;-| cpu |--------------------------------------------------------
[Command]
name = "cpu1"
command = a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a+b+c+x+y+z+s
time = 1

[Command]
name = "cpu2"
command = b, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, b, a+b+c+x+y+z+s
time = 1

[Command]
name = "cpu3"
command = b,b, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, x, a+b+c+x+y+z+s
time = 1

[Command]
name = "cpu4"
command = b, b, b, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, y, a+b+c+x+y+z+s
time = 1

[Command]
name = "cpu5"
command = b, b, b, b, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a+b, a+b+c+x+y+z+s
time = 1

[Command]
name = "cpu6"
command = b, b, b, b, b, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, x+y, a+b+c+x+y+z+s
time = 1

[Command]
name = "cpu7"
command = b, a, b, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, x+a, a+b+c+x+y+z+s
time = 1

[Command]
name = "cpu8"
command = b, a, b, a, b, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, x+b, a+b+c+x+y+z+s
time = 1

[Command]
name = "cpu9"
command = c, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, y+b, a+b+c+x+y+z+s
time = 1

[Command]
name = "cpu10"
command = c, c, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, x+y, a+b+c+x+y+z+s
time = 1

[Command]
name = "cpu11"
command = c, c, c, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, x+a, a+b+c+x+y+z+s
time = 1

[Command]
name = "cpu12"
command = c, c, c, c, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, x+b, a+b+c+x+y+z+s
time = 1

[Command]
name = "cpu13"
command = c, c, c, c, c, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, y+b, a+b+c+x+y+z+s
time = 1

[Command]
name = "cpu14"
command = c, c, c, c, c, c, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, x+y, a+b+c+x+y+z+s
time = 1

[Command]
name = "cpu15"
command = c, c, c, c, c, c, c, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, x+a, a+b+c+x+y+z+s
time = 1

[Command]
name = "cpu16"
command = x, x, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, x+y, a+b+c+x+y+z+s
time = 1

[Command]
name = "cpu17"
command = x, x, x, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, x+a, a+b+c+x+y+z+s
time = 1

[Command]
name = "cpu18"
command = x, x, x, x, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, x+b, a+b+c+x+y+z+s
time = 1

[Command]
name = "cpu19"
command = x, x, x, x, x, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, y+b, a+b+c+x+y+z+s
time = 1

[Command]
name = "cpu20"
command = x, x, x, x, x, x, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, x+y, a+b+c+x+y+z+s
time = 1

[Command]
name = "cpu21"
command = x, x, x, x, x, x, x, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, x+a, a+b+c+x+y+z+s
time = 1

;-| 超必殺技 |--------------------------------------------------------
[Command]
name = "ShiningF"
command = ~D, DF, F, D, DF, F, x
time = 30

[Command] 
name = "ShiningF"
command = ~D, DF, F, D, DF, F, y
time = 30

[Command] 
name = "Shin_Chokyu"
command = ~D, DB, B, D, DB, B, a
time = 30

[Command] 
name = "Shin_Chokyu"
command = ~D, DB, B, D, DB, B, b
time = 30

[Command]
name = "SFS"
command = ~D, DF, F, D, DF, F, a
time = 30

[Command]
name = "SFS"
command = ~D, DF, F, D, DF, F, b
time = 30

;-| 必殺技 |------------------------------------------------------
[Command]
name = "vulcan_x"
command = ~D, DF, F, x

[Command]
name = "vulcan_x"
command = ~D, DF, F, y

[Command]
name = "vulcan_a"
command = ~D, DF, F, a

[Command]
name = "vulcan_a"
command = ~D, DF, F, b

[Command]
name = "Shoryu_x"
command = ~F, D, DF, x

[Command]
name = "Shoryu_y"
command = ~F, D, DF, y

[Command]
name = "Chokyu_a"
command = ~D, DB, B, a

[Command]
name = "Chokyu_b"
command = ~D, DB, B, b

[Command]
name = "SS_x"
command = ~F, D, B, x

[Command]
name = "SS_y"
command = ~F, D, B, y

[Command]
name = "Jkiri_a"
command = ~F, D, DF, a

[Command]
name = "Jkiru_b"
command = ~F, D, DF, b

[Command]
name = "FF_ab"
command = F, F, a+b

[Command]
name = "FF_a"
command = F, F, a

[Command]
name = "FF_b"
command = F, F, b

;-| ２回押し技 |-----------------------------------------------------------
[Command]
name = "FF"     
command = F, F
time = 10

[Command]
name = "BB"     
command = B, B
time = 10

;-| ２・３個の同時押し技 |-----------------------------------------------
[Command]
name = "recovery"
command = x+y
time = 1

[Command]
name = "kaihi"
command = x+a
time = 1

[Command]
name = "knock_down"
command = b+y
time = 1

;-| 方向とボタンで出す技 |---------------------------------------------------------
[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

;-| ボタン設定（いじらない）|---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

;-| 押しっぱなし設定（いじらない）-------------------------------------------------------
[Command]
name = "holdfwd"
command = /$F
time = 1

[Command]
name = "holdback"
command = /$B
time = 1

[Command]
name = "holdup" 
command = /$U
time = 1

[Command]
name = "holddown"
command = /$D
time = 1


; 下の記述↓は絶対に消さないでください。
[Statedef -1]

;===========================================================================
;シャイニングフィンガー
[State -1, ShiningF]
type = ChangeState
value = 3000
triggerall = command = "ShiningF"
triggerall = power >= 1000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno >= 200
trigger2 = stateno <= 499
trigger2 = movecontact

;---------------------------------------------------------------------------
;超級覇王電影弾強
[State -1, vualcan_y]
type = ChangeState
value = 3100
triggerall = command = "Shin_Chokyu"
triggerall = power >= 1000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno >= 200
trigger2 = stateno <=499
trigger2 = movecontact

;---------------------------------------------------------------------------
;シャイニングフィンガーソード
[State -1, ShiningFS]
type = ChangeState
value = 3200
triggerall = command = "SFS"
triggerall = power >= 3000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno >= 200
trigger2 = stateno <= 499
trigger2 = movecontact

;===========================================================================
;===========================================================================
;シャイニングスラッシュ＿Ｘ
[State -1]
type = ChangeState
value = 1100
triggerall = command = "Shoryu_x"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno >= 200
trigger2 = stateno <= 499
trigger2 = movecontact

;---------------------------------------------------------------------------
;シャイニングスラッシュ＿ｙ
[State -1]
type = ChangeState
value = 1110
triggerall = command = "Shoryu_y"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno >= 200
trigger2 = stateno <= 499
trigger2 = movecontact

;===========================================================================
; シャイニングショット(弱)
[State -1,]
type = ChangeState
value = 1300
triggerall = command = "SS_x"
triggerall = numproj = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno >= 200
trigger2 = stateno <= 499
trigger2 = movecontact

;---------------------------------------------------------------------------
; シャイニングショット(強)
[State -1,]
type = ChangeState
value = 1310
triggerall = command = "SS_y"
triggerall = numproj = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno >= 200
trigger2 = stateno <= 499
trigger2 = movecontact

;===========================================================================
; ジャンプ斬り（弱）
[State -1,]
type = ChangeState
value = 1400
triggerall = command = "Jkiri_a"
triggerall = numproj = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno >= 200
trigger2 = stateno <= 499
trigger2 = movecontact

;---------------------------------------------------------------------------
; ジャンプ斬り（強）
[State -1,]
type = ChangeState
value = 1410
triggerall = command = "Jkiru_b"
triggerall = numproj = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno >= 200
trigger2 = stateno <= 499
trigger2 = movecontact

;===========================================================================
;バルカン立ち
[State -1, vulcan_x]
type = ChangeState
value = 1000
triggerall = command = "vulcan_x"
triggerall = numproj = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno >= 200
trigger2 = stateno <= 499
trigger2 = movecontact

;---------------------------------------------------------------------------
;バルカン座り
[State -1, vualcan_a]
type = ChangeState
value = 1010
triggerall = command = "vulcan_a"
triggerall = numproj = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno >= 200
trigger2 = stateno <= 499
trigger2 = movecontact

;===========================================================================
;超級覇王電影弾弱
[State -1, vulcan_x]
type = ChangeState
value = 1200
triggerall = command = "Chokyu_a"
;triggerall = numproj = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno >= 200
trigger2 = stateno <= 499
trigger2 = movecontact

;---------------------------------------------------------------------------
;超級覇王電影弾強
[State -1, vualcan_y]
type = ChangeState
value = 1210
triggerall = command = "Chokyu_b"
;triggerall = numproj = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno >= 200
trigger2 = stateno <= 499
trigger2 = movecontact

;===========================================================================
;---------------------------------------------------------------------------
;ダッシュ
[State -1, Run Fwd]
type = ChangeState
value = 100
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;後退ダッシュ
[State -1, Run Back]
type = ChangeState
value = 105
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;投げ
[State -1, Kung Fu Throw]
type = ChangeState
value = 800
triggerall = command = "y"
triggerall = statetype = S
triggerall = ctrl
triggerall = stateno != 100
trigger1 = command = "holdfwd"
trigger1 = p2bodydist X < 3
trigger1 = (p2statetype = S) || (p2statetype = C)
trigger1 = p2movetype != H
trigger2 = command = "holdback"
trigger2 = p2bodydist X < 5
trigger2 = (p2statetype = S) || (p2statetype = C)
trigger2 = p2movetype != H

;===========================================================================
;---------------------------------------------------------------------------
;立ち弱パンチ
[State -1, Stand Light Punch]
type = ChangeState
value = 200
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (stateno = 200) && time > 6
trigger3 = (stateno = 230) && time > 6
trigger4 = (stateno = 400) && time > 6
trigger5 = (stateno = 430) && time > 6

;---------------------------------------------------------------------------
;立ち強パンチ
[State -1, Stand Strong Punch]
type = ChangeState
value = 210
triggerall = command = "y"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 230
trigger3 = movecontact
trigger4 = stateno = 400
trigger4 = movecontact
trigger5 = stateno = 430
trigger5 = movecontact

;---------------------------------------------------------------------------
;立ち弱キック
[State -1, Stand Light Kick]
type = ChangeState
value = 230
triggerall = command = "a"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (stateno = 200) && time > 6
trigger3 = (stateno = 230) && time > 6
trigger4 = (stateno = 400) && time > 6
trigger5 = (stateno = 430) && time > 6
trigger6 = MoveContact = 1
trigger6 = stateno = 200
trigger7 = MoveContact = 1
trigger7 = stateno = 400

;---------------------------------------------------------------------------
;立ち強キック
[State -1, Standing Strong Kick]
type = ChangeState
value = 240
triggerall = command = "b"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 210
trigger3 = movecontact
trigger4 = stateno = 230
trigger4 = movecontact
trigger5 = stateno = 400
trigger5 = movecontact
trigger6 = stateno = 410
trigger6 = movecontact
trigger7 = stateno = 430
trigger7 = movecontact

;---------------------------------------------------------------------------
;挑発
[State -1, Taunt]
type = ChangeState
value = 195
triggerall = command = "start"
trigger1 = statetype != A
trigger1 = ctrl

;---------------------------------------------------------------------------
;しゃがみ弱パンチ
[State -1, Crouching Light Punch]
type = ChangeState
value = 400
triggerall = command = "x"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = (stateno = 200) && time > 6
trigger3 = (stateno = 230) && time > 6
trigger4 = (stateno = 400) && time > 6
trigger5 = (stateno = 430) && time > 6

;---------------------------------------------------------------------------
;しゃがみ強パンチ
[State -1, Crouching Strong Punch]
type = ChangeState
value = 410
triggerall = command = "y"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 230
trigger3 = movecontact
trigger4 = stateno = 400
trigger4 = movecontact
trigger5 = stateno = 430
trigger5 = movecontact

;---------------------------------------------------------------------------
;しゃがみ弱キック
[State -1, Crouching Light Kick]
type = ChangeState
value = 430
triggerall = command = "a"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = (stateno = 200) && time > 6
trigger3 = (stateno = 230) && time > 6
trigger4 = (stateno = 400) && time > 6
trigger5 = (stateno = 430) && time > 6
trigger6 = MoveContact = 1
trigger6 = stateno = 200
trigger7 = MoveContact = 1
trigger7 = stateno = 400

;---------------------------------------------------------------------------
;しゃがみ強キック
[State -1, Crouching Strong Kick]
type = ChangeState
value = 440
triggerall = command = "b"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 210
trigger3 = movecontact
trigger4 = stateno = 230
trigger4 = movecontact
trigger5 = stateno = 400
trigger5 = movecontact
trigger6 = stateno = 410
trigger6 = movecontact
trigger7 = stateno = 430
trigger7 = movecontact

;---------------------------------------------------------------------------
;空中弱パンチ
[State -1, Jump Light Punch]
type = ChangeState
value = 600
triggerall = command = "x"
trigger1 = statetype = A
trigger1 = ctrl

;---------------------------------------------------------------------------
;空中強パンチ
[State -1, Jump Strong Punch]
type = ChangeState
value = 610
triggerall = command = "y"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600
trigger2 = movecontact
trigger3 = stateno = 630
trigger3 = movecontact

;---------------------------------------------------------------------------
;空中弱キック
[State -1, Jump Light Kick]
type = ChangeState
value = 630
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600
trigger2 = movecontact

;---------------------------------------------------------------------------
;空中強キック
[State -1, Jump Strong Kick]
type = ChangeState
value = 640
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600
trigger2 = movecontact
trigger3 = stateno = 610
trigger3 = movecontact
trigger4 = stateno = 630
trigger4 = movecontact