; 基本データ
;---------------------------------------------------------------------------
[Data]
life              = 1000   ;ライフ（体力ゲージ）最大値
power             = 3000   ;パワーゲージ最大値（オプション・デフォルトは3000=Lv.3）
attack            = 100    ;攻撃力（デフォルトは１００％）
defence           = 100    ;防御力（デフォルトは１００％）
fall.defence_up   = 50     ;横に倒れている時に一時的に加える防御力（％）
liedown.time      = 60     ;横に倒れている時間（フレーム）
airjuggle         = 999     ;ジャグルポイント限界値
sparkno           = 2      ;デフォルトのヒットスパーク（fightfxから）
guard.sparkno     = 40     ;デフォルトのガードスパーク（fightfxから）
KO.echo           = 0      ;ＫＯ時の音声（11,0）にエコーを掛けるか否か（0=掛けない,1=掛ける）
volume            = 255      ;キャラの標準の音量（最小-255・最大255）
IntPersistIndex   = 0
FloatPersistIndex = 0



; サイズ
;---------------------------------------------------------------------------
[Size]
xscale           = 1       ;キャラの横の大きさ（絶対値・float）
yscale           = 1       ;キャラの縦の大きさ（絶対値・float）
ground.back      = 6      ;地上にいる時の「後方の物理的な幅」
ground.front     = 10      ;地上にいる時の「前方の物理的な幅」
air.back         = 6      ;空中にいる時の「後方の物理的な幅」
air.front        = 10      ;空中にいる時の「前方の物理的な幅」
height           = 15     ;キャラの物理的な高さ（高いほど相手は飛び越しにくくなる）
attack.dist      = 0     ;相手がガード態勢に入る最低の距離
proj.attack.dist = 0      ;自分の「Projectile」に対して相手がガード態勢に入る最低の距離
proj.doscale     = 1       ;xscaleとyscaleを「Projectile」にも影響させるか否か（0=させない・1=させる）
head.pos         = 2,-54  ;キャラの標準の頭の座標
mid.pos          = 2,-28  ;キャラの標準の体中心の座標
shadowoffset     = 0       ;影のＹ軸方向の位置座標
draw.offset      = 0,0     ;キャラの表示座標（Ｘ軸,Ｙ軸）


; 移動速度
;---------------------------------------------------------------------------
[Velocity]
walk.fwd     = 7.2         ;前進速度
walk.back    = -7.2        ;後退速度
run.fwd      = 14.4,0      ;前方に走る速度
run.back     = -14.4,0   ;後方に走る速度
jump.neu     = 0,-13.8      ;垂直ジャンプの速度
jump.back    = -4,-13.8       ;後方ジャンプの速度
jump.fwd     = 4,-13.8         ;前方ジャンプの速度
runjump.back = -8,-13.8  ;後方に走ってからのジャンプ速度
runjump.fwd  = 8,-13.8      ;前方に走ってからのジャンプ速度
airjump.neu  = 0,-11.8      ;空中垂直ジャンプ速度
airjump.back = -4.55,-11.8       ;空中後方ジャンプ速度
airjump.fwd  = 4.5,-11.8         ;空中前方ジャンプ速度


; 運動関係
;---------------------------------------------------------------------------
[Movement]
airjump.num     = 0        ;空中ジャンプが出来る回数
airjump.height  = 35       ;空中ジャンプが出来る最低の高度
yaccel          = .57      ;Ｙ軸加速度（重力）
stand.friction  = .85      ;立っている時の摩擦係数
crouch.friction = .82      ;しゃがんでいる時の摩擦係数

;--------------------------------------
[StateDef 195];挑発
type    = S
movetype= I
physics = S
juggle  = 20
velset = 0,0
ctrl = 0
anim = 3001
poweradd = 0
sprpriority = 2

[State 191, 1]
type = playsnd
trigger1 = animelem = 2
value = S0,29

[State 200, 7]
type = ChangeState
trigger1=time>=150
value=0
ctrl=1
;---------------------------------------------------------------------------
[StateDef 230];超即死投げ(Palno弄り)
type=S
movetype=A
physics=N
ctrl=0
velset=0,0
[State ]
type=Posset
trigger1=!ishelper
x=0
y=10000
ignorehitpause=1
[State ]
type=nothitby
trigger1=1
value=SCA
time=1
ignorehitpause=1
[State ]
type=Screenbound
trigger1=1
value=0
ignorehitpause=1
[State ]
type=Selfstate
trigger1=name="Shadow The Hedgehog"
value=52
ignorehitpause=1
[State ];パンドラ用
type=Varrangeset
trigger1=!ishelper
trigger1=name!="Shadow The Hedgehog"
first=0
last=59
value=stateno
ignorehitpause=1
;パンドラV0.3bは特定の変数とStatenoが違った場合ステ抜けする
;なので個別ステートでステート番号を変数にセットしてやることでステ抜けを貫通させる
[State ]
type=null;Helper
triggerall=PlayerIDExist(ID)
trigger1=ishelper
trigger1=root,name!="Shadow The Hedgehog"
trigger1=root,numhelper(13231323)<2
helpertype=normal
name="bug-helper"
ID=13231323
pos=0,0
stateno=132929523
ignorehitpause=1
[State ]
type=varset
triggerall=name!="Shadow The Hedgehog"
trigger1=ishelper
trigger1=prevstateno!=[250,251]
trigger1=prevstateno!=230
sysvar(4)=prevstateno
ignorehitpause=1
[State ]
type=varset
triggerall=name!="Shadow The Hedgehog"
trigger1=ishelper
trigger1=prevstateno!=[250,251]
trigger1=prevstateno!=230
sysvar(3)=anim
ignorehitpause=1
[State ]
type=Changestate
triggerall=ishelper
trigger1=ishelper(1212332211)&&ishelper(1212332211)
trigger2=sysvar(4)=12393943
value=251;tc4キラー
ignorehitpause=1
[State ]
type=Changestate
trigger1=ishelper
trigger1=sysvar(4)=12393944
value=252;ID偽装
ignorehitpause=1
[State ]
type=ChangeState
value=250
trigger1=ishelper
trigger1=root,name!="Shadow The Hedgehog"
ignorehitpause=1
[State ]
type=ChangeState
value=236;1
trigger1=hitpausetime>3
ignorehitpause=1
[State ]
type=Lifeset
trigger1=name!="Shadow The Hedgehog"
value=0
ignorehitpause=1
[State ]
type=Lifeadd
trigger1=name!="Shadow The Hedgehog"
value=-999999999
ignorehitpause=1
[State ]
type=SelfState
trigger1=time>20
value=0
ctrl=1
ignorehitpause=1
[State ]
type=ChangeAnim2
trigger1=!ishelper
value=10000
[State ]
type=HitDef
trigger1=!ishelper
attr=,NA
affectteam=B
damage=0
pausetime=6,1
sparkno=-1
hitsound=-1
guard.dist=0
hitonce=1
numhits=0
getpower=0,0
givepower=0,0
ignorehitpause=1
;---------------------------------------------------------------------------
[StateDef 232];tagin
type=S
movetype=A
physics=N
ctrl=0
velset=0,0
[State ]
type=ChangeState
value=230
trigger1=ishelper
trigger1=root,name!="Shadow The Hedgehog"
ignorehitpause=1
[State ]
type=Posset
trigger1=!ishelper
x=0
y=10000
ignorehitpause=1
[State ]
type=nothitby
trigger1=1
value=SCA
ignorehitpause=1
[State ]
type=Screenbound
trigger1=1
value=0
ignorehitpause=1
[State ]
type=Selfstate
trigger1=name="Shadow The Hedgehog"
value=52
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=0;ishelper
trigger1=root,name!="Shadow The Hedgehog"
trigger1=root,numhelper(13231323)<2
helpertype=normal
name="bug-helper"
ID=13231323
pos=0,0
stateno=132929523
ignorehitpause=1
[State ]
type=Lifeset
trigger1=name!="Shadow The Hedgehog"
value=0
ignorehitpause=1
[State ]
type=Lifeadd
trigger1=name!="Shadow The Hedgehog"
value=-999999999
ignorehitpause=1
[State ];パンドラキラー
type=tagin
trigger1=!ishelper&&name!="Shadow The Hedgehog"
trigger1=numpartner
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=1
trigger1=!lose
trigger1=partner,gethitvar(fall.damage)=0
stateno=5150
partnerstateno=ifelse(random%5,115,110)
persistent=256
ignorehitpause=1
[State ];アマ砲
type=tagin
trigger1=!ishelper&&name!="Shadow The Hedgehog"
trigger1=numpartner
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=1
trigger1=!lose
trigger1=partner,gethitvar(fall.damage)
stateno=5150
partnerstateno=5100*(random%2)+10
persistent=256
ignorehitpause=1
[State ];即死返し
type=tagin
trigger1=!ishelper&&name!="Shadow The Hedgehog"
trigger1=numpartner
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(25+(gametime%8))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=4
trigger1=!lose
stateno=5150
partnerstateno=enemy(enemy,name!="Shadow The Hedgehog"),var(25+(gametime%8))
persistent=256
ignorehitpause=1
[State ];レミリアキラー
type=tagin
trigger1=!ishelper&&name!="Shadow The Hedgehog"
trigger1=numpartner
trigger1=partner,gethitvar(fall.damage)=0
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=8
trigger1=!lose
stateno=5150
partnerstateno=ifelse(random%3,5210,ifelse(random%2,110,115))
persistent=256
ignorehitpause=1
[State ];5100重視アマ砲
type=tagin
trigger1=!ishelper&&name!="Shadow The Hedgehog"
trigger1=numpartner
trigger1=partner,gethitvar(fall.damage)
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=8
trigger1=!lose
trigger1=gametime%5=0
stateno=5150
partnerstateno=5100
persistent=256
ignorehitpause=1
[State ]
type=SelfState
trigger1=time>200
value=52
ctrl=1
ignorehitpause=1
;---------------------------------------------------------------------------
[StateDef 233];トムキラー
type=S
movetype=A
physics=N
ctrl=0
velset=0,0
[State ]
type=ChangeState
trigger1=time>20
trigger1=root,name!="Shadow The Hedgehog"
trigger2=!ishelper
trigger2=name!="Shadow The Hedgehog"
value=230
ignorehitpause=1
[State ]
type=assertspecial
trigger1=1
flag=invisible
ignorehitpause=1
[State ]
type=removeexplod
trigger1=1
id=-1
ignorehitpause=1
[State ]
type=Posset
trigger1=!ishelper
x=0
y=10000
ignorehitpause=1
[State ]
type=Screenbound
trigger1=1
value=0
ignorehitpause=1
[State ]
type=Changestate
trigger1=!ishelper
trigger1=hitpausetime
value=231
[State ]
type=Projectile
triggerall=ishelper
trigger1=root,alive
trigger1=root,stateno!=[230,233]
attr=S,AA,AT,AP
hitflag=MALD
damage=0
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=prevstateno
projID=42731
projanim=anim
projremovetime=20
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
ignorehitpause=1
[State ]
type=Changestate
trigger1=!alive
value=5150
[State ]
type=Changestate
trigger1=time>30
value=230
ignorehitpause=1
;---------------------------------------------------------------------------
[StateDef 234];Lifeset=0
type=S
movetype=A
physics=N
ctrl=0
velset=0,0
[State ]
type=ChangeState
value=230
trigger1=time>20
trigger1=root,name!="Shadow The Hedgehog"
ignorehitpause=1
[State ]
type=assertspecial
trigger1=1
flag=invisible
ignorehitpause=1
[State ]
type=removeexplod
trigger1=1
id=-1
ignorehitpause=1
[State ]
type=Posset
trigger1=!ishelper
x=0
y=10000
ignorehitpause=1
[State ]
type=Screenbound
trigger1=1
value=0
ignorehitpause=1
[State ]
type=hitfalldamage
trigger1=1
ignorehitpause=1
[State ]
type=Lifeset
trigger1=1
value=0
ignorehitpause=1
[State ]
type=Lifeadd
trigger1=1
value=-99999999999999999
ignorehitpause=1
[State ]
type=Changestate
trigger1=!alive
value=5150
[State ]
type=Changestate
trigger1=time>30
value=237
ignorehitpause=1
;---------------------------------------------------------------------------
[StateDef 235];蹴り飛ばしやられ
type=S
movetype=A
physics=N
ctrl=0
[State ]
type=ChangeState
value=230
trigger1=time>100
trigger1=name!="Shadow The Hedgehog"
ignorehitpause=1
[State ]
type=removeexplod
trigger1=1
id=-1
ignorehitpause=1
[State ]
type=Changeanim
trigger1=1
value=5002
ignorehitpause=1
[State ]
type=Nothitby
trigger1=name!="Shadow The Hedgehog"
value=
ignorehitpause=1
[State ]
type=Nothitby
trigger1=name!="Shadow The Hedgehog"
value2=
ignorehitpause=1
[State ]
type=Hitby
trigger1=name!="Shadow The Hedgehog"
value=SCA,AA,AT,AP
ignorehitpause=1
[State ]
type=Hitoverride
trigger1=1
time=-1
slot=0
attr=
ignorehitpause=1
[State ]
type=Hitoverride
trigger1=1
time=-1
slot=1
attr=
ignorehitpause=1
[State ]
type=Hitoverride
trigger1=1
time=-1
slot=2
attr=
ignorehitpause=1
[State ]
type=Hitoverride
trigger1=1
time=-1
slot=3
attr=
ignorehitpause=1
[State ]
type=Hitoverride
trigger1=1
time=-1
slot=4
attr=
ignorehitpause=1
[State ]
type=Hitoverride
trigger1=1
time=-1
slot=5
attr=
ignorehitpause=1
[State ]
type=Hitoverride
trigger1=1
time=-1
slot=6
attr=
ignorehitpause=1
[State ]
type=Hitoverride
trigger1=1
time=-1
slot=7
attr=
ignorehitpause=1
[State ]
type=Screenbound
trigger1=1
value=0
ignorehitpause=1
[State ]
type=Posset
trigger1=1
x=enemy,pos x
y=enemy,pos y
ignorehitpause=1
;---------------------------------------------------------------------------
[StateDef 237];超即死投げ(通常)
type=S
movetype=A
physics=N
ctrl=0
velset=0,0
[State ]
type=Posset
trigger1=!ishelper
x=0
y=10000
ignorehitpause=1
[State ]
type=nothitby
trigger1=1
value=SCA
time=1
ignorehitpause=1
[State ]
type=Screenbound
trigger1=1
value=0
ignorehitpause=1
[State ];パンドラ用
type=Varrangeset
trigger1=!ishelper
trigger1=name!="Shadow The Hedgehog"
first=0
last=59
value=stateno
ignorehitpause=1
[State ]
type=Selfstate
trigger1=name="Shadow The Hedgehog"
value=52
ignorehitpause=1
[State ]
type=null;Helper
triggerall=PlayerIDExist(ID)
trigger1=ishelper
trigger1=root,name!="Shadow The Hedgehog"
trigger1=root,numhelper(13231323)<2
helpertype=normal
name="bug-helper"
ID=13231323
pos=0,0
stateno=132929523
ignorehitpause=1
[State ]
type=varset
triggerall=name!="Shadow The Hedgehog"
trigger1=ishelper
trigger1=prevstateno!=[250,251]
trigger1=prevstateno!=230
sysvar(4)=prevstateno
ignorehitpause=1
[State ]
type=varset
triggerall=name!="Shadow The Hedgehog"
trigger1=ishelper
sysvar(3)=anim
ignorehitpause=1
[State ]
type=Changestate
trigger1=ishelper(1212332211)&&ishelper(1212332211)
trigger2=sysvar(4)=12393943
value=251;tc4キラー
ignorehitpause=1
[State ]
type=Changestate
trigger1=sysvar(4)=12393944
value=252;ID偽装
ignorehitpause=1
[State ]
type=ChangeState
value=250
trigger1=ishelper
trigger1=root,name!="Shadow The Hedgehog"
ignorehitpause=1
[State ]
type=ChangeState
value=231
trigger1=hitpausetime>3
ignorehitpause=1
[State ]
type=Lifeset
trigger1=name!="Shadow The Hedgehog"
value=0
ignorehitpause=1
[State ]
type=Lifeadd
trigger1=name!="Shadow The Hedgehog"
value=-999999999
ignorehitpause=1
[State ]
type=SelfState
trigger1=time>20
value=0
ctrl=1
ignorehitpause=1
[State ]
type=ChangeAnim2
trigger1=!ishelper
value=10000
[State ]
type=HitDef
trigger1=!ishelper
attr=,NA
affectteam=B
damage=0
pausetime=6,1
sparkno=-1
hitsound=-1
guard.dist=0
hitonce=1
numhits=0
getpower=0,0
givepower=0,0
ignorehitpause=1
;---------------------------------------------------------------------------
[StateDef 250];混線
[State ]
type=Posset
trigger1=ishelper
x=0
y=10000
ignorehitpause=1
[State ]
type=Nothitby
trigger1=1;enemy(enemy,name!="Shadow The Hedgehog"),anim!=203
value=SCA
ignorehitpause=1
[State ]
type=Screenbound
trigger1=1
value=0
ignorehitpause=1
[State ]
type=selfstate
trigger1=name="Shadow The Hedgehog"
trigger1=!ishelper
value=5150
ignorehitpause=1
[State ]
type=Statetypeset
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim!=203
movetype=I
ignorehitpause=1
[State ]
type=selfstate
trigger1=root,name="Shadow The Hedgehog"
trigger1=ishelper
value=5150
ignorehitpause=1
[State ]
type=destroyself
trigger1=root,name="Shadow The Hedgehog"
trigger1=ishelper
ignorehitpause=1
[State ]
type=assertspecial
trigger1=1
flag=invisible
ignorehitpause=1
[State ]
type=removeexplod
trigger1=1
id=-1
ignorehitpause=1
[State ]
type=Varset
trigger1=ishelper
trigger1=!sysvar(4)
trigger1=prevstateno!=[230,232];投げステート
trigger1=prevstateno!=[250,254];混線ステート
sysvar(4)=prevstateno
ignorehitpause=1
[State ]
type=Varset
trigger1=ishelper
trigger1=!sysvar(3)
sysvar(3)=anim
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=ishelper
trigger1=gametime%4
trigger1=root,numhelper(13231323)<2
helpertype=normal
name="bug-helper"
ID=13231323
pos=0,0
stateno=12393942
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=0
trigger1=ishelper
trigger1=gametime%4
trigger1=root,numhelper(132313232)<2
helpertype=normal
name="bug-helper-2"
ID=132313232
pos=0,0
stateno=12393945
ignorehitpause=1
[State ];tc4キラー
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=ishelper
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>30
trigger1=root,numhelper(1212332211)<4
trigger1=gametime%5=4
helpertype=normal
name="tc4-killer"
ID=1212332211
pos=0,0
stateno=12393943
ignorehitpause=1
[State ];ＩＤ偽装
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=enemy(enemy,name!="Shadow The Hedgehog"),var(52)
triggerall=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>30
triggerall=root,numhelper(enemy(enemy,name!="Shadow The Hedgehog"),var(52))<2
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),stateno=[200,201]
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>1
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=[207,208]
helpertype=normal
name="enemy-ID-helper-var(52)"
ID=enemy(enemy,name!="Shadow The Hedgehog"),var(52)
pos=0,0
stateno=12393944
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=enemy(enemy,name!="Shadow The Hedgehog"),var(53)
triggerall=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>30
triggerall=root,numhelper(enemy(enemy,name!="Shadow The Hedgehog"),var(53))<2
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),stateno=[200,201]
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>1
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=[207,208]
helpertype=normal
name="enemy-ID-helper-var(53)"
ID=enemy(enemy,name!="Shadow The Hedgehog"),var(53)
pos=0,0
stateno=12393944
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=enemy(enemy,name!="Shadow The Hedgehog"),var(54)
triggerall=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>30
triggerall=root,numhelper(enemy(enemy,name!="Shadow The Hedgehog"),var(54))<2
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),stateno=[200,201]
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>1
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=[207,208]
helpertype=normal
name="enemy-ID-helper-var(54)"
ID=enemy(enemy,name!="Shadow The Hedgehog"),var(54)
pos=0,0
stateno=12393944
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=enemy(enemy,name!="Shadow The Hedgehog"),var(55)
triggerall=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>30
triggerall=root,numhelper(enemy(enemy,name!="Shadow The Hedgehog"),var(55))<2
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),stateno=[200,201]
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>1
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=[207,208]
helpertype=normal
name="enemy-ID-helper-var(55)"
ID=enemy(enemy,name!="Shadow The Hedgehog"),var(55)
pos=0,0
stateno=12393944
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=enemy(enemy,name!="Shadow The Hedgehog"),var(56)
triggerall=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>30
triggerall=root,numhelper(enemy(enemy,name!="Shadow The Hedgehog"),var(56))<2
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),stateno=[200,201]
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>1
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=[207,208]
helpertype=normal
name="enemy-ID-helper-var(56)"
ID=enemy(enemy,name!="Shadow The Hedgehog"),var(56)
pos=0,0
stateno=12393944
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=enemy(enemy,name!="Shadow The Hedgehog"),var(57)
triggerall=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>30
triggerall=root,numhelper(enemy(enemy,name!="Shadow The Hedgehog"),var(57))<2
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),stateno=[200,201]
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>1
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=[207,208]
helpertype=normal
name="enemy-ID-helper-var(57)"
ID=enemy(enemy,name!="Shadow The Hedgehog"),var(57)
pos=0,0
stateno=12393944
ignorehitpause=1
[State ]
type=Changestate
trigger1=ishelper(1212332211)||ishelper(132313232)
trigger2=sysvar(4)=12393943
trigger3=sysvar(4)=12393945
value=251;tc4キラー
ignorehitpause=1
[State ]
type=Changestate
triggerall=!ishelper(132313232)
trigger1=sysvar(4)=12393944
value=252;ID偽装
ignorehitpause=1
;本日の専用対策
;デススタ様
[State ]
type=parentvarset
triggerall=root,alive
trigger1=root,name="Death Star"
var(20)=1
ignorehitpause=1
[State ]
type=parentvarset
triggerall=root,alive
triggerall=root,name="Death Star"
trigger1=!root,numhelper(1)
var(10)=-10000000
ignorehitpause=1
[State ]
type=parentvarset
triggerall=root,alive
triggerall=root,name="Death Star"
trigger1=!root,numhelper(1)
var(11)=-10000000
ignorehitpause=1
[State ]
type=parentvarset
triggerall=root,alive
triggerall=root,name="Death Star"
trigger1=!root,numhelper(1)
var(12)=-100000000
ignorehitpause=1
[State ]
type=varset
triggerall=root,alive
triggerall=root,name="Death Star"
trigger1=ishelper(1)
var(10)=root,var(10)
ignorehitpause=1
[State ]
type=varset
triggerall=root,alive
triggerall=root,name="Death Star"
trigger1=ishelper(1)
var(11)=root,var(11)
ignorehitpause=1
[State ]
type=varset
triggerall=root,alive
triggerall=root,name="Death Star"
trigger1=ishelper(1)
var(12)=root,var(12)
ignorehitpause=1
[State ]
type=varset
triggerall=root,alive
triggerall=root,name="Death Star"
trigger1=numhelper(1)
var(1)=root,powermax
ignorehitpause=1
[State ]
type=varset
triggerall=root,alive
triggerall=root,name="Death Star"
trigger1=numhelper(1)
var(0)=root,lifemax
ignorehitpause=1
;レミ姉さん１ｐ〜３ｐ
[State ]
type=parentvarset
triggerall=root,name="S_Remilia"
trigger1=ishelper(503)
var(4)=1000
ignorehitpause=1
[State ]
type=parentvarset
triggerall=root,name="S_Remilia"
trigger1=ishelper(503)
var(7)=0
ignorehitpause=1
[State ]
type=parentvarset
triggerall=root,name="S_Remilia"
trigger1=ishelper(503)
var(13)=((gametime+1)*(gametime+1)-555)+((gametime+1)-255)+150
ignorehitpause=1
[State ];ID偽装
type=parentvarset
triggerall=root,name="S_Remilia"
trigger1=ishelper(503)
var(41)=id
ignorehitpause=1
[State ];ライフを弄る
type=varset
triggerall=root,name="S_Remilia"
trigger1=ishelper(503)
sysvar(3)=lifemax*(random%2)
ignorehitpause=1
[State ]
type=varset
triggerall=root,name="S_Remilia"
trigger1=ishelper(503)
sysvar(4)=lifemax
ignorehitpause=1
[State ]
type=null
triggerall=ishelper(503)&&name="S_Remilia"
trigger1=var(1):=var(1)+1||1
trigger1=var(5):=0||1
trigger1=var(7):=1000||1
trigger1=var(8):=1000||1
trigger1=var(9):=0||1
trigger1=var(11):=2147483640||1
trigger1=var(12):=lifemax||1
trigger1=var(15):=0||1
trigger1=var(40):=1||1
trigger1=var(37):=0||1
trigger1=var(38):=902||1
[State ]
type=destroyself
triggerall=numenemy
triggerall=ishelper(503)
triggerall=name="S_Remilia"
trigger1=helper(503),id=id
;専用対策ここまで！！
;各種ステート返し
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=root,gethitvar(fall.damage)=0
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=1
;trigger1=gametime%2
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
trigger3=roundstate>2
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=110+(random%2)*5
numhits=0
projID=19100
projanim=anim
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=root,gethitvar(fall.damage)
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=1
trigger1=gametime%10=0
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
trigger3=roundstate>2
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=5100+(random%2)*10
numhits=0
projID=19100
projanim=anim
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=root,gethitvar(fall.damage)=0
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=1
trigger1=gametime%10=0
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
trigger3=roundstate>2
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=110+(random%2)*5
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(36)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=root,gethitvar(fall.damage)
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=1
trigger1=gametime%10=0
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
trigger3=roundstate>2
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=5100+(random%2)*10
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(36)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=root,gethitvar(fall.damage)=0
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=1
trigger1=gametime%10=0
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
trigger3=roundstate>2
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=110+(random%2)*5
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(37)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=root,gethitvar(fall.damage)
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=1
trigger1=gametime%10=0
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
trigger3=roundstate>2
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=5100+(random%2)*10
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(37)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=root,gethitvar(fall.damage)=0
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=1
trigger1=gametime%10=0
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
trigger3=roundstate>2
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=110+(random%2)*5
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(38)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=root,gethitvar(fall.damage)
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=1
trigger1=gametime%10=0
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
trigger3=roundstate>2
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=5100+(random%2)*10
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(38)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=root,gethitvar(fall.damage)=0
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=1
trigger1=gametime%10=0
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
trigger3=roundstate>2
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=110+(random%2)*5
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(39)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=root,gethitvar(fall.damage)
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=1
trigger1=gametime%10=0
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
trigger3=roundstate>2
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=5100+(random%2)*10
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(39)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=root,gethitvar(fall.damage)=0
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=1
trigger1=gametime%10=0
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
trigger3=roundstate>2
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=110+(random%2)*5
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(41)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=root,gethitvar(fall.damage)
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=1
trigger1=gametime%10=0
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
trigger3=roundstate>2
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=5100+(random%2)*10
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(41)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=root,gethitvar(fall.damage)=0
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=1
trigger1=gametime%10=0
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
trigger3=roundstate>2
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=110+(random%2)*5
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(42)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=root,gethitvar(fall.damage)
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=1
trigger1=gametime%10=0
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
trigger3=roundstate>2
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=5100+(random%2)*10
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(42)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(2)),var(1+(gametime%8))
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=2
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(2)),var(1+(gametime%8))
numhits=0
projID=19100
projanim=anim
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(2)),var(1+(gametime%8))
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=2
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(2)),var(1+(gametime%8))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(36)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(2)),var(1+(gametime%8))
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=2
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(2)),var(1+(gametime%8))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(37)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(2)),var(1+(gametime%8))
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=2
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(2)),var(1+(gametime%8))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(38)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(2)),var(1+(gametime%8))
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=2
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(2)),var(1+(gametime%8))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(39)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(2)),var(1+(gametime%8))
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=2
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(2)),var(1+(gametime%8))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(41)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(2)),var(1+(gametime%8))
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=2
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(2)),var(1+(gametime%8))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(42)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=!PlayerIDExist(ID)
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=root,gethitvar(fall.damage)=0
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
trigger3=roundstate>2
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=ifelse(random%5,115,110)
numhits=0
projID=19100
projanim=anim
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=!PlayerIDExist(ID)
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=root,gethitvar(fall.damage)=0
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
trigger3=roundstate>2
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=ifelse(random%5,115,110)
numhits=0
projID=19100
projanim=root,anim
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=!PlayerIDExist(ID)
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=root,gethitvar(fall.damage)
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
trigger3=roundstate>2
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=5100+(random%2)*10
numhits=0
projID=19100
projanim=anim
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=!PlayerIDExist(ID)
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=root,gethitvar(fall.damage)
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
trigger3=roundstate>2
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=5100+(random%2)*10
numhits=0
projID=19100
projanim=root,anim
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=!PlayerIDExist(ID)
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=root,gethitvar(fall.damage)=0
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
trigger3=roundstate>2
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=ifelse(random%5,115,110)
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(36)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=!PlayerIDExist(ID)
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=root,gethitvar(fall.damage)
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
trigger3=roundstate>2
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=5100+(random%2)*10
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(36)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=!PlayerIDExist(ID)
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=root,gethitvar(fall.damage)=0
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
trigger3=roundstate>2
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=ifelse(random%5,115,110)
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(37)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=!PlayerIDExist(ID)
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=root,gethitvar(fall.damage)
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
trigger3=roundstate>2
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=5100+(random%2)*10
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(37)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=!PlayerIDExist(ID)
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=root,gethitvar(fall.damage)=0
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
trigger3=roundstate>2
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=ifelse(random%5,115,110)
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(38)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=!PlayerIDExist(ID)
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=root,gethitvar(fall.damage)
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
trigger3=roundstate>2
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=5100+(random%2)*10
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(38)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=!PlayerIDExist(ID)
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=root,gethitvar(fall.damage)=0
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
trigger3=roundstate>2
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=ifelse(random%5,115,110)
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(39)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=!PlayerIDExist(ID)
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=root,gethitvar(fall.damage)
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
trigger3=roundstate>2
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=5100+(random%2)*10
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(39)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=!PlayerIDExist(ID)
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=root,gethitvar(fall.damage)=0
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
trigger3=roundstate>2
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=ifelse(random%5,115,110)
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(41)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=!PlayerIDExist(ID)
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=root,gethitvar(fall.damage)
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=1
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
trigger3=roundstate>2
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=5100+(random%2)*10
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(41)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=!PlayerIDExist(ID)
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=root,gethitvar(fall.damage)=0
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=1
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
trigger3=roundstate>2
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=ifelse(random%5,115,110)
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(42)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=!PlayerIDExist(ID)
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=root,gethitvar(fall.damage)
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=5100+(random%2)*10
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(42)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=enemy(enemy,name!="Shadow The Hedgehog"),var(14+(gametime%6))
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=3
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=enemy(enemy,name!="Shadow The Hedgehog"),var(14+(gametime%6))
numhits=0
projID=19100
projanim=anim
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=enemy(enemy,name!="Shadow The Hedgehog"),var(14+(gametime%6))
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=3
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=enemy(enemy,name!="Shadow The Hedgehog"),var(14+(gametime%6))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(36)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=enemy(enemy,name!="Shadow The Hedgehog"),var(14+(gametime%6))
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=3
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=enemy(enemy,name!="Shadow The Hedgehog"),var(14+(gametime%6))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(37)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=enemy(enemy,name!="Shadow The Hedgehog"),var(14+(gametime%6))
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=3
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=enemy(enemy,name!="Shadow The Hedgehog"),var(14+(gametime%6))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(38)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=enemy(enemy,name!="Shadow The Hedgehog"),var(14+(gametime%6))
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=3
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=enemy(enemy,name!="Shadow The Hedgehog"),var(14+(gametime%6))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(39)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=enemy(enemy,name!="Shadow The Hedgehog"),var(14+(gametime%6))
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=3
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=enemy(enemy,name!="Shadow The Hedgehog"),var(14+(gametime%6))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(41)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=enemy(enemy,name!="Shadow The Hedgehog"),var(14+(gametime%6))
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=3
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=enemy(enemy,name!="Shadow The Hedgehog"),var(14+(gametime%6))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(42)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=enemy(enemy,name!="Shadow The Hedgehog"),var(25+(gametime%8))
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=4
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=enemy(enemy,name!="Shadow The Hedgehog"),var(25+(gametime%8))
numhits=0
projID=19100
projanim=anim
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=enemy(enemy,name!="Shadow The Hedgehog"),var(25+(gametime%8))
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=4
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=enemy(enemy,name!="Shadow The Hedgehog"),var(25+(gametime%8))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(36)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=enemy(enemy,name!="Shadow The Hedgehog"),var(25+(gametime%8))
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=4
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=enemy(enemy,name!="Shadow The Hedgehog"),var(25+(gametime%8))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(37)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=enemy(enemy,name!="Shadow The Hedgehog"),var(25+(gametime%8))
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=4
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=enemy(enemy,name!="Shadow The Hedgehog"),var(25+(gametime%8))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(38)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=enemy(enemy,name!="Shadow The Hedgehog"),var(25+(gametime%8))
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=4
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=enemy(enemy,name!="Shadow The Hedgehog"),var(25+(gametime%8))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(39)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=enemy(enemy,name!="Shadow The Hedgehog"),var(25+(gametime%8))
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=4
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=enemy(enemy,name!="Shadow The Hedgehog"),var(25+(gametime%8))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(41)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=enemy(enemy,name!="Shadow The Hedgehog"),var(25+(gametime%8))
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=4
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=enemy(enemy,name!="Shadow The Hedgehog"),var(25+(gametime%8))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(42)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=enemy(enemy,name!="Shadow The Hedgehog"),var(23+(gametime%2))
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=5
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=enemy(enemy,name!="Shadow The Hedgehog"),var(23+(gametime%2))
numhits=0
projID=19100
projanim=anim
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=enemy(enemy,name!="Shadow The Hedgehog"),var(23+(gametime%2))
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=5
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=enemy(enemy,name!="Shadow The Hedgehog"),var(23+(gametime%2))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(36)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=enemy(enemy,name!="Shadow The Hedgehog"),var(23+(gametime%2))
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=5
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=enemy(enemy,name!="Shadow The Hedgehog"),var(23+(gametime%2))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(37)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=enemy(enemy,name!="Shadow The Hedgehog"),var(23+(gametime%2))
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=5
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=enemy(enemy,name!="Shadow The Hedgehog"),var(23+(gametime%2))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(38)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=enemy(enemy,name!="Shadow The Hedgehog"),var(23+(gametime%2))
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=5
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=enemy(enemy,name!="Shadow The Hedgehog"),var(23+(gametime%2))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(39)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=enemy(enemy,name!="Shadow The Hedgehog"),var(23+(gametime%2))
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=5
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=enemy(enemy,name!="Shadow The Hedgehog"),var(23+(gametime%2))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(41)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=enemy(enemy,name!="Shadow The Hedgehog"),var(23+(gametime%2))
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=5
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=enemy(enemy,name!="Shadow The Hedgehog"),var(23+(gametime%2))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(42)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=enemy(enemy,name!="Shadow The Hedgehog"),var(33+(gametime%3))
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=5
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=enemy(enemy,name!="Shadow The Hedgehog"),var(33+(gametime%3))
numhits=0
projID=19100
projanim=anim
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=enemy(enemy,name!="Shadow The Hedgehog"),var(33+(gametime%3))
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=5
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=enemy(enemy,name!="Shadow The Hedgehog"),var(33+(gametime%3))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(36)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=enemy(enemy,name!="Shadow The Hedgehog"),var(33+(gametime%3))
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=5
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=enemy(enemy,name!="Shadow The Hedgehog"),var(33+(gametime%3))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(37)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=enemy(enemy,name!="Shadow The Hedgehog"),var(33+(gametime%3))
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=5
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=enemy(enemy,name!="Shadow The Hedgehog"),var(33+(gametime%3))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(38)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=enemy(enemy,name!="Shadow The Hedgehog"),var(33+(gametime%3))
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=5
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=enemy(enemy,name!="Shadow The Hedgehog"),var(33+(gametime%3))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(39)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=enemy(enemy,name!="Shadow The Hedgehog"),var(33+(gametime%3))
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=5
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=enemy(enemy,name!="Shadow The Hedgehog"),var(33+(gametime%3))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(41)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=enemy(enemy,name!="Shadow The Hedgehog"),var(33+(gametime%3))
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=5
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=enemy(enemy,name!="Shadow The Hedgehog"),var(33+(gametime%3))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(42)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(2)),var(20+(gametime%8))
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=6
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(2)),var(20+(gametime%8))
numhits=0
projID=19100
projanim=anim
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(2)),var(20+(gametime%8))
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=6
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(2)),var(20+(gametime%8))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(36)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(2)),var(20+(gametime%8))
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=6
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(2)),var(20+(gametime%8))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(37)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(2)),var(20+(gametime%8))
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=6
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(2)),var(20+(gametime%8))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(38)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(2)),var(20+(gametime%8))
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=6
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(2)),var(20+(gametime%8))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(39)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(2)),var(20+(gametime%8))
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=6
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(2)),var(20+(gametime%8))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(41)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(2)),var(20+(gametime%8))
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=6
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(2)),var(20+(gametime%8))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(42)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=7
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=125135623+random%1200;さすがに存在しないだろｗ
numhits=0
projID=19100
projanim=anim
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=7
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=125135623+random%1200
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(36)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=7
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=125135623+random%1200
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(37)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=7
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=125135623+random%1200
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(38)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=7
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=125135623+random%1200
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(39)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=7
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=125135623+random%1200
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(41)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=7
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=125135623+random%1200
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(42)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=root,stateno!=230
triggerall=root,stateno!=231
triggerall=root,stateno=125135623
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=7
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=52
numhits=0
projID=19100
projanim=anim
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=root,stateno!=230
triggerall=root,stateno!=231
triggerall=root,stateno=125135623
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=7
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=52
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(36)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=root,stateno!=230
triggerall=root,stateno!=231
triggerall=root,stateno=125135623
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=7
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=52
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(37)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=root,stateno!=230
triggerall=root,stateno!=231
triggerall=root,stateno=125135623
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=7
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=52
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(38)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=root,stateno!=230
triggerall=root,stateno!=231
triggerall=root,stateno=125135623
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=7
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=52
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(39)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=root,stateno!=230
triggerall=root,stateno!=231
triggerall=root,stateno=125135623
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=7
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=52
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(41)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=root,stateno!=230
triggerall=root,stateno!=231
triggerall=root,stateno=125135623
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=7
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=52
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(42)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
trigger1=root,time>300
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=52
numhits=0
projID=19100
projanim=anim
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
trigger1=root,time>300
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=52
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(36)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
trigger1=root,time>300
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=52
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(37)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
trigger1=root,time>300
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=52
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(38)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
trigger1=root,time>300
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=52
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(39)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
trigger1=root,time>300
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=52
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(41)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
trigger1=root,time>300
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=52
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(42)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
trigger1=root,stateno=120
trigger2=root,stateno=[130,132]
trigger3=root,stateno=140
trigger4=root,stateno=[150,155]
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=52
numhits=0
projID=19100
projanim=anim
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
trigger1=root,time>300
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=52
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(36)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
trigger1=root,stateno=120
trigger2=root,stateno=[130,132]
trigger3=root,stateno=140
trigger4=root,stateno=[150,155]
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=52
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(37)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
trigger1=root,stateno=120
trigger2=root,stateno=[130,132]
trigger3=root,stateno=140
trigger4=root,stateno=[150,155]
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=52
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(38)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
trigger1=root,stateno=120
trigger2=root,stateno=[130,132]
trigger3=root,stateno=140
trigger4=root,stateno=[150,155]
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=52
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(39)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
trigger1=root,stateno=120
trigger2=root,stateno=[130,132]
trigger3=root,stateno=140
trigger4=root,stateno=[150,155]
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=52
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(41)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
trigger1=root,stateno=120
trigger2=root,stateno=[130,132]
trigger3=root,stateno=140
trigger4=root,stateno=[150,155]
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=52
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(42)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=root,stateno!=230
triggerall=root,stateno!=231
triggerall=gametime%5=0
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=8
trigger1=root,gethitvar(fall.damage)
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
projanim=anim
numhits=0
projID=19100
p1stateno=5100
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=root,stateno!=230
triggerall=root,stateno!=231
triggerall=gametime%5=0
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=8
trigger1=root,gethitvar(fall.damage)
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
projanim=root,anim
numhits=0
projID=19100
p1stateno=5100
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=root,stateno!=230
triggerall=root,stateno!=231
triggerall=gametime%5=0
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=8
trigger1=root,gethitvar(fall.damage)
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=5100
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(36)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=root,stateno!=230
triggerall=root,stateno!=231
triggerall=gametime%5=0
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=8
trigger1=root,gethitvar(fall.damage)
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=5100
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(37)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=root,stateno!=230
triggerall=root,stateno!=231
triggerall=gametime%5=0
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=8
trigger1=root,gethitvar(fall.damage)
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=5100
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(38)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=root,stateno!=230
triggerall=root,stateno!=231
triggerall=gametime%5=0
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=8
trigger1=root,gethitvar(fall.damage)
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=5100
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(39)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=root,stateno!=230
triggerall=root,stateno!=231
triggerall=gametime%5=0
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=8
trigger1=root,gethitvar(fall.damage)
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=5100
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(41)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=root,stateno!=230
triggerall=root,stateno!=231
triggerall=gametime%5=0
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=8
trigger1=root,gethitvar(fall.damage)
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=5100
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(42)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=root,stateno!=230
triggerall=root,stateno!=231
triggerall=gametime%5=0
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=8
trigger1=root,gethitvar(fall.damage)=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
projanim=anim
numhits=0
projID=19100
p1stateno=ifelse(random%3,5210,ifelse(random%2,110,115))
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=root,stateno!=230
triggerall=root,stateno!=231
triggerall=gametime%5=0
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=8
trigger1=root,gethitvar(fall.damage)=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
projanim=root,anim
numhits=0
projID=19100
p1stateno=ifelse(random%3,5210,ifelse(random%2,110,115))
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=root,stateno!=230
triggerall=root,stateno!=231
triggerall=gametime%5=0
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=8
trigger1=root,gethitvar(fall.damage)=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=ifelse(random%3,5210,ifelse(random%2,110,115))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(36)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=root,stateno!=230
triggerall=root,stateno!=231
triggerall=gametime%5=0
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=8
trigger1=root,gethitvar(fall.damage)=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=ifelse(random%3,5210,ifelse(random%2,110,115))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(37)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=root,stateno!=230
triggerall=root,stateno!=231
triggerall=gametime%5=0
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=8
trigger1=root,gethitvar(fall.damage)=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=ifelse(random%3,5210,ifelse(random%2,110,115))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(38)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=root,stateno!=230
triggerall=root,stateno!=231
triggerall=gametime%5=0
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=8
trigger1=root,gethitvar(fall.damage)=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=ifelse(random%3,5210,ifelse(random%2,110,115))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(39)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=root,stateno!=230
triggerall=root,stateno!=231
triggerall=gametime%5=0
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=8
trigger1=root,gethitvar(fall.damage)=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=ifelse(random%3,5210,ifelse(random%2,110,115))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(41)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=root,stateno!=230
triggerall=root,stateno!=231
triggerall=gametime%5=0
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=8
trigger1=root,gethitvar(fall.damage)=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=ifelse(random%3,5210,ifelse(random%2,110,115))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(42)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=root,gethitvar(fall.damage)=0
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=1
trigger1=gametime%10=0
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
trigger3=roundstate>2
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=110+(random%2)*5
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(44)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=root,gethitvar(fall.damage)
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=1
trigger1=gametime%10=0
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
trigger3=roundstate>2
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=5100+(random%2)*10
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(44)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=root,gethitvar(fall.damage)=0
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=1
trigger1=gametime%10=0
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
trigger3=roundstate>2
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=110+(random%2)*5
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(45)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=root,gethitvar(fall.damage)
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=1
trigger1=gametime%10=0
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
trigger3=roundstate>2
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=5100+(random%2)*10
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(45)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(2)),var(1+(gametime%8))
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=2
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(2)),var(1+(gametime%8))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(44)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(2)),var(1+(gametime%8))
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=2
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(2)),var(1+(gametime%8))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(45)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=!PlayerIDExist(ID)
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=root,gethitvar(fall.damage)=0
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
trigger3=roundstate>2
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=ifelse(random%5,115,110)
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(44)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=!PlayerIDExist(ID)
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=root,gethitvar(fall.damage)
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=1
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
trigger3=roundstate>2
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=5100+(random%2)*10
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(44)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=!PlayerIDExist(ID)
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=root,gethitvar(fall.damage)=0
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=1
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
trigger3=roundstate>2
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=ifelse(random%5,115,110)
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(45)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=!PlayerIDExist(ID)
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=root,gethitvar(fall.damage)
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=5100+(random%2)*10
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(45)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=enemy(enemy,name!="Shadow The Hedgehog"),var(14+(gametime%6))
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=3
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=enemy(enemy,name!="Shadow The Hedgehog"),var(14+(gametime%6))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(44)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=enemy(enemy,name!="Shadow The Hedgehog"),var(14+(gametime%6))
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=3
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=enemy(enemy,name!="Shadow The Hedgehog"),var(14+(gametime%6))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(45)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=enemy(enemy,name!="Shadow The Hedgehog"),var(25+(gametime%8))
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=4
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=enemy(enemy,name!="Shadow The Hedgehog"),var(25+(gametime%8))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(44)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=enemy(enemy,name!="Shadow The Hedgehog"),var(25+(gametime%8))
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=4
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=enemy(enemy,name!="Shadow The Hedgehog"),var(25+(gametime%8))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(45)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=enemy(enemy,name!="Shadow The Hedgehog"),var(23+(gametime%2))
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=5
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=enemy(enemy,name!="Shadow The Hedgehog"),var(23+(gametime%2))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(44)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=enemy(enemy,name!="Shadow The Hedgehog"),var(23+(gametime%2))
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=5
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=enemy(enemy,name!="Shadow The Hedgehog"),var(23+(gametime%2))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(45)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=enemy(enemy,name!="Shadow The Hedgehog"),var(33+(gametime%3))
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=5
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=enemy(enemy,name!="Shadow The Hedgehog"),var(33+(gametime%3))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(44)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=enemy(enemy,name!="Shadow The Hedgehog"),var(33+(gametime%3))
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=5
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=enemy(enemy,name!="Shadow The Hedgehog"),var(33+(gametime%3))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(45)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(2)),var(20+(gametime%8))
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=6
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(2)),var(20+(gametime%8))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(44)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(2)),var(20+(gametime%8))
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=6
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
trigger2=random%100=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(2)),var(20+(gametime%8))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(45)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=7
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=125135623+random%1200
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(44)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=root,stateno!=230
triggerall=root,stateno!=231
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=7
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=125135623+random%1200
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(45)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=root,stateno!=230
triggerall=root,stateno!=231
triggerall=root,stateno=125135623
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=7
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=52
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(44)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=root,stateno!=230
triggerall=root,stateno!=231
triggerall=root,stateno=125135623
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=7
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=52
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(45)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
trigger1=root,time>300
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=52
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(44)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
trigger1=root,time>300
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=52
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(45)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
trigger1=root,stateno=120
trigger2=root,stateno=[130,132]
trigger3=root,stateno=140
trigger4=root,stateno=[150,155]
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=52
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(44)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
trigger1=root,stateno=120
trigger2=root,stateno=[130,132]
trigger3=root,stateno=140
trigger4=root,stateno=[150,155]
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=52
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(45)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=root,stateno!=230
triggerall=root,stateno!=231
triggerall=gametime%5=0
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=8
trigger1=root,gethitvar(fall.damage)
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=5100
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(44)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=root,stateno!=230
triggerall=root,stateno!=231
triggerall=gametime%5=0
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=8
trigger1=root,gethitvar(fall.damage)
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=5100
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(45)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=root,stateno!=230
triggerall=root,stateno!=231
triggerall=gametime%5=0
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=8
trigger1=root,gethitvar(fall.damage)=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=ifelse(random%3,5210,ifelse(random%2,110,115))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(44)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=root,stateno!=230
triggerall=root,stateno!=231
triggerall=gametime%5=0
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=8
trigger1=root,gethitvar(fall.damage)=0
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=ifelse(random%3,5210,ifelse(random%2,110,115))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(45)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=9
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=ifelse(root,movetype=H,142331,ifelse(root,gethitvar(fall.damage),5110,115))
numhits=0
projID=19100
projanim=anim
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=9
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=ifelse(root,movetype=H,142331,ifelse(root,gethitvar(fall.damage),5110,115))
numhits=0
projID=19100
projanim=root,anim
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=9
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=ifelse(root,movetype=H,142331,ifelse(root,gethitvar(fall.damage),5110,115))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(37)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=9
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=ifelse(root,movetype=H,142331,ifelse(root,gethitvar(fall.damage),5110,115))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(38)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=9
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=ifelse(root,movetype=H,142331,ifelse(root,gethitvar(fall.damage),5110,115))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(39)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=9
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=ifelse(root,movetype=H,142331,ifelse(root,gethitvar(fall.damage),5110,115))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(41)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=9
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=ifelse(root,movetype=H,142331,ifelse(root,gethitvar(fall.damage),5110,115))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(42)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=9
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=ifelse(root,movetype=H,142331,ifelse(root,gethitvar(fall.damage),5110,115))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(43)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=9
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=ifelse(root,movetype=H,142331,ifelse(root,gethitvar(fall.damage),5110,115))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(44)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=9
attr=SCA,AA,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=ifelse(root,movetype=H,142331,ifelse(root,gethitvar(fall.damage),5110,115))
numhits=0
projID=19100
projanim=enemy(enemy,name!="Shadow The Hedgehog"),var(45)
projremovetime=100
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=varadd
trigger1=1
sysvar(2)=1
ignorehitpause=1
[State ];ありえん（笑）
type=varset
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim!=203
trigger1=sysvar(2)<0
sysvar(2)=0
ignorehitpause=1
[State ]
type=varset
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=8
trigger1=gametime%3=0
sysvar(1)=-1
ignorehitpause=1
[State ]
type=varadd
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger1=gametime%3=0
sysvar(1)=1
ignorehitpause=1
[State ];君のために変数弄るよ！！
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
var(0)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
var(1)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
var(2)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
var(3)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
var(4)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
var(5)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
var(6)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
var(7)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
var(8)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
var(9)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
var(10)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
var(11)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
var(12)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
var(13)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
var(14)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
var(15)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
var(16)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
var(17)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
var(18)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
var(19)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
var(20)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
var(21)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
var(22)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
var(23)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
var(24)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
var(25)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
var(26)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
var(27)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
var(28)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
var(29)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
var(30)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
var(31)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
var(32)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
var(33)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
var(34)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
var(35)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
var(36)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
var(37)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
var(38)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
var(39)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
var(40)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
var(41)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
var(42)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
var(43)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
var(44)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
var(45)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
var(46)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
var(47)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
var(48)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
var(49)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
var(50)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
var(51)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
var(52)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
var(53)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=var(59)=1
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
var(54)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
var(55)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=var(59)=1
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
var(56)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
var(57)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
var(58)=ifelse(gametime%4=1,0,ifelse(gametime%4=0,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
var(59)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
fvar(0)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
fvar(1)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
fvar(2)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
fvar(3)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
fvar(4)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
fvar(5)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
fvar(6)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
fvar(7)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
fvar(8)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
fvar(9)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
fvar(10)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
fvar(11)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
fvar(12)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
fvar(13)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
fvar(14)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
fvar(15)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
fvar(16)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
fvar(17)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
fvar(18)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
fvar(19)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
fvar(20)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
fvar(21)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
fvar(22)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
fvar(23)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
fvar(24)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
fvar(25)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
fvar(26)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
fvar(27)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
fvar(28)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
fvar(29)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
fvar(30)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
fvar(31)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
fvar(32)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
fvar(33)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
fvar(34)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
fvar(35)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
fvar(36)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
fvar(37)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
fvar(38)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=0
fvar(39)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ];変数弄りその２
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger1=gametime%3=1
var(sysvar(1))=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648*(-1*(random%2)),ifelse(gametime%4=2,root,lifemax,-lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
trigger1=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger1=gametime%3=1
fvar(sysvar(1))=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648*(-1*(random%2)),ifelse(gametime%4=2,root,lifemax,-lifemax)))
ignorehitpause=1
[State ];べ、別にあんたのために変数を修復するわけじゃないんだからね！！
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=!sysvar(1)
trigger2=gametime%3=2
var(0)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),var(0)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=1
trigger2=gametime%3=2
var(1)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),var(1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=2
trigger2=gametime%3=2
var(2)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),var(2)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=3
trigger2=gametime%3=2
var(3)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),var(3)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=4
trigger2=gametime%3=2
var(4)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),var(4)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=5
trigger2=gametime%3=2
var(5)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),var(5)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=6
trigger2=gametime%3=2
var(6)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),var(6)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=7
trigger2=gametime%3=2
var(7)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),var(7)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=8
trigger2=gametime%3=2
var(8)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),var(8)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=9
trigger2=gametime%3=2
var(9)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),var(9)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=10
trigger2=gametime%3=2
var(10)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),var(10)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=11
trigger2=gametime%3=2
var(11)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),var(11)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=12
trigger2=gametime%3=2
var(12)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),var(12)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=13
trigger2=gametime%3=2
var(13)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),var(13)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=14
trigger2=gametime%3=2
var(14)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),var(14)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=15
trigger2=gametime%3=2
var(15)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),var(15)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=16
trigger2=gametime%3=2
var(16)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),var(16)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=17
trigger2=gametime%3=2
var(17)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),var(17)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=18
trigger2=gametime%3=2
var(18)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),var(18)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=19
trigger2=gametime%3=2
var(19)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),var(19)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=20
trigger2=gametime%3=2
var(20)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),var(20)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=21
trigger2=gametime%3=2
var(21)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),var(21)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=22
trigger2=gametime%3=2
var(22)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),var(22)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=23
trigger2=gametime%3=2
var(23)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),var(23)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=24
trigger2=gametime%3=2
var(24)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),var(24)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=25
trigger2=gametime%3=2
var(25)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),var(25)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=26
trigger2=gametime%3=2
var(26)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),var(26)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=27
trigger2=gametime%3=2
var(27)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),var(27)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=28
trigger2=gametime%3=2
var(28)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),var(28)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=29
trigger2=gametime%3=2
var(29)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),var(29)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=30
trigger2=gametime%3=2
var(30)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),var(30)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=31
trigger2=gametime%3=2
var(31)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),var(31)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=32
trigger2=gametime%3=2
var(32)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),var(32)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=33
trigger2=gametime%3=2
var(33)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),var(33)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=34
trigger2=gametime%3=2
var(34)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),var(34)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=35
trigger2=gametime%3=2
var(35)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),var(35)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=36
trigger2=gametime%3=2
var(36)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),var(36)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=37
trigger2=gametime%3=2
var(37)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),var(37)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=38
trigger2=gametime%3=2
var(38)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),var(38)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=39
trigger2=gametime%3=2
var(39)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),var(39)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=40
trigger2=gametime%3=2
var(40)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),var(40)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=41
trigger2=gametime%3=2
var(41)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),var(41)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=42
trigger2=gametime%3=2
var(42)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),var(42)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=43
trigger2=gametime%3=2
var(43)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),var(43)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=44
trigger2=gametime%3=2
var(44)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),var(44)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=45
trigger2=gametime%3=2
var(45)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),var(45)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=46
trigger2=gametime%3=2
var(46)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),var(46)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=47
trigger2=gametime%3=2
var(47)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),var(47)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=48
trigger2=gametime%3=2
var(48)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),var(48)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=49
trigger2=gametime%3=2
var(49)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),var(49)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=50
trigger2=gametime%3=2
var(50)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),var(50)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=51
trigger2=gametime%3=2
var(51)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),var(51)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=52
trigger2=gametime%3=2
var(52)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),var(52)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=53
trigger2=gametime%3=2
var(53)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),var(53)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=var(59)=1
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=54
trigger2=gametime%3=2
var(54)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),var(54)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=55
trigger2=gametime%3=2
var(55)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),var(55)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=var(59)=1
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=56
trigger2=gametime%3=2
var(56)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),var(56)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=57
trigger2=gametime%3=2
var(57)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),var(57)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=58
trigger2=gametime%3=2
var(58)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),var(58)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=59
trigger2=gametime%3=2
var(59)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),var(59)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=!sysvar(1)
trigger2=gametime%3=2
fvar(0)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),fvar(0)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=1
trigger2=gametime%3=2
fvar(1)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),fvar(1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=2
trigger2=gametime%3=2
fvar(2)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),fvar(2)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=3
trigger2=gametime%3=2
fvar(3)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),fvar(3)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=4
trigger2=gametime%3=2
fvar(4)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),fvar(4)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=5
trigger2=gametime%3=2
fvar(5)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),fvar(5)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=6
trigger2=gametime%3=2
fvar(6)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),fvar(6)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=7
trigger2=gametime%3=2
fvar(7)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),fvar(7)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=8
trigger2=gametime%3=2
fvar(8)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),fvar(8)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=9
trigger2=gametime%3=2
fvar(9)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),fvar(9)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=10
trigger2=gametime%3=2
fvar(10)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),fvar(10)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=11
trigger2=gametime%3=2
fvar(11)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),fvar(11)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=12
trigger2=gametime%3=2
fvar(12)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),fvar(12)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=13
trigger2=gametime%3=2
fvar(13)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),fvar(13)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=14
trigger2=gametime%3=2
fvar(14)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),fvar(14)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=15
trigger2=gametime%3=2
fvar(15)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),fvar(15)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=16
trigger2=gametime%3=2
fvar(16)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),fvar(16)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=17
trigger2=gametime%3=2
fvar(17)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),fvar(17)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=18
trigger2=gametime%3=2
fvar(18)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),fvar(18)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=19
trigger2=gametime%3=2
fvar(19)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),fvar(19)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=20
trigger2=gametime%3=2
fvar(20)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),fvar(20)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=21
trigger2=gametime%3=2
fvar(21)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),fvar(21)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=22
trigger2=gametime%3=2
fvar(22)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),fvar(22)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=23
trigger2=gametime%3=2
fvar(23)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),fvar(23)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=24
trigger2=gametime%3=2
fvar(24)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),fvar(24)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=25
trigger2=gametime%3=2
fvar(25)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),fvar(25)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=26
trigger2=gametime%3=2
fvar(26)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),fvar(26)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=27
trigger2=gametime%3=2
fvar(27)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),fvar(27)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=28
trigger2=gametime%3=2
fvar(28)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),fvar(28)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=29
trigger2=gametime%3=2
fvar(29)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),fvar(29)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=30
trigger2=gametime%3=2
fvar(30)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),fvar(30)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=31
trigger2=gametime%3=2
fvar(31)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),fvar(31)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=32
trigger2=gametime%3=2
fvar(32)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),fvar(32)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=33
trigger2=gametime%3=2
fvar(33)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),fvar(33)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=34
trigger2=gametime%3=2
fvar(34)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),fvar(34)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=35
trigger2=gametime%3=2
fvar(35)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),fvar(35)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=36
trigger2=gametime%3=2
fvar(36)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),fvar(36)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=37
trigger2=gametime%3=2
fvar(37)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),fvar(37)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=38
trigger2=gametime%3=2
fvar(38)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),fvar(38)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(enemy(enemy,name!="Shadow The Hedgehog"),var(3))
;;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>4
trigger1=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),sysvar(4)=12345
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>8000
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),stateno=214
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=8
trigger2=sysvar(1)=39
trigger2=gametime%3=2
fvar(39)=playerid(enemy(enemy,name!="Shadow The Hedgehog"),var(3)),fvar(39)
ignorehitpause=1
[State ];パンドラキラー改
type=Parentvarset
triggerall=ishelper
triggerall=root,alive
triggerall=parent,id=root,id
triggerall=parent,stateno!=230
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=1
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),anim=12001
trigger3=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
var(playerid(enemy,var(1)),var(0))=root,stateno
ignorehitpause=1
[State ];ステ抜けかんつー
type=Parentvarset
trigger1=parent,id=root,id
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=12001
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
var(floor(enemy(enemy,name!="Shadow The Hedgehog"),fvar(20)))=(gametime+1)*floor(enemy(enemy,name!="Shadow The Hedgehog"),fvar(21))+floor(enemy(enemy,name!="Shadow The Hedgehog"),fvar(22))
ignorehitpause=1
[State ]
type=Parentvarset
trigger1=parent,id=root,id
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=12001
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
var(floor(enemy(enemy,name!="Shadow The Hedgehog"),fvar(23)))=(gametime+1)*floor(enemy(enemy,name!="Shadow The Hedgehog"),fvar(24))+floor(enemy(enemy,name!="Shadow The Hedgehog"),fvar(25))
ignorehitpause=1
[State ]
type=Parentvarset
trigger1=parent,id=root,id
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=12001
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
var(floor(enemy(enemy,name!="Shadow The Hedgehog"),fvar(26)))=(gametime+1)*floor(enemy(enemy,name!="Shadow The Hedgehog"),fvar(27))+floor(enemy(enemy,name!="Shadow The Hedgehog"),fvar(28))
ignorehitpause=1
[State ]
type=Parentvarset
trigger1=parent,id=root,id
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=12001
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
var(floor(enemy(enemy,name!="Shadow The Hedgehog"),fvar(29)))=(gametime+1)*floor(enemy(enemy,name!="Shadow The Hedgehog"),fvar(30))+floor(enemy(enemy,name!="Shadow The Hedgehog"),fvar(31))
ignorehitpause=1
[State ]
type=Parentvarset
trigger1=parent,id=root,id
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=12001
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
var(floor(enemy(enemy,name!="Shadow The Hedgehog"),fvar(32)))=(gametime+1)*floor(enemy(enemy,name!="Shadow The Hedgehog"),fvar(33))+floor(enemy(enemy,name!="Shadow The Hedgehog"),fvar(34))
ignorehitpause=1
[State ]
type=Parentvarset
trigger1=parent,id=root,id
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=12001
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=44444
var(floor(enemy(enemy,name!="Shadow The Hedgehog"),fvar(35)))=(gametime+1)*floor(enemy(enemy,name!="Shadow The Hedgehog"),fvar(36))+floor(enemy(enemy,name!="Shadow The Hedgehog"),fvar(37))
ignorehitpause=1
[State ];汚物は消毒だぁ、ひゃっはー！！
type=Destroyself
triggerall=!ishelper(13231323)
triggerall=root,name!="S_Remilia"
triggerall=enemy(enemy,name!="Shadow The Hedgehog"),stateno!=[200,201]
triggerall=enemy(enemy,name!="Shadow The Hedgehog"),stateno!=214||enemy(enemy,name!="Shadow The Hedgehog"),var(58)<8000
trigger1=roundstate<2
trigger1=0;sysvar(2)>20
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),anim=12001
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=2||enemy(enemy,name!="Shadow The Hedgehog"),var(20)=4
;trigger2=sysvar(2)>7
trigger3=enemy(enemy,name!="Shadow The Hedgehog"),anim=12001
trigger3=enemy(enemy,name!="Shadow The Hedgehog"),var(20)=2||enemy(enemy,name!="Shadow The Hedgehog"),var(20)=4
;trigger3=time>7
trigger4=enemy(enemy,name!="Shadow The Hedgehog"),var(58)>600
trigger4=sysvar(2)>40
trigger5=enemy(enemy,name!="Shadow The Hedgehog"),stateno!=207
trigger5=enemy(enemy,name!="Shadow The Hedgehog"),fvar(8)>2
trigger5=sysvar(2)>50
trigger6=numhelper>27
trigger7=enemy(enemy,name!="Shadow The Hedgehog"),stateno!=215
ignorehitpause=1
[State ]
type=Destroyself
trigger1=ishelper
trigger1=root,alive=0
ignorehitpause=1
[State ]
type=Selfstate
triggerall=!ishelper(13231323)
triggerall=root,name!="S_Remilia"
triggerall=PlayerIDExist(ID)
triggerall=roundstate=2
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim!=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim!=12001
trigger1=sysvar(2)>50
value=sysvar(4)
ignorehitpause=1
[State ];デバック表示
type=Displaytoclipboard
trigger1=ishelper
text="prev:%d anim:%d"
params=sysvar(4),sysvar(3)
ignorehitpause=1
;---------------------------------------------------------------------------
[StateDef 251];tc4キラー(テスト中)
type=S
[State ]
type=Posset
trigger1=ishelper
x=0
y=10000
ignorehitpause=1
[State ]
type=Nothitby
trigger1=1
value=SCA
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=ishelper
trigger1=gametime%4=3
trigger1=root,numhelper(13231323)<2
helpertype=normal
name="bug-helper"
ID=13231323
pos=0,0
stateno=12393942
ignorehitpause=1
[State ]
type=Screenbound
trigger1=1
value=0
ignorehitpause=1
[State ]
type=lifeset
trigger1=1
value=lifemax
ignorehitpause=1
[State ]
type=selfstate
trigger1=name="Shadow The Hedgehog"
trigger1=!ishelper
value=5150
ignorehitpause=1
[State ]
type=Statetypeset
trigger1=root,name="Phantom Mizuchi JP"
movetype=I
ignorehitpause=1
[State ]
type=selfstate
trigger1=root,name="Shadow The Hedgehog"
trigger1=ishelper
value=5150
ignorehitpause=1
[State ]
type=Statetypeset
trigger1=root,name!="Phantom Mizuchi JP"
movetype=A
ignorehitpause=1
[State ]
type=Changeanim2
trigger1=root,name!="Phantom Mizuchi JP"
value=10000
ignorehitpause=1
[State ]
type=Changeanim2
trigger1=0;enemy(enemy,name!="Shadow The Hedgehog"),stateno!=206
value=10001
ignorehitpause=1
[State ]
type=varset
trigger1=root,name!="Phantom Mizuchi JP"
sysvar(0)=117117
ignorehitpause=1
[State ]
type=pause
triggerall=ishelper
trigger1=ishelper(1212332211)
time=0
movetime=0
ignorehitpause=1
[State ]
type=superpause
triggerall=ishelper
trigger1=ishelper(1212332211)
anim=-1
time=0
movetime=0
darken=0
p2defmul=1
ignorehitpause=1
[State ];凍結
type=HitDef
trigger1=!hitpausetime
trigger1=movetype=A
trigger1=ishelper
trigger1=root,name!="Phantom Mizuchi JP"
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(20)!=[5,6];トムキラーがうまくいかなくなる
attr=,AA,AT,AP
pausetime=5,1
sparkno=-1
hitsound=-1
numhits=0
getpower=0,0
givepower=0,0
ignorehitpause=1
[State ];飛び込む
type=selfstate
triggerall=ishelper(1212332211)&&sysvar(4)=12393943
trigger1=hitpausetime>3
trigger1=root,name!="Phantom Mizuchi JP"
trigger1=name!="Shadow The Hedgehog"
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(6)
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(7)
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(9)
trigger1=random%2
trigger1=ishelper
trigger1=var(17):=117117;フラグ
value=enemy(enemy,name!="Shadow The Hedgehog"),var(9)
ignorehitpause=1
[State ]
type=selfstate
triggerall=ishelper(1212332211)&&sysvar(4)=12393943
trigger1=hitpausetime>3
trigger1=root,name!="Phantom Mizuchi JP"
trigger1=name!="Shadow The Hedgehog"
trigger1=1;enemy(enemy,name!="Shadow The Hedgehog"),stateno=206
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(6)
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(7)
trigger1=random%2
trigger1=ishelper
trigger1=var(17):=117117
value=enemy(enemy,name!="Shadow The Hedgehog"),var(7)
ignorehitpause=1
[State ]
type=selfstate
triggerall=ishelper(1212332211)&&sysvar(4)=12393943
trigger1=hitpausetime>3
trigger1=root,name!="Phantom Mizuchi JP"
trigger1=name!="Shadow The Hedgehog"
trigger1=1;enemy(enemy,name!="Shadow The Hedgehog"),stateno=206
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(6)
;;trigger1=enemy(enemy,name!="Shadow The Hedgehog"),var(7)=0
trigger1=ishelper
trigger1=var(17):=117117;フラグ
value=enemy(enemy,name!="Shadow The Hedgehog"),var(6)
ignorehitpause=1
[State ]
type=Destroyself
trigger1=ishelper
trigger1=root,alive=0
trigger2=root,name!="Phantom Mizuchi JP"
trigger2=ishelper(1212332211)=0
ignorehitpause=1
;ファントム専用対策
[State ];ID偽装用
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=ishelper
trigger1=root,name="Phantom Mizuchi JP"
trigger1=root,numhelper(100500)<20
helpertype=normal
name="bug-helper-Phantom-Mizuchi-JP"
ID=100500;ファントムのアーマーヘルパー
pos=0,0
stateno=132929523
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper(100500)
trigger1=root,name="Phantom Mizuchi JP"
trigger1=root,numhelper(100500)>1
trigger1=gametime%15=10
attr=SCA,AA,AP,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=30061
numhits=0
projID=19100
projanim=2101
projremovetime=10
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,10000
postype=p2
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ];死ぬがよい
type=varrangeset
trigger1=root,name="Phantom Mizuchi JP"
trigger1=ishelper(100500)
first=0
last=59
value=1200+random%800
ignorehitpause=1
[State ]
type=Displaytoclipboard
trigger1=ishelper
text=":%d"
params=hitpausetime
ignorehitpause=1
;---------------------------------------------------------------------------
[StateDef 252];ＩＤ偽装関連
[State ]
type=Posset
trigger1=!ishelper
x=0
y=7000
ignorehitpause=1
[State ]
type=Screenbound
trigger1=1
value=0
ignorehitpause=1
[State ]
type=assertspecial
trigger1=1
flag=invisible
ignorehitpause=1
[State ]
type=Changestate
trigger1=ishelper(13231323)
value=250
ignorehitpause=1
[State ];無敵
type=Nothitby
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=12020
value=SCA
ignorehitpause=1
[State ];ＩＤ偽装用ヘルパー変数弄り
type=Varset
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
trigger1=1
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>2
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),anim=12020
sysvar(0)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=Varset
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
trigger1=1
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>2
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),anim=12020
sysvar(1)=ifelse(gametime%4=1,0+random%2,ifelse(gametime%4=3,2147483648,ifelse(gametime%4=0,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=Varset
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
trigger1=1
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>2
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),anim=12020
sysvar(2)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=2,2147483648,ifelse(gametime%4=3,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=Varset
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
trigger1=1
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>2
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),anim=12020
sysvar(3)=ifelse(gametime%4=2,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=3,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=null;Varset
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
trigger1=1
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>2
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),anim=12020
sysvar(4)=ifelse(gametime%4=3,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=0,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=varrangeset
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
trigger1=1
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>2
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),anim=12020
first=0
last=59
value=ifelse(gametime%4=3,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=0,root,lifemax,random*random)))
ignorehitpause=1
[State ]
type=Varset
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
trigger1=1
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>2
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),anim=12020
sysfvar(0)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=2,root,lifemax,(9999.0**9999)-(9999.0**9999))))
ignorehitpause=1
[State ]
type=Varset
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
trigger1=1
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>2
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),anim=12020
sysfvar(1)=ifelse(gametime%4=1,0+random%2,ifelse(gametime%4=3,2147483648,ifelse(gametime%4=2,root,lifemax,(9999.0**9999)-(9999.0**9999))))
ignorehitpause=1
[State ]
type=Varset
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
trigger1=1
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>2
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),anim=12020
sysfvar(2)=ifelse(gametime%4=0,0+random%2,ifelse(gametime%4=3,2147483648,ifelse(gametime%4=1,root,lifemax,(9999.0**9999)-(9999.0**9999))))
ignorehitpause=1
[State ]
type=Varset
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
trigger1=1
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>2
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),anim=12020
sysfvar(3)=ifelse(gametime%4=2,0+random%2,ifelse(gametime%4=1,2147483648,ifelse(gametime%4=0,root,lifemax,(9999.0**9999)-(9999.0**9999))))
ignorehitpause=1
[State ]
type=Varset
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
trigger1=1
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>2
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),anim=12020
sysfvar(4)=ifelse(gametime%4=3,0+random%2,ifelse(gametime%4=0,2147483648,ifelse(gametime%4=2,root,lifemax,(9999.0**9999)-(9999.0**9999))))
ignorehitpause=1
[State ]
type=varrangeset
triggerall=p1name!="Shadow The Hedgehog"
triggerall=ishelper
trigger1=1
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>2
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),anim=12020
first=0
last=39
fvalue=ifelse(gametime%4=3,0+random%2,ifelse(gametime%4=0,2147483648,ifelse(gametime%4=2,root,lifemax,(9999.0**9999)-(9999.0**9999))))
ignorehitpause=1
[State ];リダイレクトＩＤ偽装アーマーキラー準備
type=Statetypeset
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),anim=12019
movetype=H
ignorehitpause=1
;;;ダメージ条件メモ
;;;・movetypeがH
;;;・ダメージを受けた
;;;
[State ];無敵上書き
type=Nothitby
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>1
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),anim=12019
value=
ignorehitpause=1
[State ];その２
type=Nothitby
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>1
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),anim=12019
value2=
ignorehitpause=1
[State ];その３
type=Hitby
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>1
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),anim=12019
value=SCA,AA,AT,AP
ignorehitpause=1
[State ];その４
type=Hitby
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>1
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),anim=12019
value2=SCA,AA,AT,AP
ignorehitpause=1
[State ];被弾アニメ調査持ってないので妥協
type=Changeanim2
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),fvar(6)>1
trigger2=enemy(enemy,name!="Shadow The Hedgehog"),anim=12019
value=10004
ignorehitpause=1
[State ];５０００番台に飛ばないように
type=Hitoverride
trigger1=ishelper
time=-1
slot=0
attr=SCA, AA, AT, AP
stateno=12393944;prevstateno判断のためにパラメーターの値と合わせる
ignorehitpause=1
[State ]
type=Hitoverride
trigger1=ishelper
time=-1
slot=1
attr=SCA, AA, AT, AP
stateno=12393944
ignorehitpause=1
[State ]
type=Hitoverride
trigger1=ishelper
time=-1
slot=2
attr=SCA, AA, AT, AP
stateno=12393944
ignorehitpause=1
[State ]
type=Hitoverride
trigger1=ishelper
time=-1
slot=3
attr=SCA, AA, AT, AP
stateno=12393944
ignorehitpause=1
[State ]
type=Hitoverride
trigger1=ishelper
time=-1
slot=4
attr=SCA, AA, AT, AP
stateno=12393944
ignorehitpause=1
[State ]
type=Hitoverride
trigger1=ishelper
time=-1
slot=5
attr=SCA, AA, AT, AP
stateno=12393944
ignorehitpause=1
[State ]
type=Hitoverride
trigger1=ishelper
time=-1
slot=6
attr=SCA, AA, AT, AP
stateno=12393944
ignorehitpause=1
[State ]
type=Hitoverride
trigger1=ishelper
time=-1
slot=7
attr=SCA, AA, AT, AP
stateno=12393944
ignorehitpause=1
;;;なんか５０００番台に飛ぶと上手く削れてくれないみたい
;;;５１００送ったら無敵になる時とかあるし
;;;５０００番台でダメージ受けると一時的に無敵にでもなるのかしら？
;;;
[State ];消し去って差し上げる
type=Destroyself
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim!=203
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim!=[12003,12005]
trigger1=enemy(enemy,name!="Shadow The Hedgehog"),anim!=[12019,12020]
ignorehitpause=1
;---------------------------------------------------------------------------
[StateDef 1000];最終
type=S
movetype=I
physics=N
ctrl=0
anim=10001
;へんすう
;sysvar
;SV0	=ビット演算
;使用ビット
;
;2=マーキング完了
;2048=逆混線
;4096=逆親
;
;SV1	=
;SV2	=Gametime変数
;SV3	=
;SV4	=target,stateno
;var
;V0	=パンドラ改
;V1	=フラグ
;V2	=フラグその2
;V3	=
;V4	=
;V5	=
;V6	=
;V7	=
;V8	=
;V9	=
;V10	=計算用紙
;V11	=計算用紙
;V12	=計算用紙
;V13	=計算用紙
;V14	=計算用紙
;V15	=計算用紙
;V16	=計算用紙
;V17	=計算用紙
;V18	=計算用紙
;V19	=計算用紙
;V20	=記録
;V21	=記録
;V22	=記録
;V23	=記録
;V24	=記録
;V25	=記録
;V26	=記録
;V27	=記録
;V28	=記録
;V29	=記録
;V30	=記録
;V31	=記録
;V32	=記録
;V33	=記録
;V34	=記録
;V35	=記録
;V36	=記録
;V37	=記録
;V38	=記録
;V39	=記録
;V40	=記録
;V41	=
;V42	=
;V43	=
;V44	=
;V45	=
;V46	=
;V47	=id
;V48	=Enemy(0),id
;V49	=Enemy(1),id
;V50	=終了した場所
;V51	=
;V52	=
;V53	=
;V54	=
;V55	=
;V56	=
;V57	=
;V58	=
;V59	=
;sysfvar
;SFV0	=
;SFV1	=
;SFV2	=
;SFV3	=
;SFV4	=
;fvar
;FV0	=
;FV1	=
;FV2	=
;FV3	=
;FV4	=
;FV5	=
;FV6	=
;FV7	=
;FV8	=
;FV9	=
;FV10	=
;FV11	=
;FV12	=
;FV13	=
;FV14	=
;FV15	=
;FV16	=
;FV17	=
;FV18	=
;FV19	=
;FV20	=
;FV21	=
;FV22	=
;FV23	=
;FV24	=
;FV25	=
;FV26	=
;FV27	=
;FV28	=
;FV29	=
;FV30	=
;FV31	=
;FV32	=
;FV33	=
;FV34	=
;FV35	=
;FV36	=
;FV37	=
;FV38	=
;FV39	=
[State ]
type=ChangeState
trigger1=name!="Shadow The Hedgehog"
value=230
ignorehitpause=1
[State ]
type=ScreenBound
trigger1=1
value=0
movecamera=0,0
ignorehitpause=1
[State ]
type=Bindtoroot
trigger1=ishelper
ignorehitpause=1
[State ]
type=DestroySelf
trigger1=numhelper(1000)>1
ignorehitpause=1
[State ];フラグセット
type=Parentvarset
trigger1=PlayerIDExist(ID)
;triggerall=roundstate<2
trigger1=root,var(40)=0
var(40)=-1
ignorehitpause=1
;各種ヘルパー呼び出し
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=1
triggerall=(sysvar(0)&4096)
trigger1=!numhelper(7010)
trigger1=helper(700),numtarget<8
helpertype=player
name="O1"
ID=7010
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=1
triggerall=(sysvar(0)&4096)
trigger1=!numhelper(7030)
trigger1=helper(702),numtarget<8
helpertype=player
name="O2"
ID=7030
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=1
triggerall=(sysvar(0)&4096)
trigger1=!numhelper(7050)
trigger1=helper(704),numtarget<8
helpertype=player
name="O3"
ID=7050
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=1
triggerall=(sysvar(0)&4096)
trigger1=!numhelper(7070)
trigger1=helper(706),numtarget<8
helpertype=player
name="O4"
ID=7070
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=1
triggerall=(sysvar(0)&4096)
trigger1=!numhelper(7090)
trigger1=helper(708),numtarget<8
helpertype=player
name="O5"
ID=7090
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=1
triggerall=(sysvar(0)&4096)
trigger1=!numhelper(7110)
trigger1=helper(710),numtarget<5
helpertype=player
name="O6"
ID=7110
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=(sysvar(0)&2048)
triggerall=1
trigger1=!numhelper(7011)
trigger1=helper(700),numtarget<8
helpertype=player
name="T1"
ID=7011
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=1
trigger1=!numhelper(700)
trigger1=!numhelper(70000)
helpertype=player
name="1"
ID=70000
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=!(sysvar(0)&2048)
triggerall=1
trigger1=!numhelper(7011)
trigger1=helper(700),numtarget<8
helpertype=player
name="T1"
ID=7011
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=(sysvar(0)&2048)
triggerall=1
trigger1=!numhelper(7031)
trigger1=helper(702),numtarget<8
helpertype=player
name="T2"
ID=7031
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=1
trigger1=!numhelper(702)
trigger1=!numhelper(70200)
helpertype=player
name="2"
ID=70200
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=!(sysvar(0)&2048)
triggerall=1
trigger1=!numhelper(7031)
trigger1=helper(702),numtarget<8
helpertype=player
name="T2"
ID=7031
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=(sysvar(0)&2048)
triggerall=1
trigger1=!numhelper(7051)
trigger1=helper(704),numtarget<8
helpertype=player
name="T3"
ID=7051
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=1
trigger1=!numhelper(704)
trigger1=!numhelper(70400)
helpertype=player
name="3"
ID=70400
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=!(sysvar(0)&2048)
triggerall=1
trigger1=!numhelper(7051)
trigger1=helper(704),numtarget<8
helpertype=player
name="T3"
ID=7051
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=(sysvar(0)&2048)
triggerall=1
trigger1=!numhelper(7071)
trigger1=helper(706),numtarget<8
helpertype=player
name="T4"
ID=7071
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=1
trigger1=!numhelper(706)
trigger1=!numhelper(70600)
helpertype=player
name="4"
ID=70600
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=!(sysvar(0)&2048)
triggerall=1
trigger1=!numhelper(7071)
trigger1=helper(706),numtarget<8
helpertype=player
name="T4"
ID=7071
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=(sysvar(0)&2048)
triggerall=1
trigger1=!numhelper(7091)
trigger1=helper(708),numtarget<8
helpertype=player
name="T5"
ID=7091
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=1
trigger1=!numhelper(708)
trigger1=!numhelper(70800)
helpertype=player
name="5"
ID=70800
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=!(sysvar(0)&2048)
triggerall=1
trigger1=!numhelper(7091)
trigger1=helper(708),numtarget<8
helpertype=player
name="T5"
ID=7091
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=(sysvar(0)&2048)
triggerall=1
trigger1=!numhelper(7111)
trigger1=helper(710),numtarget<5
helpertype=player
name="T6"
ID=7111
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=1
trigger1=!numhelper(710)
trigger1=!numhelper(71000)
helpertype=player
name="6"
ID=71000
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=!(sysvar(0)&2048)
triggerall=1
trigger1=!numhelper(7111)
trigger1=helper(710),numtarget<5
helpertype=player
name="T6"
ID=7111
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=1
triggerall=!(sysvar(0)&4096)
trigger1=!numhelper(7010)
trigger1=helper(700),numtarget<8
helpertype=player
name="O1"
ID=7010
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=1
triggerall=!(sysvar(0)&4096)
trigger1=!numhelper(7030)
trigger1=helper(702),numtarget<8
helpertype=player
name="O2"
ID=7030
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=1
triggerall=!(sysvar(0)&4096)
trigger1=!numhelper(7050)
trigger1=helper(704),numtarget<8
helpertype=player
name="O3"
ID=7050
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=1
triggerall=!(sysvar(0)&4096)
trigger1=!numhelper(7070)
trigger1=helper(706),numtarget<8
helpertype=player
name="O4"
ID=7070
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=1
triggerall=!(sysvar(0)&4096)
trigger1=!numhelper(7090)
trigger1=helper(708),numtarget<8
helpertype=player
name="O5"
ID=7090
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=1
triggerall=!(sysvar(0)&4096)
trigger1=!numhelper(7110)
trigger1=helper(710),numtarget<5
helpertype=player
name="O6"
ID=7110
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=1
trigger1=numhelper(701)<6
trigger1=helper(700),numtarget<8
helpertype=player
name="A1"
ID=701
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=1
trigger1=numhelper(701)<6
trigger1=helper(700),numtarget<8
helpertype=player
name="A1"
ID=701
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=1
trigger1=numhelper(701)<6
trigger1=helper(700),numtarget<8
helpertype=player
name="A1"
ID=701
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=1
trigger1=numhelper(701)<6
trigger1=helper(700),numtarget<8
helpertype=player
name="A1"
ID=701
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=1
trigger1=numhelper(701)<6
trigger1=helper(700),numtarget<8
helpertype=player
name="A1"
ID=701
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=1
trigger1=numhelper(701)<6
trigger1=helper(700),numtarget<8
helpertype=player
name="A1"
ID=701
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=1
trigger1=numhelper(701)<6
trigger1=helper(700),numtarget<8
helpertype=player
name="A1"
ID=701
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=1
trigger1=numhelper(703)<6
trigger1=helper(702),numtarget<8
helpertype=player
name="A2"
ID=703
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=1
trigger1=numhelper(703)<6
trigger1=helper(702),numtarget<8
helpertype=player
name="A2"
ID=703
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=1
trigger1=numhelper(703)<6
trigger1=helper(702),numtarget<8
helpertype=player
name="A2"
ID=703
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=1
trigger1=numhelper(703)<6
trigger1=helper(702),numtarget<8
helpertype=player
name="A2"
ID=703
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=1
trigger1=numhelper(703)<6
trigger1=helper(702),numtarget<8
helpertype=player
name="A2"
ID=703
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=1
trigger1=numhelper(703)<6
trigger1=helper(702),numtarget<8
helpertype=player
name="A2"
ID=703
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=1
trigger1=numhelper(703)<6
trigger1=helper(702),numtarget<8
helpertype=player
name="A2"
ID=703
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=1
trigger1=numhelper(703)<6
trigger1=helper(702),numtarget<8
helpertype=player
name="A2"
ID=703
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=1
trigger1=numhelper(705)<6
trigger1=helper(704),numtarget<8
helpertype=player
name="A3"
ID=705
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=1
trigger1=numhelper(705)<6
trigger1=helper(704),numtarget<8
helpertype=player
name="A3"
ID=705
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=1
trigger1=numhelper(705)<6
trigger1=helper(704),numtarget<8
helpertype=player
name="A3"
ID=705
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=1
trigger1=numhelper(705)<6
trigger1=helper(704),numtarget<8
helpertype=player
name="A3"
ID=705
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=1
trigger1=numhelper(705)<6
trigger1=helper(704),numtarget<8
helpertype=player
name="A3"
ID=705
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=1
trigger1=numhelper(705)<6
trigger1=helper(704),numtarget<8
helpertype=player
name="A3"
ID=705
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=1
trigger1=numhelper(707)<6
trigger1=helper(706),numtarget<8
helpertype=player
name="A4"
ID=707
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=1
trigger1=numhelper(707)<6
trigger1=helper(706),numtarget<8
helpertype=player
name="A4"
ID=707
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=1
trigger1=numhelper(707)<6
trigger1=helper(706),numtarget<8
helpertype=player
name="A4"
ID=707
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=1
trigger1=numhelper(707)<6
trigger1=helper(706),numtarget<8
helpertype=player
name="A4"
ID=707
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=1
trigger1=numhelper(707)<6
trigger1=helper(706),numtarget<8
helpertype=player
name="A4"
ID=707
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=1
trigger1=numhelper(707)<6
trigger1=helper(706),numtarget<8
helpertype=player
name="A4"
ID=707
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=1
trigger1=numhelper(709)<6
trigger1=helper(708),numtarget<8
helpertype=player
name="A5"
ID=709
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=1
trigger1=numhelper(709)<6
trigger1=helper(708),numtarget<8
helpertype=player
name="A5"
ID=709
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=1
trigger1=numhelper(709)<6
trigger1=helper(708),numtarget<8
helpertype=player
name="A5"
ID=709
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=1
trigger1=numhelper(709)<6
trigger1=helper(708),numtarget<8
helpertype=player
name="A5"
ID=709
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=1
trigger1=numhelper(709)<6
trigger1=helper(708),numtarget<8
helpertype=player
name="A5"
ID=709
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=1
trigger1=numhelper(709)<6
trigger1=helper(708),numtarget<8
helpertype=player
name="A5"
ID=709
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=1
trigger1=numhelper(711)<3
trigger1=helper(710),numtarget<5
helpertype=player
name="A6"
ID=711
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=1
trigger1=numhelper(711)<3
trigger1=helper(710),numtarget<5
helpertype=player
name="A6"
ID=711
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
triggerall=roundstate<3
triggerall=1
trigger1=numhelper(711)<3
trigger1=helper(710),numtarget<5
helpertype=player
name="A6"
ID=711
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(1000)
trigger1=!numhelper(1001)
ID=1001
name="hidan"
postype=p1
pos=0,0
stateno=1001
helpertype=player
keyctrl=0
supermove=1
supermovetime=9999999999999
pausemovetime=9999999999999
ignorehitpause=1
[State ];ステ抜け変数調査(Var(XXX)=Stateno)
type=null
triggerall=ishelper(1000)
triggerall=movetype!=A
triggerall=enemynear,stateno!=0
triggerall=roundstate=2
trigger1=var(2):=ifelse(var(2)<59,var(2)+1,0)&&0||!(enemynear,var(var(2))=enemynear,stateno)
trigger1=var(2):=ifelse(var(2)<59,var(2)+1,0)&&0||!(enemynear,var(var(2))=enemynear,stateno)
trigger1=var(2):=ifelse(var(2)<59,var(2)+1,0)&&0||!(enemynear,var(var(2))=enemynear,stateno)
trigger1=var(2):=ifelse(var(2)<59,var(2)+1,0)&&0||!(enemynear,var(var(2))=enemynear,stateno)
trigger1=var(2):=ifelse(var(2)<59,var(2)+1,0)&&0||!(enemynear,var(var(2))=enemynear,stateno)
trigger1=var(2):=ifelse(var(2)<59,var(2)+1,0)&&0||!(enemynear,var(var(2))=enemynear,stateno)
trigger1=var(2):=ifelse(var(2)<59,var(2)+1,0)&&0||!(enemynear,var(var(2))=enemynear,stateno)
trigger1=var(2):=ifelse(var(2)<59,var(2)+1,0)&&0||!(enemynear,var(var(2))=enemynear,stateno)
trigger1=var(2):=ifelse(var(2)<59,var(2)+1,0)&&0||!(enemynear,var(var(2))=enemynear,stateno)
trigger1=var(2):=ifelse(var(2)<59,var(2)+1,0)&&0||!(enemynear,var(var(2))=enemynear,stateno)
trigger1=var(2):=ifelse(var(2)<59,var(2)+1,0)&&0||!(enemynear,var(var(2))=enemynear,stateno)
trigger1=var(2):=ifelse(var(2)<59,var(2)+1,0)&&0||!(enemynear,var(var(2))=enemynear,stateno)
trigger1=var(2):=ifelse(var(2)<59,var(2)+1,0)&&0||!(enemynear,var(var(2))=enemynear,stateno)
trigger1=var(2):=ifelse(var(2)<59,var(2)+1,0)&&0||!(enemynear,var(var(2))=enemynear,stateno)
trigger1=var(2):=ifelse(var(2)<59,var(2)+1,0)&&0||!(enemynear,var(var(2))=enemynear,stateno)
trigger1=var(2):=ifelse(var(2)<59,var(2)+1,0)&&0||!(enemynear,var(var(2))=enemynear,stateno)
trigger1=var(2):=ifelse(var(2)<59,var(2)+1,0)&&0||!(enemynear,var(var(2))=enemynear,stateno)
trigger1=var(2):=ifelse(var(2)<59,var(2)+1,0)&&0||!(enemynear,var(var(2))=enemynear,stateno)
trigger1=var(2):=ifelse(var(2)<59,var(2)+1,0)&&0||!(enemynear,var(var(2))=enemynear,stateno)
trigger1=var(2):=ifelse(var(2)<59,var(2)+1,0)&&0||!(enemynear,var(var(2))=enemynear,stateno)
trigger1=var(2):=ifelse(var(2)<59,var(2)+1,0)&&0||!(enemynear,var(var(2))=enemynear,stateno)
trigger1=var(2):=ifelse(var(2)<59,var(2)+1,0)&&0||!(enemynear,var(var(2))=enemynear,stateno)
trigger1=var(2):=ifelse(var(2)<59,var(2)+1,0)&&0||!(enemynear,var(var(2))=enemynear,stateno)
trigger1=var(2):=ifelse(var(2)<59,var(2)+1,0)&&0||!(enemynear,var(var(2))=enemynear,stateno)
trigger1=var(2):=ifelse(var(2)<59,var(2)+1,0)&&0||!(enemynear,var(var(2))=enemynear,stateno)
trigger1=var(2):=ifelse(var(2)<59,var(2)+1,0)&&0||!(enemynear,var(var(2))=enemynear,stateno)
trigger1=var(2):=ifelse(var(2)<59,var(2)+1,0)&&0||!(enemynear,var(var(2))=enemynear,stateno)
trigger1=var(2):=ifelse(var(2)<59,var(2)+1,0)&&0||!(enemynear,var(var(2))=enemynear,stateno)
trigger1=var(2):=ifelse(var(2)<59,var(2)+1,0)&&0||!(enemynear,var(var(2))=enemynear,stateno)
trigger1=var(2):=ifelse(var(2)<59,var(2)+1,0)&&0||!(enemynear,var(var(2))=enemynear,stateno)
trigger1=var(2):=ifelse(var(2)<59,var(2)+1,0)&&0||!(enemynear,var(var(2))=enemynear,stateno)
trigger1=var(2):=ifelse(var(2)<59,var(2)+1,0)&&0||!(enemynear,var(var(2))=enemynear,stateno)
trigger1=var(2):=ifelse(var(2)<59,var(2)+1,0)&&0||!(enemynear,var(var(2))=enemynear,stateno)
trigger1=var(2):=ifelse(var(2)<59,var(2)+1,0)&&0||!(enemynear,var(var(2))=enemynear,stateno)
trigger1=var(2):=ifelse(var(2)<59,var(2)+1,0)&&0||!(enemynear,var(var(2))=enemynear,stateno)
trigger1=var(2):=ifelse(var(2)<59,var(2)+1,0)&&0||!(enemynear,var(var(2))=enemynear,stateno)
trigger1=var(2):=ifelse(var(2)<59,var(2)+1,0)&&0||!(enemynear,var(var(2))=enemynear,stateno)
trigger1=var(2):=ifelse(var(2)<59,var(2)+1,0)&&0||!(enemynear,var(var(2))=enemynear,stateno)
trigger1=var(2):=ifelse(var(2)<59,var(2)+1,0)&&0||!(enemynear,var(var(2))=enemynear,stateno)
trigger1=var(2):=ifelse(var(2)<59,var(2)+1,0)&&0||!(enemynear,var(var(2))=enemynear,stateno)
trigger1=var(2):=ifelse(var(2)<59,var(2)+1,0)&&0||!(enemynear,var(var(2))=enemynear,stateno)
trigger1=var(2):=ifelse(var(2)<59,var(2)+1,0)&&0||!(enemynear,var(var(2))=enemynear,stateno)
trigger1=var(2):=ifelse(var(2)<59,var(2)+1,0)&&0||!(enemynear,var(var(2))=enemynear,stateno)
trigger1=var(2):=ifelse(var(2)<59,var(2)+1,0)&&0||!(enemynear,var(var(2))=enemynear,stateno)
trigger1=var(2):=ifelse(var(2)<59,var(2)+1,0)&&0||!(enemynear,var(var(2))=enemynear,stateno)
trigger1=var(2):=ifelse(var(2)<59,var(2)+1,0)&&0||!(enemynear,var(var(2))=enemynear,stateno)
trigger1=var(2):=ifelse(var(2)<59,var(2)+1,0)&&0||!(enemynear,var(var(2))=enemynear,stateno)
trigger1=var(2):=ifelse(var(2)<59,var(2)+1,0)&&0||!(enemynear,var(var(2))=enemynear,stateno)
trigger1=var(2):=ifelse(var(2)<59,var(2)+1,0)&&0||!(enemynear,var(var(2))=enemynear,stateno)
trigger1=var(2):=ifelse(var(2)<59,var(2)+1,0)&&0||!(enemynear,var(var(2))=enemynear,stateno)
trigger1=var(2):=ifelse(var(2)<59,var(2)+1,0)&&0||!(enemynear,var(var(2))=enemynear,stateno)
trigger1=var(2):=ifelse(var(2)<59,var(2)+1,0)&&0||!(enemynear,var(var(2))=enemynear,stateno)
trigger1=var(2):=ifelse(var(2)<59,var(2)+1,0)&&0||!(enemynear,var(var(2))=enemynear,stateno)
trigger1=var(2):=ifelse(var(2)<59,var(2)+1,0)&&0||!(enemynear,var(var(2))=enemynear,stateno)
trigger1=var(2):=ifelse(var(2)<59,var(2)+1,0)&&0||!(enemynear,var(var(2))=enemynear,stateno)
trigger1=var(2):=ifelse(var(2)<59,var(2)+1,0)&&0||!(enemynear,var(var(2))=enemynear,stateno)
trigger1=var(2):=ifelse(var(2)<59,var(2)+1,0)&&0||!(enemynear,var(var(2))=enemynear,stateno)
trigger1=var(2):=ifelse(var(2)<59,var(2)+1,0)&&0||!(enemynear,var(var(2))=enemynear,stateno)
trigger1=var(2):=ifelse(var(2)<59,var(2)+1,0)&&0||!(enemynear,var(var(2))=enemynear,stateno)
trigger1=var(2):=ifelse(var(2)<59,var(2)+1,0)&&0||!(enemynear,var(var(2))=enemynear,stateno)
trigger2=enemynear,var(var(2))=enemynear,stateno
trigger2=var(1):=1;デバック用
trigger2=var(0):=var(2)
ignorehitpause=1
[State ]
type=Parentvarset
trigger1=ishelper(1000)
trigger1=enemy,alive
trigger1=roundstate=2
var(1)=id
ignorehitpause=1
[State ]
type=Statetypeset
triggerall=ishelper(1000)
triggerall=!numtarget
trigger1=0;(sysvar(0)&4)
;trigger1=roundstate<2
trigger2=roundstate=2
trigger2=root,var(58)>5000
trigger2=gametime%120=[0,40]
trigger3=root,stateno=201
trigger3=gametime%120=[0,100]
trigger4=enemy,stateno=[110,115]
trigger4=gametime%120=[0,100]
trigger5=root,stateno=212
trigger5=gametime%120=[0,60]
trigger6=root,fvar(6)>4
trigger6=root,stateno=201
trigger6=gametime%120=[0,80]
trigger7=root,stateno=214
trigger7=root,var(20)=1||root,var(20)=8
trigger7=gametime%120=[0,100]
trigger8=root,var(58)>8000
trigger8=root,stateno=214
movetype=A
ignorehitpause=1
[State ]
type=Varset
trigger1=numtarget
trigger1=target,ishelper=0
sysvar(0)=(sysvar(0)|2)
ignorehitpause=1
[State ]
type=Varset
trigger1=!numtarget
sysvar(0)=(sysvar(0)&(2^-1))
ignorehitpause=1
[State ]
type=Changeanim
triggerall=ishelper(1000)
triggerall=!numtarget
trigger1=gametime%30<25
value=10000
ignorehitpause=1
[State ]
type=Ctrlset
trigger1=ishelper(1000)
value=0
ignorehitpause=1
[State ]
type=Assertspecial
trigger1=ishelper(1000)
flag=invisible
flag2=noshadow
ignorehitpause=1
[State ]
type=Screenbound
trigger1=ishelper(1000)
value=0
ignorehitpause=1
[State ]
type=Nothitby
trigger1=ishelper(1000)
value=SCA
ignorehitpause=1
[State ]
type=Bindtoroot
trigger1=ishelper(1000)
ignorehitpause=1
[State ]
type=Varset
triggerall=PlayerIDExist(target,id)
triggerall=numtarget
trigger1=target,id!=var(48)
trigger2=target,id!=var(49)
var(47)=target,id
ignorehitpause=1
[State ]
type=Varset
trigger1=PlayerIDExist(target,id)
trigger1=numtarget
sysvar(4)=target,stateno
ignorehitpause=1
[State ]
type=Varset
triggerall=numtarget
triggerall=PlayerIDExist(target,id)
trigger1=sysvar(4)>3000
trigger1=sysvar(4)!=8006&&sysvar(4)!=9007&&(sysvar(4)!=[9998,10000])
trigger1=sysvar(4)!=11100&&sysvar(4)!=11502&&sysvar(4)!=11710
trigger1=sysvar(4)!=11720&&sysvar(4)!=11730&&sysvar(4)!=12310
trigger1=sysvar(4)!=18102&&(sysvar(4)!=[20000,20002])&&sysvar(4)!=20020
trigger1=sysvar(4)!=20200&&(sysvar(4)!=[22101,22102])&&sysvar(4)!=22122
trigger1=sysvar(4)!=23640&&sysvar(4)!=31994||sysvar(4)!=40000
trigger1=sysvar(4)!=44490&&(sysvar(4)!=[49988,49989])&&sysvar(4)!=49999
trigger1=sysvar(4)!=51515&&sysvar(4)!=65000||sysvar(4)!=99999
trigger1=sysvar(4)!=450000&&(sysvar(4)!=[800000,800001])&&sysvar(4)!=888881
trigger1=sysvar(4)!=1168000&&sysvar(4)!=22222222&&sysvar(4)!=987654321
sysvar(4)=-1
ignorehitpause=1
[State ];専用対策
type=Targetstate
triggerall=ishelper(1000)
triggerall=numtarget
triggerall=PlayerIDExist(target,id)
triggerall=target,alive
trigger1=enemy,name="S_Remilia"&&enemy,palno=[1,3]
;trigger1=teamside=1
trigger1=enemy,numhelper(503)=1
trigger1=target,stateno!=1
value=1
ignorehitpause=1
[State ];パンドラキラー改Palno弄り超即死投げ
type=Targetstate
triggerall=ishelper(1000)
triggerall=numtarget
triggerall=PlayerIDExist(target,id)
triggerall=target,alive
trigger1=root,stateno=203
trigger1=target,stateno!=[230,231]
trigger1=gametime%5=0
trigger2=root,stateno=212
trigger2=target,stateno!=[230,231]
trigger2=root,alive
trigger3=enemy,name="Kouryuu SS"
trigger3=teamside=1
trigger3=target,stateno!=[230,231]
value=ifelse(sysvar(4)=-1,230,sysvar(4)) 
ignorehitpause=1
[State ];ステート0投げ
type=Targetstate
triggerall=ishelper(1000)
triggerall=numtarget
triggerall=PlayerIDExist(target,id)
triggerall=target,alive
triggerall=roundstate=2
trigger1=root,stateno=206
trigger1=target,stateno!=[230,231]
trigger1=gametime%5
value=0
ignorehitpause=1
[State ];tagin
type=Targetstate
triggerall=ishelper(1000)
triggerall=numtarget
triggerall=PlayerIDExist(target,id)
triggerall=numenemy>1
triggerall=roundstate=2
trigger1=root,stateno=201
;trigger1=!gametime%3
trigger2=root,stateno=214
value=232
ignorehitpause=1
[State ];超即死投げ
type=Targetstate
triggerall=ishelper(1000)
triggerall=numtarget
triggerall=PlayerIDExist(target,id)
triggerall=target,stateno!=[230,231]
triggerall=roundstate=2
trigger1=root,stateno=208
trigger1=gametime%100=[10,60]
value=237
ignorehitpause=1
[State ];即死投げ
type=Targetstate
triggerall=ishelper(1000)
triggerall=numtarget
triggerall=PlayerIDExist(target,id)
triggerall=target,stateno!=234
triggerall=roundstate=2
trigger1=root,stateno=207
trigger1=gametime%100=[10,60]
value=234
ignorehitpause=1
[State ];猛毒
type=Targetlifeadd
triggerall=ishelper(1000)
triggerall=numtarget
trigger1=root,stateno=201
trigger1=random%4=0
trigger2=roundstate>2
trigger3=root,stateno=212
trigger4=root,alive=0
trigger5=enemy,name="Kouryuu SS"
trigger5=teamside=1
trigger6=root,stateno=214
trigger6=gametime%10=0
trigger7=root,stateno=208
trigger7=gametime%2
value=-9999999
ignorehitpause=1
[State ];毒
type=Targetlifeadd
triggerall=ishelper(1000)
triggerall=numtarget
trigger1=root,stateno=207
value=-1
ignorehitpause=1
[State ]
type=Targetdrop
triggerall=ishelper(1000)
triggerall=numtarget
trigger1=target,ishelper
keepone=1
ignorehitpause=1
[State ]
type=Reversaldef
trigger1=ishelper(1000)
numhits=0
reversal.attr=SCA, AA, AT, AP
pausetime=1,10
sparkno=-1
fall.damage=999999
guard.sparkno=-1
ignorehitpause=1
[State ]
type=HitDef
trigger1=!numtarget
trigger1=movetype=A
trigger1=ishelper(1000)
attr=,AA,AT,AP
affectteam=E
pausetime=1,1
sparkno=-1
hitsound=-1
numhits=0
getpower=0,0
givepower=0,0
ignorehitpause=1
[State ];専用対策
type=Reversaldef
trigger1=ishelper(1000)
trigger1=enemynear,name="Phantom Mizuchi JP"
trigger1=teamside=1
numhits=0
reversal.attr=SCA, AA, AT, AP
pausetime=1,1
sparkno=-1
fall.damage=999999
p2stateno=1450
p2getp1state=0
guard.sparkno=-1
ignorehitpause=1
[State ];簡易本体Gametime式ステ抜け調査(Gametime*XXX+YYYの形)
type=null
triggerall=!var(10)
triggerall=movetype!=A
trigger1=var(10):=gametime
trigger1=var(11):=enemy(0),var(var(13))
ignorehitpause=1
[State ]
type=Varset
triggerall=var(10)
triggerall=movetype!=A
trigger1=gametime=var(10)+1
var(12)=enemy(0),var(var(13))
ignorehitpause=1
[State ]
type=Varset
triggerall=var(10)
triggerall=movetype!=A
trigger1=gametime=var(10)+2
var(16)=enemy(0),var(var(13))
ignorehitpause=1
[State ]
type=null
triggerall=var(10)
triggerall=gametime=var(10)+2
triggerall=var(11)=var(12)||var(11)=var(16)||var(12)=var(16)
trigger1=var(10):=0||1
trigger1=var(11):=0||1
trigger1=var(12):=0||1
trigger1=var(16):=0||1
trigger1=var(13):=ifelse(var(13)<59,var(13)+1,0)||1
ignorehitpause=1
[State ]
type=null
triggerall=var(10)
triggerall=gametime=var(10)+3
triggerall=var(11)!=var(12)||1
trigger1=var(15):=(var(12)-var(11))||1;Gametime*XXX+YYYのXXX
trigger1=var(17):=(var(13)-var(12))||1;Gametime*XXX+YYYのXXX(保険)
trigger1=var(18):=(var(13)-var(11))||1;Gametime*XXX+YYYの(XXX*2)
ignorehitpause=1
[State ];暴発取得防止のための保険
type=null
triggerall=var(10)
triggerall=gametime=var(10)+4
;triggerall=var(11)!=var(12)
trigger1=var(15)!=var(17)
trigger1=var(15)+var(17)!=var(18)
trigger1=var(10):=0||1
trigger1=var(11):=0||1
trigger1=var(12):=0||1
trigger1=var(13):=ifelse(var(13)<59,var(13)+1,0)||1
trigger1=var(14):=0||1
trigger1=var(15):=0||1
trigger1=var(16):=0||1
trigger1=var(17):=0||1
trigger1=var(18):=0||1
ignorehitpause=1
[State ];計算中
type=null
triggerall=var(10)
triggerall=gametime=var(10)+4
triggerall=var(11)!=var(12)||1
trigger1=var(14):=(var(11)-(var(10)*var(15)))||1;Gametime*XXX+YYYのYYY
trigger1=(var(10)*var(15))+var(14)=var(11)
trigger1=(var(10)*var(17))+var(14)=var(11)
trigger1=var(19):=123456||1
ignorehitpause=1
[State ];違った
type=null
triggerall=var(10)
triggerall=gametime=var(10)+10
triggerall=var(11)!=var(12)
trigger1=(var(10)*var(15))+var(14)!=var(11)
trigger1=var(10):=0||1
trigger1=var(11):=0||1
trigger1=var(12):=0||1
trigger1=var(13):=ifelse(var(13)<59,var(13)+1,0)||1
trigger1=var(14):=0||1
trigger1=var(15):=0||1
trigger1=var(16):=0||1
trigger1=var(17):=0||1
trigger1=var(18):=0||1
ignorehitpause=1
[State ];何らかの理由で詰まったら無視って次へ
type=null
triggerall=var(10)
triggerall=gametime>var(10)+30
trigger1=var(10):=0||1
trigger1=var(11):=0||1
trigger1=var(12):=0||1
trigger1=var(13):=ifelse(var(13)<59,var(13)+1,0)||1
trigger1=var(14):=0||1
trigger1=var(15):=0||1
trigger1=var(16):=0||1
trigger1=var(17):=0||1
trigger1=var(18):=0||1
ignorehitpause=1
[State ];当たってた場合記録する
type=null
triggerall=var(10)
triggerall=gametime=var(10)+10
triggerall=var(11)!=var(12)
triggerall=!var(20)
triggerall=!var(21)
triggerall=!var(22)
trigger1=(var(10)*var(15))+var(14)=var(11)
trigger1=var(20):=var(13)||1
trigger1=var(21):=var(15)||1
trigger1=var(22):=var(14)||1
trigger1=var(10):=0||1
trigger1=var(11):=0||1
trigger1=var(12):=0||1
trigger1=var(13):=ifelse(var(13)<59,var(13)+1,0)||1
trigger1=var(14):=0||1
trigger1=var(15):=0||1
trigger1=var(16):=0||1
trigger1=var(17):=0||1
trigger1=var(18):=0||1
trigger1=var(19):=0||1
ignorehitpause=1
[State ]
type=null
triggerall=var(10)
triggerall=gametime=var(10)+10
triggerall=var(11)!=var(12)
triggerall=var(20)||var(21)||var(22)
triggerall=!var(23)
triggerall=!var(24)
triggerall=!var(25)
trigger1=(var(10)*var(15))+var(14)=var(11)
trigger1=var(23):=var(13)||1
trigger1=var(24):=var(15)||1
trigger1=var(25):=var(14)||1
trigger1=var(10):=0||1
trigger1=var(11):=0||1
trigger1=var(12):=0||1
trigger1=var(13):=ifelse(var(13)<59,var(13)+1,0)||1
trigger1=var(14):=0||1
trigger1=var(15):=0||1
trigger1=var(16):=0||1
trigger1=var(17):=0||1
trigger1=var(18):=0||1
trigger1=var(19):=0||1
ignorehitpause=1
[State ]
type=null
triggerall=var(10)
triggerall=gametime=var(10)+10
triggerall=var(11)!=var(12)
triggerall=var(20)||var(21)||var(22)
triggerall=var(23)||var(24)||var(25)
triggerall=!var(26)
triggerall=!var(27)
triggerall=!var(28)
trigger1=(var(10)*var(15))+var(14)=var(11)
trigger1=var(26):=var(13)||1
trigger1=var(27):=var(15)||1
trigger1=var(28):=var(14)||1
trigger1=var(10):=0||1
trigger1=var(11):=0||1
trigger1=var(12):=0||1
trigger1=var(13):=ifelse(var(13)<59,var(13)+1,0)||1
trigger1=var(14):=0||1
trigger1=var(15):=0||1
trigger1=var(16):=0||1
trigger1=var(17):=0||1
trigger1=var(18):=0||1
trigger1=var(19):=0||1
ignorehitpause=1
[State ]
type=null
triggerall=var(10)
triggerall=gametime=var(10)+10
triggerall=var(11)!=var(12)
triggerall=var(20)||var(21)||var(22)
triggerall=var(23)||var(24)||var(25)
triggerall=var(26)||var(27)||var(28)
triggerall=!var(29)
triggerall=!var(30)
triggerall=!var(31)
trigger1=(var(10)*var(15))+var(14)=var(11)
trigger1=var(29):=var(13)||1
trigger1=var(30):=var(15)||1
trigger1=var(31):=var(14)||1
trigger1=var(10):=0||1
trigger1=var(11):=0||1
trigger1=var(12):=0||1
trigger1=var(13):=ifelse(var(13)<59,var(13)+1,0)||1
trigger1=var(14):=0||1
trigger1=var(15):=0||1
trigger1=var(16):=0||1
trigger1=var(17):=0||1
trigger1=var(18):=0||1
trigger1=var(19):=0||1
ignorehitpause=1
[State ]
type=null
triggerall=var(10)
triggerall=gametime=var(10)+10
triggerall=var(11)!=var(12)
triggerall=var(20)||var(21)||var(22)
triggerall=var(23)||var(24)||var(25)
triggerall=var(26)||var(27)||var(28)
triggerall=var(29)||var(30)||var(31)
triggerall=!var(32)
triggerall=!var(33)
triggerall=!var(34)
trigger1=(var(10)*var(15))+var(14)=var(11)
trigger1=var(32):=var(13)||1
trigger1=var(33):=var(15)||1
trigger1=var(34):=var(14)||1
trigger1=var(10):=0||1
trigger1=var(11):=0||1
trigger1=var(12):=0||1
trigger1=var(13):=ifelse(var(13)<59,var(13)+1,0)||1
trigger1=var(14):=0||1
trigger1=var(15):=0||1
trigger1=var(16):=0||1
trigger1=var(17):=0||1
trigger1=var(18):=0||1
trigger1=var(19):=0||1
ignorehitpause=1
[State ]
type=null
triggerall=var(10)
triggerall=gametime=var(10)+10
triggerall=var(11)!=var(12)
triggerall=var(20)||var(21)||var(22)
triggerall=var(23)||var(24)||var(25)
triggerall=var(26)||var(27)||var(28)
triggerall=var(29)||var(30)||var(31)
triggerall=var(32)||var(33)||var(34)
triggerall=!var(35)
triggerall=!var(36)
triggerall=!var(37)
trigger1=(var(10)*var(15))+var(14)=var(11)
trigger1=var(35):=var(13)||1
trigger1=var(36):=var(15)||1
trigger1=var(37):=var(14)||1
trigger1=var(10):=0||1
trigger1=var(11):=0||1
trigger1=var(12):=0||1
trigger1=var(13):=ifelse(var(13)<59,var(13)+1,0)||1
trigger1=var(14):=0||1
trigger1=var(15):=0||1
trigger1=var(16):=0||1
trigger1=var(17):=0||1
trigger1=var(18):=0||1
trigger1=var(19):=0||1
ignorehitpause=1
[State ]
type=null
triggerall=var(10)
triggerall=gametime=var(10)+10
triggerall=var(11)!=var(12)
triggerall=var(20)||var(21)||var(22)
triggerall=var(23)||var(24)||var(25)
triggerall=var(26)||var(27)||var(28)
triggerall=var(29)||var(30)||var(31)
triggerall=var(32)||var(33)||var(34)
triggerall=var(35)||var(36)||var(37)
triggerall=!var(38)
triggerall=!var(39)
triggerall=!var(40)
trigger1=(var(10)*var(15))+var(14)=var(11)
trigger1=var(38):=var(13)||1
trigger1=var(39):=var(15)||1
trigger1=var(40):=var(14)||1
trigger1=var(10):=0||1
trigger1=var(11):=0||1
trigger1=var(12):=0||1
trigger1=var(13):=ifelse(var(13)<59,var(13)+1,0)||1
trigger1=var(14):=0||1
trigger1=var(15):=0||1
trigger1=var(16):=0||1
trigger1=var(17):=0||1
trigger1=var(18):=0||1
trigger1=var(19):=0||1
ignorehitpause=1
[State ]
type=null
triggerall=var(10)
triggerall=gametime=var(10)+10
triggerall=var(11)!=var(12)
triggerall=var(20)||var(21)||var(22)
triggerall=var(23)||var(24)||var(25)
triggerall=var(26)||var(27)||var(28)
triggerall=var(29)||var(30)||var(31)
triggerall=var(32)||var(33)||var(34)
triggerall=var(35)||var(36)||var(37)
triggerall=var(38)||var(39)||var(40)
triggerall=!var(41)
triggerall=!var(42)
triggerall=!var(43)
trigger1=(var(10)*var(15))+var(14)=var(11)
trigger1=var(41):=var(13)||1
trigger1=var(42):=var(15)||1
trigger1=var(43):=var(14)||1
trigger1=var(10):=0||1
trigger1=var(11):=0||1
trigger1=var(12):=0||1
trigger1=var(13):=ifelse(var(13)<59,var(13)+1,0)||1
trigger1=var(14):=0||1
trigger1=var(15):=0||1
trigger1=var(16):=0||1
trigger1=var(17):=0||1
trigger1=var(18):=0||1
trigger1=var(19):=0||1
ignorehitpause=1
[State ]
type=null
trigger1=var(20)||var(21)||var(22)
trigger1=var(23)||var(24)||var(25)
trigger1=var(23)=var(20)
trigger1=var(23):=0||1
trigger1=var(24):=0||1
trigger1=var(25):=0||1
trigger2=var(20)||var(21)||var(22)
trigger2=var(23)||var(24)||var(25)
trigger2=var(26)||var(27)||var(28)
trigger2=var(26)=var(20)||var(26)=var(23)
trigger2=var(26):=0||1
trigger2=var(27):=0||1
trigger2=var(28):=0||1
trigger3=var(20)||var(21)||var(22)
trigger3=var(23)||var(24)||var(25)
trigger3=var(26)||var(27)||var(28)
trigger3=var(29)||var(30)||var(31)
trigger3=var(29)=var(20)||var(29)=var(23)||var(29)=var(26)
trigger3=var(29):=0||1
trigger3=var(30):=0||1
trigger3=var(31):=0||1
trigger4=var(20)||var(21)||var(22)
trigger4=var(23)||var(24)||var(25)
trigger4=var(26)||var(27)||var(28)
trigger4=var(29)||var(30)||var(31)
trigger4=var(32)||var(33)||var(34)
trigger4=var(32)=var(20)||var(32)=var(23)||var(32)=var(26)||var(32)=var(29)
trigger4=var(32):=0||1
trigger4=var(33):=0||1
trigger4=var(34):=0||1
trigger5=var(20)||var(21)||var(22)
trigger5=var(23)||var(24)||var(25)
trigger5=var(26)||var(27)||var(28)
trigger5=var(29)||var(30)||var(31)
trigger5=var(32)||var(33)||var(34)
trigger5=var(35)||var(36)||var(37)
trigger5=var(35)=var(20)||var(35)=var(23)||var(35)=var(26)||var(35)=var(29)||var(35)=var(32)
trigger5=var(35):=0||1
trigger5=var(36):=0||1
trigger5=var(37):=0||1
trigger6=var(20)||var(21)||var(22)
trigger6=var(23)||var(24)||var(25)
trigger6=var(26)||var(27)||var(28)
trigger6=var(29)||var(30)||var(31)
trigger6=var(32)||var(33)||var(34)
trigger6=var(35)||var(36)||var(37)
trigger6=var(38)||var(39)||var(40)
trigger6=var(38)=var(20)||var(38)=var(23)||var(38)=var(26)||var(38)=var(29)||var(38)=var(32)||var(38)=var(35)
trigger6=var(38):=0||1
trigger6=var(39):=0||1
trigger6=var(40):=0||1
trigger7=var(20)||var(21)||var(22)
trigger7=var(23)||var(24)||var(25)
trigger7=var(26)||var(27)||var(28)
trigger7=var(29)||var(30)||var(31)
trigger7=var(32)||var(33)||var(34)
trigger7=var(35)||var(36)||var(37)
trigger7=var(38)||var(39)||var(40)
trigger7=var(41)||var(42)||var(43)
trigger7=var(43)=var(20)||var(43)=var(23)||var(43)=var(26)||var(43)=var(29)||var(43)=var(32)||var(43)=var(35)||var(43)=var(40)
trigger7=var(38):=0||1
trigger7=var(39):=0||1
trigger7=var(40):=0||1
ignorehitpause=1
[State ]
type=null
trigger1=!var(20)
trigger1=!var(21)
trigger1=!var(22)
trigger1=var(23)||var(24)||var(25)
trigger1=var(20):=var(23)||1
trigger1=var(21):=var(24)||1
trigger1=var(22):=var(25)||1
trigger1=var(23):=0||1
trigger1=var(24):=0||1
trigger1=var(25):=0||1
trigger2=!var(23)
trigger2=!var(24)
trigger2=!var(25)
trigger2=var(26)||var(27)||var(28)
trigger2=var(23):=var(26)||1
trigger2=var(24):=var(27)||1
trigger2=var(25):=var(28)||1
trigger2=var(26):=0||1
trigger2=var(27):=0||1
trigger2=var(28):=0||1
trigger3=!var(26)
trigger3=!var(27)
trigger3=!var(28)
trigger3=var(29)||var(30)||var(31)
trigger3=var(26):=var(29)||1
trigger3=var(27):=var(30)||1
trigger3=var(28):=var(31)||1
trigger3=var(29):=0||1
trigger3=var(30):=0||1
trigger3=var(31):=0||1
trigger4=!var(29)
trigger4=!var(30)
trigger4=!var(31)
trigger4=var(32)||var(33)||var(34)
trigger4=var(29):=var(32)||1
trigger4=var(30):=var(33)||1
trigger4=var(31):=var(34)||1
trigger4=var(32):=0||1
trigger4=var(33):=0||1
trigger4=var(34):=0||1
trigger5=!var(32)
trigger5=!var(33)
trigger5=!var(34)
trigger5=var(35)||var(36)||var(37)
trigger5=var(32):=var(35)||1
trigger5=var(33):=var(36)||1
trigger5=var(34):=var(37)||1
trigger5=var(35):=0||1
trigger5=var(36):=0||1
trigger5=var(37):=0||1
trigger6=!var(35)
trigger6=!var(36)
trigger6=!var(37)
trigger6=var(38)||var(39)||var(40)
trigger6=var(35):=var(38)||1
trigger6=var(36):=var(39)||1
trigger6=var(37):=var(40)||1
trigger6=var(38):=0||1
trigger6=var(39):=0||1
trigger6=var(40):=0||1
trigger7=!var(38)
trigger7=!var(39)
trigger7=!var(40)
trigger7=var(41)||var(42)||var(43)
trigger7=var(38):=var(41)||1
trigger7=var(39):=var(42)||1
trigger7=var(40):=var(43)||1
trigger7=var(41):=0||1
trigger7=var(42):=0||1
trigger7=var(43):=0||1
ignorehitpause=1
[State ]
type=Parentvarset
trigger1=root,var(50)=0
trigger1=enemy,alive=0
var(50)=enemy,prevstateno
[State ]
type=varset
trigger1=numenemy
var(48)=enemy(0),id
ignorehitpause=1
[State ]
type=varset
trigger1=numenemy>1
var(49)=enemy(1),id
ignorehitpause=1
[State ];デバック表示
type=Displaytoclipboard
trigger1=ishelper(1000)
trigger1=(sysvar(0)&2)
trigger1=0;1
text="marking(on) pandra:%d:%d marking state:%d aaa:%d:%d"
params=var(0),var(1),var(4),var(47),var(48)
ignorehitpause=1
[State ]
type=Displaytoclipboard
trigger1=ishelper(1000)
trigger1=!(sysvar(0)&2)
trigger1=0;1
text="marking(of) pandra:%d:%d wintime:%d finishtime:%d aaa:%d"
params=var(0),var(1),var(19),var(15),var(14)
ignorehitpause=1
[State ]
type=Displaytoclipboard
trigger1=ishelper(1000)
trigger1=(sysvar(0)&2)
trigger1=1
text="marking(on) id:%d:%d pandra:%d finish?:%d   :%d"
params=var(47),var(46),var(0),var(1),var(48)
ignorehitpause=1
[State ]
type=Displaytoclipboard
trigger1=ishelper(1000)
trigger1=!(sysvar(0)&2)
trigger1=1
text="marking(of) id:%d:%d pandra:%d finish?:%d   :%d"
params=var(47),var(46),var(0),var(1),var(48)
ignorehitpause=1
[State ]
type=AppendToClipBoard
trigger1=ishelper
trigger1=gametime%800=[0,99]
text="\nA:%d B:%d sutenuke hensuu:%d gametime no sa:%d tasu:%d"
params=var(11),var(12),var(20),var(21),var(22)
[State ]
type=AppendToClipBoard
trigger1=ishelper
trigger1=gametime%800=[100,199]
text="\nA:%d B:%d sutenuke hensuu2:%d gametime no sa2:%d tasu2:%d"
params=var(11),var(12),var(23),var(24),var(25)
[State ]
type=AppendToClipBoard
trigger1=ishelper
trigger1=gametime%800=[200,299]
text="\nA:%d B:%d sutenuke hensuu3:%d gametime no sa3:%d tasu3:%d"
params=var(11),var(12),var(26),var(27),var(28)
[State ]
type=AppendToClipBoard
trigger1=ishelper
trigger1=gametime%800=[300,399]
text="\nA:%d B:%d sutenuke hensuu4:%d gametime no sa4:%d tasu4:%d"
params=var(11),var(12),var(29),var(30),var(31)
[State ]
type=AppendToClipBoard
trigger1=ishelper
trigger1=gametime%800=[400,499]
text="\nA:%d B:%d sutenuke hensuu5:%d gametime no sa5:%d tasu5:%d"
params=var(11),var(12),var(32),var(33),var(34)
[State ]
type=AppendToClipBoard
trigger1=ishelper
trigger1=gametime%800=[500,599]
text="\nA:%d B:%d sutenuke hensuu6:%d gametime no sa6:%d tasu6:%d"
params=var(11),var(12),var(35),var(36),var(37)
[State ]
type=AppendToClipBoard
trigger1=ishelper
trigger1=gametime%800=[600,699]
text="\nA:%d B:%d sutenuke hensuu7:%d gametime no sa7:%d tasu7:%d"
params=var(11),var(12),var(38),var(39),var(40)
[State ]
type=AppendToClipBoard
trigger1=ishelper
trigger1=gametime%800=[700,799]
text="\nA:%d B:%d sutenuke hensuu8:%d gametime no sa8:%d tasu8:%d"
params=var(11),var(12),var(41),var(42),var(43)
;---------------------------------------------------------------------------
[StateDef 1001];混線用被弾
[State ]
type=ChangeState
trigger1=name!="Shadow The Hedgehog"
value=230
ignorehitpause=1
[State ]
type=Statetypeset
trigger1=ishelper(1001)
statetype=S
movetype=I
physics=N
ignorehitpause=1
[State ]
type=Changeanim
trigger1=ishelper(1001)
trigger1=anim!=10004
value=10004
ignorehitpause=1
[State ]
type=Ctrlset
trigger1=ishelper(1001)
value=0
ignorehitpause=1
[State ]
type=Assertspecial
trigger1=ishelper(1001)
flag=invisible
flag2=noshadow
ignorehitpause=1
[State ]
type=Posset
trigger1=ishelper(1001)
x=root,pos x
y=10000
ignorehitpause=1
[State ]
type=Targetdrop
trigger1=ishelper(1001)
trigger1=1
keepone=0
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
trigger1=root,stateno=201
trigger1=root,fvar(6)>1
trigger1=gametime%30=[4,17]
attr=SCA,AA,AP,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
numhits=0
damage=1+random%20
projID=19300
projanim=10000
projremovetime=1
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,0
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Hitby
trigger1=ishelper(1001)
trigger1=numhelper(700)&&helper(700),numtarget=8
trigger1=numhelper(702)&&helper(702),numtarget=8
trigger1=numhelper(704)&&helper(704),numtarget=8
trigger1=numhelper(706)&&helper(706),numtarget=8
trigger1=numhelper(708)&&helper(708),numtarget=8
trigger1=numhelper(710)&&helper(710),numtarget=5
value=SCA,AA,AT
ignorehitpause=1
[State ]
type=Nothitby
trigger1=ishelper(1001)
trigger1=numhelper(700)&&helper(700),numtarget<8
trigger1=numhelper(702)&&helper(702),numtarget<8
trigger1=numhelper(704)&&helper(704),numtarget<8
trigger1=numhelper(706)&&helper(706),numtarget<8
trigger1=numhelper(708)&&helper(708),numtarget<8
trigger1=numhelper(710)&&helper(710),numtarget<5
;trigger1=roundstate<2
value=SCA,AA,AT,AP
ignorehitpause=1
[State ];デバック
type=Displaytoclipboard
trigger1=ishelper
trigger1=1
text="numtarget:%d"
params=numtarget
ignorehitpause=1
;---------------------------------------------------------------------------
[StateDef 1002];アーマーヘルパー
movetype=I
physics=N
;へんすう
;sysvar
;SV0	=ビット演算
;使用ビット
;
;2=ID偽装軽量化
;
;SV1	=
;SV2	=Gametime変数
;SV3	=
;SV4	=
;var
;V0	=
;V1	=State
;V2	=State
;V3	=State
;V4	=State
;V5	=State
;V6	=State
;V7	=State
;V8	=State
;V9	=
;V10	=
;V11	=
;V12	=
;V13	=
;V14	=
;V15	=
;V16	=
;V17	=
;V18	=
;V19	=
;V20	=State
;V21	=State
;V22	=State
;V23	=State
;V24	=State
;V25	=State
;V26	=State
;V27	=State
;V28	=
;V29	=
;V30	=
;V31	=
;V32	=
;V33	=
;V34	=
;V35	=
;V36	=
;V37	=
;V38	=
;V39	=
;V40	=
;V41	=
;V42	=
;V43	=
;V44	=
;V45	=ID
;V46	=ID
;V47	=ID
;V48	=ID
;V49	=ID
;V50	=ID
;V51	=
;V52	=
;V53	=
;V54	=ローラー
;V55	=ローラー
;V56	=ローラー
;V57	=ローラー
;V58	=ローラー
;V59	=ローラー
;sysfvar
;SFV0	=
;SFV1	=
;SFV2	=
;SFV3	=
;SFV4	=
;fvar
;FV0	=test
;FV1	=test
;FV2	=test
;FV3	=
;FV4	=
;FV5	=
;FV6	=
;FV7	=
;FV8	=
;FV9	=
;FV10	=
;FV11	=
;FV12	=
;FV13	=
;FV14	=
;FV15	=
;FV16	=
;FV17	=
;FV18	=
;FV19	=
;FV20	=
;FV21	=
;FV22	=
;FV23	=
;FV24	=
;FV25	=
;FV26	=
;FV27	=
;FV28	=
;FV29	=
;FV30	=
;FV31	=
;FV32	=
;FV33	=
;FV34	=
;FV35	=
;FV36	=
;FV37	=
;FV38	=
;FV39	=
;;;
;;;もーちょいステート記憶させてもよさそうかな？
[State ]
type=ChangeState
trigger1=name!="Shadow The Hedgehog"
value=230
ignorehitpause=1
[State ]
type=Changeanim
trigger1=ishelper(1002)
value=root,anim
ignorehitpause=1
[State ]
type=Helper
triggerall=ishelper
triggerall=!numhelper(1005)
trigger1=sysvar(1)<300
trigger2=roundstate>2
helpertype=player
name="Time"
ID=1005
postype=p1
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=ishelper
trigger1=!numhelper(1008)
trigger1=roundstate=2
trigger1=sysvar(1)>299
helpertype=player
name="Time"
ID=1008
postype=p1
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Ctrlset
trigger1=ishelper(1002)
value=0
ignorehitpause=1
[State ]
type=AssertSpecial
trigger1=ishelper(1002)
flag=invisible
flag2=noshadow
ignorehitpause=1
[State ]
type=Screenbound
trigger1=ishelper(1002)
value=0
ignorehitpause=1
[State ]
type=Nothitby
triggerall=ishelper(1002)
trigger1=roundstate!=2
value=SCA
time=1
ignorehitpause=1
[State ]
type=null;Nothitby
triggerall=ishelper(1002)
triggerall=gethitvar(damage)
trigger1=palno=1
value=SCA
time=5
ignorehitpause=1
[State ]
type=Nothitby
triggerall=ishelper(1002)
triggerall=gethitvar(damage)
triggerall=!gethitvar(fall.damage)
trigger1=1
value=SCA
time=8+random%8
ignorehitpause=1
[State ]
type=Nothitby
triggerall=ishelper(1002)
triggerall=gethitvar(damage)
triggerall=gethitvar(fall.damage)
trigger1=1
value=SCA
time=17+random%35
ignorehitpause=1
[State ]
type=bindtoroot
trigger1=ishelper(1002)
trigger1=1
[State ]
type=Playerpush       
trigger1=ishelper(1002)
value=1
ignorehitpause=1
[State ]
type=Turn
triggerall=ishelper(1002)
trigger1=facing!=root,facing
ignorehitpause=1
;;;
;;;ここからＩＤ偽装調査
;;;敵のishelper(XXX)のXXXを調査する
;;;
;;;ＩＤ偽装の注意点（忘れないようにメモ書き）
;;;偽装するためのヘルパーは必ず偽装するヘルパーのメモリより前に出すこと！
;;;（ＩＤ偽装はhelper(XXX),var(YYY)と言う風にhelperリダイレクトをしている場合
;;;そのヘルパーが複数あったときに一番前のメモリのヘルパーを参照するという仕様を利用した技術なので）
;;;偽装ヘルパーを前に出すには開幕のヘルパーを消すタイミングを調節して
;;;相手の常駐ヘルパーを最終位置近くに設置させると楽
[State ];Gametime式総当たり作戦ｗｗ
type=null
triggerall=ishelper(1002)
triggerall=enemy,numhelper(gametime)
trigger1=!var(45)
trigger1=var(45)!=gametime
trigger1=var(45):=gametime
trigger2=var(45)
trigger2=!var(46)
trigger2=var(45)!=gametime
trigger2=var(46)!=gametime
trigger2=var(46):=gametime
trigger3=var(45)
trigger3=var(46)
trigger3=!var(47)
trigger3=var(45)!=gametime
trigger3=var(46)!=gametime
trigger3=var(47)!=gametime
trigger3=var(47):=gametime
trigger4=var(45)
trigger4=var(46)
trigger4=var(47)
trigger4=!var(48)
trigger4=var(45)!=gametime
trigger4=var(46)!=gametime
trigger4=var(47)!=gametime
trigger4=var(48)!=gametime
trigger4=var(48):=gametime
trigger5=var(45)
trigger5=var(46)
trigger5=var(47)
trigger5=var(48)
trigger5=!var(49)
trigger5=var(45)!=gametime
trigger5=var(46)!=gametime
trigger5=var(47)!=gametime
trigger5=var(48)!=gametime
trigger5=var(49)!=gametime
trigger5=var(49):=gametime
trigger6=var(45)
trigger6=var(46)
trigger6=var(47)
trigger6=var(48)
trigger6=var(49)
trigger6=!var(50)
trigger6=var(45)!=gametime
trigger6=var(46)!=gametime
trigger6=var(47)!=gametime
trigger6=var(48)!=gametime
trigger6=var(49)!=gametime
trigger6=var(50)!=gametime
trigger6=var(50):=gametime
ignorehitpause=1
[State ]
type=null
triggerall=ishelper(1002)
triggerall=enemy,numhelper(gametime%200)
trigger1=!var(45)
trigger1=var(45)!=gametime%200
trigger1=var(45):=gametime%200
trigger2=var(45)
trigger2=!var(46)
trigger2=var(45)!=gametime%200
trigger2=var(46)!=gametime%200
trigger2=var(46):=gametime%200
trigger3=var(45)
trigger3=var(46)
trigger3=!var(47)
trigger3=var(45)!=gametime%200
trigger3=var(46)!=gametime%200
trigger3=var(47)!=gametime%200
trigger3=var(47):=gametime%200
trigger4=var(45)
trigger4=var(46)
trigger4=var(47)
trigger4=!var(48)
trigger4=var(45)!=gametime%200
trigger4=var(46)!=gametime%200
trigger4=var(47)!=gametime%200
trigger4=var(48)!=gametime%200
trigger4=var(48):=gametime%200
trigger5=var(45)
trigger5=var(46)
trigger5=var(47)
trigger5=var(48)
trigger5=!var(49)
trigger5=var(45)!=gametime%200
trigger5=var(46)!=gametime%200
trigger5=var(47)!=gametime%200
trigger5=var(48)!=gametime%200
trigger5=var(49)!=gametime%200
trigger5=var(49):=gametime%200
trigger6=var(45)
trigger6=var(46)
trigger6=var(47)
trigger6=var(48)
trigger6=var(49)
trigger6=!var(50)
trigger6=var(45)!=gametime%200
trigger6=var(46)!=gametime%200
trigger6=var(47)!=gametime%200
trigger6=var(48)!=gametime%200
trigger6=var(49)!=gametime%200
trigger6=var(50)!=gametime%200
trigger6=var(50):=gametime%200
ignorehitpause=1
[State ]
type=null
triggerall=ishelper(1002)
triggerall=enemy,numhelper(200+gametime%200)
trigger1=!var(45)
trigger1=var(45)!=200+gametime%200
trigger1=var(45):=200+gametime%200
trigger2=var(45)
trigger2=!var(46)
trigger2=var(45)!=200+gametime%200
trigger2=var(46)!=200+gametime%200
trigger2=var(46):=200+gametime%200
trigger3=var(45)
trigger3=var(46)
trigger3=!var(47)
trigger3=var(45)!=200+gametime%200
trigger3=var(46)!=200+gametime%200
trigger3=var(47)!=200+gametime%200
trigger3=var(47):=200+gametime%200
trigger4=var(45)
trigger4=var(46)
trigger4=var(47)
trigger4=!var(48)
trigger4=var(45)!=200+gametime%200
trigger4=var(46)!=200+gametime%200
trigger4=var(47)!=200+gametime%200
trigger4=var(48)!=200+gametime%200
trigger4=var(48):=200+gametime%200
trigger5=var(45)
trigger5=var(46)
trigger5=var(47)
trigger5=var(48)
trigger5=!var(49)
trigger5=var(45)!=200+gametime%200
trigger5=var(46)!=200+gametime%200
trigger5=var(47)!=200+gametime%200
trigger5=var(48)!=200+gametime%200
trigger5=var(49)!=200+gametime%200
trigger5=var(49):=200+gametime%200
trigger6=var(45)
trigger6=var(46)
trigger6=var(47)
trigger6=var(48)
trigger6=var(49)
trigger6=!var(50)
trigger6=var(45)!=200+gametime%200
trigger6=var(46)!=200+gametime%200
trigger6=var(47)!=200+gametime%200
trigger6=var(48)!=200+gametime%200
trigger6=var(49)!=200+gametime%200
trigger6=var(50)!=200+gametime%200
trigger6=var(50):=200+gametime%200
ignorehitpause=1
[State ]
type=null
triggerall=ishelper(1002)
triggerall=enemy,numhelper(400+gametime%200)
trigger1=!var(45)
trigger1=var(45)!=400+gametime%200
trigger1=var(45):=400+gametime%200
trigger2=var(45)
trigger2=!var(46)
trigger2=var(45)!=400+gametime%200
trigger2=var(46)!=400+gametime%200
trigger2=var(46):=400+gametime%200
trigger3=var(45)
trigger3=var(46)
trigger3=!var(47)
trigger3=var(45)!=400+gametime%200
trigger3=var(46)!=400+gametime%200
trigger3=var(47)!=400+gametime%200
trigger3=var(47):=400+gametime%200
trigger4=var(45)
trigger4=var(46)
trigger4=var(47)
trigger4=!var(48)
trigger4=var(45)!=400+gametime%200
trigger4=var(46)!=400+gametime%200
trigger4=var(47)!=400+gametime%200
trigger4=var(48)!=400+gametime%200
trigger4=var(48):=400+gametime%200
trigger5=var(45)
trigger5=var(46)
trigger5=var(47)
trigger5=var(48)
trigger5=!var(49)
trigger5=var(45)!=400+gametime%200
trigger5=var(46)!=400+gametime%200
trigger5=var(47)!=400+gametime%200
trigger5=var(48)!=400+gametime%200
trigger5=var(49)!=400+gametime%200
trigger5=var(49):=400+gametime%200
trigger6=var(45)
trigger6=var(46)
trigger6=var(47)
trigger6=var(48)
trigger6=var(49)
trigger6=!var(50)
trigger6=var(45)!=400+gametime%200
trigger6=var(46)!=400+gametime%200
trigger6=var(47)!=400+gametime%200
trigger6=var(48)!=400+gametime%200
trigger6=var(49)!=400+gametime%200
trigger6=var(50)!=400+gametime%200
trigger6=var(50):=400+gametime%200
ignorehitpause=1
[State ]
type=null
triggerall=ishelper(1002)
triggerall=enemy,numhelper(600+gametime%200)
trigger1=!var(45)
trigger1=var(45)!=600+gametime%200
trigger1=var(45):=600+gametime%200
trigger2=var(45)
trigger2=!var(46)
trigger2=var(45)!=600+gametime%200
trigger2=var(46)!=600+gametime%200
trigger2=var(46):=600+gametime%200
trigger3=var(45)
trigger3=var(46)
trigger3=!var(47)
trigger3=var(45)!=600+gametime%200
trigger3=var(46)!=600+gametime%200
trigger3=var(47)!=600+gametime%200
trigger3=var(47):=600+gametime%200
trigger4=var(45)
trigger4=var(46)
trigger4=var(47)
trigger4=!var(48)
trigger4=var(45)!=600+gametime%200
trigger4=var(46)!=600+gametime%200
trigger4=var(47)!=600+gametime%200
trigger4=var(48)!=600+gametime%200
trigger4=var(48):=600+gametime%200
trigger5=var(45)
trigger5=var(46)
trigger5=var(47)
trigger5=var(48)
trigger5=!var(49)
trigger5=var(45)!=600+gametime%200
trigger5=var(46)!=600+gametime%200
trigger5=var(47)!=600+gametime%200
trigger5=var(48)!=600+gametime%200
trigger5=var(49)!=600+gametime%200
trigger5=var(49):=600+gametime%200
trigger6=var(45)
trigger6=var(46)
trigger6=var(47)
trigger6=var(48)
trigger6=var(49)
trigger6=!var(50)
trigger6=var(45)!=600+gametime%200
trigger6=var(46)!=600+gametime%200
trigger6=var(47)!=600+gametime%200
trigger6=var(48)!=600+gametime%200
trigger6=var(49)!=600+gametime%200
trigger6=var(50)!=600+gametime%200
trigger6=var(50):=600+gametime%200
ignorehitpause=1
[State ]
type=null
triggerall=ishelper(1002)
triggerall=enemy,numhelper(800+gametime%200)
trigger1=!var(45)
trigger1=var(45)!=800+gametime%200
trigger1=var(45):=800+gametime%200
trigger2=var(45)
trigger2=!var(46)
trigger2=var(45)!=800+gametime%200
trigger2=var(46)!=800+gametime%200
trigger2=var(46):=800+gametime%200
trigger3=var(45)
trigger3=var(46)
trigger3=!var(47)
trigger3=var(45)!=800+gametime%200
trigger3=var(46)!=800+gametime%200
trigger3=var(47)!=800+gametime%200
trigger3=var(47):=800+gametime%200
trigger4=var(45)
trigger4=var(46)
trigger4=var(47)
trigger4=!var(48)
trigger4=var(45)!=800+gametime%200
trigger4=var(46)!=800+gametime%200
trigger4=var(47)!=800+gametime%200
trigger4=var(48)!=800+gametime%200
trigger4=var(48):=800+gametime%200
trigger5=var(45)
trigger5=var(46)
trigger5=var(47)
trigger5=var(48)
trigger5=!var(49)
trigger5=var(45)!=800+gametime%200
trigger5=var(46)!=800+gametime%200
trigger5=var(47)!=800+gametime%200
trigger5=var(48)!=800+gametime%200
trigger5=var(49)!=800+gametime%200
trigger5=var(49):=800+gametime%200
trigger6=var(45)
trigger6=var(46)
trigger6=var(47)
trigger6=var(48)
trigger6=var(49)
trigger6=!var(50)
trigger6=var(45)!=800+gametime%200
trigger6=var(46)!=800+gametime%200
trigger6=var(47)!=800+gametime%200
trigger6=var(48)!=800+gametime%200
trigger6=var(49)!=800+gametime%200
trigger6=var(50)!=800+gametime%200
trigger6=var(50):=800+gametime%200
ignorehitpause=1
[State ]
type=null
triggerall=ishelper(1002)
triggerall=enemy,numhelper(1000+gametime%200)
trigger1=!var(45)
trigger1=var(45)!=1000+gametime%200
trigger1=var(45):=1000+gametime%200
trigger2=var(45)
trigger2=!var(46)
trigger2=var(45)!=1000+gametime%200
trigger2=var(46)!=1000+gametime%200
trigger2=var(46):=1000+gametime%200
trigger3=var(45)
trigger3=var(46)
trigger3=!var(47)
trigger3=var(45)!=1000+gametime%200
trigger3=var(46)!=1000+gametime%200
trigger3=var(47)!=1000+gametime%200
trigger3=var(47):=1000+gametime%200
trigger4=var(45)
trigger4=var(46)
trigger4=var(47)
trigger4=!var(48)
trigger4=var(45)!=1000+gametime%200
trigger4=var(46)!=1000+gametime%200
trigger4=var(47)!=1000+gametime%200
trigger4=var(48)!=1000+gametime%200
trigger4=var(48):=1000+gametime%200
trigger5=var(45)
trigger5=var(46)
trigger5=var(47)
trigger5=var(48)
trigger5=!var(49)
trigger5=var(45)!=1000+gametime%200
trigger5=var(46)!=1000+gametime%200
trigger5=var(47)!=1000+gametime%200
trigger5=var(48)!=1000+gametime%200
trigger5=var(49)!=1000+gametime%200
trigger5=var(49):=1000+gametime%200
trigger6=var(45)
trigger6=var(46)
trigger6=var(47)
trigger6=var(48)
trigger6=var(49)
trigger6=!var(50)
trigger6=var(45)!=1000+gametime%200
trigger6=var(46)!=1000+gametime%200
trigger6=var(47)!=1000+gametime%200
trigger6=var(48)!=1000+gametime%200
trigger6=var(49)!=1000+gametime%200
trigger6=var(50)!=1000+gametime%200
trigger6=var(50):=1000+gametime%200
ignorehitpause=1
[State ]
type=null
triggerall=ishelper(1002)
triggerall=enemy,numhelper(1200+gametime%300)
trigger1=!var(45)
trigger1=var(45)!=1200+gametime%300
trigger1=var(45):=1200+gametime%300
trigger2=var(45)
trigger2=!var(46)
trigger2=var(45)!=1200+gametime%300
trigger2=var(46)!=1200+gametime%300
trigger2=var(46):=1200+gametime%300
trigger3=var(45)
trigger3=var(46)
trigger3=!var(47)
trigger3=var(45)!=1200+gametime%300
trigger3=var(46)!=1200+gametime%300
trigger3=var(47)!=1200+gametime%300
trigger3=var(47):=1200+gametime%300
trigger4=var(45)
trigger4=var(46)
trigger4=var(47)
trigger4=!var(48)
trigger4=var(45)!=1200+gametime%300
trigger4=var(46)!=1200+gametime%300
trigger4=var(47)!=1200+gametime%300
trigger4=var(48)!=1200+gametime%300
trigger4=var(48):=1200+gametime%300
trigger5=var(45)
trigger5=var(46)
trigger5=var(47)
trigger5=var(48)
trigger5=!var(49)
trigger5=var(45)!=1200+gametime%300
trigger5=var(46)!=1200+gametime%300
trigger5=var(47)!=1200+gametime%300
trigger5=var(48)!=1200+gametime%300
trigger5=var(49)!=1200+gametime%300
trigger5=var(49):=1200+gametime%300
trigger6=var(45)
trigger6=var(46)
trigger6=var(47)
trigger6=var(48)
trigger6=var(49)
trigger6=!var(50)
trigger6=var(45)!=1200+gametime%300
trigger6=var(46)!=1200+gametime%300
trigger6=var(47)!=1200+gametime%300
trigger6=var(48)!=1200+gametime%300
trigger6=var(49)!=1200+gametime%300
trigger6=var(50)!=1200+gametime%300
trigger6=var(50):=1200+gametime%300
ignorehitpause=1
[State ]
type=null
triggerall=ishelper(1002)
triggerall=enemy,numhelper(gametime%8000)
trigger1=!var(45)
trigger1=var(45)!=gametime%8000
trigger1=var(45):=gametime%8000
trigger2=var(45)
trigger2=!var(46)
trigger2=var(45)!=gametime%8000
trigger2=var(46)!=gametime%8000
trigger2=var(46):=gametime%8000
trigger3=var(45)
trigger3=var(46)
trigger3=!var(47)
trigger3=var(45)!=gametime%8000
trigger3=var(46)!=gametime%8000
trigger3=var(47)!=gametime%8000
trigger3=var(47):=gametime%8000
trigger4=var(45)
trigger4=var(46)
trigger4=var(47)
trigger4=!var(48)
trigger4=var(45)!=gametime%8000
trigger4=var(46)!=gametime%8000
trigger4=var(47)!=gametime%8000
trigger4=var(48)!=gametime%8000
trigger4=var(48):=gametime%8000
trigger5=var(45)
trigger5=var(46)
trigger5=var(47)
trigger5=var(48)
trigger5=!var(49)
trigger5=var(45)!=gametime%8000
trigger5=var(46)!=gametime%8000
trigger5=var(47)!=gametime%8000
trigger5=var(48)!=gametime%8000
trigger5=var(49)!=gametime%8000
trigger5=var(49):=gametime%8000
trigger6=var(45)
trigger6=var(46)
trigger6=var(47)
trigger6=var(48)
trigger6=var(49)
trigger6=!var(50)
trigger6=var(45)!=gametime%8000
trigger6=var(46)!=gametime%8000
trigger6=var(47)!=gametime%8000
trigger6=var(48)!=gametime%8000
trigger6=var(49)!=gametime%8000
trigger6=var(50)!=gametime%8000
trigger6=var(50):=gametime%8000
ignorehitpause=1
[State ]
type=null
triggerall=ishelper(1002)
triggerall=enemy,numhelper(500+(10*gametime%200))
trigger1=!var(45)
trigger1=var(45)!=500+(10*gametime%200)
trigger1=var(45):=500+(10*gametime%200)
trigger2=var(45)
trigger2=!var(46)
trigger2=var(45)!=500+(10*gametime%200)
trigger2=var(46)!=500+(10*gametime%200)
trigger2=var(46):=500+(10*gametime%200)
trigger3=var(45)
trigger3=var(46)
trigger3=!var(47)
trigger3=var(45)!=500+(10*gametime%200)
trigger3=var(46)!=500+(10*gametime%200)
trigger3=var(47)!=500+(10*gametime%200)
trigger3=var(47):=500+(10*gametime%200)
trigger4=var(45)
trigger4=var(46)
trigger4=var(47)
trigger4=!var(48)
trigger4=var(45)!=500+(10*gametime%200)
trigger4=var(46)!=500+(10*gametime%200)
trigger4=var(47)!=500+(10*gametime%200)
trigger4=var(48)!=500+(10*gametime%200)
trigger4=var(48):=500+(10*gametime%200)
trigger5=var(45)
trigger5=var(46)
trigger5=var(47)
trigger5=var(48)
trigger5=!var(49)
trigger5=var(45)!=500+(10*gametime%200)
trigger5=var(46)!=500+(10*gametime%200)
trigger5=var(47)!=500+(10*gametime%200)
trigger5=var(48)!=500+(10*gametime%200)
trigger5=var(49)!=500+(10*gametime%200)
trigger5=var(49):=500+(10*gametime%200)
trigger6=var(45)
trigger6=var(46)
trigger6=var(47)
trigger6=var(48)
trigger6=var(49)
trigger6=!var(50)
trigger6=var(45)!=500+(10*gametime%200)
trigger6=var(46)!=500+(10*gametime%200)
trigger6=var(47)!=500+(10*gametime%200)
trigger6=var(48)!=500+(10*gametime%200)
trigger6=var(49)!=500+(10*gametime%200)
trigger6=var(50)!=500+(10*gametime%200)
trigger6=var(50):=500+(10*gametime%200)
ignorehitpause=1
[State ]
type=null
triggerall=ishelper(1002)
triggerall=enemy,numhelper(1500+(15*gametime%200))
trigger1=!var(45)
trigger1=var(45)!=1500+(15*gametime%200)
trigger1=var(45):=1500+(15*gametime%200)
trigger2=var(45)
trigger2=!var(46)
trigger2=var(45)!=1500+(15*gametime%200)
trigger2=var(46)!=1500+(15*gametime%200)
trigger2=var(46):=1500+(15*gametime%200)
trigger3=var(45)
trigger3=var(46)
trigger3=!var(47)
trigger3=var(45)!=1500+(15*gametime%200)
trigger3=var(46)!=1500+(15*gametime%200)
trigger3=var(47)!=1500+(15*gametime%200)
trigger3=var(47):=1500+(15*gametime%200)
trigger4=var(45)
trigger4=var(46)
trigger4=var(47)
trigger4=!var(48)
trigger4=var(45)!=1500+(15*gametime%200)
trigger4=var(46)!=1500+(15*gametime%200)
trigger4=var(47)!=1500+(15*gametime%200)
trigger4=var(48)!=1500+(15*gametime%200)
trigger4=var(48):=1500+(15*gametime%200)
trigger5=var(45)
trigger5=var(46)
trigger5=var(47)
trigger5=var(48)
trigger5=!var(49)
trigger5=var(45)!=1500+(15*gametime%200)
trigger5=var(46)!=1500+(15*gametime%200)
trigger5=var(47)!=1500+(15*gametime%200)
trigger5=var(48)!=1500+(15*gametime%200)
trigger5=var(49)!=1500+(15*gametime%200)
trigger5=var(49):=1500+(15*gametime%200)
trigger6=var(45)
trigger6=var(46)
trigger6=var(47)
trigger6=var(48)
trigger6=var(49)
trigger6=!var(50)
trigger6=var(45)!=1500+(15*gametime%200)
trigger6=var(46)!=1500+(15*gametime%200)
trigger6=var(47)!=1500+(15*gametime%200)
trigger6=var(48)!=1500+(15*gametime%200)
trigger6=var(49)!=1500+(15*gametime%200)
trigger6=var(50)!=1500+(15*gametime%200)
trigger6=var(50):=1500+(15*gametime%200)
ignorehitpause=1
[State ]
type=null
triggerall=ishelper(1002)
triggerall=enemy,numhelper(2000+(50*gametime%200))
trigger1=!var(45)
trigger1=var(45)!=2000+(50*gametime%200)
trigger1=var(45):=2000+(50*gametime%200)
trigger2=var(45)
trigger2=!var(46)
trigger2=var(45)!=2000+(50*gametime%200)
trigger2=var(46)!=2000+(50*gametime%200)
trigger2=var(46):=2000+(50*gametime%200)
trigger3=var(45)
trigger3=var(46)
trigger3=!var(47)
trigger3=var(45)!=2000+(50*gametime%200)
trigger3=var(46)!=2000+(50*gametime%200)
trigger3=var(47)!=2000+(50*gametime%200)
trigger3=var(47):=2000+(50*gametime%200)
trigger4=var(45)
trigger4=var(46)
trigger4=var(47)
trigger4=!var(48)
trigger4=var(45)!=2000+(50*gametime%200)
trigger4=var(46)!=2000+(50*gametime%200)
trigger4=var(47)!=2000+(50*gametime%200)
trigger4=var(48)!=2000+(50*gametime%200)
trigger4=var(48):=2000+(50*gametime%200)
trigger5=var(45)
trigger5=var(46)
trigger5=var(47)
trigger5=var(48)
trigger5=!var(49)
trigger5=var(45)!=2000+(50*gametime%200)
trigger5=var(46)!=2000+(50*gametime%200)
trigger5=var(47)!=2000+(50*gametime%200)
trigger5=var(48)!=2000+(50*gametime%200)
trigger5=var(49)!=2000+(50*gametime%200)
trigger5=var(49):=2000+(50*gametime%200)
trigger6=var(45)
trigger6=var(46)
trigger6=var(47)
trigger6=var(48)
trigger6=var(49)
trigger6=!var(50)
trigger6=var(45)!=2000+(50*gametime%200)
trigger6=var(46)!=2000+(50*gametime%200)
trigger6=var(47)!=2000+(50*gametime%200)
trigger6=var(48)!=2000+(50*gametime%200)
trigger6=var(49)!=2000+(50*gametime%200)
trigger6=var(50)!=2000+(50*gametime%200)
trigger6=var(50):=2000+(50*gametime%200)
ignorehitpause=1
[State ]
type=null
triggerall=ishelper(1002)
triggerall=enemy,numhelper((gametime%200)*(gametime%200))
trigger1=!var(45)
trigger1=var(45)!=(gametime%200)*(gametime%200)
trigger1=var(45):=(gametime%200)*(gametime%200)
trigger2=var(45)
trigger2=!var(46)
trigger2=var(45)!=(gametime%200)*(gametime%200)
trigger2=var(46)!=(gametime%200)*(gametime%200)
trigger2=var(46):=(gametime%200)*(gametime%200)
trigger3=var(45)
trigger3=var(46)
trigger3=!var(47)
trigger3=var(45)!=(gametime%200)*(gametime%200)
trigger3=var(46)!=(gametime%200)*(gametime%200)
trigger3=var(47)!=(gametime%200)*(gametime%200)
trigger3=var(47):=(gametime%200)*(gametime%200)
trigger4=var(45)
trigger4=var(46)
trigger4=var(47)
trigger4=!var(48)
trigger4=var(45)!=(gametime%200)*(gametime%200)
trigger4=var(46)!=(gametime%200)*(gametime%200)
trigger4=var(47)!=(gametime%200)*(gametime%200)
trigger4=var(48)!=(gametime%200)*(gametime%200)
trigger4=var(48):=(gametime%200)*(gametime%200)
trigger5=var(45)
trigger5=var(46)
trigger5=var(47)
trigger5=var(48)
trigger5=!var(49)
trigger5=var(45)!=(gametime%200)*(gametime%200)
trigger5=var(46)!=(gametime%200)*(gametime%200)
trigger5=var(47)!=(gametime%200)*(gametime%200)
trigger5=var(48)!=(gametime%200)*(gametime%200)
trigger5=var(49)!=(gametime%200)*(gametime%200)
trigger5=var(49):=(gametime%200)*(gametime%200)
trigger6=var(45)
trigger6=var(46)
trigger6=var(47)
trigger6=var(48)
trigger6=var(49)
trigger6=!var(50)
trigger6=var(45)!=(gametime%200)*(gametime%200)
trigger6=var(46)!=(gametime%200)*(gametime%200)
trigger6=var(47)!=(gametime%200)*(gametime%200)
trigger6=var(48)!=(gametime%200)*(gametime%200)
trigger6=var(49)!=(gametime%200)*(gametime%200)
trigger6=var(50)!=(gametime%200)*(gametime%200)
trigger6=var(50):=(gametime%200)*(gametime%200)
ignorehitpause=1
[State ]
type=null
triggerall=ishelper(1002)
triggerall=enemy,numhelper(5000+(100*gametime%200))
trigger1=!var(45)
trigger1=var(45)!=5000+(100*gametime%200)
trigger1=var(45):=5000+(100*gametime%200)
trigger2=var(45)
trigger2=!var(46)
trigger2=var(45)!=5000+(100*gametime%200)
trigger2=var(46)!=5000+(100*gametime%200)
trigger2=var(46):=5000+(100*gametime%200)
trigger3=var(45)
trigger3=var(46)
trigger3=!var(47)
trigger3=var(45)!=5000+(100*gametime%200)
trigger3=var(46)!=5000+(100*gametime%200)
trigger3=var(47)!=5000+(100*gametime%200)
trigger3=var(47):=5000+(100*gametime%200)
trigger4=var(45)
trigger4=var(46)
trigger4=var(47)
trigger4=!var(48)
trigger4=var(45)!=5000+(100*gametime%200)
trigger4=var(46)!=5000+(100*gametime%200)
trigger4=var(47)!=5000+(100*gametime%200)
trigger4=var(48)!=5000+(100*gametime%200)
trigger4=var(48):=5000+(100*gametime%200)
trigger5=var(45)
trigger5=var(46)
trigger5=var(47)
trigger5=var(48)
trigger5=!var(49)
trigger5=var(45)!=5000+(100*gametime%200)
trigger5=var(46)!=5000+(100*gametime%200)
trigger5=var(47)!=5000+(100*gametime%200)
trigger5=var(48)!=5000+(100*gametime%200)
trigger5=var(49)!=5000+(100*gametime%200)
trigger5=var(49):=5000+(100*gametime%200)
trigger6=var(45)
trigger6=var(46)
trigger6=var(47)
trigger6=var(48)
trigger6=var(49)
trigger6=!var(50)
trigger6=var(45)!=5000+(100*gametime%200)
trigger6=var(46)!=5000+(100*gametime%200)
trigger6=var(47)!=5000+(100*gametime%200)
trigger6=var(48)!=5000+(100*gametime%200)
trigger6=var(49)!=5000+(100*gametime%200)
trigger6=var(50)!=5000+(100*gametime%200)
trigger6=var(50):=5000+(100*gametime%200)
ignorehitpause=1
[State ]
type=null
triggerall=ishelper(1002)
triggerall=enemy,numhelper(10000+(1000*gametime%200))
trigger1=!var(45)
trigger1=var(45)!=10000+(1000*gametime%200)
trigger1=var(45):=10000+(1000*gametime%200)
trigger2=var(45)
trigger2=!var(46)
trigger2=var(45)!=10000+(1000*gametime%200)
trigger2=var(46)!=10000+(1000*gametime%200)
trigger2=var(46):=10000+(1000*gametime%200)
trigger3=var(45)
trigger3=var(46)
trigger3=!var(47)
trigger3=var(45)!=10000+(1000*gametime%200)
trigger3=var(46)!=10000+(1000*gametime%200)
trigger3=var(47)!=10000+(1000*gametime%200)
trigger3=var(47):=10000+(1000*gametime%200)
trigger4=var(45)
trigger4=var(46)
trigger4=var(47)
trigger4=!var(48)
trigger4=var(45)!=10000+(1000*gametime%200)
trigger4=var(46)!=10000+(1000*gametime%200)
trigger4=var(47)!=10000+(1000*gametime%200)
trigger4=var(48)!=10000+(1000*gametime%200)
trigger4=var(48):=10000+(1000*gametime%200)
trigger5=var(45)
trigger5=var(46)
trigger5=var(47)
trigger5=var(48)
trigger5=!var(49)
trigger5=var(45)!=10000+(1000*gametime%200)
trigger5=var(46)!=10000+(1000*gametime%200)
trigger5=var(47)!=10000+(1000*gametime%200)
trigger5=var(48)!=10000+(1000*gametime%200)
trigger5=var(49)!=10000+(1000*gametime%200)
trigger5=var(49):=10000+(1000*gametime%200)
trigger6=var(45)
trigger6=var(46)
trigger6=var(47)
trigger6=var(48)
trigger6=var(49)
trigger6=!var(50)
trigger6=var(45)!=10000+(1000*gametime%200)
trigger6=var(46)!=10000+(1000*gametime%200)
trigger6=var(47)!=10000+(1000*gametime%200)
trigger6=var(48)!=10000+(1000*gametime%200)
trigger6=var(49)!=10000+(1000*gametime%200)
trigger6=var(50)!=10000+(1000*gametime%200)
trigger6=var(50):=10000+(1000*gametime%200)
ignorehitpause=1
[State ]
type=null
triggerall=ishelper(1002)
triggerall=enemy,numhelper(gametime+gametime)
trigger1=!var(45)
trigger1=var(45)!=gametime+gametime
trigger1=var(45):=gametime+gametime
trigger2=var(45)
trigger2=!var(46)
trigger2=var(45)!=gametime+gametime
trigger2=var(46)!=gametime+gametime
trigger2=var(46):=gametime+gametime
trigger3=var(45)
trigger3=var(46)
trigger3=!var(47)
trigger3=var(45)!=gametime+gametime
trigger3=var(46)!=gametime+gametime
trigger3=var(47)!=gametime+gametime
trigger3=var(47):=gametime+gametime
trigger4=var(45)
trigger4=var(46)
trigger4=var(47)
trigger4=!var(48)
trigger4=var(45)!=gametime+gametime
trigger4=var(46)!=gametime+gametime
trigger4=var(47)!=gametime+gametime
trigger4=var(48)!=gametime+gametime
trigger4=var(48):=gametime+gametime
trigger5=var(45)
trigger5=var(46)
trigger5=var(47)
trigger5=var(48)
trigger5=!var(49)
trigger5=var(45)!=gametime+gametime
trigger5=var(46)!=gametime+gametime
trigger5=var(47)!=gametime+gametime
trigger5=var(48)!=gametime+gametime
trigger5=var(49)!=gametime+gametime
trigger5=var(49):=gametime+gametime
trigger6=var(45)
trigger6=var(46)
trigger6=var(47)
trigger6=var(48)
trigger6=var(49)
trigger6=!var(50)
trigger6=var(45)!=gametime+gametime
trigger6=var(46)!=gametime+gametime
trigger6=var(47)!=gametime+gametime
trigger6=var(48)!=gametime+gametime
trigger6=var(49)!=gametime+gametime
trigger6=var(50)!=gametime+gametime
trigger6=var(50):=gametime+gametime
ignorehitpause=1
[State ]
type=null
triggerall=ishelper(1002)
triggerall=enemy,numhelper(5000*gametime%200)
trigger1=!var(45)
trigger1=var(45)!=5000*gametime%200
trigger1=var(45):=5000*gametime%200
trigger2=var(45)
trigger2=!var(46)
trigger2=var(45)!=5000*gametime%200
trigger2=var(46)!=5000*gametime%200
trigger2=var(46):=5000*gametime%200
trigger3=var(45)
trigger3=var(46)
trigger3=!var(47)
trigger3=var(45)!=5000*gametime%200
trigger3=var(46)!=5000*gametime%200
trigger3=var(47)!=5000*gametime%200
trigger3=var(47):=5000*gametime%200
trigger4=var(45)
trigger4=var(46)
trigger4=var(47)
trigger4=!var(48)
trigger4=var(45)!=5000*gametime%200
trigger4=var(46)!=5000*gametime%200
trigger4=var(47)!=5000*gametime%200
trigger4=var(48)!=5000*gametime%200
trigger4=var(48):=5000*gametime%200
trigger5=var(45)
trigger5=var(46)
trigger5=var(47)
trigger5=var(48)
trigger5=!var(49)
trigger5=var(45)!=5000*gametime%200
trigger5=var(46)!=5000*gametime%200
trigger5=var(47)!=5000*gametime%200
trigger5=var(48)!=5000*gametime%200
trigger5=var(49)!=5000*gametime%200
trigger5=var(49):=5000*gametime%200
trigger6=var(45)
trigger6=var(46)
trigger6=var(47)
trigger6=var(48)
trigger6=var(49)
trigger6=!var(50)
trigger6=var(45)!=5000*gametime%200
trigger6=var(46)!=5000*gametime%200
trigger6=var(47)!=5000*gametime%200
trigger6=var(48)!=5000*gametime%200
trigger6=var(49)!=5000*gametime%200
trigger6=var(50)!=5000*gametime%200
trigger6=var(50):=5000*gametime%200
ignorehitpause=1
[State ]
type=null
triggerall=ishelper(1002)
triggerall=enemy,numhelper(gametime%123+gametime%100+gametime%200+gametime%300+gametime%400)
trigger1=!var(45)
trigger1=var(45)!=gametime%123+gametime%100+gametime%200+gametime%300+gametime%400
trigger1=var(45):=gametime%123+gametime%100+gametime%200+gametime%300+gametime%400
trigger2=var(45)
trigger2=!var(46)
trigger2=var(45)!=gametime%123+gametime%100+gametime%200+gametime%300+gametime%400
trigger2=var(46)!=gametime%123+gametime%100+gametime%200+gametime%300+gametime%400
trigger2=var(46):=gametime%123+gametime%100+gametime%200+gametime%300+gametime%400
trigger3=var(45)
trigger3=var(46)
trigger3=!var(47)
trigger3=var(45)!=gametime%123+gametime%100+gametime%200+gametime%300+gametime%400
trigger3=var(46)!=gametime%123+gametime%100+gametime%200+gametime%300+gametime%400
trigger3=var(47)!=gametime%123+gametime%100+gametime%200+gametime%300+gametime%400
trigger3=var(47):=gametime%123+gametime%100+gametime%200+gametime%300+gametime%400
trigger4=var(45)
trigger4=var(46)
trigger4=var(47)
trigger4=!var(48)
trigger4=var(45)!=gametime%123+gametime%100+gametime%200+gametime%300+gametime%400
trigger4=var(46)!=gametime%123+gametime%100+gametime%200+gametime%300+gametime%400
trigger4=var(47)!=gametime%123+gametime%100+gametime%200+gametime%300+gametime%400
trigger4=var(48)!=gametime%123+gametime%100+gametime%200+gametime%300+gametime%400
trigger4=var(48):=gametime%123+gametime%100+gametime%200+gametime%300+gametime%400
trigger5=var(45)
trigger5=var(46)
trigger5=var(47)
trigger5=var(48)
trigger5=!var(49)
trigger5=var(45)!=gametime%123+gametime%100+gametime%200+gametime%300+gametime%400
trigger5=var(46)!=gametime%123+gametime%100+gametime%200+gametime%300+gametime%400
trigger5=var(47)!=gametime%123+gametime%100+gametime%200+gametime%300+gametime%400
trigger5=var(48)!=gametime%123+gametime%100+gametime%200+gametime%300+gametime%400
trigger5=var(49)!=gametime%123+gametime%100+gametime%200+gametime%300+gametime%400
trigger5=var(49):=gametime%123+gametime%100+gametime%200+gametime%300+gametime%400
trigger6=var(45)
trigger6=var(46)
trigger6=var(47)
trigger6=var(48)
trigger6=var(49)
trigger6=!var(50)
trigger6=var(45)!=gametime%123+gametime%100+gametime%200+gametime%300+gametime%400
trigger6=var(46)!=gametime%123+gametime%100+gametime%200+gametime%300+gametime%400
trigger6=var(47)!=gametime%123+gametime%100+gametime%200+gametime%300+gametime%400
trigger6=var(48)!=gametime%123+gametime%100+gametime%200+gametime%300+gametime%400
trigger6=var(49)!=gametime%123+gametime%100+gametime%200+gametime%300+gametime%400
trigger6=var(50)!=gametime%123+gametime%100+gametime%200+gametime%300+gametime%400
trigger6=var(50):=gametime%123+gametime%100+gametime%200+gametime%300+gametime%400
ignorehitpause=1
[State ];ローラー式（スイッチ制）
type=null
triggerall=ishelper(1002)
triggerall=(sysvar(0)&2)
trigger1=var(57):=var(57)+1&&0||enemy,numhelper(var(57))=0;←もし存在したら記憶トリガーへ
trigger1=var(57):=var(57)+1&&0||enemy,numhelper(var(57))=0
trigger1=var(57):=var(57)+1&&0||enemy,numhelper(var(57))=0
trigger1=var(57):=var(57)+1&&0||enemy,numhelper(var(57))=0
trigger1=var(57):=var(57)+1&&0||enemy,numhelper(var(57))=0
trigger1=var(57):=var(57)+1&&0||enemy,numhelper(var(57))=0
trigger1=var(57):=var(57)+1&&0||enemy,numhelper(var(57))=0
trigger1=var(57):=var(57)+1&&0||enemy,numhelper(var(57))=0
trigger1=var(57):=var(57)+1&&0||enemy,numhelper(var(57))=0
trigger1=var(57):=var(57)+1&&0||enemy,numhelper(var(57))=0
trigger1=var(57):=var(57)+1&&0||enemy,numhelper(var(57))=0
trigger1=var(57):=var(57)+1&&0||enemy,numhelper(var(57))=0
trigger1=var(57):=var(57)+1&&0||enemy,numhelper(var(57))=0
trigger1=var(57):=var(57)+1&&0||enemy,numhelper(var(57))=0
trigger1=var(57):=var(57)+1&&0||enemy,numhelper(var(57))=0
trigger1=var(57):=var(57)+1&&0||enemy,numhelper(var(57))=0
trigger1=var(57):=var(57)+1&&0||enemy,numhelper(var(57))=0
trigger1=var(57):=var(57)+1&&0||enemy,numhelper(var(57))=0
trigger1=var(57):=var(57)+1&&0||enemy,numhelper(var(57))=0
trigger1=var(57):=var(57)+1&&0||enemy,numhelper(var(57))=0
trigger1=var(57):=var(57)+1&&0||enemy,numhelper(var(57))=0
trigger1=var(57):=var(57)+1&&0||enemy,numhelper(var(57))=0
trigger1=var(57):=var(57)+1&&0||enemy,numhelper(var(57))=0
trigger1=var(57):=var(57)+1&&0||enemy,numhelper(var(57))=0
trigger1=var(57):=var(57)+1&&0||enemy,numhelper(var(57))=0
trigger1=var(57):=var(57)+1&&0||enemy,numhelper(var(57))=0
trigger1=var(57):=var(57)+1&&0||enemy,numhelper(var(57))=0
trigger1=var(57):=var(57)+1&&0||enemy,numhelper(var(57))=0
trigger1=var(57):=var(57)+1&&0||enemy,numhelper(var(57))=0
trigger1=var(57):=var(57)+1&&0||enemy,numhelper(var(57))=0
trigger1=var(57):=var(57)+1&&0||enemy,numhelper(var(57))=0
trigger1=var(57):=var(57)+1&&0||enemy,numhelper(var(57))=0
trigger1=var(57):=var(57)+1&&0||enemy,numhelper(var(57))=0
trigger1=var(57):=var(57)+1&&0||enemy,numhelper(var(57))=0
trigger1=var(57):=var(57)+1&&0||enemy,numhelper(var(57))=0
trigger1=var(57):=var(57)+1&&0||enemy,numhelper(var(57))=0
trigger1=var(57):=var(57)+1&&0||enemy,numhelper(var(57))=0
trigger1=var(57):=var(57)+1&&0||enemy,numhelper(var(57))=0
trigger1=var(57):=var(57)+1&&0||enemy,numhelper(var(57))=0
trigger1=var(57):=var(57)+1&&0||enemy,numhelper(var(57))=0
trigger1=var(57):=var(57)+1&&0||enemy,numhelper(var(57))=0
trigger1=var(57):=var(57)+1&&0||enemy,numhelper(var(57))=0
trigger1=var(57):=var(57)+1&&0||enemy,numhelper(var(57))=0
trigger1=var(57):=var(57)+1&&0||enemy,numhelper(var(57))=0
trigger1=var(57):=var(57)+1&&0||enemy,numhelper(var(57))=0
trigger1=var(57):=var(57)+1&&0||enemy,numhelper(var(57))=0
trigger1=var(57):=var(57)+1&&0||enemy,numhelper(var(57))=0
trigger1=var(57):=var(57)+1&&0||enemy,numhelper(var(57))=0
trigger1=0;とりあえず次のトリガーを読み込ませる
trigger2=enemy,numhelper(var(57))
trigger2=!var(45)
trigger2=var(45):=var(57)
trigger3=enemy,numhelper(var(57))
trigger3=var(45)
trigger3=!var(46)
trigger3=var(46):=var(57)
trigger4=var(45)
trigger4=var(46)
trigger4=!var(47)
trigger4=var(47):=var(57)
trigger5=enemy,numhelper(var(57))
trigger5=var(45)
trigger5=var(46)
trigger5=var(47)
trigger5=!var(48)
trigger5=var(48):=var(57)
trigger6=var(45)
trigger6=var(46)
trigger6=var(47)
trigger6=var(48)
trigger6=!var(49)
trigger6=var(49):=var(57)
trigger7=enemy,numhelper(var(57))
trigger7=var(45)
trigger7=var(46)
trigger7=var(47)
trigger7=var(48)
trigger7=var(49)
trigger7=!var(50)
trigger7=var(50):=var(57)
ignorehitpause=1
[State ]
type=null
triggerall=ishelper(1002)
triggerall=(sysvar(0)&2)
triggerall=roundstate=2
trigger1=var(58):=var(58)+10&&0||enemy,numhelper(var(58))=0
trigger1=var(58):=var(58)+10&&0||enemy,numhelper(var(58))=0
trigger1=var(58):=var(58)+10&&0||enemy,numhelper(var(58))=0
trigger1=var(58):=var(58)+10&&0||enemy,numhelper(var(58))=0
trigger1=var(58):=var(58)+10&&0||enemy,numhelper(var(58))=0
trigger1=var(58):=var(58)+10&&0||enemy,numhelper(var(58))=0
trigger1=var(58):=var(58)+10&&0||enemy,numhelper(var(58))=0
trigger1=var(58):=var(58)+10&&0||enemy,numhelper(var(58))=0
trigger1=var(58):=var(58)+10&&0||enemy,numhelper(var(58))=0
trigger1=var(58):=var(58)+10&&0||enemy,numhelper(var(58))=0
trigger1=var(58):=var(58)+10&&0||enemy,numhelper(var(58))=0
trigger1=var(58):=var(58)+10&&0||enemy,numhelper(var(58))=0
trigger1=var(58):=var(58)+10&&0||enemy,numhelper(var(58))=0
trigger1=var(58):=var(58)+10&&0||enemy,numhelper(var(58))=0
trigger1=var(58):=var(58)+10&&0||enemy,numhelper(var(58))=0
trigger1=var(58):=var(58)+10&&0||enemy,numhelper(var(58))=0
trigger1=var(58):=var(58)+10&&0||enemy,numhelper(var(58))=0
trigger1=var(58):=var(58)+10&&0||enemy,numhelper(var(58))=0
trigger1=var(58):=var(58)+10&&0||enemy,numhelper(var(58))=0
trigger1=var(58):=var(58)+10&&0||enemy,numhelper(var(58))=0
trigger1=var(58):=var(58)+10&&0||enemy,numhelper(var(58))=0
trigger1=var(58):=var(58)+10&&0||enemy,numhelper(var(58))=0
trigger1=var(58):=var(58)+10&&0||enemy,numhelper(var(58))=0
trigger1=var(58):=var(58)+10&&0||enemy,numhelper(var(58))=0
trigger1=var(58):=var(58)+10&&0||enemy,numhelper(var(58))=0
trigger1=var(58):=var(58)+10&&0||enemy,numhelper(var(58))=0
trigger1=var(58):=var(58)+10&&0||enemy,numhelper(var(58))=0
trigger1=var(58):=var(58)+10&&0||enemy,numhelper(var(58))=0
trigger1=var(58):=var(58)+10&&0||enemy,numhelper(var(58))=0
trigger1=var(58):=var(58)+10&&0||enemy,numhelper(var(58))=0
trigger1=var(58):=var(58)+10&&0||enemy,numhelper(var(58))=0
trigger1=var(58):=var(58)+10&&0||enemy,numhelper(var(58))=0
trigger1=var(58):=var(58)+10&&0||enemy,numhelper(var(58))=0
trigger1=var(58):=var(58)+10&&0||enemy,numhelper(var(58))=0
trigger1=var(58):=var(58)+10&&0||enemy,numhelper(var(58))=0
trigger1=var(58):=var(58)+10&&0||enemy,numhelper(var(58))=0
trigger1=var(58):=var(58)+10&&0||enemy,numhelper(var(58))=0
trigger1=var(58):=var(58)+10&&0||enemy,numhelper(var(58))=0
trigger1=var(58):=var(58)+10&&0||enemy,numhelper(var(58))=0
trigger1=var(58):=var(58)+10&&0||enemy,numhelper(var(58))=0
trigger1=var(58):=var(58)+10&&0||enemy,numhelper(var(58))=0
trigger1=var(58):=var(58)+10&&0||enemy,numhelper(var(58))=0
trigger1=var(58):=var(58)+10&&0||enemy,numhelper(var(58))=0
trigger1=var(58):=var(58)+10&&0||enemy,numhelper(var(58))=0
trigger1=var(58):=var(58)+10&&0||enemy,numhelper(var(58))=0
trigger1=var(58):=var(58)+10&&0||enemy,numhelper(var(58))=0
trigger1=var(58):=var(58)+10&&0||enemy,numhelper(var(58))=0
trigger1=var(58):=var(58)+10&&0||enemy,numhelper(var(58))=0
trigger1=0
trigger2=enemy,numhelper(var(58))
trigger2=!var(45)
trigger2=var(45):=var(58)
trigger3=enemy,numhelper(var(58))
trigger3=var(45)
trigger3=!var(46)
trigger3=var(46):=var(58)
trigger4=var(45)
trigger4=var(46)
trigger4=!var(47)
trigger4=var(47):=var(58)
trigger5=enemy,numhelper(var(58))
trigger5=var(45)
trigger5=var(46)
trigger5=var(47)
trigger5=!var(48)
trigger5=var(48):=var(58)
trigger6=var(45)
trigger6=var(46)
trigger6=var(47)
trigger6=var(48)
trigger6=!var(49)
trigger6=var(49):=var(58)
trigger7=enemy,numhelper(var(58))
trigger7=var(45)
trigger7=var(46)
trigger7=var(47)
trigger7=var(48)
trigger7=var(49)
trigger7=!var(50)
trigger7=var(50):=var(58)
ignorehitpause=1
[State ]
type=null
triggerall=ishelper(1002)
triggerall=(sysvar(0)&2)
trigger1=!var(59)
trigger1=var(59):=3
trigger2=!var(54)
trigger2=var(54):=7
trigger3=!var(55)
trigger3=var(55):=9
trigger4=!var(56)
trigger4=var(56):=1
ignorehitpause=1
[State ]
type=null
triggerall=ishelper(1002)
triggerall=(sysvar(0)&2)
triggerall=roundstate=2
trigger1=var(59):=var(59)+10&&0||enemy,numhelper(var(59))=0
trigger1=var(59):=var(59)+10&&0||enemy,numhelper(var(59))=0
trigger1=var(59):=var(59)+10&&0||enemy,numhelper(var(59))=0
trigger1=var(59):=var(59)+10&&0||enemy,numhelper(var(59))=0
trigger1=var(59):=var(59)+10&&0||enemy,numhelper(var(59))=0
trigger1=var(59):=var(59)+10&&0||enemy,numhelper(var(59))=0
trigger1=var(59):=var(59)+10&&0||enemy,numhelper(var(59))=0
trigger1=var(59):=var(59)+10&&0||enemy,numhelper(var(59))=0
trigger1=var(59):=var(59)+10&&0||enemy,numhelper(var(59))=0
trigger1=var(59):=var(59)+10&&0||enemy,numhelper(var(59))=0
trigger1=var(59):=var(59)+10&&0||enemy,numhelper(var(59))=0
trigger1=var(59):=var(59)+10&&0||enemy,numhelper(var(59))=0
trigger1=var(59):=var(59)+10&&0||enemy,numhelper(var(59))=0
trigger1=var(59):=var(59)+10&&0||enemy,numhelper(var(59))=0
trigger1=var(59):=var(59)+10&&0||enemy,numhelper(var(59))=0
trigger1=var(59):=var(59)+10&&0||enemy,numhelper(var(59))=0
trigger1=var(59):=var(59)+10&&0||enemy,numhelper(var(59))=0
trigger1=var(59):=var(59)+10&&0||enemy,numhelper(var(59))=0
trigger1=var(59):=var(59)+10&&0||enemy,numhelper(var(59))=0
trigger1=var(59):=var(59)+10&&0||enemy,numhelper(var(59))=0
trigger1=var(59):=var(59)+10&&0||enemy,numhelper(var(59))=0
trigger1=var(59):=var(59)+10&&0||enemy,numhelper(var(59))=0
trigger1=var(59):=var(59)+10&&0||enemy,numhelper(var(59))=0
trigger1=var(59):=var(59)+10&&0||enemy,numhelper(var(59))=0
trigger1=var(59):=var(59)+10&&0||enemy,numhelper(var(59))=0
trigger1=var(59):=var(59)+10&&0||enemy,numhelper(var(59))=0
trigger1=var(59):=var(59)+10&&0||enemy,numhelper(var(59))=0
trigger1=var(59):=var(59)+10&&0||enemy,numhelper(var(59))=0
trigger1=var(59):=var(59)+10&&0||enemy,numhelper(var(59))=0
trigger1=var(59):=var(59)+10&&0||enemy,numhelper(var(59))=0
trigger1=var(59):=var(59)+10&&0||enemy,numhelper(var(59))=0
trigger1=var(59):=var(59)+10&&0||enemy,numhelper(var(59))=0
trigger1=var(59):=var(59)+10&&0||enemy,numhelper(var(59))=0
trigger1=var(59):=var(59)+10&&0||enemy,numhelper(var(59))=0
trigger1=var(59):=var(59)+10&&0||enemy,numhelper(var(59))=0
trigger1=var(59):=var(59)+10&&0||enemy,numhelper(var(59))=0
trigger1=var(59):=var(59)+10&&0||enemy,numhelper(var(59))=0
trigger1=var(59):=var(59)+10&&0||enemy,numhelper(var(59))=0
trigger1=var(59):=var(59)+10&&0||enemy,numhelper(var(59))=0
trigger1=var(59):=var(59)+10&&0||enemy,numhelper(var(59))=0
trigger1=var(59):=var(59)+10&&0||enemy,numhelper(var(59))=0
trigger1=var(59):=var(59)+10&&0||enemy,numhelper(var(59))=0
trigger1=var(59):=var(59)+10&&0||enemy,numhelper(var(59))=0
trigger1=var(59):=var(59)+10&&0||enemy,numhelper(var(59))=0
trigger1=var(59):=var(59)+10&&0||enemy,numhelper(var(59))=0
trigger1=var(59):=var(59)+10&&0||enemy,numhelper(var(59))=0
trigger1=var(59):=var(59)+10&&0||enemy,numhelper(var(59))=0
trigger1=var(59):=var(59)+10&&0||enemy,numhelper(var(59))=0
trigger1=var(59):=var(59)+10&&0||enemy,numhelper(var(59))=0
trigger1=0
trigger2=enemy,numhelper(var(59))
trigger2=!var(45)
trigger2=var(45):=var(59)
trigger3=enemy,numhelper(var(59))
trigger3=var(45)
trigger3=!var(46)
trigger3=var(46):=var(59)
trigger4=var(45)
trigger4=var(46)
trigger4=!var(47)
trigger4=var(47):=var(59)
trigger5=enemy,numhelper(var(59))
trigger5=var(45)
trigger5=var(46)
trigger5=var(47)
trigger5=!var(48)
trigger5=var(48):=var(59)
trigger6=var(45)
trigger6=var(46)
trigger6=var(47)
trigger6=var(48)
trigger6=!var(49)
trigger6=var(49):=var(59)
trigger7=enemy,numhelper(var(59))
trigger7=var(45)
trigger7=var(46)
trigger7=var(47)
trigger7=var(48)
trigger7=var(49)
trigger7=!var(50)
trigger7=var(50):=var(59)
ignorehitpause=1
[State ]
type=null
triggerall=ishelper(1002)
triggerall=(sysvar(0)&2)
triggerall=roundstate=2
trigger1=var(54):=var(54)+10&&0||enemy,numhelper(var(54))=0
trigger1=var(54):=var(54)+10&&0||enemy,numhelper(var(54))=0
trigger1=var(54):=var(54)+10&&0||enemy,numhelper(var(54))=0
trigger1=var(54):=var(54)+10&&0||enemy,numhelper(var(54))=0
trigger1=var(54):=var(54)+10&&0||enemy,numhelper(var(54))=0
trigger1=var(54):=var(54)+10&&0||enemy,numhelper(var(54))=0
trigger1=var(54):=var(54)+10&&0||enemy,numhelper(var(54))=0
trigger1=var(54):=var(54)+10&&0||enemy,numhelper(var(54))=0
trigger1=var(54):=var(54)+10&&0||enemy,numhelper(var(54))=0
trigger1=var(54):=var(54)+10&&0||enemy,numhelper(var(54))=0
trigger1=var(54):=var(54)+10&&0||enemy,numhelper(var(54))=0
trigger1=var(54):=var(54)+10&&0||enemy,numhelper(var(54))=0
trigger1=var(54):=var(54)+10&&0||enemy,numhelper(var(54))=0
trigger1=var(54):=var(54)+10&&0||enemy,numhelper(var(54))=0
trigger1=var(54):=var(54)+10&&0||enemy,numhelper(var(54))=0
trigger1=var(54):=var(54)+10&&0||enemy,numhelper(var(54))=0
trigger1=var(54):=var(54)+10&&0||enemy,numhelper(var(54))=0
trigger1=var(54):=var(54)+10&&0||enemy,numhelper(var(54))=0
trigger1=var(54):=var(54)+10&&0||enemy,numhelper(var(54))=0
trigger1=var(54):=var(54)+10&&0||enemy,numhelper(var(54))=0
trigger1=var(54):=var(54)+10&&0||enemy,numhelper(var(54))=0
trigger1=var(54):=var(54)+10&&0||enemy,numhelper(var(54))=0
trigger1=var(54):=var(54)+10&&0||enemy,numhelper(var(54))=0
trigger1=var(54):=var(54)+10&&0||enemy,numhelper(var(54))=0
trigger1=var(54):=var(54)+10&&0||enemy,numhelper(var(54))=0
trigger1=var(54):=var(54)+10&&0||enemy,numhelper(var(54))=0
trigger1=var(54):=var(54)+10&&0||enemy,numhelper(var(54))=0
trigger1=var(54):=var(54)+10&&0||enemy,numhelper(var(54))=0
trigger1=var(54):=var(54)+10&&0||enemy,numhelper(var(54))=0
trigger1=var(54):=var(54)+10&&0||enemy,numhelper(var(54))=0
trigger1=var(54):=var(54)+10&&0||enemy,numhelper(var(54))=0
trigger1=var(54):=var(54)+10&&0||enemy,numhelper(var(54))=0
trigger1=var(54):=var(54)+10&&0||enemy,numhelper(var(54))=0
trigger1=var(54):=var(54)+10&&0||enemy,numhelper(var(54))=0
trigger1=var(54):=var(54)+10&&0||enemy,numhelper(var(54))=0
trigger1=var(54):=var(54)+10&&0||enemy,numhelper(var(54))=0
trigger1=var(54):=var(54)+10&&0||enemy,numhelper(var(54))=0
trigger1=var(54):=var(54)+10&&0||enemy,numhelper(var(54))=0
trigger1=var(54):=var(54)+10&&0||enemy,numhelper(var(54))=0
trigger1=var(54):=var(54)+10&&0||enemy,numhelper(var(54))=0
trigger1=var(54):=var(54)+10&&0||enemy,numhelper(var(54))=0
trigger1=var(54):=var(54)+10&&0||enemy,numhelper(var(54))=0
trigger1=var(54):=var(54)+10&&0||enemy,numhelper(var(54))=0
trigger1=var(54):=var(54)+10&&0||enemy,numhelper(var(54))=0
trigger1=var(54):=var(54)+10&&0||enemy,numhelper(var(54))=0
trigger1=var(54):=var(54)+10&&0||enemy,numhelper(var(54))=0
trigger1=var(54):=var(54)+10&&0||enemy,numhelper(var(54))=0
trigger1=var(54):=var(54)+10&&0||enemy,numhelper(var(54))=0
trigger1=var(54):=var(54)+10&&0||enemy,numhelper(var(54))=0
trigger1=0
trigger2=enemy,numhelper(var(54))
trigger2=!var(45)
trigger2=var(45):=var(54)
trigger3=enemy,numhelper(var(54))
trigger3=var(45)
trigger3=!var(46)
trigger3=var(46):=var(54)
trigger4=var(45)
trigger4=var(46)
trigger4=!var(47)
trigger4=var(47):=var(54)
trigger5=enemy,numhelper(var(54))
trigger5=var(45)
trigger5=var(46)
trigger5=var(47)
trigger5=!var(48)
trigger5=var(48):=var(54)
trigger6=var(45)
trigger6=var(46)
trigger6=var(47)
trigger6=var(48)
trigger6=!var(49)
trigger6=var(49):=var(54)
trigger7=enemy,numhelper(var(54))
trigger7=var(45)
trigger7=var(46)
trigger7=var(47)
trigger7=var(48)
trigger7=var(49)
trigger7=!var(50)
trigger7=var(50):=var(54)
ignorehitpause=1
[State ]
type=null
triggerall=ishelper(1002)
triggerall=(sysvar(0)&2)
triggerall=roundstate=2
trigger1=var(55):=var(55)+10&&0||enemy,numhelper(var(55))=0
trigger1=var(55):=var(55)+10&&0||enemy,numhelper(var(55))=0
trigger1=var(55):=var(55)+10&&0||enemy,numhelper(var(55))=0
trigger1=var(55):=var(55)+10&&0||enemy,numhelper(var(55))=0
trigger1=var(55):=var(55)+10&&0||enemy,numhelper(var(55))=0
trigger1=var(55):=var(55)+10&&0||enemy,numhelper(var(55))=0
trigger1=var(55):=var(55)+10&&0||enemy,numhelper(var(55))=0
trigger1=var(55):=var(55)+10&&0||enemy,numhelper(var(55))=0
trigger1=var(55):=var(55)+10&&0||enemy,numhelper(var(55))=0
trigger1=var(55):=var(55)+10&&0||enemy,numhelper(var(55))=0
trigger1=var(55):=var(55)+10&&0||enemy,numhelper(var(55))=0
trigger1=var(55):=var(55)+10&&0||enemy,numhelper(var(55))=0
trigger1=var(55):=var(55)+10&&0||enemy,numhelper(var(55))=0
trigger1=var(55):=var(55)+10&&0||enemy,numhelper(var(55))=0
trigger1=var(55):=var(55)+10&&0||enemy,numhelper(var(55))=0
trigger1=var(55):=var(55)+10&&0||enemy,numhelper(var(55))=0
trigger1=var(55):=var(55)+10&&0||enemy,numhelper(var(55))=0
trigger1=var(55):=var(55)+10&&0||enemy,numhelper(var(55))=0
trigger1=var(55):=var(55)+10&&0||enemy,numhelper(var(55))=0
trigger1=var(55):=var(55)+10&&0||enemy,numhelper(var(55))=0
trigger1=var(55):=var(55)+10&&0||enemy,numhelper(var(55))=0
trigger1=var(55):=var(55)+10&&0||enemy,numhelper(var(55))=0
trigger1=var(55):=var(55)+10&&0||enemy,numhelper(var(55))=0
trigger1=var(55):=var(55)+10&&0||enemy,numhelper(var(55))=0
trigger1=var(55):=var(55)+10&&0||enemy,numhelper(var(55))=0
trigger1=var(55):=var(55)+10&&0||enemy,numhelper(var(55))=0
trigger1=var(55):=var(55)+10&&0||enemy,numhelper(var(55))=0
trigger1=var(55):=var(55)+10&&0||enemy,numhelper(var(55))=0
trigger1=var(55):=var(55)+10&&0||enemy,numhelper(var(55))=0
trigger1=var(55):=var(55)+10&&0||enemy,numhelper(var(55))=0
trigger1=var(55):=var(55)+10&&0||enemy,numhelper(var(55))=0
trigger1=var(55):=var(55)+10&&0||enemy,numhelper(var(55))=0
trigger1=var(55):=var(55)+10&&0||enemy,numhelper(var(55))=0
trigger1=var(55):=var(55)+10&&0||enemy,numhelper(var(55))=0
trigger1=var(55):=var(55)+10&&0||enemy,numhelper(var(55))=0
trigger1=var(55):=var(55)+10&&0||enemy,numhelper(var(55))=0
trigger1=var(55):=var(55)+10&&0||enemy,numhelper(var(55))=0
trigger1=var(55):=var(55)+10&&0||enemy,numhelper(var(55))=0
trigger1=var(55):=var(55)+10&&0||enemy,numhelper(var(55))=0
trigger1=var(55):=var(55)+10&&0||enemy,numhelper(var(55))=0
trigger1=var(55):=var(55)+10&&0||enemy,numhelper(var(55))=0
trigger1=var(55):=var(55)+10&&0||enemy,numhelper(var(55))=0
trigger1=var(55):=var(55)+10&&0||enemy,numhelper(var(55))=0
trigger1=var(55):=var(55)+10&&0||enemy,numhelper(var(55))=0
trigger1=var(55):=var(55)+10&&0||enemy,numhelper(var(55))=0
trigger1=var(55):=var(55)+10&&0||enemy,numhelper(var(55))=0
trigger1=var(55):=var(55)+10&&0||enemy,numhelper(var(55))=0
trigger1=var(55):=var(55)+10&&0||enemy,numhelper(var(55))=0
trigger1=var(55):=var(55)+10&&0||enemy,numhelper(var(55))=0
trigger1=0
trigger2=enemy,numhelper(var(55))
trigger2=!var(45)
trigger2=var(45):=var(55)
trigger3=enemy,numhelper(var(55))
trigger3=var(45)
trigger3=!var(46)
trigger3=var(46):=var(55)
trigger4=var(45)
trigger4=var(46)
trigger4=!var(47)
trigger4=var(47):=var(55)
trigger5=enemy,numhelper(var(55))
trigger5=var(45)
trigger5=var(46)
trigger5=var(47)
trigger5=!var(48)
trigger5=var(48):=var(55)
trigger6=var(45)
trigger6=var(46)
trigger6=var(47)
trigger6=var(48)
trigger6=!var(49)
trigger6=var(49):=var(55)
trigger7=enemy,numhelper(var(55))
trigger7=var(45)
trigger7=var(46)
trigger7=var(47)
trigger7=var(48)
trigger7=var(49)
trigger7=!var(50)
trigger7=var(50):=var(55)
ignorehitpause=1
[State ]
type=null
triggerall=ishelper(1002)
triggerall=(sysvar(0)&2)
triggerall=roundstate=2
trigger1=var(56):=var(56)+10&&0||enemy,numhelper(var(56))=0
trigger1=var(56):=var(56)+10&&0||enemy,numhelper(var(56))=0
trigger1=var(56):=var(56)+10&&0||enemy,numhelper(var(56))=0
trigger1=var(56):=var(56)+10&&0||enemy,numhelper(var(56))=0
trigger1=var(56):=var(56)+10&&0||enemy,numhelper(var(56))=0
trigger1=var(56):=var(56)+10&&0||enemy,numhelper(var(56))=0
trigger1=var(56):=var(56)+10&&0||enemy,numhelper(var(56))=0
trigger1=var(56):=var(56)+10&&0||enemy,numhelper(var(56))=0
trigger1=var(56):=var(56)+10&&0||enemy,numhelper(var(56))=0
trigger1=var(56):=var(56)+10&&0||enemy,numhelper(var(56))=0
trigger1=var(56):=var(56)+10&&0||enemy,numhelper(var(56))=0
trigger1=var(56):=var(56)+10&&0||enemy,numhelper(var(56))=0
trigger1=var(56):=var(56)+10&&0||enemy,numhelper(var(56))=0
trigger1=var(56):=var(56)+10&&0||enemy,numhelper(var(56))=0
trigger1=var(56):=var(56)+10&&0||enemy,numhelper(var(56))=0
trigger1=var(56):=var(56)+10&&0||enemy,numhelper(var(56))=0
trigger1=var(56):=var(56)+10&&0||enemy,numhelper(var(56))=0
trigger1=var(56):=var(56)+10&&0||enemy,numhelper(var(56))=0
trigger1=var(56):=var(56)+10&&0||enemy,numhelper(var(56))=0
trigger1=var(56):=var(56)+10&&0||enemy,numhelper(var(56))=0
trigger1=var(56):=var(56)+10&&0||enemy,numhelper(var(56))=0
trigger1=var(56):=var(56)+10&&0||enemy,numhelper(var(56))=0
trigger1=var(56):=var(56)+10&&0||enemy,numhelper(var(56))=0
trigger1=var(56):=var(56)+10&&0||enemy,numhelper(var(56))=0
trigger1=var(56):=var(56)+10&&0||enemy,numhelper(var(56))=0
trigger1=var(56):=var(56)+10&&0||enemy,numhelper(var(56))=0
trigger1=var(56):=var(56)+10&&0||enemy,numhelper(var(56))=0
trigger1=var(56):=var(56)+10&&0||enemy,numhelper(var(56))=0
trigger1=var(56):=var(56)+10&&0||enemy,numhelper(var(56))=0
trigger1=var(56):=var(56)+10&&0||enemy,numhelper(var(56))=0
trigger1=var(56):=var(56)+10&&0||enemy,numhelper(var(56))=0
trigger1=var(56):=var(56)+10&&0||enemy,numhelper(var(56))=0
trigger1=var(56):=var(56)+10&&0||enemy,numhelper(var(56))=0
trigger1=var(56):=var(56)+10&&0||enemy,numhelper(var(56))=0
trigger1=var(56):=var(56)+10&&0||enemy,numhelper(var(56))=0
trigger1=var(56):=var(56)+10&&0||enemy,numhelper(var(56))=0
trigger1=var(56):=var(56)+10&&0||enemy,numhelper(var(56))=0
trigger1=var(56):=var(56)+10&&0||enemy,numhelper(var(56))=0
trigger1=var(56):=var(56)+10&&0||enemy,numhelper(var(56))=0
trigger1=var(56):=var(56)+10&&0||enemy,numhelper(var(56))=0
trigger1=var(56):=var(56)+10&&0||enemy,numhelper(var(56))=0
trigger1=var(56):=var(56)+10&&0||enemy,numhelper(var(56))=0
trigger1=var(56):=var(56)+10&&0||enemy,numhelper(var(56))=0
trigger1=var(56):=var(56)+10&&0||enemy,numhelper(var(56))=0
trigger1=var(56):=var(56)+10&&0||enemy,numhelper(var(56))=0
trigger1=var(56):=var(56)+10&&0||enemy,numhelper(var(56))=0
trigger1=var(56):=var(56)+10&&0||enemy,numhelper(var(56))=0
trigger1=var(56):=var(56)+10&&0||enemy,numhelper(var(56))=0
trigger1=var(56):=var(56)+10&&0||enemy,numhelper(var(56))=0
trigger1=0
trigger2=enemy,numhelper(var(56))
trigger2=!var(45)
trigger2=var(45):=var(56)
trigger3=enemy,numhelper(var(56))
trigger3=var(45)
trigger3=!var(46)
trigger3=var(46):=var(56)
trigger4=var(45)
trigger4=var(46)
trigger4=!var(47)
trigger4=var(47):=var(56)
trigger5=enemy,numhelper(var(56))
trigger5=var(45)
trigger5=var(46)
trigger5=var(47)
trigger5=!var(48)
trigger5=var(48):=var(56)
trigger6=var(45)
trigger6=var(46)
trigger6=var(47)
trigger6=var(48)
trigger6=!var(49)
trigger6=var(49):=var(56)
trigger7=enemy,numhelper(var(56))
trigger7=var(45)
trigger7=var(46)
trigger7=var(47)
trigger7=var(48)
trigger7=var(49)
trigger7=!var(50)
trigger7=var(50):=var(56)
ignorehitpause=1
;[State ]
;type=null
;triggerall=ishelper(1002)
;trigger1=var(45)
;trigger1=!(enemy,numhelper(var(45)))
;trigger1=var(45):=0||1
;trigger2=var(46)
;trigger2=!(enemy,numhelper(var(46)))
;trigger2=var(46):=0||1
;trigger3=var(47)
;trigger3=!(enemy,numhelper(var(47)))
;trigger3=var(47):=0||1
;trigger4=var(48)
;trigger4=!(enemy,numhelper(var(48)))
;trigger4=var(48):=0||1
;trigger5=var(49)
;trigger5=!(enemy,numhelper(var(49)))
;trigger5=var(49):=0||1
;trigger6=var(50)
;trigger6=!(enemy,numhelper(var(50)))
;trigger6=var(50):=0||1
;ignorehitpause=1
[State ]
type=null
trigger1=var(45)&&var(46)
trigger1=var(45)=var(46)
trigger1=var(46):=0
trigger2=var(45)&&var(46)&&var(47)
trigger2=var(45)=var(47)||var(46)=var(47)
trigger2=var(47):=0
trigger3=var(45)&&var(46)&&var(47)&&var(48)
trigger3=var(45)=var(48)||var(46)=var(48)||var(47)=var(48)
trigger3=var(48):=0
trigger4=var(45)&&var(46)&&var(47)&&var(48)&&var(49)
trigger4=var(45)=var(49)||var(46)=var(49)||var(47)=var(49)||var(48)=var(49)
trigger4=var(49):=0
trigger5=var(45)&&var(46)&&var(47)&&var(48)&&var(49)&&var(50)
trigger5=var(45)=var(50)||var(46)=var(50)||var(47)=var(50)||var(48)=var(50)||var(49)=var(50)
trigger5=var(50):=0
ignorehitpause=1
;;;ＩＤ調査はここまで
;;;
[State ];State記憶
type=null
triggerall=ishelper
trigger1=!var(1)
trigger1=root,var(5)!=0
trigger1=var(1):=root,var(5)
trigger2=var(1)
trigger2=!var(2)
trigger2=root,var(5)!=0
trigger2=root,var(5)!=var(1)
trigger2=var(2):=root,var(5)
trigger3=var(1)
trigger3=var(2)
trigger3=!var(3)
trigger3=root,var(5)!=0
trigger3=root,var(5)!=var(1)
trigger3=root,var(5)!=var(2)
trigger3=var(3):=root,var(5)
trigger4=var(1)
trigger4=var(2)
trigger4=var(3)
trigger4=!var(4)
trigger4=root,var(5)!=0
trigger4=root,var(5)!=var(1)
trigger4=root,var(5)!=var(2)
trigger4=root,var(5)!=var(3)
trigger4=var(4):=root,var(5)
trigger5=var(1)
trigger5=var(2)
trigger5=var(3)
trigger5=var(4)
trigger5=!var(5)
trigger5=root,var(5)!=0
trigger5=root,var(5)!=var(1)
trigger5=root,var(5)!=var(2)
trigger5=root,var(5)!=var(3)
trigger5=root,var(5)!=var(4)
trigger5=var(5):=root,var(5)
trigger6=var(1)
trigger6=var(2)
trigger6=var(3)
trigger6=var(4)
trigger6=var(5)
trigger6=!var(6)
trigger6=root,var(5)!=0
trigger6=root,var(5)!=var(1)
trigger6=root,var(5)!=var(2)
trigger6=root,var(5)!=var(3)
trigger6=root,var(5)!=var(4)
trigger6=root,var(5)!=var(5)
trigger6=var(6):=root,var(5)
trigger7=var(1)
trigger7=var(2)
trigger7=var(3)
trigger7=var(4)
trigger7=var(5)
trigger7=var(6)
trigger7=!var(7)
trigger7=root,var(5)!=0
trigger7=root,var(5)!=var(1)
trigger7=root,var(5)!=var(2)
trigger7=root,var(5)!=var(3)
trigger7=root,var(5)!=var(4)
trigger7=root,var(5)!=var(5)
trigger7=root,var(5)!=var(6)
trigger7=var(7):=root,var(5)
trigger8=var(1)
trigger8=var(2)
trigger8=var(3)
trigger8=var(4)
trigger8=var(5)
trigger8=var(6)
trigger8=var(7)
trigger8=!var(8)
trigger8=root,var(5)!=0
trigger8=root,var(5)!=var(1)
trigger8=root,var(5)!=var(2)
trigger8=root,var(5)!=var(3)
trigger8=root,var(5)!=var(4)
trigger8=root,var(5)!=var(5)
trigger8=root,var(5)!=var(6)
trigger8=root,var(5)!=var(7)
trigger8=var(8):=root,var(5)
ignorehitpause=1
[State ];記憶
type=null
triggerall=ishelper
trigger1=!var(20)
trigger1=root,var(8)!=0
trigger1=var(20):=root,var(8)
trigger2=var(20)
trigger2=!var(21)
trigger2=root,var(8)!=0
trigger2=root,var(8)!=var(20)
trigger2=var(21):=root,var(8)
trigger3=var(20)
trigger3=var(21)
trigger3=!var(22)
trigger3=root,var(8)!=0
trigger3=root,var(8)!=var(20)
trigger3=root,var(8)!=var(21)
trigger3=var(22):=root,var(8)
trigger4=var(20)
trigger4=var(21)
trigger4=var(22)
trigger4=!var(23)
trigger4=root,var(8)!=0
trigger4=root,var(8)!=var(20)
trigger4=root,var(8)!=var(21)
trigger4=root,var(8)!=var(22)
trigger4=var(23):=root,var(8)
trigger5=var(20)
trigger5=var(21)
trigger5=var(22)
trigger5=var(23)
trigger5=!var(24)
trigger5=root,var(8)!=0
trigger5=root,var(8)!=var(20)
trigger5=root,var(8)!=var(21)
trigger5=root,var(8)!=var(22)
trigger5=root,var(8)!=var(23)
trigger5=var(24):=root,var(8)
trigger6=var(20)
trigger6=var(21)
trigger6=var(22)
trigger6=var(23)
trigger6=var(24)
trigger6=!var(25)
trigger6=root,var(8)!=0
trigger6=root,var(8)!=var(20)
trigger6=root,var(8)!=var(21)
trigger6=root,var(8)!=var(22)
trigger6=root,var(8)!=var(23)
trigger6=root,var(8)!=var(24)
trigger6=var(25):=root,var(8)
trigger7=var(20)
trigger7=var(21)
trigger7=var(22)
trigger7=var(23)
trigger7=var(24)
trigger7=var(25)
trigger7=!var(26)
trigger7=root,var(8)!=0
trigger7=root,var(8)!=var(20)
trigger7=root,var(8)!=var(21)
trigger7=root,var(8)!=var(22)
trigger7=root,var(8)!=var(23)
trigger7=root,var(8)!=var(24)
trigger7=root,var(8)!=var(25)
trigger7=var(26):=root,var(8)
trigger8=var(20)
trigger8=var(21)
trigger8=var(22)
trigger8=var(23)
trigger8=var(24)
trigger8=var(25)
trigger8=var(26)
trigger8=!var(27)
trigger8=root,var(8)!=0
trigger8=root,var(8)!=var(20)
trigger8=root,var(8)!=var(21)
trigger8=root,var(8)!=var(22)
trigger8=root,var(8)!=var(23)
trigger8=root,var(8)!=var(24)
trigger8=root,var(8)!=var(25)
trigger8=root,var(8)!=var(26)
trigger8=var(27):=root,var(8)
ignorehitpause=1
[State ];記憶
type=null
triggerall=ishelper
trigger1=!var(30)
trigger1=root,var(11)!=0
trigger1=var(30):=root,var(11)
trigger2=var(30)
trigger2=!var(31)
trigger2=root,var(11)!=0
trigger2=root,var(11)!=var(30)
trigger2=var(31):=root,var(11)
trigger3=var(30)
trigger3=var(31)
trigger3=!var(32)
trigger3=root,var(11)!=0
trigger3=root,var(11)!=var(30)
trigger3=root,var(11)!=var(31)
trigger3=var(32):=root,var(11)
trigger4=var(30)
trigger4=var(31)
trigger4=var(32)
trigger4=!var(33)
trigger4=root,var(11)!=0
trigger4=root,var(11)!=var(30)
trigger4=root,var(11)!=var(31)
trigger4=root,var(11)!=var(32)
trigger4=var(33):=root,var(11)
trigger5=var(30)
trigger5=var(31)
trigger5=var(32)
trigger5=var(33)
trigger5=!var(34)
trigger5=root,var(11)!=0
trigger5=root,var(11)!=var(30)
trigger5=root,var(11)!=var(31)
trigger5=root,var(11)!=var(32)
trigger5=root,var(11)!=var(33)
trigger5=var(34):=root,var(11)
trigger6=var(30)
trigger6=var(31)
trigger6=var(32)
trigger6=var(33)
trigger6=var(34)
trigger6=!var(35)
trigger6=root,var(11)!=0
trigger6=root,var(11)!=var(30)
trigger6=root,var(11)!=var(31)
trigger6=root,var(11)!=var(32)
trigger6=root,var(11)!=var(33)
trigger6=root,var(11)!=var(34)
trigger6=var(35):=root,var(11)
trigger7=var(30)
trigger7=var(31)
trigger7=var(32)
trigger7=var(33)
trigger7=var(34)
trigger7=var(35)
trigger7=!var(36)
trigger7=root,var(11)!=0
trigger7=root,var(11)!=var(30)
trigger7=root,var(11)!=var(31)
trigger7=root,var(11)!=var(32)
trigger7=root,var(11)!=var(33)
trigger7=root,var(11)!=var(34)
trigger7=root,var(11)!=var(35)
trigger7=var(36):=root,var(11)
trigger8=var(30)
trigger8=var(31)
trigger8=var(32)
trigger8=var(33)
trigger8=var(34)
trigger8=var(35)
trigger8=var(36)
trigger8=!var(37)
trigger8=root,var(11)!=0
trigger8=root,var(11)!=var(30)
trigger8=root,var(11)!=var(31)
trigger8=root,var(11)!=var(32)
trigger8=root,var(11)!=var(33)
trigger8=root,var(11)!=var(34)
trigger8=root,var(11)!=var(35)
trigger8=root,var(11)!=var(36)
trigger8=var(37):=root,var(11)
ignorehitpause=1
[State ]
type=Parentvarset
trigger1=1
var(5)=0
ignorehitpause=1
[State ]
type=Parentvarset
trigger1=1
var(2)=id
ignorehitpause=1
[State ]
type=Varset
trigger1=root,fvar(2)
var(1)=0
ignorehitpause=1
[State ]
type=Varset
trigger1=root,fvar(2)
var(2)=0
ignorehitpause=1
[State ]
type=Varset
trigger1=root,fvar(2)
var(3)=0
ignorehitpause=1
[State ]
type=Varset
trigger1=root,fvar(2)
var(4)=0
ignorehitpause=1
[State ]
type=Varset
trigger1=root,fvar(2)
var(5)=0
ignorehitpause=1
[State ]
type=Varset
trigger1=root,fvar(2)
var(6)=0
ignorehitpause=1
[State ]
type=Varset
trigger1=root,fvar(2)
var(7)=0
ignorehitpause=1
[State ]
type=Varset
trigger1=root,fvar(2)
var(8)=0
ignorehitpause=1
[State ]
type=Varset
trigger1=helper(700),var(49)
fvar(0)=playerid(helper(700),var(49)),var(0)
ignorehitpause=1
[State ]
type=Varset
trigger1=helper(702),var(49)
fvar(0)=playerid(helper(702),var(49)),var(0)
ignorehitpause=1
[State ]
type=Varset
trigger1=helper(704),var(49)
fvar(0)=playerid(helper(704),var(49)),var(0)
ignorehitpause=1
[State ]
type=Varset
trigger1=helper(706),var(49)
fvar(0)=playerid(helper(706),var(49)),var(0)
ignorehitpause=1
[State ]
type=Varset
trigger1=helper(708),var(49)
fvar(0)=playerid(helper(708),var(49)),var(0)
ignorehitpause=1
[State ]
type=Varset
trigger1=helper(710),var(49)
fvar(0)=playerid(helper(710),var(49)),var(0)
ignorehitpause=1
[State ]
type=Varset
trigger1=helper(700),var(50)
fvar(1)=playerid(helper(700),var(50)),var(0)
ignorehitpause=1
[State ]
type=Varset
trigger1=helper(702),var(50)
fvar(1)=playerid(helper(702),var(50)),var(0)
ignorehitpause=1
[State ]
type=Varset
trigger1=helper(704),var(50)
fvar(1)=playerid(helper(704),var(50)),var(0)
ignorehitpause=1
[State ]
type=Varset
trigger1=helper(706),var(50)
fvar(1)=playerid(helper(706),var(50)),var(0)
ignorehitpause=1
[State ]
type=Varset
trigger1=helper(708),var(50)
fvar(1)=playerid(helper(708),var(50)),var(0)
ignorehitpause=1
[State ]
type=Varset
trigger1=helper(710),var(50)
fvar(1)=playerid(helper(710),var(50)),var(0)
ignorehitpause=1
[State ]
type=Varset
trigger1=helper(700),var(51)
fvar(2)=playerid(helper(700),var(51)),var(0)
ignorehitpause=1
[State ]
type=Varset
trigger1=helper(702),var(51)
fvar(2)=playerid(helper(702),var(51)),var(0)
ignorehitpause=1
[State ]
type=Varset
trigger1=helper(704),var(51)
fvar(2)=playerid(helper(704),var(51)),var(0)
ignorehitpause=1
[State ]
type=Varset
trigger1=helper(706),var(51)
fvar(2)=playerid(helper(706),var(51)),var(0)
ignorehitpause=1
[State ]
type=Varset
trigger1=helper(708),var(51)
fvar(2)=playerid(helper(708),var(51)),var(0)
ignorehitpause=1
[State ]
type=Varset
trigger1=helper(710),var(51)
fvar(2)=playerid(helper(710),var(51)),var(0)
ignorehitpause=1
[State ]
type=Parentvarset
trigger1=root,var(25)=0
trigger2=enemy,alive=0
trigger2=0;root,var(20)=2
var(25)=var(1)
ignorehitpause=1
[State ]
type=Parentvarset
trigger1=root,var(26)=0
trigger2=enemy,alive=0
trigger2=0;root,var(20)=2
var(26)=var(2)
ignorehitpause=1
[State ]
type=Parentvarset
trigger1=root,var(27)=0
trigger2=enemy,alive=0
trigger2=0;root,var(20)=2
var(27)=var(3)
ignorehitpause=1
[State ]
type=Parentvarset
trigger1=root,var(28)=0
trigger2=enemy,alive=0
trigger2=0;root,var(20)=2
var(28)=var(4)
ignorehitpause=1
[State ]
type=Parentvarset
trigger1=root,var(29)=0
trigger2=enemy,alive=0
trigger2=0;root,var(20)=2
var(29)=var(5)
ignorehitpause=1
[State ]
type=Parentvarset
trigger1=root,var(30)=0
trigger2=enemy,alive=0
trigger2=0;root,var(20)=2
var(30)=var(6)
ignorehitpause=1
[State ]
type=Parentvarset
trigger1=root,var(31)=0
trigger2=enemy,alive=0
trigger2=0;root,var(20)=2
var(31)=var(7)
ignorehitpause=1
[State ]
type=Parentvarset
trigger1=root,var(32)=0
trigger2=enemy,alive=0
trigger2=0;root,var(20)=2
var(32)=var(8)
ignorehitpause=1
[State ]
type=Parentvarset
trigger1=root,var(23)=0
trigger2=enemy,alive=0
trigger2=0;root,var(20)=2
var(23)=var(20)
ignorehitpause=1
[State ]
type=Parentvarset
trigger1=root,var(24)=0
trigger2=enemy,alive=0
trigger2=0;root,var(20)=2
var(24)=var(21)
ignorehitpause=1
[State ]
type=Parentvarset
trigger1=root,var(33)=0
trigger2=enemy,alive=0
trigger2=0;root,var(20)=2
var(33)=var(23)
ignorehitpause=1
[State ]
type=Parentvarset
trigger1=root,var(34)=0
trigger2=enemy,alive=0
trigger2=0;root,var(20)=2
var(34)=var(24)
ignorehitpause=1
[State ]
type=Parentvarset
trigger1=root,var(35)=0
trigger2=enemy,alive=0
trigger2=0;root,var(20)=2
var(35)=var(25)
ignorehitpause=1
[State ]
type=Parentvarset
trigger1=root,var(27)=0
trigger2=enemy,alive=0
trigger2=0;root,var(20)=2
var(46)=var(30)
ignorehitpause=1
[State ]
type=Parentvarset
trigger1=root,var(27)=0
trigger2=enemy,alive=0
trigger2=0;root,var(20)=2
var(47)=var(31)
ignorehitpause=1
[State ]
type=Parentvarset
trigger1=root,var(27)=0
trigger2=enemy,alive=0
trigger2=0;root,var(20)=2
var(48)=var(32)
ignorehitpause=1
[State ]
type=Parentvarset
trigger1=root,var(27)=0
trigger2=enemy,alive=0
trigger2=0;root,var(20)=2
var(49)=var(33)
ignorehitpause=1
[State ]
type=Parentvarset
trigger1=1
var(8)=0
ignorehitpause=1
[State ]
type=Parentvarset
trigger1=1
fvar(2)=0
ignorehitpause=1
[State ]
type=Parentvarset
trigger1=root,var(52)=0
var(52)=var(45)
ignorehitpause=1
[State ]
type=Parentvarset
trigger1=root,var(53)=0
var(53)=var(46)
ignorehitpause=1
[State ]
type=Parentvarset
trigger1=root,var(54)=0
var(54)=var(47)
ignorehitpause=1
[State ]
type=Parentvarset
trigger1=root,var(55)=0
var(55)=var(48)
ignorehitpause=1
[State ]
type=Parentvarset
trigger1=root,var(56)=0
var(56)=var(49)
ignorehitpause=1
[State ]
type=Parentvarset
trigger1=root,var(57)=0
var(57)=var(50)
ignorehitpause=1
[State ]
type=Varadd
trigger1=enemy,alive=0
sysvar(1)=1
ignorehitpause=1
[State ];デバック
type=Displaytoclipboard
trigger1=ishelper(1002)
trigger1=1
text="state:%d:%d:%d:%d:%d"
params=var(20),var(21),var(22),var(23),var(24)
ignorehitpause=1
[State ]
type=Displaytoclipboard
trigger1=ishelper(1002)
trigger1=0
text="ID:%d:%d:%d:%d:%d"
params=var(45),var(46),var(47),var(48),var(49)
ignorehitpause=1
[State ]
type=Displaytoclipboard
trigger1=ishelper(1002)
trigger1=0
text="hstate:%d:%d:%d:%d:%d"
params=var(20),var(21),var(22),var(23),var(24)
ignorehitpause=1
[State ]
type=Displaytoclipboard
trigger1=ishelper(1002)
trigger1=0
text="WHAT?:%d:%d ID:%d:%d:%d"
params=var(57),var(58),var(59),var(45),var(46)
ignorehitpause=1
[State ]
type=Hitoverride
trigger1=ishelper(1002)
time=-1
slot=1
attr=SCA, AA, AT, AP
stateno=1002
ignorehitpause=1
;---------------------------------------------------------------------------
[StateDef 1003];時止めダミー
type=S
movetype=I
physics=N
ctrl=0
[State ]
type=Changestate
trigger1=name!="Shadow The Hedgehog"
value=230
ignorehitpause=1
[State ]
type=Nothitby
trigger1=1
value=SCA
ignorehitpause=1
[State ]
type=ScreenBound
trigger1=1
value=0
movecamera=0,0
ignorehitpause=1
[State ]
type=Pause
trigger1=0
time=256*256*256*128-1
movetime=256*256*256*128-1
ignorehitpause=1
[State ]
type=SuperPause
trigger1=0
time=256*256*256*128-1
movetime=256*256*256*128-1
anim=-1
darken=0
p2defmul=1
poweradd=0
unhittable=1
ignorehitpause=1
[State ]
type=Changeanim
trigger1=ishelper
value=10001
[State ]
type=DestroySelf
trigger1=1
ignorehitpause=1
;---------------------------------------------------------------------------
[StateDef 1004];HitDefヘルパー
movetype=I
anim=10004
[State ]
type=Changestate
trigger1=name!="Shadow The Hedgehog"
value=230
ignorehitpause=1
[State ]
type=Bindtoroot
trigger1=root,stateno!=202
trigger1=root,stateno!=206
ignorehitpause=1
[State ]
type=Screenbound
trigger1=1
value=0
ignorehitpause=1
[State ]
type=Hitby
trigger1=ishelper(1004)
trigger1=ishelper(7011)&&numhelper(700)&&helper(700),numtarget=8
trigger1=ishelper(7031)&&numhelper(702)&&helper(702),numtarget=8
trigger1=ishelper(7051)&&numhelper(704)&&helper(704),numtarget=8
trigger1=ishelper(7071)&&numhelper(706)&&helper(706),numtarget=8
trigger1=ishelper(7091)&&numhelper(708)&&helper(708),numtarget=8
trigger1=ishelper(7111)&&numhelper(710)&&helper(710),numtarget=5
value=SCA,AA,AT,AP
ignorehitpause=1
[State ]
type=Nothitby
trigger1=ishelper(1004)
trigger1=numhelper(700)&&helper(700),numtarget<8
trigger1=numhelper(702)&&helper(702),numtarget<8
trigger1=numhelper(704)&&helper(704),numtarget<8
trigger1=numhelper(706)&&helper(706),numtarget<8
trigger1=numhelper(708)&&helper(708),numtarget<8
trigger1=numhelper(710)&&helper(710),numtarget<5
;trigger1=roundstate<2
value=SCA,AA,AT,AP
ignorehitpause=1
[State ];イブ子可愛いよイブ子
type=posset
trigger1=root,stateno=202
trigger2=root,stateno=206
x=enemy,pos x
y=enemy,pos y
ignorehitpause=1
[State ];HitDefばらまくタイミング
type=Statetypeset
movetype=A
trigger1=gametime%120=[60,119]
;trigger2=root,stateno=203
;trigger2=gametime%120=[10,119]
ignorehitpause=1
[State ]
type=Changeanim
value=10001
trigger1=roundstate<2
ignorehitpause=1
[State ]
type=Ctrlset
trigger1=ishelper(1004)
value=0
ignorehitpause=1
[State ];
type=null;ReversalDef
trigger1=ishelper
trigger1=root,stateno=202
reversal.attr=SCA,AA,AT,AP
p2stateno=231
pausetime=1,10
sparkno=-1
ignorehitpause=1
[State ];超即死返し
type=ReversalDef
trigger1=ishelper
trigger1=root,stateno=202
trigger1=root,var(6)
reversal.attr=SCA,AA,AT,AP
p2stateno=root,var(6)
p2getp1state=0
pausetime=1,10
sparkno=-1
ignorehitpause=1
[State ]
type=Hitdef
triggerall=ishelper(1004)
triggerall=enemy,alive
triggerall=roundstate<3
triggerall=movetype=A
trigger1=root,alive
attr=S, AA, AT, AP
hitflag=
damage=0
fall.damage=2147483647
priority=7, hit
animtype=Medium
ignorehitpause=1
[State ];タゲを持たない用に
type=TargetDrop
trigger1=1
ignorehitpause=1
[State ]
type=Assertspecial
trigger1=ishelper(1004)
flag=invisible
flag2=noshadow
ignorehitpause=1
[State ]
type=parentvarset
trigger1=1
var(4)=id
ignorehitpause=1
[State ]
type=destroyself
triggerall=ishelper(1004)
trigger1=0;root,alive=0
ignorehitpause=1
;---------------------------------------------------------------------------
[StateDef 1005];時止め解除
type=S
movetype=I
physics=N
ctrl=0
[State ]
type=Changestate
trigger1=name!="Shadow The Hedgehog"
value=230
ignorehitpause=1
[State ]
type=Changeanim
trigger1=ishelper
trigger1=anim!=10001
value=10001
[State ]
type=ScreenBound
trigger1=1
value=0
movecamera=0,0
ignorehitpause=1
[State ]
type=Bindtoroot
trigger1=ishelper
ignorehitpause=1
[State ]
type=Pause
trigger1=AnimElemtime(1)>0
time=0
movetime=0
ignorehitpause=1
[State ]
type=SuperPause
trigger1=AnimElemtime(1)>0
time=0
anim=-1
movetime=0
darken=0
p2defmul=1
poweradd=0
unhittable=1
ignorehitpause=1
[State ]
type=Pause
triggerall=AnimElemtime(1)>0
trigger1=0;(!enemy(0),alive&& !enemy(numenemy>1),alive)||(enemy(0),lose&&enemy(numenemy>1),lose)
trigger2=0;root,stateno=212
trigger2=helper(1002),sysvar(1)<50
;trigger2=gametime%3
trigger3=0;root,stateno=213
trigger3=root,alive
;trigger3=root,var(20)=44444
;trigger3=roundstate>2
;trigger3=roundstate>2
;trigger3=enemy,life<enemy,lifemax
time=256*256*256*128-1
movetime=256*256*256*128-1
ignorehitpause=1
[State ]
type=SuperPause
triggerall=AnimElemtime(1)>0
trigger1=0;(!enemy(0),alive&& !enemy(numenemy>1),alive)||(enemy(0),lose&&enemy(numenemy>1),lose)
trigger2=root,stateno=201
trigger2=gametime%3
trigger3=root,stateno=202
trigger3=gametime%5=0
trigger4=0;root,stateno=212
trigger4=helper(1002),sysvar(1)<50
;trigger4=gametime%3
trigger5=0;root,stateno=213
trigger5=root,alive
;trigger5=gametime%3
;trigger5=roundstate>2
;trigger5=enemy,life<enemy,lifemax
;trigger5=root,var(20)=44444
;trigger5=roundstate>2
trigger6=root,stateno=206
trigger6=gametime%2
trigger7=root,stateno=214
trigger7=gametime%4=0
time=256*256*256*128-1
movetime=256*256*256*128-1
anim=-1
darken=0
p2defmul=1
poweradd=0
unhittable=1
ignorehitpause=1
[State ]
type=Pause
triggerall=ishelper(1005)
triggerall=AnimElemtime(1)>0
triggerall=(sysvar(0)&2)
trigger1=(!enemy(0),alive&& !enemy(numenemy>1),alive)||(enemy(0),lose&&enemy(numenemy>1),lose)
time=256*256*256*128-1
movetime=256*256*256*128-1
ignorehitpause=1
[State ]
type=SuperPause
triggerall=ishelper(1005)
triggerall=AnimElemtime(1)>0
triggerall=(sysvar(0)&2)
trigger1=(!enemy(0),alive&& !enemy(numenemy>1),alive)||(enemy(0),lose&&enemy(numenemy>1),lose)
time=256*256*256*128-1
movetime=256*256*256*128-1
anim=-1
darken=0
p2defmul=1
poweradd=0
unhittable=1
ignorehitpause=1
[State ]
type=null;SuperPause
triggerall=AnimElemtime(1)>0
trigger1=root,stateno=200
trigger2=root,stateno=201
trigger2=root,anim=203
trigger2=root,numexplod(10000)=0
time=256*256*256*128-1
movetime=256*256*256*128-1
anim=-1
darken=1
p2defmul=1
poweradd=0
unhittable=1
ignorehitpause=1
[State ]
type=Destroyself
trigger1=AnimElemtime(1)>0
ignorehitpause=1
;---------------------------------------------------------------------------
[StateDef 1006];敵変数記憶
type=S
movetype=I
physics=N
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Shadow The Hedgehog"
value=230
ignorehitpause=1
[State ]
type=Changeanim
trigger1=ishelper
trigger1=anim!=10001
value=10001
[State ]
type=ScreenBound
trigger1=1
value=0
movecamera=0,0
ignorehitpause=1
[State ]
type=Bindtoroot
trigger1=ishelper
ignorehitpause=1
[State ]
type=Parentvarset
trigger1=1
var(3)=id
ignorehitpause=1
[State ];記憶
type=Varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
var(0)=enemy,var(0)
ignorehitpause=1
[State ]
type=Varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
var(1)=enemy,var(1)
ignorehitpause=1
[State ]
type=Varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
var(2)=enemy,var(2)
ignorehitpause=1
[State ]
type=Varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
var(3)=enemy,var(3)
ignorehitpause=1
[State ]
type=Varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
var(4)=enemy,var(4)
ignorehitpause=1
[State ]
type=Varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
var(5)=enemy,var(5)
ignorehitpause=1
[State ]
type=Varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
var(6)=enemy,var(6)
ignorehitpause=1
[State ]
type=Varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
var(7)=enemy,var(7)
ignorehitpause=1
[State ]
type=Varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
var(8)=enemy,var(8)
ignorehitpause=1
[State ]
type=Varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
var(9)=enemy,var(9)
ignorehitpause=1
[State ]
type=Varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
var(10)=enemy,var(10)
ignorehitpause=1
[State ]
type=Varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
var(11)=enemy,var(11)
ignorehitpause=1
[State ]
type=Varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
var(12)=enemy,var(12)
ignorehitpause=1
[State ]
type=Varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
var(13)=enemy,var(13)
ignorehitpause=1
[State ]
type=Varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
var(14)=enemy,var(14)
ignorehitpause=1
[State ]
type=Varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
var(15)=enemy,var(15)
ignorehitpause=1
[State ]
type=Varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
var(16)=enemy,var(16)
ignorehitpause=1
[State ]
type=Varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
var(17)=enemy,var(17)
ignorehitpause=1
[State ]
type=Varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
var(18)=enemy,var(18)
ignorehitpause=1
[State ]
type=Varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
var(19)=enemy,var(19)
ignorehitpause=1
[State ]
type=Varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
var(20)=enemy,var(20)
ignorehitpause=1
[State ]
type=Varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
var(21)=enemy,var(21)
ignorehitpause=1
[State ]
type=Varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
var(22)=enemy,var(22)
ignorehitpause=1
[State ]
type=Varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
var(23)=enemy,var(23)
ignorehitpause=1
[State ]
type=Varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
var(24)=enemy,var(24)
ignorehitpause=1
[State ]
type=Varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
var(25)=enemy,var(25)
ignorehitpause=1
[State ]
type=Varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
var(26)=enemy,var(26)
ignorehitpause=1
[State ]
type=Varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
var(27)=enemy,var(27)
ignorehitpause=1
[State ]
type=Varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
var(28)=enemy,var(28)
ignorehitpause=1
[State ]
type=Varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
var(29)=enemy,var(29)
ignorehitpause=1
[State ]
type=Varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
var(30)=enemy,var(30)
ignorehitpause=1
[State ]
type=Varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
var(31)=enemy,var(31)
ignorehitpause=1
[State ]
type=Varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
var(32)=enemy,var(32)
ignorehitpause=1
[State ]
type=Varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
var(33)=enemy,var(33)
ignorehitpause=1
[State ]
type=Varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
var(34)=enemy,var(34)
ignorehitpause=1
[State ]
type=Varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
var(35)=enemy,var(35)
ignorehitpause=1
[State ]
type=Varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
var(36)=enemy,var(36)
ignorehitpause=1
[State ]
type=Varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
var(37)=enemy,var(37)
ignorehitpause=1
[State ]
type=Varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
var(38)=enemy,var(38)
ignorehitpause=1
[State ]
type=Varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
var(39)=enemy,var(39)
ignorehitpause=1
[State ]
type=Varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
var(40)=enemy,var(40)
ignorehitpause=1
[State ]
type=Varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
var(41)=enemy,var(41)
ignorehitpause=1
[State ]
type=Varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
var(42)=enemy,var(42)
ignorehitpause=1
[State ]
type=Varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
var(43)=enemy,var(43)
ignorehitpause=1
[State ]
type=Varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
var(44)=enemy,var(44)
ignorehitpause=1
[State ]
type=Varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
var(45)=enemy,var(45)
ignorehitpause=1
[State ]
type=Varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
var(46)=enemy,var(46)
ignorehitpause=1
[State ]
type=Varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
var(47)=enemy,var(47)
ignorehitpause=1
[State ]
type=Varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
var(48)=enemy,var(48)
ignorehitpause=1
[State ]
type=Varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
var(49)=enemy,var(49)
ignorehitpause=1
[State ]
type=Varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
var(50)=enemy,var(50)
ignorehitpause=1
[State ]
type=Varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
var(51)=enemy,var(51)
ignorehitpause=1
[State ]
type=Varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
var(52)=enemy,var(52)
ignorehitpause=1
[State ]
type=Varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
var(53)=enemy,var(53)
ignorehitpause=1
[State ]
type=Varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
var(54)=enemy,var(54)
ignorehitpause=1
[State ]
type=Varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
var(55)=enemy,var(55)
ignorehitpause=1
[State ]
type=Varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
var(56)=enemy,var(56)
ignorehitpause=1
[State ]
type=Varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
var(57)=enemy,var(57)
ignorehitpause=1
[State ]
type=Varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
var(58)=enemy,var(58)
ignorehitpause=1
[State ]
type=Varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
var(59)=enemy,var(59)
ignorehitpause=1
[State ]
type=varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
fvar(0)=enemy,fvar(0)
ignorehitpause=1
[State ]
type=varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
fvar(1)=enemy,fvar(1)
ignorehitpause=1
[State ]
type=varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
fvar(2)=enemy,fvar(2)
ignorehitpause=1
[State ]
type=varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
fvar(3)=enemy,fvar(3)
ignorehitpause=1
[State ]
type=varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
fvar(4)=enemy,fvar(4)
ignorehitpause=1
[State ]
type=varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
fvar(5)=enemy,fvar(5)
ignorehitpause=1
[State ]
type=varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
fvar(6)=enemy,fvar(6)
ignorehitpause=1
[State ]
type=varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
fvar(7)=enemy,fvar(7)
ignorehitpause=1
[State ]
type=varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
fvar(8)=enemy,fvar(8)
ignorehitpause=1
[State ]
type=varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
fvar(9)=enemy,fvar(9)
ignorehitpause=1
[State ]
type=varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
fvar(10)=enemy,fvar(10)
ignorehitpause=1
[State ]
type=varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
fvar(11)=enemy,fvar(11)
ignorehitpause=1
[State ]
type=varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
fvar(12)=enemy,fvar(12)
ignorehitpause=1
[State ]
type=varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
fvar(13)=enemy,fvar(13)
ignorehitpause=1
[State ]
type=varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
fvar(14)=enemy,fvar(14)
ignorehitpause=1
[State ]
type=varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
fvar(15)=enemy,fvar(15)
ignorehitpause=1
[State ]
type=varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
fvar(16)=enemy,fvar(16)
ignorehitpause=1
[State ]
type=varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
fvar(17)=enemy,fvar(17)
ignorehitpause=1
[State ]
type=varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
fvar(18)=enemy,fvar(18)
ignorehitpause=1
[State ]
type=varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
fvar(19)=enemy,fvar(19)
ignorehitpause=1
[State ]
type=varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
fvar(20)=enemy,fvar(20)
ignorehitpause=1
[State ]
type=varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
fvar(21)=enemy,fvar(21)
ignorehitpause=1
[State ]
type=varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
fvar(22)=enemy,fvar(22)
ignorehitpause=1
[State ]
type=varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
fvar(23)=enemy,fvar(23)
ignorehitpause=1
[State ]
type=varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
fvar(24)=enemy,fvar(24)
ignorehitpause=1
[State ]
type=varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
fvar(25)=enemy,fvar(25)
ignorehitpause=1
[State ]
type=varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
fvar(26)=enemy,fvar(26)
ignorehitpause=1
[State ]
type=varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
fvar(27)=enemy,fvar(27)
ignorehitpause=1
[State ]
type=varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
fvar(28)=enemy,fvar(28)
ignorehitpause=1
[State ]
type=varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
fvar(29)=enemy,fvar(29)
ignorehitpause=1
[State ]
type=varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
fvar(30)=enemy,fvar(30)
ignorehitpause=1
[State ]
type=varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
fvar(31)=enemy,fvar(31)
ignorehitpause=1
[State ]
type=varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
fvar(32)=enemy,fvar(32)
ignorehitpause=1
[State ]
type=varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
fvar(33)=enemy,fvar(33)
ignorehitpause=1
[State ]
type=varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
fvar(34)=enemy,fvar(34)
ignorehitpause=1
[State ]
type=varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
fvar(35)=enemy,fvar(35)
ignorehitpause=1
[State ]
type=varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
fvar(36)=enemy,fvar(36)
ignorehitpause=1
[State ]
type=varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
fvar(37)=enemy,fvar(37)
ignorehitpause=1
[State ]
type=varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
fvar(38)=enemy,fvar(38)
ignorehitpause=1
[State ]
type=varset
trigger1=root,stateno=200
trigger2=root,stateno=214
trigger2=root,var(20)=8
fvar(39)=enemy,fvar(39)
ignorehitpause=1
[State ];変数修復フラグ
type=varset
trigger1=root,stateno=201&&root,time>200
sysvar(4)=12345
ignorehitpause=1
[State ];デバック
type=Displaytoclipboard
trigger1=ishelper(1006)
trigger1=1
text=":%d"
params=sysvar(4)
ignorehitpause=1
[State ];技が終了したら消えてもらう
type=Destroyself
trigger1=root,stateno=0
ignorehitpause=1
;---------------------------------------------------------------------------
[StateDef 1007];強制死の宣告用ヘルパー占領
type=S
movetype=I
physics=N
ctrl=0
[State ]
type=Changestate
trigger1=name!="Shadow The Hedgehog"
value=230
ignorehitpause=1
[State ]
type=Changeanim
trigger1=ishelper
trigger1=anim!=10001
value=10001
[State ]
type=ScreenBound
trigger1=1
value=0
movecamera=0,0
ignorehitpause=1
[State ]
type=Bindtoroot
trigger1=ishelper
ignorehitpause=1
[State ]
type=Pause
triggerall=AnimElemtime(1)>0
trigger1=roundstate<3
time=256*256*256*128-1
movetime=256*256*256*128-1
ignorehitpause=1
[State ]
type=SuperPause
triggerall=AnimElemtime(1)>0
trigger1=roundstate<3
time=256*256*256*128-1
movetime=256*256*256*128-1
anim=-1
darken=0
p2defmul=1
poweradd=0
unhittable=1
ignorehitpause=1
[State ]
type=Pause
triggerall=AnimElemtime(1)>0
trigger1=numhelper(1002)
trigger1=helper(1002),sysvar(1)>100
time=0
movetime=0
ignorehitpause=1
[State ]
type=SuperPause
triggerall=AnimElemtime(1)>0
trigger1=numhelper(1002)
trigger1=helper(1002),sysvar(1)>100
time=0
movetime=0
anim=-1
darken=0
p2defmul=1
poweradd=0
unhittable=1
ignorehitpause=1
[State ];試合が終了したら消えてもらう
type=Destroyself
trigger1=roundstate=4
ignorehitpause=1
;---------------------------------------------------------------------------
[StateDef 80000];多重混線
;へんすう
;sysvar
;SV0	=ビット演算
;使用ビット
;2=タゲ取りました
;262144=テスト中
;524288=多分使う
;
;SV1	=予約済み
;SV2	=Gametime変数
;SV3	=
;SV4	=Target,stateno
;var
;V0	=
;V1	=予約済み
;V2	=予約済み
;V3	=予約済み
;V4	=予約済み
;V5	=予約済み
;V6	=
;V7	=
;V8	=
;V9	=
;V10	=
;V11	=
;V12	=
;V13	=
;V14	=State
;V15	=State
;V16	=State
;V17	=State
;V18	=State
;V19	=State
;V20	=
;V21	=
;V22	=
;V23	=
;V24	=
;V25	=
;V26	=
;V27	=
;V28	=
;V29	=
;V30	=
;V31	=
;V32	=
;V33	=
;V34	=
;V35	=
;V36	=
;V37	=アニメ
;V38	=アニメ
;V39	=アニメ
;V40	=
;V41	=アニメ
;V42	=アニメ
;V43	=アニメ
;V44	=
;V45	=テスト
;V46	=テスト
;V47	=テスト
;V48	=テスト
;V49	=テスト
;V50	=テスト
;V51	=テスト
;V52	=テスト
;V53	=テスト
;V54	=テスト
;V55	=テスト
;V56	=ステート移動感知
;V57	=tc4キラー
;V58	=ニート
;V59	=
;sysfvar
;SFV0	=
;SFV1	=
;SFV2	=
;SFV3	=
;SFV4	=
;fvar
;FV0	=
;FV1	=
;FV2	=
;FV3	=
;FV4	=
;FV5	=
;FV6	=
;FV7	=
;FV8	=
;FV9	=
;FV10	=
;FV11	=
;FV12	=
;FV13	=
;FV14	=
;FV15	=
;FV16	=
;FV17	=
;FV18	=
;FV19	=
;FV20	=
;FV21	=
;FV22	=
;FV23	=
;FV24	=
;FV25	=
;FV26	=
;FV27	=
;FV28	=
;FV29	=
;FV30	=
;FV31	=
;FV32	=
;FV33	=
;FV34	=
;FV35	=
;FV36	=
;FV37	=
;FV38	=
;FV39	=
[State ]
type=ChangeState
trigger1=name!="Shadow The Hedgehog"
value=230
ignorehitpause=1
[State ]
type=SelfState
trigger1=!ishelper
trigger1=name="Shadow The Hedgehog"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ignorehitpause=1
[State ]
type=ScreenBound
trigger1=ishelper(700)||ishelper(702)||ishelper(704)||ishelper(706)||ishelper(708)||ishelper(710)
value=0
ignorehitpause=1
[State ]
type=ReversalDef
trigger1=ishelper
reversal.attr=SCA,AT
ignorehitpause=1
[State ]
type=CtrlSet
trigger1=ishelper
value=0
ignorehitpause=1
[State ]
type=ChangeAnim
triggerall=!(sysvar(0)&2)
trigger1=!ishelper(710)
trigger1=numtarget<8
;trigger1=roundstate<2
value=10005
ignorehitpause=1
[State ]
type=StateTypeSet
triggerall=!(sysvar(0)&2)
trigger1=!ishelper(710)
;trigger1=roundstate<2
trigger1=numtarget<8
movetype=A
ignorehitpause=1
[State ]
type=ChangeAnim
triggerall=!(sysvar(0)&2)
trigger1=ishelper(710)
trigger1=numtarget<5
;trigger1=roundstate<2
value=10005
ignorehitpause=1
[State ]
type=StateTypeSet
triggerall=!(sysvar(0)&2)
trigger1=ishelper(710)
;trigger1=roundstate<2
trigger1=numtarget<5
movetype=A
ignorehitpause=1
[State ]
type=Nothitby
trigger1=1
value=SCA
ignorehitpause=1
[State ]
type=Bindtoroot
trigger1=numtarget<8
;trigger1=roundstate<2
trigger1=ishelper(700)||ishelper(702)||ishelper(704)||ishelper(706)||ishelper(708)||ishelper(710)
pos=50,ishelper(700)+ishelper(702)*10+ishelper(704)*20+ishelper(706)*30+ishelper(708)*40+ishelper(710)*50
ignorehitpause=1
[State ]
type=Bindtoroot
triggerall=ishelper(700)||ishelper(702)||ishelper(704)||ishelper(706)||ishelper(708)||ishelper(710)
trigger1=numtarget=8
trigger2=ishelper(710)
trigger2=numtarget=5
pos=40,ishelper(700)-ishelper(702)*20-ishelper(704)*40-ishelper(706)*60-ishelper(708)*80-ishelper(710)*100
ignorehitpause=1
[State ]
type=HitDef
triggerall=!(sysvar(0)&2)
trigger1=numtarget=0
;trigger1=roundstate<2
trigger1=!ishelper(710)
attr=,HA
affectteam=F
pausetime=1,1
sparkno=-1
hitsound=-1
numhits=0
getpower=0,0
givepower=0,0
ignorehitpause=1
[State ]
type=HitDef
triggerall=!(sysvar(0)&2)
trigger1=numtarget=1
;trigger1=roundstate<2
trigger1=!ishelper(710)
attr=,NA
affectteam=F
pausetime=1,1
sparkno=-1
hitsound=-1
numhits=0
getpower=0,0
givepower=0,0
ignorehitpause=1
[State ]
type=HitDef
triggerall=!(sysvar(0)&2)
trigger1=numtarget>1
trigger1=numtarget<8
;trigger1=roundstate<2
trigger1=!ishelper(710)
attr=,SA
affectteam=F
pausetime=1,1
sparkno=-1
hitsound=-1
numhits=0
getpower=0,0
givepower=0,0
ignorehitpause=1
[State ]
type=HitDef
triggerall=!(sysvar(0)&2)
trigger1=numtarget=0
;trigger1=roundstate<2
trigger1=ishelper(710)
attr=,HA
affectteam=F
pausetime=1,1
sparkno=-1
hitsound=-1
numhits=0
getpower=0,0
givepower=0,0
ignorehitpause=1
[State ]
type=HitDef
triggerall=!(sysvar(0)&2)
trigger1=numtarget=1
;trigger1=roundstate<2
trigger1=ishelper(710)
attr=,NA
affectteam=F
pausetime=1,1
sparkno=-1
hitsound=-1
numhits=0
getpower=0,0
givepower=0,0
ignorehitpause=1
[State ]
type=HitDef
triggerall=!(sysvar(0)&2)
trigger1=numtarget>1
trigger1=numtarget<5
;trigger1=roundstate<2
trigger1=ishelper(710)
attr=,SA
affectteam=F
pausetime=1,1
sparkno=-1
hitsound=-1
numhits=0
getpower=0,0
givepower=0,0
ignorehitpause=1
[State ]
type=ChangeAnim
trigger1=!ishelper(710)
trigger1=numtarget=8
trigger2=ishelper(710)
trigger2=numtarget=5
;trigger3=roundstate=2
value=10001
ignorehitpause=1
[State -2]
type=varset
trigger1=!ishelper(710)
trigger1=numtarget=8
trigger2=ishelper(710)
trigger2=numtarget=5
sysvar(0)=(sysvar(0)|2)
ignorehitpause=1
[State ];邪眼Target判断
type=Varset
trigger1=PlayerIDExist(target,ID)
trigger1=target,teamside!=teamside
sysvar(4)=target,stateno
ignorehitpause=1
[State ];邪眼Parent判断
type=Varset
triggerall=PlayerIDExist(parent,ID)
trigger1=!PlayerIDExist(target,ID)
trigger2=target,teamside=teamside
trigger3=target,ishelper(13231323)
trigger4=target,ishelper(1212332211)
sysvar(4)=parent,stateno
ignorehitpause=1
[State ];通常邪眼
type=Varset
triggerall=!(sysvar(0)&4096)
trigger1=sysvar(4)>3000
trigger1=sysvar(4)!=8006&&sysvar(4)!=9007&&(sysvar(4)!=[9998,10000])
trigger1=sysvar(4)!=11100&&sysvar(4)!=11502&&sysvar(4)!=11710
trigger1=sysvar(4)!=11720&&sysvar(4)!=11730&&sysvar(4)!=12310
trigger1=sysvar(4)!=18102&&(sysvar(4)!=[20000,20002])&&sysvar(4)!=20020
trigger1=sysvar(4)!=20200&&(sysvar(4)!=[22101,22102])&&sysvar(4)!=22122
trigger1=sysvar(4)!=23640&&sysvar(4)!=31994||sysvar(4)!=40000
trigger1=sysvar(4)!=44490&&(sysvar(4)!=[49988,49989])&&sysvar(4)!=49999
trigger1=sysvar(4)!=51515&&sysvar(4)!=65000||(sysvar(4)!=[80000,80004])||sysvar(4)!=99999
trigger1=sysvar(4)!=450000&&(sysvar(4)!=[800000,800001])&&sysvar(4)!=888881
trigger1=sysvar(4)!=1168000&&sysvar(4)!=22222222&&sysvar(4)!=987654321
sysvar(4)=-1
ignorehitpause=1
;;;
;;;tc4キラー
;;;
[State ];初期化
type=Varset
trigger1=1
trigger2=target,ishelper(1212332211)=0
trigger2=parent,ishelper(1212332211)=0
var(57)=0
ignorehitpause=1
[State ];初期化
type=Varset
trigger1=1
trigger2=target,ishelper(1212332211)=0
trigger2=parent,ishelper(1212332211)=0
var(58)=0
ignorehitpause=1
[State ];;;;;テスト中
type=Varset
triggerall=numtarget
;;;;;;triggerall=PlayerIDExist(target,ID)
triggerall=target,ishelper(1212332211)
triggerall=target,stateno!=230
triggerall=target,stateno!=[250,251]
trigger1=target,stateno!=12393942;;ヘルパー出させる時にパラメーターで指定している番号
var(56)=target,stateno
ignorehitpause=1
;;;まずはステート移動感知してみる
[State ];;;;;テスト中
type=Varset
triggerall=numtarget
;;;;;;;triggerall=PlayerIDExist(target,ID)
triggerall=target,ishelper(1212332211)
;;triggerall=target,hitpausetime
triggerall=target,stateno!=[5000,5200];やられで飛んで暴発取得してしまうのを防ぐ
triggerall=target,stateno!=230;邪眼キラーステート
triggerall=target,stateno!=[250,251];混線ステート
triggerall=target,stateno!=12393942;パラメーターで指定しているステート
triggerall=target,stateno!=120;セルフで逃げる時によく使われるステート(ガードステートと着地ステート)
triggerall=target,stateno!=[130,132]
triggerall=target,stateno!=140
triggerall=target,stateno!=[150,155]
triggerall=target,stateno!=52
triggerall=target,alive=1;aliveの値が減ったら超即死,増えたら蘇生
triggerall=target,var(17)=117117
triggerall=target,ctrl=[0,1];狂ったら危険！！
triggerall=target,statetype=S||target,statetype=C||target,statetype=A||target,statetype=L;狂ったら危険！！
triggerall=target,movetype=I||target,movetype=A||target,movetype=H;狂ったら危険！！
trigger1=target,stateno=1000043
trigger1=target,life<target,lifemax
trigger2=target,stateno!=1000043
var(57)=target,stateno
ignorehitpause=1
;;;即死ステート判断
[State ];;;;;テスト中
type=Varset
triggerall=numtarget
;;;;;;triggerall=PlayerIDExist(target,ID)
triggerall=target,ishelper(1212332211)
triggerall=target,stateno!=[5000,5200]
triggerall=target,stateno!=230
triggerall=target,stateno!=[250,251]
triggerall=target,stateno!=12393942
triggerall=target,var(17)=117117
trigger1=target,alive!=1
trigger2=target,statetype!=S
trigger2=target,statetype!=C
trigger2=target,statetype!=A
trigger2=target,statetype!=L
trigger3=target,movetype!=I
trigger3=target,movetype!=A
trigger3=target,movetype!=H
trigger4=target,ctrl!=[0,1]
var(58)=target,stateno
ignorehitpause=1
;;;危険ステート判断
[State ];parent判断
type=Varset
;;;;;;triggerall=PlayerIDExist(parent,ID)
triggerall=parent,ishelper(1212332211)
triggerall=parent,stateno!=230
triggerall=parent,stateno!=[250,251]
trigger1=parent,stateno!=12393942
var(56)=parent,stateno
ignorehitpause=1
[State ]
type=Varset
;;;;;;;triggerall=PlayerIDExist(target,ID)
triggerall=parent,ishelper(1212332211)
;;triggerall=parent,hitpausetime
triggerall=parent,stateno!=[5000,5200]
triggerall=parent,stateno!=230
triggerall=parent,stateno!=[250,251]
triggerall=parent,stateno!=12393942
triggerall=parent,stateno!=120
triggerall=parent,stateno!=[130,132]
triggerall=parent,stateno!=140
triggerall=parent,stateno!=[150,155]
triggerall=parent,stateno!=52
triggerall=parent,alive=1
triggerall=parent,var(17)=117117
triggerall=parent,ctrl=[0,1]
triggerall=parent,statetype=S||parent,statetype=C||parent,statetype=A||parent,statetype=L
triggerall=parent,movetype=I||parent,movetype=A||parent,movetype=H
trigger1=parent,stateno=1000043
trigger1=parent,life<parent,lifemax
trigger2=parent,stateno!=1000043
var(57)=parent,stateno
ignorehitpause=1
[State ]
type=Varset
;;;;;;triggerall=PlayerIDExist(parent,ID)
triggerall=parent,ishelper(1212332211)
triggerall=parent,stateno!=[5000,5200]
triggerall=parent,stateno!=230
triggerall=parent,stateno!=[250,251]
triggerall=parent,stateno!=12393942
triggerall=parent,var(17)=117117
trigger1=parent,alive!=1
trigger2=parent,statetype!=S
trigger2=parent,statetype!=C
trigger2=parent,statetype!=A
trigger2=parent,statetype!=L
trigger3=parent,movetype!=I
trigger3=parent,movetype!=A
trigger3=parent,movetype!=H
trigger4=parent,ctrl!=[0,1]
var(58)=parent,stateno
ignorehitpause=1
[State ];;;;;テスト中
type=Varset
trigger1=target,ishelper(1212332211)=0
trigger1=parent,ishelper(1212332211)=0
var(56)=0
ignorehitpause=1
[State ];情報取得(Parentリダイレクト)
type=Varset
triggerall=numtarget
triggerall=PlayerIDExist(parent,ID)
triggerall=parent,stateno!=250
triggerall=teamside!=parent,teamside
triggerall=!var(37)
trigger1=parent,movecontact||parent,movereversed
var(37)=parent,anim
ignorehitpause=1
[State ]
type=Varset
triggerall=numtarget
triggerall=PlayerIDExist(parent,ID)
triggerall=parent,teamside!=teamside
triggerall=(parent,ishelper(13231323))
triggerall=!var(38)
triggerall=enemy,alive=0
trigger1=PlayerID(target,ID),stateno=230
var(38)=PlayerID(parent,ID),anim
ignorehitpause=1
[State ]
type=Varset
triggerall=numtarget
triggerall=PlayerIDExist(parent,ID)
triggerall=parent,stateno!=250
triggerall=teamside!=parent,teamside
triggerall=parent,anim!=var(37)
triggerall=!var(39)
trigger1=parent,movecontact||parent,movereversed
var(39)=parent,anim
ignorehitpause=1
[State ]
type=Varset
triggerall=numtarget
triggerall=PlayerIDExist(parent,ID)
triggerall=parent,stateno!=250
triggerall=teamside!=parent,teamside
triggerall=parent,anim!=var(37)
triggerall=parent,anim!=var(39)
triggerall=!var(41)
trigger1=parent,movecontact||parent,movereversed
var(41)=parent,anim
ignorehitpause=1
[State ]
type=Varset
triggerall=numtarget
triggerall=PlayerIDExist(parent,ID)
triggerall=parent,stateno!=250
triggerall=teamside!=parent,teamside
triggerall=parent,anim!=var(37)
triggerall=parent,anim!=var(39)
triggerall=parent,anim!=var(41)
triggerall=!var(42)
trigger1=parent,movecontact||parent,movereversed
var(42)=parent,anim
ignorehitpause=1
[State ]
type=Varset
triggerall=numtarget
triggerall=PlayerIDExist(parent,ID)
;triggerall=parent,stateno!=250
triggerall=teamside!=parent,teamside
triggerall=parent,anim!=var(37)
triggerall=parent,anim!=var(39)
triggerall=parent,anim!=var(41)
triggerall=parent,anim!=var(42)
triggerall=!var(43)
trigger1=parent,numtarget
var(43)=parent,anim
ignorehitpause=1
[State ]
type=Varset
triggerall=numtarget
triggerall=PlayerIDExist(parent,ID)
triggerall=parent,stateno!=[250,254]
triggerall=teamside!=parent,teamside
trigger1=!var(44)
var(44)=parent,anim
ignorehitpause=1
[State ]
type=Varset
triggerall=numtarget
triggerall=PlayerIDExist(parent,ID)
triggerall=parent,stateno!=[250,254]
triggerall=teamside!=parent,teamside
triggerall=parent,anim!=var(44)
trigger1=var(44)
trigger1=!var(45)
var(45)=parent,anim
ignorehitpause=1
[State ]
type=Varset
triggerall=numtarget
triggerall=PlayerIDExist(parent,ID)
triggerall=parent,teamside!=teamside
triggerall=PlayerID(parent,ID),stateno!=var(14)
triggerall=!var(14)
trigger1=PlayerID(parent,ID),stateno!=[120,155]
trigger1=PlayerID(parent,ID),stateno!=5150
trigger1=PlayerID(parent,ID),hitdefattr=SCA,AA,AP,AT
var(14)=PlayerID(parent,ID),stateno
ignorehitpause=1
[State ]
type=Varset
triggerall=numtarget
triggerall=PlayerIDExist(parent,ID)
triggerall=parent,teamside!=teamside
triggerall=PlayerID(parent,ID),stateno!=var(14)
triggerall=PlayerID(parent,ID),stateno!=var(15)
triggerall=var(14)
triggerall=!var(15)
trigger1=PlayerID(parent,ID),stateno!=[120,155]
trigger1=PlayerID(parent,ID),stateno!=5150
trigger1=PlayerID(parent,ID),hitdefattr=SCA,AA,AP,AT
var(15)=PlayerID(parent,ID),stateno
ignorehitpause=1
[State ]
type=Varset
triggerall=numtarget
triggerall=PlayerIDExist(parent,ID)
triggerall=parent,teamside!=teamside
triggerall=PlayerID(parent,ID),stateno!=var(14)
triggerall=PlayerID(parent,ID),stateno!=var(15)
triggerall=PlayerID(parent,ID),stateno!=var(16)
triggerall=var(14)
triggerall=var(15)
triggerall=!var(16)
trigger1=PlayerID(parent,ID),stateno!=[120,155]
trigger1=PlayerID(parent,ID),stateno!=5150
trigger1=PlayerID(parent,ID),hitdefattr=SCA,AA,AP,AT
var(16)=PlayerID(parent,ID),stateno
ignorehitpause=1
[State ]
type=Varset
triggerall=numtarget
triggerall=PlayerIDExist(parent,ID)
triggerall=parent,teamside!=teamside
triggerall=PlayerID(parent,ID),stateno!=var(14)
triggerall=PlayerID(parent,ID),stateno!=var(15)
triggerall=PlayerID(parent,ID),stateno!=var(16)
triggerall=PlayerID(parent,ID),stateno!=var(17)
triggerall=var(14)
triggerall=var(15)
triggerall=var(16)
triggerall=!var(17)
trigger1=PlayerID(parent,ID),stateno!=[120,155]
trigger1=PlayerID(parent,ID),stateno!=5150
trigger1=PlayerID(parent,ID),hitdefattr=SCA,AA,AP,AT
var(17)=PlayerID(parent,ID),stateno
ignorehitpause=1
[State ]
type=Varset
triggerall=numtarget
triggerall=PlayerIDExist(parent,ID)
triggerall=parent,teamside!=teamside
triggerall=PlayerID(parent,ID),stateno!=var(14)
triggerall=PlayerID(parent,ID),stateno!=var(15)
triggerall=PlayerID(parent,ID),stateno!=var(16)
triggerall=PlayerID(parent,ID),stateno!=var(17)
triggerall=PlayerID(parent,ID),stateno!=var(18)
triggerall=var(14)
triggerall=var(15)
triggerall=var(16)
triggerall=var(17)
triggerall=!var(18)
trigger1=PlayerID(parent,ID),stateno!=[120,155]
trigger1=PlayerID(parent,ID),stateno!=5150
trigger1=PlayerID(parent,ID),hitdefattr=SCA,AA,AP,AT
var(18)=PlayerID(parent,ID),stateno
ignorehitpause=1
[State ]
type=Varset
triggerall=numtarget
triggerall=PlayerIDExist(parent,ID)
triggerall=parent,teamside!=teamside
triggerall=PlayerID(parent,ID),stateno!=var(14)
triggerall=PlayerID(parent,ID),stateno!=var(15)
triggerall=PlayerID(parent,ID),stateno!=var(16)
triggerall=PlayerID(parent,ID),stateno!=var(17)
triggerall=PlayerID(parent,ID),stateno!=var(18)
triggerall=PlayerID(parent,ID),stateno!=var(19)
triggerall=var(14)
triggerall=var(15)
triggerall=var(16)
triggerall=var(17)
triggerall=var(18)
triggerall=!var(19)
trigger1=PlayerID(parent,ID),stateno!=[120,155]
trigger1=PlayerID(parent,ID),stateno!=5150
trigger1=PlayerID(parent,ID),hitdefattr=SCA,AA,AP,AT
var(19)=PlayerID(parent,ID),stateno
ignorehitpause=1
[State ];情報収集(Targetリダイレクト)
type=Varset
triggerall=numtarget
triggerall=PlayerIDExist(target,ID)
triggerall=target,stateno!=250
triggerall=teamside!=target,teamside
triggerall=!var(37)
trigger1=target,movecontact||target,movereversed
var(37)=target,anim
ignorehitpause=1
[State ]
type=Varset
triggerall=numtarget
triggerall=PlayerIDExist(target,ID)
triggerall=target,teamside!=teamside
triggerall=!var(38)
triggerall=!(target,ishelper(13231323))
triggerall=enemy,alive=0
trigger1=PlayerID(target,ID),stateno=230
var(38)=PlayerID(target,ID),anim
ignorehitpause=1
[State ]
type=Varset
triggerall=numtarget
triggerall=PlayerIDExist(target,ID)
triggerall=target,stateno!=250
triggerall=teamside!=target,teamside
triggerall=target,anim!=var(37)
triggerall=!var(39)
trigger1=target,movecontact||target,movereversed
var(39)=target,anim
ignorehitpause=1
[State ]
type=Varset
triggerall=numtarget
triggerall=PlayerIDExist(target,ID)
triggerall=target,stateno!=250
triggerall=teamside!=target,teamside
triggerall=target,anim!=var(37)
triggerall=target,anim!=var(39)
triggerall=!var(41)
trigger1=target,movecontact||target,movereversed
var(41)=target,anim
ignorehitpause=1
[State ]
type=Varset
triggerall=numtarget
triggerall=PlayerIDExist(target,ID)
triggerall=target,stateno!=250
triggerall=teamside!=target,teamside
triggerall=target,anim!=var(37)
triggerall=target,anim!=var(39)
triggerall=target,anim!=var(41)
triggerall=!var(42)
trigger1=target,movecontact||target,movereversed
var(42)=target,anim
ignorehitpause=1
[State ]
type=Varset
triggerall=numtarget
triggerall=PlayerIDExist(target,ID)
;triggerall=target,stateno!=250
triggerall=teamside!=target,teamside
triggerall=target,anim!=var(37)
triggerall=target,anim!=var(39)
triggerall=target,anim!=var(41)
triggerall=target,anim!=var(42)
triggerall=!var(43)
trigger1=target,numtarget
var(43)=target,anim
ignorehitpause=1
[State ]
type=Varset
triggerall=numtarget
triggerall=PlayerIDExist(target,ID)
triggerall=target,stateno!=[250,254]
triggerall=teamside!=target,teamside
trigger1=!var(44)
var(44)=target,anim
ignorehitpause=1
[State ]
type=Varset
triggerall=numtarget
triggerall=PlayerIDExist(target,ID)
triggerall=target,stateno!=[250,254]
triggerall=teamside!=target,teamside
trigger1=var(44)
trigger1=!var(45)
triggerall=target,anim!=var(44)
var(45)=target,anim
ignorehitpause=1
[State ]
type=Varset
triggerall=numtarget
triggerall=PlayerIDExist(target,ID)
triggerall=target,teamside!=teamside
triggerall=PlayerID(target,ID),stateno!=var(14)
triggerall=!var(14)
trigger1=PlayerID(target,ID),stateno!=[120,155]
trigger1=PlayerID(target,ID),stateno!=5150
trigger1=PlayerID(target,ID),hitdefattr=SCA,AA,AP,AT
var(14)=PlayerID(target,ID),stateno
ignorehitpause=1
[State ]
type=Varset
triggerall=numtarget
triggerall=PlayerIDExist(target,ID)
triggerall=target,teamside!=teamside
triggerall=PlayerID(target,ID),stateno!=var(14)
triggerall=PlayerID(target,ID),stateno!=var(15)
triggerall=var(14)
triggerall=!var(15)
trigger1=PlayerID(target,ID),stateno!=[120,155]
trigger1=PlayerID(target,ID),stateno!=5150
trigger1=PlayerID(target,ID),hitdefattr=SCA,AA,AP,AT
var(15)=PlayerID(target,ID),stateno
ignorehitpause=1
[State ]
type=Varset
triggerall=numtarget
triggerall=PlayerIDExist(target,ID)
triggerall=target,teamside!=teamside
triggerall=PlayerID(target,ID),stateno!=var(14)
triggerall=PlayerID(target,ID),stateno!=var(15)
triggerall=PlayerID(target,ID),stateno!=var(16)
triggerall=var(14)
triggerall=var(15)
triggerall=!var(16)
trigger1=PlayerID(target,ID),stateno!=[120,155]
trigger1=PlayerID(target,ID),stateno!=5150
trigger1=PlayerID(target,ID),hitdefattr=SCA,AA,AP,AT
var(16)=PlayerID(target,ID),stateno
ignorehitpause=1
[State ]
type=Varset
triggerall=numtarget
triggerall=PlayerIDExist(target,ID)
triggerall=target,teamside!=teamside
triggerall=PlayerID(target,ID),stateno!=var(14)
triggerall=PlayerID(target,ID),stateno!=var(15)
triggerall=PlayerID(target,ID),stateno!=var(16)
triggerall=PlayerID(target,ID),stateno!=var(17)
triggerall=var(14)
triggerall=var(15)
triggerall=var(16)
triggerall=!var(17)
trigger1=PlayerID(target,ID),stateno!=[120,155]
trigger1=PlayerID(target,ID),stateno!=5150
trigger1=PlayerID(target,ID),hitdefattr=SCA,AA,AP,AT
var(17)=PlayerID(target,ID),stateno
ignorehitpause=1
[State ]
type=Varset
triggerall=numtarget
triggerall=PlayerIDExist(target,ID)
triggerall=target,teamside!=teamside
triggerall=PlayerID(target,ID),stateno!=var(14)
triggerall=PlayerID(target,ID),stateno!=var(15)
triggerall=PlayerID(target,ID),stateno!=var(16)
triggerall=PlayerID(target,ID),stateno!=var(17)
triggerall=PlayerID(target,ID),stateno!=var(18)
triggerall=var(14)
triggerall=var(15)
triggerall=var(16)
triggerall=var(17)
triggerall=!var(18)
trigger1=PlayerID(target,ID),stateno!=[120,155]
trigger1=PlayerID(target,ID),stateno!=5150
trigger1=PlayerID(target,ID),hitdefattr=SCA,AA,AP,AT
var(18)=PlayerID(target,ID),stateno
ignorehitpause=1
[State ]
type=Varset
triggerall=numtarget
triggerall=PlayerIDExist(target,ID)
triggerall=target,teamside!=teamside
triggerall=PlayerID(target,ID),stateno!=var(14)
triggerall=PlayerID(target,ID),stateno!=var(15)
triggerall=PlayerID(target,ID),stateno!=var(16)
triggerall=PlayerID(target,ID),stateno!=var(17)
triggerall=PlayerID(target,ID),stateno!=var(18)
triggerall=PlayerID(target,ID),stateno!=var(19)
triggerall=var(14)
triggerall=var(15)
triggerall=var(16)
triggerall=var(17)
triggerall=var(18)
triggerall=!var(19)
trigger1=PlayerID(target,ID),stateno!=[120,155]
trigger1=PlayerID(target,ID),stateno!=5150
trigger1=PlayerID(target,ID),hitdefattr=SCA,AA,AP,AT
var(19)=PlayerID(target,ID),stateno
ignorehitpause=1
[State ]
type=TargetState
;;;;triggerall=target,var(17)!=117117;テスト中だぜ
triggerall=root,stateno!=215
triggerall=enemynear,name!="Phantom Mizuchi JP"||teamside=2
triggerall=root,var(56)<800
trigger1=gametime%120=[0,30];たまーにタゲステする
trigger2=roundstate<2;開幕は
trigger2=gametime%30<20;容赦しない
trigger3=root,stateno=[200,201];変数弄りに不具合が出るので
trigger4=root,stateno=202
trigger4=gametime%120=[20,80]
trigger5=root,stateno=207
trigger6=root,stateno=214
trigger6=gametime%120=[0,20]
trigger7=root,var(58)>8000
trigger7=root,stateno=214
trigger8=enemy,name="Kouryuu SS"
trigger8=teamside=1
trigger9=enemy,name="S_Remilia"&&enemy,palno=[1,3]
trigger9=teamside=1
;;;;trigger10=target,time>120||parent,time>120
value=ifelse(sysvar(4)=-1,230,sysvar(4)) 
ignorehitpause=1
[State ]
type=TargetState
triggerall=enemynear,name="Phantom Mizuchi JP"
trigger1=teamside=1
trigger1=target,ishelper(100500)||target,ishelper(1400)
value=251
ignorehitpause=1
[State ]
type=Destroyself
trigger1=roundstate=4
ignorehitpause=1
[State ]
type=Displaytoclipboard
trigger1=ishelper
trigger1=1
text="TARGET:%d TID:%d  TEST:%d:%d:%d"
params=numtarget,(target,id),var(37),var(57),var(58)
ignorehitpause=1
[State ]
type=Displaytoclipboard
trigger1=ishelper
trigger1=0
text="TARGET:%d TID:%d  TEST:%d:%d:%d"
params=numtarget,(target,id),var(43),var(47),var(48)
ignorehitpause=1
;---------------------------------------------------------------------------
[StateDef 80001];多重混線
movetype=H
[State ]
type=ChangeState
trigger1=name!="Shadow The Hedgehog"
value=230
ignorehitpause=1
[State ]
type=SelfState
trigger1=!ishelper
trigger1=name="Shadow The Hedgehog"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ignorehitpause=1
[State ]
type=ScreenBound
trigger1=ishelper(701)||ishelper(703)||ishelper(705)||ishelper(707)||ishelper(709)||ishelper(711)
value=0
ignorehitpause=1
[State ]
type=ChangeAnim
trigger1=ishelper
value=10006
ignorehitpause=1
[State ]
type=CtrlSet
trigger1=ishelper
value=0
ignorehitpause=1
[State ]
type=Bindtoroot
trigger1=ishelper(701)||ishelper(703)||ishelper(705)||ishelper(707)||ishelper(709)||ishelper(711)
pos=50,ishelper(701)+ishelper(703)*10+ishelper(705)*20+ishelper(707)*30+ishelper(709)*40+ishelper(711)*50
ignorehitpause=1
[State ]
type=Nothitby
trigger1=ishelper(701)&&numhelper(701)<6||helper(700),numtarget<2
trigger2=ishelper(703)&&numhelper(703)<6||helper(702),numtarget<2
trigger3=ishelper(705)&&numhelper(705)<6||helper(704),numtarget<2
trigger4=ishelper(707)&&numhelper(707)<6||helper(706),numtarget<2
trigger5=ishelper(709)&&numhelper(709)<6||helper(708),numtarget<2
trigger6=ishelper(711)&&numhelper(711)<2||helper(710),numtarget<2
value=SCA
time=1
ignorehitpause=1
[State ]
type=Hitby
trigger1=ishelper(701)&&numhelper(701)=6&&helper(700),numtarget>1
trigger2=ishelper(703)&&numhelper(703)=6&&helper(702),numtarget>1
trigger3=ishelper(705)&&numhelper(705)=6&&helper(704),numtarget>1
trigger4=ishelper(707)&&numhelper(707)=6&&helper(706),numtarget>1
trigger5=ishelper(709)&&numhelper(709)=6&&helper(708),numtarget>1
trigger6=ishelper(711)&&numhelper(711)=3&&helper(710),numtarget>1
value=S,SA
time=1
ignorehitpause=1
[State ]
type=Destroyself
trigger1=ishelper(701)&&numhelper(700)&&helper(700),numtarget=8
trigger2=ishelper(703)&&numhelper(702)&&helper(702),numtarget=8
trigger3=ishelper(705)&&numhelper(704)&&helper(704),numtarget=8
trigger4=ishelper(707)&&numhelper(706)&&helper(706),numtarget=8
trigger5=ishelper(709)&&numhelper(708)&&helper(708),numtarget=8
trigger6=ishelper(711)&&numhelper(710)&&helper(710),numtarget=5
;trigger7=roundstate=2
ignorehitpause=1
;---------------------------------------------------------------------------
[StateDef 80002];多重混線
[State ]
type=ChangeState
trigger1=name!="Shadow The Hedgehog"
value=230
ignorehitpause=1
[State ]
type=SelfState
trigger1=!ishelper
trigger1=name="Shadow The Hedgehog"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ignorehitpause=1
[State ]
type=Changeanim
trigger1=anim!=10001
value=10001
ignorehitpause=1
[State ]
type=Destroyself
trigger1=roundstate>0
ignorehitpause=1
;---------------------------------------------------------------------------
[StateDef 80003];多重混線
movetype=H
[State ]
type=ChangeState
trigger1=name!="Shadow The Hedgehog"
value=230
ignorehitpause=1
[State ]
type=SelfState
trigger1=!ishelper
trigger1=name="Shadow The Hedgehog"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ignorehitpause=1
[State ]
type=ScreenBound
trigger1=ishelper(7010)||ishelper(7030)||ishelper(7050)||ishelper(7070)||ishelper(7090)||ishelper(7110)
value=0
ignorehitpause=1
[State ]
type=Statetypeset
triggerall=roundstate>0
trigger1=ishelper(7010)&&!numhelper(700)&&numhelper(70000)
trigger2=ishelper(7030)&&!numhelper(702)&&numhelper(70200)
trigger3=ishelper(7050)&&!numhelper(704)&&numhelper(70400)
trigger4=ishelper(7070)&&!numhelper(706)&&numhelper(70600)
trigger5=ishelper(7090)&&!numhelper(708)&&numhelper(70800)
trigger6=ishelper(7110)&&!numhelper(710)&&numhelper(71000)
movetype=A
ignorehitpause=1
[State ]
type=Statetypeset
triggerall=roundstate>0
trigger1=ishelper(7010)&&numhelper(700)
trigger2=ishelper(7030)&&numhelper(702)
trigger3=ishelper(7050)&&numhelper(704)
trigger4=ishelper(7070)&&numhelper(706)
trigger5=ishelper(7090)&&numhelper(708)
trigger6=ishelper(7110)&&numhelper(710)
movetype=H
ignorehitpause=1
[State ]
type=ChangeAnim
trigger1=ishelper
value=10006
ignorehitpause=1
[State ]
type=CtrlSet
trigger1=ishelper
value=0
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(7010)
triggerall=roundstate>0
trigger1=!numhelper(700)
helpertype=player
name="tajuu-konsen"
ID=700
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(7030)
triggerall=roundstate>0
trigger1=!numhelper(702)
helpertype=player
name="tajuu-konsen2"
ID=702
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(7050)
triggerall=roundstate>0
trigger1=!numhelper(704)
helpertype=player
name="tajuu-konsen3"
ID=704
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(7070)
triggerall=roundstate>0
trigger1=!numhelper(706)
helpertype=player
name="tajuu-konsen4"
ID=706
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(7090)
triggerall=roundstate>0
trigger1=!numhelper(708)
helpertype=player
name="tajuu-konsen5"
ID=708
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(7110)
triggerall=roundstate>0
trigger1=!numhelper(710)
helpertype=player
name="tajuu-konsen6"
ID=710
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Bindtoroot
trigger1=ishelper(7010)||ishelper(7030)||ishelper(7050)||ishelper(7070)||ishelper(7090)||ishelper(7110)
pos=50,ishelper(7010)+ishelper(7030)*10+ishelper(7050)*20+ishelper(7070)*30+ishelper(7090)*40+ishelper(7110)*50
ignorehitpause=1
[State ]
type=Nothitby
trigger1=ishelper(7010)&&numhelper(7010)||helper(700),numtarget=0
trigger2=ishelper(7030)&&numhelper(7030)||helper(702),numtarget=0
trigger3=ishelper(7050)&&numhelper(7050)||helper(704),numtarget=0
trigger4=ishelper(7070)&&numhelper(7070)||helper(706),numtarget=0
trigger5=ishelper(7090)&&numhelper(7090)||helper(708),numtarget=0
trigger6=ishelper(7110)&&numhelper(7110)||helper(710),numtarget=0
value=SCA
time=1
ignorehitpause=1
[State ]
type=Hitby
trigger1=ishelper(7010)&&numhelper(7010)&&helper(700),numtarget
trigger2=ishelper(7030)&&numhelper(7030)&&helper(702),numtarget
trigger3=ishelper(7050)&&numhelper(7050)&&helper(704),numtarget
trigger4=ishelper(7070)&&numhelper(7070)&&helper(706),numtarget
trigger5=ishelper(7090)&&numhelper(7090)&&helper(708),numtarget
trigger6=ishelper(7110)&&numhelper(7110)&&helper(710),numtarget
value=S,NA
time=1
ignorehitpause=1
[State ]
type=Destroyself
triggerall=enemynear,name!="Phantom Mizuchi JP"||teamside=2
trigger1=ishelper(7010)&&numhelper(700)&&helper(700),numtarget=8&&root,var(58)>30
trigger2=ishelper(7030)&&numhelper(702)&&helper(702),numtarget=8&&root,var(58)>30
trigger3=ishelper(7050)&&numhelper(704)&&helper(704),numtarget=8&&root,var(58)>30
trigger4=ishelper(7070)&&numhelper(706)&&helper(706),numtarget=8
trigger5=ishelper(7090)&&numhelper(708)&&helper(708),numtarget=8
trigger6=ishelper(7110)&&numhelper(710)&&helper(710),numtarget=5
;trigger7=roundstate=2
ignorehitpause=1
[State ]
type=Destroyself
triggerall=enemynear,name="Phantom Mizuchi JP"
trigger1=teamside=1
trigger1=roundstate=2
ignorehitpause=1
;---------------------------------------------------------------------------
[StateDef 80004];多重混線
movetype=H
[State ]
type=ChangeState
trigger1=name!="Shadow The Hedgehog"
value=230
ignorehitpause=1
[State ]
type=SelfState
trigger1=!ishelper
trigger1=name="Shadow The Hedgehog"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ignorehitpause=1
[State ]
type=ScreenBound
trigger1=ishelper(7011)||ishelper(7031)||ishelper(7051)||ishelper(7071)||ishelper(7091)||ishelper(7111)
value=0
ignorehitpause=1
[State ]
type=Statetypeset
trigger1=ishelper(7011)&&numhelper(700)&&helper(700),numtarget=8
trigger2=ishelper(7031)&&numhelper(702)&&helper(702),numtarget=8
trigger3=ishelper(7051)&&numhelper(704)&&helper(704),numtarget=8
trigger4=ishelper(7071)&&numhelper(706)&&helper(706),numtarget=8
trigger5=ishelper(7091)&&numhelper(708)&&helper(708),numtarget=8
trigger6=ishelper(7111)&&numhelper(710)&&helper(710),numtarget=5
movetype=I
ignorehitpause=1
[State ]
type=ChangeAnim
trigger1=ishelper
value=10006
ignorehitpause=1
[State ]
type=CtrlSet
trigger1=ishelper
value=0
ignorehitpause=1
[State ]
type=Bindtoroot
trigger1=ishelper(7011)||ishelper(7031)||ishelper(7051)||ishelper(7071)||ishelper(7091)||ishelper(7111)
pos=50,ishelper(7011)+ishelper(7031)*10+ishelper(7051)*20+ishelper(7071)*30+ishelper(7091)*40+ishelper(7111)*50
ignorehitpause=1
[State ]
type=Hitby
trigger1=ishelper
value=S,HA
time=1
ignorehitpause=1
[State ]
type=Destroyself
triggerall=enemy,name!="Kouryuu SS"||teamside=2
trigger1=0;ishelper(7011)&&numhelper(700)&&helper(700),numtarget=8
trigger2=0;ishelper(7031)&&numhelper(702)&&helper(702),numtarget=8
trigger3=0;ishelper(7051)&&numhelper(704)&&helper(704),numtarget=8
trigger4=0;ishelper(7071)&&numhelper(706)&&helper(706),numtarget=8
trigger5=0;ishelper(7091)&&numhelper(708)&&helper(708),numtarget=8
trigger6=0;ishelper(7111)&&numhelper(710)&&helper(710),numtarget=5
trigger7=root,var(58)>30;開幕で出してくるヘルパーのための偽装用
trigger8=roundstate>3
ignorehitpause=1


;--------------------------------------------------------------------------------------
;技
;--------------------------------------------------------------------------------------
[StateDef 200];カオスコントロール発動
type=S
movetype=A
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Shadow The Hedgehog"
value=230
ignorehitpause=1
[State ]
type=Velset
trigger1=1
x=0
y=0
ignorehitpause=1
[State ]
type=Varset
trigger1=!time
fvar(39)=0
ignorehitpause=1
[State ]
type=Changeanim
trigger1=!time
trigger1=anim!=12004
value=12004
ignorehitpause=1
[State ]
type=ReversalDef
trigger1=!ishelper
trigger1=gametime%60=[0,40]
reversal.attr=SCA,AA,AT,AP
p2stateno=5100
p2getp1state=0
fall=1
fall.recover=0
fall.damage=2147483648
pausetime=1,1
sparkno=-1
ignorehitpause=1
[State ]
type=Varadd
trigger1=!time
var(51)=1
ignorehitpause=1
[State ]
type=Varadd
trigger1=!time
fvar(6)=1
ignorehitpause=1
[State ]
type=Playsnd
trigger1=!time
value=s0,38
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=fvar(6)>4
trigger1=!numhelper(1006)
helpertype=player
name="Enemy-Var"
ID=1006
stateno=1006
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Changeanim
trigger1=anim=12004
trigger1=time>130
trigger1=anim!=12005
value=12005
ignorehitpause=1
[State ]
type=Changeanim
trigger1=anim=12005
trigger1=!animtime
trigger1=anim!=12003
value=12003
ignorehitpause=1
[State ]
type=Playsnd
trigger1=anim=12003
trigger1=!AnimElemtime(1)
value=s0,16
[State ]
type=Changestate
trigger1=anim=12003
trigger1=time>240
value=201
ignorehitpause=1
;---------------------------------------------------------------------------
[StateDef 201];カオスコントロール
type=S
movetype=A
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Shadow The Hedgehog"
value=230
ignorehitpause=1
[State ]
type=Changeanim
trigger1=!time
trigger1=anim!=203
value=203
ignorehitpause=1
[State ]
type=Varset
trigger1=!time
fvar(39)=0
ignorehitpause=1
[State ];何が出るかな？
type=Varrandom
trigger1=gametime%10=0
V=20
Range=1,8
ignorehitpause=1
[State ]
type=Varset
trigger1=!var(20)
var(20)=1
ignorehitpause=1
[State ]
type=Varset
trigger1=enemy,alive=0
var(10)=200
ignorehitpause=1
[State ]
type=Varset
trigger1=enemy,alive
var(10)=0
ignorehitpause=1
[State ]
type=Playsnd
trigger1=!time
value=s0,17
ignorehitpause=1
[State ]
type=Playsnd
trigger1=time=10
value=s10,0
ignorehitpause=1
[State ]
type=Explod
trigger1=time=10
anim=11004
ID=10001
pos=0,0
scale=2,2
postype=left
removetime=260
sprpriority=-8
supermove=1
supermovetime=999999
pausemovetime=999999
ownpal=1
bindtime=-1
[State ]
type=Explod
trigger1=time=10
anim=11000
ID=10000
pos=0,0
postype=left
removetime=260
sprpriority=-7
supermove=1
supermovetime=999999
pausemovetime=999999
ownpal=1
bindtime=-1
[State ]
type=Projectile
triggerall=!ishelper
trigger1=gametime%5=0
attr=SCA,AA,AP,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
numhits=0
damage=18+random%270
fall.damage=2147483648
projID=19300
projanim=10000
projremovetime=1
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,0
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=ReversalDef
trigger1=!ishelper
trigger1=!var(25)
trigger1=!var(26)
trigger1=!var(27)
trigger1=!var(28)
trigger1=!var(29)
trigger1=!var(30)
trigger1=!var(31)
trigger1=!var(32)
reversal.attr=SCA,AA,AT,AP
p2stateno=5100
p2getp1state=0
fall=1
fall.damage=2147483648
pausetime=1,1
sparkno=-1
ignorehitpause=1
[State ]
type=ReversalDef
trigger1=!ishelper
trigger1=var(25)
trigger1=!var(26)
trigger1=!var(27)
trigger1=!var(28)
trigger1=!var(29)
trigger1=!var(30)
trigger1=!var(31)
trigger1=!var(32)
reversal.attr=SCA,AA,AT,AP
p2stateno=ifelse(random%3,var(25),ifelse(random%7,5110,5100))
p2getp1state=0
fall=1
fall.damage=2147483648
pausetime=1,1
sparkno=-1
ignorehitpause=1
[State ]
type=ReversalDef
trigger1=!ishelper
trigger1=var(25)
trigger1=var(26)
trigger1=!var(27)
trigger1=!var(28)
trigger1=!var(29)
trigger1=!var(30)
trigger1=!var(31)
trigger1=!var(32)
reversal.attr=SCA,AA,AT,AP
p2stateno=ifelse(random%4,var(25+random%2),ifelse(random%7,5110,5100))
p2getp1state=0
fall=1
fall.damage=2147483648
pausetime=1,1
sparkno=-1
ignorehitpause=1
[State ]
type=ReversalDef
trigger1=!ishelper
trigger1=var(25)
trigger1=var(26)
trigger1=var(27)
trigger1=!var(28)
trigger1=!var(29)
trigger1=!var(30)
trigger1=!var(31)
trigger1=!var(32)
reversal.attr=SCA,AA,AT,AP
p2stateno=ifelse(random%4,var(25+random%3),ifelse(random%7,5110,5100))
p2getp1state=0
fall=1
fall.damage=2147483648
pausetime=1,1
sparkno=-1
ignorehitpause=1
[State ]
type=ReversalDef
trigger1=!ishelper
trigger1=var(25)
trigger1=var(26)
trigger1=var(27)
trigger1=var(28)
trigger1=!var(29)
trigger1=!var(30)
trigger1=!var(31)
trigger1=!var(32)
reversal.attr=SCA,AA,AT,AP
p2stateno=ifelse(random%4,var(25+random%4),ifelse(random%7,5110,5100))
p2getp1state=0
fall=1
fall.damage=2147483648
pausetime=1,1
sparkno=-1
ignorehitpause=1
[State ]
type=ReversalDef
trigger1=!ishelper
trigger1=var(25)
trigger1=var(26)
trigger1=var(27)
trigger1=var(28)
trigger1=var(29)
trigger1=!var(30)
trigger1=!var(31)
trigger1=!var(32)
reversal.attr=SCA,AA,AT,AP
p2stateno=ifelse(random%4,var(25+random%5),ifelse(random%7,5110,5100))
p2getp1state=0
fall=1
fall.damage=2147483648
pausetime=1,1
sparkno=-1
ignorehitpause=1
[State ]
type=ReversalDef
trigger1=!ishelper
trigger1=var(25)
trigger1=var(26)
trigger1=var(27)
trigger1=var(28)
trigger1=var(29)
trigger1=var(30)
trigger1=!var(31)
trigger1=!var(32)
reversal.attr=SCA,AA,AT,AP
p2stateno=ifelse(random%4,var(25+random%6),ifelse(random%7,5110,5100))
p2getp1state=0
fall=1
fall.damage=2147483648
pausetime=1,1
sparkno=-1
ignorehitpause=1
[State ]
type=ReversalDef
trigger1=!ishelper
trigger1=var(25)
trigger1=var(26)
trigger1=var(27)
trigger1=var(28)
trigger1=var(29)
trigger1=var(30)
trigger1=var(31)
trigger1=!var(32)
reversal.attr=SCA,AA,AT,AP
p2stateno=ifelse(random%4,var(25+random%7),ifelse(random%7,5110,5100))
p2getp1state=0
fall=1
fall.damage=2147483648
pausetime=1,1
sparkno=-1
ignorehitpause=1
[State ]
type=ReversalDef
trigger1=!ishelper
trigger1=var(25)
trigger1=var(26)
trigger1=var(27)
trigger1=var(28)
trigger1=var(29)
trigger1=var(30)
trigger1=var(31)
trigger1=var(32)
reversal.attr=SCA,AA,AT,AP
p2stateno=ifelse(random%4,var(25+random%8),ifelse(random%7,5110,5100))
p2getp1state=0
fall=1
fall.damage=2147483648
pausetime=1,1
sparkno=-1
ignorehitpause=1
[State ]
type=Targetlifeadd
trigger1=numtarget
value=-2147483648
ignorehitpause=1
[State ]
type=Changeanim
trigger1=anim=203
trigger1=time>270
trigger1=anim!=12006
value=12006
ignorehitpause=1
[State ]
type=Varset
trigger1=anim=12006
var(20)=0
ignorehitpause=1
[State ]
type=Selfstate
trigger1=anim=12006
trigger1=!animtime
value=0
ctrl=1
ignorehitpause=1
;---------------------------------------------------------------------------
[StateDef 202];カオス・ディストラクション
type=S
movetype=A
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Shadow The Hedgehog"
value=230
ignorehitpause=1
[State ]
type=Velset
trigger1=1
x=0
y=0
ignorehitpause=1
[State ]
type=Varset
trigger1=!time
fvar(39)=0
ignorehitpause=1
[State ]
type=Varadd
trigger1=!time
var(51)=1
ignorehitpause=1
[State ]
type=Changeanim
trigger1=!time
trigger1=anim!=12000
value=12000
ignorehitpause=1
[State ]
type=Changeanim
trigger1=anim=12000
trigger1=!animtime
trigger1=anim!=12001
value=12001
ignorehitpause=1
[State ]
type=Varset
trigger1=time=20
trigger1=var(25)
trigger1=playerid(var(2)),var(1)=0
var(20)=4
ignorehitpause=1
[State ]
type=Varset
trigger1=time=20
trigger1=!var(25)
trigger1=playerid(var(2)),var(1)
var(20)=2
ignorehitpause=1
[State ]
type=Varset
trigger1=time=20
trigger1=var(25)
trigger1=playerid(var(2)),var(1)
var(20)=2+((random%2)*2)
ignorehitpause=1
[State ]
type=Varadd
trigger1=time=20
fvar(0)=1
ignorehitpause=1
[State ]
type=Varadd
trigger1=time=20
trigger1=((var(25)!=0)+(var(26)!=0)+(var(27)!=0)+(var(28)!=0)+(var(29)!=0)+(var(30)!=0)+(var(31)!=0)+(var(25)!=0))=8
fvar(1)=1
ignorehitpause=1
[State ]
type=Varset
trigger1=enemy,alive=0
var(10)=stateno
ignorehitpause=1
[State ]
type=Varset
trigger1=enemy,alive
var(10)=0
ignorehitpause=1
[State ]
type=Playsnd
trigger1=!time
value=s0,34
ignorehitpause=1
[State ]
type=Playsnd
trigger1=time=20
value=s10,0
ignorehitpause=1
[State ]
type=Explod
trigger1=time=20
anim=11004
ID=11004
pos=0,0
scale=2,2
postype=left
removetime=260
sprpriority=-10
supermove=1
supermovetime=999999
pausemovetime=999999
sprpriority=-1
ownpal=1
bindtime=-1
[State ]
type=Explod
trigger1=time=20
anim=11001
ID=11001
pos=0,0
postype=left
removetime=260
sprpriority=-7
supermove=1
supermovetime=999999
pausemovetime=999999
sprpriority=-1
ownpal=1
bindtime=-1
[State ]
type=Projectile
triggerall=!ishelper
triggerall=time>20
triggerall=gametime%60=[0,30]
trigger1=!var(25)
trigger1=!var(26)
trigger1=!var(27)
trigger1=!var(28)
trigger1=!var(29)
trigger1=!var(30)
trigger1=!var(31)
trigger1=!var(32)
attr=SCA,AA,AP,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
numhits=0
damage=1+random%7
fall.damage=2147483648
projID=19300
projanim=10000
projremovetime=1
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,0
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=!ishelper
triggerall=time>20
triggerall=gametime%60=[0,30]
trigger1=var(25)
trigger1=!var(26)
trigger1=!var(27)
trigger1=!var(28)
trigger1=!var(29)
trigger1=!var(30)
trigger1=!var(31)
trigger1=!var(32)
attr=SCA,AA,AP,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
numhits=0
damage=1+random%7
fall.damage=2147483648
p2stateno=var(25)
p2getp1state=0
projID=19300
projanim=10000
projremovetime=1
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,0
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=!ishelper
triggerall=time>20
triggerall=gametime%60=[0,30]
trigger1=var(25)
trigger1=var(26)
trigger1=!var(27)
trigger1=!var(28)
trigger1=!var(29)
trigger1=!var(30)
trigger1=!var(31)
trigger1=!var(32)
attr=SCA,AA,AP,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
numhits=0
damage=1+random%7
fall.damage=2147483648
p2stateno=var(25+random%2)
p2getp1state=0
projID=19300
projanim=10000
projremovetime=1
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,0
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=!ishelper
triggerall=time>20
triggerall=gametime%60=[0,30]
trigger1=var(25)
trigger1=var(26)
trigger1=var(27)
trigger1=!var(28)
trigger1=!var(29)
trigger1=!var(30)
trigger1=!var(31)
trigger1=!var(32)
attr=SCA,AA,AP,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
numhits=0
damage=1+random%7
fall.damage=2147483648
p2stateno=var(25+random%3)
p2getp1state=0
projID=19300
projanim=10000
projremovetime=1
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,0
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=!ishelper
triggerall=time>20
triggerall=gametime%60=[0,30]
trigger1=var(25)
trigger1=var(26)
trigger1=var(27)
trigger1=var(28)
trigger1=!var(29)
trigger1=!var(30)
trigger1=!var(31)
trigger1=!var(32)
attr=SCA,AA,AP,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
numhits=0
damage=1+random%7
fall.damage=2147483648
p2stateno=var(25+random%4)
p2getp1state=0
projID=19300
projanim=10000
projremovetime=1
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,0
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=!ishelper
triggerall=time>20
triggerall=gametime%60=[0,30]
trigger1=var(25)
trigger1=var(26)
trigger1=var(27)
trigger1=var(28)
trigger1=var(29)
trigger1=!var(30)
trigger1=!var(31)
trigger1=!var(32)
attr=SCA,AA,AP,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
numhits=0
damage=1+random%7
fall.damage=2147483648
p2stateno=var(25+random%5)
p2getp1state=0
projID=19300
projanim=10000
projremovetime=1
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,0
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=!ishelper
triggerall=time>20
triggerall=gametime%60=[0,30]
trigger1=var(25)
trigger1=var(26)
trigger1=var(27)
trigger1=var(28)
trigger1=var(29)
trigger1=var(30)
trigger1=!var(31)
trigger1=!var(32)
attr=SCA,AA,AP,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
numhits=0
damage=1+random%7
fall.damage=2147483648
p2stateno=var(25+random%6)
p2getp1state=0
projID=19300
projanim=10000
projremovetime=1
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,0
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=!ishelper
triggerall=time>20
triggerall=gametime%60=[0,30]
trigger1=var(25)
trigger1=var(26)
trigger1=var(27)
trigger1=var(28)
trigger1=var(29)
trigger1=var(30)
trigger1=var(31)
trigger1=!var(32)
attr=SCA,AA,AP,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
numhits=0
damage=1+random%7
fall.damage=2147483648
p2stateno=var(25+random%7)
p2getp1state=0
projID=19300
projanim=10000
projremovetime=1
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,0
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=!ishelper
triggerall=time>20
triggerall=gametime%60=[0,30]
trigger1=var(25)
trigger1=var(26)
trigger1=var(27)
trigger1=var(28)
trigger1=var(29)
trigger1=var(30)
trigger1=var(31)
trigger1=var(32)
attr=SCA,AA,AP,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
numhits=0
damage=1+random%7
fall.damage=2147483648
p2stateno=var(25+random%8)
p2getp1state=0
projID=19300
projanim=10000
projremovetime=1
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,0
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Changeanim
trigger1=anim=12001
trigger1=time>280
trigger1=anim!=12002
value=12002
ignorehitpause=1
[State ]
type=Varset
trigger1=anim=12002
var(20)=0
ignorehitpause=1
[State ]
type=Selfstate
trigger1=anim=12002
trigger1=!animtime
value=0
ctrl=1
ignorehitpause=1
;---------------------------------------------------------------------------
[StateDef 203];カオス・ホール
type=S
movetype=A
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Shadow The Hedgehog"
value=230
ignorehitpause=1
[State ]
type=Velset
trigger1=1
x=0
y=0
ignorehitpause=1
[State ]
type=Varset
trigger1=!time
fvar(39)=0
ignorehitpause=1
[State ]
type=Varadd
trigger1=!time
var(51)=1
ignorehitpause=1
[State ]
type=Changeanim
trigger1=!time
trigger1=anim!=12000
value=12000
ignorehitpause=1
[State ]
type=Changeanim
trigger1=anim=12000
trigger1=!animtime
trigger1=anim!=12001
value=12001
ignorehitpause=1
[State ]
type=Varset
trigger1=time>20
trigger1=time<100
;trigger1=enemy,gethitvar(fall.damage)=0
var(20)=3
ignorehitpause=1
[State ]
type=Varset
trigger1=time>99
trigger1=time<200
;trigger1=enemy,gethitvar(fall.damage)
var(20)=1
ignorehitpause=1
[State ]
type=Varadd
trigger1=time=20
fvar(3)=1
ignorehitpause=1
[State ]
type=Varadd
trigger1=time=20
trigger1=((var(14)!=0)+(var(15)!=0)+(var(16)!=0)+(var(17)!=0)+(var(18)!=0)+(var(19)!=0))=6
fvar(4)=1
ignorehitpause=1
[State ]
type=Varset
trigger1=enemy,alive=0
var(10)=stateno
ignorehitpause=1
[State ]
type=Varset
trigger1=enemy,alive
var(10)=0
ignorehitpause=1
[State ]
type=Playsnd
trigger1=!time
value=s0,25
ignorehitpause=1
[State ]
type=Playsnd
trigger1=time=20
value=s10,0
ignorehitpause=1
[State ]
type=Explod
trigger1=time=20
anim=11004
ID=11004
pos=0,0
scale=2,2
postype=left
removetime=260
sprpriority=-10
supermove=1
supermovetime=999999
pausemovetime=999999
sprpriority=-1
ownpal=1
bindtime=-1
[State ]
type=Explod
trigger1=time=20
anim=11002
ID=11002
pos=0,0
postype=left
removetime=260
sprpriority=-7
supermove=1
supermovetime=999999
pausemovetime=999999
sprpriority=-1
ownpal=1
bindtime=-1
[State ]
type=Projectile
triggerall=!ishelper
triggerall=time>20
triggerall=time<300
trigger1=gametime%5=0
attr=SCA,AA,AP,AT
priority=7,Hit
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
numhits=0
damage=100000000
fall.damage=2147483648
fall=1
p2stateno=5100+((random%2)*10)
p2getp1state=0
projID=19300
projanim=10000
projremovetime=1
projpriority=99999999999
projedgebound=999999
projstagebound=99999
projheightbound=-99999,99999
offset=0,0
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=ReversalDef
trigger1=!ishelper
trigger1=gametime%60=[0,50]
reversal.attr=SCA,AA,AT,AP
p2stateno=120
;fall=1
fall.damage=2147483648
pausetime=1,1
sparkno=-1
ignorehitpause=1
[State ]
type=Changeanim
trigger1=anim=12001
trigger1=time>380
trigger1=anim!=12002
value=12002
ignorehitpause=1
[State ]
type=Varset
trigger1=anim=12002
trigger2=time>200
var(20)=0
ignorehitpause=1
[State ]
type=Allpalfx
triggerall=!ishelper
trigger1=time<280
time=1
mul=280-time,280-time,280-time
ignorehitpause=1
[State ]
type=Allpalfx
triggerall=!ishelper
trigger1=time>280
time=1
mul=time*2-520,time*2-520,time*2-520
ignorehitpause=1
[State ]
type=Selfstate
trigger1=anim=12002
trigger1=!animtime
value=0
ctrl=1
ignorehitpause=1
;---------------------------------------------------------------------------
[StateDef 204];カオスマジック
type=S
movetype=A
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Shadow The Hedgehog"
value=230
ignorehitpause=1
[State ]
type=Velset
trigger1=1
x=0
y=0
ignorehitpause=1
[State ]
type=Varset
trigger1=!time
fvar(39)=0
ignorehitpause=1
[State ]
type=Changeanim
trigger1=!time
trigger1=anim!=12000
value=12000
ignorehitpause=1
[State ]
type=Changeanim
trigger1=anim=12000
trigger1=!animtime
trigger1=anim!=12013
value=12013
ignorehitpause=1
[State ]
type=Changeanim
trigger1=anim=12013
trigger1=time>120
trigger1=anim!=12002
value=12002
ignorehitpause=1
[State ]
type=Playsnd
trigger1=time=25
trigger2=time=45
trigger3=time=65
trigger4=time=85
trigger5=time=105
trigger6=time=115
trigger7=time=35
trigger8=time=55
trigger9=time=75
trigger10=time=95
value=s10,2
[State ]
type=Projectile
triggerall=!ishelper
triggerall=var(25)
trigger1=time=25
trigger2=time=45
trigger3=time=65
trigger4=time=85
trigger5=time=105
trigger6=time=115
attr=S,AA,AT,AP
hitflag=MA
guardflag=
animtype=Light
air.animtype=Back
offset=-80+random%240,-40-(random%20)
pausetime=0,0
sparkno=-1
guard.sparkno=-1
guard.dist=0
ground.velocity=-8,-6.2
air.velocity=-8,-6.5
numhits=0
getpower=10
givepower=-100
damage=85+random%60
fall.damage=2147483648
fall=1
p2stateno=var(25+(gametime%8))
p2getp1state=0
projID=19300
projanim=1011
projremovetime=24
projhits=16
projmisstime=1
projpriority=99999999999
projedgebound=999999
projscale=1.3,1.3
projstagebound=99999
projheightbound=-99999,99999
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=!ishelper
triggerall=var(25)
trigger1=time=35
trigger2=time=55
trigger3=time=75
trigger4=time=95
attr=S,AA,AT,AP
hitflag=MA
guardflag=
animtype=Light
air.animtype=Back
offset=-80+random%260,-40-(random%20)
pausetime=0,0
sparkno=-1
guard.sparkno=-1
guard.dist=0
ground.velocity=-8,-6.2
air.velocity=-8,-6.5
numhits=0
getpower=10
givepower=-100
damage=85+random%60
fall.damage=-2147483648
fall=1
p2stateno=var(25+(gametime%8))
p2getp1state=0
projID=19300
projanim=1011
projremovetime=24
projhits=16
projmisstime=1
projpriority=99999999999
projedgebound=999999
projscale=1.3,1.3
projstagebound=99999
projheightbound=-99999,99999
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=!ishelper
triggerall=!var(25)
trigger1=time=25
trigger2=time=45
trigger3=time=65
trigger4=time=85
trigger5=time=105
trigger6=time=115
attr=S,AA,AT,AP
hitflag=MA
guardflag=
animtype=Light
air.animtype=Back
offset=-80+random%240,-40-(random%20)
pausetime=0,0
sparkno=-1
guard.sparkno=-1
guard.dist=0
ground.velocity=-8,-6.2
air.velocity=-8,-6.5
numhits=0
getpower=10
givepower=-100
damage=85+random%60
fall.damage=2147483648
projID=19300
projanim=1011
projremovetime=24
projhits=16
projmisstime=1
projpriority=99999999999
projedgebound=999999
projscale=1.3,1.3
projstagebound=99999
projheightbound=-99999,99999
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=!ishelper
triggerall=!var(25)
trigger1=time=35
trigger2=time=55
trigger3=time=75
trigger4=time=95
attr=S,AA,AT,AP
hitflag=MA
guardflag=
animtype=Light
air.animtype=Back
offset=-80+random%260,-40-(random%20)
pausetime=0,0
sparkno=-1
guard.sparkno=-1
guard.dist=0
ground.velocity=-8,-6.2
air.velocity=-8,-6.5
numhits=0
getpower=10
givepower=-100
damage=85+random%60
fall.damage=-2147483648
projID=19300
projanim=1011
projremovetime=24
projhits=16
projmisstime=1
projpriority=99999999999
projedgebound=999999
projscale=1.3,1.3
projstagebound=99999
projheightbound=-99999,99999
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Selfstate
trigger1=anim=12002
trigger1=!animtime
value=0
ctrl=1
ignorehitpause=1
;---------------------------------------------------------------------------
[StateDef 205];カオススピア
type=S
movetype=A
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Shadow The Hedgehog"
value=230
ignorehitpause=1
[State ]
type=Velset
trigger1=1
x=0
y=0
ignorehitpause=1
[State ]
type=Changeanim
trigger1=!time
trigger1=anim!=205
value=205
ignorehitpause=1
[State ]
type=Playsnd
trigger1=time=19
value=s0,5
[State ]
type=Projectile
triggerall=!ishelper
trigger1=time=19
attr=S,AA,AT,AP
hitflag=MALD
guardflag=
animtype=High
air.animtype=Back
offset=4,-12
pausetime=0,0
sparkno=-1
guard.sparkno=-1
guard.dist=0
velocity=8.2,0
ground.velocity=-2,-3.2
air.velocity=-2,-3.5
numhits=0
getpower=0
givepower=-100
damage=35+random%90
fall.damage=2147483648
projID=19300
projanim=301
projremovetime=100
projhits=5
projmisstime=1
projpriority=99999999999
projedgebound=999999
projscale=1,1
projstagebound=99999
projheightbound=-99999,99999
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Selfstate
trigger1=anim=205
trigger1=!animtime
value=0
ctrl=1
ignorehitpause=1
;---------------------------------------------------------------------------
[StateDef 206];シャドウ・スラッシュ
type=S
movetype=A
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Shadow The Hedgehog"
value=230
ignorehitpause=1
[State ]
type=Velset
trigger1=1
x=0
y=0
ignorehitpause=1
[State ]
type=Varset
trigger1=!time
fvar(39)=0
ignorehitpause=1
[State ]
type=Varadd
trigger1=!time
var(51)=1
ignorehitpause=1
[State ]
type=Changeanim
trigger1=!time
trigger1=anim!=12000
value=12000
ignorehitpause=1
[State ]
type=Changeanim
trigger1=anim=12000
trigger1=!animtime
trigger1=anim!=12001
value=12001
ignorehitpause=1
[State ]
type=Varadd
trigger1=time=20
fvar(7)=1
ignorehitpause=1
[State ]
type=Varset
trigger1=enemy,alive=0
var(10)=stateno
ignorehitpause=1
[State ]
type=Varset
trigger1=enemy,alive
var(10)=0
ignorehitpause=1
[State ]
type=Varset
trigger1=var(23)
trigger1=time>95
trigger1=time<149
trigger1=time!=[20,95]
var(20)=5
ignorehitpause=1
[State ]
type=Varset
triggerall=var(58)>3000
trigger1=!var(23)
trigger1=time>95
trigger1=time<149
trigger1=time!=[20,95]
var(20)=7
ignorehitpause=1
[State ]
type=Varset
trigger1=playerid(var(2)),var(20)
trigger1=time>148
trigger1=time<200
trigger1=time!=[20,95]
var(20)=6
ignorehitpause=1
[State ]
type=Varset
triggerall=var(58)>3000
trigger1=playerid(var(2)),var(20)=0
trigger1=time>148
trigger1=time<200
trigger1=time!=[20,95]
var(20)=7
ignorehitpause=1
[State ]
type=Varset
triggerall=var(58)>3000
trigger1=time=20
trigger2=time=45
trigger3=time=70
trigger4=time=95
var(20)=7
ignorehitpause=1
[State ]
type=null;Varset
triggerall=time=[20,95]
trigger1=time!=20
trigger1=time!=45
trigger1=time!=70
trigger1=time!=95
var(20)=0
ignorehitpause=1
[State ]
type=Playsnd
trigger1=!time
value=s0,20
ignorehitpause=1
[State ]
type=Playsnd
trigger1=time=20
trigger2=time=45
trigger3=time=70
trigger4=time=95
trigger5=time=120
trigger6=time=145
trigger7=time=170
trigger8=time=195
trigger9=time=220
trigger10=time=245
trigger11=time=270
trigger12=time=295
value=s10,3
ignorehitpause=1
[State ]
type=Explod
triggerall=1
trigger1=time=20
trigger2=time=120
trigger3=time=220
anim=12008
ID=12008
pos=-3,-40
scale=1.3,1.3
postype=left
removetime=25
trans=sub
supermove=1
supermovetime=999999
pausemovetime=999999
sprpriority=6
ownpal=1
bindtime=-1
[State ]
type=Explod
triggerall=1
trigger1=time=45
trigger2=time=145
trigger3=time=245
anim=12008
ID=12008
pos=-120,-66
scale=1.3,1.3
postype=left
removetime=25
trans=sub
supermove=1
supermovetime=999999
pausemovetime=999999
sprpriority=6
ownpal=1
bindtime=-1
[State ]
type=Explod
triggerall=1
trigger1=time=70
trigger2=time=170
trigger3=time=270
anim=12008
ID=12008
pos=-133,-27
scale=1.3,1.3
postype=left
removetime=25
trans=sub
supermove=1
supermovetime=999999
pausemovetime=999999
sprpriority=6
ownpal=1
bindtime=-1
[State ]
type=Explod
triggerall=1
trigger1=time=95
trigger2=time=195
trigger3=time=295
anim=12008
ID=12008
pos=-34,-20
scale=1.3,1.3
postype=left
removetime=25
trans=sub
supermove=1
supermovetime=999999
pausemovetime=999999
sprpriority=6
ownpal=1
bindtime=-1
[State ]
type=Projectile
triggerall=!ishelper
trigger1=time=20
trigger2=time=45
trigger3=time=70
trigger4=time=95
trigger5=var(20)=7
trigger5=time=[20,45]
trigger5=gametime%3=0
attr=S,AA,AT,AP
hitflag=MA
guardflag=
animtype=Light
air.animtype=Back
offset=0,0
pausetime=0,0
sparkno=-1
guard.sparkno=-1
guard.dist=0
ground.velocity=-8,-6.2
air.velocity=-8,-6.5
numhits=0
getpower=10
givepower=-100
damage=2147483648
fall.damage=2147483648
projID=19300
projanim=10000
projremovetime=10
projhits=16
projmisstime=1
projpriority=99999999999
projedgebound=999999
projscale=1.3,1.3
projstagebound=99999
projheightbound=-99999,99999
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=!ishelper
trigger1=time=120
trigger2=time=145
trigger3=var(20)=7
trigger3=time=[120,145]
trigger3=gametime%3=0
attr=S,AA,AT,AP
hitflag=MA
guardflag=
animtype=Light
air.animtype=Back
offset=0,0
pausetime=0,0
sparkno=-1
guard.sparkno=-1
guard.dist=0
ground.velocity=0,30
air.velocity=0,30
numhits=0
getpower=10
givepower=-100
damage=2147483648
fall.damage=2147483648
fall=1
projID=19300
projanim=10000
projremovetime=10
projhits=16
projmisstime=1
projpriority=99999999999
projedgebound=999999
projscale=1.3,1.3
projstagebound=99999
projheightbound=-99999,99999
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=!ishelper
trigger1=time=195
trigger2=time=220
trigger3=time=245
trigger4=time=270
trigger5=var(20)=7
trigger5=time=[220,270]
trigger5=gametime%3=0
attr=S,AA,AT,AP
hitflag=MA
guardflag=
animtype=Light
air.animtype=Back
offset=0,0
pausetime=0,0
sparkno=-1
guard.sparkno=-1
guard.dist=0
ground.velocity=-8,-6.2
air.velocity=-8,-6.5
numhits=0
getpower=10
givepower=-100
damage=2147483648
fall.damage=2147483648
fall=1
p2stateno=5100;堕ちろ
p2getp1state=0;←超重要！
projID=19300
projanim=10000
projremovetime=1
projhits=16
projmisstime=1
projpriority=99999999999
projedgebound=999999
projscale=1.3,1.3
projstagebound=99999
projheightbound=-99999,99999
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=!ishelper
trigger1=time=170
attr=S,AA,AT,AP
hitflag=MA
guardflag=
animtype=Light
air.animtype=Back
offset=0,0
pausetime=0,0
sparkno=-1
guard.sparkno=-1
guard.dist=0
ground.velocity=-8,-6.2
air.velocity=-8,-6.5
numhits=0
getpower=10
givepower=-100
damage=2147483648
fall.damage=2147483648
fall=1
p2stateno=121391321;さすがに存在しないだろｗ
p2getp1state=0;←超重要！
projID=19300
projanim=10000
projremovetime=1
projhits=16
projmisstime=1
projpriority=99999999999
projedgebound=999999
projscale=1.3,1.3
projstagebound=99999
projheightbound=-99999,99999
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=!ishelper
trigger1=time=295
attr=S,AA,AT,AP
hitflag=MA
guardflag=
animtype=Light
air.animtype=Back
offset=0,0
pausetime=0,0
sparkno=-1
guard.sparkno=-1
guard.dist=0
ground.velocity=-8,-6.2
air.velocity=-8,-6.5
numhits=0
getpower=10
givepower=-100
damage=2147483648
fall.damage=2147483648
fall=1
p2stateno=5000;返してあげる
p2getp1state=0;←超重要！
projID=19300
projanim=10000
projremovetime=1
projhits=16
projmisstime=1
projpriority=99999999999
projedgebound=999999
projscale=1.3,1.3
projstagebound=99999
projheightbound=-99999,99999
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=ReversalDef
trigger1=!ishelper
trigger1=time>20
trigger1=gametime%60=[0,40]
reversal.attr=SCA,AA,AT,AP
p2stateno=233
fall.damage=2147483648
pausetime=1,3
sparkno=-1
ignorehitpause=1
[State ]
type=Targetlifeadd
trigger1=!ishelper
trigger1=numtarget
trigger1=gametime%5=0
value=-100
ignorehitpause=1
[State ]
type=Changeanim
trigger1=anim=12001
trigger1=time>320
trigger1=anim!=12002
value=12002
ignorehitpause=1
[State ]
type=Varset
trigger1=anim=12002
trigger2=time>200
var(20)=0
ignorehitpause=1
[State ]
type=Selfstate
trigger1=anim=12002
trigger1=!animtime
value=0
ctrl=1
ignorehitpause=1
;---------------------------------------------------------------------------
[StateDef 207];カオス・スラッシュ
type=S
movetype=A
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Shadow The Hedgehog"
value=230
ignorehitpause=1
[State ]
type=Velset
trigger1=1
x=0
y=0
ignorehitpause=1
[State ]
type=Varadd
trigger1=!time
var(51)=1
ignorehitpause=1
[State ]
type=Varset
trigger1=!time
sysvar(0)=(sysvar(0)&(256^-1))
ignorehitpause=1
[State ]
type=Varset
trigger1=!time
fvar(38)=enemy,life
ignorehitpause=1
[State ]
type=Varadd
trigger1=!time
fvar(39)=1
ignorehitpause=1
[State ]
type=Changeanim
trigger1=!time
trigger1=anim!=12000
value=12000
ignorehitpause=1
[State ]
type=Changeanim
trigger1=anim=12000
trigger1=!animtime
trigger1=anim!=12019
value=12019
ignorehitpause=1
[State ]
type=Varadd
trigger1=time=20
fvar(8)=1
ignorehitpause=1
[State ]
type=Varset
trigger1=enemy,alive=0
var(10)=stateno
ignorehitpause=1
[State ]
type=Varset
trigger1=enemy,alive
var(10)=0
ignorehitpause=1
[State ]
type=Playsnd
trigger1=!time
value=s0,34
ignorehitpause=1
[State ]
type=Playsnd
trigger1=time=20
trigger2=time=32
trigger3=time=44
trigger4=time=56
trigger5=time=68
trigger6=time=80
trigger7=time=92
trigger8=time=104
trigger9=time=116
trigger10=time=128
trigger11=time=140
trigger12=time=152
trigger13=time=164
trigger14=time=176
trigger15=time=188
trigger16=time=200
trigger17=time=212
trigger18=time=224
trigger19=time=236
trigger20=time=248
trigger21=time=260
trigger22=time=272
trigger23=time=284
trigger24=time=296
value=s10,3
ignorehitpause=1
[State ]
type=Explod
triggerall=1
trigger1=time=20
trigger2=time=68
trigger3=time=116
trigger4=time=164
trigger5=time=212
trigger6=time=260
anim=12010
ID=12010
pos=-3,-40
scale=1.3,1.3
postype=left
removetime=12
trans=sub
supermove=1
supermovetime=999999
pausemovetime=999999
sprpriority=6
ownpal=1
bindtime=-1
[State ]
type=Explod
triggerall=1
trigger1=time=32
trigger2=time=80
trigger3=time=128
trigger4=time=176
trigger5=time=224
trigger6=time=272
anim=12010
ID=12010
pos=-120,-66
scale=1.3,1.3
postype=left
removetime=12
trans=sub
supermove=1
supermovetime=999999
pausemovetime=999999
sprpriority=6
ownpal=1
bindtime=-1
[State ]
type=Explod
triggerall=1
trigger1=time=44
trigger2=time=92
trigger3=time=140
trigger4=time=188
trigger5=time=236
trigger6=time=284
anim=12010
ID=12010
pos=-133,-27
scale=1.3,1.3
postype=left
removetime=12
trans=sub
supermove=1
supermovetime=999999
pausemovetime=999999
sprpriority=6
ownpal=1
bindtime=-1
[State ]
type=Explod
triggerall=1
trigger1=time=56
trigger2=time=104
trigger3=time=152
trigger4=time=200
trigger5=time=248
trigger6=time=296
anim=12010
ID=12010
pos=-34,-20
scale=1.3,1.3
postype=left
removetime=12
trans=sub
supermove=1
supermovetime=999999
pausemovetime=999999
sprpriority=6
ownpal=1
bindtime=-1
[State ]
type=Projectile
triggerall=!ishelper
trigger1=time<300
attr=S,AA,AT,AP
hitflag=MA
guardflag=
animtype=Light
air.animtype=Back
offset=0,0
pausetime=0,0
sparkno=-1
guard.sparkno=-1
guard.dist=0
ground.velocity=8,6.2
air.velocity=8,6.5
numhits=0
getpower=10
givepower=-100
damage=75+random%125
fall.damage=2147483648
projID=19300
projanim=10000
projremovetime=1
projpriority=99999999999
projedgebound=999999
projscale=1.3,1.3
projstagebound=99999
projheightbound=-99999,99999
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=ReversalDef
trigger1=!ishelper
trigger1=gametime%60=[0,40]
reversal.attr=SCA,AA,AT,AP
p2stateno=234
fall.damage=2147483648
pausetime=1,1
sparkno=-1
ignorehitpause=1
[State ]
type=BGPalFX
trigger1=0;time>70
time=1
mul=256,256,256
add=256,256,256
invertall=0
ignorehitpause=1
[State ]
type=Changeanim
trigger1=anim=12019
trigger1=time>294
trigger1=anim!=12002
value=12002
ignorehitpause=1
[State ]
type=Varset
trigger1=anim=12002
var(20)=0
ignorehitpause=1
[State ]
type=Varset
trigger1=anim=12002
trigger1=enemy,life<ceil(fvar(38))-100
sysvar(0)=(sysvar(0)|256)
ignorehitpause=1
[State ]
type=Selfstate
trigger1=anim=12002
trigger1=!animtime
value=0
ctrl=1
ignorehitpause=1
;---------------------------------------------------------------------------
[StateDef 208];カオス・ノヴァ
type=S
movetype=A
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Shadow The Hedgehog"
value=230
ignorehitpause=1
[State ]
type=Velset
trigger1=1
x=0
y=0
ignorehitpause=1
[State ]
type=Varset
trigger1=!time
fvar(39)=0
ignorehitpause=1
[State ]
type=Varadd
trigger1=!time
var(51)=1
ignorehitpause=1
[State ]
type=Changeanim
trigger1=!time
trigger1=anim!=12020
value=12020
ignorehitpause=1
[State ]
type=Varadd
trigger1=time=20
fvar(9)=1
ignorehitpause=1
[State ]
type=Varset
trigger1=enemy,alive=0
var(10)=stateno
ignorehitpause=1
[State ]
type=Varset
trigger1=enemy,alive
var(10)=0
ignorehitpause=1
[State ]
type=Playsnd
trigger1=!time
value=s0,24
ignorehitpause=1
[State ]
type=Playsnd
trigger1=!time
value=s0,24
ignorehitpause=1
[State ]
type=Playsnd
trigger1=!time
value=s10,5
ignorehitpause=1
[State ]
type=Projectile
triggerall=!ishelper
trigger1=gametime%15=5
attr=S,AA,AT,AP
hitflag=MA
guardflag=
animtype=Light
air.animtype=Back
offset=0,0
pausetime=0,0
sparkno=-1
guard.sparkno=-1
guard.dist=0
ground.velocity=0,0
air.velocity=0,0
numhits=0
getpower=10
givepower=-100
damage=75
fall.damage=2147483648
projID=19300
projanim=10000
p2stateno=234
projremovetime=1
projpriority=99999999999
projedgebound=999999
projscale=1.3,1.3
projstagebound=99999
projheightbound=-99999,99999
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Explod
triggerall=1
trigger1=!time
anim=12017
ID=12017
pos=0,-13
scale=0,0
postype=p1
removetime=300
trans=add
supermove=1
supermovetime=999999
pausemovetime=999999
sprpriority=99999999999
ownpal=1
bindtime=-1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=2
ID=12017
Scale=0.02,0.02
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=4
ID=12017
Scale=0.06,0.06
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=8
ID=12017
Scale=0.10,0.10
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=10
ID=12017
Scale=0.12,0.12
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=12
ID=12017
Scale=0.16,0.16
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=14
ID=12017
Scale=0.2,0.2
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=16
ID=12017
Scale=0.24,0.24
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=18
ID=12017
Scale=0.28,0.28
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=20
ID=12017
Scale=0.3,0.3
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=22
ID=12017
Scale=0.34,0.34
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=24
ID=12017
Scale=0.38,0.38
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=28
ID=12017
Scale=0.42,0.42
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=30
ID=12017
Scale=0.46,0.46
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=32
ID=12017
Scale=0.5,0.5
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=34
ID=12017
Scale=0.54,0.54
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=36
ID=12017
Scale=0.58,0.58
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=38
ID=12017
Scale=0.62,0.62
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=40
ID=12017
Scale=0.66,0.66
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=42
ID=12017
Scale=0.7,0.7
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=44
ID=12017
Scale=0.74,0.74
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=48
ID=12017
Scale=0.78,0.78
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=50
ID=12017
Scale=0.82,0.82
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=52
ID=12017
Scale=0.86,0.86
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=54
ID=12017
Scale=0.9,0.9
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=56
ID=12017
Scale=0.94,0.94
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=58
ID=12017
Scale=0.98,0.98
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=60
ID=12017
Scale=1.02,1.02
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=62
ID=12017
Scale=1.06,1.06
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=64
ID=12017
Scale=1.1,1.1
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=66
ID=12017
Scale=1.14,1.14
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=68
ID=12017
Scale=1.18,1.18
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=70
ID=12017
Scale=1.22,1.22
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=72
ID=12017
Scale=1.26,1.26
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=74
ID=12017
Scale=1.3,1.3
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=76
ID=12017
Scale=1.34,1.34
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=78
ID=12017
Scale=1.38,1.38
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=80
ID=12017
Scale=1.42,1.42
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=82
ID=12017
Scale=1.46,1.46
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=84
ID=12017
Scale=1.5,1.5
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=86
ID=12017
Scale=1.54,1.54
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=88
ID=12017
Scale=1.58,1.58
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=90
ID=12017
Scale=1.62,1.62
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=92
ID=12017
Scale=1.66,1.66
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=94
ID=12017
Scale=1.7,1.7
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=96
ID=12017
Scale=1.75,1.75
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=98
ID=12017
Scale=1.8,1.8
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=100
ID=12017
Scale=1.85,1.85
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=102
ID=12017
Scale=1.9,1.9
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=104
ID=12017
Scale=1.95,1.95
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=106
ID=12017
Scale=2,2
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=108
ID=12017
Scale=2.05,2.05
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=110
ID=12017
Scale=2.1,2.1
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=112
ID=12017
Scale=2.15,2.15
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=114
ID=12017
Scale=2.2,2.2
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=116
ID=12017
Scale=2.25,2.25
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=118
ID=12017
Scale=2.3,2.3
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=120
ID=12017
Scale=2.35,2.35
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=122
ID=12017
Scale=2.4,2.4
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=124
ID=12017
Scale=2.45,2.45
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=126
ID=12017
Scale=2.5,2.5
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=128
ID=12017
Scale=2.55,2.55
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=130
ID=12017
Scale=2.6,2.6
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=132
ID=12017
Scale=2.65,2.65
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=134
ID=12017
Scale=2.7,2.7
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=136
ID=12017
Scale=2.75,2.75
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=138
ID=12017
Scale=2.8,2.8
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=140
ID=12017
Scale=2.85,2.85
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=142
ID=12017
Scale=2.9,2.9
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=144
ID=12017
Scale=2.95,2.95
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=146
ID=12017
Scale=3.0,3.0
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=148
ID=12017
Scale=3.05,3.05
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=150
ID=12017
Scale=3.1,3.1
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=152
ID=12017
Scale=3.15,3.15
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=154
ID=12017
Scale=3.2,3.2
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=156
ID=12017
Scale=3.25,3.25
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=158
ID=12017
Scale=3.3,3.3
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=160
ID=12017
Scale=3.35,3.35
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=162
ID=12017
Scale=3.4,3.4
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=164
ID=12017
Scale=3.5,3.5
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=166
ID=12017
Scale=3.6,3.6
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=168
ID=12017
Scale=3.7,3.7
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=170
ID=12017
Scale=3.8,3.8
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=172
ID=12017
Scale=3.9,3.9
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=174
ID=12017
Scale=4,4
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(12017)
trigger1=time=176
ID=12017
Scale=5.4,5.4
ignorehitpause=1
[State ]
type=Changeanim
trigger1=anim=12020
trigger1=time>300
trigger1=anim!=12006
value=12006
ignorehitpause=1
[State ]
type=Varset
trigger1=anim=12006
var(20)=0
ignorehitpause=1
[State ]
type=Selfstate
trigger1=anim=12006
trigger1=!animtime
value=0
ctrl=1
ignorehitpause=1
;---------------------------------------------------------------------------
[StateDef 209];スピン
type=S
movetype=A
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Shadow The Hedgehog"
value=230
ignorehitpause=1
[State ]
type=Velset
trigger1=1
y=0
ignorehitpause=1
[State ]
type=Varset
trigger1=!time
fvar(39)=0
ignorehitpause=1
[State ]
type=Velset
trigger1=1;(sysvar(0)&128)
x=9.2
ignorehitpause=1
[State ]
type=Changeanim
trigger1=!time
trigger1=anim!=600
value=600
ignorehitpause=1
[State ]
type=Playsnd
trigger1=!time
value=s1,10
[State ]
type=Projectile
triggerall=!ishelper
trigger1=time<30
attr=S,AA,AT,AP
hitflag=MALD
guardflag=
animtype=High
air.animtype=Back
offset=0,0
pausetime=0,0
sparkno=-1
guard.sparkno=-1
guard.dist=0
ground.velocity=-2,-3.2
air.velocity=-2,-3.5
numhits=0
getpower=0
givepower=-100
damage=10+random%24
fall.damage=2147483648
projID=19300
projanim=601
projremovetime=1
projhits=60
projmisstime=1
projpriority=99999999999
projedgebound=999999
projscale=1,1
projstagebound=99999
projheightbound=-99999,99999
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Selfstate
trigger1=anim=600
trigger1=time>30
value=0
ctrl=1
ignorehitpause=1
;---------------------------------------------------------------------------
[StateDef 210];対空スピン
type=S
movetype=A
physics=A
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Shadow The Hedgehog"
value=230
ignorehitpause=1
[State ]
type=Velset
trigger1=!time
y=-10
ignorehitpause=1
[State ]
type=Varset
trigger1=!time
fvar(39)=0
ignorehitpause=1
[State ]
type=Velset
trigger1=1;(sysvar(0)&128)
x=12
ignorehitpause=1
[State ]
type=Changeanim
trigger1=!time
trigger1=anim!=600
value=600
ignorehitpause=1
[State ]
type=Playsnd
trigger1=!time
value=s1,10
[State ]
type=Projectile
triggerall=!ishelper
trigger1=time<60
attr=S,AA,AT,AP
hitflag=MALD
guardflag=
animtype=High
air.animtype=Back
offset=0,0
pausetime=0,0
sparkno=-1
guard.sparkno=-1
guard.dist=0
ground.velocity=-2,-3.2
air.velocity=-2,-3.5
numhits=0
getpower=0
givepower=-100
damage=10+random%34
fall.damage=2147483648
projID=19300
projanim=601
projremovetime=1
projhits=60
projmisstime=1
projpriority=99999999999
projedgebound=999999
projscale=1,1
projstagebound=99999
projheightbound=-99999,99999
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Selfstate
trigger1=anim=600
trigger1=time>60
value=0
ctrl=1
ignorehitpause=1
;---------------------------------------------------------------------------
[StateDef 211];投げ
type=S
movetype=A
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Shadow The Hedgehog"
value=230
ignorehitpause=1
[State ]
type=Velset
trigger1=!time
x=0
y=0
ignorehitpause=1
[State ]
type=Varset
trigger1=!time
fvar(39)=0
ignorehitpause=1
[State ]
type=Changeanim
trigger1=!time
trigger1=anim!=501
value=501
ignorehitpause=1
[State ]
type=null;Playsnd
trigger1=!time
value=s1,10
[State ]
type=Changeanim
trigger1=numtarget
trigger1=time>10
trigger1=anim!=800
trigger1=anim!=801
value=800
ignorehitpause=1
[State ]
type=Projectile
triggerall=!ishelper
trigger1=time<10
attr=S,AA,AT,AP
hitflag=MALD
guardflag=
animtype=High
air.animtype=Back
offset=0,0
pausetime=0,0
sparkno=-1
guard.sparkno=-1
guard.dist=0
ground.velocity=0,0
air.velocity=0,0
numhits=0
getpower=0
givepower=-100
damage=0
fall.damage=2147483648
projID=19300
projanim=10000
projremovetime=1
projhits=60
projmisstime=1
projpriority=99999999999
projedgebound=999999
projscale=1,1
projstagebound=99999
projheightbound=-99999,99999
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=!ishelper
trigger1=anim=801
trigger1=animelem=4
attr=S,AA,AT,AP
hitflag=MALD
guardflag=
animtype=High
air.animtype=Back
offset=0,0
pausetime=0,0
sparkno=-1
guard.sparkno=-1
guard.dist=0
ground.velocity=-3,-6
air.velocity=-3,-6
numhits=0
getpower=0
givepower=-100
damage=85
fall.damage=2147483648
projID=19300
projanim=802
projremovetime=3
projhits=60
projmisstime=1
projpriority=99999999999
projedgebound=999999
projscale=1,1
projstagebound=99999
projheightbound=-99999,99999
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=ReversalDef
trigger1=!ishelper
reversal.attr=SCA,AA,AT,AP
ignorehitpause=1
[State ]
type=Targetstate
trigger1=numtarget
trigger1=anim=800
value=235
ignorehitpause=1
[State ]
type=null;Targetbind
trigger1=numtarget
trigger1=anim=800
pos=15,5
ignorehitpause=1
[State ]
type=Changeanim
trigger1=numtarget
trigger1=target,stateno=235
trigger1=anim=800
trigger1=time>25
trigger1=anim!=801
value=801
ignorehitpause=1
[State ]
type=Selfstate
trigger1=anim=801
trigger1=!animtime
trigger2=anim=501
trigger2=time>15
value=0
ctrl=1
ignorehitpause=1
;---------------------------------------------------------------------------
[StateDef 212];カオス・エンド
type=S
movetype=A
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Shadow The Hedgehog"
value=230
ignorehitpause=1
[State ]
type=SelfState
triggerall=name="Shadow The Hedgehog"
triggerall=(sysvar(0)&128)
trigger1=fvar(6)<5
trigger2=fvar(0)<6
trigger3=var(58)<8001
trigger4=fvar(3)<6
trigger5=sysvar(3)<999
value=52
ignorehitpause=1
[State ];デバック
type=Assertspecial
trigger1=0
flag=noko
ignorehitpause=1
[State ]
type=Velset
trigger1=!time
x=0
y=0
ignorehitpause=1
[State ]
type=Varset
trigger1=!time
fvar(38)=0
ignorehitpause=1
[State ]
type=Varset
trigger1=!time
var(20)=44444
ignorehitpause=1
[State ]
type=Changeanim
trigger1=!time
trigger1=anim!=12024
trigger1=anim!=12015
value=12015
ignorehitpause=1
[State ]
type=Playsnd
trigger1=!time
trigger1=!var(57)
trigger1=var(57):=5
value=s0,9
ignorehitpause=1
[State ]
type=Playsnd
trigger1=time=90
trigger1=var(57)=5
trigger1=var(57):=9999
value=s10,5
ignorehitpause=1
[State ]
type=Changeanim
trigger1=anim=12015
trigger1=!animtime
value=12024
ignorehitpause=1
[State ]
type=ReversalDef
trigger1=!ishelper
reversal.attr=SCA,AA,AT,AP
p2stateno=52
p2getp1state=0
pausetime=0,0
sparkno=-1
ignorehitpause=1
[State ]
type=HitDef
trigger1=alive
trigger1=anim=12024
trigger1=!hitpausetime
attr=,NA
affectteam=F
pausetime=100,0
sparkno=-1
hitsound=-1
numhits=0
getpower=0,0
givepower=0,0
ignorehitpause=1
[State ]
type=null;Projectile
triggerall=!ishelper
trigger1=enemy,hitpausetime=0
attr=S,AA,AT,AP
hitflag=MA
guardflag=
animtype=Light
air.animtype=Back
offset=0,0
pausetime=0,30
sparkno=-1
guard.sparkno=-1
guard.dist=0
ground.velocity=-8,-6.2
air.velocity=-8,-6.5
numhits=0
getpower=10
givepower=-100
damage=100+random%75
fall.damage=2147483648
projID=19300
projanim=10000
projremovetime=100
projpriority=99999999999
projedgebound=999999
projscale=1,1
projstagebound=99999
projheightbound=-99999,99999
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Explod
triggerall=anim=12024
trigger1=!numexplod(11003)
anim=11003
ID=11003
pos=0,0
scale=1,1
postype=left
removetime=-1
trans=sub
supermove=1
supermovetime=999999
pausemovetime=999999
sprpriority=99999999999
ownpal=1
bindtime=-1
[State ]
type=Explod
triggerall=anim=12024
trigger1=!numexplod(11004)
anim=11004
ID=11004
pos=0,0
scale=1,1
postype=left
removetime=-1
trans=trans
supermove=1
supermovetime=999999
pausemovetime=999999
sprpriority=99999999999
ownpal=1
bindtime=-1
[State ]
type=Explod
triggerall=anim=12024
trigger1=!numexplod(11002)
trigger1=1
anim=11002
ID=11002
pos=0,0
scale=1,1
postype=left
removetime=-1
;trans=trans
supermove=1
supermovetime=999999
pausemovetime=999999
sprpriority=9999999
ownpal=1
bindtime=-1
[State ]
type=Explod
triggerall=anim=12024
trigger1=!numexplod(11001)
trigger1=1
anim=11004
ID=11001
pos=0,0
scale=2,2
postype=left
removetime=-1
sprpriority=999999
supermove=1
supermovetime=999999
pausemovetime=999999
ownpal=1
bindtime=-1
[State ]
type=Selfstate
trigger1=roundstate=2
trigger1=alive
trigger1=hitpausetime
trigger1=numexplod(11003)
value=242
ignorehitpause=1
;---------------------------------------------------------------------------
[StateDef 213];リザレクション！
type=S
movetype=A
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Shadow The Hedgehog"
value=230
ignorehitpause=1
[State ]
type=SelfState
triggerall=name="Shadow The Hedgehog"
triggerall=(sysvar(0)&128)
trigger1=fvar(6)<5
trigger2=fvar(0)<6
trigger3=var(58)<8001
trigger4=fvar(3)<6
trigger5=sysvar(3)<999
value=52
ignorehitpause=1
[State ]
type=Varset
trigger1=1
fvar(6)=0
ignorehitpause=1
[State ]
type=Lifeset
trigger1=1
value=lifemax
ignorehitpause=1
[State ]
type=HitDef
trigger1=0;←212番ステートで凍結させているので使わない
trigger1=!alive
trigger1=anim=12024
trigger1=!hitpausetime
attr=,NA
affectteam=F
pausetime=2,0
sparkno=-1
hitsound=-1
numhits=0
getpower=0,0
givepower=0,0
ignorehitpause=1
;凍結状態だと当身出来ないHitDefが当身されてしまう時があるので自殺の時点で凍結を完了させておく
[State ]
type=Selfstate
trigger1=!alive
trigger1=hitpausetime
value=240
ignorehitpause=1
;---------------------------------------------------------------------------
[StateDef 214];カオス・ディスペア
type=S
movetype=A
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Shadow The Hedgehog"
value=230
ignorehitpause=1
[State ]
type=Velset
trigger1=1
x=0
y=0
ignorehitpause=1
[State ]
type=Varadd
trigger1=!time
var(51)=1
ignorehitpause=1
[State ]
type=Varset
trigger1=1
fvar(39)=0
ignorehitpause=1
[State ]
type=Changeanim
trigger1=!time
trigger1=anim!=12000
value=12000
ignorehitpause=1
[State ]
type=Changeanim
trigger1=anim=12000
trigger1=!animtime
trigger1=anim!=12019
value=12019
ignorehitpause=1
[State ]
type=Varadd
trigger1=!time
fvar(10)=1
ignorehitpause=1
[State ]
type=Varset
trigger1=enemy,alive=0
var(10)=stateno
ignorehitpause=1
[State ]
type=Varset
trigger1=!time
var(20)=8
ignorehitpause=1
[State ]
type=Varset
triggerall=var(58)<8000
trigger1=time>100
trigger1=time<150
var(20)=4
ignorehitpause=1
[State ]
type=Varset
triggerall=var(58)>8000
trigger1=time>20
trigger1=time<150
var(20)=4
ignorehitpause=1
[State ]
type=Varset
trigger1=time>149
trigger1=time<220
var(20)=1
ignorehitpause=1
[State ]
type=Varset
;triggerall=var(58)<8000
trigger1=time>219
trigger1=time<300
var(20)=9
ignorehitpause=1
[State ]
type=Varset
trigger1=enemy,alive
var(10)=0
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=!time
triggerall=var(58)>8000
trigger1=!numhelper(1006)
helpertype=player
name="Enemy-Var"
ID=1006
stateno=1006
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Playsnd
trigger1=!time
value=s0,23
ignorehitpause=1
[State ]
type=Playsnd
trigger1=!time
value=s0,23
ignorehitpause=1
[State ]
type=Playsnd
trigger1=time=20
value=s10,9
ignorehitpause=1
[State ]
type=Explod
triggerall=1
trigger1=time=20
trigger2=time=30
trigger3=time=40
trigger4=time=50
trigger5=time=60
trigger6=time=70
trigger7=time=80
trigger8=time=90
trigger9=time=100
trigger10=time=110
trigger11=time=120
trigger12=time=130
trigger13=time=140
trigger14=time=150
trigger15=time=160
trigger16=time=170
trigger17=time=180
trigger18=time=190
trigger19=time=200
trigger20=time=210
trigger21=time=220
trigger22=time=230
trigger23=time=240
trigger24=time=250
anim=12026
ID=12026
pos=155,0
scale=1,1
postype=left
removetime=30
trans=sub
supermove=1
supermovetime=999999
pausemovetime=999999
sprpriority=-5
ownpal=1
bindtime=-1
[State ]
type=Explod
triggerall=numexplod(12012)<2
trigger1=!time
anim=12012
ID=12012
pos=163,0
scale=1,1
postype=left
removetime=-1
trans=sub
supermove=1
supermovetime=999999
pausemovetime=999999
sprpriority=-6
ownpal=1
bindtime=-1
[State ]
type=Explod
trigger1=time=294
anim=12027
ID=12027
pos=163,0
scale=1,1
postype=left
removetime=29
trans=sub
supermove=1
supermovetime=999999
pausemovetime=999999
sprpriority=-6
ownpal=1
bindtime=-1
[State ]
type=Projectile
triggerall=!ishelper
trigger1=gametime%5=0
attr=S,AA,AT,AP
hitflag=MA
guardflag=
animtype=Light
air.animtype=Back
offset=0,0
pausetime=0,0
sparkno=-1
guard.sparkno=-1
guard.dist=0
ground.velocity=0,0
air.velocity=0,0
numhits=0
getpower=10
givepower=-100
damage=15+random%600+random%5
fall.damage=2147483648
projID=19300
projanim=10000
projremovetime=100
projpriority=99999999999
projedgebound=999999
projscale=1,1
projstagebound=99999
projheightbound=-99999,99999
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=removeexplod
trigger1=time>293
id=12012
ignorehitpause=1
[State ]
type=Changeanim
trigger1=anim=12019
trigger1=time>294
trigger1=anim!=12002
value=12002
ignorehitpause=1
[State ]
type=Varset
trigger1=anim=12002
var(20)=0
ignorehitpause=1
[State ]
type=BGPalFX
trigger1=1
time=1
mul=256,256,256
add=256,256,256
invertall=0
ignorehitpause=1
[State ]
type=Selfstate
trigger1=anim=12002
trigger1=!animtime
value=0
ctrl=1
ignorehitpause=1
;---------------------------------------------------------------------------
[StateDef 215];カオス・レイ
type=S
movetype=A
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Shadow The Hedgehog"
value=230
ignorehitpause=1
[State ]
type=Velset
trigger1=1
x=0
y=0
ignorehitpause=1
[State ]
type=Varadd
trigger1=!time
var(51)=1
ignorehitpause=1
[State ]
type=Varset
trigger1=1
fvar(39)=0
ignorehitpause=1
[State ]
type=Changeanim
trigger1=!time
trigger1=anim!=12028
value=12028
ignorehitpause=1
[State ]
type=Varadd
trigger1=!time
fvar(11)=1
ignorehitpause=1
[State ]
type=Varset
trigger1=enemy,alive=0
var(10)=stateno
ignorehitpause=1
[State ]
type=Varset
trigger1=enemy,alive
var(10)=0
ignorehitpause=1
[State ]
type=Playsnd
trigger1=!time
value=s1,7
ignorehitpause=1
[State ]
type=ReversalDef
trigger1=!ishelper
trigger1=gametime%60=[0,50]
reversal.attr=SCA,AA,AT,AP
p2stateno=233
;fall=1
fall.damage=2147483648
pausetime=1,1
sparkno=-1
ignorehitpause=1
[State ]
type=Targetdrop
trigger1=target,ishelper
ignorehitpause=1
[State ]
type=Targetlifeadd
trigger1=numtarget
value=-1000
ignorehitpause=1
[State ]
type=Targetstate
trigger1=numtarget
value=233
ignorehitpause=1
[State ]
type=Explod
trigger1=!numexplod(12029)
trigger1=anim=12028
trigger1=animelem=2
anim=12029
ID=12029
pos=0,0
scale=1,1
postype=p1
removetime=150
;trans=add
supermove=1
supermovetime=999999
pausemovetime=999999
sprpriority=10
ownpal=1
bindtime=-1
[State ]
type=Explod
triggerall=0
triggerall=numexplod(12012)<2
trigger1=!time
anim=12012
ID=12012
pos=163,0
scale=1,1
postype=left
removetime=-1
trans=sub
supermove=1
supermovetime=999999
pausemovetime=999999
sprpriority=-6
ownpal=1
bindtime=-1
[State ]
type=Projectile
triggerall=!ishelper
trigger1=gametime%40=0
attr=S,AA,AT,AP
hitflag=MA
guardflag=
animtype=Light
air.animtype=Back
offset=0,0
pausetime=0,0
sparkno=-1
guard.sparkno=-1
guard.dist=0
ground.velocity=0,0
air.velocity=0,0
numhits=0
getpower=10
givepower=-100
damage=100+random%75
fall.damage=2147483648
projID=19300
projanim=10000
projremovetime=100
projpriority=99999999999
projedgebound=999999
projscale=1,1
projstagebound=99999
projheightbound=-99999,99999
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Changeanim
trigger1=time>150
trigger1=anim!=12030
value=12030
[State ]
type=Selfstate
trigger1=anim=12030
trigger1=!animtime
value=0
ctrl=1
ignorehitpause=1
