
;--------------------------------------------------------------------------
;	AIスイッチコマンド

[command]
name = "AI0"
command = a,a,a,a,b,b,b,b,b,c,c,c,c
time = 0

[command]
name = "AI1"
command = a,a,a,a,b,b,b,b,b,c,c,c,c
time = 0

[command]
name = "AI2"
command = a,a,a,a,b,b,b,b,b,c,c,c,c
time = 0

[command]
name = "AI3"
command = a,a,a,a,b,b,b,b,b,c,c,c,c
time = 0

[command]
name = "AI4"
command = a,a,a,a,b,b,b,b,b,c,c,c,c
time = 0

[command]
name = "AI5"
command = a,a,a,a,b,b,b,b,b,c,c,c,c
time = 0

[command]
name="AI6"
command = a,a,a,a,b,b,b,b,b,c,c,c,c
time = 0

[command]
name = "AI7"
command = a,a,a,a,b,b,b,b,b,c,c,c,c
time = 0

[command]
name = "AI8"
command = a,a,a,a,b,b,b,b,b,c,c,c,c
time = 0

[command]
name = "AI9"
command = a,a,a,a,b,b,b,b,b,c,c,c,c
time = 0

[command]
name = "AI10"
command = a,a,a,a,b,b,b,b,b,c,c,c,c
time = 0

[command]
name = "AI11"
command = x,x,x,x,y,y,y,y,y,z,z,z,z
time = 0

[command]
name = "AI12"
command = x,x,x,x,y,y,y,y,y,z,z,z,z
time = 0

[command]
name = "AI13"
command = x,x,x,x,y,y,y,y,y,z,z,z,z
time = 0

[command]
name = "AI14"
command = x,x,x,x,y,y,y,y,y,z,z,z,z
time = 0

[command]
name = "AI15"
command = x,x,x,x,y,y,y,y,y,z,z,z,z
time = 0

[command]
name = "AI16"
command = x,x,x,x,y,y,y,y,y,z,z,z,z
time = 0

[command]
name = "AI17"
command = x,x,x,x,y,y,y,y,y,z,z,z,z
time = 0

[command]
name = "AI18"
command = x,x,x,x,y,y,y,y,y,z,z,z,z
time = 0

[command]
name = "AI19"
command = x,x,x,x,y,y,y,y,y,z,z,z,z
time = 0

[command]
name = "AI20"
command = x,x,x,x,y,y,y,y,y,z,z,z,z
time = 0

[command]
name = "AI21"
command = a,a,a,a,c,c,c,c,c,z,z,z,z
time = 0

[command]
name = "AI22"
command = a,a,a,a,c,c,c,c,c,z,z,z,z
time = 0

[command]
name = "AI23"
command = a,a,a,a,c,c,c,c,c,z,z,z,z
time = 0

[command]
name = "AI24"
command = a,a,a,a,c,c,c,c,c,z,z,z,z
time = 0

[command]
name = "AI25"
command = a,a,a,a,c,c,c,c,c,z,z,z,z
time = 0

[command]
name = "AI26"
command = a,a,a,a,c,c,c,c,c,z,z,z,z
time = 0

[command]
name = "AI27"
command = a,a,a,a,c,c,c,c,c,z,z,z,z
time = 0

[command]
name = "AI28"
command = a,a,a,a,c,c,c,c,c,z,z,z,z
time = 0

[command]
name = "AI29"
command = a,a,a,a,c,c,c,c,c,z,z,z,z
time = 0

[command]
name = "AI30"
command = a,a,a,a,c,c,c,c,c,z,z,z,z
time = 0

[command]
name = "AI31"
command = b,b,b,b,a,a,a,a,a,z,z,z,z
time = 0

[command]
name = "AI32"
command = b,b,b,b,a,a,a,a,a,z,z,z,z
time = 0

[command]
name = "AI33"
command = b,b,b,b,a,a,a,a,a,z,z,z,z
time = 0

[command]
name = "AI34"
command = b,b,b,b,a,a,a,a,a,z,z,z,z
time = 0

[command]
name = "AI35"
command = b,b,b,b,a,a,a,a,a,z,z,z,z
time = 0

[command]
name = "AI36"
command = b,b,b,b,a,a,a,a,a,z,z,z,z
time = 0

[command]
name = "AI37"
command = b,b,b,b,a,a,a,a,a,z,z,z,z
time = 0

[command]
name = "AI38"
command = b,b,b,b,a,a,a,a,a,z,z,z,z
time = 0

[command]
name = "AI39"
command = b,b,b,b,a,a,a,a,a,z,z,z,z
time = 0

[command]
name = "AI40"
command = b,b,b,b,a,a,a,a,a,z,z,z,z
time = 0

[command]
name = "AI41"
command =  b,b,b,b,a,a,a,a,a,z,z,z,z
time = 0

[command]
name = "AI42"
command = b,b,b,b,a,a,a,a,a,z,z,z,z
time = 0

[command]
name = "AI43"
command = b,b,b,b,a,a,a,a,a,z,z,z,z
time = 0

[command]
name = "AI44"
command = b,b,b,b,a,a,a,a,a,z,z,z,z
time = 0

[command]
name = "AI45"
command = b,b,b,b,a,a,a,a,a,z,z,z,z
time = 0

[command]
name = "AI46"
command = b,b,b,b,a,a,a,a,a,z,z,z,z
time = 0

[command]
name = "AI47"
command = b,b,b,b,a,a,a,a,a,z,z,z,z
time = 0

[command]
name = "AI48"
command = b,b,b,b,a,a,a,a,a,z,z,z,z
time = 0

[command]
name = "AI49"
command = b,b,b,b,a,a,a,a,a,z,z,z,z
time = 0

[command]
name = "AI50"
command = b,b,b,b,a,a,a,a,a,z,z,z,z
time = 0

[Remap]
x = x
y = y
z = z
a = a
b = b
c = c
s = s

[Defaults]
command.time = 15
command.buffer.time = 1

[Command]
name = "ジェル?ナ?ル"
command = ~D, DF, F, D, DF, F, c
time = 25

[Command]
name = "ブリュヴィオ?ズ"
command = ~D, DF, F, D, DF, F, a
time = 25

[Command]
name = "ブリュヴィオ?ズ"
command = ~D, DF, F, D, DF, F, b
time = 25

[Command]
name = "KOFXIII-Super"
command = ~D, DB, B, D, DB, B, c
time = 25

[Command]
name = "テルミドール"
command = ~D, DF, F, D, DF, F, x
time = 25

[Command]
name = "テルミドール"
command = ~D, DF, F, D, DF, F, y
time = 25

;------------------------------------------------------------------------------
;-| 必殺技 |-------------------------------------------------------------------

[Command]
name = "ヴ?ンデ?エ?ル"
command = ~B, DB, D, DF, F, y
time = 20


[Command]
name = "ジェニ?X"
command = ~D, DB, B, x

[Command]
name = "ジェニ?Y"
command = ~D, DB, B, y

[Command]
name = "ジェニ?A"
command = ~D, DB, B, a

[Command]
name = "ジェニ?B"
command = ~D, DB, B, b


[Command]
name = "青弱ニヴォ?ス"
command = D, DF,F, a

[Command]
name = "青強ニヴォ?ス"
command = D, DF,F, b

[Command]
name = "青弱ヴ?ント?ズ"
command = ~D, DF, F, x

[Command]
name = "青強ヴ?ント?ズ"
command = ~D, DF, F, y


[Command]
name = "KOFXIII-1"
command = D,DF,F,c
time = 20

[Command]
name = "KOFXIII-2"
command = D,DB,B,c
time = 20

[Command]
name = "jump"    
command = D, $U
time = 12

;------------------------------------------------------------------------------
;-| キ?２回連続入力 |---------------------------------------------------------
[Command]
name = "FF"     ;要求済み (キ?の変更は可?ですが名前を変えたり無効にしてはいけません)
command = F, F
time = 10

[Command]
name = "BB"     ;要求済み (キ?の変更は可?ですが名前を変えたり無効にしてはいけません)
command = B, B
time = 10

;------------------------------------------------------------------------------
;-| 同時押し |-----------------------------------------------------------------
[Command]
name = "recovery"   ;要求済み (キ?の変更は可?ですが名前を変えたり無効にしてはいけません)
command = x+a
time = 1

[Command]
name = "recovery"   ;要求済み (キ?の変更は可?ですが名前を変えたり無効にしてはいけません)
command = z
time = 1

[Command]
name = "ふっとばし"
command = y+b
time = 1

[Command]
name = "ふっとばし"
command = c
time = 1

[Command]
name = "a+b"
command = a+b
time = 1

[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

[Command]
name = "holdfwd"
command = /$F
time = 1

[Command]
name = "holdback"
command = /$B
time = 1

[Command]
name = "holdup"
command = /$U
time = 1

[Command]
name = "holddown"
command = /$D
time = 1

[Command]
name = "holdc"
command = /$c
time = 1

[Command]
name = "hold_x"
command = /x
time = 1

[Command]
name = "hold_y"
command = /y
time = 1

[Statedef -1]

;ジェル?ナ?ル
[State -1, F]
type = ChangeState
value = 3100
triggerall = command = "ジェル?ナ?ル"
triggerall = power >= 1000
triggerall = var(30) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 215 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 245 && movecontact
trigger5 = stateno = 400 && movecontact
trigger6 = stateno = 410 && movecontact
trigger7 = stateno = 300 && movecontact
trigger8 = stateno = 1100 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger9 = stateno = 1150 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger10 = stateno = 1210 && AnimElemtime(27) >= 2 && AnimElemtime(29) < 0 &&  movecontact
trigger11 = stateno = 2100 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger12 = stateno = 2110 && AnimElemtime(2) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger13 = stateno = 2120 && AnimElemtime(2) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger14 = stateno = 1101 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger15 = stateno = 1151 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact

[State ]
type = ChangeState
value = 4000
triggerall = command = "KOFXIII-Super"
triggerall = power >= 1000
triggerall = var(30) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 215 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 245 && movecontact
trigger5 = stateno = 400 && movecontact
trigger6 = stateno = 410 && movecontact
trigger7 = stateno = 300 && movecontact
trigger8 = stateno = 1100 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger9 = stateno = 1150 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger10 = stateno = 1210 && AnimElemtime(27) >= 2 && AnimElemtime(29) < 0 &&  movecontact
trigger11 = stateno = 2100 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger12 = stateno = 2110 && AnimElemtime(2) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger13 = stateno = 2120 && AnimElemtime(2) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger14 = stateno = 1101 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger15 = stateno = 1151 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact

[State ]
type = ChangeState
value = 2000
triggerall = command = "テルミドール"
triggerall = power >= 1000
triggerall = numprojID(2000) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 215 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 245 && movecontact
trigger5 = stateno = 400 && movecontact
trigger6 = stateno = 410 && movecontact
trigger7 = stateno = 300 && movecontact
trigger8 = stateno = 1100 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger9 = stateno = 1150 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger10 = stateno = 1210 && AnimElemtime(27) >= 2 && AnimElemtime(29) < 0 &&  movecontact
trigger11 = stateno = 1101 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger12 = stateno = 1151 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact

;------------------------------------------------------------------------------
;ブリュヴィオ?ズ
[State -1, K]
type = ChangeState
value = 2100
triggerall = command = "ブリュヴィオ?ズ"
triggerall = power >= 1000
triggerall = var(30) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 215 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 245 && movecontact
trigger5 = stateno = 400 && movecontact
trigger6 = stateno = 410 && movecontact
trigger7 = stateno = 300 && movecontact
trigger8 = stateno = 1100 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger9 = stateno = 1150 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger10 = stateno = 1210 && AnimElemtime(27) >= 2 && AnimElemtime(29) < 0 &&  movecontact
trigger11 = stateno = 1101 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger12 = stateno = 1151 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact

;------------------------------------------------------------------------------
;ヴ?ンデ?エ?ル
[State -1, LD]
type = ChangeState
value = 1200
triggerall = command = "ヴ?ンデ?エ?ル"
triggerall = var(30) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 215 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 245 && movecontact
trigger5 = stateno = 400 && movecontact
trigger6 = stateno = 410 && movecontact

;------------------------------------------------------------------------------
;ジェニ?X
[State -1, JX]
type = ChangeState
value = 1300
triggerall = command = "ジェニ?X"
triggerall = statetype != A
triggerall = numprojID(1300) = 0
trigger1 = ctrl
trigger2 = stateno = 215 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 245 && movecontact
trigger5 = stateno = 400 && movecontact
trigger6 = stateno = 410 && movecontact
trigger7 = stateno = 300 && movecontact

;ジェニ?Y
[State -1, JY]
type = ChangeState
value = 1310
triggerall = command = "ジェニ?Y"
triggerall = statetype != A
triggerall = numprojID(1310) = 0
trigger1 = ctrl
trigger2 = stateno = 215 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 245 && movecontact
trigger5 = stateno = 400 && movecontact
trigger6 = stateno = 410 && movecontact
trigger7 = stateno = 300 && movecontact

;ジェニ?A
[State -1, JA]
type = ChangeState
value = 1305
triggerall = command = "ジェニ?A"
triggerall = statetype != A
triggerall = numprojID(1305) = 0
trigger1 = ctrl
trigger2 = stateno = 215 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 245 && movecontact
trigger5 = stateno = 400 && movecontact
trigger6 = stateno = 410 && movecontact
trigger7 = stateno = 300 && movecontact

;ジェニ?B
[State -1, JB]
type = ChangeState
value = 1315
triggerall = command = "ジェニ?B"
triggerall = statetype != A
triggerall = numprojID(1315) = 0
trigger1 = ctrl
trigger2 = stateno = 215 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 245 && movecontact
trigger5 = stateno = 400 && movecontact
trigger6 = stateno = 410 && movecontact
trigger7 = stateno = 300 && movecontact

;------------------------------------------------------------------------------
;青弱ニヴォ?ス
[State -1, LW]
type = ChangeState
value = 1101
triggerall = command = "青弱ニヴォ?ス"
triggerall = var(30) = 0
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 40
trigger3 = stateno = 215 && movecontact
trigger4 = stateno = 235 && movecontact
trigger5 = stateno = 245 && movecontact
trigger6 = stateno = 400 && movecontact
trigger7 = stateno = 410 && movecontact
trigger8 = stateno = 300 && movecontact
trigger8 = stateno = 310 && movecontact
trigger9 = stateno = 315 && movecontact
trigger10 = stateno = 320 && movecontact
trigger11 = stateno = 330 && movecontact

;青強ニヴォ?ス
[State -1, SW]
type = ChangeState
value = 1151
triggerall = command = "青強ニヴォ?ス"
triggerall = var(30) = 0
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 40
trigger3 = stateno = 215 && movecontact
trigger4 = stateno = 235 && movecontact
trigger5 = stateno = 245 && movecontact
trigger6 = stateno = 400 && movecontact
trigger7 = stateno = 410 && movecontact
trigger8 = stateno = 300 && movecontact
trigger8 = stateno = 310 && movecontact
trigger9 = stateno = 315 && movecontact
trigger10 = stateno = 320 && movecontact
trigger11 = stateno = 330 && movecontact

;------------------------------------------------------------------------------
;青弱ヴ?ント?ズ
[State -1, LK]
type = ChangeState
value = 1001
triggerall = command = "青弱ヴ?ント?ズ"
triggerall = var(30) = 0
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 215 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 245 && movecontact
trigger5 = stateno = 400 && movecontact
trigger6 = stateno = 410 && movecontact
trigger7 = stateno = 300 && movecontact
trigger8 = stateno = 310 && movecontact
trigger9 = stateno = 315 && movecontact
trigger10 = stateno = 320 && movecontact
trigger11 = stateno = 330 && movecontact
trigger12 = stateno = 1100 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger13 = stateno = 1150 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact

;青強ヴ?ント?ズ
[State -1, SK]
type = ChangeState
value = 1051
triggerall = command = "青強ヴ?ント?ズ"
triggerall = statetype != A
triggerall = var(30) = 0
trigger1 = ctrl
trigger2 = stateno = 215 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 245 && movecontact
trigger5 = stateno = 400 && movecontact
trigger6 = stateno = 410 && movecontact
trigger7 = stateno = 300 && movecontact
trigger8 = stateno = 310 && movecontact
trigger9 = stateno = 315 && movecontact
trigger10 = stateno = 320 && movecontact
trigger11 = stateno = 330 && movecontact
trigger12 = stateno = 1100 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger13 = stateno = 1150 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact

[State ]
type = ChangeState
value = 1400
triggerall = command = "KOFXIII-1"
triggerall = var(30) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 215 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 245 && movecontact
trigger5 = stateno = 400 && movecontact
trigger6 = stateno = 410 && movecontact

[State ]
type = ChangeState
value = 1450
triggerall = command = "KOFXIII-2"
triggerall = var(30) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 215 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 245 && movecontact
trigger5 = stateno = 400 && movecontact
trigger6 = stateno = 410 && movecontact

;---------------------------------------------------------------------------
;後緊?回避
[State -1, T S]
type = ChangeState
value = 710
triggerall = var(30) = 0
triggerall = command = "recovery" && command = "holdback"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = power >= 1000
trigger2 = stateno = [150,151]

;---------------------------------------------------------------------------
;前緊?回避
[State -1, T S]
type = ChangeState
value = 700
triggerall = var(30) = 0
triggerall = command = "recovery"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = power >= 1000
trigger2 = stateno = [150,151]
trigger3 = stateno = 100

;---------------------------------------------------------------------------
;受身
[State -1, UKEMI]
type = ChangeState
value = 52000
triggerall = var(30) = 0
triggerall = command = "recovery"
triggerall = alive = 1
trigger1 = stateno = 5050
trigger1 = pos y > -30
trigger1 = vel y > 0 && vel y < 9

;------------------------------------------------------------------------------
;ふっとばし
[State -1, Throw]
type = ChangeState
value = 300
triggerall = var(30) = 0
triggerall = command = "ふっとばし"
triggerall = statetype = S
triggerall = stateno != 100
trigger1 = ctrl
trigger2 = power >= 1000
trigger2 = stateno = [150,151]

;------------------------------------------------------------------------------
;空中ふっとばし
[State -1, CD]
type = ChangeState
value = 650
triggerall = var(30) = 0
triggerall = command = "ふっとばし"
triggerall = statetype = A
trigger1 = ctrl

;------------------------------------------------------------------------------
;P投げ
[State -1, Throw]
type = ChangeState
value = 800
triggerall = var(30) = 0
triggerall = command = "y"
triggerall = command = "holdfwd" || command = "holdback"
triggerall = statetype = S
triggerall = stateno != 100
trigger1 = p2bodydist X < 15
trigger1 = p2statetype != A && p2movetype != H
trigger1 = ctrl

;------------------------------------------------------------------------------
;K投げ
[State -1, Throw]
type = ChangeState
value = 800
triggerall = var(30) = 0
triggerall = command = "b"
triggerall = command = "holdfwd" || command = "holdback"
triggerall = statetype = S
triggerall = stateno != 100
trigger1 = p2bodydist X < 15
trigger1 = p2statetype != A && p2movetype != H
trigger1 = ctrl

;------------------------------------------------------------------------------
;メシド?ル
[State -1, AKE]
type = ChangeState
value = 310
triggerall = var(30) = 0
triggerall = command = "x"
triggerall = command = "holdfwd"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 205 && movecontact
trigger3 = stateno = 215 && movecontact
trigger4 = stateno = 235 && movecontact
trigger5 = stateno = 245 && movecontact
trigger6 = stateno = 400 && movecontact
trigger7 = stateno = 410 && movecontact
trigger8 = var(30) != 0
trigger8 = stateno = 1100 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 && movecontact
trigger9 = var(30) != 0
trigger9 = stateno = 1150 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 && movecontact
trigger10 = stateno = 1101 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 && movecontact
trigger11 = stateno = 1151 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 && movecontact

;フロレア?ル
[State -1, AKZ]
type = ChangeState
value = 320
triggerall = command = "a"
triggerall = command = "holdback"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 205 && movecontact
trigger3 = stateno = 215 && movecontact
trigger4 = stateno = 235 && movecontact
trigger5 = stateno = 245 && movecontact
trigger6 = stateno = 400 && movecontact
trigger7 = stateno = 410 && movecontact
trigger8 = stateno = 1100 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger9 = stateno = 1150 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger10 = stateno = 1101 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger11 = stateno = 1151 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact

;ブレリア?ル
[State -1, AKW]
type = ChangeState
value = 330
triggerall = command = "b"
triggerall = command = "holdback"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 205 && movecontact
trigger3 = stateno = 215 && movecontact
trigger4 = stateno = 235 && movecontact
trigger5 = stateno = 245 && movecontact
trigger6 = stateno = 400 && movecontact
trigger7 = stateno = 410 && movecontact
trigger8 = stateno = 1100 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger9 = stateno = 1150 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger10 = stateno = 1101 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger11 = stateno = 1151 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact

;------------------------------------------------------------------------------
;?ッシュ
[State -1, Dash]
type = ChangeState
value = 100
triggerall = var(30) = 0
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl

;バックステップ
[State -1, Back Step]
type = ChangeState
value = 105
triggerall = var(30) = 0
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl

;==============================================================================
;近距離立ち弱パン?
[State -1, Stand Light Punch]
type = ChangeState
value = 205
triggerall = var(30) = 0
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = statetype = S
triggerall = p2bodydist X < 20
trigger1 = ctrl

;遠距離立ち弱パン?
[State -1, Stand Light Punch]
type = ChangeState
value = 200
triggerall = var(30) = 0
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = statetype = S
trigger1 = ctrl

;近距離立ち強パン?
[State -1, Stand Strong Punch]
type = ChangeState
value = 215
triggerall = var(30) = 0
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = statetype = S
triggerall = p2bodydist X < 20
trigger1 = ctrl

;遠距離立ち強パン?
[State -1, Stand Strong Punch]
type = ChangeState
value = 210
triggerall = var(30) = 0
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = statetype = S
trigger1 = ctrl

;------------------------------------------------------------------------------
;近距離立ち弱キック
[State -1, Stand Light Kick]
type = ChangeState
value = 235
triggerall = var(30) = 0
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = statetype = S
triggerall = p2bodydist X < 15
trigger1 = ctrl

;遠距離立ち弱キック
[State -1, Stand Light Kick]
type = ChangeState
value = 230
triggerall = var(30) = 0
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = statetype = S
trigger1 = ctrl

;近距離立ち強キック
[State -1, Standing Strong Kick]
type = ChangeState
value = 245
triggerall = var(30) = 0
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = statetype = S
triggerall = p2bodydist X < 20
trigger1 = ctrl

;遠距離立ち強キック
[State -1, Standing Strong Kick]
type = ChangeState
value = 240
triggerall = var(30) = 0
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = statetype = S
trigger1 = ctrl

;------------------------------------------------------------------------------
;しゃがみ弱パン?
[State -1, Crouching Light Punch]
type = ChangeState
value = 400
triggerall = var(30) = 0
triggerall = command = "x"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 430 && time >= 4 && movecontact

;しゃがみ強パン?
[State -1, Crouching Strong Punch]
type = ChangeState
value = 410
triggerall = var(30) = 0
triggerall = command = "y"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl

;------------------------------------------------------------------------------
;しゃがみ弱キック
[State -1, Crouching Light Kick]
type = ChangeState
value = 430
triggerall = var(30) = 0
triggerall = command = "a"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl

;しゃがみ強キック
[State -1, Crouching Strong Kick]
type = ChangeState
value = 440
triggerall = var(30) = 0
triggerall = command = "b"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl

;------------------------------------------------------------------------------
;ジャンプ弱パン?
[State -1, Jump Light Punch]
type = ChangeState
value = 600
triggerall = var(30) = 0
triggerall = command = "x"
triggerall = stateno != 105  ;バックステップ中は禁?
trigger1 = statetype = A
trigger1 = ctrl

;ジャンプ強パン?
[State -1, Jump Strong Punch]
type = ChangeState
value = 610
triggerall = var(30) = 0
triggerall = command = "y"
triggerall = stateno != 105
trigger1 = statetype = A
trigger1 = ctrl

;------------------------------------------------------------------------------
;ジャンプ弱キック
[State -1, Jump Light Kick]
type = ChangeState
value = 630
triggerall = var(30) = 0
triggerall = command = "a"
triggerall = stateno != 105
trigger1 = statetype = A
trigger1 = ctrl

;ジャンプ強キック
[State -1, Jump Strong Kick]
type = ChangeState
value = 640
triggerall = var(30) = 0
triggerall = command = "b"
triggerall = stateno != 105
trigger1 = statetype = A
trigger1 = ctrl

