;-----------------------------------------------------------------
;投げステート
;-----------------------------------------------------------------
[Statedef 821]
type=A
movetype=H
physics=N
velset=4,-8
anim=5050
ctrl=0

[State ]
type=SelfState
trigger1=name="Legend Gogeta"
trigger1=var(26)!=821
value=var(26)

[State ]
type=LifeAdd
trigger1=1
value=-900

[State ]
type=PosAdd
Trigger1=Time=0
x=10
y=-14

[State ]
type=VelAdd
Trigger1=Time>0
y=1
[State ]
type=LifeAdd
Trigger1=Time=0
value=-60

[State ]
type=SelfState
trigger1=Vel Y>0
trigger1=Pos Y>=10
value=5100
;-----------------------------------------------------------------
;即死ステート
;-----------------------------------------------------------------
[Statedef 2752]
type=S
movetype=H
physics=N
ctrl=0
velset=0,0

[state ];再現ゴジが来たらステートを返す
type=selfstate
triggerall=!ishelper
trigger1=name="Legend Gogeta"&&Var(29)=GameTime+GameTime
trigger1=palno=12||var(50)=1
value=0
ctrl=1
ignorehitpause=1

[state ]
type=null
triggerall=ishelper
triggerall=numenemy>0
trigger1=enemy,name="Legend Gogeta"
trigger1=var(39):=0
trigger2=numenemy=2
trigger2=enemy(1),name="Legend Gogeta"
trigger2=var(39):=1
ignorehitpause=1

[State ];保護
type=screenbound
trigger1=1
value=0
movecamera=0
ignorehitpause=1

[State ];保護
type=NotHitBy
trigger1=1
value=SCA
ignorehitpause=1

[State ];hitdefステート探知
type=varset
trigger1=ishelper
trigger1=var(26)=0
trigger1=(prevstateno!=[149995,149996])&&prevstateno!=2752
var(41)=prevstateno
ignorehitpause=1
[State ];anim探知
type=varset
trigger1=ishelper
trigger1=var(26)=0
var(40)=anim
ignorehitpause=1

[State ];ライフを減らす
type=Lifeset
trigger1=!ishelper
value=0
ignorehitpause=1

[State ]
type=powerset
trigger1=ishelper
trigger1=root,power<=root,powermax*0.2
ignorehitpause=1
value=powermax*0.2
ignorehitpause=1

[State ];死亡確認時、anim変更
type=ChangeAnim
triggerall=SelfAnimExist(5070)
triggerall=!ishelper
trigger1=!alive
value=5070
ignorehitpause=1

[State ]
Type=DisplayToClipboard
trigger1=ishelper
Text="state2752:%d"
Params=Var(26)
IgnoreHitPause=1
SuperMoveTime=9999
PauseMoveTime=9999

[state ];本体死亡後の後処理
type=Changestate
trigger1=!ishelper
trigger1=!alive
value=104010
ignorehitpause=1

[state ];nokoで耐えている奴用
type=Changestate
trigger1=!ishelper
trigger1=alive
value=1000043
ignorehitpause=1

[State ];ヘルパー分身の演出
type=changeState
triggerall=ishelper
triggerall=numenemy>0
trigger1=!(enemy(var(39)),palno=12||enemy(var(39)),var(50)=1)
value=149996
ignorehitpause=1

[State ];ヘルパー分身の演出
type=changeState
triggerall=ishelper
triggerall=!(name="Legend Gogeta"&&Var(29)=GameTime+1000)
trigger1=var(44)=[5100,5120]
trigger1=var(26):=var(26)+1||1
trigger2=var(44)=[149996,149997]
value=var(44)
ignorehitpause=1

[State ];ヘルパー分身の演出
type=changeState
triggerall=ishelper
trigger1=!(name="Legend Gogeta"&&Var(29)=GameTime+1000)
trigger1=var(26):=var(26)+1||1
value=5100
ignorehitpause=1
;------------------------------------------------------------------
[Statedef 149995];トムキラー前＆超即死
type=A
movetype=H
physics=N
velset=0,0

[state ];再現ゴジが来たらステートを返す
type=null;selfstate
triggerall=!ishelper
trigger1=name="Legend Gogeta"&&Var(29)=GameTime+GameTime
trigger1=palno=12||var(50)=1
value=0
ctrl=1
ignorehitpause=1

[state ]
type=null
triggerall=ishelper
triggerall=numenemy>0
trigger1=enemy,name="Legend Gogeta"
trigger1=var(39):=0
trigger2=numenemy=2
trigger2=enemy(1),name="Legend Gogeta"
trigger2=var(39):=1
ignorehitpause=1

[state ]
type=PosSet
trigger1=ishelper
trigger1=pos y!=2400
trigger1=var(42):=0||1
Y=2400
ignorehitpause=1

[state ];保護
type=screenbound
trigger1=1
value=0
movecamera=0
ignorehitpause=1

[state ];保護
type=NotHitBy
trigger1=1
value=SCA
ignorehitpause=1

[state ];保護
type=AssertSpecial
trigger1=1
flag=invisible
flag2=noshadow
flag3=globalnoshadow
ignorehitpause=1

[state ];hitdefステート探知
type=varset
trigger1=ishelper
trigger1=(prevstateno!=[149995,149996])&&prevstateno!=2752
var(41)=prevstateno
ignorehitpause=1
[state ];anim探知
type=varset
trigger1=anim!=[5000,5150]
var(40)=anim
ignorehitpause=1

[state ];ステートに送る
type=changestate
trigger1=ishelper
value=149996
ignorehitpause=1
;-------------------------------------------------------------------------------
;ここから超即死記述
;-------------------------------------------------------------------------------
[state ];KOがなかなか出ないやつ対策
type=SuperPause
triggerall=!ishelper
trigger1=name!="Legend Gogeta"
trigger1=roundstate<3
anim=-1
time=3
ignorehitpause=1

[state ];ライフを減らす
type=Lifeset
trigger1=!ishelper
ignorehitpause=1
value=0

[state ];エラー落ち防止
type=Changestate
triggerall=!ishelper
trigger1=!alive
value=104010
ignorehitpause=1

[state ];本体死亡後の後処理
type=Changestate
trigger1=!ishelper
trigger1=time
trigger2=hitpausetime<2
value=1000043
ignorehitpause=1

[state ];ヘルパー使わなくていいや。このステートにまず来ないだろうし
type=destroyself
trigger1=ishelper
ignorehitpause=1
;------------------------------------------------------------------------------------------
[state 1];超即死
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
persisitent=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1 
[state 1]
type=Null
trigger1=1
ignorehitpause=1 
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state 1]
type=Null
trigger1=1
ignorehitpause=1
[state ]
type=Changestate
trigger1=!ishelper
value=104010
ignorehitpause=1
;------------------------------------------------------------------
[statedef 149996];トムキラー
type=A
movetype=H
physics=N
sprpriority=4
velset=0,0

[state ];nokoで耐えている奴用
type=Changestate
trigger1=!ishelper
trigger1=alive
value=1000044
ignorehitpause=1

[state ];本体死亡後の後処理
type=Changestate
trigger1=!ishelper
trigger1=!alive
value=104010
ignorehitpause=1

[State ]
type=screenbound
trigger1=1
value=0
movecamera=0
ignorehitpause=1

[State ]
type=NotHitBy
trigger1=1
value=SCA
ignorehitpause=1

[State ]
type=AssertSpecial
trigger1=1
flag=invisible
flag2=noshadow
flag3=globalnoshadow
ignorehitpause=1

[State ]
type=varset
triggerall=ishelper
trigger1=var(44)=anim
var(41)=var(44)
ignorehitpause=1

[State ];ステ抜け貫通1
type=parentvarset
triggerall=ishelper
trigger1=parent,id=root,id
trigger1=enemy(var(39)),palno=12||enemy(var(39)),var(50)=1
trigger1=root,stateno=1000044||root,stateno=149995
v=playerid(enemy(var(39)),var(11)),var(0)
value=playerid(enemy(var(39)),var(11)),var(10)
ignorehitpause=1

[State ];ステ抜け貫通2
type=parentvarset
triggerall=ishelper
trigger1=parent,id=root,id
trigger1=enemy(var(39)),palno=12||enemy(var(39)),var(50)=1
trigger1=root,stateno=1000044||root,stateno=149995
fv=playerid(enemy(var(39)),var(11)),var(12)
value=playerid(enemy(var(39)),var(11)),fvar(10)
ignorehitpause=1
;================================================================
[State ];トムキラー
type=Projectile
triggerall=ishelper&&root,alive
triggerall=root,stateno!=149995&&root,stateno!=[1000043,1000044]
triggerall=numprojid(60002)<2
triggerall=root,stateno!=var(41)
trigger1=(var(42)=[0,10])||name="UNKNOWN"
trigger2=!SelfAnimExist(200)
trigger2=(var(42)=[11,25])||name="UNKNOWN"
attr=S,NA
projanim=var(40)
projremove=1
projremovetime=4
supermovetime=4
pausemovetime=4
projid=60002
postype=p2
offset=0,2500
damage=0
hitflag=MAFD
sparkno=-1
p1stateno=var(41)
ignorehitpause=1
[State ];トムキラー
type=Projectile
triggerall=ishelper&&root,alive
triggerall=root,stateno!=149995&&root,stateno!=[1000043,1000044]
triggerall=numprojid(60002)<2
triggerall=root,stateno!=var(41)
trigger1=SelfAnimExist(200)
trigger1=(var(42)=[11,25])||name="UNKNOWN"
attr=S,NA
projanim=200
projremove=1
projremovetime=4
supermovetime=4
pausemovetime=4
projid=60002
postype=p2
offset=0,2500
damage=0
hitflag=MAFD
sparkno=-1
p1stateno=var(41)
ignorehitpause=1

[State ];トムキラー
type=Projectile
triggerall=ishelper&&root,alive
triggerall=root,stateno!=149995&&root,stateno!=[1000043,1000044]
triggerall=numprojid(60003)<2
trigger1=name!="UNKNOWN"
trigger1=var(42)=[76,87]
trigger2=!SelfAnimExist(200)
trigger2=(var(42)=[88,99])||root,stateno=[120,155]
attr=S,NA
projanim=var(40)
projsprpriority=5
projpriority=9999999999
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
projremove=1
projremovetime=4
supermovetime=4
pausemovetime=4
projid=60003
postype=p2
offset=0,2500
damage=0
hitflag=MAFD
sparkno=-1
p1stateno=(115-(var(42)%2=0)*5)
ignorehitpause=1
[State ];トムキラー
type=Projectile
triggerall=ishelper&&root,alive
triggerall=root,stateno!=149995&&root,stateno!=[1000043,1000044]
triggerall=numprojid(60003)<2
trigger1=SelfAnimExist(200)
trigger1=(var(42)=[88,99])||root,stateno=[120,155]
attr=S,NA
projanim=200
projsprpriority=5
projpriority=9999999999
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
projremove=1
projremovetime=4
supermovetime=4
pausemovetime=4
projid=60003
postype=p2
offset=0,2500
damage=0
hitflag=MAFD
sparkno=-1
p1stateno=(115-(var(42)%2=0)*5)
ignorehitpause=1

[State ];本体返し
type=Projectile
triggerall=ishelper&&root,alive
triggerall=name!="UNKNOWN"
triggerall=root,stateno!=149995&&root,stateno!=[1000043,1000044]
triggerall=root,stateno!=40
trigger1=!root,ctrl&&root,time>300
attr=S,NA
projanim=var(40)
projsprpriority=5
projpriority=9999999999
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
projremove=1
projremovetime=4
supermovetime=4
pausemovetime=4
projid=60004
postype=p2
offset=0,2500
damage=0
hitflag=MAFD
sparkno=-1
p1stateno=40
ignorehitpause=1

[State ]
type=destroyself
triggerall=name!="Legend Gogeta"
trigger1=roundstate!=2
trigger2=root,alive=0
trigger3=root,name!="UNKNOWN"&&var(42)>100
ignorehitpause=1

[State ]
type=varset
triggerall=ishelper
trigger1=gametime%1=0
var(42)=var(42)+1
ignorehitpause=1

[State ]
type=null
triggerall=ishelper
trigger1=var(44):=stateno
ignorehitpause=1
;------------------------------------------------------------------
[statedef 149997];OTHキラー
movetype=I

[state ];再現ゴジが来たらステートを返す
type=selfstate
triggerall=!ishelper
trigger1=name="LegendGogeta"&&Var(29)=GameTime+GameTime
trigger1=palno=12||var(50)=1
value=0
ctrl=1
ignorehitpause=1

[state ];nokoで耐えている奴用
type=Changestate
trigger1=!ishelper
trigger1=alive
value=1000044
ignorehitpause=1

[state ];nokoで耐えている奴用
type=Changestate
trigger1=!ishelper
trigger1=!alive
value=104010
ignorehitpause=1

[State ];保護
type=screenbound
trigger1=1
value=0
movecamera=0
ignorehitpause=1

[State ];保護
type=NotHitBy
trigger1=1
value=SCA
ignorehitpause=1

[State ];ヘルパー保護
type=AssertSpecial
trigger1=ishelper
flag=invisible
flag2=noshadow
flag3=globalnoshadow
ignorehitpause=1

[state ]
type=varset
triggerall=ishelper&&root,alive
trigger1=name="UNKNOWN"
trigger2=name="ore_no_ane"
trigger3=name="syugosya_emiya"
trigger4=name="New_Shiki_Nanaya"
trigger5=name="ore_no_aijin"
trigger6=name="Uroboros"
trigger7=name="GOROCHI"
trigger8=parent,ishelper
trigger9=var(19)>60
var(42)=0
ignorehitpause=1

[state ];バグる奴は指定して変数書換をしない
type=ChangeState
triggerall=ishelper&&root,alive
trigger1=root,name="UNKNOWN"
trigger2=root,name="ore_no_ane"
trigger3=root,name="syugosya_emiya"
trigger4=root,name="New_Shiki_Nanaya"
trigger5=root,name="ore_no_aijin"
trigger6=root,name="Uroboros"
trigger7=parent,ishelper
trigger8=var(19)>60
value=149996
ignorehitpause=1

[State ];ヘルパー消滅条件
type=destroyself
triggerall=ishelper&&time
trigger1=roundstate>2
trigger2=root,alive=0
;----------------------------------------------------------------
[State ];本体の変数を記憶その1
type=varset
trigger1=ishelper
trigger1=var(42)=0
trigger1=var(19)=[0,59]
v=20
value=root,var(var(19))
ignorehitpause=1

[State ];本体の変数を記憶その2
type=varset
trigger1=ishelper
trigger1=var(42)=0
trigger1=(var(19)+1)=[0,59]
v=21
value=root,var(var(19)+1)
ignorehitpause=1

[State ];本体の変数を記憶その3
type=varset
trigger1=ishelper
trigger1=var(42)=0
trigger1=(var(19)+2)=[0,59]
v=22
value=root,var(var(19)+2)
ignorehitpause=1

[State ];本体の変数を記憶その4
type=varset
trigger1=ishelper
trigger1=var(42)=0
trigger1=(var(19)+3)=[0,59]
v=23
value=root,var(var(19)+3)
ignorehitpause=1

[State ];本体の変数を記憶その5
type=varset
trigger1=ishelper
trigger1=var(42)=0
trigger1=(var(19)+4)=[0,59]
v=24
value=root,var(var(19)+4)
ignorehitpause=1

[State ];本体の変数を記憶その6
type=varset
trigger1=ishelper
trigger1=var(42)=0
trigger1=(var(19)+5)=[0,59]
v=25
value=root,var(var(19)+5)
ignorehitpause=1

[State ];本体の変数を記憶その7
type=varset
trigger1=ishelper
trigger1=var(42)=0
trigger1=(var(19)+6)=[0,59]
v=26
value=root,var(var(19)+6)
ignorehitpause=1

[State ];本体の変数を記憶その8
type=varset
trigger1=ishelper
trigger1=var(42)=0
trigger1=(var(19)+7)=[0,59]
v=27
value=root,var(var(19)+7)
ignorehitpause=1

[State ];本体の変数を記憶その9
type=varset
trigger1=ishelper
trigger1=var(42)=0
trigger1=(var(19)+8)=[0,59]
v=28
value=root,var(var(19)+8)
ignorehitpause=1

[State ];本体の変数を記憶その10
type=varset
trigger1=ishelper
trigger1=var(42)=0
trigger1=(var(19)+9)=[0,59]
v=29
value=root,var(var(19)+9)
ignorehitpause=1

[State ];本体の変数を記憶その11
type=varset
trigger1=ishelper
trigger1=var(42)=0
trigger1=(var(19)+10)=[0,59]
v=30
value=root,var(var(19)+10)
ignorehitpause=1

[State ];本体の変数を記憶その12
type=varset
trigger1=ishelper
trigger1=var(42)=0
trigger1=(var(19)+11)=[0,59]
v=31
value=root,var(var(19)+11)
ignorehitpause=1

[State ];本体の変数を記憶その11
type=varset
trigger1=ishelper
trigger1=var(42)=0
trigger1=(var(19)+12)=[0,59]
v=32
value=root,var(var(19)+12)
ignorehitpause=1

[State ];本体の変数を記憶その12
type=varset
trigger1=ishelper
trigger1=var(42)=0
trigger1=(var(19)+13)=[0,59]
v=33
value=root,var(var(19)+13)
ignorehitpause=1
;----------------------------------------------------------
[State ];var(20)の変数書換
type=parentvarset
trigger1=ishelper
trigger1=(var(19))=[0,59]
trigger1=var(42)<15
v=var(19)
value=ifelse(random%2=0,ifelse(random%2=0,0,1),ifelse(random%2=0,99999999,-99999999))
ignorehitpause=1
[State ];変数を戻す
type=parentvarset
trigger1=ishelper
trigger1=(var(19))=[0,59]
trigger1=var(42)>14
v=var(19)
value=var(20)
ignorehitpause=1

[State ];var(21)の変数書換
type=parentvarset
trigger1=ishelper
trigger1=(var(19)+1)=[0,59]
trigger1=var(42)<15
v=var(19)+1
value=ifelse(random%2=0,ifelse(random%2=0,0,1),ifelse(random%2=0,99999999,-99999999))
ignorehitpause=1
[State ];変数を戻す
type=parentvarset
trigger1=ishelper
trigger1=(var(19)+1)=[0,59]
trigger1=var(42)>14
v=var(19)+1
value=var(21)
ignorehitpause=1

[State ];var(22)の変数書換
type=parentvarset
trigger1=ishelper
trigger1=(var(19)+2)=[0,59]
trigger1=var(42)<15
v=var(19)+2
value=ifelse(random%2=0,ifelse(random%2=0,0,1),ifelse(random%2=0,99999999,-99999999))
ignorehitpause=1
[State ];変数を戻す
type=parentvarset
trigger1=ishelper
trigger1=(var(19)+2)=[0,59]
trigger1=var(42)>14
v=var(19)+2
value=var(22)
ignorehitpause=1

[State ];var(23)の変数書換
type=parentvarset
trigger1=ishelper
trigger1=(var(19)+3)=[0,59]
trigger1=ifelse(random%2=0,ifelse(random%2=0,0,1),ifelse(random%2=0,99999999,-99999999))
v=var(19)+3
value=-999999
ignorehitpause=1
[State ];変数を戻す
type=parentvarset
trigger1=ishelper
trigger1=(var(19)+3)=[0,59]
trigger1=var(42)>14
v=var(19)+3
value=var(23)
ignorehitpause=1

[State ];var(24)の変数書換
type=parentvarset
trigger1=ishelper
trigger1=(var(19)+4)=[0,59]
trigger1=var(42)<15
v=var(19)+4
value=ifelse(random%2=0,ifelse(random%2=0,0,1),ifelse(random%2=0,99999999,-99999999))
ignorehitpause=1
[State ];変数を戻す
type=parentvarset
trigger1=ishelper
trigger1=(var(19)+4)=[0,59]
trigger1=var(42)>14
v=var(19)+4
value=var(24)
ignorehitpause=1

[State ];var(25)の変数書換
type=parentvarset
trigger1=ishelper
trigger1=(var(19)+5)=[0,59]
trigger1=var(42)<15
v=var(19)+5
value=ifelse(random%2=0,ifelse(random%2=0,0,1),ifelse(random%2=0,99999999,-99999999))
ignorehitpause=1
[State ];変数を戻す
type=parentvarset
trigger1=ishelper
trigger1=(var(19)+5)=[0,59]
trigger1=var(42)>14
v=var(19)+5
value=var(25)
ignorehitpause=1

[State ];var(26)の変数書換
type=parentvarset
trigger1=ishelper
trigger1=(var(19)+6)=[0,59]
trigger1=var(42)<15
v=var(19)+6
value=ifelse(random%2=0,ifelse(random%2=0,0,1),ifelse(random%2=0,99999999,-99999999))
ignorehitpause=1
[State ];変数を戻す
type=parentvarset
trigger1=ishelper
trigger1=(var(19)+6)=[0,59]
trigger1=var(42)>14
v=var(19)+6
value=var(26)
ignorehitpause=1

[State ];var(27)の変数書換
type=parentvarset
trigger1=ishelper
trigger1=(var(19)+7)=[0,59]
trigger1=var(42)<15
v=var(19)+7
value=ifelse(random%2=0,ifelse(random%2=0,0,1),ifelse(random%2=0,99999999,-99999999))
ignorehitpause=1
[State ];変数を戻す
type=parentvarset
trigger1=ishelper
trigger1=(var(19)+7)=[0,59]
trigger1=var(42)>14
v=var(19)+7
value=var(27)
ignorehitpause=1

[State ];var(28)の変数書換
type=parentvarset
trigger1=ishelper
trigger1=(var(19)+8)=[0,59]
trigger1=var(42)<15
v=var(19)+8
value=ifelse(random%2=0,ifelse(random%2=0,0,1),ifelse(random%2=0,99999999,-99999999))
ignorehitpause=1
[State ];変数を戻す
type=parentvarset
trigger1=ishelper
trigger1=(var(19)+8)=[0,59]
trigger1=var(42)>14
v=var(19)+8
value=var(28)
ignorehitpause=1

[State ];var(29)の変数書換
type=parentvarset
trigger1=ishelper
trigger1=(var(19)+9)=[0,59]
trigger1=var(42)<15
v=var(19)+9
value=ifelse(random%2=0,ifelse(random%2=0,0,1),ifelse(random%2=0,99999999,-99999999))
ignorehitpause=1
[State ];変数を戻す
type=parentvarset
trigger1=ishelper
trigger1=(var(19)+9)=[0,59]
trigger1=var(42)>14
v=var(19)+9
value=var(29)
ignorehitpause=1

[State ];var(30)の変数書換
type=parentvarset
trigger1=ishelper
trigger1=(var(19)+10)=[0,59]
trigger1=var(42)<15
v=var(19)+10
value=ifelse(random%2=0,ifelse(random%2=0,0,1),ifelse(random%2=0,99999999,-99999999))
ignorehitpause=1
[State ];変数を戻す
type=parentvarset
trigger1=ishelper
trigger1=(var(19)+10)=[0,59]
trigger1=var(42)>14
v=var(19)+10
value=var(30)
ignorehitpause=1

[State ];var(31)の変数書換
type=parentvarset
trigger1=ishelper
trigger1=(var(19)+11)=[0,59]
trigger1=var(42)<15
v=var(19)+11
value=ifelse(random%2=0,ifelse(random%2=0,0,1),ifelse(random%2=0,99999999,-99999999))
ignorehitpause=1
[State ];変数を戻す
type=parentvarset
trigger1=ishelper
trigger1=(var(19)+11)=[0,59]
trigger1=var(42)>14
v=var(19)+11
value=ifelse(random%2=0,ifelse(random%2=0,0,1),ifelse(random%2=0,99999999,-99999999))
ignorehitpause=1

[State ];var(31)の変数書換
type=parentvarset
trigger1=ishelper
trigger1=(var(19)+12)=[0,59]
trigger1=var(42)<15
v=var(19)+12
value=-999999
ignorehitpause=1
[State ];変数を戻す
type=parentvarset
trigger1=ishelper
trigger1=(var(19)+12)=[0,59]
trigger1=var(42)>14
v=var(19)+12
value=ifelse(random%2=0,ifelse(random%2=0,0,1),ifelse(random%2=0,99999999,-99999999))
ignorehitpause=1

[State ];var(33)の変数書換
type=parentvarset
trigger1=ishelper
trigger1=(var(19)+13)=[0,59]
trigger1=var(42)<15
v=var(19)+13
value=ifelse(random%2=0,ifelse(random%2=0,0,1),ifelse(random%2=0,99999999,-99999999))
ignorehitpause=1
[State ];変数を戻す
type=parentvarset
trigger1=ishelper
trigger1=(var(19)+13)=[0,59]
trigger1=var(42)>14
v=var(19)+13
value=var(33)
ignorehitpause=1

[State ];ステ抜け貫通1
type=parentvarset
triggerall=ishelper
trigger1=parent,id=root,id
trigger1=enemy(var(39)),palno=12||enemy(var(39)),var(50)=1
trigger1=root,stateno=1000044||root,stateno=149995
v=playerid(enemy(var(39)),var(11)),var(0)
value=playerid(enemy(var(39)),var(11)),var(10)
ignorehitpause=1

[State ];ステ抜け貫通2
type=parentvarset
triggerall=ishelper
trigger1=parent,id=root,id
trigger1=enemy(var(39)),palno=12||enemy(var(39)),var(50)=1
trigger1=root,stateno=1000044||root,stateno=149995
fv=playerid(enemy(var(39)),var(11)),var(12)
value=playerid(enemy(var(39)),var(11)),fvar(10)
ignorehitpause=1
;---------------------------------------------------------------
[state ]
type=null
triggerall=ishelper
trigger1=var(42)=15
trigger1=var(19):=var(19)+4;←書換する値
trigger1=var(42):=0
trigger2=var(42):=var(42)+1;←timeの代わり
ignorehitpause=1

[state ];ループ
type=ChangeState
triggerall=ishelper
triggerall=var(19)<60
trigger1=var(42)>15
trigger1=var(42):=0||1
value=149997
ignorehitpause=1

[State ]
type=null
triggerall=ishelper
trigger1=var(44):=stateno
ignorehitpause=1
;-------------------------------------------------------------------------
[Statedef 1000043];即死ステ(超即死失敗時ステ)
movetype=I

[state ]
type=Changestate
triggerall=!ishelper&&alive
triggerall=!(name="Legend Gogeta"&&Var(29)=GameTime+GameTime)
trigger1=time>0
value=1000044
ctrl=0

[state ];再現ゴジが来たらステートを返す
type=selfstate
trigger1=name="LegendGogeta"
trigger1=palno=12||var(50)=1
value=0
ctrl=1

[State ];保護
type=screenbound
trigger1=1
value=0
movecamera=0
[State ];保護
type=NotHitBy
trigger1=1
value=SCA

[State ]
type=lifeset
trigger1=!ishelper
value=0

[state ]
type=statetypeset
triggerall=!ishelper&&alive
trigger1=hitpausetime<2
movetype=A

[State ]
type=ChangeAnim2
trigger1=!ishelper&&alive
trigger1=!(name="Legend Gogeta"&&Var(29)=GameTime+GameTime)
trigger1=anim!=60000
value=60000

[state ]
type=hitdef
triggerall=!ishelper&&alive
trigger1=!(name="Legend Gogeta"&&Var(29)=GameTime+GameTime)
trigger1=hitpausetime<2
attr=,NA
hitflag=MAFD
sparkno=-1
hitsound=-1
numhits=0
affectteam=B
pausetime=20,0

[state ]
type=Changestate
trigger1=!ishelper
trigger1=!alive
value=104010
ignorehitpause=1
;------------------------------------------------------------------
[Statedef 1000044];即死ステート＆調停者キラー
type=S
movetype=A
physics=N
velset=0,0

[State ]
type=ChangeAnim2
trigger1=!ishelper&&alive
trigger1=!(name="Legend Gogeta"&&Var(29)=GameTime+GameTime)
trigger1=anim!=60000
value=60000

[state ]
type=hitdef
triggerall=!ishelper&&alive
trigger1=!(name="Legend Gogeta"&&Var(29)=GameTime+GameTime)
trigger1=hitpausetime<2
attr=,NA
hitflag=MAFD
sparkno=-1
hitsound=-1
numhits=0
affectteam=B
pausetime=20,0

[state ]
type=Changestate
triggerall=!ishelper&&alive
triggerall=!(name="Legend Gogeta"&&Var(29)=GameTime+GameTime)
trigger1=hitpausetime>=2
value=149995
ctrl=0
ignorehitpause=1

[state ];再現ゴジが来たらステートを返す
type=selfstate
triggerall=!ishelper
trigger1=name="Legend Gogeta"&&Var(29)=GameTime+GameTime
trigger1=palno=12||var(50)=1
value=0
ctrl=1
ignorehitpause=1

[State ];カメラ固定
type=screenbound
trigger1=1
value=1
movecamera=1
ignorehitpause=1

[State ]
type=NotHitBy
trigger1=1
value=SCA
ignorehitpause=1

[State ]
type=AssertSpecial
trigger1=1
flag=invisible
flag2=noshadow
flag3=globalnoshadow
ignorehitpause=1

[state ]
type=destroyself
trigger1=ishelper
ignorehitpause=1

[State ]
type=lifeset
trigger1=!ishelper
value=0
ignorehitpause=1

[state ]
type=statetypeset
triggerall=!ishelper&&alive
trigger1=hitpausetime<2
statetype=S
movetype=A
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647

[state ]
type=Changestate
trigger1=!alive
value=104010
ignorehitpause=1
;-----------------------------------------------------------------------------
[Statedef 104010]
type=A
movetype=H
physics=N
sprpriority=4
velset=0,80

[state ];KOがなかなか出ないやつ対策
type=SuperPause
triggerall=!ishelper
trigger1=name!="Legend Gogeta"
trigger1=roundstate<3
anim=-1
time=3
ignorehitpause=1

[State ]
type=Afterimage
trigger1=1
trans=add
PalContrast=0,0,0
PalBright=0,0,0
time=0

[State ]
type=AssertSpecial
trigger1=1
flag=invisible
flag2=noshadow
flag3=globalnoshadow

[State ]
type=NotHitBy
trigger1=1
value=SCA
ignorehitpause=1

[State ]
type=screenbound
trigger1=1
value=1
movecamera=1
ignorehitpause=1

[State ]
type=AssertSpecial
trigger1=1
flag=invisible
flag2=noshadow
flag3=globalnoshadow
ignorehitpause=1

[state ]
type=destroyself
trigger1=ishelper
ignorehitpause=1

[State ]
type=lifeset
trigger1=!ishelper
value=0
ignorehitpause=1

[State ]
type=ChangeAnim
triggerall=SelfAnimExist(5070)
trigger1=anim!=5070
value=5070
ignorehitpause=1

[State ]
type=VelAdd
Trigger1=time>=0
y=0.4
ignorehitpause=1

[State ]
type=Velset
trigger1=Pos Y>=0
y=0
ignorehitpause=1

[State ]
type=Posset
trigger1=Pos Y>0
y=0
ignorehitpause=1

[State ]
type=selfstate
trigger1=Pos Y>=0
value=5150
ignorehitpause=1