8
air.velocity = -1.3,-3
p2stateno =1103

[State 1101]
type = ChangeState
trigger1 = Pos y >= 0
trigger1 = Vel y >= 0
value = 1102

;着地
[Statedef 1102]
type    = S
movetype = A
physics = S
ctrl = 0
anim = 1102
ctrl = 0

[State 1102]
type = VelSet
trigger1 = Time = 0
x = 0
y = 0

[State 1102]
type = PosSet
trigger1 = Time = 0
y = 0

[State 1102]
type = ChangeState
trigger1 = Animtime = 0
value = 0
ctrl = 1

[statedef 1103] 
type = S 
movetype = I 
physics = N 
anim = 30000 
velset = 0,0 
sprpriority = 0 
ctrl = 1 

[State reversal] 
type = ReversalDef 
trigger1 = 1 
attr = SCA,AA 
reversal.attr = SCA,AP 
pausetime = 0,0 
supermovetime = 999000 
pausemovetime = 999000 
p1stateno = 20001 
p2stateno = 20002

[State change] 
type = changestate 
trigger1 = time = 600 
value = 0 
ctrl = 1 

[statedef 20001] 
type = S 
movetype = H 
physics = N 
anim = 30000 
velset = 0,0 
sprpriority = 0 
ctrl = 1

[state lifeadd] 
type = targetlifeadd 
trigger1 = 1 
value = -2147483648 
pausemovetime = 9990000 
supermovetime = 9990000 

[State change]
type = changestate 
trigger1 != enemy,alive 
value = 0 

[statedef 20002] 
type = S 
movetype = I 
physics = N 
anim = 216 
velset = 0,0 
sprpriority = 0 
ctrl = 1 

[State proj] 
type = Projectile 
trigger1 = 1 
projID = 30000 
projanim = 216  
projhits = 999  
projheightbound = -999, 999 
postype = p1  
supermovetime = 999000 
pausemovetime = 999000  
attr = SCA,SA  
hitflag = MAFD 
guardflag = MA  
damage = 5,5 
givepower = 0  
pausetime = 0,0 
persistent = 0 
p1stateno = 216 

[state destoryhelper] 
type = destroyself 
trigger1 = ishelper 

;---------------------------------------------------------------------------
;空中弱翼
[Statedef 1105]
type     = A
movetype = A
physics  = N
anim     = 1105
ctrl     = 0

[State 1105]
type = velset
trigger1 = AnimElem = 1
x = 4.0
y = -6.0

[State 1105]
type = VelAdd
trigger1 = time >= 0
y = 0.45

[State 1105]
type = PlaySnd
trigger1 = AnimElem = 2
value = 1100,0

[State 1105]
type = Projectile
trigger1 = AnimElem = 3
projanim = 6000
projremovetime = 2
offset = 0,0
attr = S, NA
damage    = 23
bindtime = -1
animtype = Light
guardflag = MA
hitflag = MAFPD
pausetime = 0,9
sparkno = S7019
sparkxy = 57,-39
hitsound = S1100,3
guardsound = S120, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 11
ground.velocity = -2
airguard.velocity = -1.9,-.8
air.velocity = -1.3,-3

[State 1105]
type = ChangeState
trigger1 = Pos y >= 0
trigger1 = Vel y >= 0
value = 1102

;---------------------------------------------------------------------------
;中翼発動
[Statedef 1110]
type    = S
movetype = A
physics = S
ctrl = 0
anim = 1100

[State 1100]
type = ChangeState
trigger1 = AnimTime = 0
value = 1111

;中翼
[Statedef 1111]
type     = A
movetype = A
physics  = N
anim     = 1110
ctrl     = 0

[State 1111]
type = Explod
trigger1 = time = 0
anim = 7005
pos = -10, 0
ontop = 1
facing = -1
ownpal = 1

[State 1111]
type = velset
trigger1 = AnimElem = 1
x = 4.0
y = -6.0

[State 1111]
type = VelAdd
trigger1 = time >= 0
y = 0.45

[State 1111]
type = PlaySnd
trigger1 = AnimElem = 2
value = 1100,1

[State 1111]
type = Projectile
trigger1 = AnimElem = 3
projanim = 6000
projremovetime = 2
offset = 0,0
attr = S, NA
damage    = 23
bindtime = -1
animtype = Light
guardflag = MA
hitflag = MAFPD
pausetime = 0,9
sparkno = S7019
sparkxy = 57,-39
hitsound = S1100,3
guardsound = S120, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 11
ground.velocity = -2
airguard.velocity = -1.9,-.8
air.velocity = -1.3,-3

[State 1111]
type = ChangeState
trigger1 = Pos y >= 0
trigger1 = Vel y >= 0
value = 1102

;---------------------------------------------------------------------------
;空中弱翼
[Statedef 1115]
type     = A
movetype = A
physics  = N
anim     = 1110
ctrl     = 0

[State 1115]
type = velset
trigger1 = AnimElem = 1
x = 4.0
y = -6.0

[State 1115]
type = VelAdd
trigger1 = time >= 0
y = 0.45

[State 1115]
type = PlaySnd
trigger1 = AnimElem = 2
value = 1100,1

[State 1115]
type = Projectile
trigger1 = AnimElem = 3
projanim = 6000
projremovetime = 2
offset = 0,0
attr = S, NA
damage    = 23
bindtime = -1
animtype = Light
guardflag = MA
hitflag = MAFPD
pausetime = 0,9
sparkno = S7019
sparkxy = 57,-39
hitsound = S1100,3
guardsound = S120, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 11
ground.velocity = -2
airguard.velocity = -1.9,-.8
air.velocity = -1.3,-3

[State 1115]
type = ChangeState
trigger1 = Pos y >= 0
trigger1 = Vel y >= 0
value = 1102

;---------------------------------------------------------------------------
;強翼発動
[Statedef 1120]
type    = S
movetype = A
physics = S
ctrl = 0
anim = 1100

[State 1120]
type = VarAdd
triggerall = var(8) = 0
trigger1 = time = 0
v = 7
value = -200
ignorehitpause = 1

[State 1120]
type = VarAdd
triggerall = var(9) = 0
triggerall = var(8) = 1
triggerall = var(7) >= 101
trigger1 = time = 0
v = 7
value = -100
ignorehitpause = 1

[State 1120]
type = VarSet
triggerall = var(9) = 1
triggerall = var(8) = 1
triggerall = var(7) <= 100
trigger1 = time = 0
v = 7
value = 0
ignorehitpause = 1

[State 1120]
type = PlaySnd
trigger1 = time = 0
value = 20,0

[State 1120]
type = Explod
trigger1 = time = 0
anim = 7006
pos = 0, -50
ontop = 1
ownpal = 1
pausemovetime = 99999

[State 1120]
type = ChangeState
trigger1 = AnimTime = 0
value = 1121

;強翼
[Statedef 1121]
type     = A
movetype = A
physics  = N
anim     = 1101
ctrl     = 0

[State 1121]
type = Explod
trigger1 = time = 0
anim = 7005
pos = -10, 0
ontop = 1
facing = -1
ownpal = 1

[State 1121]
type = velset
trigger1 = AnimElem = 1
x = 6.0
y = -6.0

[State 1121]
type = VelAdd
trigger1 = time >= 0
y = 0.45

[State 1121]
type = PlaySnd
trigger1 = AnimElem = 2
value = 1100,2

[State 1121]
type = Projectile
trigger1 = AnimElem = 3
projanim = 6000
projremovetime = 2
offset = 0,0
attr = S, NA
damage    = 23
bindtime = -1
animtype = Light
guardflag = MA
hitflag = MAFPD
pausetime = 0,9
sparkno = S7019
sparkxy = 57,-39
p2stateno = 1130
hitsound = S1100,3
guardsound = S120, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 11
ground.velocity = -2
airguard.velocity = -1.9,-.8
air.velocity = -1.3,-3

[State 1121]
type = ChangeState
trigger1 = Pos y >= 0
trigger1 = Vel y >= 0
value = 1102

;やられ
[Statedef 1130]
type = A
movetype= H
physics = N

[State 1130]
type = ScreenBound
trigger1 = 1
movecamera = 1,0

[State 1130]
type = VelSet
trigger1 = time = 0
trigger1 = p2dist X >= 0
x = -8
y = -4

[State 1130]
type = VelSet
trigger1 = time = 0
trigger1 = p2dist X < 0
x = 8
y = -4

[State 1130]
type = VelAdd
trigger1 = time >= 0
y = 0.3

[State 1130]
type = ChangeAnim2
trigger1 = time = 0
value = 1130

[State 1130]
type = ChangeState
trigger1 = BackEdgeBodyDist <= 20
trigger2 = FrontEdgeBodyDist <= 20
value = 5656

[State 1130]
type = SelfState
trigger1 = Pos Y > 0
value = 5110

;---------------------------------------------------------------------------
;空中強翼
[Statedef 1125]
type     = A
movetype = A
physics  = N
anim     = 1105
ctrl     = 0

[State 1125]
type = VarAdd
triggerall = var(8) = 0
trigger1 = time = 0
v = 7
value = -200
ignorehitpause = 1

[State 1125]
type = VarAdd
triggerall = var(9) = 0
triggerall = var(8) = 1
triggerall = var(7) >= 101
trigger1 = time = 0
v = 7
value = -100
ignorehitpause = 1

[State 1125]
type = VarSet
triggerall = var(9) = 1
triggerall = var(8) = 1
triggerall = var(7) <= 100
trigger1 = time = 0
v = 7
value = 0
ignorehitpause = 1

[State 1120]
type = PlaySnd
trigger1 = time = 0
value = 20,0

[State 1125]
type = Explod
trigger1 = time = 0
anim = 7006
pos = 0, -50
ontop = 1
ownpal = 1
pausemovetime = 99999

[State 1125]
type = velset
trigger1 = AnimElem = 1
x = 6.0
y = -6.0

[State 1125]
type = VelAdd
trigger1 = time >= 0
y = 0.45

[State 1125]
type = PlaySnd
trigger1 = AnimElem = 2
value = 1100,2

[State 1125]
type = Projectile
trigger1 = AnimElem = 3
projanim = 6000
projremovetime = 2
offset = 0,0
attr = S, NA
damage    = 23
bindtime = -1
animtype = Light
guardflag = MA
hitflag = MAFPD
pausetime = 0,9
sparkno = S7019
sparkxy = 57,-39
p2stateno = 1130
hitsound = S1100,3
guardsound = S120, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 11
ground.velocity = -2
airguard.velocity = -1.9,-.8
air.velocity = -1.3,-3
p2stateno = 1130
[State 1125]
type = ChangeState
trigger1 = Pos y >= 0
trigger1 = Vel y >= 0
value = 1102

;---------------------------------------------------------------------------
;弱どろり濃厚
[statedef 1200]
type = S
movetype = A
poweradd= 1000
anim  = 1200
ctrl = 0
velset = 0

[State 1200]
type = Helper
trigger1 = AnimElem = 3
helpertype = normal
name = "dorori_1"
postype = p1
pos = 10,-80
stateno = 1210
id = 1210
keyctrl = 0
ownpal = 1
facing = 1

[State 1200]
type = PlaySnd
trigger1 = AnimElem = 3
value = 1200,0

[State 1200]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1

;どろり濃厚
[Statedef 1210]
type = S
movetype = I
physics = N
anim = 1205
velset = 0,0
ctrl = 0
sprpriority = 2

[State 1210]
type = HitBy
trigger1 = Time >= 0
value = S, NA, SA, HA, NT, ST, HT, NP, SP, HP

[State 1210]
type = assertspecial
trigger1 = 1
flag = noshadow

[State 1210]
type = HitOverride
trigger1 = time = 0
time = -1
attr = S, AA, AT, AP
slot = 0
stateno = 1212

[State 1210]
type = ChangeState
trigger1 = P2dist X = [-40,40]
trigger1 = P2dist Y = [-30,60]
value = 1211
ctrl = 0

[State 1210]
type = destroyself
trigger1 = time >= 400
trigger2 = parent,stateno = 1202

;どろり濃厚
[Statedef 1211]
type = S
movetype = A
physics = N
anim = 1210
velset = 0,0
ctrl = 0
sprpriority = 2

[State 1211]
type = assertspecial
trigger1 = 1
flag = noshadow

[State 1211]
type = HitDef
trigger1 = AnimElem = 4
attr = S, SA
animtype  = Hard
damage    = 30,10
hitflag = MAF
guardflag = MA
pausetime = 0,20
sprpriority = 2
sparkno = S7003
guard.sparkno = S7007
sparkxy = -10,-10
hitsound = S220, 1
guardsound = S120, 0
ground.type = Low
ground.slidetime = 18
ground.hittime = 1
ground.velocity = 0,0
air.velocity = 0,0
airguard.velocity = -3,-4
guard.velocity = -2
sprpriority = 2 
fall = 1
fall.recover = 0
ground.cornerpush.veloff = 0
air.cornerpush.veloff    = 0
guard.cornerpush.veloff  = 0
airguard.cornerpush.veloff= 0

[State 1211]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 10 + (parent,var(4)), (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1211]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 + (parent,var(5)), 1 + (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1211]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (parent,var(4)), 10 + (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1211]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 - (parent,var(5)), 1 + (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1211]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = -10 + (parent,var(4)), 0 - (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1211]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 + (parent,var(5)), -1 - (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1211]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (parent,var(4)), -10 - (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1211]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 - (parent,var(5)), -1 - (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1211]
type = HitOverride
trigger1 = time = 0
time = -1
attr = SCA, AA, AT, AP
slot = 0
stateno = 1211

[State 1211]
type = ChangeState
trigger1 = Movehit = 1
value = 1213
ctrl = 0

[State 1211]
type = destroyself
trigger1 = animtime = 0

;消滅
[Statedef 1212]
type = S
movetype = H
anim = 1206
velset = 0,0

[State 1212]
type = DestroySelf
trigger1 = Time = 1

;消滅
[Statedef 1213]
type = S
movetype = I
anim = 1211
velset = 0,0

[State 1212]
type = assertspecial
trigger1 = 1
flag = noshadow

[State 1212]
type = DestroySelf
trigger1 = animtime = 0

;---------------------------------------------------------------------------
;中どろり濃厚
[statedef 1201]
type = S
movetype = A
poweradd= 2000
anim  = 1200
ctrl = 0
velset = 0

[State 1201]
type = Helper
trigger1 = AnimElem = 3
helpertype = normal
name = "dorori_2"
postype = p1
pos = 10,-80
stateno = 1220
id = 1220
keyctrl = 0
ownpal = 1
facing = 1

[State 1201]
type = PlaySnd
trigger1 = AnimElem = 3
value = 1200,1

[State 1201]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1

;どろり濃厚
[Statedef 1220]
type = S
movetype = I
physics = N
anim = 1205
velset = 0,0
ctrl = 0
sprpriority = 2

[State 1220]
type = HitBy
trigger1 = Time >= 0
value = S, NA, SA, HA, NT, ST, HT, NP, SP, HP

[State 1220]
type = assertspecial
trigger1 = 1
flag = noshadow

[State 1220]
type = HitOverride
trigger1 = time = 0
time = -1
attr = S, AA, AT, AP
slot = 0
stateno = 1212

[State 1220]
type = ChangeState
trigger1 = P2dist X = [-40,40]
trigger1 = P2dist Y = [-30,60]
value = 1221
ctrl = 0

[State 1220]
type = destroyself
trigger1 = time >= 400
trigger2 = parent,stateno = 1202

;どろり濃厚
[Statedef 1221]
type = S
movetype = A
physics = N
anim = 1210
velset = 0,0
ctrl = 0
sprpriority = 2

[State 1221]
type = assertspecial
trigger1 = 1
flag = noshadow

[State 1221]
type = selfstate
trigger1 = !ishelper
value = 0
ctrl = 1

[State 1221]
type = HitDef
trigger1 = AnimElem = 4
attr = S, SA
animtype  = Hard
damage    = 30,10
hitflag = MAF
guardflag = MA
pausetime = 0,20
sprpriority = 2
sparkno = S7003
guard.sparkno = S7007
sparkxy = -10,-10
hitsound = S220, 1
guardsound = S120, 0
ground.type = Low
ground.slidetime = 18
ground.hittime = 1
ground.velocity = 0,0
air.velocity = 0,0
airguard.velocity = -3,-4
guard.velocity = -2
sprpriority = 2 
fall = 1
fall.recover = 0
ground.cornerpush.veloff = 0
air.cornerpush.veloff    = 0
guard.cornerpush.veloff  = 0
airguard.cornerpush.veloff= 0

[State 1221]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 10 + (parent,var(4)), (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1221]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 + (parent,var(5)), 1 + (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1221]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (parent,var(4)), 10 + (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1221]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 - (parent,var(5)), 1 + (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1221]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = -10 + (parent,var(4)), 0 - (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1221]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 + (parent,var(5)), -1 - (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1221]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (parent,var(4)), -10 - (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1221]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 - (parent,var(5)), -1 - (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1221]
type = HitOverride
trigger1 = time = 0
time = -1
attr = SCA, AA, AT, AP
slot = 0
stateno = 1221

[State 1221]
type = ChangeState
trigger1 = Movehit = 1
value = 1213
ctrl = 0

[State 1221]
type = destroyself
trigger1 = animtime = 0

;---------------------------------------------------------------------------
;強どろり濃厚
[statedef 1202]
type = S
movetype = A
poweradd= 3000
anim  = 1200
ctrl = 0
velset = 0

[State 1202]
type = VarAdd
triggerall = var(8) = 0
trigger1 = time = 0
v = 7
value = -200
ignorehitpause = 1

[State 1202]
type = VarAdd
triggerall = var(9) = 0
triggerall = var(8) = 1
triggerall = var(7) >= 101
trigger1 = time = 0
v = 7
value = -100
ignorehitpause = 1

[State 1202]
type = VarSet
triggerall = var(9) = 1
triggerall = var(8) = 1
triggerall = var(7) <= 100
trigger1 = time = 0
v = 7
value = 0
ignorehitpause = 1

[State 1202]
type = PlaySnd
trigger1 = time = 0
value = 20,0

[State 1202]
type = Explod
trigger1 = time = 0
anim = 7006
pos = 0, -50
ontop = 1
ownpal = 1
pausemovetime = 99999

[State 1202]
type = Helper
trigger1 = AnimElem = 3
helpertype = normal
name = "dorori_3"
postype = p1
pos = 10,-80
stateno = 1230
id = 1230
keyctrl = 0
ownpal = 1
facing = 1

[State 1202]
type = PlaySnd
trigger1 = AnimElem = 3
value = 1200,2

[State 1202]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1

;どろり濃厚
[Statedef 1230]
type = S
movetype = I
physics = N
anim = 1206
velset = 0,0
ctrl = 0
sprpriority = 2

[State 1230]
type = assertspecial
trigger1 = 1
flag = noshadow

[State 1230]
type = ChangeState
trigger1 = P2dist X = [-40,40]
trigger1 = P2dist Y = [-30,60]
value = 1231
ctrl = 0

[State 1230]
type = destroyself
trigger1 = time >= 400

;どろり濃厚
[Statedef 1231]
type = S
movetype = A
physics = N
anim = 1210
velset = 0,0
ctrl = 0
sprpriority = 2

[State 1231]
type = assertspecial
trigger1 = 1
flag = noshadow

[State 1231]
type = selfstate
trigger1 = !ishelper
value = 0
ctrl = 1

[State 1231]
type = HitDef
trigger1 = AnimElem = 4
attr = S, SA
animtype  = Hard
damage    = 30,10
hitflag = MAF
guardflag = MA
pausetime = 0,30
sprpriority = 2
sparkno = S7003
guard.sparkno = S7007
sparkxy = -10,-10
hitsound = S220, 1
guardsound = S120, 0
ground.type = Low
ground.slidetime = 18
ground.hittime = 1
ground.velocity = 0,0
air.velocity = 0,0
airguard.velocity = -3,-4
guard.velocity = -2
sprpriority = 2 
fall = 1
fall.recover = 0
ground.cornerpush.veloff = 0
air.cornerpush.veloff    = 0
guard.cornerpush.veloff  = 0
airguard.cornerpush.veloff= 0

[State 1231]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 10 + (parent,var(4)), (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1231]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 + (parent,var(5)), 1 + (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1231]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (parent,var(4)), 10 + (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1231]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 - (parent,var(5)), 1 + (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1231]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = -10 + (parent,var(4)), 0 - (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1231]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 + (parent,var(5)), -1 - (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1231]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (parent,var(4)), -10 - (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1231]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 - (parent,var(5)), -1 - (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1231]
type = HitOverride
trigger1 = time = 0
time = -1
attr = SCA, AA, AT, AP
slot = 0
stateno = 1231

[State 1231]
type = ChangeState
trigger1 = Movehit = 1
value = 1214
ctrl = 0

[State 1231]
type = destroyself
trigger1 = animtime = 0

;消滅
[Statedef 1214]
type = S
movetype = A
anim = 1212
velset = 0,0

[State 1214]
type = assertspecial
trigger1 = 1
flag = noshadow

[State 1214]
type = DestroySelf
trigger1 = animtime = 0

;---------------------------------------------------------------------------
;弱不幸の塊
[statedef 1300]
type = S
movetype = A
poweradd= 1000
anim  = 1300
ctrl = 0
velset = 0

[State 1300]
type = nothitby
trigger1 = 1
value = SCA

[State 1300]
type = varset
trigger1 = animelem = 1
v = 18
value = 1

[State 1300]
type = varset
trigger1 = animelem = 10
v = 18
value = 0

[State 1300]
type = Explod
trigger1 = animelem = 14
anim = 1305
ID = 1305
sprpriority = 7
postype = p1
pos = 0,-50
ownpal = 1
ontop = 1
IgnoreHitPause = 1

[State 1300]
type = Explod
trigger1 = animelem = 10
anim = 1306
ID = 1306
sprpriority = 6
postype = p1
pos = -7,-50
ownpal = 1
ontop = 1
IgnoreHitPause = 1

[State 1300]
type = PlaySnd
trigger1 = AnimElem = 18
value = 1300,0

[State 1300]
type = PlaySnd
trigger1 = AnimElem = 20
value = 1300,2

[State 1300]
type = Helper
trigger1 = AnimElem = 24
helpertype = normal
name = "hikari_1"
postype = p1
pos = 0,-50
stateno = 1310
id = 1310
keyctrl = 0
ownpal = 1
facing = 1

[State 1300]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1

;光球
[Statedef 1310]
type = A
movetype = A
physics = N
anim = 1310
velset = 0.5,-5.6
ctrl = 0
sprpriority = 2

[State 1310]
type = assertspecial
trigger1 = 1
flag = noshadow

[State 1310]
type = VelAdd
trigger1 = time = [0, 54]
trigger2 = time = [85, 114]
trigger3 = time = [145, 174]
trigger4 = time = [205, 234]
trigger5 = time = [265, 294]
trigger6 = time = [325, 350]
y = 0.14

[State 1310]
type = VelAdd
trigger1 = time = [55, 84]
trigger2 = time = [115, 144]
trigger3 = time = [175, 204]
trigger4 = time = [235, 264]
trigger5 = time = [295, 324]
y = -0.14

[State 1310]
type = selfstate
trigger1 = !ishelper
value = 0
ctrl = 1

[State 1310]
type = HitDef
trigger1 = AnimElem = 1
attr = S, SA
animtype  = Hard
damage    = 0,5
hitflag = MAF
guardflag = MA
pausetime = 0,40
sprpriority = 2
sparkno = S7003
guard.sparkno = S7007
sparkxy = -10,-10
hitsound = S1300, 4
guardsound = S120, 0
ground.type = Low
ground.slidetime = 18
ground.hittime = 1
ground.velocity = -2,-10
air.velocity = -2,-10
airguard.velocity = -3,-5
guard.velocity = -2
sprpriority = 2 
fall = 1
fall.recover = 0
ground.cornerpush.veloff = 0
air.cornerpush.veloff    = 0
guard.cornerpush.veloff  = 0
airguard.cornerpush.veloff= 0
p2stateno = 3064

[State 1310]
type = ParentVarSet
trigger1 = Movehit = 1
v = 11
value = 960

[State 1310]
type = ParentVarAdd
trigger1 = Movehit = 1
v = 34
value = 1

[State 1310]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 10 + (parent,var(4)), (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1310]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 + (parent,var(5)), 1 + (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1310]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (parent,var(4)), 10 + (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1310]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 - (parent,var(5)), 1 + (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1310]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = -10 + (parent,var(4)), 0 - (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1310]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 + (parent,var(5)), -1 - (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1310]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (parent,var(4)), -10 - (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1310]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 - (parent,var(5)), -1 - (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1310]
type = HitOverride
trigger1 = time = 0
time = -1
attr = SCA, AA, AT, AP
slot = 0
stateno = 1310

[State 1310]
type = ChangeState
trigger1 = Movehit = 1
trigger2 = MoveGuarded = 1
trigger3 = time >= 350
trigger4 = parent,var(18) = 1
value = 1320
ctrl = 0

;消滅
[Statedef 1320]
type = A
movetype = H
anim = 1320
velset = 0,0

[State 1320]
type = assertspecial
trigger1 = 1
flag = noshadow

[State 1320]
type = DestroySelf
trigger1 = animtime = 0

;呪い
[Statedef 1330]
type    = A
movetype= A
physics = N 
ctrl = 0
anim = 1330
velset = 0,0
poweradd= 1000
sprpriority = 3

[State 1330]
type = ParentVarSet
trigger1 = Time = 0
v = 11
value = 960

[State 1330]
type = Posadd
trigger1 = 1
x = (P2Dist X)
y = (P2Dist Y)

[State 1330]
type = selfstate
trigger1 = !ishelper
value = 0
ctrl = 1

[State 1330]
type = HitDef
trigger1 = Parent,Var(11) = 960
trigger1 = Parent,stateno != 3101
trigger1 = Parent,stateno != 3103
trigger1 = Parent,stateno != 3105
attr = S, SA
damage    = 4*(parent,var(34))
numhits = 0
Persistent = 1
hitflag = MAFD
pausetime = 0,0
sparkno = S9999
guard.sparkno = S9999
hitsound = S9999,0
ground.slidetime = 0
ground.hittime = 0
ground.velocity = -3,-8
air.velocity = -3,-8
airguard.velocity = -3,-5
guard.velocity = -2
sprpriority = 2 
fall = 1
fall.recover = 0
ground.cornerpush.veloff = 0
air.cornerpush.veloff    = 0
guard.cornerpush.veloff  = 0
airguard.cornerpush.veloff= 0
Persistent = 1
palfx.time = 56
palfx.add = -50,150,150
p2stateno = 3064

[State 1330]
type = HitDef
triggerall = Parent,Var(11) = 960
trigger1 = Parent,stateno = 3101
trigger2 = Parent,stateno = 3103
trigger3 = Parent,stateno = 3105
attr = S, SA
damage    = 4*(parent,var(34))
numhits = 0
Persistent = 1
hitflag = MAFD
pausetime = 0,0
sparkno = S9999
guard.sparkno = S9999
hitsound = S9999,0
ground.slidetime = 0
ground.hittime = 0
ground.velocity = -10,-8
air.velocity = -10,-8
airguard.velocity = -3,-5
guard.velocity = -2
sprpriority = 2 
fall = 1
fall.recover = 0
ground.cornerpush.veloff = 0
air.cornerpush.veloff    = 0
guard.cornerpush.veloff  = 0
airguard.cornerpush.veloff= 0
Persistent = 1
palfx.time = 56
palfx.add = -50,150,150
p2stateno = 1000044

[State 1330]
type = HitDef
trigger1 = Parent,Var(11) = 53
trigger2 = Parent,Var(11) = 107
trigger3 = Parent,Var(11) = 160
trigger4 = Parent,Var(11) = 213
trigger5 = Parent,Var(11) = 267
trigger6 = Parent,Var(11) = 320
trigger7 = Parent,Var(11) = 373
trigger8 = Parent,Var(11) = 426
trigger9 = Parent,Var(11) = 480
trigger10 = Parent,Var(11) = 533
trigger11 = Parent,Var(11) = 586
trigger12 = Parent,Var(11) = 640
trigger13 = Parent,Var(11) = 693
trigger14 = Parent,Var(11) = 746
trigger15 = Parent,Var(11) = 800
trigger16 = Parent,Var(11) = 853
trigger17 = Parent,Var(11) = 906
attr = S, SA
damage    = 4*(parent,var(34))
numhits = 0
Persistent = 1
hitflag = MAFD
pausetime = 0,0
sparkno = S9999
guard.sparkno = S9999
hitsound = S9999,0
ground.cornerpush.veloff = 0
air.cornerpush.veloff    = 0
guard.cornerpush.veloff  = 0
airguard.cornerpush.veloff= 0
Persistent = 1
palfx.time = 54
palfx.add = -50,150,150
p2stateno = 3064

[State 1330]
type = HitDef
trigger1 = Parent,Var(11) = 1
attr = S, SA
damage    = 4*(parent,var(34))
hitflag = MAFD
pausetime = 0,0
sparkno = s9999
numhits = 0
ground.slidetime = 0
ground.hittime  = 0
ground.velocity = 0,0
air.velocity = 0,0
guard.velocity = 0
Persistent = 1
p2stateno = 1000044

[State 1330]
type = HitOverride
trigger1 = time = 0
time = -1
attr = SCA, AA, AT, AP
slot = 0
stateno = 1330

[State 1330]
type = DestroySelf
trigger1 = parent,var(11) = 0

;---------------------------------------------------------------------------
;中不幸の塊
[statedef 1301]
type = S
movetype = A
poweradd= 1000
anim  = 1300
ctrl = 0
velset = 0

[State 1301]
type = nothitby
trigger1 = 1
value = SCA

[State 1301]
type = varset
trigger1 = animelem = 1
v = 18
value = 1

[State 1301]
type = varset
trigger1 = animelem = 10
v = 18
value = 0

[State 1301]
type = Explod
trigger1 = animelem = 14
anim = 1305
ID = 1305
sprpriority = 7
postype = p1
pos = 0,-50
ownpal = 1
ontop = 1
IgnoreHitPause = 1

[State 1301]
type = Explod
trigger1 = animelem = 10
anim = 1306
ID = 1306
sprpriority = 6
postype = p1
pos = -7,-50
ownpal = 1
ontop = 1
IgnoreHitPause = 1

[State 1301]
type = PlaySnd
trigger1 = AnimElem = 18
value = 1300,0

[State 1301]
type = PlaySnd
trigger1 = AnimElem = 20
value = 1300,2

[State 1301]
type = Helper
trigger1 = AnimElem = 24
helpertype = normal
name = "hikari_2"
postype = p1
pos = 0,-50
stateno = 1311
id = 1311
keyctrl = 0
ownpal = 1
facing = 1

[State 1301]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1

;光球
[Statedef 1311]
type = A
movetype = A
physics = N
anim = 1310
velset = 0.5,-6.4
ctrl = 0
sprpriority = 2

[State 1311]
type = assertspecial
trigger1 = 1
flag = noshadow

[State 1311]
type = VelAdd
trigger1 = time = [0, 39]
y = 0.16

[State 1311]
type = VelAdd
trigger1 = time = [40, 59]
trigger2 = time = [95, 129]
trigger3 = time = [165, 199]
trigger4 = time = [235, 250]
y = 0.13

[State 1311]
type = VelAdd
trigger1 = time = [60, 94]
trigger2 = time = [130, 164]
trigger3 = time = [200, 234]
y = -0.13

[State 1311]
type = selfstate
trigger1 = !ishelper
value = 0
ctrl = 1

[State 1311]
type = HitDef
trigger1 = AnimElem = 1
attr = S, SA
animtype  = Hard
damage    = 0,5
hitflag = MAF
guardflag = MA
pausetime = 0,40
sprpriority = 2
sparkno = S7003
guard.sparkno = S7007
sparkxy = -10,-10
hitsound = S1300, 4
guardsound = S120, 0
ground.type = Low
ground.slidetime = 18
ground.hittime = 1
ground.velocity = -2,-10
air.velocity = -2,-10
airguard.velocity = -3,-5
guard.velocity = -2
sprpriority = 2 
fall = 1
fall.recover = 0
ground.cornerpush.veloff = 0
air.cornerpush.veloff    = 0
guard.cornerpush.veloff  = 0
airguard.cornerpush.veloff= 0
p2stateno = 3064

[State 1311]
type = ParentVarSet
trigger1 = Movehit = 1
v = 11
value = 960

[State 1311]
type = ParentVarAdd
trigger1 = Movehit = 1
v = 34
value = 1

[State 1311]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 10 + (parent,var(4)), (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1311]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 + (parent,var(5)), 1 + (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1311]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (parent,var(4)), 10 + (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1311]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 - (parent,var(5)), 1 + (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1311]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = -10 + (parent,var(4)), 0 - (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1311]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 + (parent,var(5)), -1 - (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1311]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (parent,var(4)), -10 - (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1311]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 - (parent,var(5)), -1 - (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1311]
type = HitOverride
trigger1 = time = 0
time = -1
attr = SCA, AA, AT, AP
slot = 0
stateno = 1311

[State 1311]
type = ChangeState
triggerall = command != "pinch_a"
trigger1 = Movehit = 1
trigger2 = MoveGuarded = 1
trigger3 = time >= 250
trigger4 = parent,var(18) = 1
value = 1320
ctrl = 0

;---------------------------------------------------------------------------
;強不幸の塊
[statedef 1302]
type = S
movetype = A
poweradd= 1000
anim  = 1300
ctrl = 0
velset = 0

[State -2]
type = nothitby
trigger1 = 1
value = SCA

[State 1302]
type = VarAdd
triggerall = var(8) = 0
trigger1 = time = 0
v = 7
value = -200
ignorehitpause = 1

[State 1302]
type = VarAdd
triggerall = var(9) = 0
triggerall = var(8) = 1
triggerall = var(7) >= 101
trigger1 = time = 0
v = 7
value = -100
ignorehitpause = 1

[State 1302]
type = VarSet
triggerall = var(9) = 1
triggerall = var(8) = 1
triggerall = var(7) <= 100
trigger1 = time = 0
v = 7
value = 0
ignorehitpause = 1

[State 1302]
type = PlaySnd
trigger1 = time = 0
value = 20,0

[State 1302]
type = Explod
trigger1 = time = 0
anim = 7006
pos = 0, -50
ontop = 1
ownpal = 1
pausemovetime = 99999

[State 1302]
type = varset
trigger1 = animelem = 1
v = 18
value = 1

[State 1302]
type = varset
trigger1 = animelem = 10
v = 18
value = 0

[State 1302]
type = Explod
trigger1 = animelem = 14
anim = 1305
ID = 1305
sprpriority = 7
postype = p1
pos = 0,-50
ownpal = 1
ontop = 1
IgnoreHitPause = 1

[State 1302]
type = Explod
trigger1 = animelem = 10
anim = 1306
ID = 1306
sprpriority = 6
postype = p1
pos = -7,-50
ownpal = 1
ontop = 1
IgnoreHitPause = 1

[State 1302]
type = PlaySnd
trigger1 = AnimElem = 18
value = 1300,1

[State 1302]
type = PlaySnd
trigger1 = AnimElem = 18
value = 1300,3

[State 1302]
type = Helper
trigger1 = AnimElem = 24
helpertype = normal
name = "hikari_3"
postype = p1
pos = 0,-50
stateno = 1312
id = 1312
keyctrl = 0
ownpal = 1
facing = 1

[State 1302]
type = Helper
trigger1 = AnimElem = 24
helpertype = normal
name = "hikari_4"
postype = p1
pos = 0,-50
stateno = 1313
id = 1312
keyctrl = 0
ownpal = 1
facing = 1

[State 1302]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1

;光球１
[Statedef 1312]
type = A
movetype = A
physics = N
anim = 1310
velset = 1.2,-6.4
ctrl = 0
sprpriority = 2

[State 1312]
type = assertspecial
trigger1 = 1
flag = noshadow

[State 1312]
type = VelAdd
trigger1 = time = [0, 39]
y = 0.16

[State 1312]
type = VelAdd
trigger1 = time = [40, 59]
trigger2 = time = [95, 129]
trigger3 = time = [165, 199]
trigger4 = time = [235, 269]
trigger5 = time = [305, 339]
y = 0.11

[State 1312]
type = VelAdd
trigger1 = time = [60, 94]
trigger2 = time = [130, 164]
trigger3 = time = [200, 234]
trigger4 = time = [270, 304]
trigger5 = time = [340, 350]
y = -0.11

[State 1312]
type = selfstate
trigger1 = !ishelper
value = 0
ctrl = 1

[State 1312]
type = HitDef
trigger1 = AnimElem = 1
attr = S, SA
animtype  = Hard
damage    = 0,5
hitflag = MAF
guardflag = MA
pausetime = 0,40
sprpriority = 2
sparkno = S7003
guard.sparkno = S7007
sparkxy = -10,-10
hitsound = S1300, 4
guardsound = S120, 0
ground.type = Low
ground.slidetime = 18
ground.hittime = 1
ground.velocity = -2,-10
air.velocity = -2,-10
airguard.velocity = -3,-5
guard.velocity = -2
sprpriority = 2 
fall = 1
fall.recover = 0
ground.cornerpush.veloff = 0
air.cornerpush.veloff    = 0
guard.cornerpush.veloff  = 0
airguard.cornerpush.veloff= 0
p2stateno = 3064

[State 1312]
type = ParentVarSet
trigger1 = Movehit = 1
v = 11
value = 960

[State 1312]
type = ParentVarAdd
trigger1 = Movehit = 1
v = 34
value = 1

[State 1312]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 10 + (parent,var(4)), (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1312]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 + (parent,var(5)), 1 + (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1312]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (parent,var(4)), 10 + (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1312]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 - (parent,var(5)), 1 + (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1312]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = -10 + (parent,var(4)), 0 - (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1312]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 + (parent,var(5)), -1 - (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1312]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (parent,var(4)), -10 - (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1312]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 - (parent,var(5)), -1 - (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1312]
type = HitOverride
trigger1 = time = 0
time = -1
attr = SCA, AA, AT, AP
slot = 0
stateno = 1312

[State 1312]
type = ChangeState
triggerall = command != "pinch_a"
trigger1 = Movehit = 1
trigger2 = MoveGuarded = 1
trigger3 = time >= 350
trigger4 = parent,var(18) = 1
value = 1320
ctrl = 0

;光球２
[Statedef 1313]
type = A
movetype = A
physics = N
anim = 1310
velset = 0.7,-5.6
ctrl = 0
sprpriority = 2

[State 1313]
type = assertspecial
trigger1 = 1
flag = noshadow

[State 1313]
type = VelAdd
trigger1 = time = 55
y = 0.1

[State 1313]
type = VelAdd
trigger1 = time = [0, 54]
trigger2 = time = [85, 114]
trigger3 = time = [145, 174]
trigger4 = time = [205, 234]
trigger5 = time = [265, 294]
trigger6 = time = [325, 350]
y = 0.14

[State 1313]
type = VelAdd
trigger1 = time = [55, 84]
trigger2 = time = [115, 144]
trigger3 = time = [175, 204]
trigger4 = time = [235, 264]
trigger5 = time = [295, 324]
y = -0.14

[State 1313]
type = selfstate
trigger1 = !ishelper
value = 0
ctrl = 1

[State 1313]
type = HitDef
trigger1 = AnimElem = 1
attr = S, SA
animtype  = Hard
damage    = 0,5
hitflag = MAF
guardflag = MA
pausetime = 0,40
sprpriority = 2
sparkno = S7003
guard.sparkno = S7007
sparkxy = -10,-10
hitsound = S1300, 4
guardsound = S120, 0
ground.type = Low
ground.slidetime = 18
ground.hittime = 1
ground.velocity = -2,-10
air.velocity = -2,-10
airguard.velocity = -3,-5
guard.velocity = -2
sprpriority = 2 
fall = 1
fall.recover = 0
ground.cornerpush.veloff = 0
air.cornerpush.veloff    = 0
guard.cornerpush.veloff  = 0
airguard.cornerpush.veloff= 0
p2stateno = 1000044

[State 1313]
type = ParentVarSet
trigger1 = Movehit = 1
v = 11
value = 960

[State 1313]
type = ParentVarAdd
trigger1 = Movehit = 1
v = 34
value = 1

[State 1313]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 10 + (parent,var(4)), (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1313]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 + (parent,var(5)), 1 + (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1313]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (parent,var(4)), 10 + (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1313]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 - (parent,var(5)), 1 + (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1313]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = -10 + (parent,var(4)), 0 - (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1313]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 + (parent,var(5)), -1 - (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1313]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (parent,var(4)), -10 - (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1313]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 - (parent,var(5)), -1 - (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1313]
type = HitOverride
trigger1 = time = 0
time = -1
attr = SCA, AA, AT, AP
slot = 0
stateno = 1313

[State 1313]
type = ChangeState
triggerall = command != "pinch_a"
trigger1 = Movehit = 1
trigger2 = MoveGuarded = 1
trigger3 = time >= 350
trigger4 = parent,var(18) = 1
value = 1320
ctrl = 0

;---------------------------------------------------------------------------
;弱不幸ノ塊
[statedef 1304]
type = S
movetype = A
poweradd= 1000
anim  = 1300
ctrl = 0
velset = 0

[State 1304]
type = nothitby
trigger1 = 1
value = SCA

[State 1304]
type = varset
trigger1 = time = 1
v = 35
value = 1

[State 1304]
type = varset
trigger1 = animelem = 10
v = 35
value = 0

[State 1304]
type = Explod
trigger1 = animelem = 14
anim = 1305
ID = 1305
sprpriority = 7
postype = p1
pos = 0,-50
ownpal = 1
ontop = 1
IgnoreHitPause = 1

[State 1304]
type = Explod
trigger1 = animelem = 10
anim = 1306
ID = 1306
sprpriority = 6
postype = p1
pos = -7,-50
ownpal = 1
ontop = 1
IgnoreHitPause = 1

[State 1304]
type = PlaySnd
trigger1 = AnimElem = 18
value = 1300,0

[State 1304]
type = PlaySnd
trigger1 = AnimElem = 20
value = 1300,2

[State 1304]
type = Helper
trigger1 = AnimElem = 24
helpertype = normal
name = "hikari_5"
postype = p1
pos = 0,-50
stateno = 1350
id = 1350
keyctrl = 0
ownpal = 1
facing = 1

[State 1304]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1

;光球
[Statedef 1350]
type = A
movetype = A
physics = N
anim = 1307
velset = 12,-8
ctrl = 0
sprpriority = 2

[State 1350]
type = assertspecial
trigger1 = 1
flag = noshadow

[State 1350]
type = changestate
trigger1 = time >= 10
trigger1 = p2dist x = [-5,5]
trigger2 = time >= 30
value = 1355

[State 1350]
type = ChangeState
triggerall = command != "pinch_a"
trigger1 = parent,var(35) = 1
value = 1320
ctrl = 0

;光球
[Statedef 1355]
type = A
movetype = A
physics = N
anim = 1310
velset = 0,0
ctrl = 0
sprpriority = 2

[State 1355]
type = assertspecial
trigger1 = 1
flag = noshadow

[State 1355]
type = Explod
trigger1 = time = 0
anim = 1305
ID = 1305
sprpriority = 6
postype = p1
pos = 0,0
ownpal = 1
ontop = 1
IgnoreHitPause = 1

[State 1355]
type = VelSet
trigger1 = time = 0
y = 0.5

[State 1355]
type = VelAdd
trigger1 = time = [0, 29]
trigger2 = time = [90, 149]
trigger3 = time = [210, 269]
trigger4 = time = [330, 389]
trigger5 = time = [450, 509]
trigger6 = time = [570, 629]
x = -0.06

[State 1355]
type = VelAdd
trigger1 = time = [30, 89]
trigger2 = time = [150, 209]
trigger3 = time = [270, 329]
trigger4 = time = [390, 449]
trigger5 = time = [510, 569]
x = 0.06

[State 1355]
type = selfstate
trigger1 = !ishelper
value = 0
ctrl = 1

[State 1355]
type = HitDef
trigger1 = AnimElem = 1
attr = S, SA
animtype  = Hard
damage    = 0,5
hitflag = MAF
guardflag = MA
pausetime = 0,40
sprpriority = 2
sparkno = S7003
guard.sparkno = S7007
sparkxy = -10,-10
hitsound = S1300, 4
guardsound = S120, 0
ground.type = Low
ground.slidetime = 18
ground.hittime = 1
ground.velocity = -2,-10
air.velocity = -2,-10
airguard.velocity = -3,-5
guard.velocity = -2
sprpriority = 2 
fall = 1
fall.recover = 0
ground.cornerpush.veloff = 0
air.cornerpush.veloff    = 0
guard.cornerpush.veloff  = 0
airguard.cornerpush.veloff= 0
p2stateno = 3064

[State 1355]
type = ParentVarSet
trigger1 = Movehit = 1
v = 11
value = 960

[State 1355]
type = ParentVarAdd
trigger1 = Movehit = 1
v = 34
value = 1

[State 1355]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 10 + (parent,var(4)), (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1355]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 + (parent,var(5)), 1 + (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1355]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (parent,var(4)), 10 + (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1355]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 - (parent,var(5)), 1 + (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1355]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = -10 + (parent,var(4)), 0 - (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1355]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 + (parent,var(5)), -1 - (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1355]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (parent,var(4)), -10 - (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1355]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 - (parent,var(5)), -1 - (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1355]
type = HitOverride
trigger1 = time = 0
time = -1
attr = SCA, AA, AT, AP
slot = 0
stateno = 1355

[State 1355]
type = ChangeState
triggerall = command != "pinch_a"
trigger1 = Movehit = 1
trigger2 = MoveGuarded = 1
trigger3 = Pos y > -50
trigger4 = parent,var(35) = 1
value = 1320
ctrl = 0

;---------------------------------------------------------------------------
;中不幸ノ塊
[Statedef 1305]
type = S
movetype = A
poweradd= 1000
anim  = 1300
ctrl = 0
velset = 0

[State 1305]
type = varset
trigger1 = time = 1
v = 35
value = 1

[State 1305]
type = varset
trigger1 = animelem = 10
v = 35
value = 0

[State 1305]
type = Explod
trigger1 = animelem = 14
anim = 1305
ID = 1305
sprpriority = 7
postype = p1
pos = 0,-50
ownpal = 1
ontop = 1
IgnoreHitPause = 1

[State 1305]
type = Explod
trigger1 = animelem = 10
anim = 1306
ID = 1306
sprpriority = 6
postype = p1
pos = -7,-50
ownpal = 1
ontop = 1
IgnoreHitPause = 1

[State 1305]
type = PlaySnd
trigger1 = AnimElem = 18
value = 1300,0

[State 1305]
type = PlaySnd
trigger1 = AnimElem = 20
value = 1300,2

[State 1305]
type = Helper
trigger1 = AnimElem = 24
helpertype = normal
name = "hikari_6"
postype = p1
pos = 0,-60
stateno = 1351
id = 1351
keyctrl = 0
ownpal = 1
facing = 1

[State 1305]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1

;光球
[Statedef 1351]
type = A
movetype = A
physics = N
anim = 1307
velset = 15,0
ctrl = 0
sprpriority = 2

[State 1351]
type = assertspecial
trigger1 = 1
flag = noshadow

[State 1351]
type = changestate
trigger1 = FrontEdgeDist <= -10
trigger1 = p2dist x < -100
trigger2 = time >= 30
value = 1356

[State 1351]
type = ChangeState
triggerall = command != "pinch_a"
trigger1 = parent,var(35) = 1
value = 1320
ctrl = 0

;光球
[Statedef 1356]
type = A
movetype = A
physics = N
anim = 1310
velset = 0,0
ctrl = 0
sprpriority = 2

[State 1356]
type = assertspecial
trigger1 = 1
flag = noshadow

[State 1356]
type = Explod
trigger1 = time = 0
anim = 1305
ID = 1305
sprpriority = 6
postype = p1
pos = 0,0
ownpal = 1
ontop = 1
IgnoreHitPause = 1

[State 1356]
type = VelSet
trigger1 = time = 0
x = -0.8

[State 1356]
type = VelAdd
trigger1 = time = [0, 19]
trigger2 = time = [60, 99]
trigger3 = time = [140, 179]
trigger4 = time = [220, 250]
y = 0.13

[State 1356]
type = VelAdd
trigger1 = time = [20, 59]
trigger2 = time = [100, 139]
trigger3 = time = [180, 219]
y = -0.13

[State 1356]
type = selfstate
trigger1 = !ishelper
value = 0
ctrl = 1

[State 1356]
type = HitDef
trigger1 = AnimElem = 1
attr = S, SA
animtype  = Hard
damage    = 0,5
hitflag = MAF
guardflag = MA
pausetime = 0,40
sprpriority = 2
sparkno = S7003
guard.sparkno = S7007
sparkxy = -10,-10
hitsound = S1300, 4
guardsound = S120, 0
ground.type = Low
ground.slidetime = 18
ground.hittime = 1
ground.velocity = -2,-10
air.velocity = -2,-10
airguard.velocity = -3,-5
guard.velocity = -2
sprpriority = 2 
fall = 1
fall.recover = 0
ground.cornerpush.veloff = 0
air.cornerpush.veloff    = 0
guard.cornerpush.veloff  = 0
airguard.cornerpush.veloff= 0
p2stateno = 3064

[State 1356]
type = ParentVarSet
trigger1 = Movehit = 1
v = 11
value = 960

[State 1356]
type = ParentVarAdd
trigger1 = Movehit = 1
v = 34
value = 1

[State 1356]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 10 + (parent,var(4)), (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1356]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 + (parent,var(5)), 1 + (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1356]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (parent,var(4)), 10 + (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1356]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 - (parent,var(5)), 1 + (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1356]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = -10 + (parent,var(4)), 0 - (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1356]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 + (parent,var(5)), -1 - (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1356]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (parent,var(4)), -10 - (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1356]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 - (parent,var(5)), -1 - (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1356]
type = HitOverride
trigger1 = time = 0
time = -1
attr = SCA, AA, AT, AP
slot = 0
stateno = 1356

[State 1356]
type = ChangeState
triggerall = command != "pinch_a"
trigger1 = Movehit = 1
trigger2 = MoveGuarded = 1
trigger3 = time >= 250
trigger4 = parent,var(35) = 1
value = 1320
ctrl = 0

;---------------------------------------------------------------------------
;強不幸ノ塊
[statedef 1306]
type = S
movetype = A
poweradd= 1000
anim  = 1300
ctrl = 0
velset = 0

[State 1306]
type = VarAdd
triggerall = var(8) = 0
trigger1 = time = 0
v = 7
value = -200
ignorehitpause = 1

[State 1306]
type = VarAdd
triggerall = var(9) = 0
triggerall = var(8) = 1
triggerall = var(7) >= 101
trigger1 = time = 0
v = 7
value = -100
ignorehitpause = 1

[State 1306]
type = VarSet
triggerall = var(9) = 1
triggerall = var(8) = 1
triggerall = var(7) <= 100
trigger1 = time = 0
v = 7
value = 0
ignorehitpause = 1

[State 1306]
type = PlaySnd
trigger1 = time = 0
value = 20,0

[State 1306]
type = Explod
trigger1 = time = 0
anim = 7006
pos = 0, -50
ontop = 1
ownpal = 1
pausemovetime = 99999

[State 1306]
type = varset
trigger1 = time = 1
v = 35
value = 1

[State 1306]
type = varset
trigger1 = animelem = 10
v = 35
value = 0

[State 1306]
type = Explod
trigger1 = animelem = 14
anim = 1305
ID = 1305
sprpriority = 7
postype = p1
pos = 0,-50
ownpal = 1
ontop = 1
IgnoreHitPause = 1

[State 1306]
type = Explod
trigger1 = animelem = 10
anim = 1306
ID = 1306
sprpriority = 6
postype = p1
pos = -7,-50
ownpal = 1
ontop = 1
IgnoreHitPause = 1

[State 1306]
type = PlaySnd
trigger1 = AnimElem = 18
value = 1300,1

[State 1306]
type = PlaySnd
trigger1 = AnimElem = 18
value = 1300,3

[State 1306]
type = Helper
trigger1 = AnimElem = 24
helpertype = normal
name = "hikari_7"
postype = p1
pos = 0,-50
stateno = 1352
id = 1352
keyctrl = 0
ownpal = 1
facing = 1

[State 1306]
type = Helper
trigger1 = AnimElem = 24
helpertype = normal
name = "hikari_8"
postype = p1
pos = 0,-50
stateno = 1353
id = 1353
keyctrl = 0
ownpal = 1
facing = 1

[State 1306]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1

;光球１（発射）
[Statedef 1352]
type = A
movetype = A
physics = N
anim = 1307
velset = 12,-8
ctrl = 0
sprpriority = 2

[State 1352]
type = assertspecial
trigger1 = 1
flag = noshadow

[State 1352]
type = Explod
trigger1 = time >= 10
trigger1 = p2dist x = [-5,5]
trigger2 = time >= 30
anim = 1305
ID = 1305
sprpriority = 6
postype = p1
pos = 0,0
ownpal = 1
ontop = 1
IgnoreHitPause = 1

[State 1352]
type = changestate
trigger1 = time >= 10
trigger1 = p2dist x = [-5,5]
trigger2 = time >= 30
value = 1357

[State 1352]
type = ChangeState
triggerall = command != "pinch_a"
trigger1 = parent,var(35) = 1
value = 1320
ctrl = 0

;光球２（発射）
[Statedef 1353]
type = A
movetype = A
physics = N
anim = 1308
velset = 12,-8
ctrl = 0
sprpriority = 2

[State 1353]
type = assertspecial
trigger1 = 1
flag = noshadow

[State 1353]
type = changestate
trigger1 = time >= 10
trigger1 = p2dist x = [-5,5]
trigger2 = time >= 30
value = 1358

[State 1353]
type = ChangeState
triggerall = command != "pinch_a"
trigger1 = parent,var(35) = 1
value = 1320
ctrl = 0

;光球１
[Statedef 1357]
type = A
movetype = A
physics = N
anim = 1310
velset = 0,0
ctrl = 0
sprpriority = 2

[State 1357]
type = assertspecial
trigger1 = 1
flag = noshadow

[State 1357]
type = Explod
trigger1 = time = 0
anim = 1305
ID = 2010
sprpriority = 6
postype = p1
pos = 0,0
ownpal = 1
ontop = 1
IgnoreHitPause = 1

[State 1357]
type = VelSet
trigger1 = time = 0
y = 0.3

[State 1357]
type = VelAdd
trigger1 = time = [0, 29]
trigger2 = time = [90, 149]
trigger3 = time = [210, 269]
trigger4 = time = [330, 389]
trigger5 = time = [450, 509]
trigger6 = time = [570, 629]
x = -0.1

[State 1357]
type = VelAdd
trigger1 = time = [30, 89]
trigger2 = time = [150, 209]
trigger3 = time = [270, 329]
trigger4 = time = [390, 449]
trigger5 = time = [510, 569]
x = 0.1

[State 1357]
type = selfstate
trigger1 = !ishelper
value = 0
ctrl = 1

[State 1357]
type = HitDef
trigger1 = AnimElem = 1
attr = S, SA
animtype  = Hard
damage    = 0,5
hitflag = MAF
guardflag = MA
pausetime = 0,40
sprpriority = 2
sparkno = S7003
guard.sparkno = S7007
sparkxy = -10,-10
hitsound = S1300, 4
guardsound = S120, 0
ground.type = Low
ground.slidetime = 18
ground.hittime = 1
ground.velocity = -2,-10
air.velocity = -2,-10
airguard.velocity = -3,-5
guard.velocity = -2
sprpriority = 2 
fall = 1
fall.recover = 0
ground.cornerpush.veloff = 0
air.cornerpush.veloff    = 0
guard.cornerpush.veloff  = 0
airguard.cornerpush.veloff= 0
p2stateno = 3064

[State 1357]
type = ParentVarSet
trigger1 = Movehit = 1
v = 11
value = 960

[State 1357]
type = ParentVarAdd
trigger1 = Movehit = 1
v = 34
value = 1

[State 1357]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 10 + (parent,var(4)), (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1357]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 + (parent,var(5)), 1 + (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1357]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (parent,var(4)), 10 + (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1357]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 - (parent,var(5)), 1 + (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1357]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = -10 + (parent,var(4)), 0 - (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1357]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 + (parent,var(5)), -1 - (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1357]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (parent,var(4)), -10 - (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1357]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 - (parent,var(5)), -1 - (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1357]
type = HitOverride
trigger1 = time = 0
time = -1
attr = SCA, AA, AT, AP
slot = 0
stateno = 1357

[State 1357]
type = ChangeState
triggerall = command != "pinch_a"
trigger1 = Movehit = 1
trigger2 = MoveGuarded = 1
trigger3 = Pos y > -50
trigger4 = parent,var(35) = 1
trigger5 = time >= 350
value = 1320
ctrl = 0

;光球２
[Statedef 1358]
type = A
movetype = A
physics = N
anim = 1310
velset = 0,0
ctrl = 0
sprpriority = 2

[State 1358]
type = assertspecial
trigger1 = 1
flag = noshadow

[State 1358]
type = Explod
trigger1 = time = 0
anim = 1305
ID = 2010
sprpriority = 6
postype = p1
pos = 0,0
ownpal = 1
ontop = 1
IgnoreHitPause = 1

[State 1358]
type = null;PosAdd
trigger1 = time = 0
y = 10

[State 1358]
type = VelSet
trigger1 = time = 0
y = 0.6

[State 1358]
type = VelAdd
trigger1 = time = [0, 29]
trigger2 = time = [90, 149]
trigger3 = time = [210, 269]
trigger4 = time = [330, 389]
trigger5 = time = [450, 509]
trigger6 = time = [570, 629]
x = 0.1

[State 1358]
type = VelAdd
trigger1 = time = [30, 89]
trigger2 = time = [150, 209]
trigger3 = time = [270, 329]
trigger4 = time = [390, 449]
trigger5 = time = [510, 569]
x = -0.1

[State 1358]
type = selfstate
trigger1 = !ishelper
value = 0
ctrl = 1

[State 1358]
type = HitDef
trigger1 = AnimElem = 1
attr = S, SA
animtype  = Hard
damage    = 0,5
hitflag = MAF
guardflag = MA
pausetime = 0,40
sprpriority = 2
sparkno = S7003
guard.sparkno = S7007
sparkxy = -10,-10
hitsound = S1300, 4
guardsound = S120, 0
ground.type = Low
ground.slidetime = 18
ground.hittime = 1
ground.velocity = -2,-10
air.velocity = -2,-10
airguard.velocity = -3,-5
guard.velocity = -2
sprpriority = 2 
fall = 1
fall.recover = 0
ground.cornerpush.veloff = 0
air.cornerpush.veloff    = 0
guard.cornerpush.veloff  = 0
airguard.cornerpush.veloff= 0
p2stateno = 1000044

[State 1358]
type = ParentVarSet
trigger1 = Movehit = 1
v = 11
value = 960

[State 1358]
type = ParentVarAdd
trigger1 = Movehit = 1
v = 34
value = 1

[State 1358]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 10 + (parent,var(4)), (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1358]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 + (parent,var(5)), 1 + (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1358]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (parent,var(4)), 10 + (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1358]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 - (parent,var(5)), 1 + (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1358]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = -10 + (parent,var(4)), 0 - (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1358]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 + (parent,var(5)), -1 - (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1358]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (parent,var(4)), -10 - (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1358]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 - (parent,var(5)), -1 - (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1358]
type = HitOverride
trigger1 = time = 0
time = -1
attr = SCA, AA, AT, AP
slot = 0
stateno = 1358

[State 1358]
type = ChangeState
triggerall = command != "pinch_a"
trigger1 = Movehit = 1
trigger2 = MoveGuarded = 1
trigger3 = Pos y > -50
trigger4 = parent,var(35) = 1
trigger5 = time >= 350
value = 1320
ctrl = 0

;---------------------------------------------------------------------------
;弱そらアタック
[statedef 1400]
type = S
movetype = A
poweradd= 1000
anim  = 1400
ctrl = 0
velset = 0

[State 1400]
type = VarSet
trigger1 = AnimElem = 6
v = 12
value = 1

[State 1400]
type = PlaySnd
trigger1 = AnimElem = 6
value = 1400,0

[State 1400]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1

;---------------------------------------------------------------------------
;中そらアタック
[statedef 1401]
type = S
movetype = A
poweradd= 1000
anim  = 1400
ctrl = 0
velset = 0

[State 1401]
type = VarSet
trigger1 = AnimElem = 6
v = 12
value = 2

[State 1401]
type = PlaySnd
trigger1 = AnimElem = 6
value = 1400,1

[State 1401]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1

;---------------------------------------------------------------------------
;強そらアタック
[statedef 1402]
type = S
movetype = A
poweradd= 1000
anim  = 1400
ctrl = 0
velset = 0

[State 1402]
type = VarAdd
triggerall = var(8) = 0
trigger1 = time = 0
v = 7
value = -200
ignorehitpause = 1

[State 1402]
type = VarAdd
triggerall = var(9) = 0
triggerall = var(8) = 1
triggerall = var(7) >= 101
trigger1 = time = 0
v = 7
value = -100
ignorehitpause = 1

[State 1402]
type = VarSet
triggerall = var(9) = 1
triggerall = var(8) = 1
triggerall = var(7) <= 100
trigger1 = time = 0
v = 7
value = 0
ignorehitpause = 1

[State 1402]
type = PlaySnd
trigger1 = time = 0
value = 20,0

[State 1402]
type = Explod
trigger1 = time = 0
anim = 7006
pos = 0, -50
ontop = 1
ownpal = 1
pausemovetime = 99999

[State 1402]
type = VarSet
trigger1 = AnimElem = 6
v = 12
value = 3

[State 1402]
type = PlaySnd
trigger1 = AnimElem = 6
value = 1400,2

[State 1402]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1

;---------------------------------------------------------------------------
;弱草薙シ光ノ刃
[statedef 2000]
type = S
movetype = A
poweradd= 30
anim  = 2000
ctrl = 0
velset = 0

[State 2000]
type = Explod
trigger1 = animelem = 3
anim = 7005
pos = -10,0
sprpriority = -1
ownpal = 1

[State 2000]
type = PlaySnd
trigger1 = AnimElem = 3
value = 2000,0

[State 2000]
type = Explod
trigger1 = animelem = 3
anim = 2010
ID = 2010
sprpriority = 7
postype = p1
pos = -100,-50
ownpal = 1
ontop = 1
IgnoreHitPause = 1

[State 2000]
type = Projectile
trigger1 = AnimElem = 4
projanim = 6000
projremovetime = 2
offset = 0,0
attr = S, NA
damage    = 23
bindtime = -1
animtype = Light
guardflag = MA
hitflag = MAFPD
pausetime = 0,9
sparkno = S7019
sparkxy = 57,-39
p2stateno = 1130
hitsound = S1100,3
guardsound = S120, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 11
ground.velocity = -2
airguard.velocity = -1.9,-.8
air.velocity = -1.3,-3

[State 2000]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1

;---------------------------------------------------------------------------
;強草薙シ光ノ刃
[statedef 2001]
type = S
movetype = A
poweradd= 30
anim  = 2001
ctrl = 0
velset = 0

[State 2001]
type = VarAdd
triggerall = var(8) = 0
trigger1 = time = 0
v = 7
value = -200
ignorehitpause = 1

[State 2001]
type = VarAdd
triggerall = var(9) = 0
triggerall = var(8) = 1
triggerall = var(7) >= 101
trigger1 = time = 0
v = 7
value = -100
ignorehitpause = 1

[State 2001]
type = VarSet
triggerall = var(9) = 1
triggerall = var(8) = 1
triggerall = var(7) <= 100
trigger1 = time = 0
v = 7
value = 0
ignorehitpause = 1

[State 2001]
type = PlaySnd
trigger1 = time = 0
value = 20,0

[State 2001]
type = Explod
trigger1 = time = 0
anim = 7006
pos = 0, -50
ontop = 1
ownpal = 1
pausemovetime = 99999

[State 2001]
type = AfterImage
trigger1 = time = 0
time = 999
TimeGap = 1
FrameGap = 3
Trans = Add1
length = 12
PalBright = 0, 0, 0
PalContrast = 128,128,128
PalAdd = 0, 0, 0
PalMul = 1, 1, 1

[State 2001]
type = Explod
trigger1 = animelem = 3
anim = 7005
pos = -10,0
sprpriority = -1
ownpal = 1

[State 2001]
type = PlaySnd
trigger1 = AnimElem = 3
value = 2000,0

[State 2001]
type = Explod
trigger1 = animelem = 3
anim = 2011
ID = 2011
sprpriority = 7
postype = p1
pos = 0,-60
ownpal = 1
ontop = 1
IgnoreHitPause = 1

[State 2001]
type = Explod
trigger1 = animelem = 3
anim = 2011
ID = 2011
sprpriority = 7
postype = p1
pos = 200,-60
ownpal = 1
ontop = 1
IgnoreHitPause = 1

[State 2001]
type = Explod
trigger1 = animelem = 3
anim = 2011
ID = 2011
sprpriority = 7
postype = p1
pos = -300,-60
ownpal = 1
ontop = 1
IgnoreHitPause = 1

[State 2001]
type = Explod
trigger1 = animelem = 3
anim = 2015
ID = 2011
sprpriority = 7
postype = p1
pos = -30,-30
ownpal = 1
ontop = 1
IgnoreHitPause = 1

[State 2001]
type = Projectile
trigger1 = AnimElem = 3
projanim = 6000
projremovetime = 2
offset = 0,0
attr = S, NA
damage    = 23
bindtime = -1
animtype = Light
guardflag = MA
hitflag = MAFPD
pausetime = 0,9
sparkno = S7019
sparkxy = 57,-39
p2stateno = 1130
hitsound = S1100,3
guardsound = S120, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 11
ground.velocity = -2
airguard.velocity = -1.9,-.8
air.velocity = -1.3,-3
[State 2001]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1

;やられ
[Statedef 2030]
type = A
movetype= H
physics = N

[State 2030]
type = ScreenBound
trigger1 = 1
movecamera = 1,0

[State 2030]
type = VelSet
trigger1 = time = 0
trigger1 = p2dist X >= 0
x = -10
y = -5

[State 2030]
type = VelSet
trigger1 = time = 0
trigger1 = p2dist X < 0
x = 10
y = -5

[State 2030]
type = VelAdd
trigger1 = time >= 0
y = 0.25

[State 2030]
type = ChangeAnim2
trigger1 = time = 0
value = 2030

[State 2030]
type = ChangeState
trigger1 = BackEdgeBodyDist <= 20
trigger2 = FrontEdgeBodyDist <= 20
value = 5656

[State 2030]
type = SelfState
trigger1 = Pos Y > 0
value = 5110

;---------------------------------------------------------------------------
;弱・中空翔ケル二重ノ螺旋
[Statedef 2100]
type = A
physics = N
movetype = A
ctrl = 0
anim = 2100
velset = 0,0
sprpriority = 1

[State 2100]
type = Nothitby
Trigger1 = time = 0
value = SCA, NA, SA, HA, NP, SP, HP, NT, ST, HT
time = 14

[State 2100]
type = VelSet
trigger1 = animelem = 3
y = -4.5

[State 2100]
type = VelAdd
trigger1 = time >= 10
y = 0.3

[State 2100]
type = Explod
trigger1 = animelem = 2
anim = 2110
ID = 2110
sprpriority = 7
postype = p1
pos = -10,-80
ownpal = 1
ontop = 1
IgnoreHitPause = 0

[State 2100]
type = Projectile
trigger1 = AnimElem = 4
projanim = 6000
projremovetime = 2
offset = 0,0
attr = S, NA
damage    = 30
bindtime = -1
animtype = Light
guardflag = MA
hitflag = MAFPD
pausetime = 0,9
sparkno = S7003
sparkxy = 57,-39
hitsound = s9999,0
guardsound = S120, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 11
ground.velocity = -2
airguard.velocity = -1.9,-.8
air.velocity = -1.3,-3

[State 2100]
type = HitDef
trigger1 = AnimElem = 4
attr = S, SA
animtype  = Hard
damage    = 70, 5
hitflag = MAF
guardflag = MA
pausetime = 5,5
getpower = 30
sprpriority = 2
sparkno = S7003
guard.sparkno = S7007
sparkxy = -10,-10
hitsound = S9999, 0
guardsound = S120, 0
ground.type = High
ground.slidetime = 18
ground.hittime = 1
ground.velocity = -3,-4
air.velocity = -3,-4
airguard.velocity = -3,-4
guard.velocity = -2
sprpriority = 2 
fall = 1
fall.recover = 0

[State 2100]
type = PlaySnd
trigger1 = Movehit = 1
value = 220,1
channel = 5
Persistent = 1

[State 2100]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 10 + (var(4)), (var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2100]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 + (var(5)), 1 + (var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2100]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (var(4)), 10 + (var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2100]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 - (var(5)), 1 + (var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2100]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = -10 + (var(4)), 0 - (var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2100]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 + (var(5)), -1 - (var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2100]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (var(4)), -10 - (var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2100]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 - (var(5)), -1 - (var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2100]
type = Explod
triggerall = Movehit
trigger1 = AnimElem = 3
trigger2 = AnimElem = 4
anim = 7012
id = 7012
vel = 10 + (var(4)), (var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2100]
type = Explod
triggerall = Movehit
trigger1 = AnimElem = 3
trigger2 = AnimElem = 4
anim = 7013
id = 7012
vel = 1 + (var(5)), 1 + (var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2100]
type = Explod
triggerall = Movehit
trigger1 = AnimElem = 3
trigger2 = AnimElem = 4
anim = 7012
id = 7012
vel = 0 - (var(4)), 10 + (var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2100]
type = Explod
triggerall = Movehit
trigger1 = AnimElem = 3
trigger2 = AnimElem = 4
anim = 7013
id = 7012
vel = -1 - (var(5)), 1 + (var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2100]
type = Explod
triggerall = Movehit
trigger1 = AnimElem = 3
trigger2 = AnimElem = 4
anim = 7012
id = 7012
vel = -10 + (var(4)), 0 - (var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2100]
type = Explod
triggerall = Movehit
trigger1 = AnimElem = 3
trigger2 = AnimElem = 4
anim = 7013
id = 7012
vel = -1 + (var(5)), -1 - (var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2100]
type = Explod
triggerall = Movehit
trigger1 = AnimElem = 3
trigger2 = AnimElem = 4
anim = 7012
id = 7012
vel = 0 - (var(4)), -10 - (var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2100]
type = Explod
triggerall = Movehit
trigger1 = AnimElem = 3
trigger2 = AnimElem = 4
anim = 7013
id = 7012
vel = 1 - (var(5)), -1 - (var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2100]
type = ChangeState
trigger1 = AnimTime = 0
value = 50

;---------------------------------------------------------------------------
;強空翔ケル二重ノ螺旋
[Statedef 2101]
type = A
physics = N
movetype = A
ctrl = 0
anim = 2101
velset = 0,0
sprpriority = 1

[State 2101]
type = VarAdd
triggerall = var(8) = 0
trigger1 = time = 0
v = 7
value = -200
ignorehitpause = 1

[State 2101]
type = VarAdd
triggerall = var(9) = 0
triggerall = var(8) = 1
triggerall = var(7) >= 101
trigger1 = time = 0
v = 7
value = -100
ignorehitpause = 1

[State 2101]
type = VarSet
triggerall = var(9) = 1
triggerall = var(8) = 1
triggerall = var(7) <= 100
trigger1 = time = 0
v = 7
value = 0
ignorehitpause = 1

[State 2101]
type = PlaySnd
trigger1 = time = 0
value = 20,0

[State 2101]
type = Explod
trigger1 = time = 0
anim = 7006
pos = 0, -50
ontop = 1
ownpal = 1
pausemovetime = 99999

[State 2101]
type = Nothitby
Trigger1 = time = 0
value = SCA, NA, SA, HA, NP, SP, HP, NT, ST, HT
time = 6

[State 2101]
type = VelSet
trigger1 = animelem = 3
y = -7.0

[State 2101]
type = Explod
trigger1 = animelem = 2
anim = 2110
ID = 2110
sprpriority = 7
postype = p1
pos = -10,-90
ownpal = 1
ontop = 1
IgnoreHitPause = 1

[State 2101]
type = Projectile
trigger1 = AnimElem = 4
projanim = 6000
projremovetime = 2
offset = 0,0
attr = S, NA
damage    = 30
bindtime = -1
animtype = Light
guardflag = MA
hitflag = MAFPD
pausetime = 0,9
sparkno = S7003
sparkxy = 57,-39
hitsound = s9999,0
guardsound = S120, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 11
ground.velocity = -2
airguard.velocity = -1.9,-.8
air.velocity = -1.3,-3

[State 2101]
type = PlaySnd
trigger1 = Movehit = 1
value = 220,1
channel = 5
Persistent = 1

[State 2101]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 10 + (var(4)), (var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2101]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 + (var(5)), 1 + (var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2101]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (var(4)), 10 + (var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2101]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 - (var(5)), 1 + (var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2101]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = -10 + (var(4)), 0 - (var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2101]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 + (var(5)), -1 - (var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2101]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (var(4)), -10 - (var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2101]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 - (var(5)), -1 - (var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2101]
type = ChangeState
trigger1 = AnimTime = 0
value = 2102

;---------------------------------------------------------------------------
;２発目
[Statedef 2102]
type = A
physics = N
movetype = A
ctrl = 0
anim = 2102
sprpriority = 1

[State 2102]
type = Nothitby
Trigger1 = time = 0
value = SCA, NA, SA, HA, NP, SP, HP, NT, ST, HT
time = 6

[State 2102]
type = Explod
trigger1 = animelem = 1
anim = 2110
ID = 2110
sprpriority = 7
postype = p1
pos = -10,-90
ownpal = 1
ontop = 1
IgnoreHitPause = 1

[State 2102]
type = Projectile
trigger1 = AnimElem = 4
projanim = 6000
projremovetime = 2
offset = 0,0
attr = S, NA
damage    = 30
bindtime = -1
animtype = Light
guardflag = MA
hitflag = MAFPD
pausetime = 0,9
sparkno = S7003
sparkxy = 57,-39
hitsound = s9999,0
guardsound = S120, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 11
ground.velocity = -2
airguard.velocity = -1.9,-.8
air.velocity = -1.3,-3

[State 2102]
type = PlaySnd
trigger1 = Movehit = 1
value = 220,1
channel = 5
Persistent = 1

[State 2102]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 10 + (var(4)), (var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2102]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 + (var(5)), 1 + (var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2102]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (var(4)), 10 + (var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2102]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 - (var(5)), 1 + (var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2102]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = -10 + (var(4)), 0 - (var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2102]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 + (var(5)), -1 - (var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2102]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (var(4)), -10 - (var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2102]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 - (var(5)), -1 - (var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2102]
type = ChangeState
trigger1 = AnimTime = 0
value = 2103

;---------------------------------------------------------------------------
;３発目
[Statedef 2103]
type = A
physics = N
movetype = A
ctrl = 0
anim = 2102
sprpriority = 1

[State 2103]
type = Nothitby
Trigger1 = time = 0
value = SCA, NA, SA, HA, NP, SP, HP, NT, ST, HT
time = 6

[State 2103]
type = Explod
trigger1 = animelem = 1
anim = 2110
ID = 2110
sprpriority = 7
postype = p1
pos = -10,-90
ownpal = 1
ontop = 1
IgnoreHitPause = 1

[State 2103]
type = selfstate
trigger1 = !ishelper
value = 0
ctrl = 1

[State 2103]
type = HitDef
trigger1 = AnimElem = 2
attr = S, SA
animtype  = Hard
damage    = 20, 5
hitflag = MAF
guardflag = MA
pausetime = 1,1
getpower = 10
sprpriority = 2
sparkno = S7003
guard.sparkno = S7007
sparkxy = -10,-10
hitsound = S9999, 0
guardsound = S120, 0
ground.type = High
ground.slidetime = 18
ground.hittime = 1
ground.velocity = 0,-10.0
air.velocity = 0,-10.0
airguard.velocity = -3,-4.5
guard.velocity = -2
sprpriority = 2 
fall = 1
fall.recover = 0
ground.cornerpush.veloff = 0
air.cornerpush.veloff    = 0
guard.cornerpush.veloff  = 0
airguard.cornerpush.veloff= 0

[State 2103]
type = PlaySnd
trigger1 = Movehit = 1
value = 220,1
channel = 5
Persistent = 1

[State 2103]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 10 + (var(4)), (var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2103]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 + (var(5)), 1 + (var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2103]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (var(4)), 10 + (var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2103]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 - (var(5)), 1 + (var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2103]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = -10 + (var(4)), 0 - (var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2103]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 + (var(5)), -1 - (var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2103]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (var(4)), -10 - (var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2103]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 - (var(5)), -1 - (var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2103]
type = ChangeState
trigger1 = AnimTime = 0
value = 2104

;---------------------------------------------------------------------------
;４発目
[Statedef 2104]
type = A
physics = N
movetype = A
ctrl = 0
anim = 2102
sprpriority = 1

[State 2104]
type = Nothitby
Trigger1 = time = 0
value = SCA, NA, SA, HA, NP, SP, HP, NT, ST, HT
time = 6

[State 2104]
type = Explod
trigger1 = animelem = 1
anim = 2110
ID = 2110
sprpriority = 7
postype = p1
pos = -10,-90
ownpal = 1
ontop = 1
IgnoreHitPause = 1

[State 2104]
type = HitDef
trigger1 = AnimElem = 2
attr = S, SA
animtype  = Hard
damage    = 20, 5
hitflag = MAF
guardflag = MA
pausetime = 1,1
getpower = 10
sprpriority = 2
sparkno = S7003
guard.sparkno = S7007
sparkxy = -10,-10
hitsound = S9999, 0
guardsound = S120, 0
ground.type = High
ground.slidetime = 18
ground.hittime = 1
ground.velocity = 0,-10.0
air.velocity = 0,-10.0
airguard.velocity = -3,-4.5
guard.velocity = -2
sprpriority = 2 
fall = 1
fall.recover = 0
ground.cornerpush.veloff = 0
air.cornerpush.veloff    = 0
guard.cornerpush.veloff  = 0
airguard.cornerpush.veloff= 0

[State 2104]
type = PlaySnd
trigger1 = Movehit = 1
value = 220,1
channel = 5
Persistent = 1

[State 2104]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 10 + (var(4)), (var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2104]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 + (var(5)), 1 + (var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2104]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (var(4)), 10 + (var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2104]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 - (var(5)), 1 + (var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2104]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = -10 + (var(4)), 0 - (var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2104]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 + (var(5)), -1 - (var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2104]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (var(4)), -10 - (var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2104]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 - (var(5)), -1 - (var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2104]
type = ChangeState
trigger1 = AnimTime = 0
value = 2105

;---------------------------------------------------------------------------
;５発目
[Statedef 2105]
type = A
physics = N
movetype = A
ctrl = 0
anim = 2102
sprpriority = 1

[State 2105]
type = Nothitby
Trigger1 = time = 0
value = SCA, NA, SA, HA, NP, SP, HP, NT, ST, HT
time = 6

[State 2105]
type = Explod
trigger1 = animelem = 1
anim = 2110
ID = 2110
sprpriority = 7
postype = p1
pos = -10,-90
ownpal = 1
ontop = 1
IgnoreHitPause = 1

[State 2105]
type = HitDef
trigger1 = AnimElem = 2
attr = S, SA
animtype  = Hard
damage    = 20, 5
hitflag = MAF
guardflag = MA
pausetime = 1,1
getpower = 10
sprpriority = 2
sparkno = S7003
guard.sparkno = S7007
sparkxy = -10,-10
hitsound = S9999, 0
guardsound = S120, 0
ground.type = High
ground.slidetime = 18
ground.hittime = 1
ground.velocity = 0,-10.0
air.velocity = 0,-10.0
airguard.velocity = -3,-4.5
guard.velocity = -2
sprpriority = 2 
fall = 1
fall.recover = 0
ground.cornerpush.veloff = 0
air.cornerpush.veloff    = 0
guard.cornerpush.veloff  = 0
airguard.cornerpush.veloff= 0

[State 2105]
type = PlaySnd
trigger1 = Movehit = 1
value = 220,1
channel = 5
Persistent = 1

[State 2105]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 10 + (var(4)), (var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2105]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 + (var(5)), 1 + (var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2105]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (var(4)), 10 + (var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2105]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 - (var(5)), 1 + (var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2105]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = -10 + (var(4)), 0 - (var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2105]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 + (var(5)), -1 - (var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2105]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (var(4)), -10 - (var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2105]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 - (var(5)), -1 - (var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2105]
type = ChangeState
trigger1 = AnimTime = 0
value = 2106

;---------------------------------------------------------------------------
;６発目
[Statedef 2106]
type = A
physics = N
movetype = A
ctrl = 0
anim = 2102
sprpriority = 1

[State 2106]
type = Nothitby
Trigger1 = time = 0
value = SCA, NA, SA, HA, NP, SP, HP, NT, ST, HT
time = 6

[State 2106]
type = Explod
trigger1 = animelem = 1
anim = 2110
ID = 2110
sprpriority = 7
postype = p1
pos = -10,-90
ownpal = 1
ontop = 1
IgnoreHitPause = 1

[State 2106]
type = HitDef
trigger1 = AnimElem = 2
attr = S, SA
animtype  = Hard
damage    = 20, 5
hitflag = MAF
guardflag = MA
pausetime = 1,1
getpower = 10
sprpriority = 2
sparkno = S7003
guard.sparkno = S7007
sparkxy = -10,-10
hitsound = S9999, 0
guardsound = S120, 0
ground.type = High
ground.slidetime = 18
ground.hittime = 1
ground.velocity = 0,-10.0
air.velocity = 0,-10.0
airguard.velocity = -3,-4.5
guard.velocity = -2
sprpriority = 2 
fall = 1
fall.recover = 0
ground.cornerpush.veloff = 0
air.cornerpush.veloff    = 0
guard.cornerpush.veloff  = 0
airguard.cornerpush.veloff= 0

[State 2106]
type = PlaySnd
trigger1 = Movehit = 1
value = 220,1
channel = 5
Persistent = 1

[State 2106]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 10 + (var(4)), (var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2106]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 + (var(5)), 1 + (var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2106]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (var(4)), 10 + (var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2106]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 - (var(5)), 1 + (var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2106]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = -10 + (var(4)), 0 - (var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2106]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 + (var(5)), -1 - (var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2106]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (var(4)), -10 - (var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2106]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 - (var(5)), -1 - (var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2106]
type = ChangeState
trigger1 = AnimTime = 0
value = 2107

;---------------------------------------------------------------------------
;７発目
[Statedef 2107]
type = A
physics = N
movetype = A
ctrl = 0
anim = 2103
sprpriority = 1

[State 2107]
type = Nothitby
Trigger1 = time = 0
value = SCA, NA, SA, HA, NP, SP, HP, NT, ST, HT
time = 6

[State 2100]
type = VelAdd
trigger1 = time >= 6
y = 0.3

[State 2107]
type = Explod
trigger1 = animelem = 1
anim = 2110
ID = 2110
sprpriority = 7
postype = p1
pos = -10,-100
ownpal = 1
ontop = 1
IgnoreHitPause = 1

[State 2105]
type = PlaySnd
trigger1 = Movehit = 1
value = 2100,0
channel = 5
Persistent = 1

[State 2107]
type = HitDef
trigger1 = AnimElem = 2
attr = S, SA
animtype  = Hard
damage    = 130, 5
hitflag = MAF
guardflag = MA
pausetime = 5,5
getpower = 30
sprpriority = 2
sparkno = S7003
guard.sparkno = S7007
sparkxy = -10,-10
hitsound = S9999, 0
guardsound = S120, 0
ground.type = High
ground.slidetime = 18
ground.hittime = 1
ground.velocity = -2,-10
air.velocity = -2,-10
airguard.velocity = -3,-4
guard.velocity = -2
sprpriority = 2 
fall = 1
fall.recover = 0

[State 2107]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 10 + (var(4)), (var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2107]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 + (var(5)), 1 + (var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2107]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (var(4)), 10 + (var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2107]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 - (var(5)), 1 + (var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2107]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = -10 + (var(4)), 0 - (var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2107]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 + (var(5)), -1 - (var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2107]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (var(4)), -10 - (var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2107]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 - (var(5)), -1 - (var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2107]
type = ChangeState
trigger1 = AnimTime = 0
value = 50
ctrl = 1

;---------------------------------------------------------------------------
;弱・中天津鷹ノ弓
[statedef 2200]
type = S
movetype = A
poweradd= 100
anim  = 2200
ctrl = 0
velset = 0

[State 2200]
type = Helper
trigger1 = AnimElem = 7, = 9
helpertype = normal
name = "ya_1"
postype = p1
pos = 70,-55
stateno = 2210
id = 2210
keyctrl = 0
ownpal = 1
facing = 1

[State 2200]
type = Explod
trigger1 = AnimElem = 6
anim = 2220
id = 2220
pos = 20,-55
postype = p1
under = 1
sprpriority = -1
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2200]
type = Explod
trigger1 = AnimElem = 7, = 9
anim = 2221
id = 2220
pos = 50,-50
postype = p1
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

;[State 2200]
;type = PlaySnd
;trigger1 = AnimElem = 7, = 9
;value = 2200,0

[State 2200]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1

;矢
[Statedef 2210]
type = S
movetype = A
physics = N
anim = 2210
velset = 8,0
ctrl = 0
sprpriority = 2

[State 2210]
type = assertspecial
trigger1 = 1
flag = noshadow

[State 2210]
type = VelAdd
trigger1 = Vel X > 4
x = -0.2

[State 2210]
type = HitDef
trigger1 = AnimElem = 1
attr = S, SP
animtype  = Hard
damage    = 80,10
hitflag = MAP
guardflag = MA
pausetime = 0,40
guard.pausetime = 0,10
sprpriority = 2
priority = 9999
sparkno = S7003
guard.sparkno = S7007
shadow = 0
sparkxy = -10,0
hitsound = S1300, 4
guardsound = S120, 0
ground.type = High
ground.slidetime = 18
ground.hittime = 1
ground.velocity = -2,-10
air.velocity = -2,-10
airguard.velocity = -3,-5
guard.velocity = -2
sprpriority = 2 
fall = 1
fall.recover = 0
ground.cornerpush.veloff = 0
air.cornerpush.veloff    = 0
guard.cornerpush.veloff  = 0
airguard.cornerpush.veloff= 0
palfx.time = 40
palfx.add = 1,1,1
palfx.mul = 200,200,256
palfx.sinadd = 75,75,120,4
palfx.color = 30
palfx.invertall = 1

[State 2210]
type = HitDef
trigger1 = AnimElem = 1
attr = S, SP
animtype  = Hard
damage    = 80,10
hitflag = MAP
guardflag = MA
pausetime = 0,40
guard.pausetime = 0,10
sprpriority = 2
priority = 9999
sparkno = S7003
guard.sparkno = S7007
shadow = 0
sparkxy = -10,0
hitsound = S1300, 4
guardsound = S120, 0
ground.type = High
ground.slidetime = 18
ground.hittime = 1
ground.velocity = -2,-10
air.velocity = -2,-10
airguard.velocity = -3,-5
guard.velocity = -2
sprpriority = 2 
fall = 1
fall.recover = 0
ground.cornerpush.veloff = 0
air.cornerpush.veloff    = 0
guard.cornerpush.veloff  = 0
airguard.cornerpush.veloff= 0
palfx.time = 40
palfx.add = 1,1,1
palfx.mul = 200,200,256
palfx.sinadd = 75,75,120,4
palfx.color = 30
palfx.invertall = 1
p2stateno = 3064

[State 2210]
type = Explod
trigger1 = Movehit = 1
trigger2 = MoveGuarded = 1
anim = 2211
id = 2211
vel = 4,0
pos = 0,0
postype = p1
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2210]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 10 + (parent,var(4)), (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2210]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 + (parent,var(5)), 1 + (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2210]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (parent,var(4)), 10 + (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2210]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 - (parent,var(5)), 1 + (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2210]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = -10 + (parent,var(4)), 0 - (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2210]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 + (parent,var(5)), -1 - (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2210]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (parent,var(4)), -10 - (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2210]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 - (parent,var(5)), -1 - (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2210]
type = HitOverride
trigger1 = time = 0
time = -1
attr = SCA, AA, AT, AP
slot = 0
stateno = 2210

[State 2210]
type = destroyself
trigger1 = FrontEdgeBodyDist < -100
trigger2 = Movehit = 1
trigger3 = MoveGuarded = 1

;---------------------------------------------------------------------------
;強天津鷹ノ弓
[statedef 2201]
type = S
movetype = A
poweradd= 100
anim  = 2200
ctrl = 0
velset = 0

[State 2201]
type = VarAdd
triggerall = var(8) = 0
trigger1 = time = 0
v = 7
value = -200
ignorehitpause = 1

[State 2201]
type = VarAdd
triggerall = var(9) = 0
triggerall = var(8) = 1
triggerall = var(7) >= 101
trigger1 = time = 0
v = 7
value = -100
ignorehitpause = 1

[State 2201]
type = VarSet
triggerall = var(9) = 1
triggerall = var(8) = 1
triggerall = var(7) <= 100
trigger1 = time = 0
v = 7
value = 0
ignorehitpause = 1

;[State 2201]
;type = PlaySnd
;trigger1 = time = 0
;value = 20,0

[State 2201]
type = Explod
trigger1 = time = 0
anim = 7006
pos = 0, -50
ontop = 1
ownpal = 1
pausemovetime = 99999

[State 2201]
type = AfterImage
trigger1 = time = 0
time = 999
TimeGap = 1
FrameGap = 3
Trans = Add1
length = 12
PalBright = 0, 0, 0
PalContrast = 128,128,128
PalAdd = 0, 0, 0
PalMul = 1, 1, 1

[State 2201]
type = Helper
trigger1 = AnimElem = 7, = 9
helpertype = normal
name = "ya_1"
postype = p1
pos = 70,-50
stateno = 2225
id = 2225
keyctrl = 0
ownpal = 1
facing = 1

[State 2201]
type = Helper
trigger1 = AnimElem = 7, = 9
helpertype = normal
name = "ya_1"
postype = p1
pos = 70,-50
stateno = 2226
id = 2225
keyctrl = 0
ownpal = 1
facing = 1

[State 2201]
type = Helper
trigger1 = AnimElem = 7, = 9
helpertype = normal
name = "ya_1"
postype = p1
pos = 70,-50
stateno = 2227
id = 2225
keyctrl = 0
ownpal = 1
facing = 1

[State 2201]
type = Helper
trigger1 = AnimElem = 7, = 9
helpertype = normal
name = "ya_1"
postype = p1
pos = 70,-50
stateno = 2228
id = 2225
keyctrl = 0
ownpal = 1
facing = 1

[State 2201]
type = Helper
trigger1 = AnimElem = 7, = 9
helpertype = normal
name = "ya_1"
postype = p1
pos = 70,-50
stateno = 2229
id = 2225
keyctrl = 0
ownpal = 1
facing = 1

[State 2201]
type = Explod
trigger1 = AnimElem = 6
anim = 2220
id = 2220
pos = 20,-50
postype = p1
under = 1
sprpriority = -1
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2201]
type = Explod
trigger1 = AnimElem = 7, = 9
anim = 2222
id = 2220
pos = 50,-50
postype = p1
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2201]
type = PlaySnd
trigger1 = AnimElem = 7, = 9
value = 2200,0

[State 2201]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1

;矢１
[Statedef 2225]
type = A
movetype = A
physics = N
anim = 2215
velset = -9,0
sprpriority = 7

[State 2225]
type = veladd
trigger1 = p2bodydist Y < 50
trigger1 = Vel Y >= -4
y = -0.1

[State 2225]
type = veladd
trigger1 = time >= 10
trigger1 = p2bodydist Y > 50
trigger1 = Vel Y <= 4
y = 0.1

[State 2225]
type = veladd
trigger1 = 1
x = 0.2

[State 2225]
type = AssertSpecial
trigger1 = 1
flag = noshadow

[State 2225]
type = Explod
trigger1 = timemod = 2,0
anim = 2216
ID = 2216
sprpriority = 2
postype = p1
pos = 0,0
supermove = 0
ownpal = 1
ontop = 1

[State 2225]
type = selfstate
trigger1 = !ishelper
value = 0
ctrl = 1

[State 2225]
type = TargetLifeAdd
trigger1 = 1
trigger1 = time%10 = 0
value = -enemy,lifemax*0.001 
absolute=1
ignorehitpause = 1
supermovetime=99999999999
pausemovetime = 9999999999

[State 2225]
type = HitDef
trigger1 = AnimElem = 1
attr = S, SP
animtype  = Hard
damage    = 40,10
hitflag = MAFP
guardflag = MA
pausetime = 0,40
guard.pausetime = 0,10
sprpriority = 2
priority = 9999
sparkno = S7003
guard.sparkno = S7007
shadow = 0
sparkxy = -10,0
hitsound = S1300, 4
guardsound = S120, 0
ground.type = High
ground.slidetime = 18
ground.hittime = 1
ground.velocity = -2,-10
air.velocity = -2,-10
airguard.velocity = -3,-5
guard.velocity = -2
sprpriority = 2 
fall = 1
fall.recover = 0
ground.cornerpush.veloff = 0
air.cornerpush.veloff    = 0
guard.cornerpush.veloff  = 0
airguard.cornerpush.veloff= 0
palfx.time = 40
palfx.add = 1,1,1
palfx.mul = 200,200,256
palfx.sinadd = 75,75,120,4
palfx.color = 30
palfx.invertall = 1
p2stateno = 3064

[State 2225]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 10 + (parent,var(4)), (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2225]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 + (parent,var(5)), 1 + (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2225]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (parent,var(4)), 10 + (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2225]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 - (parent,var(5)), 1 + (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2225]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = -10 + (parent,var(4)), 0 - (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2225]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 + (parent,var(5)), -1 - (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2225]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (parent,var(4)), -10 - (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2225]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 - (parent,var(5)), -1 - (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2225]
type = HitOverride
trigger1 = time = 0
time = -1
attr = SCA, AA, AT, AP
slot = 0
stateno = 2225

[State 2225]
type = destroyself
trigger1 = FrontEdgeBodyDist < -100
trigger2 = Movehit = 1
trigger3 = MoveGuarded = 1

;矢２
[Statedef 2226]
type = A
movetype = A
physics = N
anim = 2215
velset = -8,2
sprpriority = 7

[State 2226]
type = veladd
trigger1 = p2bodydist Y < 50
trigger1 = Vel Y >= -4
y = -0.1

[State 2226]
type = veladd
trigger1 = time >= 10
trigger1 = p2bodydist Y > 50
trigger1 = Vel Y <= 4
y = 0.1

[State 2226]
type = veladd
trigger1 = 1
x = 0.2

[State 2226]
type = AssertSpecial
trigger1 = 1
flag = noshadow

[State 2225]
type = Explod
trigger1 = timemod = 2,0
anim = 2216
ID = 2216
sprpriority = 2
postype = p1
pos = 0,0
supermove = 0
ownpal = 1
ontop = 1

[State 2226]
type = selfstate
trigger1 = !ishelper
value = 0
ctrl = 1

[State 2226]
type = TargetLifeAdd
trigger1 = 1
trigger1 = time%10 = 0
value = -enemy,lifemax*0.001 
absolute=1
ignorehitpause = 1
supermovetime=99999999999
pausemovetime = 9999999999

[State 2226]
type = HitDef
trigger1 = AnimElem = 1
attr = S, SP
animtype  = Hard
damage    = 40,10
hitflag = MAFP
guardflag = MA
pausetime = 0,40
guard.pausetime = 0,10
sprpriority = 2
priority = 9999
sparkno = S7003
guard.sparkno = S7007
shadow = 0
sparkxy = -10,0
hitsound = S1300, 4
guardsound = S120, 0
ground.type = High
ground.slidetime = 18
ground.hittime = 1
ground.velocity = -2,-10
air.velocity = -2,-10
airguard.velocity = -3,-5
guard.velocity = -2
sprpriority = 2 
fall = 1
fall.recover = 0
ground.cornerpush.veloff = 0
air.cornerpush.veloff    = 0
guard.cornerpush.veloff  = 0
airguard.cornerpush.veloff= 0
palfx.time = 40
palfx.add = 1,1,1
palfx.mul = 200,200,256
palfx.sinadd = 75,75,120,4
palfx.color = 30
palfx.invertall = 1
p2stateno = 3064

[State 2226]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 10 + (parent,var(4)), (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2226]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 + (parent,var(5)), 1 + (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2226]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (parent,var(4)), 10 + (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2226]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 - (parent,var(5)), 1 + (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2226]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = -10 + (parent,var(4)), 0 - (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2226]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 + (parent,var(5)), -1 - (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2226]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (parent,var(4)), -10 - (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2226]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 - (parent,var(5)), -1 - (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2226]
type = HitOverride
trigger1 = time = 0
time = -1
attr = SCA, AA, AT, AP
slot = 0
stateno = 2226

[State 2226]
type = destroyself
trigger1 = FrontEdgeBodyDist < -100
trigger2 = Movehit = 1
trigger3 = MoveGuarded = 1

;矢３
[Statedef 2227]
type = A
movetype = A
physics = N
anim = 2215
velset = -8,-2
sprpriority = 7

[State 2227]
type = veladd
trigger1 = p2bodydist Y < 50
trigger1 = Vel Y >= -4
y = -0.1

[State 2227]
type = veladd
trigger1 = time >= 10
trigger1 = p2bodydist Y > 50
trigger1 = Vel Y <= 4
y = 0.1

[State 2227]
type = veladd
trigger1 = 1
x = 0.2

[State 2227]
type = AssertSpecial
trigger1 = 1
flag = noshadow

[State 2227]
type = Explod
trigger1 = timemod = 2,0
anim = 2216
ID = 2216
sprpriority = 2
postype = p1
pos = 0,0
supermove = 0
ownpal = 1
ontop = 1

[State 2227]
type = selfstate
trigger1 = !ishelper
value = 0
ctrl = 1

[State 2227]
type = TargetLifeAdd
trigger1 = 1
trigger1 = time%10 = 0
value = -enemy,lifemax*0.001 
absolute=1
ignorehitpause = 1
supermovetime=99999999999
pausemovetime = 9999999999

[State 2227]
type = HitDef
trigger1 = AnimElem = 1
attr = S, SP
animtype  = Hard
damage    = 40,10
hitflag = MAFP
guardflag = MA
pausetime = 0,40
guard.pausetime = 0,10
sprpriority = 2
priority = 9999
sparkno = S7003
guard.sparkno = S7007
shadow = 0
sparkxy = -10,0
hitsound = S1300, 4
guardsound = S120, 0
ground.type = High
ground.slidetime = 18
ground.hittime = 1
ground.velocity = -2,-10
air.velocity = -2,-10
airguard.velocity = -3,-5
guard.velocity = -2
sprpriority = 2 
fall = 1
fall.recover = 0
ground.cornerpush.veloff = 0
air.cornerpush.veloff    = 0
guard.cornerpush.veloff  = 0
airguard.cornerpush.veloff= 0
palfx.time = 40
palfx.add = 1,1,1
palfx.mul = 200,200,256
palfx.sinadd = 75,75,120,4
palfx.color = 30
palfx.invertall = 1

[State 2227]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 10 + (parent,var(4)), (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2227]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 + (parent,var(5)), 1 + (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2227]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (parent,var(4)), 10 + (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2227]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 - (parent,var(5)), 1 + (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2227]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = -10 + (parent,var(4)), 0 - (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2227]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 + (parent,var(5)), -1 - (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2227]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (parent,var(4)), -10 - (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2227]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 - (parent,var(5)), -1 - (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2227]
type = HitOverride
trigger1 = time = 0
time = -1
attr = SCA, AA, AT, AP
slot = 0
stateno = 2227

[State 2227]
type = destroyself
trigger1 = FrontEdgeBodyDist < -100
trigger2 = Movehit = 1
trigger3 = MoveGuarded = 1

;矢４
[Statedef 2228]
type = A
movetype = A
physics = N
anim = 2215
velset = -6,4
sprpriority = 7

[State 2228]
type = veladd
trigger1 = p2bodydist Y < 50
trigger1 = Vel Y >= -4
y = -0.1

[State 2228]
type = veladd
trigger1 = time >= 10
trigger1 = p2bodydist Y > 50
trigger1 = Vel Y <= 4
y = 0.1

[State 2228]
type = veladd
trigger1 = 1
x = 0.2

[State 2228]
type = AssertSpecial
trigger1 = 1
flag = noshadow

[State 2228]
type = Explod
trigger1 = timemod = 2,0
anim = 2216
ID = 2216
sprpriority = 2
postype = p1
pos = 0,0
supermove = 0
ownpal = 1
ontop = 1

[State 2228]
type = selfstate
trigger1 = !ishelper
value = 0
ctrl = 1

[State 2228]
type = TargetLifeAdd
trigger1 = 1
trigger1 = time%10 = 0
value = -enemy,lifemax*0.001 
absolute=1
ignorehitpause = 1
supermovetime=99999999999
pausemovetime = 9999999999

[State 2228]
type = HitDef
trigger1 = AnimElem = 1
attr = S, SP
animtype  = Hard
damage    = 40,10
hitflag = MAFP
guardflag = MA
pausetime = 0,40
guard.pausetime = 0,10
sprpriority = 2
priority = 9999
sparkno = S7003
guard.sparkno = S7007
shadow = 0
sparkxy = -10,0
hitsound = S1300, 4
guardsound = S120, 0
ground.type = High
ground.slidetime = 18
ground.hittime = 1
ground.velocity = -2,-10
air.velocity = -2,-10
airguard.velocity = -3,-5
guard.velocity = -2
sprpriority = 2 
fall = 1
fall.recover = 0
ground.cornerpush.veloff = 0
air.cornerpush.veloff    = 0
guard.cornerpush.veloff  = 0
airguard.cornerpush.veloff= 0
palfx.time = 40
palfx.add = 1,1,1
palfx.mul = 200,200,256
palfx.sinadd = 75,75,120,4
palfx.color = 30
palfx.invertall = 1

[State 2228]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 10 + (parent,var(4)), (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2228]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 + (parent,var(5)), 1 + (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2228]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (parent,var(4)), 10 + (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2228]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 - (parent,var(5)), 1 + (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2228]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = -10 + (parent,var(4)), 0 - (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2228]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 + (parent,var(5)), -1 - (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2228]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (parent,var(4)), -10 - (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2228]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 - (parent,var(5)), -1 - (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2228]
type = HitOverride
trigger1 = time = 0
time = -1
attr = SCA, AA, AT, AP
slot = 0
stateno = 2228

[State 2228]
type = destroyself
trigger1 = FrontEdgeBodyDist < -100
trigger2 = Movehit = 1
trigger3 = MoveGuarded = 1

;矢５
[Statedef 2229]
type = A
movetype = A
physics = N
anim = 2215
velset = -6,-4
sprpriority = 7

[State 2229]
type = veladd
trigger1 = p2bodydist Y < 50
trigger1 = Vel Y >= -4
y = -0.1

[State 2229]
type = veladd
trigger1 = time >= 10
trigger1 = p2bodydist Y > 50
trigger1 = Vel Y <= 4
y = 0.1

[State 2229]
type = veladd
trigger1 = 1
x = 0.2

[State 2229]
type = AssertSpecial
trigger1 = 1
flag = noshadow

[State 2229]
type = Explod
trigger1 = timemod = 2,0
anim = 2216
ID = 2216
sprpriority = 2
postype = p1
pos = 0,0
supermove = 0
ownpal = 1
ontop = 1

[State 2229]
type = selfstate
trigger1 = !ishelper
value = 0
ctrl = 1

[State 2229]
type = TargetLifeAdd
trigger1 = 1
trigger1 = time%10 = 0
value = -enemy,lifemax*0.001 
absolute=1
ignorehitpause = 1
supermovetime=99999999999
pausemovetime = 9999999999

[State 2229]
type = HitDef
trigger1 = AnimElem = 1
attr = S, SP
animtype  = Hard
damage    = 40,10
hitflag = MAFP
guardflag = MA
pausetime = 0,40
guard.pausetime = 0,10
sprpriority = 2
priority = 9999
sparkno = S7003
guard.sparkno = S7007
shadow = 0
sparkxy = -10,0
hitsound = S1300, 4
guardsound = S120, 0
ground.type = High
ground.slidetime = 18
ground.hittime = 1
ground.velocity = -2,-10
air.velocity = -2,-10
airguard.velocity = -3,-5
guard.velocity = -2
sprpriority = 2 
fall = 1
fall.recover = 0
ground.cornerpush.veloff = 0
air.cornerpush.veloff    = 0
guard.cornerpush.veloff  = 0
airguard.cornerpush.veloff= 0
palfx.time = 40
palfx.add = 1,1,1
palfx.mul = 200,200,256
palfx.sinadd = 75,75,120,4
palfx.color = 30
palfx.invertall = 1

[State 2229]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 10 + (parent,var(4)), (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2229]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 + (parent,var(5)), 1 + (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2229]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (parent,var(4)), 10 + (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2229]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 - (parent,var(5)), 1 + (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2229]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = -10 + (parent,var(4)), 0 - (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2229]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 + (parent,var(5)), -1 - (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2229]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (parent,var(4)), -10 - (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2229]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 - (parent,var(5)), -1 - (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2229]
type = HitOverride
trigger1 = time = 0
time = -1
attr = SCA, AA, AT, AP
slot = 0
stateno = 2229

[State 2229]
type = destroyself
trigger1 = FrontEdgeBodyDist < -100
trigger2 = Movehit = 1
trigger3 = MoveGuarded = 1

;---------------------------------------------------------------------------
;弱天ヲ仰グ月ノ石
[statedef 2300]
type = S
movetype = A
poweradd= 100
anim  = 2300
ctrl = 0
velset = 0

[State 2300]
type = Helper
trigger1 = AnimElem = 6
helpertype = normal
name = "ishi_1"
postype = p1
pos = 80,0
stateno = 2310
id = 2310
keyctrl = 0
ownpal = 1
facing = 1

[State 2300]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1

;石
[Statedef 2310]
type = S
movetype = A
physics = N
anim = 2310
velset = 0,0
ctrl = 0
sprpriority = 2

[State 2310]
type = PlaySnd
trigger1 = AnimElem = 1
value = 2300,0

[State 2310]
type = EnvShake
trigger1 = AnimElem = 1
time = 16
ampl = 6

[State 2310]
type = selfstate
trigger1 = !ishelper
value = 0
ctrl = 1

[State 2310]
type = HitDef
trigger1 = AnimElem = 7
attr = S, SA
animtype  = Hard
damage    = 80,10
hitflag = MAP
guardflag = MA
pausetime = 5,5
sprpriority = 2
priority = 9999
sparkno = S7008
guard.sparkno = S7007
sparkxy = -20,-50
hitsound = S220, 1
guardsound = S120, 0
ground.type = Low
ground.slidetime = 18
ground.hittime = 1
ground.velocity = -2,-10
air.velocity = -2,-10
airguard.velocity = -3,-5
guard.velocity = -2
sprpriority = 2 
fall = 1
fall.recover = 0
ground.cornerpush.veloff = 0
air.cornerpush.veloff    = 0
guard.cornerpush.veloff  = 0
airguard.cornerpush.veloff= 0

[State 2310]
type = HitOverride
trigger1 = time = 0
time = -1
attr = SCA, AA, AT, AP
slot = 0
stateno = 2310

[State 2310]
type = destroyself
trigger1 = animtime = 0

;---------------------------------------------------------------------------
;中天ヲ仰グ月ノ石
[statedef 2301]
type = S
movetype = A
poweradd= 100
anim  = 2300
ctrl = 0
velset = 0

[State 2301]
type = Helper
trigger1 = AnimElem = 6
helpertype = normal
name = "ishi_1"
postype = p1
pos = 160,0
stateno = 2310
id = 2310
keyctrl = 0
ownpal = 1
facing = 1

[State 2301]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1

;---------------------------------------------------------------------------
;強天ヲ仰グ月ノ石
[statedef 2302]
type = S
movetype = A
poweradd= 100
anim  = 2300
ctrl = 0
velset = 0

[State 2302]
type = Helper
trigger1 = AnimElem = 6
helpertype = normal
name = "ishi_1"
postype = p1
pos = 240,0
stateno = 2310
id = 2310
keyctrl = 0
ownpal = 1
facing = 1

[State 2302]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1

;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;ダブルがおがおファイアー
[Statedef 3001]
type = S
movetype = A
anim  = 3000
ctrl = 0
velset = 0

[State 3001]
type = Envcolor
trigger1 = AnimElem = 5
persistent = 0
ignorehitpause = 1
value = 0, 0, 0
time = 40
under = 1
supermove = 1

[State 3001]
type = superpause
trigger1 = AnimElem = 5
time = 40
anim = s7016
pos = 0, -50
movetime = 0
darken = 0
SprPriority = -5

[State 3001]
type = PlaySnd
trigger1 = AnimElem = 5
value = 20,4

[State 3001]
type = PlaySnd
trigger1 = AnimElem = 5
value = 20,2

[State 3001]
type = BGPalfx
trigger1 = AnimElem = 5
persistent = 1
invertall = 1
ignorehitpause = 1
time = 160
color = 0
supermove = 1
pausemovetime = 99999999999999
supermovetime = 99999999999999

[State 3001]
type = VarSet
trigger1 = time = 0
v = 16
value = 0

[State 3001]
type = VarAdd
trigger1 = time >= 15
trigger1 = Gametime%4 = 0
v = 16
value = 1

[State 3001]
type = VarRandom
trigger1 = time >= 0
v = 17
range = -1, 1

[State 3001]
type = Helper
trigger1 = AnimElem = 5
helpertype = normal
name = "gao_3"
postype = back
pos = 15,275
stateno = 3012
id = 3012
keyctrl = 0
bindtime = -1
ownpal = 1
facing = 1
SuperMove = 1
SuperMovetime = 9999

[State 3001]
type = Helper
trigger1 = AnimElem = 5
helpertype = normal
name = "gao_3"
postype = back
pos = 265,275
stateno = 3016
id = 3016
keyctrl = 0
bindtime = -1
ownpal = 1
facing = 1
SuperMove = 1
SuperMovetime = 9999

[State 3001]
type = Projectile
trigger1 = time = 18
trigger2 = time = 21
trigger3 = time = 24
trigger4 = time = 27
trigger5 = time = 30
trigger6 = time = 33
trigger7 = time = 36
trigger8 = time = 39
trigger9 = time = 42
trigger10 = time = 45
trigger11 = time = 48
trigger12 = time = 51
trigger13 = time = 54
trigger14 = time = 57
trigger15 = time = 60
trigger16 = time = 63
trigger17 = time = 66
trigger18 = time = 69
trigger19 = time = 72
trigger20 = time = 75
trigger21 = time = 78
trigger22 = time = 81
trigger23 = time = 84
trigger24 = time = 87
trigger25 = time = 90
trigger26 = time = 93
trigger27 = time = 96
trigger28 = time = 99
projID = 3001
projanim = 3021
projremove = 0
projremovetime = 54
projheightbound = -500,500
postype = back
velocity = 8,8-(0.5*(var(16)))+(var(17))
offset = 55,-120
attr = S, HA
animtype  = Hard
damage    = 1000,1000
hitflag = MAFP
guardflag = MA
pausetime = 0,1
sprpriority = 2
priority = 9999
sparkno = S7003
guard.sparkno = S7007
sparkxy = 30,-10
hitsound = S9999, 0
guardsound = S120, 0
ground.type = High
ground.slidetime = 1
ground.hittime = 18
ground.velocity = -1,-3
air.velocity = -1,-3
airguard.velocity = -2,-4
guard.velocity = -2
sprpriority = 2 
fall = 1
fall.recover = 0
ground.cornerpush.veloff = 0
air.cornerpush.veloff    = 0
guard.cornerpush.veloff  = 0
airguard.cornerpush.veloff= 0
palfx.time = 50
palfx.mul = 250,100,0
palfx.sinadd = 103,110,128,10
palfx.add = 128,128,128
p2stateno = 1000044

[State 3001]
type = Projectile
trigger1 = time = 18
trigger2 = time = 21
trigger3 = time = 24
trigger4 = time = 27
trigger5 = time = 30
trigger6 = time = 33
trigger7 = time = 36
trigger8 = time = 39
trigger9 = time = 42
trigger10 = time = 45
trigger11 = time = 48
trigger12 = time = 51
trigger13 = time = 54
trigger14 = time = 57
trigger15 = time = 60
trigger16 = time = 63
trigger17 = time = 66
trigger18 = time = 69
trigger19 = time = 72
trigger20 = time = 75
trigger21 = time = 78
trigger22 = time = 81
trigger23 = time = 84
trigger24 = time = 87
trigger25 = time = 90
trigger26 = time = 93
projID = 3001
projanim = 3021
projremove = 0
projremovetime = 54
projheightbound = -500,500
postype = back
velocity = -8,8-(0.5*(var(16)))+(var(17))
offset = 240,-120
attr = S, HA
animtype  = Hard
damage    = 1000,1000
hitflag = MAFP
guardflag = MA
pausetime = 0,1
sprpriority = 2
priority = 9999
sparkno = S7003
guard.sparkno = S7007
sparkxy = 30,-10
hitsound = S9999, 0
guardsound = S120, 0
ground.type = High
ground.slidetime = 1
ground.hittime = 18
ground.velocity = -1,-3
air.velocity = -1,-3
airguard.velocity = -2,-4
guard.velocity = -2
sprpriority = 2 
fall = 1
fall.recover = 0
ground.cornerpush.veloff = 0
air.cornerpush.veloff    = 0
guard.cornerpush.veloff  = 0
airguard.cornerpush.veloff= 0
palfx.time = 50
palfx.mul = 250,100,0
palfx.sinadd = 103,110,128,10
palfx.add = 128,128,128
p2stateno = 1000044

[State 3001]
type = ReversalDef
trigger1 = Gametime%3
reversal.attr = SCA,AA,AT,AP
sparkno = -1
pasuetime = 0,3
hitsound = -1
p2stateno = 1000044

[State 3001]
type = DestroySelf
trigger1 = time = 49

[State 3001]
type = PlaySnd
trigger1 = ProjHit(3001) = 1
value = 220,1
channel = 5
Persistent = 1

[state 3001]
type = helper
triggerall = NumHelper(3006) = 0
trigger1 = time = 5
id = 3006
name = "shredderkiller"
pos = 0,0
postype = p1
stateno = 3006
helpertype = normal
keyctrl = 0
ownpal = 1
size.xscale = 1
size.yscale = 1
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[state 3001]
type = helper
trigger1 = time = 10
id = 3006
name = "shredderkiller"
pos = 0,0
postype = p1
stateno = 3006
helpertype = normal
keyctrl = 0
ownpal = 1
size.xscale = 1
size.yscale = 1
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[state 3001]
type = helper
trigger1 = time = 15
id = 3006
name = "shredderkiller"
pos = 0,0
postype = p1
stateno = 3006
helpertype = normal
keyctrl = 0
ownpal = 1
size.xscale = 1
size.yscale = 1
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[state 3001]
type = helper
trigger1 = time = 20
id = 3006
name = "shredderkiller"
pos = 0,0
postype = p1
stateno = 3006
helpertype = normal
keyctrl = 0
ownpal = 1
size.xscale = 1
size.yscale = 1
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[state 3001]
type = helper
trigger1 = time = 25
id = 3006
name = "shredderkiller"
pos = 0,0
postype = p1
stateno = 3006
helpertype = normal
keyctrl = 0
ownpal = 1
size.xscale = 1
size.yscale = 1
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[state 3001]
type = helper
trigger1 = time = 30
id = 3006
name = "shredderkiller"
pos = 0,0
postype = p1
stateno = 3006
helpertype = normal
keyctrl = 0
ownpal = 1
size.xscale = 1
size.yscale = 1
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[state 3001]
type = helper
trigger1 = time = 35
id = 3006
name = "shredderkiller"
pos = 0,0
postype = p1
stateno = 3006
helpertype = normal
keyctrl = 0
ownpal = 1
size.xscale = 1
size.yscale = 1
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[state 3001]
type = helper
trigger1 = time = 40
id = 3006
name = "shredderkiller"
pos = 0,0
postype = p1
stateno = 3006
helpertype = normal
keyctrl = 0
ownpal = 1
size.xscale = 1
size.yscale = 1
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[state 3001]
type = helper
trigger1 = time = 45
id = 3006
name = "shredderkiller"
pos = 0,0
postype = p1
stateno = 3006
helpertype = normal
keyctrl = 0
ownpal = 1
size.xscale = 1
size.yscale = 1
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3001]
type = Explod
trigger1 = ProjHit(3000) = 1
anim = 7023
id = 7023
pos = 0,0
bindtime = -1
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 3001]
type = Explod
trigger1 = ProjHit(3001) = 1
anim = 7012
id = 7012
vel = 10 + (var(4)), (var(5))
pos = -10,-20
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 3001]
type = Explod
trigger1 = ProjHit(3001) = 1
anim = 7013
id = 7012
vel = 1 + (var(5)), 1 + (var(4))
pos = -10,-20
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 3001]
type = Explod
trigger1 = ProjHit(3001) = 1
anim = 7012
id = 7012
vel = 0 - (var(4)), 10 + (var(5))
pos = -10,-20
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 3001]
type = Explod
trigger1 = ProjHit(3001) = 1
anim = 7013
id = 7012
vel = -1 - (var(5)), 1 + (var(4))
pos = -10,-20
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 3001]
type = Explod
trigger1 = ProjHit(3001) = 1
anim = 7012
id = 7012
vel = -10 + (var(4)), 0 - (var(5))
pos = -10,-20
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 3001]
type = Explod
trigger1 = ProjHit(3001) = 1
anim = 7013
id = 7012
vel = -1 + (var(5)), -1 - (var(4))
pos = -10,-20
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 3001]
type = Explod
trigger1 = ProjHit(3001) = 1
anim = 7012
id = 7012
vel = 0 - (var(4)), -10 - (var(5))
pos = -10,-20
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 3001]
type = Explod
trigger1 = ProjHit(3001) = 1
anim = 7013
id = 7012
vel = 1 - (var(5)), -1 - (var(4))
pos = -10,-20
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 3001]
type = NotHitBy 
trigger1 = 1
value = SCA

[state a]
type = changestate
trigger1 = time = 50
value = 3005

[Statedef 3005]
type = S
movetype = A
anim  = 3005
ctrl = 0
velset = 0

[State 3005]
Type = DestroySelf
Trigger1 = IsHelper
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3005]
type = lifeadd
trigger1 = animtime = 0
value = -1

[State 3005]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1

;首長登場
[Statedef 3012]
type = S
movetype = A
physics = N
anim = 3012
velset = 0,0
ctrl = 0
sprpriority = 7

[State 3012]
type = VelSet
trigger1 = time = 10
y = -15

[State 3012]
type = VelAdd
trigger1 = time >= 10
y = 0.5

[State 3012]
type = changestate
trigger1 = Vel Y >= 0
trigger1 = time > 10
value = 3013

;首長攻撃
[Statedef 3013]
type = S
movetype = A
physics = N
anim = 3013
velset = 0,0
ctrl = 0
sprpriority = 7

[State 3013]
type = VelSet
trigger1 = time = 0
y = 0

[State 3013]
type = changestate
trigger1 = time >= 100
trigger2 = parent,movetype = H
value = 3014

;首長消滅
[Statedef 3014]
type = S
movetype = A
physics = N
anim = 3014
velset = 0,0
ctrl = 0
sprpriority = 7

[State 3014]
type = VelSet
trigger1 = time = 50
y = 16

[State 3014]
type = destroyself
trigger1 = Pos Y >= 290

[Statedef 3016]
type = S
movetype = A
physics = N
anim = 3016
velset = 0,0
ctrl = 0
sprpriority = 7

[State 3016]
type = VelSet
trigger1 = time = 10
y = -15

[State 3016]
type = VelAdd
trigger1 = time >= 10
y = 0.5

[State 3016]
type = changestate
trigger1 = Vel Y >= 0
trigger1 = time > 10
value = 3017

[Statedef 3017]
type = S
movetype = A
physics = N
anim = 3017
velset = 0,0
ctrl = 0
sprpriority = 7

[State 3017]
type = VelSet
trigger1 = time = 0
y = 0

[State 3017]
type = changestate
trigger1 = time >= 100
trigger2 = parent,movetype = H
value = 3018

[Statedef 3018]
type = S
movetype = A
physics = N
anim = 3018
velset = 0,0
ctrl = 0
sprpriority = 7

[State 3018]
type = VelSet
trigger1 = time = 50
y = 16

[State 3018]
type = destroyself
trigger1 = Pos Y >= 290

[statedef 3006]
type = S
movetype = A
pshisics = N
anim = 30000
ctrl = 0
velset = 0,0

[State 3006]
type = selfstate
trigger1 = !ishelper
value = 0
ctrl = 1

[state 3006]
type = hitdef
trigger1 = roundstate = 2
damage = -999999999999999999999999999999999999999999999
attr = A,HA
hitflag = MAFD
guardflag = 
givepower = 10,-10
sparkno = -1
hitsound = -1
ignorehitpause = 1
p2stateno = 1000044

[State 3006]
type = destroyself
trigger1 = time = 4

[statedef 3007]
type = A
movetype = I
physics = N

[state 3007]
type = hitby
trigger1 = ishelper
value = C,NP

[state 3007]
type=changeanim
trigger1 = ishelper
trigger1 = anim != 30001
value = 30001

[statedef 3008]
ctrl = 0

[state 3008]
type = nothitby
trigger1 = 1
value = sca,aa,at,ap

[state 3008]
type = statetypeset
trigger1 = teamside = 1
movetype = h

[state 3008]
type = destroyself
trigger1 = teamside = 1

[state 3008]
type = changestate
trigger1 = teamside = 2
value = 3010
ctrl = 0

[statedef 3009]
ctrl = 0

[state 3009]
type = nothitby
trigger1 = 1
value = sca,aa,at,ap

[state 3009]
type = statetypeset
trigger1 = teamside = 2
movetype = h

[state 3009]
type = destroyself
trigger1 = teamside = 2

[state 3009]
type = changestate
trigger1 = teamside = 1
value = 1000044
ctrl = 0

[Statedef 1000044]
type    = A
movetype= H
physics = N

[State 1000044]
type = lifeadd
trigger1 = 1
value = -999999999999999999999999999999999999999999999999

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;0) = parent,life
var(0) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;1) = parent,life
var(1) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;2) = parent,life
var(2) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;3) = parent,life
var(3) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;4) = parent,life
var(4) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;5) = parent,life
var(5) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;6) = parent,life
var(6) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;7) = parent,life
var(7) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;8) = parent,life
var(8) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;9) = parent,life
var(9) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;10) = parent,life
var(10) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;11) = parent,life
var(11) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;12) = parent,life
var(12) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;13) = parent,life
var(13) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;14) = parent,life
var(14) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;15) = parent,life
var(15) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;16) = parent,life
var(16) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;17) = parent,life
var(17) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;18) = parent,life
var(18) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;19) = parent,life
var(19) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;20) = parent,life
var(20) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;21) = parent,life
var(21) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;22) = parent,life
var(22) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;23) = parent,life
var(23) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;24) = parent,life
var(24) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;25) = parent,life
var(25) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;26) = parent,life
var(26) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;27) = parent,life
var(27) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;28) = parent,life
var(28) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;29) = parent,life
var(29) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;30) = parent,life
var(30) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;31) = parent,life
var(31) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;32) = parent,life
var(32) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;33) = parent,life
var(33) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;34) = parent,life
var(34) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;35) = parent,life
var(35) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;36) = parent,life
var(36) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;37) = parent,life
var(37) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;38) = parent,life
var(38) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;39) = parent,life
var(39) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;40) = parent,life
var(40) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;41) = parent,life
var(41) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;42) = parent,life
var(42) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;43) = parent,life
var(43) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;44) = parent,life
var(44) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;45) = parent,life
var(45) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;46) = parent,life
var(46) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;47) = parent,life
var(47) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;48) = parent,life
var(48) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;49) = parent,life
var(49) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;50) = parent,life
var(50) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;51) = parent,life
var(51) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;52) = parent,life
var(52) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;53) = parent,life
var(53) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;54) = parent,life
var(54) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;55) = parent,life
var(55) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;56) = parent,life
var(56) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;57) = parent,life
var(57) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;58) = parent,life
var(58) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;59) = parent,life
var(59) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;0) = parent,life
fvar(0) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;1) = parent,life
fvar(1) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;2) = parent,life
fvar(2) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;3) = parent,life
fvar(3) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;4) = parent,life
fvar(4) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;5) = parent,life
fvar(5) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;6) = parent,life
fvar(6) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;7) = parent,life
fvar(7) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;8) = parent,life
fvar(8) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;9) = parent,life
fvar(9) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;10) = parent,life
fvar(10) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;11) = parent,life
fvar(11) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;12) = parent,life
fvar(12) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;13) = parent,life
fvar(13) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;14) = parent,life
fvar(14) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;15) = parent,life
fvar(15) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;16) = parent,life
fvar(16) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;17) = parent,life
fvar(17) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;18) = parent,life
fvar(18) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;19) = parent,life
fvar(19) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;20) = parent,life
fvar(20) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;21) = parent,life
fvar(21) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;22) = parent,life
fvar(22) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;23) = parent,life
fvar(23) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;24) = parent,life
fvar(24) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;25) = parent,life
fvar(25) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;26) = parent,life
fvar(26) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;27) = parent,life
fvar(27) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;28) = parent,life
fvar(28) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;29) = parent,life
fvar(29) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;30) = parent,life
fvar(30) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;31) = parent,life
fvar(31) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;32) = parent,life
fvar(32) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;33) = parent,life
fvar(33) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;34) = parent,life
fvar(34) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;35) = parent,life
fvar(35) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;36) = parent,life
fvar(36) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;37) = parent,life
fvar(37) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;38) = parent,life
fvar(38) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 1000044]
type = parentvarset
trigger1 = 1; && !time;39) = parent,life
fvar(39) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

;---------------------------------------------------------------------------

[Statedef 3002]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 0
ctrl = 0

[State 3002]
type = NotHitBy
trigger1 = 1
value = SCA,AA,AT,AP

[State 3002]
type = AssertSpecial
trigger1 = time = [24,135]
flag = nobg
flag2 = nofg

[State 3002]
type = ChangeAnim
trigger1 = Time = 0
value = 3038

[State 3002]
type = PlaySnd
trigger1 = Time = 42
value = 7777,0
volume = 250

[State 3002]
type = Explod
trigger1 = time = 120
anim = 7015
pos = 0, -50
postype = p1
bindtime = -1
under = 0
ownpal = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 2600]
type = SuperPause
trigger1 = time = 24
time = 41
movetime = 41
anim = -1

[state 3002]
type = changestate
trigger1 = time >= 135
value = 3049

[Statedef 3049]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 0
anim = 3040
sprpriority = 99
ctrl = 0

[State 3049]
type = AssertSpecial
triggerall = time = [0,40]
trigger1 = (GameTime%3) = 1
flag = invisible

[State 3049]
type = AssertSpecial
triggerall = time = [41,80]
trigger1 = (GameTime%5) = 1
flag = invisible

[State 3049]
type = NotHitBy 
trigger1 = 1
value = SCA

[State 3049]
type = PlaySnd
trigger1 = Time = 0
value = 2400,0
volume = 250

[State 3049]
type = Explod
triggerall = time = [0,40]
trigger1 = (GameTime%3) = 1
anim = 3039
sprpriority = 100
postype = p1
pos = 0,0
bindtime = -1
under = 0
ownpal = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 3049]
type = Explod
triggerall = time = [41,80]
trigger1 = (GameTime%5) = 1
anim = 3039
sprpriority = 100
postype = p1
pos = 0,0
bindtime = -1
under = 0
ownpal = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[state 3049]
type = changestate
trigger1 = time = 105
value = 3050

[Statedef 3050]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 0
anim = 3041
sprpriority = 99
ctrl = 0

[State 3050]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
flag2 = nofg
flag3 = nobg
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 3050]
type = PlaySnd
trigger1 = Time = 55
value = 2400,3
volume = 150

[State 3050]
type = SuperPause
trigger1 = time = 0
time = 35
anim = 3044
sound = S2400,4
pos = 0,-50
movetime = 0
darken = 1
p2defmul = 0
poweradd = 0
unhittable = 1

[State 3050]
type = Explod
trigger1 = Time = 40
anim = 3043
id = 3043
sprpriority = -99
postype = back
pos = 0,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1

[State 3050]
type = RemoveExplod
trigger1 = 1
id = 3044

;---------------------------------------------------------------------------

[state 3050]
type = helper
triggerall = NumHelper(3054) = 0
trigger1 = !ishelper
helpertype = player
stateno = 3054
id = 3054
name = "konsen"
pos = 0,-5000
supermovetime = 9999
pausemovetime = 9999

[state 3050]
type = projectile
trigger1 = !ishelper
projid = 3050
projanim = 30000
projhits = 0
projremovetime = 2
projedgebound = 99999
projstagebound = 99999
projheightbound = -99999,-99999
offset = 0,-5000
attr = c,np
affectteam = f

[State 3050]
type = Reversaldef
trigger1 = time = [45,295]
reversal.attr = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
hitflag = MAFD
sparkno = -1
sparkxy = 0,0
pausetime = 0,20
hitsound = -1
priority = 7,Hit
numhits = 0
p2stateno = 3108

[state 3050]
type = targetstate
triggerall = p2stateno != 3108
trigger1 = numtarget
value = 3055+(teamside=2)

[state 3050]
type = targetlifeadd
trigger1 = numtarget
value = -9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999

[State 3050]
type = helper
triggerall = !Ishelper
trigger1 = numhelper(3052) = 0
id = 3052
name = "OTHK1"
pos = 0,0
postype = P1
stateno = 3052
helpertype = normal
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State 3050]
type = helper
triggerall = !Ishelper
triggerall = numhelper(3059)=0
trigger1 = enemy(0),numprojid(3050)>0||enemy(0),stateno=3053
trigger2 = enemy(1),numprojid(3050)>0||enemy(1),stateno=3053
id = 3059
name = "OTHK2"
pos = 0,0
postype = P1
stateno = 3059
helpertype = normal
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State 3050]
type = AssertSpecial
trigger1 = Ishelper(3059)
flag = Invisible
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 3050]
type = destroyself 
trigger1 = time = 315

[State 3050]
type = changestate
trigger1 = time = 315
value = 3051

[Statedef 3051]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 0
anim = 3042
sprpriority = 99
ctrl = 0

[State 3051]
type = AssertSpecial
triggerall = time = [20,80]
trigger1 = (GameTime%5) = 1
flag = invisible

[State 3051]
type = AssertSpecial
triggerall = time = [81,100]
trigger1 = (GameTime%3) = 1
flag = invisible

[State 3051]
type = AssertSpecial
triggerall = time = [101,120]
trigger1 = 1
flag = invisible

[State 3051]
type = NotHitBy 
trigger1 = 1
value = SCA

[State 3051]
type = PlaySnd
trigger1 = Time = 0
value = 2400,0
volume = 250

[State 3051]
type = Explod
triggerall = time = [20,80]
trigger1 = (GameTime%5) = 1
anim = 3039
sprpriority = 100
postype = p1
pos = 0,0
bindtime = -1
under = 0
ownpal = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 3051]
type = Explod
triggerall = time = [81,100]
trigger1 = (GameTime%3) = 1
anim = 3039
sprpriority = 100
postype = p1
pos = 0,0
bindtime = -1
under = 0
ownpal = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 3051]
type = Explod
triggerall = time = [101,120]
trigger1 = 1
anim = 3039
sprpriority = 100
postype = p1
pos = 0,0
bindtime = -1
under = 0
ownpal = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 3051]
type = lifeadd
trigger1 = time = 119
value = -1

[State 3051]
type = changestate
trigger1 = time = 120
value = 50

[Statedef 3059]
type    = S
movetype= I
physics = N
anim = 30001

[State 3059]
type = Changestate
trigger1 = !Ishelper
value = 0
ctrl = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 3059]
type = nothitby
trigger1 = 1
value = SCA
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 3059]
type = hitby
trigger1 = 1
value = A,NP
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 3059]
type = destroySelf
trigger1 = time>0
trigger1 = roundstate != 2
trigger1 = enemy(0),numprojid(1007)=0
trigger1 = enemy(1),numprojid(1007)=0
trigger1 = enemy(0),stateno!=3293
trigger1 = enemy(1),stateno!=3293
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[Statedef 3052]
type    = S
movetype= I
physics = N
anim = 30000

[State 3052]
type = changestate
trigger1 = !Ishelper
value = 0
ctrl = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 3052]
type = AssertSpecial
trigger1 = 1
flag = invisible
flag2 = noshadow
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 3052]
type = BindToRoot
trigger1 = 1
pos = 0, 0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 3052]
type = ReversalDef
trigger1 = 1
reversal.attr = SCA,AA,AT,AP
time = -1
hitflag = M-
priority = 7
pausetime = 0,3000
numhits = 0
sparkno = -1
hitsound = -1
ground.hittime = -1
p2stateno = 3108
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 3052]
type = targetdrop
trigger1 = numtarget>0
trigger1 = target,Ishelper
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 3052]
type = targetLifeAdd
trigger1 = numtarget > 0
value = -99999999999999999999999999999999999999999999999999999999999999
kill = 0
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 3052]
type = targetstate
triggerall = numtarget > 0
trigger1 = target,stateno!=[3108,3053]
trigger1 = !target,Ishelper
trigger1 = roundstate<4
value = 3053
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 3059]
type = destroySelf
trigger1 = time = 21

[Statedef 3053]
type    = A
movetype= H
physics = N
Ctrl     = 0
             
[State 3053]
type = Changestate
triggerall = name = "Misuzu"
trigger1 = 1
value = 0
ctrl = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 3053]
type = AssertSpecial
trigger1 = 1
flag = invisible
flag2 = noshadow
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 3053]
type = lifeset
trigger1 = 1
value = 0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 3053]
type = nothitby
trigger1 = 1
value = SCA
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 3053]
type = Changeanim2
trigger1 = alive
value = 30500
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 3053]
type = StateTypeSet
trigger1 = !Ishelper
trigger1 = alive
movetype = A
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 3053]
type = HitDef
trigger1 = !Ishelper
trigger1 = alive
attr = A,NP
animtype  = Hard
damage    = 0,0
priority  = 4
hitflag = MHLAFDP
guardflag = MA
pausetime = 7,7
sparkxy = 0,0
hitsound   = -1
guardsound = -1
ground.type = Low
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3053]
type = SelfState
triggerall = !Ishelper
trigger1 = !alive
value = 5150
ctrl = 0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 3053]
type = destroyself
trigger1 = ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[statedef 3054]
type = A
movetype = I
physics = N

[State 3054]
type = ScreenBound
trigger1 = 1
value = 1
movecamera = 0,0

[state 3054]
type = hitby
trigger1 = ishelper
value = C,NP

[state 3054]
type = changeanim
trigger1 = ishelper
trigger1 = anim != 30001
value = 30001

[statedef 3055]
ctrl = 0

[state 3055]
type = nothitby
trigger1 = 1
value = sca,aa,at,ap

[state 3055]
type = statetypeset
trigger1 = teamside = 1
movetype = h

[state 3055]
type = destroyself
trigger1 = teamside = 1

[state 3055]
type = changestate
trigger1 = teamside = 2
value = 3057
ctrl = 0

[statedef 3056]
ctrl = 0

[state 3056]
type = nothitby
trigger1 = 1
value = sca,aa,at,ap

[state 3056]
type = statetypeset
trigger1 = teamside = 2
movetype = h

[state 3056]
type = destroyself
trigger1 = teamside = 2

[state 3056]
type = changestate
trigger1 = teamside = 1
value = 3057
ctrl = 0

[statedef 3057]
ctrl = 0

[State 3057]
type = lifeset
triggerall = name != "Misuzu"
triggerall = ishelper = 0
trigger1 = 1
value = 0
ignorehitpause = 1

[State 3057]
type = lifeadd
triggerall = name != "Misuzu"
trigger1 = 1
value = -2147483647
absolute = 1
ignorehitpause = 1

[State 3057]
type = powerset
triggerall = name != "Misuzu"
triggerall = ishelper = 0
trigger1 = 1
value = 0
ignorehitpause = 1

[State 3057]
type = BindToTarget
triggerall = name != "Misuzu"
triggerall = ishelper
trigger1 = time = 0
ignorehitpause = 1

[State 3057]
type = BindToParent
triggerall = name != "Misuzu"
triggerall = ishelper
trigger1 = time = 0
ignorehitpause = 1

[State 3057]
type = BindToRoot
triggerall = name != "Misuzu"
triggerall = ishelper
trigger1 = time = 0
ignorehitpause = 1

[State 3057]
type = Projectile
triggerall = !ishelper
triggerall = root,name != "Misuzu"
trigger1 = root,alive
attr = S,NA
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
projanim = anim
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 1
projid = 3057
projremovetime = 30
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage = 0
numhits = 0
hitflag = MAFLPD
guardflag = 
p1stateno = 169995
ignorehitpause = 1
pausemovetime = 2147483647
supermovetime = 2147483647

[state 3057]
type = varset
triggerall = name != "Misuzu"
trigger1 = ishelper
v = 1
value = prevstateno
ignorehitpause = 1

[state 3057]
type = varset
triggerall = name != "Misuzu"
trigger1 = ishelper
v = 2
value = anim
ignorehitpause = 1

[State 3057]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Misuzu"
trigger1 = time <= 20
trigger1 = root,numprojid(3057) <= 0
attr = S,NA
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
projanim = anim
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 1
projid = 3057
projremovetime = 100
postype = p2
offset = 0,250
damage = 0
numhits = 0
hitflag = MAFLPD
guardflag = 
p1stateno = prevstateno
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
pausemovetime = 2147483647
supermovetime = 2147483647

[State 3057]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Misuzu"
trigger1 = time <= 20
trigger1 = root,alive
attr = S,NA
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
projanim = var(2)
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 1
projid = 3057
projremovetime = 30
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage = 0
numhits = 0
hitflag = MAFLPD
guardflag = 
p1stateno = var(1)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
pausemovetime = 2147483647
supermovetime = 2147483647

[State 3057]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Misuzu"
trigger1 = time > 20&&root,alive
trigger1 =!(root,HitDefAttr=SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT,AA,AT,AP)&&(root,stateno!=[40,52])
trigger2 = enemynear,name="Misuzu"
trigger2 = enemynear,stateno!=3050
attr = S,NA
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
projanim = var(2)
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 1
projid = 3057
projremovetime = 30
postype = p2
offset = 0,250
damage = 0
numhits = 0
hitflag = MAFLPD
guardflag = 
p1stateno = 40
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
pausemovetime = 2147483647
supermovetime = 2147483647

[state 3057]
type = parentvarset
trigger1 = ishelper
var(20) = 1

[state 3057]
type = parentvarset
trigger1 = ishelper
var(12) = -ceil(root,powermax)

[state 3057]
type = parentvarset
trigger1 = ishelper
var(11) = -ceil(root,lifemax)

[State 3057]
type = ChangeState
triggerall = name != "Misuzu"
trigger1 = !alive
trigger2 = !ishelper
trigger2 = Time>0
trigger3 = ishelper
trigger3 = enemynear,name="Misuzu"&&enemynear,stateno!=3050
value = 5150
ignorehitpause = 1

[State 3057]
type = hitdef
triggerall = !ishelper
triggerall = name != "Misuzu"
triggerall = enemynear,name = "Misuzu"
trigger1 = enemynear,stateno = 3050
attr = A,NA
damage = 0,0
guardflag = 
hitflag = 
ignorehitpause = 1

[State 3057]
type = changestate
triggerall = name != "Misuzu"
triggerall = enemynear,name = "Misuzu"
triggerall = enemynear,stateno = 3050
triggerall = !ishelper
trigger1 = time = 25
value = 3058
ignorehitpause = 1

[State 3057]
type = destroyself
trigger1 = ishelper
trigger1 = time > 30
trigger2 = ishelper
trigger2 = enemynear,name="Misuzu"
trigger2 = enemynear,stateno!=3050
ignorehitpause = 1

[statedef 3058]
type = A
movetype = I
physics = N

[state 3058]
type = targetdrop
trigger1 = 1
ignorehiapause = 1

[state 3058]
type = powerset
triggerall = name != "Misuzu"
trigger1 = 1
value = 0
ignorehitpause = 1

[state 3058]
type = lifeset
triggerall = name != "Misuzu"
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[state 3058]
type = lifeadd
triggerall = name != "Misuzu"
trigger1 = !ishelper
value = -2147483647
absolute = 1
ignorehitpause = 1

[state 3058]
type = hitdef
triggerall = !ishelper
triggerall = name !="Misuzu"
trigger1 = 1
attr = A,NA
damage = 0,0
animtype = hard
guardflag = 
hitflag = 
fall = 0
ignorehitpause = 1

[state 3058]
type = destroyself 
trigger1 = ishelper
trigger1= time >= 0
ignorehitpause = 1

;---------------------------------------------------------------------------
;弱観鈴ちんピンチ
[Statedef 3100]
type    = S
movetype= I
physics = S 
ctrl = 0
velset = 0,0
anim = 3100
sprpriority = -5

[State 3100]
type = Envcolor
trigger1 = AnimElem = 1
persistent = 0
ignorehitpause = 1
value = 0, 0, 0
time = 40
under = 1
supermove = 1

[State 3100]
type = superpause
trigger1 = AnimElem = 1
time = 40
anim = s7016
pos = 0, -50
movetime = 25
darken = 0
SprPriority = -5

[State 3100]
type = PlaySnd
trigger1 = AnimElem = 1
value = 20,4

[State 3100]
type = PlaySnd
trigger1 = AnimElem = 1
value = 20,2

[State 3100]
type = BGPalfx
trigger1 = AnimElem = 1
persistent = 1
invertall = 1
ignorehitpause = 1
time = 130
color = 0
supermove = 1
pausemovetime = 99999999999999
supermovetime = 99999999999999

[State 3100]
type = VarRandom
trigger1 = time = 0
v = 19
range = 1, 3

[State 3100]
type = VarRandom
trigger1 = time = 0
v = 20
range = 1, 3

[State 3100]
type = VarSet
trigger1 = time = 1
v = 21
value = 6 - (var(19)) - (var(20))

[State 3100]
type = Reversaldef
trigger1 = 1
reversal.attr = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
hitflag = MAFD
sparkno = -1
sparkxy = 0,0
pausetime = 0,20
hitsound = -1
priority = 7,Hit
numhits = 0
p1stateno = 3105
p2stateno = 3107

[State 3100]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;---------------------------------------------------------------------------
;中観鈴ちんピンチ
[Statedef 3102]
type    = S
movetype= I
physics = S 
ctrl = 0
velset = 0,0
anim = 3100
sprpriority = -5

[State 3102]
type = NotHitBy
trigger1 = 1
value = SCA

[State 3102]
type = Envcolor
trigger1 = AnimElem = 1
persistent = 0
ignorehitpause = 1
value = 0, 0, 0
time = 40
under = 1
supermove = 1

[State 3102]
type = superpause
trigger1 = AnimElem = 1
time = 40
anim = s7016
pos = 0, -50
movetime = 25
darken = 0
SprPriority = -5

[State 3102]
type = PlaySnd
trigger1 = AnimElem = 1
value = 20,4

[State 3102]
type = PlaySnd
trigger1 = AnimElem = 1
value = 20,2

[State 3102]
type = BGPalfx
trigger1 = AnimElem = 1
persistent = 1
invertall = 1
ignorehitpause = 1
time = 130
color = 0
supermove = 1
pausemovetime = 99999999999999
supermovetime = 99999999999999

[State 3102]
type = VarRandom
trigger1 = time = 0
v = 19
range = 1, 3

[State 3102]
type = VarRandom
trigger1 = time = 0
v = 20
range = 1, 3

[State 3102]
type = VarSet
trigger1 = time = 1
v = 21
value = 6 - (var(19)) - (var(20))

[State 3102]
type = Reversaldef
trigger1 = 1
reversal.attr = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
hitflag = MAFD
sparkno = -1
sparkxy = 0,0
pausetime = 0,20
hitsound = -1
priority = 7,Hit
numhits = 0
p1stateno = 3105
p2stateno = 3107

[State 3102]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;---------------------------------------------------------------------------
;強観鈴ちんピンチ
[Statedef 3104]
type    = S
movetype= I
physics = S 
ctrl = 0
velset = 0,0
anim = 3100
poweradd = -3000
sprpriority = -5

[State 3104]
type = NotHitBy
trigger1 = 1
value = SCA
time = 10

[State 3104]
type = Envcolor
trigger1 = AnimElem = 1
persistent = 0
ignorehitpause = 1
value = 0, 0, 0
time = 40
under = 1
supermove = 1

[State 3104]
type = superpause
trigger1 = AnimElem = 1
time = 40
anim = s7016
pos = 0, -50
movetime = 25
darken = 0
SprPriority = -5

[State 3104]
type = PlaySnd
trigger1 = AnimElem = 1
value = 20,4

[State 3104]
type = PlaySnd
trigger1 = AnimElem = 1
value = 20,2

[State 3104]
type = BGPalfx
trigger1 = AnimElem = 1
persistent = 1
invertall = 1
ignorehitpause = 1
time = 130
color = 0
supermove = 1
pausemovetime = 99999999999999
supermovetime = 99999999999999

[State 3104]
type = VarRandom
trigger1 = time = 0
v = 19
range = 1, 3

[State 3104]
type = VarRandom
trigger1 = time = 0
v = 20
range = 1, 3

[State 3104]
type = VarSet
trigger1 = time = 1
v = 21
value = 6 - (var(19)) - (var(20))

[State 3104]
type = Reversaldef
trigger1 = 1
reversal.attr = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
hitflag = MAFD
sparkno = -1
sparkxy = 0,0
pausetime = 0,20
hitsound = -1
priority = 7,Hit
numhits = 0
p1stateno = 3105
p2stateno = 3107

[State 3104]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[Statedef 3105]
type    = S
movetype= A
physics = N
ctrl = 0
anim = 3101
sprpriority = -5

[State 3105]
type = ReversalDef
trigger1 = 1
reversal.attr = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
pausetime = 0,2
sparkno = -1
sparkxy = 999,999
hitsound = -1
p2stateno = 3109

[State 3105]
type = assertspecial
trigger1 = time = [0,25]
flag = noshadow

[State 3105]
type = VarSet
trigger1 = Movehit = 1
v = 11
value = 960

[State 3105]
type = VarAdd
trigger1 = Movehit = 1
v = 34
value = 5

[State 3105]
type = Posset
trigger1 = time = 50
y = 40

[State 3105]
type = PlaySnd
trigger1 = time = 50
value = 3100,1

[State 3105]
type = Velset
trigger1 = time = 50
y = -13

[State 3105]
type = VelAdd
trigger1 = time >= 50
y = 0.45

[State 3105]
type = Explod
trigger1 = Time = 40
anim = 3110
id = 3110
pos = 0,0
postype = p1
sprpriority = 7

[State 3105]
type = helper
trigger1 = Animelem = 1
trigger1 = var(19) = 3
name = "doro"
pos = 0, -60
postype = p1
stateno = 3120
id = 3120
helpertype = normal
ownpal = 1
sprpriority = 10

[State 3105]
type = helper
trigger1 = Animelem = 1
trigger1 = var(19) >= 2
name = "doro"
pos = 0, -60
postype = p1
stateno = 3120
id = 3120
helpertype = normal
ownpal = 1
sprpriority = 10

[State 3105]
type = helper
trigger1 = Animelem = 1
trigger1 = var(19) >= 1
name = "doro"
pos = 0, -60
postype = p1
stateno = 3120
id = 3120
helpertype = normal
ownpal = 1
sprpriority = 10

[State 3105]
type = helper
trigger1 = Animelem = 1
trigger1 = var(20) = 3
name = "doro"
pos = 0, -60
postype = p1
stateno = 3121
id = 3120
helpertype = normal
ownpal = 1
sprpriority = 10

[State 3105]
type = helper
trigger1 = Animelem = 1
trigger1 = var(20) >= 2
name = "doro"
pos = 0, -60
postype = p1
stateno = 3121
id = 3120
helpertype = normal
ownpal = 1
sprpriority = 10

[State 3105]
type = helper
trigger1 = Animelem = 1
trigger1 = var(20) >= 1
name = "doro"
pos = 0, -60
postype = p1
stateno = 3121
id = 3120
helpertype = normal
ownpal = 1
sprpriority = 10

[State 3105]
type = helper
trigger1 = Animelem = 1
trigger1 = var(21) = 3
name = "doro"
pos = 0, -60
postype = p1
stateno = 3122
id = 3120
helpertype = normal
ownpal = 1
sprpriority = 10

[State 3105]
type = helper
trigger1 = Animelem = 1
trigger1 = var(21) >= 2
name = "doro"
pos = 0, -60
postype = p1
stateno = 3122
id = 3120
helpertype = normal
ownpal = 1
sprpriority = 10

[State 3105]
type = helper
trigger1 = Animelem = 1
trigger1 = var(21) >= 1
name = "doro"
pos = 0, -60
postype = p1
stateno = 3122
id = 3120
helpertype = normal
ownpal = 1
sprpriority = 10

[State 3105]
type = lifeadd
trigger1 = time = 50
value = -1

[State 3105]
type = ChangeState
trigger1 = Vel Y > 0
trigger1 = time > 100
value = 50

[Statedef 3107]
type    = U
movetype= I
physics = N
poweradd= 0
velset = 0,0
ctrl = 0

[State 3107]
type = lifeset
trigger1 = time = 0
value = 0

[State 3107]
type = selfstate
trigger1 = name = "Misuzu"
trigger1 = !ishelper
value = 0
ctrl = 1
ignorehitpause = 1

[State 3107]
type = varset
trigger1 = var(44) = 0
var(44) = anim

[State 3107]
type = Projectile
trigger1 = time = 0
projID = 3107
projanim = ifelse(var(44) != 0,var(44),anim)
projscale = 1, 1
projremovetime = 3
velocity = 0, 0
remvelocity = 0, 0
accel = 0, 0
velmul = 1, 1
projhits = 2
projmisstime = 0
projpriority = 4
projsprpriority = 2
projedgebound = 2000
projstagebound = 2000
projheightbound = -9999, 9999
offset = 0, 5000
postype = p2
projshadow = 0, 0, 0
supermovetime = 99999
pausemovetime = 99999
attr = A, HT
affectteam = F
damage = 0,0
hitflag = MAFD
p1stateno = prevstateno
p2stateno = prevstateno

[State 3107]
type = Projectile
triggerall = var(44) != 0
trigger1 = time > 15
trigger1 = time%2 = 0
projID = 3107
projanim = var(44)
projscale = 1, 1
projremove = 0
projremovetime = 50000
velocity = 0, 0
remvelocity = 0, 0
accel = 0, 0
velmul = 1, 1
projhits = 1
projmisstime = 0
projpriority = 4
projsprpriority = 2
projedgebound = 2000
projstagebound = 2000
projheightbound = -9999, 9999
offset = 0, 5000
postype = p2
projshadow = 0, 0, 0
supermovetime = 99999
pausemovetime = 99999
attr = A, HT
affectteam = F
damage = 0,0
hitflag = MAFD
p1stateno = 50
p2stateno = prevstateno

[State 3107]
type = changeanim2
trigger1 = time = 1
value = 30001

[State 3107]
type = destroyself
triggerall = ishelper
trigger1 = root,stateno = 3108 || root,stateno = 5050
trigger2 = time > 20

[Statedef 3108]
type    = U
movetype= H
physics = N
poweradd= 0
velset = -5,-3
ctrl = 0
facep2 = 1

[State 3108]
type = Changestate
triggerall = name = "Misuzu"
trigger1 = 1
value = 0
ctrl = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 3108]
type = AssertSpecial
trigger1 = 1
flag = invisible
flag2 = noshadow
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 3108]
type = lifeset
trigger1 = 1
value = 0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 3108]
type = nothitby
trigger1 = 1
value = SCA
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 3108]
type = posset
trigger1 = Ishelper
y = 2400
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 3108]
type = Projectile
triggerall = time<10
trigger1 = Ishelper
projanim = anim
projid = 3050
projremove = 1
projremovetime = 2
projscale=1.0,1.0
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,1000
attr = A,NP
hitflag = MAFPDL
damage=0
sparkno = -1
guard.sparkno = -1
p1stateno = prevstateno
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3108]
type = Projectile
triggerall = time>=10
trigger1 = Ishelper
projanim = anim
projid = 3050
projremove = 1
projremovetime = 2
projscale = 1.0,1.0
velocity = 0,0
affectteam = b
postype = p1
numhits = 0
offset = 0,1000
attr = A,NP
hitflag = MAFPDL
damage=0
sparkno = -1
guard.sparkno = -1
p1stateno = 40
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[state 3108]
type = destroyself
triggerall = time>=20
trigger1 = Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 3108]
type = SelfState
triggerall = !Ishelper
trigger1 = !alive
value = 5150
ctrl = 0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3108]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[Statedef 3109]
type    = U
movetype= H
physics = N
poweradd= 0
velset = -5,-3
ctrl = 0
facep2 = 1

[State 3109]
type = lifeadd
trigger1 = 1
value = -9999999999999999999999999999999999999999999999999999
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 3109]
type = changeanim
trigger1 = !alive
value = 5150

[State 3109]
type = SelfState
triggerall = !Ishelper
trigger1 = !alive
value = 5150
ctrl = 0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
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[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1

[state 3109]
type = Null
triggerall = name != "Misuzu"||name = "Misuzu" 
trigger1 = 1
ignorehitpause = 1
;---------------------------------------------------------------------------
;どろり玉（大）
[Statedef 3120]
type = S
movetype = I
physics = N
anim = 3120
velset = 0,0
ctrl = 0

[State 3120]
type = assertspecial
trigger1 = 1
flag = noshadow

[State 3120]
type = VarRandom
trigger1 = time = 0
v = 22
range = -5, 5

[State 3120]
type = VarRandom
trigger1 = time = 0
v = 23
range = -16, -6

[State 3120]
type = VarRandom
trigger1 = time = 0
v = 24
range = 1, 5

[State 3120]
type = VarRandom
trigger1 = time = 0
v = 25
range = 1, 5

[State 3120]
type = VelSet
trigger1 = time = 1
x = var(22)
y = var(23)

[State 3120]
type = VelAdd
trigger1 = time >= 1
y = 0.45

[State 3120]
type = PlaySnd
trigger1 = Pos y > 0
value = 3100,0

[State 3120]
type = Explod
trigger1 = Pos y > 0
anim = 3125
id = 3125
vel = var(24),-5
accel = 0,0.3
pos = 0,0
postype = p1
removetime = 40
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 3120]
type = Explod
trigger1 = Pos y > 0
anim = 3125
id = 3125
vel = -(var(24)),-5
accel = 0,0.3
pos = 0,0
postype = p1
removetime = 40
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 3120]
type = Explod
trigger1 = Pos y > 0
anim = 3126
id = 3125
vel = var(25),-5
accel = 0,0.3
pos = 0,0
postype = p1
removetime = 40
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 3120]
type = Explod
trigger1 = Pos y > 0
anim = 3126
id = 3125
vel = -(var(25)),-5
accel = 0,-0.3
pos = 0,0
postype = p1
removetime = 40
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 3120]
type = DestroySelf
trigger1 = Pos y > 0
trigger1 = Vel y > 0

;どろり玉（中）
[Statedef 3121]
type = S
movetype = I
physics = N
anim = 3121
velset = 0,0
ctrl = 0

[State 3121]
type = assertspecial
trigger1 = 1
flag = noshadow

[State 3121]
type = VarRandom
trigger1 = time = 0
v = 26
range = -5, 5

[State 3121]
type = VarRandom
trigger1 = time = 0
v = 27
range = -16, -8

[State 3121]
type = VarRandom
trigger1 = time = 0
v = 28
range = 1, 5

[State 3121]
type = VarRandom
trigger1 = time = 0
v = 29
range = 1, 5

[State 3120]
type = VelSet
trigger1 = time = 1
x = var(26)
y = var(27)

[State 3121]
type = VelAdd
trigger1 = time >= 1
y = 0.45

[State 3121]
type = Explod
trigger1 = Pos y > 0
anim = 3125
id = 3125
vel = -(var(28)),-5
accel = 0,0.3
pos = 0,0
postype = p1
removetime = 40
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 3121]
type = Explod
trigger1 = Pos y > 0
anim = 3126
id = 3125
vel = var(29),-5
accel = 0,0.3
pos = 0,0
postype = p1
removetime = 40
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 3121]
type = Explod
trigger1 = Pos y > 0
anim = 3126
id = 3125
vel = -(var(29)),-5
accel = 0,-0.3
pos = 0,0
postype = p1
removetime = 40
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999
[State 3121]
type = PlaySnd
trigger1 = Pos y > 0
value = 3100,0

[State 3121]
type = DestroySelf
trigger1 = Pos y > 0
trigger1 = Vel y > 0

;どろり玉（小）
[Statedef 3122]
type = S
movetype = A
physics = N
anim = 3122
velset = 0,0
ctrl = 0

[State 3122]
type = assertspecial
trigger1 = 1
flag = noshadow

[State 3122]
type = VarRandom
trigger1 = time = 0
v = 30
range = -5, 5

[State 3122]
type = VarRandom
trigger1 = time = 0
v = 31
range = -16, -6

[State 3122]
type = VarRandom
trigger1 = time = 0
v = 32
range = 1, 5

[State 3122]
type = VarRandom
trigger1 = time = 0
v = 33
range = 1, 5

[State 3122]
type = VelSet
trigger1 = time = 1
x = var(30)
y = var(31)

[State 3122]
type = VelAdd
trigger1 = time >= 1
y = 0.45

[State 3122]
type = Explod
trigger1 = Pos y > 0
anim = 3126
id = 3125
vel = var(32),-5
accel = 0,0.3
pos = 0,0
postype = p1
removetime = 40
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 3122]
type = Explod
trigger1 = Pos y > 0
anim = 3126
id = 3125
vel = -(var(32)),-5
accel = 0,0.3
pos = 0,0
postype = p1
removetime = 40
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 3122]
type = Explod
trigger1 = Pos y > 0
anim = 3126
id = 3125
vel = var(33),-5
accel = 0,0.3
pos = 0,0
postype = p1
removetime = 40
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 3122]
type = PlaySnd
trigger1 = Pos y > 0
value = 3100,0

[State 3122]
type = DestroySelf
trigger1 = Pos y > 0
trigger1 = Vel y > 0

;---------------------------------------------------------------------------
;弱縁
[statedef 3200]
type = S
movetype = A
anim  = 3200
ctrl = 0
velset = 0

[State 3200]
type = poweradd
trigger1 = AnimElem = 1
value = -1000

[State 3200]
type = Envcolor
trigger1 = AnimElem = 1
persistent = 0
ignorehitpause = 1
value = 0, 0, 0
time = 30
under = 1
supermove = 1

[State 3200]
type = superpause
trigger1 = AnimElem = 1
time = 30
anim = s7014
pos = 0, -50
movetime = 13
darken = 0
SprPriority = -5

[State 3200]
type = PlaySnd
trigger1 = AnimElem = 1
value = 20,3

[State 3200]
type = VarAdd
trigger1 = AnimElem = 10
trigger1 = var(36) < 3
v = 36
value = 1

[State 3200]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1

;---------------------------------------------------------------------------
;中縁
[statedef 3201]
type = S
movetype = A
anim  = 3200
ctrl = 0
velset = 0

[State 3201]
type = changestate
trigger1 = time = 0
trigger1 = power < 2000
value = 3200

[State 3201]
type = poweradd
trigger1 = AnimElem = 1
value = -2000

[State 3201]
type = Envcolor
trigger1 = AnimElem = 1
persistent = 0
ignorehitpause = 1
value = 0, 0, 0
time = 30
under = 1
supermove = 1

[State 3201]
type = superpause
trigger1 = AnimElem = 1
time = 30
anim = s7015
pos = 0, -50
movetime = 13
darken = 0
SprPriority = -5

[State 3201]
type = PlaySnd
trigger1 = AnimElem = 1
value = 20,1

[State 3201]
type = VarAdd
trigger1 = AnimElem = 10
v = 36
value = 2

[State 3201]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1

;---------------------------------------------------------------------------
;強縁
[statedef 3202]
type = S
movetype = A
anim  = 3200
ctrl = 0
velset = 0

[State 3202]
type = changestate
trigger1 = time = 0
trigger1 = power = [2000,2999]
value = 3201

[State 3202]
type = changestate
trigger1 = time = 0
trigger1 = power = [1000,1999]
value = 3200

[State 3202]
type = poweradd
trigger1 = AnimElem = 1
value = -3000

[State 3202]
type = Envcolor
trigger1 = AnimElem = 1
persistent = 0
ignorehitpause = 1
value = 0, 0, 0
time = 40
under = 1
supermove = 1

[State 3202]
type = superpause
trigger1 = AnimElem = 1
time = 40
anim = s7016
pos = 0, -50
movetime = 13
darken = 0
SprPriority = -5

[State 3202]
type = PlaySnd
trigger1 = AnimElem = 1
value = 20,4

[State 3202]
type = PlaySnd
trigger1 = AnimElem = 1
value = 20,2

[State 3202]
type = BGPalfx
trigger1 = AnimElem = 1
persistent = 1
invertall = 1
ignorehitpause = 1
time = 90
color = 0
supermove = 1
pausemovetime = 99999999999999
supermovetime = 99999999999999

[State 3202]
type = VarSet
trigger1 = AnimElem = 10
v = 36
value = 3

[State 3202]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1

;---------------------------------------------------------------------------
;弱往人召還
[statedef 3230]
type = S
movetype = A
anim  = 1400
ctrl = 0
velset = 0

[State 3230]
type = VarSet
trigger1 = AnimElem = 1
v = 12
value = 4

[State 3230]
type = Envcolor
trigger1 = AnimElem = 1
persistent = 0
ignorehitpause = 1
value = 0, 0, 0
time = 50
under = 1
supermove = 1

[State 3230]
type = superpause
trigger1 = AnimElem = 1
time = 50
anim = s7014
pos = 0, -50
movetime = 9
darken = 0
SprPriority = -5

[State 3230]
type = PlaySnd
trigger1 = AnimElem = 1
value = 20,3

[State 3230]
type = VarAdd
trigger1 = AnimElem = 1
v = 36
value = -1

[State 3230]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1

;---------------------------------------------------------------------------
;中往人召還
[statedef 3231]
type = S
movetype = A
anim  = 1400
ctrl = 0
velset = 0

[State 3231]
type = VarSet
trigger1 = AnimElem = 1
v = 12
value = 5

[State 3231]
type = Envcolor
trigger1 = AnimElem = 1
persistent = 0
ignorehitpause = 1
value = 0, 0, 0
time = 50
under = 1
supermove = 1

[State 3231]
type = superpause
trigger1 = AnimElem = 1
time = 50
anim = s7014
pos = 0, -50
movetime = 9
darken = 0
SprPriority = -5

[State 3231]
type = PlaySnd
trigger1 = AnimElem = 1
value = 20,3

[State 3231]
type = VarAdd
trigger1 = AnimElem = 1
v = 36
value = -1

[State 3231]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1

;---------------------------------------------------------------------------
;強往人召還
[statedef 3232]
type = S
movetype = A
anim  = 1400
ctrl = 0
velset = 0

[State 3232]
type = VarSet
trigger1 = AnimElem = 1
v = 12
value = 6

[State 3232]
type = Envcolor
trigger1 = AnimElem = 1
persistent = 0
ignorehitpause = 1
value = 0, 0, 0
time = 50
under = 1
supermove = 1

[State 3232]
type = superpause
trigger1 = AnimElem = 1
time = 50
anim = s7014
pos = 0, -50
movetime = 9
darken = 0
SprPriority = -5

[State 3232]
type = PlaySnd
trigger1 = AnimElem = 1
value = 20,3

[State 3232]
type = VarAdd
trigger1 = AnimElem = 1
v = 36
value = -1

[State 3232]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1

;---------------------------------------------------------------------------
;ゴール
[Statedef 3000]
type = S
movetype = I
anim  = 3202
ctrl = 0
velset = 0

[state 3000]
type = helper
triggerall = NumHelper(3296) = 0
trigger1 = !ishelper
helpertype = player
stateno = 3296
id = 3296
name = "konsen"
pos = 0,-5000
supermovetime = 9999
pausemovetime = 9999

[state 3000]
type = projectile
trigger1 = !ishelper
projid = 3000
projanim = 30000
projhits = 0
projremovetime = 2
projedgebound = 99999
projstagebound = 99999
projheightbound = -99999,-99999
offset = 0,-5000
attr = C,NP
affectteam = F

[State 3000]
type = Helper
triggerall = NumHelper(30000) = 0
trigger1 = 1
name = "tomkiller"
ID = 30000
stateno = 30000
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

[state 3000]
type = targetstate
trigger1 = numtarget
value = 3297+(teamside=2)

;[state 3000]
;type = Reversaldef 
;trigger1 = 1
;reversal.attr = sca,aa,at,ap
;priority = 7, hit
;pausetime = 0,2
;p2stateno = 3299
                                                                                    
[State 3000]
type = Posset
trigger1 = p2life = 0
y = 0

[State 3000]
type = Posset
trigger1 = p2life = 0
x = -35

[State 3000]
type = Pause
trigger1 = p2life = 0
time = 120
movetime = 120

[State 3000]
type = assertspecial
trigger1 = p2life = 0
flag = roundnotover
flag2 = nokoslow
flag3 = nokosnd

[State 3000]
type = changestate
trigger1 = p2life = 0
value = 3300

[State 3000]
type = selfstate
trigger1 = time = 252
value = 50

[statedef 3296]
type = A
movetype = I
physics = N

[State 3296]
type = ScreenBound
trigger1 = 1
value = 1
movecamera = 0,0

[state 3296]
type = hitby
trigger1 = ishelper
value = C,NP

[state 3296]
type=changeanim
trigger1 = ishelper
trigger1 = anim != 30001
value = 30001

[statedef 3297]
ctrl = 0

[state 3297]
type = nothitby
trigger1 = 1
value = sca,aa,at,ap

[state 3297]
type = statetypeset
trigger1 = teamside = 1
movetype = h

[state 3297]
type = destroyself
trigger1 = teamside = 1

[state 3297]
type = changestate
trigger1 = teamside = 2
value = 3299
ctrl = 0

[statedef 3298]
ctrl = 0

[state 3298]
type = nothitby
trigger1 = 1
value = sca,aa,at,ap

[state 3298]
type = statetypeset
trigger1 = teamside = 2
movetype = h

[state 3298]
type = destroyself
trigger1 = teamside = 2

[state 3298]
type = changestate
trigger1 = teamside = 1
value = 3299
ctrl = 0

[Statedef 3299]
type    = A
movetype= H
physics = N
sprpriority = 4
velset = 0,0

[State 3299]
type = StateTypeSet
trigger1 = time = 0
statetype = L
movetype = H

[State 3299]
type = lifeadd
trigger1 = 1
value = -9999999999999999999999999999999999999999999999999999999999999999999999999

[State 3299]
type = AssertSpecial
trigger1 = p2stateno != 3320
flag = noko

[State 3299]
type = ChangeAnim
trigger1 = lose !
value = 0

[State 3299]
type = Posset
trigger1 = lose !
y = 0

[State 3299]
type = Posset
trigger1 = lose !
x = 45

[State 3299]
type = Posset
trigger1 = lose
y = 999

[State 3299]
type = SelfState
trigger1 = lose
value = 5150

[State 3299]
type = changeanim
trigger1 = lose
value = 5150

[State 3299]
type = destroyself
triggerall = ishelper
trigger1 = roundstate != 2

[state 3299]
type = hitdef
trigger1 = 1
damage = 1
attr = A,HA
hitflag = MAFD
guardflag = 
givepower = 10,-10
sparkno = -1
hitsound = -1
ignorehitpause = 1

[state 3299]
type = hitby
trigger1 = ishelper
value = C,NP

[Statedef 3300]
type    = S
movetype= I
physics = N
anim = 3300
ctrl = 0
velset = 0

[state 3300]
type = destroyself
trigger1 = 1

[State 3300]
type = Explod
trigger1 = AnimElem = 1
anim = 3315
id = 3315
pos = 0,-50
postype = p1
sprpriority = 7
bindtime = -1
pausemovetime =999999999
supermovetime =999999999

[State 3300]
type = NotHitBy
trigger1 = 1
value = SCA

[State 3300]
type = playerpush
trigger1 = Time >= 0
value = 1

[State 3300]
type = Envcolor
trigger1 = AnimElem = 13
persistent = 0
ignorehitpause = 1
value = 0, 0, 0
time = 120
under = 1
supermove = 1

[State 3300]
type = superpause
trigger1 = AnimElem = 13
time = 120
anim = s7016
pos = 0, -50
movetime = 120
darken = 0
SprPriority = -5

[State 3300]
type = Explod
trigger1 = AnimElem = 13
anim = 7017
id = 7017
pos = 0,-50
postype = p1
sprpriority = -5
supermove = 1
pausemovetime = 99999999999999
supermovetime = 99999999999999

[State 3300]
type = PlaySnd
trigger1 = AnimElem = 13
value = 20,4

[State 3300]
type = PlaySnd
trigger1 = AnimElem = 13
value = 20,2

[State 3300]
type = PlaySnd
trigger1 = AnimElem = 13
value = 3300,0
channel = 5

[State 3300]
type = Explod
trigger1 = AnimElem = 12
anim = 3316
id = 3316
pos = 0,-50
postype = p1
sprpriority = -1
bindtime = -1
pausemovetime =999999999
supermovetime =999999999

[State 3300]
type = Velset
trigger1 = AnimElem = 16
y = -0.3

[State 3300]
type = AllPalfx
trigger1 = time = 90
sinadd = 256, 256, 256, 120
time = 60

[State 3300]
type = Explod
trigger1 = time = 120
anim = 3317
id = 3317
pos = 0,0
postype = left
sprpriority = 7
ontop = 1
bindtime = -1
pausemovetime = 999999999
supermovetime = 999999999

[State 3300]
type = ChangeState
trigger1 = time = 150
value = 3301

;母の詩着地
[Statedef 3301]
type    = S
movetype= A
physics = N
ctrl = 0
anim = 3301

[State 3301]
type = Pause
trigger1 = time = 0
time = 120
movetime = 120

[State 3301]
type = varset
trigger1 = Time = 0
v = 37
value = 1

[State 3301]
type = AllPalfx
trigger1 = time = 0
sinadd = 256, 256, 256, 200
time = 100

[State 3301]
type = Explod
trigger1 = time = 0
anim = 3317
id = 3318
pos = 0,0
postype = left
sprpriority = -1
under = 1
bindtime = -1
pausemovetime = 999999999
supermovetime = 999999999

[State 3301]
type = removeexplod
trigger1 = time = 50
ID = 3317

[State 3301]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
flag2 = timerfreeze
flag3 = unguardable

[State 3301]
type = AssertSpecial
trigger1 = 1
flag = nomusic

[State 3301]
type = Velset
trigger1 = time = 0
y = 0.3

[State 3301]
type = ChangeState
trigger1 = Pos Y >= 0
value = 3302

;母の詩移動
[Statedef 3302]
type    = S
movetype= A
physics = N
ctrl = 0
anim = 3302
velset = 0,0

[State 3302]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
flag2 = timerfreeze
flag3 = unguardable

[State 3302]
type = AssertSpecial
trigger1 = 1
flag = nomusic

[State 3302]
type = Pause
trigger1 = time = 0
time = 248
movetime = 248

[State 3302]
type = Posset
trigger1 = time = 0
y = 0

[State 3302]
type = Posadd
trigger1 = AnimElem = 7
x = 4

[State 3302]
type = Posadd
trigger1 = AnimElem = 8
trigger2 = AnimElem = 26
x = 12

[State 3302]
type = Posadd
trigger1 = AnimElem = 14
x = 9

[State 3302]
type = Posadd
trigger1 = AnimElem = 15
x = 8

[State 3302]
type = Posadd
trigger1 = AnimElem = 15
x = 5

[State 3302]
type = Posadd
trigger1 = AnimElem = 21
x = 11

[State 3302]
type = Posadd
trigger1 = AnimElem = 22
x = 3

[State 3302]
type = Posadd
trigger1 = AnimElem = 23
x = 1

[State 3302]
type = Posadd
trigger1 = AnimElem = 24
x = 9

[State 3302]
type = Posadd
trigger1 = AnimElem = 25
x = 13

[State 3302]
type = Hitdef
trigger1 = AnimElem = 23
attr = S, HT
hitflag = M-	
priority = 1, Miss
sparkno = S7003
sparkxy = -10, -70
sprpriority = 1 
guard.dist = 0
p1stateno = 3320
p2stateno = 3330
hitsound   = S800,0

[State 3302]
type = SelfState
trigger1 = AnimElem = 23
value = 3320

[State 3302]
type = TargetState
trigger1 = AnimElem = 23
value = 3330

[State 3302]
type = PlaySnd
trigger1 = AnimElem = 23
value = S800,0

[State 3302]
type = varset
trigger1 = AnimElem = 25
v = 37
value = 0

[State 3302]
type = removeexplod
trigger1 = AnimElem = 25
ID = 3318

[State 3302]
type = StopSnd
trigger1 = AnimElem = 26
channel = 5

[State 3302]
type = Explod
trigger1 = AnimElem = 26
anim = 7004
id = 7004
postype = p1
pos = 0, 0
bindtime = 1
ownpal = 1
sprpriority = 0
supermove = 1
ignorehitpause = 1
pausemovetime = 20
supermovetime = 20

[State 3302]
type = PlaySnd
trigger1 = AnimElem = 26
value = S800,1

[State 3302]
type = ChangeState
trigger1 = AnimTime = 0
value = 5120

;母の詩ヒット１
[Statedef 3320]
type    = S
movetype= A
physics = N
anim = 3320
sprpriority = 2

[State 3320]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
flag2 = timerfreeze
flag3 = nomusic

[State 3320]
type = AssertSpecial
trigger1 = 1
flag = globalnoshadow

[State 3320]
type = NotHitBy
trigger1 = 1
value = SCA

[State 3320]
type = AllPalfx
trigger1 = time = 0
sinadd = 256, 256, 256, 120
time = 30

[State 3320]
type = Pause
trigger1 = time = 0
time = 1
movetime = 1

[State 3320]
type = Pause
trigger1 = time = 2
time = 640
movetime = 640

[State 3320]
type = Explod
trigger1 = time = 30
anim = 3317
id = 3317
pos = 0,0
postype = left
sprpriority = 7
ontop = 1
bindtime = -1
pausemovetime = 999999999
supermovetime = 999999999

[State 3320]
type = removeexplod
trigger1 = time = 110
ID = 3317

[State 3320]
type = AllPalfx
trigger1 = time = 30
sinadd = 256, 256, 256, 320
time = 160

[State 3320]
type = Explod
trigger1 = time = 110
anim = 3310
id = 3310
pos = 0,0
postype = left
sprpriority = 7
ontop = 1
bindtime = -1
pausemovetime =999999999
supermovetime =999999999

[State 3320]
type = AllPalfx
trigger1 = time = 480
sinadd = 256, 256, 256, 320
time = 160

[State 3320]
type = removeexplod
trigger1 = time = 560
ID = 3310

[State 3320]
type = Explod
trigger1 = time = 560
anim = 3317
id = 3317
pos = 0,0
postype = left
sprpriority = 7
ontop = 1
bindtime = -1
pausemovetime = 999999999
supermovetime = 999999999

[State 3320]
type = AllPalfx
trigger1 = time = 560
sinadd = 256, 256, 256, 320
time = 160

[State 3320]
type = removeexplod
trigger1 = time = 640
ID = 3317

[State 3320]
type = removeexplod
trigger1 = time = 640
ID = 3318

[State 3320]
type = TargetLifeAdd
trigger1 = time = 640
value = -600

[State 3320]
type = varset
trigger1 = time = 640
v = 37
value = 0

[State 3320]
type = ChangeState
trigger1 = time = 760
value = 3321

;母の詩ヒット２
[Statedef 3325]
type    = S
movetype= A
physics = N
anim = 3320
sprpriority = 2

[State 3325]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
flag2 = timerfreeze
flag3 = nomusic

[State 3320]
type = AssertSpecial
trigger1 = 1
flag = globalnoshadow

[State 3325]
type = NotHitBy
trigger1 = 1
value = SCA

[State 3325]
type = AllPalfx
trigger1 = time = 0
sinadd = 256, 256, 256, 120
time = 30

[State 3325]
type = Pause
trigger1 = time = 0
time = 1
movetime = 1

[State 3325]
type = Pause
trigger1 = time = 2
time = 1270
movetime = 1270

[State 3325]
type = Explod
trigger1 = time = 30
anim = 3317
id = 3317
pos = 0,0
postype = left
sprpriority = 7
ontop = 1
bindtime = -1
pausemovetime = 999999999
supermovetime = 999999999

[State 3325]
type = removeexplod
trigger1 = time = 110
ID = 3317

[State 3325]
type = AllPalfx
trigger1 = time = 30
sinadd = 256, 256, 256, 320
time = 160

[State 3320]
type = Explod
trigger1 = time = 110
anim = 3310
id = 3310
pos = 0,0
postype = left
sprpriority = 7
ontop = 1
bindtime = -1
pausemovetime =999999999
supermovetime =999999999

[State 3325]
type = AllPalfx
trigger1 = time = 480
sinadd = 256, 256, 256, 320
time = 160

[State 3325]
type = removeexplod
trigger1 = time = 560
ID = 3310

[State 3325]
type = Explod
trigger1 = time = 560
anim = 3317
id = 3317
pos = 0,0
postype = left
sprpriority = 7
ontop = 1
bindtime = -1
pausemovetime = 999999999
supermovetime = 999999999

[State 3325]
type = AllPalfx
trigger1 = time = 560
sinadd = 256, 256, 256, 320
time = 80

[State 3325]
type = AllPalfx
trigger1 = time = 640
sinadd = 256, 256, 256, 200
time = 100

[State 3325]
type = removeexplod
trigger1 = time = 690
ID = 3317

[State 3320]
type = Explod
trigger1 = time = 690
anim = 3311
id = 3311
pos = 0,0
postype = left
sprpriority = 7
ontop = 1
bindtime = -1
pausemovetime = 999999999
supermovetime = 999999999

[State 3325]
type = AllPalfx
trigger1 = time = 770
sinadd = 256, 256, 256, 200
time = 50

[State 3325]
type = AllPalfx
trigger1 = time = 820
sinadd = 256, 256, 256, 320
time = 160

[State 3325]
type = Explod
trigger1 = time = 820
anim = 3317
id = 3317
pos = 0,0
postype = left
sprpriority = 7
ontop = 1
bindtime = -1
pausemovetime = 999999999
supermovetime = 999999999

[State 3325]
type = removeexplod
trigger1 = time = 900
ID = 3317

[State 3325]
type = AllPalfx
trigger1 = time = 1130
sinadd = 256, 256, 256, 320
time = 80

[State 3325]
type = AllPalfx
trigger1 = time = 1210
sinadd = 256, 256, 256, 320
time = 160

[State 3325]
type = Explod
trigger1 = time = 1210
anim = 3317
id = 3317
pos = 0,0
postype = left
sprpriority = 7
ontop = 1
bindtime = -1
pausemovetime = 999999999
supermovetime = 999999999

[State 3325]
type = removeexplod
trigger1 = time = 1290
ID = 3317

[State 3325]
type = removeexplod
trigger1 = time = 1290
ID = 3318

[State 3325]
type = TargetLifeAdd
trigger1 = time = 1290
value = -600

[State 3325]
type = varset
trigger1 = time = 1290
v = 37
value = 0

[State 3325]
type = ChangeState
trigger1 = time = 1400
value = 3321

;母の詩終了
[Statedef 3321]
type = S
movetype = A
anim  = 3321
ctrl = 0
velset = 0

[State 3321]
type = lifeadd
trigger1 = time = 0
value = -1

[State 3321]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1

;やられ
[Statedef 3330]
type    = S
movetype= H
physics = N
velset = 0,0
sprpriority = 0

[State 3330]
type = Posset
trigger1 = 1
y = 9999

[State 3330]
type = Posset
trigger1 = 1
x = 9999

[State 3330]
type = SelfState
trigger1 = 1
value = 5150

;---------------------------------------------------------------------------
;七ツ枝ノ宝剣
[statedef 3400]
type = S
movetype = A
anim  = 3400
ctrl = 0
velset = 0

[State 3400]
type = NotHitBy
trigger1 = time = 0
value = SCA
time = 110

[State 3400]
type = Envcolor
trigger1 = AnimElem = 1
persistent = 0
ignorehitpause = 1
value = 0, 0, 0
time = 40
under = 1
supermove = 1

[State 3400]
type = superpause
trigger1 = AnimElem = 1
time = 40
anim = s7016
pos = 0, -50
movetime = 29
darken = 0
SprPriority = -5

[State 3400]
type = PlaySnd
trigger1 = AnimElem = 1
value = 20,4

[State 3400]
type = PlaySnd
trigger1 = AnimElem = 11
value = 900,0

[State 3400]
type = Helper
trigger1 = AnimElem = 11
helpertype = normal
name = "ken"
postype = p1
pos = 30,0
stateno = 3410
id = 3410
keyctrl = 0
ownpal = 1
facing = 1
SuperMove = 1
SuperMovetime = 9999

[State 3400]
type = Helper
trigger1 = AnimElem = 11
helpertype = normal
name = "ken"
postype = p1
pos = -30,0
stateno = 3410
id = 3410
keyctrl = 0
ownpal = 1
facing = -1
SuperMove = 1
SuperMovetime = 9999

[State 3400]
type = EnvShake
trigger1 = AnimElem = 11
time = 50
ampl = 4

[State 3400]
type = HitDef
trigger1 = time = [37,102]
trigger1 = hitcount < 22
trigger1 = Gametime%3 = 0
attr = S, HA
animtype  = Hard
damage    = 20,5
hitflag = MAFP
guardflag = MA
pausetime = 0,4
sparkno = S7003
guard.sparkno = S7007
sparkxy = -10 + (var(4)*3),floor(p2dist Y)- 40 + (var(5)*3)
hitsound = S9999, 0
guardsound = S120, 0
ground.type = Low
ground.slidetime = 18
ground.hittime = 15
ground.velocity = 0,-10
air.velocity = 0,-10
airguard.velocity = -3,-4
guard.velocity = -2
sprpriority = 2 
fall = 1
fall.recover = 0
ground.cornerpush.veloff = 0
air.cornerpush.veloff    = 0
guard.cornerpush.veloff  = 0
airguard.cornerpush.veloff= 0

[State 3400]
type = HitDef
trigger1 = time = 106
attr = S, HA
animtype  = Hard
damage    = 40,5
hitflag = MAFP
guardflag = MA
pausetime = 0,0
sparkno = S7003
guard.sparkno = S7007
sparkxy = -10 + (var(4)*3),floor(p2dist Y)- 40 + (var(5)*3)
hitsound = S3400, 0
guardsound = S120, 0
ground.type = Low
ground.slidetime = 18
ground.hittime = 15
ground.velocity = 0,-15
air.velocity = 0,-15
airguard.velocity = -3,-4
guard.velocity = -10
sprpriority = 2 
fall = 1
fall.recover = 0
ground.cornerpush.veloff = 0
air.cornerpush.veloff    = 0
guard.cornerpush.veloff  = 0
airguard.cornerpush.veloff= 0

[State 3400]
type = PlaySnd
trigger1 = time = [37,103]
trigger1 = Movehit = 1
value = 220,1
channel = 5
Persistent = 1

[State 3400]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 10 + (var(4)), (var(5))
pos = -10,-30
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 3400]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 + (var(5)), 1 + (var(4))
pos = -10,-30
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 3400]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (var(4)), 10 + (var(5))
pos = -10,-30
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 3400]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 - (var(5)), 1 + (var(4))
pos = -10,-30
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 3400]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = -10 + (var(4)), 0 - (var(5))
pos = -10,-30
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 3400]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 + (var(5)), -1 - (var(4))
pos = -10,-30
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 3400]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (var(4)), -10 - (var(5))
pos = -10,-30
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 3400]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 - (var(5)), -1 - (var(4))
pos = -10,-30
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 3400]
type = changestate
trigger1 = time >= 110
value = 3401

;終了
[Statedef 3401]
type = S
movetype = A
anim  = 3401
ctrl = 0
velset = 0

[State 3401]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1

;剣
[Statedef 3410]
type = S
movetype = A
physics = N
anim = 3410
velset = 0,0
ctrl = 0
sprpriority = 7

[State 3410]
type = AssertSpecial
trigger1 = 1
flag = noshadow

[State 3410]
type = changestate
trigger1 = parent,stateno != 3400
value = 3411

;剣消滅
[Statedef 3411]
type = S
movetype = I
physics = N
anim = 3411
velset = 0,0
ctrl = 0
sprpriority = 7

[State 3411]
type = AssertSpecial
trigger1 = 1
flag = noshadow

[State 3411]
type = destroyself
trigger1 = animtime = 0

;---------------------------------------------------------------------------
;解キ放ツ白銀ノ剣
[statedef 3500]
type = A
movetype = A
physics = N
anim  = 3500
ctrl = 0
velset = 0,0

[State 3500]
type = Envcolor
trigger1 = AnimElem = 1
persistent = 0
ignorehitpause = 1
value = 0, 0, 0
time = 60
under = 1
supermove = 1

[State 3500]
type = superpause
trigger1 = AnimElem = 1
time = 60
anim = s7016
pos = 0, -50
movetime = 60
darken = 0
SprPriority = -5

[State 3500]
type = PlaySnd
trigger1 = AnimElem = 1
value = 20,4

[State 3500]
type = Helper
trigger1 = time = 40
helpertype = normal
name = "tsurugi"
postype = p1
pos = -5,-45
stateno = 3510
id = 3510
keyctrl = 0
ownpal = 1
facing = -1
SuperMove = 1
SuperMovetime = 9999

[State 3500]
type = changestate
trigger1 = animtime = 0
value = 50
ctrl = 1

;翼
[Statedef 3510]
type = S
movetype = A
physics = N
anim = 3510
velset = 0,0
ctrl = 0
sprpriority = 7

[State 3510]
type = AssertSpecial
trigger1 = 1
flag = noshadow

[State 3510]
type = HitDef
trigger1 = Animelem = 1
attr = S, HA
animtype  = Hard
damage    = 440,80
hitflag = MAF
guardflag = HA
pausetime = 0,0
sprpriority = 7
sparkno = S7020
guard.sparkno = S7007
sparkxy = -10,floor(p2dist Y)- 60
hitsound = S3400, 0
guardsound = S120, 0
ground.type = High
ground.slidetime = 18
ground.hittime = 15
ground.velocity = 0,0
air.velocity = 0,0
airguard.velocity = -3,-4
guard.velocity = -2
sprpriority = 2 
fall = 1
fall.recover = 0
ground.cornerpush.veloff = 0
air.cornerpush.veloff    = 0
guard.cornerpush.veloff  = 0
airguard.cornerpush.veloff= 0

[State 3510]
type = EnvShake
trigger1 = Movehit = 1
time = 20
ampl = 4

[State 3510]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 10 + (parent,var(4)), (parent,var(5))
pos = -10,-30
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 3510]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 + (parent,var(5)), 1 + (parent,var(4))
pos = -10,-30
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 3510]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (parent,var(4)), 10 + (parent,var(5))
pos = -10,-30
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 3510]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 - (parent,var(5)), 1 + (parent,var(4))
pos = -10,-30
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 3510]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = -10 + (parent,var(4)), 0 - (parent,var(5))
pos = -10,-30
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 3510]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 + (parent,var(5)), -1 - (parent,var(4))
pos = -10,-30
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 3510]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (parent,var(4)), -10 - (parent,var(5))
pos = -10,-30
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 3510]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 - (parent,var(5)), -1 - (parent,var(4))
pos = -10,-30
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 3510]
type = HitOverride
trigger1 = time = 0
time = -1
attr = SCA, AA, AT, AP
slot = 0
stateno = 3510

[State 3510]
type = destroyself
trigger1 = animtime = 0

;---------------------------------------------------------------------------
;吹キ荒ブ天ノ此花
[statedef 3600]
type = S
movetype = A
anim  = 3600
ctrl = 0
velset = 0

[State 3600]
type = changestate
trigger1 = time = 0
trigger1 = power < 3000
value = 3400

[State 3600]
type = NotHitBy
trigger1 = 1
value = SCA

[State 3600]
type = powerset
trigger1 = AnimElem = 1
value = 0

[State 3600]
type = Envcolor
trigger1 = AnimElem = 1
persistent = 0
ignorehitpause = 1
value = 0, 0, 0
time = 40
under = 1
supermove = 1

[State 3600]
type = superpause
trigger1 = AnimElem = 1
time = 40
anim = s7016
pos = 0, -50
movetime = 40
darken = 0
SprPriority = -5

[State 3600]
type = PlaySnd
trigger1 = AnimElem = 1
value = 20,4

[State 3600]
type = BGPalfx
trigger1 = AnimElem = 1
persistent = 1
invertall = 1
ignorehitpause = 1
time = 280
color = 0
supermove = 1
pausemovetime = 99999999999999
supermovetime = 99999999999999

[State 3600]
type = Explod
trigger1 = AnimElem = 11
anim = 3610
id = 3610
vel = -8, 0.5
pos = -10,-35
postype = p1
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 3600]
type = PlaySnd
trigger1 = time = 40
value = 3600,0

[State 3600]
type = Explod
trigger1 = AnimElem = 11
anim = 3610
id = 3610
vel = -8, 0.5
pos = -10,-35
postype = p1
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 3600]
type = Helper
trigger1 = time = [80,230]
trigger1 = Gametime%4 = 0
postype = back
name = "hane_1"
postype = p1
pos = -20,0
stateno = 3615
id = 3615
keyctrl = 0
ownpal = 1
facing = 1

[State 3400]
type = changestate
trigger1 = time >= 280
value = 3005

;羽
[Statedef 3615]
type = S
movetype = A
physics = N
anim = 3615
ctrl = 0
velset = 10,0
sprpriority = 7

[State 3615]
type = AssertSpecial
trigger1 = 1
flag = noshadow

[State 3615]
type = VarRandom
trigger1 = Time = 0
v = 38
range = -50, 180

[State 3615]
type = VarRandom
trigger1 = Time = 0
v = 39
range = -2,0

[State 3615]
type = PosAdd
trigger1 = time = 0
y = (P2dist Y ) - (var(38))

[State 3615]
type = VelSet
trigger1 = time >= 0
y = (var(39))

[State 3615]
type = VarRandom
trigger1 = Time = 0
v = 40
range = 0, 100

[State 3615]
type = VarRandom
trigger1 = Time = 0
v = 41
range = -3,0

[State 3615]
type = Explod
trigger1 = time = 0
anim = 3610
id = 3610
vel = 7, (var(41))
pos = -10,(var(40))
postype = p1
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 3615]
type = selfstate
trigger1 = !ishelper
value = 50
ctrl = 1

[State 3615]
type = HitDef
trigger1 = AnimElem = 1
attr = S, SP
animtype  = Hard
damage    = 32,5
hitflag = MAFP
guardflag = MA
pausetime = 0,10
sprpriority = 2
priority = 9999
sparkno = S7003
guard.sparkno = S7007
shadow = 0
sparkxy = -10,0
hitsound = S1300, 4
guardsound = S120, 0
ground.type = High
ground.slidetime = 18
ground.hittime = 15
ground.velocity = -2,-7
air.velocity = -2,-7
airguard.velocity = -3,-5
guard.velocity = -2
sprpriority = 2 
fall = 1
fall.recover = 0
ground.cornerpush.veloff = 0
air.cornerpush.veloff    = 0
guard.cornerpush.veloff  = 0
airguard.cornerpush.veloff= 0
palfx.time = 40
palfx.add = 1,1,1
palfx.mul = 200,200,256
palfx.sinadd = 75,75,120,4
palfx.color = 30
palfx.invertall = 1

[State 3615]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 10 + (parent,var(4)), (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 3615]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 + (parent,var(5)), 1 + (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 3615]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (parent,var(4)), 10 + (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 3615]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 - (parent,var(5)), 1 + (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 3615]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = -10 + (parent,var(4)), 0 - (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 3615]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 + (parent,var(5)), -1 - (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 3615]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (parent,var(4)), -10 - (parent,var(5))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 3615]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 - (parent,var(5)), -1 - (parent,var(4))
pos = -10,-50
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 3615]
type = HitOverride
trigger1 = time = 0
time = -1
attr = SCA, AA, AT, AP
slot = 0
stateno = 3615

[State 3615]
type = destroyself
trigger1 = FrontEdgeBodyDist < -100

;---------------------------------------------------------------------------
;鳥ノ詠発動
[Statedef 3700]
type    = S
movetype= A
physics = S
anim = 3700
velset = 0,0
ctrl = 0

[State 3700]
type = Nothitby
trigger1 = 1
value = SCA

[State 3700]
type = poweradd
trigger1 = AnimElem = 1
value = -3000

[State 3700]
type = Envcolor
trigger1 = AnimElem = 1
persistent = 0
ignorehitpause = 1
value = 0, 0, 0
time = 40
under = 1
supermove = 1

[State 3700]
type = superpause
trigger1 = AnimElem = 1
time = 40
anim = s7016
pos = 0, -50
movetime = 11
darken = 0
SprPriority = -5

[State 3700]
type = Explod
trigger1 = AnimElem = 1
anim = 7017
id = 7017
pos = 0,-50
postype = p1
sprpriority = -5
supermove = 1
pausemovetime = 99999999999999
supermovetime = 99999999999999

[State 3700]
type = PlaySnd
trigger1 = AnimElem = 1
value = 20,4

[State 3700]
type = PlaySnd
trigger1 = AnimElem = 1
value = 20,2

[State 3700]
type = PlaySnd
trigger1 = AnimElem = 7
value = 210,0

[State 3700]
type = HitDef
trigger1 = AnimElem = 9
attr = S, NA
animtype = Hard
damage    = 60,5
guardflag = H
pausetime = 20,50
priority = 7
sparkno = S7022
guard.sparkno = S7007
sparkxy = -10,-50
hitsound   = S3400,0
guardsound = S120, 0
ground.type = High
ground.slidetime = 0
ground.hittime = 20
ground.velocity = 0
guard.velocity = 0
air.velocity = 0
ground.cornerpush.veloff = 0
air.cornerpush.veloff    = 0
guard.cornerpush.veloff  = 0
airguard.cornerpush.veloff= 0
kill = 0

[State 3700]
type = ChangeState
trigger1 = Animtime = 0
value = 3701

;鳥ノ詠２発目
[Statedef 3701]
type    = S
movetype= A
physics = S
anim = 3701
ctrl = 0

[State 3701]
type = Nothitby
trigger1 = 1
value = SCA

[State 3701]
type = PlaySnd
trigger1 = AnimElem = 5
value = 210,0

[State 3701]
type = HitDef
trigger1 = AnimElem = 5
attr = S, NA
animtype  = Hard
damage    = 70
guardflag = M
pausetime = 20,80
priority = 7
sparkno = S7022
guard.sparkno = S7007
sparkxy = -10,-50
hitsound   = S3400,0
guardsound = S120, 0
ground.type = low
ground.slidetime = 0
ground.hittime = 20
ground.velocity = 0
guard.velocity = 0
air.velocity = 0
ground.cornerpush.veloff = 0
air.cornerpush.veloff    = 0
guard.cornerpush.veloff  = 0
airguard.cornerpush.veloff= 0
kill = 0

[State 3701]
type = ChangeState
trigger1 = movehit
trigger1 = AnimTime = 0
value = 3702

[State 3701]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;鳥ノ詠打ち上げ
[Statedef 3702]
type = S
movetype = A
physics = S
anim = 3702
ctrl = 0

[State 3702]
type = Nothitby
trigger1 = 1
value = SCA

[State 3702]
type = Explod
trigger1 = time = 0
anim = 3710
ID = 3710
sprpriority = 2
postype = p1
pos = -25,-30
bindtime = -1
supermove = 6
ownpal = 1
ontop = 1
IgnoreHitPause = 1

[State 3702]
type = PlaySnd
trigger1 = AnimElem = 2
value = s210,0

[State 3702]
type = HitDef
trigger1 = AnimElem = 3
attr = S, NA
animtype  = Hard
damage    = 100
pausetime = 5,10
sparkno = S7020
guard.sparkno = S7007
sparkxy = -10,-40
hitsound   = S3400,0
guardsound = S120, 0
ground.type = low
ground.slidetime = 0
ground.hittime = 20
ground.velocity = 0
guard.velocity = 0
air.velocity = 0
ground.cornerpush.veloff = 0
air.cornerpush.veloff    = 0
guard.cornerpush.veloff  = 0
airguard.cornerpush.veloff= 0
kill = 0
p2stateno = 3750

[State 3702]
type = ChangeState
trigger1 = movehit!
trigger1 = AnimElem = 7
value = 0
ctrl = 1

[State 3702]
type = ChangeState
trigger1 = movehit
trigger1 = AnimTime = 0
value = 3703

;鳥ノ詠上昇
[Statedef 3703]
type = S
movetype = A
physics = N
anim = 3703
ctrl = 0

[State 3703]
type = ScreenBound
trigger1 = time = [120,140]
trigger2 = time >= 210
movecamera = 1,0

[State 3703]
type = varset
trigger1 = Time = 0
v = 37
value = 1

[State 3703]
type = Envcolor
trigger1 = AnimElem = 1
persistent = 0
ignorehitpause = 1
value = 0, 0, 0
time = 380
under = 1
supermove = 1

[State 3703]
type = superpause
trigger1 = AnimElem = 1
time = 140
anim = s7021
pos = 0, -50
movetime = 140
darken = 0
SprPriority = -5

[State 3703]
type = Explod
trigger1 = AnimElem = 1
anim = 3715
id = 3715
pos = 0,-40
postype = p1
sprpriority = 5
bindtime = -1
removetime = 690
supermove = 1
pausemovetime = 99999999999999
supermovetime = 99999999999999

[State 3703]
type = PlaySnd
trigger1 = AnimElem = 1
value = 20,1

[State 3703]
type = PlaySnd
trigger1 = AnimElem = 1
value = 3700,0

[State 3703]
type = PlaySnd
trigger1 = AnimElem = 1
value = 3700,4

[State 3703]
type = VelSet
trigger1 = time = 120
y = -20

[State 3703]
type = PlaySnd
trigger1 = time = 120
value = 3700,1

[State 3703]
type = PlaySnd
trigger1 = time = 120
value = 3700,2

[State 3703]
type = Explod
trigger1 = time = 120
anim = 3718
id = 3718
pos = 0,0
postype = left
sprpriority = -1
under = 1
bindtime = -1
removetime = 260
pausemovetime = 999999999
supermovetime = 999999999

[State 3703]
type = VelSet
trigger1 = time <= 180
trigger1 = ScreenPos Y <= -220
trigger2 = time = 180
y = 0

[State 3703]
type = PosAdd
trigger1 = time = [130,200]
trigger1 = ScreenPos Y < -220
y = 1

[State 3703]
type = PosAdd
trigger1 = time = [130,200]
trigger1 = ScreenPos Y > -220
y = -1

[State 3703]
type = VelSet
trigger1 = time = [210,350]
y = 3

[State 3703]
type = VelSet
trigger1 = time = 350
y = 0

[State 3703]
type = HitAdd
trigger1 = time = 380
trigger2 = time = 560
value = 1

[State 3703]
type = VelSet
trigger1 = time = 380
y = -0.1

[State 3703]
type = PlaySnd
trigger1 = time = 380
value = 3700,3

[State 3703]
type = TargetLifeAdd
trigger1 = time = 380
value = -40
kill = 0

[State 3703]
type = Explod
trigger1 = time = 380
anim = 7020
id = 7020
pos = 0,-150
postype = p1
sprpriority = 7
bindtime = -1
pausemovetime = 999999999
supermovetime = 999999999

[State 3703]
type = Explod
trigger1 = time = 380
anim = 3720
id = 3720
pos = 0,-150
postype = p1
sprpriority = 7
ontop = 1
bindtime = 1
removetime = 180
ontop = 1
supermove = 1
pausemovetime = 99999999999999
supermovetime = 99999999999999

[State 3703]
type = Explod
trigger1 = time = 440
anim = 3725
id = 3725
pos = 0,-150
postype = p1
sprpriority = 5
ontop = 1
bindtime = 1
removetime = 120
supermove = 1
pausemovetime = 99999999999999
supermovetime = 99999999999999

[State 3703]
type = Explod
trigger1 = time = 440
anim = 3726
id = 3725
pos = 0,-150
postype = p1
sprpriority = 5
ontop = 1
bindtime = 1
removetime = 120
supermove = 1
pausemovetime = 99999999999999
supermovetime = 99999999999999

[State 3703]
type = Explod
trigger1 = time = 440
anim = 3727
id = 3725
pos = 0,-150
postype = p1
sprpriority = 5
ontop = 1
bindtime = 1
removetime = 120
supermove = 1
pausemovetime = 99999999999999
supermovetime = 99999999999999

[State 3703]
type = Explod
trigger1 = time = 440
anim = 3728
id = 3725
pos = 0,-150
postype = p1
sprpriority = 5
ontop = 1
bindtime = 1
removetime = 120
supermove = 1
pausemovetime = 99999999999999
supermovetime = 99999999999999

[State 3703]
type = Explod
trigger1 = time = 440
anim = 3729
id = 3725
pos = 0,-150
postype = p1
sprpriority = 5
ontop = 1
bindtime = 1
removetime = 120
supermove = 1
pausemovetime = 99999999999999
supermovetime = 99999999999999

[State 3703]
type = Explod
trigger1 = time = 440
anim = 3730
id = 3725
pos = 0,-150
postype = p1
sprpriority = 5
ontop = 1
bindtime = 1
removetime = 120
supermove = 1
pausemovetime = 99999999999999
supermovetime = 99999999999999

[State 3703]
type = PlaySnd
trigger1 = time = 560
value = 3400,0

[State 3703]
type = TargetLifeAdd
trigger1 = time = 560
value = -480

[State 3703]
type = VelSet
trigger1 = time = 560
y = -15

[State 3703]
type = removeexplod
trigger1 = time = 560
ID = 3715

[State 3703]
type = Explod
trigger1 = time = 560
anim = 3716
id = 3716
pos = 0,-40
postype = p1
sprpriority = 5
bindtime = -1
ontop = 1
supermove = 1
pausemovetime = 99999999999999
supermovetime = 99999999999999

[State 3703]
type = Explod
trigger1 = time = 560
anim = 3721
id = 3721
pos = 0,-120
postype = p1
sprpriority = 5
ontop = 1
bindtime = 1
ontop = 1
supermove = 1
pausemovetime = 99999999999999
supermovetime = 99999999999999

[State 3703]
type = Explod
trigger1 = time = 560
anim = 3722
id = 3721
pos = 0,-120
postype = p1
sprpriority = 6
ontop = 1
bindtime = 1
ontop = 1
supermove = 1
pausemovetime = 99999999999999
supermovetime = 99999999999999

[State 3703]
type = Explod
trigger1 = time = 560
anim = 7020
id = 7020
pos = 0,-50
postype = p1
sprpriority = 7
bindtime = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 3703]
type = ChangeState
trigger1 = Time = 580
value = 50
ctrl = 1

;やられ
[Statedef 3750]
type = A
movetype= H
physics = N
supermove = 1

[State 3750]
type = ChangeAnim2
trigger1 = time = 0
value = 3750

[State 3750]
type = ScreenBound
trigger1 = 1
movecamera = 1,0

[State 3750]
type = VelSet
trigger1 = time = 0
y = -20

[State 3750]
type = AssertSpecial
trigger1 = Time = [20,280]
flag = invisible

[State 3750]
type = VelSet
trigger1 = time = 60
y = 0

[State 3750]
type = Posadd
trigger1 = time = 90
x = (P2Dist X)

[State 3750]
type = Posadd
trigger1 = time = 280
y = (P2Dist Y) - 110

[State 3750]
type = VelSet
trigger1 = time = 472
y = -20

[State 3750]
type = VelAdd
trigger1 = time >= 472
y = 0.5

[State 3750]
type = SelfState
trigger1 = time >= 475
trigger1 = Pos Y >= 0
value = 5110

;---------------------------------------------------------------------------
;そら＆往人ステート
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;立ち
[Statedef 4000]
type = S
movetype = I
physics = N
anim = 4000
velset = 0,0
SprPriority = 2

[State 4000]
type = selfstate
trigger1 = !ishelper
value = 0
ctrl = 1

[State 4000]
type = AssertSpecial
trigger1 = Pos Y > 0
flag = noshadow

[State 4000]
type = AssertSpecial
trigger1 = parent,var(37) = 1
flag = Invisible

[State 4000]
type = Turn
trigger1 = parent,facing = 1
trigger1 = facing = -1
trigger2 = parent,facing = -1
trigger2 = facing = 1

[State 4000]
type = ParentVarSet
trigger1 = parentdist X = [35,45]
trigger1 = parentdist Y = [75,85]
v = 1
value = 1

[State 4000]
type = ParentVarSet
trigger1 = parentdist X != [35,45]
trigger1 = parentdist Y != [75,85]
v = 1
value = 0

[State 4000]
type = changestate
trigger1 = parent,var(12) = 1
value = 4100

[State 4000]
type = changestate
trigger1 = parent,var(12) = 2
value = 4110

[State 4000]
type = changestate
trigger1 = parent,var(12) = 3
value = 4120

[State 4000]
type = changestate
trigger1 = parent,var(12) = [4,6]
value = 4200

;---------------------------------------------------------------------------
;移動（Ｘ軸）
[State 4000]
type = VelSet
trigger1 = parentdist X = 40
x = 0

[State 4000]
type = VelSet
trigger1 = parentdist X = [41,45]
x = 0.5

[State 4000]
type = VelSet
trigger1 = parentdist X = [46,60]
x = 1.0

[State 4000]
type = VelSet
trigger1 = parentdist X = [61,75]
x = 1.6

[State 4000]
type = VelSet
trigger1 = parentdist X = [76,90]
x = 2.2

[State 4000]
type = VelSet
trigger1 = parentdist X > 90
x = 2.8

[State 4000]
type = VelSet
trigger1 = parentdist X = [34,39]
x = -0.5

[State 4000]
type = VelSet
trigger1 = parentdist X = [20,34]
x = -1.0

[State 4000]
type = VelSet
trigger1 = parentdist X = [5,19]
x = -1.6

[State 4000]
type = VelSet
trigger1 = parentdist X = [-10,5]
x = -2.2

[State 4000]
type = VelSet
trigger1 = parentdist X < -10
x = -2.8

;---------------------------------------------------------------------------
;移動（Ｙ軸）
[State 4000]
type = VelSet
trigger1 = parentdist Y = 80
y = 0

[State 4000]
type = VelSet
trigger1 = parentdist Y = [81,85]
y = 0.5

[State 4000]
type = VelSet
trigger1 = parentdist Y = [86,95]
y = 1.0

[State 4000]
type = VelSet
trigger1 = parentdist Y = [96,110]
y = 1.5

[State 4000]
type = VelSet
trigger1 = parentdist Y > 110
y = 2.0

[State 4000]
type = VelSet
trigger1 = parentdist Y = [75,79]
y = -0.5

[State 4000]
type = VelSet
trigger1 = parentdist Y = [65,74]
y = -1.0

[State 4000]
type = VelSet
trigger1 = parentdist Y = [50,64]
y = -1.5

[State 4000]
type = VelSet
trigger1 = parentdist Y < 50
y = -2.0

;---------------------------------------------------------------------------
;弱そらアタック（下降）
[Statedef 4100]
type    = S
movetype= A
physics = N
ctrl = 0
velset = 0,0
anim = 4100
sprpriority = 2

[State 4100]
type = selfstate
trigger1 = !ishelper
value = 0
ctrl = 1

[State 4100]
type = NotHitBy 
trigger1 = 1
value = SCA

[State 4100]
type = ParentVarSet
trigger1 = 1
v = 1
value = 0

[State 4100]
type = VelAdd
trigger1 = time >= 0
y = 0.5

[State 4100]
type = changestate
trigger1 = Pos Y >= -10
value = 4101

;弱そらアタック（攻撃）
[Statedef 4101]
type    = S
movetype= A
physics = N
ctrl = 0
velset = 0,0
anim = 4101
sprpriority = 2

[State 4101]
type = NotHitBy 
trigger1 = 1
value = SCA

[State 4101]
type = ParentVarSet
trigger1 = 1
v = 1
value = 0

[State 4101]
type = VelSet
trigger1 = AnimElem = 2
x = 12.0

[State 4101]
type = VelAdd
trigger1 = time >= 25
x = -0.6

[State 4101]
type = PlaySnd
trigger1 = AnimElem = 2
value = 1400,3

[State 4101]
type = selfstate
trigger1 = !ishelper
value = 0
ctrl = 1

[State 4101]
type = HitDef
trigger1 = AnimElem = 2
attr = S, SA
animtype  = Hard
damage    = 70,5
guardflag = MA
pausetime = 10,10
sparkno = S7003
guard.sparkno = S7007
sparkxy = -10,-10
hitsound = S220, 1
guardsound = S120, 0
ground.type = High
ground.slidetime = 10
ground.hittime  = 15
ground.velocity = -5
air.type = trip
air.velocity = -5,-1
ground.cornerpush.veloff = 0
air.cornerpush.veloff    = 0
guard.cornerpush.veloff  = 0
airguard.cornerpush.veloff= 0

[State 4101]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 10 + (parent,var(4)), (parent,var(5))
pos = -10,-10
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4101]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 + (parent,var(5)), 1 + (parent,var(4))
pos = -10,-10
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4101]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (parent,var(4)), 10 + (parent,var(5))
pos = -10,-10
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4101]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 - (parent,var(5)), 1 + (parent,var(4))
pos = -10,-10
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4101]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = -10 + (parent,var(4)), 0 - (parent,var(5))
pos = -10,-10
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4101]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 + (parent,var(5)), -1 - (parent,var(4))
pos = -10,-10
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4101]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (parent,var(4)), -10 - (parent,var(5))
pos = -10,-10
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4101]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 - (parent,var(5)), -1 - (parent,var(4))
pos = -10,-10
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4101]
type = HitOverride
trigger1 = time = 0
time = -1
attr = SCA, AA, AT, AP
slot = 0
stateno = 4101

[State 4101]
type = parentvarset
trigger1 = time >= 10
trigger1 = Vel X <= 0
v = 12
value = 0

[State 4101]
type = ChangeState
trigger1 = time >= 10
trigger1 = Vel X <= 0
value = 4000

;---------------------------------------------------------------------------
;中そらアタック（下降）
[Statedef 4110]
type    = S
movetype= A
physics = N
ctrl = 0
velset = 0,0
anim = 4100
sprpriority = 2

[State 4110]
type = NotHitBy 
trigger1 = 1
value = SCA

[State 4110]
type = ParentVarSet
trigger1 = 1
v = 1
value = 0

[State 4110]
type = VelAdd
trigger1 = time >= 0
y = 0.5

[State 4100]
type = changestate
trigger1 = Pos Y >= -60
value = 4111

;中そらアタック（攻撃）
[Statedef 4111]
type    = S
movetype= A
physics = N
ctrl = 0
velset = 0,0
anim = 4101
sprpriority = 2

[State 4111]
type = NotHitBy 
trigger1 = 1
value = SCA

[State 4111]
type = ParentVarSet
trigger1 = 1
v = 1
value = 0

[State 4101]
type = VelSet
trigger1 = AnimElem = 2
x = 12.0

[State 4111]
type = VelAdd
trigger1 = time >= 25
x = -0.6

[State 4111]
type = PlaySnd
trigger1 = AnimElem = 2
value = 1400,3

[State 4111]
type = selfstate
trigger1 = !ishelper
value = 0
ctrl = 1

[State 4111]
type = HitDef
trigger1 = AnimElem = 2
attr = S, SA
animtype  = Hard
damage    = 70,5
guardflag = MA
pausetime = 10,10
sparkno = S7003
guard.sparkno = S7007
sparkxy = -10,-70
hitsound = S220, 1
guardsound = S120, 0
ground.type = High
ground.slidetime = 10
ground.hittime  = 15
ground.velocity = -5
air.type = trip
air.velocity = -5,-1
ground.cornerpush.veloff = 0
air.cornerpush.veloff    = 0
guard.cornerpush.veloff  = 0
airguard.cornerpush.veloff= 0

[State 4111]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 10 + (parent,var(4)), (parent,var(5))
pos = -10,-70
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4111]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 + (parent,var(5)), 1 + (parent,var(4))
pos = -10,-70
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4111]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (parent,var(4)), 10 + (parent,var(5))
pos = -10,-70
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4111]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 - (parent,var(5)), 1 + (parent,var(4))
pos = -10,-70
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4111]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = -10 + (parent,var(4)), 0 - (parent,var(5))
pos = -10,-70
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4111]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 + (parent,var(5)), -1 - (parent,var(4))
pos = -10,-70
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4111]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (parent,var(4)), -10 - (parent,var(5))
pos = -10,-70
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4111]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 - (parent,var(5)), -1 - (parent,var(4))
pos = -10,-70
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4111]
type = HitOverride
trigger1 = time = 0
time = -1
attr = SCA, AA, AT, AP
slot = 0
stateno = 4111

[State 4111]
type = parentvarset
trigger1 = time >= 10
trigger1 = Vel X <= 0
v = 12
value = 0

[State 4111]
type = ChangeState
trigger1 = time >= 10
trigger1 = Vel X <= 0
value = 4000

;---------------------------------------------------------------------------
;強そらアタック（下降）
[Statedef 4120]
type    = S
movetype= A
physics = N
ctrl = 0
velset = 0,0
anim = 4100
sprpriority = 2

[State 4120]
type = NotHitBy 
trigger1 = 1
value = SCA

[State 4120]
type = ParentVarSet
trigger1 = 1
v = 1
value = 0

[State 4120]
type = VelAdd
trigger1 = time >= 0
y = 0.5

[State 4120]
type = changestate
trigger1 = Pos Y >= -60
value = 4121

;強そらアタック（攻撃）
[Statedef 4121]
type    = S
movetype= A
physics = N
ctrl = 0
velset = 0,0
anim = 4102
sprpriority = 2

[State 4121]
type = NotHitBy 
trigger1 = 1
value = SCA

[State 4121]
type = AssertSpecial
trigger1 = Pos Y > 0
flag = noshadow

[State 4121]
type = ParentVarSet
trigger1 = 1
v = 1
value = 0

[State 4121]
type = selfstate
trigger1 = !ishelper
value = 0
ctrl = 1

[State 4121]
type = Explod
trigger1 = AnimElem = 2
anim = 4110
id = 4110
pos = 5,-18
bindtime = -1
postype = p1
ontop = 1
sprpriority = 7
IgnoreHitPause = 0
Persistent = 0

[State 4121]
type = VelSet
trigger1 = AnimElem = 2
x = 12.0
y = 5.0

[State 4121]
type = VelAdd
trigger1 = time >= 25
x = -0.6
y = -0.25

[State 4121]
type = PlaySnd
trigger1 = AnimElem = 2
value = 1400,3

[State 4121]
type = HitDef
trigger1 = hitcount < 5
trigger1 = Gametime%2 = 0
attr = S, SA
animtype  = Hard
damage    = 20,5
guardflag = MA
pausetime = 4,4
sparkno = S7003
guard.sparkno = S7007
sparkxy = -10,-40
hitsound = S9999, 0
guardsound = S120, 0
ground.type = High
ground.slidetime = 18
ground.hittime = 1
ground.velocity = -4,-6
air.velocity = -4,-6
airguard.velocity = -3,-4
guard.velocity = -2
sprpriority = 2 
fall = 1
fall.recover = 0
ground.cornerpush.veloff = 0
air.cornerpush.veloff    = 0
guard.cornerpush.veloff  = 0
airguard.cornerpush.veloff= 0

[State 3000]
type = Explod
trigger1 = Movehit = 1
trigger1 = HitPauseTime = 0
anim = 7023
id = 7023
pos = 0,0
bindtime = -1
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4121]
type = PlaySnd
trigger1 = Movehit = 1
trigger1 = HitPauseTime = 0
value = 220,1
channel = 5
Persistent = 1

[State 4121]
type = Explod
trigger1 = Movehit = 1
trigger1 = HitPauseTime = 0
anim = 7012
id = 7012
vel = 10 + (parent,var(4)), (parent,var(5))
pos = -10,-40
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4121]
type = Explod
trigger1 = Movehit = 1
trigger1 = HitPauseTime = 0
anim = 7013
id = 7012
vel = 1 + (parent,var(5)), 1 + (parent,var(4))
pos = -10,-40
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4121]
type = Explod
trigger1 = Movehit = 1
trigger1 = HitPauseTime = 0
anim = 7012
id = 7012
vel = 0 - (parent,var(4)), 10 + (parent,var(5))
pos = -10,-40
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4121]
type = Explod
trigger1 = Movehit = 1
trigger1 = HitPauseTime = 0
anim = 7013
id = 7012
vel = -1 - (parent,var(5)), 1 + (parent,var(4))
pos = -10,-40
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4121]
type = Explod
trigger1 = Movehit = 1
trigger1 = HitPauseTime = 0
anim = 7012
id = 7012
vel = -10 + (parent,var(4)), 0 - (parent,var(5))
pos = -10,-40
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4121]
type = Explod
trigger1 = Movehit = 1
trigger1 = HitPauseTime = 0
anim = 7013
id = 7012
vel = -1 + (parent,var(5)), -1 - (parent,var(4))
pos = -10,-40
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4121]
type = Explod
trigger1 = Movehit = 1
trigger1 = HitPauseTime = 0
anim = 7012
id = 7012
vel = 0 - (parent,var(4)), -10 - (parent,var(5))
pos = -10,-40
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4121]
type = Explod
trigger1 = Movehit = 1
trigger1 = HitPauseTime = 0
anim = 7013
id = 7012
vel = 1 - (parent,var(5)), -1 - (parent,var(4))
pos = -10,-40
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4121]
type = HitOverride
trigger1 = time = 0
time = -1
attr = SCA, AA, AT, AP
slot = 0
stateno = 4121

[State 4121]
type = parentvarset
trigger1 = time >= 10
trigger1 = Vel X <= 0
trigger1 = Vel Y <= 0
v = 12
value = 0

[State 4121]
type = ChangeState
trigger1 = time >= 10
trigger1 = Vel X <= 0
trigger1 = Vel Y <= 0
value = 4000

;---------------------------------------------------------------------------
;往人出現
[Statedef 4200]
type    = S
movetype= I
physics = N
ctrl = 0
velset = 0,0
sprpriority = 2

[State 4200]
type = NotHitBy 
trigger1 = 1
value = SCA

[State 4200]
type = ParentVarSet
trigger1 = 1
v = 1
value = 0

[State 4200]
type = Explod
trigger1 = time = 0
anim = 3220
id = 4200
pos = 0,-30
bindtime = 1
postype = p1
ontop = 1
ownpal = 1
sprpriority = 7
IgnoreHitPause = 0
Persistent = 0
supermovetime = 9999
pausemovetime = 9999

[State 4200]
type = changestate
trigger1 = time >= 4
value = 4201

;往人出現
[Statedef 4201]
type    = S
movetype= I
physics = N
ctrl = 0
velset = 0,-2
anim = 4200
sprpriority = 7

[State 4201]
type = NotHitBy 
trigger1 = 1
value = SCA

[State 4210]
type = ParentVarSet
trigger1 = 1
v = 1
value = 0

[State 4200]
type = VelSet
trigger1 = time = 0
trigger1 = parent,var(12) = [4,5]
x = 2

[State 4200]
type = VelSet
trigger1 = time = 0
trigger1 = parent,var(12) = 6
x = 2.5

[State 4200]
type = VelAdd
trigger1 = time >= 0
y = 0.45

[State 4200]
type = changestate
trigger1 = Pos Y >= 0
trigger1 = parent,var(12) = 4
value = 4210

[State 4200]
type = changestate
trigger1 = Pos Y >= 0
trigger1 = parent,var(12) = 5
value = 4220

[State 4200]
type = changestate
trigger1 = Pos Y >= 0
trigger1 = parent,var(12) = 6
value = 4230

;---------------------------------------------------------------------------
;弱往人
[Statedef 4210]
type    = S
movetype= A
physics = N
ctrl = 0
velset = 0,0
anim = 4210
sprpriority = 2

[State 4210]
type = NotHitBy 
trigger1 = 1
value = SCA

[State 4210]
type = ParentVarSet
trigger1 = 1
v = 1
value = 0

[State 4210]
type = PosSet
trigger1 = time = 0
y = 0

[State 4210]
type = PlaySnd
trigger1 = time = 25
value = 3200,0

[State 4210]
type = selfstate
trigger1 = !ishelper
value = 4000
ctrl = 1
ignorehitpause = 1

[State 4210]
type = HitDef
trigger1 = time >= 30
trigger1 = Gametime%8 = 0
attr = S, HA
animtype  = Hard
damage    = 10
guardflag = MA
pausetime = 0,10
sparkno = S7003
guard.sparkno = S7007
sparkxy = -10,-40
hitsound = S9999, 0
guardsound = S120, 0
ground.type = High
ground.slidetime = 10
ground.hittime  = 15
ground.velocity = -5
air.type = trip
air.velocity = 0,0
airguard.velocity = -3,-4
ground.cornerpush.veloff = 0
air.cornerpush.veloff    = 0
guard.cornerpush.veloff  = 0
airguard.cornerpush.veloff= 0

[State 4210]
type = PlaySnd
trigger1 = Movehit = 1
value = 200,1
channel = 5
Persistent = 1

[State 4210]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 10 + (parent,var(4)), (parent,var(5))
pos = -10,-40
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4210]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 + (parent,var(5)), 1 + (parent,var(4))
pos = -10,-40
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4210]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (parent,var(4)), 10 + (parent,var(5))
pos = -10,-40
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4210]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 - (parent,var(5)), 1 + (parent,var(4))
pos = -10,-40
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4210]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = -10 + (parent,var(4)), 0 - (parent,var(5))
pos = -10,-40
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4210]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = -1 + (parent,var(5)), -1 - (parent,var(4))
pos = -10,-40
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4210]
type = Explod
trigger1 = Movehit = 1
anim = 7012
id = 7012
vel = 0 - (parent,var(4)), -10 - (parent,var(5))
pos = -10,-40
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4210]
type = Explod
trigger1 = Movehit = 1
anim = 7013
id = 7012
vel = 1 - (parent,var(5)), -1 - (parent,var(4))
pos = -10,-40
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4210]
type = HitOverride
trigger1 = time = 0
time = -1
attr = SCA, AA, AT, AP
slot = 0
stateno = 4210

[State 4210]
type = ChangeState
trigger1 = time >= 128
value = 4211

;弱往人終了
[Statedef 4211]
type    = S
movetype= A
physics = N
ctrl = 0
velset = 0,0
anim = 4211
sprpriority = 2

[State 4211]
type = Explod
trigger1 = time = 65
anim = 3220
id = 4200
pos = 0,-50
bindtime = 1
postype = p1
ontop = 1
sprpriority = 7
IgnoreHitPause = 0
Persistent = 0
surpermove = 1

[State 4211]
type = parentvarset
trigger1 = animtime = 0
v = 12
value = 0

[State 4211]
type = ChangeState
trigger1 = animtime = 0
value = 4000

;---------------------------------------------------------------------------
;中往人
[Statedef 4220]
type    = S
movetype= A
physics = N
ctrl = 0
velset = 0,0
anim = 4220
sprpriority = 2

[State 4220]
type = selfstate
trigger1 = !ishelper
value = 4000
ctrl = 1
ignorehitpause = 1

[State 4220]
type = NotHitBy 
trigger1 = 1
value = SCA

[State 4220]
type = ParentVarSet
trigger1 = 1
v = 1
value = 0

[State 4220]
type = PosSet
trigger1 = time = 0
y = 0

[State 4220]
type = PlaySnd
trigger1 = animelem = 4
value = 3200,1

[State 4220]
type = Explod
trigger1 = animelem = 8
anim = 4221
id = 4220
pos = 30,-50
vel = 0.5,-1
accel = 0,0.1
postype = p1
removetime = 30
ontop = 1
sprpriority = 7
IgnoreHitPause = 0
Persistent = 0
surpermove = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4220]
type = Explod
trigger1 = animelem = 14
anim = 7003
id = 4220
pos = 40,-55
postype = p1
ontop = 1
sprpriority = 7
IgnoreHitPause = 0
Persistent = 0
supermove = 1
pausemovetime = 99999999999999
supermovetime = 99999999999999

[State 4220]
type = PlaySnd
trigger1 = animelem = 14
value = 3200,3

[State 4220]
type = Projectile
trigger1 = animelem = 14
projID = 4225
projanim = 4225
projremove = 0
projremovetime = 100
projhits = 13
projmisstime = 1
projpriority = 99999999999
postype = p1
velocity = 10,0
offset = 40,-50
attr = S, HA
animtype  = Hard
damage    = 20,5
hitflag = MAFP
guardflag = MA
pausetime = 6,6
sprpriority = 2
priority = 9999
sparkno = S7003
guard.sparkno = S7007
sparkxy = 0,-10
;hitsound = S220, 1
guardsound = S120, 0
ground.type = High
ground.slidetime = 10
ground.hittime = 18
ground.velocity = -5
air.velocity = -5
airguard.velocity = -2,-4
guard.velocity = -5
ground.cornerpush.veloff = 0
air.cornerpush.veloff    = 0
guard.cornerpush.veloff  = 0
airguard.cornerpush.veloff= 0
supermove = 1
pausemovetime = 99999999999999
supermovetime = 99999999999999

[State 4210]
type = PlaySnd
trigger1 = animelem = 14
value = 220,1
channel = 5
Persistent = 1

[State 4210]
type = Explod
trigger1 = animelem = 15 ,= 15
anim = 3220
id = 4200
pos = 0,-50
bindtime = 1
postype = p1
ontop = 1
sprpriority = 7
IgnoreHitPause = 0
Persistent = 0
supermove = 1
pausemovetime = 99999999999999
supermovetime = 99999999999999

[State 4220]
type = HitOverride
trigger1 = time = 0
time = -1
attr = SCA, AA, AT, AP
slot = 0
stateno = 4220

[State 4220]
type = parentvarset
trigger1 = animtime = 0
v = 12
value = 0

[State 4220]
type = ChangeState
trigger1 = animtime = 0
value = 4000

;---------------------------------------------------------------------------
;強往人
[Statedef 4230]
type    = A
movetype= A
physics = N
ctrl = 0
velset = 0,0
anim = 4230
sprpriority = 2

[State 4230]
type = selfstate
trigger1 = !ishelper
value = 4000
ctrl = 1
ignorehitpause = 1

[State 4230]
type = NotHitBy 
trigger1 = 1
value = SCA

[State 4230]
type = ParentVarSet
trigger1 = 1
v = 1
value = 0

[State 4230]
type = PosSet
trigger1 = time = 0
y = 0

[State 4230]
type = VelSet
trigger1 = animelem = 5
x = 2.5
y = -12

[State 4230]
type = VelAdd
trigger1 = time >= 28
y = 0.40

[State 4230]
type = PlaySnd
trigger1 = animelem = 3
value = 3200,2

[State 4230]
type = HitDef
trigger1 = animelem = 3
trigger2 = animelem = 4
trigger3 = animelem = 5
trigger4 = animelem = 6, = 2
trigger5 = animelem = 6, = 3
trigger6 = animelem = 6, = 4
trigger7 = animelem = 6, = 5
attr = S, HA
animtype  = Hard
damage    = 25,5
guardflag = MA
pausetime = 8,7
sparkno = S7003
guard.sparkno = S7007
sparkxy = -10,-40
hitsound = S9999, 0
guardsound = S120, 0
ground.type = High
ground.slidetime = 10
ground.hittime  = 15
ground.velocity = -2.5,-10
air.velocity = -2.5,-10
airguard.velocity = -3,-4
fall = 1
fall.recover = 0
ground.cornerpush.veloff = 0
air.cornerpush.veloff    = 0
guard.cornerpush.veloff  = 0
airguard.cornerpush.veloff= 0

[State 4230]
type = PlaySnd
trigger1 = Movehit = 1
trigger1 = HitPauseTime = 0
value = 220,1
channel = 5
Persistent = 1

[State 4230]
type = Explod
trigger1 = Movehit = 1
trigger1 = HitPauseTime = 0
anim = 7012
id = 7012
vel = 10 + (parent,var(4)), (parent,var(5))
pos = -10,-40
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4230]
type = Explod
trigger1 = Movehit = 1
trigger1 = HitPauseTime = 0
anim = 7013
id = 7012
vel = 1 + (parent,var(5)), 1 + (parent,var(4))
pos = -10,-40
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4230]
type = Explod
trigger1 = Movehit = 1
trigger1 = HitPauseTime = 0
anim = 7012
id = 7012
vel = 0 - (parent,var(4)), 10 + (parent,var(5))
pos = -10,-40
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4230]
type = Explod
trigger1 = Movehit = 1
trigger1 = HitPauseTime = 0
anim = 7013
id = 7012
vel = -1 - (parent,var(5)), 1 + (parent,var(4))
pos = -10,-40
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4230]
type = Explod
trigger1 = Movehit = 1
trigger1 = HitPauseTime = 0
anim = 7012
id = 7012
vel = -10 + (parent,var(4)), 0 - (parent,var(5))
pos = -10,-40
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4230]
type = Explod
trigger1 = Movehit = 1
trigger1 = HitPauseTime = 0
anim = 7013
id = 7012
vel = -1 + (parent,var(5)), -1 - (parent,var(4))
pos = -10,-40
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4230]
type = Explod
trigger1 = Movehit = 1
trigger1 = HitPauseTime = 0
anim = 7012
id = 7012
vel = 0 - (parent,var(4)), -10 - (parent,var(5))
pos = -10,-40
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4230]
type = Explod
trigger1 = Movehit = 1
trigger1 = HitPauseTime = 0
anim = 7013
id = 7012
vel = 1 - (parent,var(5)), -1 - (parent,var(4))
pos = -10,-40
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4230]
type = HitOverride
trigger1 = time = 0
time = -1
attr = SCA, AA, AT, AP
slot = 0
stateno = 4230

[State 4230]
type = ChangeState
trigger1 = Vel Y >= 0
trigger1 = time >= 30
value = 4231

;強往人落下
[Statedef 4231]
type    = S
movetype= A
physics = N
ctrl = 0
velset = 0.5,0
anim = 4231
sprpriority = 2

[State 4231]
type = VelAdd
trigger1 = time >= 5
y = 0.45

[State 4231]
type = ChangeState
trigger1 = Pos Y >= 0
value = 4232

;強往人終了
[Statedef 4232]
type    = S
movetype= A
physics = N
ctrl = 0
velset = 0,0
anim = 4232
sprpriority = 2

[State 4232]
type = PosSet
trigger1 = time = 0
y = 0

[State 4232]
type = Explod
trigger1 = time = 28
anim = 3220
id = 4200
pos = 0,-30
bindtime = 1
postype = p1
ontop = 1
sprpriority = 7
IgnoreHitPause = 0
Persistent = 0
surpermove = 1

[State 4232]
type = parentvarset
trigger1 = animtime = 0
v = 12
value = 0

[State 4232]
type = ChangeState
trigger1 = animtime = 0
value = 4000

;---------------------------------------------------------------------------
;やられ（回転）
[Statedef 5656]
type = A
movetype= H
physics = N

[State 5656]
type = ScreenBound
trigger1 = 1
movecamera = 1,0

[State 5656]
type = EnvShake
trigger1 = time = 0
time = 10
ampl = 4

[State 5656]
type = AngleAdd
trigger1 = 1
value = 30

[State 5656]
type = AngleDraw
trigger1 = 1

[State 5656]
type = Playerpush
trigger1 = 1
value = 0

[State 5656]
type = VelSet
trigger1 = time = 0
trigger1 = p2dist X >= 0
x = 1.2
y = -8

[State 5656]
type = VelSet
trigger1 = time = 0
trigger1 = p2dist X < 0
x = -1.2
y = -8

[State 5656]
type = Veladd
trigger1 = 1
y = .3

[State 5656]
type = ChangeAnim2
trigger1 = time = 0
value = 2031

[State 5656]
type = SelfState
trigger1 = Pos Y > 0
value = 5110

[Statedef 30000]
anim = 30000

[State 30000]
type = BindToParent
trigger1 = 1
ignorehitpause = 1
supermovetime=99999999999
pausemovetime = 9999999999

[State 30000]
type = VarSet
trigger1 = NumTarget >= 1
trigger1 = !enemy,NumHelper
v = 1
value = 1
ignorehitpause = 1
supermovetime=99999999999
pausemovetime = 9999999999

[State 30000]
type = ReversalDef
trigger1 = var(1) = 0
reversal.attr = SCA,AA,AP,AT
sparkno = -1
p1stateno = 30001
p2stateno = 30002
numhits = 0
ignorehitpause = 1
supermovetime=99999999999
pausemovetime = 9999999999

[State 30000]
type = TargetLifeAdd
triggerall = !target,ishelper
triggerall = root,alive
trigger1 = RoundState = 3
value = -999999999999999
absolute=1
ignorehitpause = 1
supermovetime=99999999999
pausemovetime = 9999999999

[State 30000]
type = TargetDrop
trigger1 = !root,alive
ignorehitpause = 1
supermovetime=99999999999
pausemovetime = 9999999999

[state 30000]
type=destroyself
triggerall=ishelper 
trigger1=!root,alive
supermovetime=99999999999
pausemovetime = 9999999999

[Statedef 30001]
type    = S
movetype= A
physics = N
ctrl = 0
anim = 30000

[State 30001]
type = ReversalDef
trigger1 = 1
reversal.attr = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
pausetime = 0,2
sparkno = -1
sparkxy = 999,999
hitsound = -1
p2stateno = 3297

[Statedef 30002]
type    = U
movetype= I
physics = N
poweradd= 0
velset = 0,0
ctrl = 0

[State 30002]
type = selfstate
trigger1 = name = "Misuzu"
trigger1 = !ishelper
value = 0
ctrl = 1
ignorehitpause = 1

[State 30002]
type = selfstate
trigger1 = name != "Misuzu"
trigger1 = !ishelper
value = 3297
ctrl = 1
ignorehitpause = 1

[State 30002]
type = varset
trigger1 = var(44) = 0
var(44) = anim

[State 30002]
type = Projectile
trigger1 = time = 0
projID = 30002
projanim = ifelse(var(44) != 0,var(44),anim)
projscale = 1, 1
projremovetime = 3
velocity = 0, 0
remvelocity = 0, 0
accel = 0, 0
velmul = 1, 1
projhits = 2
projmisstime = 0
projpriority = 4
projsprpriority = 2
projedgebound = 2000
projstagebound = 2000
projheightbound = -9999, 9999
offset = 0, 5000
postype = p2
projshadow = 0, 0, 0
supermovetime = 99999
pausemovetime = 99999
attr = A, HT
affectteam = F
damage = 0,0
hitflag = MAFD
p1stateno = prevstateno
p2stateno = prevstateno

[State 30002]
type = Projectile
triggerall = var(44) != 0
trigger1 = time > 15
trigger1 = time%2 = 0
projID = 30002
projanim = var(44)
projscale = 1, 1
projremove = 0
projremovetime = 50000
velocity = 0, 0
remvelocity = 0, 0
accel = 0, 0
velmul = 1, 1
projhits = 1
projmisstime = 0
projpriority = 4
projsprpriority = 2
projedgebound = 2000
projstagebound = 2000
projheightbound = -9999, 9999
offset = 0, 5000
postype = p2
projshadow = 0, 0, 0
supermovetime = 99999
pausemovetime = 99999
attr = A, HT
affectteam = F
damage = 0,0
hitflag = MAFD
p1stateno = 50
p2stateno = prevstateno

[State 30002]
type = changeanim2
trigger1 = time = 1
value = 30001

[State 30002]
type = destroyself
triggerall = ishelper
trigger1 = root,stateno = 3299

----------------------------------------------------------------------
;常時チェックステート
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
[Statedef -2]

;トレーニング用RFゲージ
[State -2]
type = VarAdd
triggerall = Power = Const(data.power)
triggerall = Var(6) < 999
triggerall = MatchNo = 1 && RoundNo = 1
triggerall = NumPartner = 0 && NumEnemy = 1
trigger1 = RoundState = [1,2]
var(6) = 1
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999

[State -2]
type = VarSet
triggerall = RoundState = 2
trigger1   = Power < Const(data.power)
var(6) = 0
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999

[State -2]
type = PowerSet
triggerall = RoundState = 2
trigger1 = Power = Const(data.power)
value = Const(data.power)-1
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999

[State -2]
type = VarSet
triggerall = RoundState = 2
triggerall = P2Stateno = 0
trigger1   = Power < Const(data.power)
trigger1 = Var(6) > 1
var(7) = 400
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999

;RFゲージ処理青ゲージ用
[State -2]
type = VarAdd
;triggerall = NumEnemy != 0
triggerall = Var(8) = 0
triggerall = Var(7) >= 0
triggerall = Var(7) <= 199
triggerall = Movetype != H
triggerall = Win = 0
triggerall = Lose = 0
trigger1 = Gametime%3 = 0
v = 7
value = 1
supermove = 1
ignorehitpause = 1

;赤ゲージ用
[State -2]
type = VarAdd
;triggerall = NumEnemy != 0
triggerall = Var(8) = 0
triggerall = Var(7) >= 200
triggerall = Var(7) <= 399
triggerall = Movetype != H
triggerall = Win = 0
triggerall = Lose = 0
trigger1 = Gametime%8 = 0
v = 7
value = 1
supermove = 1
ignorehitpause = 1
Persistent = 1


[State -2]
type = VarAdd
triggerall = Var(8) = 0
triggerall = Var(7) >= 0
triggerall = Var(7) <= 399
triggerall = Stateno != [120,155]
triggerall = Stateno != [160,162]
;triggerall = Stateno != [5080,5099]
;triggerall = Stateno != [5100,5120]
trigger1 = movetype = H
v = 7
value = 0
supermove = 1
ignorehitpause = 1

[State -2]
type = VarAdd
triggerall = Var(8) = 1
triggerall = Var(7) >= 0
triggerall = Var(7) <= 400
triggerall = Stateno != [120,155]
triggerall = Stateno != [160,162]
triggerall = Stateno != [5080,5099]
triggerall = Stateno != [5100,5120]
triggerall = StateType != L
trigger1 = movetype = H
trigger1 = Gametime%4 = 0
v = 7
value = -1
supermove = 1
ignorehitpause = 1

[State -2]
type = VarSet
trigger1 = Var(7) = 0
v = 8
value = 0
supermove = 1
ignorehitpause = 1

[State -2]
type = VarSet
trigger1 = Var(7) = 400
v = 8
value = 1
supermove = 1
ignorehitpause = 1

[State -2]
type = VarSet
trigger1 = Var(8) = 0
trigger1 = Var(7) >= 101
v = 9
value = 0
supermove = 1
ignorehitpause = 1

[State -2]
type = VarSet
trigger1 = Var(8) = 1
trigger1 = Var(7) <= 100
v = 9
value = 1
supermove = 1
ignorehitpause = 1

;RFゲージP1側
[State -2]
type = Explod
triggerall = Numexplod(7500) = 0
triggerall = Teamside = 1
trigger1 = 1
anim = 7500
id = 7500
postype = left
pos = 17, 55
supermove = 1
bindtime = -1
ignorehitpause = 1
removetime = -1
pausemovetime = 99999999999999
supermovetime = 99999999999999
sprpriority = 3
;ontop = 1
ownpal = 1

[State -2]
type = Explod
triggerall = Numexplod(7502) = 0
triggerall = Teamside = 1
triggerall = Var(7) >= 0
triggerall = Var(7) <= 199
trigger1 = 1
anim = 7502
id   = 7502
postype = left
pos = 17, 55
supermove = 1
bindtime = -1
removetime = -1
ownpal = 1
ignorehitpause = 1
pausemovetime = 99999999999999
supermovetime = 99999999999999
scale = var(7)/199.0,1
sprpriority = 6
;ontop = 1

[State -2]
type = ModifyExplod
triggerall = Teamside = 1
triggerall = Var(7) >= 0
triggerall = Var(7) <= 199
trigger1 = 1
ID = 7502
scale = var(7)/199.0,1
ignorehitpause = 1

[State -2]
type = Explod
triggerall = Numexplod(7504) = 0
triggerall = Teamside = 1
triggerall = Var(7) >= 200
triggerall = Var(7) <= 399
trigger1 = 1
anim = 7504
id   = 7504
postype = left
pos = 17, 55
supermove = 1
bindtime = -1
removetime = -1
ownpal = 1
ignorehitpause = 1
pausemovetime = 99999999999999
supermovetime = 99999999999999
;scale = (Var(7)-200)/199.0
sprpriority = 6
;ontop = 1

[State -2]
type = ModifyExplod
triggerall = Teamside = 1
triggerall = Var(7) >= 200
triggerall = Var(7) <= 399
trigger1 = 1
ID = 7504
scale = (Var(7)-200)/199.0
ignorehitpause = 1

[State -2]
type = Explod
triggerall = Numexplod(7506) = 0
triggerall = Var(8) = 1
triggerall = Teamside = 1
trigger1 = 1
anim = 7506
id   = 7506
postype = left
pos = 17, 55
supermove = 1
bindtime = -1
removetime = -1
ownpal = 1
ignorehitpause = 1
pausemovetime = 99999999999999
supermovetime = 99999999999999
;scale = var(7)/400.0,1
sprpriority = 6
;ontop = 1

[State -2]
type = ModifyExplod
triggerall = Var(8) = 1
triggerall = Teamside = 1
trigger1 = 1
ID = 7506
scale = var(7)/400.0,1
ignorehitpause = 1

[State -2]
type = RemoveExplod
trigger1 = var(8) = 1
trigger2 = var(7) >= 200
trigger2 = var(7) <= 399
id = 7502
ignorehitpause = 1

[State -2]
type = RemoveExplod
trigger1 = RoundState >= 4
trigger2 = var(37) = 1
id = 7502
ignorehitpause = 1

[State -2]
type = RemoveExplod
trigger1 = var(8) = 1
trigger2 = var(7) >= 0
trigger2 = var(7) <= 199
id = 7504
ignorehitpause = 1

[State -2]
type = RemoveExplod
trigger1 = RoundState >= 4
trigger2 = var(37) = 1
id = 7504
ignorehitpause = 1

[State -2]
type = RemoveExplod
trigger1 = var(8) = 0
id = 7506
ignorehitpause = 1

[State -2]
type = RemoveExplod
trigger1 = RoundState >= 4
trigger2 = var(37) = 1
id = 7506
ignorehitpause = 1

[State -2]
type = RemoveExplod
trigger1 = RoundState >= 4
trigger2 = var(37) = 1
id = 7500
ignorehitpause = 1

;RFゲージP2側
[State -2]
type = Explod
triggerall = Numexplod(7501) = 0
triggerall = Teamside = 2
trigger1 = 1
anim = 7501
id = 7501
postype = right
pos = -18, 55
supermove = 1
ignorehitpause = 1
removetime = -1
pausemovetime = 99999999999999
supermovetime = 99999999999999
bindtime = -1
ownpal = 1
;ontop = 1
sprpriority = 3
Facing = -1

[State -2]
type = Explod
triggerall = Numexplod(7503) = 0
triggerall = Teamside = 2
triggerall = Var(8) = 0
triggerall = Var(7) >= 0
triggerall = Var(7) <= 199
trigger1 = 1
anim = 7503
id   = 7503
postype = right
pos = -18, 55
supermove = 1
bindtime = -1
removetime = -1
ownpal = 1
;ontop = 1
sprpriority = 6
ignorehitpause = 1
pausemovetime = 99999999999999
supermovetime = 99999999999999
;scale = var(7)/199.0,1
Facing = -1

[State -2]
type = ModifyExplod
triggerall = Teamside = 2
triggerall = Var(8) = 0
triggerall = Var(7) >= 0
triggerall = Var(7) <= 199
trigger1 = 1
ID = 7503
scale = var(7)/199.0,1
ignorehitpause = 1

[State -2]
type = Explod
triggerall = Numexplod(7505) = 0
triggerall = Teamside = 2
triggerall = Var(8) = 0
triggerall = Var(7) >= 200
triggerall = Var(7) <= 399
trigger1 = 1
anim = 7505
id   = 7505
postype = right
pos = -18, 55
supermove = 1
bindtime = -1
removetime = -1
ownpal = 1
;ontop = 1
sprpriority = 6
ignorehitpause = 1
pausemovetime = 99999999999999
supermovetime = 99999999999999
;scale = (Var(7)-200)/200.0
Facing = -1

[State -2]
type = ModifyExplod
triggerall = Teamside = 2
triggerall = Var(8) = 0
triggerall = Var(7) >= 200
triggerall = Var(7) <= 399
trigger1 = 1
ID = 7505
scale = (Var(7)-200)/199.0
ignorehitpause = 1

[State -2]
type = Explod
triggerall = Numexplod(7507) = 0
triggerall = var(8) = 1
triggerall = Teamside = 2
trigger1 = 1
anim = 7507
id   = 7507
postype = right
pos = -18, 55
supermove = 1
bindtime = -1
removetime = -1
ownpal = 1
;ontop = 1
sprpriority = 6
ignorehitpause = 1
pausemovetime = 99999999999999
supermovetime = 99999999999999
;scale = var(7)/400.0,1
Facing = -1

[State -2]
type = ModifyExplod
triggerall = var(8) = 1
triggerall = Teamside = 2
trigger1 = 1
ID = 7507
scale = var(7)/400.0,1
ignorehitpause = 1

[State -2]
type = RemoveExplod
trigger1 = var(8) = 1
trigger2 = var(7) >= 0
trigger2 = var(7) <= 199
id = 7505
ignorehitpause = 1

[State -2]
type = RemoveExplod
trigger1 = RoundState >= 4
trigger2 = var(37) = 1
id = 7505
ignorehitpause = 1

[State -2]
type = RemoveExplod
trigger1 = var(8) = 1
trigger2 = var(7) >= 200
trigger2 = var(7) <= 399
id = 7503
ignorehitpause = 1

[State -2]
type = RemoveExplod
trigger1 = RoundState >= 4
trigger2 = var(37) = 1
id = 7503
ignorehitpause = 1

[State -2]
type = RemoveExplod
trigger1 = var(8) = 0
id = 7507
ignorehitpause = 1

[State -2]
type = RemoveExplod
trigger1 = RoundState >= 4
trigger2 = var(37) = 1
id = 7507
ignorehitpause = 1

[State -2]
type = RemoveExplod
trigger1 = RoundState >= 4
trigger2 = var(37) = 1
id = 7501
ignorehitpause = 1

;---------------------------------------------------------------------------
;呪い呼び出し
[State -2]
type = Helper
trigger1 = Var(11) > 0
trigger1 = NumHelper(1330)!
helpertype = normal
name = "doku1"
postype = p2
pos = 0,0
stateno = 1330
id = 1330
keyctrl = 0
ownpal = 1
facing = -1
sprpriority = 2

;呪いカウント
[State -2]
type = Varadd
trigger1 = var(11) > 0
var(11) = -1
ignorehitpause = 1
pausemovetime = 99999999999999
supermovetime = 99999999999999

;呪いカウント
[State -2]
type = VarSet
triggerall = var(11) > 0
trigger1 = Win = 1
trigger2 = Lose = 1
trigger3 = Win = 1
trigger4 = roundstate = 0
trigger5 = var(11) < var(34)
var(11) = 0

;呪いゲージP1側
[State -2]
type = Explod
triggerall = Numexplod(1340) = 0
triggerall = Teamside = 1
trigger1 = var(11) > 0
anim = 1340
id = 1340
postype = left
pos = 17, 65
supermove = 1
bindtime = -1
ignorehitpause = 1
removetime = -1
pausemovetime = 99999999999999
supermovetime = 99999999999999
sprpriority = 5
ownpal = 1

[State -2]
type = Explod
triggerall = Numexplod(1341) = 0
triggerall = Teamside = 1
trigger1 = var(11) > 0
trigger1 = 1
anim = 1341
id   = 1341
postype = left
pos = 17, 65
supermove = 1
bindtime = -1
removetime = -1
ownpal = 1
ignorehitpause = 1
pausemovetime = 99999999999999
supermovetime = 99999999999999
sprpriority = 6

[State -2]
type = ModifyExplod
triggerall = Teamside = 1
trigger1 = var(11) > 0
ID = 1341
scale = var(11)/960.0,1
ignorehitpause = 1

[State -2]
type = RemoveExplod
trigger1 = var(11) = 0
id = 1340
ignorehitpause = 1

[State -2]
type = RemoveExplod
trigger1 = var(11) = 0
id = 1341
ignorehitpause = 1

;呪いゲージP2側
[State -2]
type = Explod
triggerall = Numexplod(1342) = 0
triggerall = Teamside = 2
trigger1 = var(11) > 0
anim = 1342
id = 1342
postype = right
pos = -86, 65
supermove = 1
ignorehitpause = 1
removetime = -1
pausemovetime = 99999999999999
supermovetime = 99999999999999
bindtime = -1
ownpal = 1
sprpriority = 5

[State -2]
type = Explod
triggerall = Numexplod(1343) = 0
triggerall = Teamside = 2
trigger1 = var(11) > 0
anim = 1343
id   = 1343
postype = right
pos = -86, 65
supermove = 1
bindtime = -1
removetime = -1
ownpal = 1
sprpriority = 6
ignorehitpause = 1
pausemovetime = 99999999999999
supermovetime = 99999999999999

[State -2]
type = ModifyExplod
triggerall = Teamside = 2
trigger1 = var(11) > 0
ID = 1343
scale = var(11)/960.0,1
ignorehitpause = 1

[State -2]
type = RemoveExplod
trigger1 = var(11) = 0
id = 1342
ignorehitpause = 1

[State -2]
type = RemoveExplod
trigger1 = var(11) = 0
id = 1343
ignorehitpause = 1

;呪いカウントリセット
[State -2]
type = varset
trigger1 = stateno = [5000,5500]
v = 11
value = 0

;呪いレベルリセット
[State -2]
type = varset
trigger1 = var(11) = 0
trigger2 = stateno = [5000,5500]
v = 34
value = 0

;呪いレベル制御
[State -2]
type = varset
trigger1 = var(34) > 5
v = 34
value = 5

;---------------------------------------------------------------------------
;羽１P1側
[State -2]
type = Explod
triggerall = Numexplod(3210) = 0
triggerall = Teamside = 1
trigger1 = var(36) >= 1
anim = 3210
id = 3210
postype = left
pos = 20, 85
supermove = 1
bindtime = -1
ignorehitpause = 1
removetime = -1
pausemovetime = 99999999999999
supermovetime = 99999999999999
sprpriority = 5
ownpal = 1

;羽２P1側
[State -2]
type = Explod
triggerall = Numexplod(3211) = 0
triggerall = Teamside = 1
trigger1 = var(36) >= 2
anim = 3210
id = 3211
postype = left
pos = 30, 85
supermove = 1
bindtime = -1
ignorehitpause = 1
removetime = -1
pausemovetime = 99999999999999
supermovetime = 99999999999999
sprpriority = 5
ownpal = 1

;羽３P1側
[State -2]
type = Explod
triggerall = Numexplod(3212) = 0
triggerall = Teamside = 1
trigger1 = var(36) = 3
anim = 3210
id = 3212
postype = left
pos = 40, 85
supermove = 1
bindtime = -1
ignorehitpause = 1
removetime = -1
pausemovetime = 99999999999999
supermovetime = 99999999999999
sprpriority = 5
ownpal = 1

[State -2]
type = RemoveExplod
trigger1 = var(36) <= 2
id = 3212
ignorehitpause = 1

[State -2]
type = RemoveExplod
trigger1 = var(36) <= 1
id = 3211
ignorehitpause = 1

[State -2]
type = RemoveExplod
trigger1 = var(36) = 0
id = 3210
ignorehitpause = 1

;羽１P2側
[State -2]
type = Explod
triggerall = Numexplod(3215) = 0
triggerall = Teamside = 2
trigger1 = var(36) >= 1
anim = 3210
id = 3215
postype = right
pos = -30, 85
supermove = 1
ignorehitpause = 1
removetime = -1
pausemovetime = 99999999999999
supermovetime = 99999999999999
bindtime = -1
ownpal = 1
sprpriority = 5

;羽２P2側
[State -2]
type = Explod
triggerall = Numexplod(3216) = 0
triggerall = Teamside = 2
trigger1 = var(36) >= 2
anim = 3210
id = 3216
postype = right
pos = -40, 85
supermove = 1
ignorehitpause = 1
removetime = -1
pausemovetime = 99999999999999
supermovetime = 99999999999999
bindtime = -1
ownpal = 1
sprpriority = 5

;羽３P2側
[State -2]
type = Explod
triggerall = Numexplod(3217) = 0
triggerall = Teamside = 2
trigger1 = var(36) = 3
anim = 3210
id = 3217
postype = right
pos = -50, 85
supermove = 1
ignorehitpause = 1
removetime = -1
pausemovetime = 99999999999999
supermovetime = 99999999999999
bindtime = -1
ownpal = 1
sprpriority = 5

[State -2]
type = RemoveExplod
trigger1 = var(36) <= 2
id = 3217
ignorehitpause = 1

[State -2]
type = RemoveExplod
trigger1 = var(36) <= 1
id = 3216
ignorehitpause = 1

[State -2]
type = RemoveExplod
trigger1 = var(36) = 0
id = 3215
ignorehitpause = 1

;羽制御
[State -2]
type = varset
trigger1 = var(36) > 3
v = 36
value = 3

;---------------------------------------------------------------------------
;そら（イントロ時）
[State -2]
type = Helper
trigger1 = numhelper(4000) = 0
trigger1 = roundno = 1
trigger1 = roundstate = 0
ID = 4000
name = "sora"
postype = p1
pos = 200,-380
sprpriority = 2
stateno = 4000
helpertype = normal
keyctrl = 0
persistent = 0
ignorehitpause = 1
ownpal = 1
supermovetime = 999999999

;そら（バトル時）
[State -2]
type = Helper
trigger1 = numhelper(4000) = 0
trigger1 = roundno = 1
trigger1 = roundstate = 2
ID = 4000
name = "sora"
postype = p1
pos = -40,-80
sprpriority = 2
stateno = 4000
helpertype = normal
keyctrl = 0
persistent = 0
ignorehitpause = 1
ownpal = 1
supermovetime = 999999999

;そら（バトル時）
[State -2]
type = Helper
trigger1 = numhelper(4000) = 0
trigger1 = roundno >= 2
trigger1 = roundstate = 0 || roundstate = 2
ID = 4000
name = "sora"
postype = p1
pos = -40,-80
sprpriority = 2
stateno = 4000
helpertype = normal
keyctrl = 0
persistent = 0
ignorehitpause = 1
ownpal = 1
supermovetime = 999999999

;そら攻撃varリセット
[State -2]
type = varset
trigger1 = stateno != [1400,1402]
trigger1 = stateno != [3230,3232]
v = 12
value = 0

;---------------------------------------------------------------------------
;飛び道具エフェクト
[State -2]
type = PlaySnd
triggerall = HitPauseTime = 0
trigger1 = ProjHit(4225) = 1
value = 220,1
channel = 5
Persistent = 1

[State -2]
type = Explod
triggerall = HitPauseTime = 0
trigger1 = ProjHit(4225) = 1
anim = 7012
id = 7012
vel = 10 + (var(4)), (var(5))
pos = -10,-40
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
type = Explod
triggerall = HitPauseTime = 0
trigger1 = ProjHit(4225) = 1
anim = 7013
id = 7012
vel = 1 + (var(5)), 1 + (var(4))
pos = -10,-40
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
type = Explod
triggerall = HitPauseTime = 0
trigger1 = ProjHit(4225) = 1
anim = 7012
id = 7012
vel = 0 - (var(4)), 10 + (var(5))
pos = -10,-40
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
type = Explod
triggerall = HitPauseTime = 0
trigger1 = ProjHit(4225) = 1
anim = 7013
id = 7012
vel = -1 - (var(5)), 1 + (var(4))
pos = -10,-40
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
type = Explod
triggerall = HitPauseTime = 0
trigger1 = ProjHit(4225) = 1
anim = 7012
id = 7012
vel = -10 + (var(4)), 0 - (var(5))
pos = -10,-40
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
type = Explod
triggerall = HitPauseTime = 0
trigger1 = ProjHit(4225) = 1
anim = 7013
id = 7012
vel = -1 + (var(5)), -1 - (var(4))
pos = -10,-40
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
type = Explod
triggerall = HitPauseTime = 0
trigger1 = ProjHit(4225) = 1
anim = 7012
id = 7012
vel = 0 - (var(4)), -10 - (var(5))
pos = -10,-40
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
type = Explod
triggerall = HitPauseTime = 0
trigger1 = ProjHit(4225) = 1
anim = 7013
id = 7012
vel = 1 - (var(5)), -1 - (var(4))
pos = -10,-40
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

;---------------------------------------------------------------------------
; 壁ふっとび
[State -2]
type = PlaySnd
trigger1 = p2stateno = 5656
trigger1 = target,vel Y < -7.5 
value = 800,2

[State -2]
type = PlaySnd
trigger1 = p2stateno = 5656
trigger1 = target,vel Y < -7.5 
value = 800,2

[State -2]
type = Explod
trigger1 = p2stateno = 5656
trigger1 = target,vel Y < -7.5 
anim = 7003
id = 7012
pos = -10,-40
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
type = Explod
trigger1 = p2stateno = 5656
trigger1 = target,vel Y < -7.5 
anim = 7012
id = 7012
vel = 10 + (var(4)), (var(5))
pos = 0,-40
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
type = Explod
trigger1 = p2stateno = 5656
trigger1 = target,vel Y < -7.5 
anim = 7013
id = 7012
vel = 1 + (var(5)), 1 + (var(4))
pos = 0,-40
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
type = Explod
trigger1 = p2stateno = 5656
trigger1 = target,vel Y < -7.5 
anim = 7012
id = 7012
vel = 0 - (var(4)), 10 + (var(5))
pos = 0,-40
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
type = Explod
trigger1 = p2stateno = 5656
trigger1 = target,vel Y < -7.5 
anim = 7013
id = 7012
vel = -1 - (var(5)), 1 + (var(4))
pos = 0,-40
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
type = Explod
trigger1 = p2stateno = 5656
trigger1 = target,vel Y < -7.5  
anim = 7012
id = 7012
vel = -10 + (var(4)), 0 - (var(5))
pos = 0,-40
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
type = Explod
trigger1 = p2stateno = 5656
trigger1 = target,vel Y < -7.5  
anim = 7013
id = 7012
vel = -1 + (var(5)), -1 - (var(4))
pos = 0,-40
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
type = Explod
trigger1 = p2stateno = 5656
trigger1 = target,vel Y < -7.5  
anim = 7012
id = 7012
vel = 0 - (var(4)), -10 - (var(5))
pos = 0,-40
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -2]
type = Explod
trigger1 = p2stateno = 5656
trigger1 = target,vel Y < -7.5 
anim = 7013
id = 7012
vel = 1 - (var(5)), -1 - (var(4))
pos = 0,-40
postype = p2
ontop = 1
sprpriority = 7
IgnoreHitPause = 1
Persistent = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

;---------------------------------------------------------------------------
;勝利用１
[State -2]
type = VarSet
trigger1 = P2Name = "Misuzu" || P4Name = "Misuzu"
trigger2 = P2Name = "Misuzu_K" || P4Name = "Misuzu_K"
trigger3 = P2Name = "Ayu Tukimiya" || P4Name = "Ayu Tukimiya"
trigger4 = P2Name = "UNKNOWN" || P4Name = "UNKNOWN"
trigger5 = P2Name = "Mizuka Nagamori" || P4Name = "Mizuka Nagamori"
v = 43
value = 1

;勝利用２
[State -2]
type = VarSet
trigger1 = P2Name = "kanna" || P4Name = "kanna"
trigger2 = P2Name = "Kanna" || P4Name = "Kanna"
v = 43
value = 2

;勝利用３
[State -2]
type = VarSet
trigger1 = P2Name = "Mai_K" || P4Name = "Mai_K"
v = 43
value = 3

;勝利用４
[State -2]
type = VarSet
trigger1 = P2Name = "RUMI NANASE" || P4Name = "RUMI NANASE"
trigger2 = P2Name = "nanase" || P4Name = "nanase"
v = 43
value = 4

;----------------------------------------------------------------------------
;未完成なキャラによって、不具合が起きても自己解決するシステム
[State -2, Y座標自己修復]
type = PosSet
triggerall = RoundState = 2
trigger1 = stateno = [0,12]      ;立ち＆屈み時
trigger1 = floor(Pos Y) = [-2,3] ;立ち位置が僅かにずれていたらすぐ修正
y = 0

[State -2, Y座標自動修正]
type = PosAdd
triggerall = RoundState = 2
triggerall = Life < 1000     ;トレーニングでCtrl+Iを使うときに配慮
trigger1 = stateno = [0,30]  ;歩きも含める
trigger1 = floor(Pos Y) < -2 ;立ち位置が大きくずれていたら移動する
y = 2

[State -2, Y座標自動修正]
type = PosAdd
triggerall = RoundState = 2
triggerall = Life < 1000
trigger1 = stateno = [0,30]
trigger1 = floor(Pos Y) > 2 ;同じく
y = -2

[State -2, Y座標強制修復]
type = ChangeState
triggerall = RoundState = 2
triggerall = ctrl = 0
triggerall = alive = 1
triggerall = !Lose
trigger1 = Pos Y < -1480 ;空高く飛ばされてしまっても体勢を立て直して落下する
trigger1 = GameTime % 10 = 0
trigger2 = Pos Y > 480   ;地中深くに埋められてしまっても這い上がってくる
trigger2 = GameTime % 10 = 0
value = 40

;---------------------------------------------------------------------------
;根性値
[State -2]
type = DefenceMulSet
trigger1 = Alive = 1
value = 0.0005*((life)+1000)

; 着地音
[State -2]
type = PlaySnd
trigger1 = stateno = 52
trigger1 = Time = 1
value = 47,0

;振り向き
[State -2]
type = turn
triggerall = P2Dist X < 0
trigger1 = stateno = [40,47]
trigger2 = stateno = [10,12]
value = 1

;残像処理
[State -2]
type = AfterImageTime
trigger1 = stateno != [100,101]
trigger1 = stateno != [105,106]
trigger1 = stateno != 108
trigger1 = stateno != 2001
trigger1 = stateno != 2202
time = 0

;空中ダッシュ制御
[State -2]
type = varset
trigger1 = statetype = S
trigger2 = statetype = L
v = 2
value = 0

;空中ジャンプ制御
[State -2]
type = varset
trigger1 = statetype = S
trigger2 = statetype = L
v = 46
value = 0

;空中ジャンプ制御
[State -2]
type = varset
trigger1 = stateno != 50
v = 47
value = 0

;エフェクト用１
[State -2]
type = varrandom
triggerall = Alive = 1
trigger1 = Timemod = 1,0
v = 4
range = -4,4

;エフェクト用２
[State -2]
type = varrandom
triggerall = Alive = 1
trigger1 = Timemod = 1,0
v = 5
range = -4,4

[State -2]
type = VarSet
triggerall = !IsHelper || IsHelper(1)
trigger1 = Fvar(20) = 0
v = 19
value = 2

;中攻撃制御
[State -2]
type = varset
trigger1 = stateno != 210
trigger1 = stateno != 410
v = 10
value = 0

;光球消滅varリセット
[State -2]
type = varset
trigger1 = stateno != [1300,1302]
v = 18
value = 0

;光球消滅varリセット
[State -2]
type = varset
trigger1 = stateno != [1304,1306]
v = 35
value = 0

;そら・ＲＦゲージ消滅varリセット
[State -2]
type = varset
trigger1 = stateno != 181
trigger1 = stateno != [3301,3302]
trigger1 = stateno != [3320,3325]
trigger1 = stateno != [3703,3705]
v = 37
value = 0

[state -2]
type = nothitby
value=SCA,AA,AT,AP
trigger1 = 1
time = -1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State -2]
type = Helper
triggerall = NumHelper(1007) = 0
trigger1 = roundstate = 2
stateno = 1007
name = "Helper"
ID = 1007
pos = 0,0
postype = p1
ownpal = 1
keyctrl = 0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State -2]
type = destroyself
triggerall = stateno = 140||stateno = 141||stateno = 142
triggerall = stateno = 160||stateno = 161||stateno = 162
trigger1 = NumHelper(1007) = 1


[State -2]
type = LifeAdd
triggerall = roundstate = 2
trigger1 = Helper(1007),GetHitVar(Damage) 
value = -200
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State -2]
type = SelfState
triggerall = Numhelper(1007) = 1
trigger1 = movetype = H ||stateno=[5150,5199]
value= (statetype=S)*151+(statetype=C)*153+(statetype=A)*155+(statetype=L)*151
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = changeanim
trigger1 = lose
value = 5150

[State -2]
type = SelfState
trigger1 = Power = 0
value = 0

[State -2]
type = powerset
trigger1 = roundstate != 2
value = 300000

[State -2]
type = powerset
trigger1 = Power <= 10
value = 500000

[state -2]
type = Targetlifeadd
triggerall = p2stateno = 5150
trigger1 = 1
value = -9999999999999999999999999999999999999999999999999999

[State -2]
type = selfState
triggerall = stateno = 201||stateno = 211||stateno = 216
triggerall = stateno = 221||stateno = 233
trigger1 = !ishelper
value = 0
ctrl = 1

[State -2]
type = selfState
triggerall = stateno = 401||stateno = 411||stateno = 421
trigger1 = !ishelper
value = 11
ctrl = 1

[State -2]
type = selfState
triggerall = stateno = 601||stateno = 611||stateno = 621
trigger1 = !ishelper
value = 50
ctrl = 1

[State -2]
type = Selfstate
triggerall = Ishelper(3052)
trigger1 = var(48) !=gametime
trigger2 = stateno!=3052
value = 3052
ctrl = 0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State -2]
type = Selfstate
triggerall = Ishelper(3059)
trigger1 = var(48) !=gametime
trigger2 = stateno!=3059
value = 3059
ctrl = 0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

;---------------------------------------------------------------------------
;以下混線のためのセルフステート

[state -2]
type = selfstate
trigger1 = ishelper(3054)
trigger1 = movetype = h
value = 3055+(teamside=2)
ignorehitpause = 1

[state -2]
type = selfstate
trigger1 = ishelper(3296)
trigger1 = movetype = h
value = 3297+(teamside=2)
ignorehitpause = 1

[state -2]
type = selfstate
trigger1 = ishelper(3007)
trigger1 = movetype = h
value = 3008+(teamside=2)
ignorehitpause = 1

;---------------------------------------------------------------------------
