;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;挻昁嶦媄
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;僄僼僃僋僩僿儖僷乕(媴宍僆乕儔)
[Statedef 2050]
type = A
movetype= I
physics = N
ctrl = 0
velset = 0,0
sprpriority = 5
anim = 6154;6150

[state a]
type = AssertSpecial
trigger1 = 1
flag = noshadow

;--------------------[var1-僄僼僃僋僩徚嫀嶲峫婰弎]
[state a]
type = varset
trigger1 = time = 0
v = 1
value = 0

[state a]
type = varadd
trigger1 = RoundState = 2
v = 1
value = 5

;---------------------[摟夁]
[state a]
type = Trans
trigger1 = 1
trans = addalpha
alpha = 256-var(1),256  ;var(1)

;---------------------夋憸夞揮
[State 2050, 0];妏搙曄峏偟偨搝傪昞帵偝偣傞柦椷
type = AngleDraw
trigger1 = time >= 0

[State 2050, 0]
type = AngleAdd
trigger1 = time >= 0 ;枅帪
value = 9 ;妏搙傪9搙懌偡

;----------------------[奼弅]
[State 2000, 0]
type = AngleDraw
trigger1 = time >= 0
scale = 1-var(1)/220.0,1-var(1)/220.0

;--------------------------僄僼僃僋僩僿儖僷乕屇傃弌偟(80搙)-1
[State 2000, 0]
type = null;Helper
trigger1 = time = 5
helpertype = normal
name = "ougi-2"
ID = 2051
stateno = 2051
pos = 0,0
postype = p1    ;p2,front,back,left,right
facing = 1
keyctrl = 0
ownpal = 1
supermovetime = 99999
pausemovetime = 99999
size.xscale = 0.25
size.yscale = 0.05

;--------------------------僄僼僃僋僩僿儖僷乕屇傃弌偟(50搙)-1
[State 2000, 0]
type = Helper
trigger1 = time = 5
helpertype = normal
name = "ougi-3"
ID = 2052
stateno = 2052
pos = 0,0
postype = p1    ;p2,front,back,left,right
facing = 1
keyctrl = 0
ownpal = 1
supermovetime = 99999
pausemovetime = 99999
size.xscale = 0.25
size.yscale = 1

;--------------------------僄僼僃僋僩僿儖僷乕屇傃弌偟(20搙)-1
[State 2000, 0]
type = null;Helper
trigger1 = time = 5
helpertype = normal
name = "ougi-4"
ID = 2053
stateno = 2053
pos = 0,0
postype = p1    ;p2,front,back,left,right
facing = 1
keyctrl = 0
ownpal = 1
supermovetime = 99999
pausemovetime = 99999
size.xscale = 0.25
size.yscale = 0.05

;--------------------------僄僼僃僋僩僿儖僷乕屇傃弌偟(-10搙)-1
[State 2000, 0]
type = Helper
trigger1 = time = 5
helpertype = normal
name = "ougi-5"
ID = 2054
stateno = 2054
pos = 0,0
postype = p1    ;p2,front,back,left,right
facing = 1
keyctrl = 0
ownpal = 1
supermovetime = 99999
pausemovetime = 99999
size.xscale = 0.25
size.yscale = 1

;--------------------------僄僼僃僋僩僿儖僷乕屇傃弌偟(-40搙)-1
[State 2000, 0]
type = null;Helper
trigger1 = time = 5
helpertype = normal
name = "ougi-6"
ID = 2055
stateno = 2055
pos = 0,0
postype = p1    ;p2,front,back,left,right
facing = 1
keyctrl = 0
ownpal = 1
supermovetime = 99999
pausemovetime = 99999
size.xscale = 0.25
size.yscale = 0.05

;--------------------------僄僼僃僋僩僿儖僷乕屇傃弌偟(-70搙)-1
[State 2000, 0]
type = Helper
trigger1 = time = 5
helpertype = normal
name = "ougi-7"
ID = 2056
stateno = 2056
pos = 0,0
postype = p1    ;p2,front,back,left,right
facing = 1
keyctrl = 0
ownpal = 1
supermovetime = 99999
pausemovetime = 99999
size.xscale = 0.25
size.yscale = 1

;--------------------------僄僼僃僋僩僿儖僷乕屇傃弌偟惵敀墌
[State 2000, 0]
type = Helper
trigger1 = time = 6
helpertype = normal
name = "ougi-8"
ID = 2057
stateno = 2057
pos = 0,0
postype = p1    ;p2,front,back,left,right
facing = 1
keyctrl = 0
ownpal = 1
supermovetime = 99999
pausemovetime = 99999
size.xscale = 0.13
size.yscale = 0.13

;--------------------------僄僼僃僋僩僿儖僷乕屇傃弌偟媴宍僆乕儔俀
[State 2000, 0]
type = null;Helper
trigger1 = time =0
helpertype = normal
name = "ougi-9"
ID = 2058
stateno = 2058
pos = -1,0
postype = p1    ;p2,front,back,left,right
facing = 1
keyctrl = 0
ownpal = 1
supermovetime = 99999
pausemovetime = 99999
size.xscale = 1
size.yscale = 1


;---------------------------僿儖僷乕嶍彍
[state a]
type = destroyself
trigger1 = AnimTime = 0


;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;僄僼僃僋僩僿儖僷乕(80搙)-1
[Statedef 2051]
type = A
movetype= I
physics = N
ctrl = 0
velset = 0,0
sprpriority = 5
anim = 6155

[state a]
type = AssertSpecial
trigger1 = 1
flag = noshadow

;--------------------[var1-僄僼僃僋僩徚嫀嶲峫婰弎]
[state a]
type = varset
trigger1 = time = 0
v = 1
value = 0

[state a]
type = varadd
trigger1 = RoundState = 2
v = 1
value = 10

;---------------------[摟夁]
[state a]
type = Trans
trigger1 = 1
trans = addalpha
alpha = 256-var(1),256  ;var(1)

;---------------------夋憸夞揮
[State 2051, 0];妏搙曄峏偟偨搝傪昞帵偝偣傞柦椷
type = AngleDraw
trigger1 = time >= 0

[State 2051, 0]
type = AngleSet
trigger1 = time = 0 ;枅帪
value = 80

;----------------------奼弅
[State 2051, 0]
type = AngleDraw
trigger1 = time >= 1
scale = 1+var(1)/20,1

;---------------------------僿儖僷乕嶍彍
[state a]
type = destroyself
trigger1 = AnimTime = 0


;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;僄僼僃僋僩僿儖僷乕(50搙)-1
[Statedef 2052]
type = A
movetype= I
physics = N
ctrl = 0
velset = 0,0
sprpriority = 5
anim = 6155

[state a]
type = AssertSpecial
trigger1 = 1
flag = noshadow

;--------------------[var1-僄僼僃僋僩徚嫀嶲峫婰弎]
[state a]
type = varset
trigger1 = time = 0
v = 1
value = 0

[state a]
type = varadd
trigger1 = RoundState = 2
v = 1
value = 10

;---------------------[摟夁]
[state a]
type = Trans
trigger1 = 1
trans = addalpha
alpha = 256-var(1),256  ;var(1)

;---------------------夋憸夞揮
[State 2052, 0];妏搙曄峏偟偨搝傪昞帵偝偣傞柦椷
type = AngleDraw
trigger1 = time >= 0

[State 2052, 0]
type = AngleSet
trigger1 = time = 0 ;枅帪
value = 50

;----------------------奼弅
[State 2051, 0]
type = AngleDraw
trigger1 = time >= 1
scale = 1+var(1)/20,1-var(1)/200.0

;---------------------------僿儖僷乕嶍彍
[state a]
type = destroyself
trigger1 = AnimTime = 0

;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;僄僼僃僋僩僿儖僷乕(20搙)-1
[Statedef 2053]
type = A
movetype= I
physics = N
ctrl = 0
velset = 0,0
sprpriority = 5
anim = 6155

[state a]
type = AssertSpecial
trigger1 = 1
flag = noshadow

;--------------------[var1-僄僼僃僋僩徚嫀嶲峫婰弎]
[state a]
type = varset
trigger1 = time = 0
v = 1
value = 0

[state a]
type = varadd
trigger1 = RoundState = 2
v = 1
value = 10

;---------------------[摟夁]
[state a]
type = Trans
trigger1 = 1
trans = addalpha
alpha = 256-var(1),256  ;var(1)

;---------------------夋憸夞揮
[State 2052, 0];妏搙曄峏偟偨搝傪昞帵偝偣傞柦椷
type = AngleDraw
trigger1 = time >= 0

[State 2052, 0]
type = AngleSet
trigger1 = time = 0 ;枅帪
value = 20

;----------------------奼弅
[State 2051, 0]
type = AngleDraw
trigger1 = time >= 1
scale = 1+var(1)/20,1

;---------------------------僿儖僷乕嶍彍
[state a]
type = destroyself
trigger1 = AnimTime = 0

;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;僄僼僃僋僩僿儖僷乕(-10搙)-1
[Statedef 2054]
type = A
movetype= I
physics = N
ctrl = 0
velset = 0,0
sprpriority = 5
anim = 6155

[state a]
type = AssertSpecial
trigger1 = 1
flag = noshadow

;--------------------[var1-僄僼僃僋僩徚嫀嶲峫婰弎]
[state a]
type = varset
trigger1 = time = 0
v = 1
value = 0

[state a]
type = varadd
trigger1 = RoundState = 2
v = 1
value = 10

;---------------------[摟夁]
[state a]
type = Trans
trigger1 = 1
trans = addalpha
alpha = 256-var(1),256  ;var(1)

;---------------------夋憸夞揮
[State 2056, 0];妏搙曄峏偟偨搝傪昞帵偝偣傞柦椷
type = AngleDraw
trigger1 = time >= 0

[State 2056, 0]
type = AngleSet
trigger1 = time = 0 ;枅帪
value = -10

;----------------------奼弅
[State 2051, 0]
type = AngleDraw
trigger1 = time >= 1
scale = 1+var(1)/20,1-var(1)/200.0

;---------------------------僿儖僷乕嶍彍
[state a]
type = destroyself
trigger1 = AnimTime = 0

;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;僄僼僃僋僩僿儖僷乕(-40搙)-1
[Statedef 2055]
type = A
movetype= I
physics = N
ctrl = 0
velset = 0,0
sprpriority = 5
anim = 6155

[state a]
type = AssertSpecial
trigger1 = 1
flag = noshadow

;--------------------[var1-僄僼僃僋僩徚嫀嶲峫婰弎]
[state a]
type = varset
trigger1 = time = 0
v = 1
value = 0

[state a]
type = varadd
trigger1 = RoundState = 2
v = 1
value = 10

;---------------------[摟夁]
[state a]
type = Trans
trigger1 = 1
trans = addalpha
alpha = 256-var(1),256  ;var(1)

;---------------------夋憸夞揮
[State 2056, 0];妏搙曄峏偟偨搝傪昞帵偝偣傞柦椷
type = AngleDraw
trigger1 = time >= 0

[State 2056, 0]
type = AngleSet
trigger1 = time = 0 ;枅帪
value = -40

;----------------------奼弅
[State 2051, 0]
type = AngleDraw
trigger1 = time >= 1
scale = 1+var(1)/20,1

;---------------------------僿儖僷乕嶍彍
[state a]
type = destroyself
trigger1 = AnimTime = 0

;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;僄僼僃僋僩僿儖僷乕(-70搙)-1
[Statedef 2056]
type = A
movetype= I
physics = N
ctrl = 0
velset = 0,0
sprpriority = 5
anim = 6155

[state a]
type = AssertSpecial
trigger1 = 1
flag = noshadow

;--------------------[var1-僄僼僃僋僩徚嫀嶲峫婰弎]
[state a]
type = varset
trigger1 = time = 0
v = 1
value = 0

[state a]
type = varadd
trigger1 = RoundState = 2
v = 1
value = 10

;---------------------[摟夁]
[state a]
type = Trans
trigger1 = 1
trans = addalpha
alpha = 256-var(1),256  ;var(1)

;---------------------夋憸夞揮
[State 2056, 0];妏搙曄峏偟偨搝傪昞帵偝偣傞柦椷
type = AngleDraw
trigger1 = time >= 0

[State 2056, 0]
type = AngleSet
trigger1 = time = 0 ;枅帪
value = -70

;----------------------奼弅
[State 2051, 0]
type = AngleDraw
trigger1 = time >= 1
scale = 1+var(1)/20,1-var(1)/200.0

;---------------------------僿儖僷乕嶍彍
[state a]
type = destroyself
trigger1 = AnimTime = 0

;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;僄僼僃僋僩僿儖僷乕惵墌
[Statedef 2057]
type = A
movetype= I
physics = N
ctrl = 0
velset = 0,0
sprpriority = 5
anim = 6156;6152

[state a]
type = AssertSpecial
trigger1 = 1
flag = noshadow

;--------------------[var1-僄僼僃僋僩徚嫀嶲峫婰弎]
[state a]
type = varset
trigger1 = time = 0
v = 1
value = 0

[state a]
type = varadd
trigger1 = RoundState = 2
v = 1
value = 1

;---------------------[摟夁]
[state a]
type = Trans
trigger1 = 1
trans = addalpha
alpha = 256-var(1),256  ;var(1)

;----------------------奼弅
[State 2051, 0]
type = AngleDraw
trigger1 = time >= 1
scale = 1+var(1),1+var(1)

;---------------------------僿儖僷乕嶍彍
[state a]
type = destroyself
trigger1 = AnimTime = 0


;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;僄僼僃僋僩僿儖僷乕(媴宍僆乕儔2)
[Statedef 2058]
type = A
movetype= I
physics = N
ctrl = 0
velset = 0,0
sprpriority = 5
anim = 6151

[state a]
type = AssertSpecial
trigger1 = 1
flag = noshadow

;----------------------------[懛僿儖僷乕側偺偱恊儁儖僷乕偵揬傝晅偗]
[State -1, BindtoParent]
type = BindToParent
trigger1 = 1
pos = -1,0
ignorehitpause = 1

;--------------------[var1-僄僼僃僋僩徚嫀嶲峫婰弎]
[state a]
type = varset
trigger1 = time = 0
v = 1
value = 0

[state a]
type = varadd
trigger1 = RoundState = 2
v = 1
value = 5

;---------------------[摟夁]
[state a]
type = Trans
trigger1 = 1
trans = addalpha
alpha = 180-var(1),256  ;var(1)

;---------------------夋憸夞揮
[State 2050, 0];妏搙曄峏偟偨搝傪昞帵偝偣傞柦椷
type = null;AngleDraw
trigger1 = time >= 0

[State 2050, 0]
type = null;AngleAdd
trigger1 = time >= 0 ;枅帪
value = 9 ;妏搙傪9搙懌偡

;----------------------奼弅
[State 2050, 0]
type = AngleDraw
trigger1 = time = 1
scale = 0.8,0.8

[State 2050, 0]
type = AngleDraw
trigger1 = time = 2
scale = 0.7,0.7

[State 2050, 0]
type = AngleDraw
trigger1 = time = 3
scale = 0.6,0.6

[State 2050, 0]
type = AngleDraw
trigger1 = time = 4
scale = 0.5,0.5

[State 2050, 0]
type = AngleDraw
trigger1 = time >= 5
scale = 0.4,0.4

;---------------------------僿儖僷乕嶍彍
[state a]
type = destroyself
trigger1 = AnimTime = 0

;--------------
;(HELPER)挻昁嶦媄敪摦僄僼僃僋僩偦偺侾
[Statedef 6000]
type = S
ctrl = 0
anim = 6030
velset = 0,0
movetype = I
physics = N
sprpriority = 5

[state a]
type = AssertSpecial
trigger1 = time = 0
flag = invisible

;---------------------[摟夁]
[state a]
type = Trans
trigger1 = 1
trans = addalpha
alpha = 256, 256
;---------------------[]
[state a]
type = varset
trigger1 = time = 0
v = 2
value = 0

[state a]
type = varadd
trigger1 = time >= 18
v = 2
value = 5

;---------------------[奼弅]
[State 1000, 0]
type = AngleDraw
trigger1 = 1
scale = 0.5,0.5;1.5-(var(2)*0.01),1.5-(var(2)*0.01)


[State -2, a];僥僗僩
type = palfx
trigger1 = root,stateno = [2500,2599]
time = 1
;add = 226,20,20
mul = 256,200,200
color = 1

;---------------------[]
[state a]
type = destroyself
trigger1 = time = 47

;---------------------------------------------------------------------------
;(HELPER)挻昁嶦媄敪摦僄僼僃僋僩偦偺俀
[Statedef 6001]
type = S
ctrl = 0
anim = 6031
velset = 0,0
movetype = I
physics = N
sprpriority = 5

[state a]
type = AssertSpecial
trigger1 = time = 0
flag = invisible

;---------------------[摟夁]
[state a]
type = Trans
trigger1 = 1
trans = addalpha
alpha = 256 - var(2)/4, 256
;---------------------[]
[state a]
type = varset
trigger1 = time = 0
v = 2
value = 0

[state a]
type = varadd
trigger1 = 1
v = 2
value = 20

;---------------------[奼弅]
[State 1000, 0]
type = AngleDraw
trigger1 = 1
scale = 0.5,0.5;0.0+(var(2)*0.01),0.0+(var(2)*0.01)

;-------------[僿儖僷乕]
[state a];僄僼僃僋僩
type = Helper
trigger1 = time = 0
id = 6002
name = "efe"
sprpriority = 4
pos = 0,0
postype = p1
stateno = 6002
helpertype = normal
supermovetime = 70
pausemovetime = 0
keyctrl = 0 
ownpal = 1

[state a];僄僼僃僋僩
type = Helper
trigger1 = time = 0
id = 6003
name = "efe"
sprpriority = 4
pos = 0,0
postype = p1
stateno = 6002
helpertype = normal
supermovetime = 70
pausemovetime = 0
keyctrl = 0 
ownpal = 1

[state a];僄僼僃僋僩
type = Helper
trigger1 = time = 0
id = 6004
name = "efe"
sprpriority = 4
pos = 0,0
postype = p1
stateno = 6002
helpertype = normal
supermovetime = 70
pausemovetime = 0
keyctrl = 0 
ownpal = 1

[state a];僄僼僃僋僩
type = Helper
trigger1 = time = 0
id = 6005
name = "efe"
sprpriority = 4
pos = 0,0
postype = p1
stateno = 6002
helpertype = normal
supermovetime = 70
pausemovetime = 0
keyctrl = 0 
ownpal = 1

[state a];僄僼僃僋僩
type = Helper
trigger1 = time = 0
id = 6006
name = "efe"
sprpriority = 4
pos = 0,0
postype = p1
stateno = 6002
helpertype = normal
supermovetime = 70
pausemovetime = 0
keyctrl = 0 
ownpal = 1

[state a];僄僼僃僋僩
type = Helper
trigger1 = time = 0
id = 6007
name = "efe"
sprpriority = 4
pos = 0,0
postype = p1
stateno = 6002
helpertype = normal
supermovetime = 70
pausemovetime = 0
keyctrl = 0 
ownpal = 1



[State -2, a];僥僗僩
type = palfx
trigger1 = root,stateno = [2500,2599]
time = 1
;add = 226,20,20
mul = 256,200,200
color = 1

;---------------------[]
[state a]
type = destroyself
trigger1 = time = 47

;---------------------------------------------------------------------------
;(HELPER)僄僼僃僋僩俁
[Statedef 6002]
type = A
ctrl = 0
anim = 6032
velset = 0,0
movetype = A
physics = N
sprpriority = 5

;var(1) 摟夁


[state a]
type = AssertSpecial
trigger1 = 1
flag = noshadow

;---------------------[懍搙]
[state a]
type = velset
trigger1 = time = 0
trigger1 = IsHelper(6002)
x = -2
y = 0

[state a]
type = velset
trigger1 = time = 0
trigger1 = IsHelper(6003)
x = -0.6
y = 0.8

[state a]
type = velset
trigger1 = time = 0
trigger1 = IsHelper(6004)
x = 0.6
y = 0.8

[state a]
type = velset
trigger1 = time = 0
trigger1 = IsHelper(6005)
x = 2
y = 0

[state a]
type = velset
trigger1 = time = 0
trigger1 = IsHelper(6006)
x = 0.6
y = -0.8

[state a]
type = velset
trigger1 = time = 0
trigger1 = IsHelper(6007)
x = -0.6
y = -0.8

;---------------------[摟夁]
[state a]
type = Trans
trigger1 = 1
trans = addalpha
alpha = 256 + (var(1)), 256

;---------------------[曄悢]
[state a]
type = varadd
trigger1 = 1
v = 1
value = -6

;---------------------[奼弅]
[State 1000, 0]
type = Angleset
trigger1 = IsHelper(6002)
value = 0

[State 1000, 0]
type = Angleset
trigger1 = IsHelper(6003)
value = 60

[State 1000, 0]
type = Angleset
trigger1 = IsHelper(6004)
value = 120

[State 1000, 0]
type = Angleset
trigger1 = IsHelper(6005)
value = 180

[State 1000, 0]
type = Angleset
trigger1 = IsHelper(6006)
value = 240

[State 1000, 0]
type = Angleset
trigger1 = IsHelper(6007)
value = 300

[State 1000, 0]
type = AngleDraw
trigger1 = 1
scale = 0.5,0.5;0.0+var(1)*0.05,1.0


[State -2, a];僥僗僩
type = palfx
trigger1 = root,stateno = [2500,2599]
time = 1
;add = 226,20,20
mul = 256,200,200
color = 1

;---------------------[]
[state a]
type = destroyself
trigger1 = time = 47

;-------
[Statedef 6006]
type = A
ctrl = 0
anim = 6006
velset = 0,0
movetype = I
physics = N
sprpriority = 7

[state a]
type = AssertSpecial
trigger1 = 1
flag = noshadow

[state a]
type = varset
trigger1 = time = 0
v = 1
value = random%179
;妏搙

[state a]
type = varset
trigger1 = time = 0
v = 2
value = 20

[state a]
type = varadd
trigger1 = time<=5
v = 2
value = -3

[state a]
type = varadd
trigger1 = time>5
v = 2
value = 1

[state a]
type = Trans
trigger1 = 1
trans = addalpha
alpha = 256-time*7,256

[state b]
type = Helper
trigger1 = time = 0
id = 6007
name = "hit"
pos = 20 , 0
postype = p1
stateno = 6007
helpertype = normal
persistent = 0
ignorehitpause = 1
keyctrl = 0 
ownpal = 1
facing = ifelse(random%2=1,1,-1)
supermovetime = 999999
pausemovetime = 999999

[state b]
type = Helper
trigger1 = time = 4
id = 6008
name = "hit"
pos = -20 , -40
postype = p1
stateno = 6007
helpertype = normal
persistent = 0
ignorehitpause = 1
keyctrl = 0
facing = ifelse(random%2=1,1,-1)
ownpal = 1
supermovetime = 999999
pausemovetime = 999999

[state a]
type = angleset
trigger1 = time = 0
value = var(1)

[state a]
type = angledraw
trigger1 = 1
scale = 1-var(2)*0.05,0.3+time*0.4

[state a]
type = destroyself
trigger1 = var(2) >= 20


;----------------------------------------------------------------------------
[Statedef 6007]
type = A
ctrl = 0
anim = 6007
velset = 0,4
movetype = I
physics = N
sprpriority = 9

[state a]
type = AssertSpecial
trigger1 = 1
flag = noshadow

[state a]
type = varset
trigger1 = time = 0
v = 1
value = parent,var(1)

[state a]
type = varset
trigger1 = time = 0
v = 2
value = 0

[state a]
type = varadd
trigger1 = 1
v = 2
value = 1

[state a]
type = Trans
trigger1 = 1
trans = addalpha
alpha = 256-time*18,256

[state a]
type = angledraw
trigger1 = ishelper(6007)
scale = 1,1+var(2)*0.1

[state a]
type = angledraw
trigger1 = ishelper(6008)
scale = 1,.8+var(2)*0.1

[state a]
type = destroyself
trigger1 = var(2) >= 20

;-------
;(HELPER)堦枃奊
[Statedef 8000]
type = S
ctrl = 0
anim = 8000
velset = 20,0
movetype = I
physics = N
sprpriority = -5

[state a]
type = posset
trigger1 = time = 0
y = pos y - screenpos y +16

[state a]
type = AssertSpecial
trigger1 = 1
flag = noshadow

[state a]
type = veladd
trigger1 = vel x > 0
x = -0.7

[state a]
type = velset
trigger1 = vel x <= 0
x = 0

;---------------------[摟夁]
[state a]
type = Trans
trigger1 = 1
trans = addalpha
alpha = 256-var(1), var(1)
;---------------------[]
[state a]
type = varset
trigger1 = time = 0
v = 1
value = 0

[state a]
type = varadd
trigger1 = time >= 40
v = 1
value = 15

;---------------------[奼弅]
[State 1000, 0]
type = AngleDraw
trigger1 = 1
scale = 0.5,0.5

;---------------------[]
[state a]
type = destroyself
trigger1 = time = 60

;--------------------------
[Statedef 7500]
type = A
movetype = I
physics = N
anim = 14000
velset = 0, 0
ctrl = 0

[State 7500, pal]
type = PalFX
trigger1 = time >= 0
time = 1
add = 10+ceil(cos(gametime/9.0)*10),10+ceil(cos(gametime/9.0)*10),10+ceil(cos(gametime/9.0)*10) 
mul= 256,256,256
invertall = 0
color = 256
ignorehitpause = 1

[State 7500, 1]
type = Explod
trigger1 = !NumExplod(7500)
anim = 7500
id = 7500
postype = back
bindtime = -1
RemoveTime = 99999999
scale = 0.6,0.6
sprpriority = -5
ownpal = 0
persistent = 0
supermovetime = 999999999
pausemovetime = 999999999

[State -2,AssertSpecial]
type = AssertSpecial
trigger1 =  NumExplod = 1
flag = NoBG
flag2 = NoFG
ignorehitpause = 1

[State -2, end]
type = RemoveExplod
triggerall = Time > 0
trigger1 = Parent,StateNo != 2000 && Parent,StateNo != 2100 && Parent,StateNo != 2102 && Parent,StateNo != 2200 && Parent,StateNo != 2201
trigger1 = Parent,StateNo != 2400
ID = 7500

[State 7800,end]
type = DestroySelf
triggerall = Time > 0
trigger1 = Parent,StateNo != 2000 && Parent,StateNo != 2100 && Parent,StateNo != 2102 && Parent,StateNo != 2200 && Parent,StateNo != 2201
trigger1 = Parent,StateNo != 2400

;-----
[Statedef 7800]
type = A
movetype = I
physics = N
anim = 14000
velset = 0, 0
ctrl = 0

[State 7800, pal]
type = PalFX
trigger1 = time >= 0
time = 1
add = 10+ceil(cos(gametime/9.0)*10),10+ceil(cos(gametime/9.0)*10),10+ceil(cos(gametime/9.0)*10) 
mul= 256,256,256
invertall = 0
color = 256
ignorehitpause = 1

[State 7800, 1]
type = Explod
trigger1 = !NumExplod(7800)
anim = 7800
id = 7800
postype = back
bindtime = -1
RemoveTime = 99999999
scale = 1.5,1.075
sprpriority = -5
ownpal = 0
persistent = 0
supermovetime = 999999999
pausemovetime = 999999999

[State -2,AssertSpecial]
type = AssertSpecial
trigger1 =  NumExplod = 1
flag = NoBG
flag2 = NoFG
ignorehitpause = 1

[State -2, end]
type = RemoveExplod
triggerall = Time > 0
trigger1 = Parent,StateNo != 2500 && Parent,StateNo != 2501 && Parent,StateNo != 2502
ID = 7800

[State 7800,end]
type = DestroySelf
triggerall = Time > 0
trigger1 = Parent,StateNo != 2500 && Parent,StateNo != 2501 && Parent,StateNo != 2502

;--------

[Statedef 7850]
type = A
ctrl = 0
anim = 7850
velset = 0,0
movetype = I
physics = N
sprpriority = -4

[State 7850]
type = AssertSpecial
trigger1 = NumExplod(7850) = 1
flag = NoBG
flag2 = NoFG
flag3 = GlobalNoShadow
ignorehitpause = 1

[State 7850, 徚嫀]
type = RemoveExplod
trigger1 = parent,stateno = 0
trigger2 = parent,movetype = H
ID = 7850


[State 7850]
type = NotHitBy
trigger1 = time >= 0
value = SCA
time = 1


[state 7850]
type = PosSet
trigger1 = 1
x = 0
y = 120-(screenpos y - pos y)

[state a]
type = destroyself
trigger1 = time >= 700
;trigger2 = helper,moveguarded = 1
trigger2 = parent,stateno = 0

;-----------------
[Statedef 185]
type = A
ctrl = 0
anim = 185
velset = 0,0
movetype = I
physics = N
sprpriority = 1

[State 185]
type = AssertSpecial
trigger1 = NumExplod(185) = 1
flag = NoFG
ignorehitpause = 1

[State 185, 徚嫀]
type = RemoveExplod
trigger1 = animtime = 0
ID = 185

[State 185]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

[state 185]
type = PosSet
triggerall = Facing = 1
trigger1 = 1
x = 0
y = 120-(screenpos y - pos y)

[state a]
type = destroyself
trigger1 = animtime = 0

;-----

[Statedef 186]
type = A
ctrl = 0
anim = 186
velset = 0,0
movetype = I
physics = N
sprpriority = 1

[State 186]
type = AssertSpecial
trigger1 = NumExplod(186) = 1
flag = NoFG
ignorehitpause = 1

[State 186, 徚嫀]
type = RemoveExplod
trigger1 = animtime = 0
ID = 186

[State 186]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

[state 186]
type = PosSet
triggerall = Facing = 1
trigger1 = 1
x = 0
y = 120-(screenpos y - pos y)

[state a]
type = destroyself
trigger1 = animtime = 0

;---------
;FATAL KO
[statedef 8900]
ctrl = 0
anim = 9999

;FATAL
[state 8000]
type = Explod
trigger1 = time=5
id = 8900
anim = 8900
pos = 160,0
postype = back
sprpriority = 10
bindtime=-1
ownpal = 1
pausemovetime=999999
supermovetime=999999
ignorehitpause=1
facing = facing
scale = 2,2


;FATAL-1
[state 8000]
type = Explod
trigger1 = time=5
id = 8905
anim = 8905
pos = 160,0
postype = back
sprpriority = 10
bindtime=-1
ownpal = 1
pausemovetime=999999
supermovetime=999999
ignorehitpause=1
facing = facing
scale = 0,0

;KO-1
[state 8000]
type = Explod
trigger1 = time=5
id = 8915
anim = 8915
pos = 160,240
postype = back
sprpriority = 10
bindtime=-1
ownpal = 1
pausemovetime=999999
supermovetime=999999
ignorehitpause=1
facing = facing
scale = 0,0

;KO
[state 8000]
type = Explod
trigger1 = time=5
id = 8910
anim = 8910
pos = 160,240
postype = back
sprpriority = 10
bindtime=-1
ownpal = 1
pausemovetime=999999
supermovetime=999999
ignorehitpause=1
facing = facing
scale = 2,2

[state 801]
type = RemoveExplod
trigger1 = time=85

;======FATAL KO
[state 8000]
type = Explod
trigger1 = time=34
trigger2 = time=85
id = 8950
anim = 8950+(time=85)
pos = 0+(facing=-1)*320,240
postype = back
sprpriority = 10
bindtime=-1
ownpal = 0
pausemovetime=999999
supermovetime=999999
ignorehitpause=1
facing = facing
scale = .5,.5

[state 8000]
type = varset
trigger1 = time=5
fvar(0) = 2

[state 8000]
type = varset
trigger1 = time>5&&fvar(0)<.5
fvar(0) = .5

[state 8000]
type = varadd
trigger1 = time>5
fvar(0) = -.05

;僒僀僘曄峏
[state 8000]
type = ModifyExplod
trigger1 = time>5
id = 8900
pos = 160,0
postype = back
sprpriority = 10
facing = facing
scale = fvar(0),fvar(0)

;僒僀僘曄峏
[state 8000]
type = ModifyExplod
trigger1 = time>5
id = 8910
pos = 160,240
postype = back
sprpriority = 10
facing = facing
scale = fvar(0),fvar(0)

[state 801]
type = RemoveExplod
trigger1 = time=34
id = 8900

[state 801]
type = RemoveExplod
trigger1 = time=34
id = 8910

[state 8000]
type = varset
trigger1 = time<14
fvar(1) = 0

[state 8000]
type = varset
trigger1 = time=15
fvar(1) = 2

[state 8000]
type = varset
trigger1 = time>15&&fvar(0)<.5
fvar(1) = .5

[state 8000]
type = varadd
trigger1 = time>15
fvar(1) = -.075

;僒僀僘曄峏
[state 8000]
type = ModifyExplod
trigger1 = time>=15
id = 8905
pos = 160,0
postype = back
sprpriority = 10
facing = facing
scale = fvar(1),fvar(1)

;僒僀僘曄峏
[state 8000]
type = ModifyExplod
trigger1 = time>=15
id = 8915
pos = 160,240
postype = back
sprpriority = 10
facing = facing
scale = fvar(1),fvar(1)

[state 801]
type = RemoveExplod
trigger1 = time=34
id = 8905

[state 801]
type = RemoveExplod
trigger1 = time=34
id = 8915

[state 801]
type = null;PalFx
trigger1 = time>=88
add = -(time-88)*13,-(time-88)*13,-(time-88)*13
time=1
ignorehitpause=1

[state 801]
type = PlaySND
trigger1 = time=0
value = 8100,1

[state 801]
type = PlaySND
trigger1 = time=25
value = 8100,0

[state 801]
type = RemoveExplod
trigger1 = time>=95

[state 801]
type = DestroySelf
trigger1 = time>=95

;---------------------------------------------------------------------------


;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
; 僉儕僒働
[Statedef 2000]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 0
poweradd= -1000
anim = 2000
ctrl = 0

[state a]
type = velset
trigger1 = time = 0
y = 0

[state a]
type = posset
trigger1 = time = 0
y = 0


[state a]
type = varset
trigger1 = time = 0
v = 5
value = 0

;---------------------[挻昁嶦媄墘弌]
[State 1];柍揋偺忬懺傪嶌傞
type = NotHitBy 
trigger1 = time <= 80
value = SCA

[State 2000, 2]
type = SuperPause
trigger1 = time = 3
time = 70
movetime = 70
darken = 0
anim = -1

[State 1000, 5]
type = null;Explod
trigger1 = time = 3
anim = 6000
sprpriority = -4
postype = p1
pos = -28/2,-160/2
bindtime = 1
supermove = 1
under = 0
removetime = 70
ownpal = 1

[State 3040, 7]
type = null;EnvColor
trigger1 = time = 3
persistent = 0
ignorehitpause = 1
time = 70
value = 0,0,0
under = 2

[State 2300,haikei]
type = Helper
trigger1 = time = 0
persistent = 0
id = 7500
name = "haikei"
pos = 0,0
postype = P1
stateno = 7500
helpertype = normal
keyctrl = 0
ownpal = 1
ignorehitpause = 1 ;峝捈柍帇
persistent = 0 ;偙偺僗僥乕僩偱堦搙偺傒敪摦

[State 8000, 僇僢僩僀儞]
type = Explod
trigger1 = time = 0
id = 8000
anim = 8000
pos = 180,-20
postype = back
bindtime = -1
under = 0
ownpal = 1
sprpriority = -1
scale = 0.5,0.5
supermovetime = 999999
pausemovetime = 999999

ignorehitpause = 1
persistent = 0

[State 8000, 屇傃弌偟廔椆]
type = changestate
trigger1 = AnimTime = 0
value = 0
ctrl = 1


[State 2000, 6]
type = PlaySnd
trigger1 = Time = 3
value = 900,0

;---------------------[敪摦僄僼僃僋僩]
[State 2000, 0]
type = Helper
trigger1 = time = 3
helpertype = normal
name = "ougi-1"
ID = 2050
stateno = 2050
pos = -10,-55
postype = p1    ;p2,front,back,left,right
facing = 1
keyctrl = 0
ownpal = 1
supermovetime = 99999
pausemovetime = 99999
size.xscale = 0.5
size.yscale = 0.5

;---------------------[僐儅儞僪敾掕]
;---------------------[岠壥壒]
[State 2000, 6];妎屽
type = PlaySnd
trigger1 = animelem = 2
value = 2000,0

[State 2000, 6];僉儕僒働
type = PlaySnd
trigger1 = animelem = 7
value = 2000,1

[State 2000, 6];峌寕
type = PlaySnd
trigger1 = animelem = 4
trigger2 = animelem = 6
trigger3 = animelem = 8
trigger4 = animelem = 10
trigger5 = animelem = 12
value = 1100,3

;---------------------[懍搙]
;---------------------[僄僼僃僋僩僿儖僷乕]
[state a];
type = Helper
trigger1 = time = 40
id = 3000
name = "ude1"
sprpriority = 2
pos = 10,50
postype = p1
stateno = 2005
helpertype = normal
supermovetime = 70
pausemovetime = 0
keyctrl = 0 
ownpal = 1

[state a];
type = Helper
trigger1 = time = 40
id = 3000
name = "ude2"
sprpriority = 2
pos = -7,-60
postype = p1
stateno = 2006
helpertype = normal
supermovetime = 70
pausemovetime = 0
keyctrl = 0 
ownpal = 1

;---------------------[僿儖僷乕]
[state a];
type = Helper
trigger1 = animelem = 4
trigger2 = animelem = 7
trigger3 = animelem = 10
id = 2010
name = "kirisake"
sprpriority = 2
pos = 134/4,-182/4
postype = p1
stateno = 2010
helpertype = normal
pausemovetime = 0
keyctrl = 0 
ownpal = 1

[state a];
type = Helper
trigger1 = animelem = 4
trigger2 = animelem = 7
trigger3 = animelem = 10
id = 2011
name = "kirisake"
sprpriority = 2
pos = 154/4,-86/4
postype = p1
stateno = 2010
helpertype = normal
pausemovetime = 0
keyctrl = 0 
ownpal = 1

[state a];
type = Helper
trigger1 = animelem = 5
trigger2 = animelem = 8
trigger3 = animelem = 12
id = 2012
name = "kirisake"
sprpriority = 2
pos = 102/4,-280/4
postype = p1
stateno = 2010
helpertype = normal
pausemovetime = 0
keyctrl = 0 
ownpal = 1

[state a];
type = Helper
trigger1 = animelem = 6
trigger2 = animelem = 9
trigger3 = animelem = 13
id = 2013
name = "kirisake"
sprpriority = 2
pos = 110/4,-120/4
postype = p1
stateno = 2010
helpertype = normal
pausemovetime = 0
keyctrl = 0 
ownpal = 1

[state a];
type = Helper
trigger1 = animelem = 6
trigger2 = animelem = 9
trigger3 = animelem = 13
id = 2014
name = "kirisake"
sprpriority = 2
pos = 188/4,-264/4
postype = p1
stateno = 2010
helpertype = normal
pausemovetime = 0
keyctrl = 0 
ownpal = 1

[state a];
type = Helper
trigger1 = animelemtime(5) = 2
trigger2 = animelemtime(8) = 2
trigger3 = animelemtime(12) = 2
id = 2015
name = "kirisake"
sprpriority = 2
pos = 166/4,-168/4
postype = p1
stateno = 2010
helpertype = normal
pausemovetime = 0
keyctrl = 0 
ownpal = 1

;---------------------[峌寕]

;---------------------[棫偪僗僥乕僩偵栠傞]
[state a]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1


;---------------------------------------------------------------------------
;(HELPER榬僄僼僃僋僩偦偺侾
[Statedef 2005]
type = S
ctrl = 0
anim = 2005
velset = 0,0
movetype = I
physics = N
sprpriority = 5

[state a]
type = AssertSpecial
trigger1 = time = 0
flag = invisible

;---------------------[]
[state a]
type = varset
trigger1 = time = 0
v = 1
value = 0

[state a]
type = varadd
trigger1 = time <= 16
v = 1
value = 16

[state a]
type = varadd
trigger1 = time > 16
v = 1
value = -16

;---------------------[摟夁]
[state a]
type = Trans
trigger1 = 1
trans = addalpha
alpha = var(1), 256

;---------------------[奼弅]
[State 1000, 0]
type = AngleDraw
trigger1 = 1
scale = 0.5,0.5

;---------------------[]
[state a]
type = destroyself
trigger1 = time = 32


;---------------------------------------------------------------------------
;(HELPER榬僄僼僃僋僩偦偺俀
[Statedef 2006]
type = S
ctrl = 0
anim = 2006
velset = 0,0
movetype = I
physics = N
sprpriority = 3

[state a]
type = AssertSpecial
trigger1 = time = 0
flag = invisible

;---------------------[]
[state a]
type = varset
trigger1 = time = 0
v = 1
value = 0

[state a]
type = varadd
trigger1 = time <= 16
v = 1
value = 8

[state a]
type = varadd
trigger1 = time > 16
v = 1
value = -8

;---------------------[摟夁]
[state a]
type = Trans
trigger1 = 1
trans = addalpha
alpha = var(1), 256

;---------------------[奼弅]
[state a]
type = angleadd
trigger1 = 1
value = 10

[State 1000, 0]
type = AngleDraw
trigger1 = 1
scale = 0.6,0.6

;---------------------[]
[state a]
type = destroyself
trigger1 = time = 32



;---------------------------------------------------------------------------
;(HELPER峌寕
[Statedef 2010]
type = A
ctrl = 0
anim = 2010
velset = 0,0
movetype = A
physics = N
sprpriority = 3

;---------------------[摟夁]
[state a]
type = Trans
trigger1 = 1
trans = addalpha
alpha = 256, 256

;---------------------[]
[state a];偦偺侾
type = changeanim
trigger1 = ishelper(2010)
trigger1 = time = 0
value = 2010

[state a];偦偺俀
type = changeanim
trigger1 = ishelper(2011)
trigger1 = time = 0
value = 2011

[state a];偦偺俁
type = changeanim
trigger1 = ishelper(2012)
trigger1 = time = 0
value = 2012

[state a];偦偺係
type = changeanim
trigger1 = ishelper(2013)
trigger1 = time = 0
value = 2013

[state a];偦偺俆
type = changeanim
trigger1 = ishelper(2014)
trigger1 = time = 0
value = 2014

[state a];偦偺俇
type = changeanim
trigger1 = ishelper(2015)
trigger1 = time = 0
value = 2015

;---------------------[懍搙]
[state a];偦偺侾
type = velset
trigger1 = ishelper(2010)
trigger1 = time = 0
x = 6.2
y = 0.1

[state a];偦偺俀
type = velset
trigger1 = ishelper(2011)
trigger1 = time = 0
x = 4.5
y = 3

[state a];偦偺俁
type = velset
trigger1 = ishelper(2012)
trigger1 = time = 0
x = 3.3
y = -4.2

[state a];偦偺俁
type = velset
trigger1 = ishelper(2013)
trigger1 = time = 0
x = 6.7
y = 2.5

[state a];偦偺係
type = velset
trigger1 = ishelper(2014)
trigger1 = time = 0
x = 4.2
y = -4.5

[state a];偦偺俇
type = velset
trigger1 = ishelper(2015)
trigger1 = time = 0
x = 6.1
y = -0.1

;---------------------[奼弅]
[state a]
type = varset
trigger1 = time = 0
v = 1
value = 0

[state a]
type = varadd
trigger1 = 1
v = 1
value = 1


[State 1000, 0];偦偺侾
type = AngleDraw
trigger1 = ishelper(2010)
scale = 0.25,0.25;1.0-var(1)*0.05,1.0-var(1)*0.06

[State 1000, 0];偦偺俀
type = AngleDraw
trigger1 = ishelper(2011)
scale = 0.25,0.25;1.0-var(1)*0.06,1.0-var(1)*0.05

[State 1000, 0];偦偺俁
type = AngleDraw
trigger1 = ishelper(2012)
scale = 0.25,0.25;1.0-var(1)*0.03,1.0-var(1)*0.04

[State 1000, 0];偦偺係
type = AngleDraw
trigger1 = ishelper(2013)
scale = 0.25,0.25;1.0-var(1)*0.057,1.0-var(1)*0.053

[State 1000, 0];偦偺俆
type = AngleDraw
trigger1 = ishelper(2014)
scale = 0.25,0.25;1.0-var(1)*0.052,1.0-var(1)*0.05

[State 1000, 0];偦偺俇
type = AngleDraw
trigger1 = ishelper(2015)
scale = 0.25,0.25;1.0-var(1)*0.05,1.0-var(1)*0.058

;---------------------[峌寕]
[State 1000, 0]
type = HitDef
trigger1 = time = 0
attr = S, HP
animtype  = up
damage    = ifelse(root,fvar(5)>=0.4,floor(47*root,fvar(5)),19),6
priority = 7, Hit
hitflag = MAFLD
guardflag = M
pausetime = 0,10
sparkno = -1;s7020+(random%8)
getpower = 0,0
sparkxy = -1;0,0
hitsound   = s500,2
guardsound = s121,0
guard.sparkno = -1;s7101
ground.type = high
ground.slidetime = 11
ground.hittime  = 11
ground.velocity = -2,-8
guard.velocity = -11
air.velocity = -2,-8
yaccel = 0.5
fall = 1
air.fall = 1
fall.recovertime = 24
ID = 9999
nochainID = 9999

[State 200, 2];彫僈乕僪僄僼僃僋僩
Type = Explod
Trigger1 = MoveGuarded
anim = 6025
Pos = -5, -65
PosType = p2
facing = -1
SprPriority = 9
random = 5,25
Ownpal = 1
Ontop = 1
PauseMoveTime = 99999
SuperMoveTime = 99999
SuperMove = 1
bindTime = 1
persistent = 0
IgNoreHitPause = 1
Scale = 0.5,0.5

;---------------------[幍惎僎乕僕]
[state a]
type = parentvaradd
trigger1 = movehit = 1
trigger1 = root,var(5) = 0
v = 4
value = 1
IgnoreHitPause = 1
persistent = 0

[state a];僇僂儞僞乕僸僢僩
type = parentvaradd
trigger1 = movehit = 1
trigger1 = root,var(8) = 1
trigger1 = root,var(5) = 0
v = 4
value = 1
IgnoreHitPause = 1
persistent = 0

[state a]
type = parentvarset
trigger1 = movehit = 1
v = 5
value = 1
ignorehitpause = 1

;---------------------[]
[state a]
type = changestate
trigger1 = movehit
value = 2020

[state a]
type = destroyself
trigger1 = time = 14
trigger2 = moveguarded


;---------------------------------------------------------------------------
;(HELPER)僸僢僩僄僼僃僋僩
[Statedef 2020]
type = S
ctrl = 0
anim = 2020
velset = 0,0
movetype = I
physics = N
sprpriority = 5

;---------------------[]
[state a]
type = varset
trigger1 = time = 0
v = 1
value = 0

[state a]
type = varadd
trigger1 = 1
v = 1
value = 32

;---------------------[摟夁]
[state a]
type = Trans
trigger1 = 1
trans = addalpha
alpha = 256-var(1), 256

;---------------------[奼弅]
[state a]
type = angleset
trigger1 = time = 0
value = random%180

[State 1000, 0]
type = AngleDraw
trigger1 = 1
scale = 0.5,1.0

;---------------------[]
[state a]
type = destroyself
trigger1 = time = 8

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
; 抐屓憡嶦対
[Statedef 2100]
type    = S
movetype= A
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
anim = 2100
sprpriority = 1
ctrl = 0

[state a]
type = velset
trigger1 = time = 0
y = 0

[state a]
type = posset
trigger1 = time = 0
y = 0

;---------------------[]
[state a]
type = varset
trigger1 = time = 0
v = 5
value = 0

[state a]
type = varset
trigger1 = time = 0
v = 2
value = 0

;---------------------[岠壥壒]

;---------------------[棫偪僗僥乕僩偵栠傞]
[state a]
type = changestate
trigger1 = animtime = 0
value = 2101

;---------------------------------------------------------------------------
; 抐屓憡嶦対丒僠儍乕僕
[Statedef 2101]
type    = S
movetype= A
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
anim = 2101
sprpriority = 1
ctrl = 0

;---------------------[曄悢]
[state a]
type = varadd
trigger1 = animelem = 9
v = 5
value = 1

;---------------------[岠壥壒]
[state a];僉乕儞
type = playsnd
trigger1 = time = 0
trigger2 = animelem = 9
value = 2100,4

;---------------------[僿儖僷乕]
[state a];榬僄僼僃僋僩
type = Helper
trigger1 = animelem = 1
id = 2105
name = "ude"
sprpriority = -1
pos = 0,0
postype = p1
stateno = 2105
helpertype = normal
pausemovetime = 0
keyctrl = 0 
ownpal = 1

[state a];夞揮僄僼僃僋僩
type = Helper
trigger1 = animelem = 1
id = 2106
name = "ude"
sprpriority = -1
pos = 0,0
postype = p1
stateno = 2106
helpertype = normal
pausemovetime = 0
keyctrl = 0 
ownpal = 1

;---------------------[棫偪僗僥乕僩偵栠傞]
[state a]
type = changestate
trigger1 = command != "偍偟偭傁側偟y"
trigger2 = time >= 108
value = 2102

;---------------------------------------------------------------------------
; 抐屓憡嶦対丒峌寕
[Statedef 2102]
type    = S
movetype= A
physics = N
juggle  = 0
poweradd= -1000
velset = 0,0
anim = 2102
sprpriority = 1
ctrl = 0

;---------------------[挻昁嶦媄墘弌]
[State 1];柍揋偺忬懺傪嶌傞
type = NotHitBy 
trigger1 = time <= 80
value = SCA

[State 2000, 2]
type = SuperPause
trigger1 = animelem = 4
time = 70
movetime = 70
darken = 0
anim = -1

[State 2300,haikei]
type = Helper
trigger1 = time = 0
persistent = 0
id = 7500
name = "haikei"
pos = 0,0
postype = P1
stateno = 7500
helpertype = normal
keyctrl = 0
ownpal = 1
ignorehitpause = 1 ;峝捈柍帇
persistent = 0 ;偙偺僗僥乕僩偱堦搙偺傒敪摦

[State 8000, 僇僢僩僀儞]
type = Explod
trigger1 = animelem = 4
id = 8000
anim = 8000
pos = 180,-20
postype = back
bindtime = -1
under = 0
ownpal = 1
sprpriority = -1
scale = 0.5,0.5
supermovetime = 999999
pausemovetime = 999999

ignorehitpause = 1
persistent = 0

[State 8000, 屇傃弌偟廔椆]
type = changestate
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[State 2000, 6]
type = PlaySnd
trigger1 = animelem = 4
value = 900,0

;---------------------[敪摦僄僼僃僋僩]
[State 2200, 0]
type = Helper
trigger1 = AnimElem = 4
helpertype = normal
name = "ougi-1"
ID = 2050
stateno = 2050
pos = 5,-50
postype = p1    ;p2,front,back,left,right
facing = 1
keyctrl = 0
ownpal = 1
supermovetime = 99999
pausemovetime = 99999
size.xscale = 0.5
size.yscale = 0.5

;---------------------[岠壥壒]
[state a];撿搇媶嬌墱媊
type = playsnd
trigger1 = time = 0
value = 2100,0

[state a];僕儍儞僾
type = playsnd
trigger1 = animelem = 3
value = 40,2

[state a];抐屓憡嶦対
type = playsnd
trigger1 = animelem = 5
value = 2100,1

[state a];敪幩
type = playsnd
trigger1 = animelem = 6
value = 1100,3

;---------------------[堏摦]
[state a]
type = statetypeset
trigger1 = animelem = 3
value = A

[state a]
type = velset
trigger1 = animelem = 3
x = 2
y = -12

[state a]
type = veladd
trigger1 = animelem = 3,>=0
trigger1 = animelem = 4,<=0
y = 0.55

[state a]
type = velset
trigger1 = animelem = 4
x = 0
y = 0

[state a]
type = veladd
trigger1 = animelem = 9,>=0
y = 0.4


;---------------------[僄僼僃僋僩僿儖僷乕]
[state a];側傫偐僄僼僃僋僩
type = Helper
trigger1 = time = 0
trigger2 = time = 5
trigger3 = time = 10
trigger4 = time = 15
trigger5 = time = 20
trigger6 = time = 25
id = 2107
name = "kiri"
sprpriority = -1
pos = -10,-70
postype = p1
stateno = 2107
helpertype = normal
pausemovetime = 0
supermovetime = 70
keyctrl = 0 
ownpal = 1

[state a];拰偭傐偄僄僼僃僋僩
type = Helper
trigger1 = animelem = 4
id = 2110
name = "kiri"
sprpriority = -1
pos = -20,-60
postype = p1
stateno = 2110
helpertype = normal
pausemovetime = 0
supermovetime = 70
keyctrl = 0 
ownpal = 1

[state a];捾侾
type = Helper
trigger1 = animelem = 6
id = 2115
name = "tume"
sprpriority = 2
pos = 0,0
postype = p1
stateno = 2115
helpertype = normal
pausemovetime = 0
keyctrl = 0 
ownpal = 1

[state a];捾俀
type = Helper
trigger1 = animelem = 6
id = 2116
name = "tume"
sprpriority = 2
pos = 0,0
postype = p1
stateno = 2115
helpertype = normal
pausemovetime = 0
keyctrl = 0 
ownpal = 1

;---------------------[峌寕僿儖僷乕]
[state a];抏侾
type = Helper
trigger1 = animelem = 6
trigger2 = animelemtime(6) = 2 && var(5) >= 1
trigger3 = animelemtime(6) = 4 && var(5) >= 2
trigger4 = animelemtime(6) = 6 && var(5) >= 3
id = 2120
name = "kiri"
sprpriority = -1
pos = 136/2,-162/2
postype = p1
stateno = 2120
helpertype = normal
pausemovetime = 0
supermovetime = 0
keyctrl = 0 
ownpal = 1

[state a];抏俀
type = Helper
trigger1 = animelem = 6
trigger2 = animelemtime(6) = 2 && var(5) >= 1
trigger3 = animelemtime(6) = 4 && var(5) >= 2
trigger4 = animelemtime(6) = 6 && var(5) >= 3
id = 2121
name = "kiri"
sprpriority = -1
pos = 136/2,-162/2
postype = p1
stateno = 2120
helpertype = normal
pausemovetime = 0
supermovetime = 0
keyctrl = 0 
ownpal = 1


[state a];抏俁
type = Helper
trigger1 = animelem = 6
trigger2 = animelemtime(6) = 2 && var(5) >= 1
trigger3 = animelemtime(6) = 4 && var(5) >= 2
trigger4 = animelemtime(6) = 6 && var(5) >= 3
id = 2122
name = "kiri"
sprpriority = -1
pos = 136/2,-162/2
postype = p1
stateno = 2120
helpertype = normal
pausemovetime = 0
supermovetime = 0
keyctrl = 0 
ownpal = 1

;---------------------[棫偪僗僥乕僩偵栠傞]
[state a]
type = changestate
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
value = 50


;---------------------------------------------------------------------------
;(HELPER)榬僄僼僃僋僩
[Statedef 2105]
type = A
ctrl = 0
anim = 2105
velset = 0,0
movetype = I
physics = N
sprpriority = -2


[state a]
type = AssertSpecial
trigger1 = 1
flag = noshadow

[state a]
type = bindtoroot
trigger1 = 1
pos = 0,0

;---------------------[摟夁]
[state a]
type = Trans
trigger1 = 1
trans = addalpha
alpha = 256,256

;---------------------[曄悢]
[State 1000, 0]
type = AngleDraw
trigger1 = 1
scale = 0.25,0.25



;---------------------[]
[state a]
type = destroyself
trigger1 = root,stateno != 2101

;---------------------------------------------------------------------------
;(HELPER)夞揮僄僼僃僋僩
[Statedef 2106]
type = A
ctrl = 0
anim = 2106
velset = 0,0
movetype = I
physics = N
sprpriority = -3


[state a]
type = AssertSpecial
trigger1 = 1
flag = noshadow

[state a]
type = bindtoroot
trigger1 = 1
pos = -5,-60

;---------------------[摟夁]
[state a]
type = Trans
trigger1 = 1
trans = addalpha
alpha = 256,256

;---------------------[曄悢]
[state a]
type = angleadd
trigger1 = 1
value = 10

[State 1000, 0]
type = AngleDraw
trigger1 = 1
scale = 0.6,0.6



;---------------------[]
[state a]
type = destroyself
trigger1 = root,stateno != 2101

;---------------------------------------------------------------------------
;(HELPER)側傫偐僄僼僃僋僩
[Statedef 2107]
type = A
ctrl = 0
anim = 2107
velset = -2,0
movetype = I
physics = N
sprpriority = -3


[state a]
type = AssertSpecial
trigger1 = 1
flag = noshadow


;---------------------[]
[state a]
type = varset
trigger1 = time = 0
v = 0
value = 0

[state a]
type = varadd
trigger1 = 1
v = 1
value = 10

;---------------------[摟夁]
[state a]
type = Trans
trigger1 = 1
trans = addalpha
alpha = 256-var(1),256

;---------------------[曄悢]
[State 1000, 0]
type = AngleDraw
trigger1 = 1
scale = 0.75,0.75



;---------------------[]
[state a]
type = destroyself
trigger1 = time = 20


;---------------------------------------------------------------------------
;(HELPER)拰偭傐偄僄僼僃僋僩
[Statedef 2110]
type = A
ctrl = 0
anim = 2110
velset = 1.7,-5
movetype = I
physics = N
sprpriority = -4

[state a]
type = AssertSpecial
trigger1 = 1
flag = noshadow

[state a]
type = varset
trigger1 = time = 0
v = 1
value = 1

[state a]
type = varadd
trigger1 = time <= 9
v = 1
value = 2

[state a]
type = varadd
trigger1 = time >= 30
v = 1
value = -2



;---------------------[摟夁]
[state a]
type = Trans
trigger1 = 1
trans = addalpha
alpha = 256,256

;---------------------[]
[state a];
type = Helper
trigger1 = pos y <= 100
id = 2111
name = "hasira"
sprpriority = 2
pos = -21,59
postype = p1
stateno = 2110
helpertype = normal
supermovetime = 70
keyctrl = 0 
ownpal = 1
persistent = 0

;---------------------[奼弅]
[state a]
type = angleset
trigger1 = 1
value = -19

[State 1000, 0]
type = AngleDraw
trigger1 = ishelper(2110)
scale =0.5,0.5 ;var(1)*0.1,0.99

[State 1000, 0]
type = AngleDraw
trigger1 = ishelper(2111)
scale = 0.5,0.5;helper(2110),var(1)*0.1,0.99

;---------------------[]
[state a]
type = destroyself
trigger1 = pos y <= -320 && ishelper(2110) = 0
trigger2 = helper(2110),var(1) <= 0 && ishelper(2110) = 0
trigger3 = time = 44

;---------------------------------------------------------------------------
;(HELPER)捾
[Statedef 2115]
type = A
ctrl = 0
anim = 2115
velset = 0,0
movetype = I
physics = N
sprpriority = 3

[state a]
type = AssertSpecial
trigger1 = 1
flag = noshadow

[state a]
type = bindtoroot
trigger1 = time = 0
trigger1 = ishelper(2115)
pos = 62/4,-238/6

[state a]
type = bindtoroot
trigger1 = time = 0
trigger1 = ishelper(2116)
pos = -6/4,-226/6

;---------------------[]
[state a]
type = varset
trigger1 = time = 0
v = 0
value = 0

[state a]
type = varadd
trigger1 = 1
v = 1
value = 17

;---------------------[摟夁]
[state a]
type = Trans
trigger1 = 1
trans = addalpha
alpha = 256-var(1),256

;---------------------[曄悢]
[state a]
type = angleset
trigger1 = ishelper(2115)
value = 40

[state a]
type = angleset
trigger1 = ishelper(2116)
value = 70

[State 1000, 0]
type = AngleDraw
trigger1 = 1
scale = 0.5,1.0



;---------------------[]
[state a]
type = destroyself
trigger1 = time = 15


;---------------------------------------------------------------------------
;(HELPER)抏
[Statedef 2120]
type = A
ctrl = 0
anim = 2120
velset = 0,0
movetype = A
physics = N
sprpriority = 2

;var(1) = 抏偺妏搙
;var(2) = 奼弅

[state a]
type = varset
trigger1 = time = 0
v = 5
value = root,var(5)

[state a]
type = AssertSpecial
trigger1 = 1
flag = noshadow

;---------------------[抏偺妏搙丄敪幩懍搙]
[state a]
type = velset
trigger1 = ishelper(2120)
trigger1 = time = 0
x = 1.5
y = 7

[state a]
type = velset
trigger1 = ishelper(2121)
trigger1 = time = 0
x = 5.5
y = 5

[state a]
type = velset
trigger1 = ishelper(2122)
trigger1 = time = 0
x = 7
y = 1.5

[State 1000, 0]
type = Angleset
trigger1 = ishelper(2120)
trigger1 = time = 0
value = -70


[State 1000, 0]
type = Angleset
trigger1 = ishelper(2121)
trigger1 = time = 0
value = -35


[State 1000, 0]
type = Angleset
trigger1 = ishelper(2122)
trigger1 = time = 0
value = -10


;---------------------[岠壥壒]
[state a];
type = playsnd
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
trigger2 = Vel Y < 0
trigger2 = Pos Y <= -240
;trigger3 = Pos X >= 160
;trigger3 = vel X >= 0
;trigger4 = Pos X <= -160
;trigger4 = vel X <= 0
trigger3 = frontedgedist <= 10
value = 500,2


;---------------------[斀幩]
[State 1000, 0]
type = Angleadd
triggerall = ishelper(2120)
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 140

[State 1000, 0]
type = Angleadd
triggerall = ishelper(2120)
trigger1 = Vel Y < 0
trigger1 = Pos Y <= -240
value = -140


[State 1000, 0]
type = Angleadd
triggerall = ishelper(2121)
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 70

[State 1000, 0]
type = Angleadd
triggerall = ishelper(2121)
trigger1 = Vel Y < 0
trigger1 = Pos Y <= -240
value = -70



[State 1000, 0]
type = Angleadd
triggerall = ishelper(2122)
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 20

[State 1000, 0]
type = Angleadd
triggerall = ishelper(2122)
trigger1 = Vel Y < 0
trigger1 = Pos Y <= -240
value = -20


[state a]
type = velset
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
trigger2 = Vel Y < 0
trigger2 = Pos Y <= -240
y = -vel y

[state a]
type = velset
;trigger1 = Pos X >= 160
;trigger2 = Pos X <= -160
trigger1 = frontedgedist <= 10
x = -vel x

[State 1000, 0]
type = turn
;trigger1 = Pos X >= 160
;trigger2 = Pos X <= -160
trigger1 = frontedgedist <= 10

;---------------------[]
[State 440, 3]
type = HitDef
trigger1 = time = 0
attr = S, HP
animtype  = hard
damage    = ifelse(root,fvar(5)>=0.4,floor(83*root,fvar(5)-root,var(5)*10),33),6
priority = 5, Hit
hitflag = MAF
guardflag = MA
pausetime = 0,10
sparkno = -1;s7020+(random%8)
getpower = 0,0
sparkxy = -1;0,0
hitsound   = s400,3
guardsound = -1;s121,0
guard.sparkno = s7101
ground.type = high
ground.slidetime = 11
ground.hittime  = 11
ground.velocity = -8
guard.velocity = -11
air.velocity = -4,-4
fall = 0
air.fall = 1
fall.recovertime = 30
ID = 9999
nochainID = 9999

[state 巃寕]
type = Helper
trigger1 = UniqHitCount <= 4
trigger1 = movehit
id = 6006
stateno = 6006
name = "hit"
pos = -9 , -42
postype = p2
sprpriority = 5
helpertype = normal
persistent = 0
ignorehitpause = 1
keyctrl = 0 
ownpal = 1
size.xscale = 0.47
size.yscale = 0.27
facing = ifelse(random%2=1,1,-1)
supermovetime = 999999
pausemovetime = 999999

[state 巃寕]
type = Helper
trigger1 = UniqHitCount <= 4
trigger1 = movehit
id = 6007
stateno = 6007
name = "hit"
pos = 0 , -60
postype = p2
sprpriority = 5
helpertype = normal
persistent = 0
ignorehitpause = 1
keyctrl = 0
facing = ifelse(random%2=1,1,-1)
ownpal = 1
size.xscale = 0.3
size.yscale = 0.3
supermovetime = 999999
pausemovetime = 999999

[State 200, 2];彫僈乕僪僄僼僃僋僩
Type = Explod
Trigger1 = MoveGuarded
anim = 6025
Pos = -5, -30
PosType = p2
facing = -1
SprPriority = 9
random = 5,15
Ownpal = 1
Ontop = 1
PauseMoveTime = 99999
SuperMoveTime = 99999
SuperMove = 1
bindTime = 1
persistent = 0
IgNoreHitPause = 1
Scale = 0.5,0.5

;---------------------[摟夁]
[state a]
type = Trans
trigger1 = 1
trans = addalpha
alpha = 255, 255

;---------------------[奼弅]
[State 1000, 0]
type = AngleDraw
trigger1 = 1
scale = 0.5,0.5

;---------------------[摉恎娭學]
[state a]
type = nothitby
trigger1 = 1
value = SCA
time = -1

[state a]
type = hitby
trigger1 = 1
value = SCA,NP,SP,HP
time = -1

[state a]
type = hitoverride
trigger1 = 1
attr = SCA,NP,SP,HP
stateno = 2125

;---------------------[幍惎僎乕僕]
[state a]
type = parentvaradd
trigger1 = movehit = 1
trigger1 = root,var(2) = 0
v = 4
value = 1
IgnoreHitPause = 1
persistent = 0

[state a];僇僂儞僞乕僸僢僩
type = parentvaradd
trigger1 = movehit = 1
trigger1 = root,var(8) = 1
trigger1 = root,var(2) = 0
v = 4
value = 1
IgnoreHitPause = 1
persistent = 0

[state a]
type = parentvarset
trigger1 = movehit
v = 2
value = 1
ignorehitpause = 1

;---------------------[]
[state a]
type = changestate
trigger1 = movecontact
trigger2 = time = 50+50*var(5)
value = 2125

;---------------------------------------------------------------------------
;(HELPER)抏徚柵
[Statedef 2125]
type = A
ctrl = 0
anim = 2125
velset = 0,0
movetype = A
physics = N
sprpriority = 2

[state a]
type = AssertSpecial
trigger1 = 1
flag = noshadow

;---------------------[岠壥壒]
[state a];
type = playsnd
trigger1 = time = 0
value = 500,2

;---------------------[奼弅]
[State 1000, 0]
type = null;Angleset
trigger1 = time = 0
value = var(1)

[state a]
type = varset
trigger1 = time = 0
v = 2
value = 0

[state a]
type = varadd
trigger1 = 1
v = 2
value = -1



[State 1000, 0]
type = AngleDraw
trigger1 = 1
scale = 0.5,0.5;1+var(2)*0.1,1+var(2)*0.1

;---------------------[摟夁]
[state a]
type = Trans
trigger1 = 1
trans = addalpha
alpha = 255, 255

;---------------------[]
[state a]
type = destroyself
trigger1 = time = 10


;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
; 僗乕僷乕伡擇擇乮丂丱冎丱乯伣
[Statedef 2200]
type    = A
movetype= A
physics = N
juggle  = 0
poweradd= -1000
velset = 0,0
anim = 2200
sprpriority = 1
ctrl = 0

;---------------------[挻昁嶦媄墘弌]
[State 1];柍揋偺忬懺傪嶌傞
type = NotHitBy 
trigger1 = time <= 77
value = SCA

[State 2000, 2]
type = SuperPause
trigger1 = time = 5
time = 70
movetime = 70
darken = 0
anim = -1

[State 2300,haikei]
type = Helper
trigger1 = time = 0
persistent = 0
id = 7500
name = "haikei"
pos = 0,0
postype = P1
stateno = 7500
helpertype = normal
keyctrl = 0
ownpal = 1
ignorehitpause = 1 ;峝捈柍帇
persistent = 0 ;偙偺僗僥乕僩偱堦搙偺傒敪摦

[State 8000, 僇僢僩僀儞]
type = Explod
trigger1 = time = 0
id = 8000
anim = 8000
pos = 180,-20
postype = back
bindtime = -1
under = 0
ownpal = 1
sprpriority = -1
scale = 0.5,0.5
supermovetime = 999999
pausemovetime = 999999

ignorehitpause = 1
persistent = 0

[State 8000, 屇傃弌偟廔椆]
type = changestate
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 5
value = 900,0

;---------------------[敪摦僄僼僃僋僩]
[State 2100, 0]
type = Helper
trigger1 = time = 5
helpertype = normal
name = "ougi-1"
ID = 2050
stateno = 2050
pos = 27,-50
postype = p1    ;p2,front,back,left,right
facing = 1
keyctrl = 0
ownpal = 1
supermovetime = 99999
pausemovetime = 99999
size.xscale = 0.5
size.yscale = 0.5

;---------------------[岠壥壒]
[state a];偙傟偱廔傢傝偩両
type = playsnd
trigger1 = animelem = 2
value = 2200,0

[state a];撍恑
type = playsnd
trigger1 = animelem = 5
value = 1200,1

;-------------[懍搙]
[state a]
type = velset
trigger1 = animelem = 5,>=0
trigger1 = animelem = 9,<=0
x = 9
y = 0

[state a]
type = velset
trigger1 = animelem = 9
x = 5
y = 1

[state a]
type = veladd
trigger1 = animelem = 9,>=0
y = 0.45


[state a]
type = playerpush
trigger1 = animelem = 5,>=0
trigger1 = animelem = 9,<=0
value = 0

;---------------------[僿儖僷乕]
[state a];撍恑僄僼僃僋僩
type = Helper
trigger1 = animelem = 4
id = 1305
name = "kiri"
sprpriority = -1
pos = 0,0
postype = p1
stateno = 1305
helpertype = normal
supermovetime = 70
pausemovetime = 0
keyctrl = 0 
ownpal = 1

[state a];捾僄僼僃僋僩1
type = Helper
trigger1 = animelem = 5
id = 1310
name = "tume"
sprpriority = -1
pos = 0,0
postype = p1
stateno = 1310
helpertype = normal
supermovetime = 70
pausemovetime = 0
keyctrl = 0 
ownpal = 1
ignorehitpause = 0

[state a];捾僄僼僃僋僩2
type = Helper
trigger1 = animelem = 5
id = 1311
name = "tume"
sprpriority = -1
pos = 0,0
postype = p1
stateno = 1310
helpertype = normal
supermovetime = 70
pausemovetime = 0
keyctrl = 0 
ownpal = 1
ignorehitpause = 0



;---------------------[棫偪僗僥乕僩偵栠傞]
[State 640, 3]
type = HitDef
trigger1 = animelem = 5
trigger2 = movecontact = 3
attr = A, HA
damage    = 42,6
priority = 6, Hit
guardflag = HA
getpower = 0,0
pausetime = 14,14
sparkno = -1;s7020+(random%8)
sparkxy = -1;0,-75
hitsound   = s500,2
guard.sparkno = -1;s7101
guardsound = s121,0
animtype = hard
ground.type = high
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -0.5,-5.5
guard.velocity = -11
air.velocity = -0.5,-5.5 
yaccel = 0.25
fall = 1
fall.recover = 0
ID = 600
nochainID = 9999
kill = 0

[state 巃寕]
type = Helper
trigger1 = UniqHitCount = 1  
id = 6006
stateno = 6006
name = "hit"
pos = -9 , -42
postype = p2
sprpriority = 5
helpertype = normal
persistent = 0
ignorehitpause = 1
keyctrl = 0 
ownpal = 1
size.xscale = 0.47
size.yscale = 0.27
facing = ifelse(random%2=1,1,-1)
supermovetime = 999999
pausemovetime = 999999

[state 巃寕]
type = Helper
trigger1 = UniqHitCount = 1  
id = 6007
stateno = 6007
name = "hit"
pos = 0 , -60
postype = p2
sprpriority = 5
helpertype = normal
persistent = 0
ignorehitpause = 1
keyctrl = 0
facing = ifelse(random%2=1,1,-1)
ownpal = 1
size.xscale = 0.3
size.yscale = 0.3
supermovetime = 999999
pausemovetime = 999999

[state 巃寕]
type = Helper
trigger1 = UniqHitCount = 2  
id = 6006
stateno = 6006
name = "hit"
pos = -9 , -42
postype = p2
sprpriority = 5
helpertype = normal
persistent = 0
ignorehitpause = 1
keyctrl = 0 
ownpal = 1
size.xscale = 0.47
size.yscale = 0.27
facing = ifelse(random%2=1,1,-1)
supermovetime = 999999
pausemovetime = 999999

[state 巃寕]
type = Helper
trigger1 = UniqHitCount = 2  
id = 6007
stateno = 6007
name = "hit"
pos = 0 , -60
postype = p2
sprpriority = 5
helpertype = normal
persistent = 0
ignorehitpause = 1
keyctrl = 0
facing = ifelse(random%2=1,1,-1)
ownpal = 1
size.xscale = 0.3
size.yscale = 0.3
supermovetime = 999999
pausemovetime = 999999

[state 巃寕]
type = Helper
trigger1 = UniqHitCount = 3  
id = 6006
stateno = 6006
name = "hit"
pos = -9 , -42
postype = p2
sprpriority = 5
helpertype = normal
persistent = 0
ignorehitpause = 1
keyctrl = 0 
ownpal = 1
size.xscale = 0.47
size.yscale = 0.27
facing = ifelse(random%2=1,1,-1)
supermovetime = 999999
pausemovetime = 999999

[state 巃寕]
type = Helper
trigger1 = UniqHitCount = 3 
id = 6007
stateno = 6007
name = "hit"
pos = 0 , -60
postype = p2
sprpriority = 5
helpertype = normal
persistent = 0
ignorehitpause = 1
keyctrl = 0
facing = ifelse(random%2=1,1,-1)
ownpal = 1
size.xscale = 0.3
size.yscale = 0.3
supermovetime = 999999
pausemovetime = 999999

[state 巃寕]
type = Helper
trigger1 = UniqHitCount = 4  
id = 6006
stateno = 6006
name = "hit"
pos = -9 , -42
postype = p2
sprpriority = 5
helpertype = normal
persistent = 0
ignorehitpause = 1
keyctrl = 0 
ownpal = 1
size.xscale = 0.47
size.yscale = 0.27
facing = ifelse(random%2=1,1,-1)
supermovetime = 999999
pausemovetime = 999999

[state 巃寕]
type = Helper
trigger1 = UniqHitCount = 4
id = 6007
stateno = 6007
name = "hit"
pos = 0 , -60
postype = p2
sprpriority = 5
helpertype = normal
persistent = 0
ignorehitpause = 1
keyctrl = 0
facing = ifelse(random%2=1,1,-1)
ownpal = 1
size.xscale = 0.3
size.yscale = 0.3
supermovetime = 999999
pausemovetime = 999999

[state 巃寕]
type = Helper
trigger1 = UniqHitCount = 5  
id = 6006
stateno = 6006
name = "hit"
pos = -9 , -42
postype = p2
sprpriority = 5
helpertype = normal
persistent = 0
ignorehitpause = 1
keyctrl = 0 
ownpal = 1
size.xscale = 0.47
size.yscale = 0.27
facing = ifelse(random%2=1,1,-1)
supermovetime = 999999
pausemovetime = 999999

[state 巃寕]
type = Helper
trigger1 = UniqHitCount = 5  
id = 6007
stateno = 6007
name = "hit"
pos = 0 , -60
postype = p2
sprpriority = 5
helpertype = normal
persistent = 0
ignorehitpause = 1
keyctrl = 0
facing = ifelse(random%2=1,1,-1)
ownpal = 1
size.xscale = 0.3
size.yscale = 0.3
supermovetime = 999999
pausemovetime = 999999

[State 200, 2];彫僈乕僪僄僼僃僋僩
Type = Explod
Trigger1 = MoveGuarded
anim = 6025
Pos = -5, -55
PosType = p2
facing = -1
SprPriority = 9
Ownpal = 1
Ontop = 1
PauseMoveTime = 99999
SuperMoveTime = 99999
SuperMove = 1
bindTime = 1
persistent = 0
IgNoreHitPause = 1
Scale = 0.5,0.5

[state a]
type = varset
trigger1 = movehit
v = 11
value = 0

;---------------------[幍惎僎乕僕]
[state a]
type = varadd
trigger1 = movehit = 1
v = 4
value = 1
IgnoreHitPause = 1
persistent = 0

[state a];僇僂儞僞乕僸僢僩
type = varadd
trigger1 = movehit = 1
trigger1 = var(8) = 1
v = 4
value = 1
IgnoreHitPause = 1
persistent = 0

;---------------------[棫偪僗僥乕僩偵栠傞]
[state a]
type = ctrlset
trigger1 = animelem = 12
value = 1

[state a]
type = changestate
trigger1 = hitcount = 6
trigger2 = movehit && animelem = 9
trigger3 = movehit && p2dist x <= -40
value = 2201

[state a]
type = changestate
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
value = 50


;---------------------------------------------------------------------------
; 僗乕僷乕伡擇擇乮丂丱冎丱乯伣丒捛寕
[Statedef 2201]
type    = A
movetype= A
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
anim = 2201
sprpriority = 1
ctrl = 0

[state a]
type = turn
trigger1 = time = 0
trigger1 = p2dist x <= 0

;---------------------[岠壥壒]
[state a];偼偭
type = playsnd
trigger1 = animelem = 7
value = 250,0

[state a];
type = playsnd
trigger1 = animelem = 7
value = 301,1

[state a];僉儕僒働
type = playsnd
trigger1 = animelem = 28
value = 2000,1

[state a];
type = playsnd
trigger1 = animelem = 28
value = 1100,3

;-------------[懍搙]
[state a]
type = velset
trigger1 = animelem = 7
x = 2.5
y = -1.5

[state a]
type = velset
trigger1 = animelem = 13
x = -2
y = -5

[state a]
type = velset
trigger1 = animelem = 17
x = -0.4
y = 0.05


[state a]
type = veladd
trigger1 = animelem = 33,>=0
y = 0.52

;---------------------[棫偪僗僥乕僩偵栠傞]
[State 640, 3]
type = HitDef
trigger1 = animelem = 7
attr = A, HA
damage    = 83,6
priority = 6, Hit
guardflag = HA
getpower = 0,0
pausetime = 12,12
sparkno = -1;s7020+(random%8)
sparkxy = -1;0,-75
hitsound   = s500,2
guard.sparkno = -1;s7101
guardsound = s121,0
animtype = diagup
ground.type = high
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -0.3,-2
guard.velocity = -11
air.velocity = -0.3,-2 
yaccel = 0.04
fall = 1
fall.recover = 0
ID = 600
nochainID = 9999
kill = 0

[state 巃寕]
type = Helper
trigger1 = movehit 
id = 6006
stateno = 6006
name = "hit"
pos = -9 , -42
postype = p2
sprpriority = 5
helpertype = normal
persistent = 0
ignorehitpause = 1
keyctrl = 0 
ownpal = 1
size.xscale = 0.47
size.yscale = 0.27
facing = ifelse(random%2=1,1,-1)
supermovetime = 999999
pausemovetime = 999999

[state 巃寕]
type = Helper
trigger1 = movehit
id = 6007
stateno = 6007
name = "hit"
pos = 0 , -60
postype = p2
sprpriority = 5
helpertype = normal
persistent = 0
ignorehitpause = 1
keyctrl = 0
facing = ifelse(random%2=1,1,-1)
ownpal = 1
size.xscale = 0.3
size.yscale = 0.3
supermovetime = 999999
pausemovetime = 999999

[State 200, 2];彫僈乕僪僄僼僃僋僩
Type = Explod
Trigger1 = MoveGuarded
anim = 6025
Pos = -5, -55
PosType = p2
facing = -1
SprPriority = 9
Ownpal = 1
Ontop = 1
PauseMoveTime = 99999
SuperMoveTime = 99999
SuperMove = 1
bindTime = 1
persistent = 0
IgNoreHitPause = 1
Scale = 0.5,0.5

;---------------------[僿儖僷乕]
[state a];巃傝忋偘僄僼僃僋僩1
type = Helper
trigger1 = animelem = 7
id = 2210
name = "kiri"
sprpriority = 2
pos = -18/2,-192/2
postype = p1
stateno = 2210
helpertype = normal
pausemovetime = 0
keyctrl = 0 
ownpal = 1

[state a];巃傝忋偘僄僼僃僋僩2
type = Helper
trigger1 = animelem = 7
id = 2210
name = "kiri"
sprpriority = 2
pos = 0,0
postype = p1
stateno = 2211
helpertype = normal
pausemovetime = 0
keyctrl = 0 
ownpal = 1


[state a];巃傝僄僼僃僋僩1
type = Helper
trigger1 = animelem = 28
id = 1105
name = "kiri"
sprpriority = 2
pos = 0,0
postype = p1
stateno = 1105
helpertype = normal
pausemovetime = 0
keyctrl = 0 
ownpal = 1

[state a];巃傝僄僼僃僋僩2
type = Helper
trigger1 = animelem = 28
id = 1106
name = "kiri"
sprpriority = 2
pos = 0,0
postype = p1
stateno = 1105
helpertype = normal
pausemovetime = 0
keyctrl = 0 
ownpal = 1

[state a];抏敪幩僄僼僃僋僩1
type = Helper
trigger1 = animelem = 28
id = 2212
name = "kiri"
sprpriority = 2
pos = -2/2,-120/2
postype = p1
stateno = 2212
helpertype = normal
pausemovetime = 0
keyctrl = 0 
ownpal = 1

[state a];抏敪幩僄僼僃僋僩1
type = Helper
trigger1 = animelem = 28
id = 2213
name = "kiri"
sprpriority = 2
pos = -2/2,-120/2
postype = p1
stateno = 2212
helpertype = normal
pausemovetime = 0
keyctrl = 0 
ownpal = 1



[state a];抏
type = Helper
trigger1 = animelem = 28
id = 1110
name = "hien"
sprpriority = 2
pos = 2,4/2
postype = p1
stateno = 2220
helpertype = normal
pausemovetime = 0
keyctrl = 0 
ownpal = 1

;---------------------[棫偪僗僥乕僩偵栠傞]
[state a]
type = changestate
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
value = 50

;---------------------------------------------------------------------------
;(HELPER)巃傝忋偘僄僼僃僋僩1
[Statedef 2210]
type = A
ctrl = 0
velset = 0,0
anim = 2210
movetype = I
physics = N
sprpriority = 5


[state a]
type = AssertSpecial
trigger1 = 1
flag = noshadow

;---------------------[曄悢]
[state a]
type = varset
trigger1 = time = 0
v = 1
value = 0

[state a]
type = varadd
trigger1 = 1
v = 1
value = -13

;---------------------[摟夁]
[state a]
type = Trans
trigger1 = 1
trans = addalpha
alpha = 256+var(1),256

;---------------------[奼弅]
[state a]
type = angleadd
trigger1 = 1
value = 13

[State 1000, 0]
type = AngleDraw
trigger1 = 1
scale = 1.0,1.0

;---------------------[]
[state a]
type = destroyself
trigger1 = time = 20

;---------------------------------------------------------------------------
;(HELPER)巃傝忋偘僄僼僃僋僩2
[Statedef 2211]
type = A
ctrl = 0
velset = 0,0
anim = 2211
movetype = I
physics = N
sprpriority = 6


[state a]
type = AssertSpecial
trigger1 = 1
flag = noshadow

;---------------------[曄悢]
[state a]
type = varset
trigger1 = time = 0
v = 1
value = 0

[state a]
type = varadd
trigger1 = 1
v = 1
value = -13

;---------------------[摟夁]
[state a]
type = Trans
trigger1 = 1
trans = addalpha
alpha = 256+var(1),256

;---------------------[奼弅]
[State 1000, 0]
type = AngleDraw
trigger1 = 1
scale = 0.5,0.5

;---------------------[]
[state a]
type = destroyself
trigger1 = time = 20

;---------------------------------------------------------------------------
;(HELPER)抏敪幩僄僼僃僋僩
[Statedef 2212]
type = A
ctrl = 0
velset = 0,0
anim = 2212
movetype = I
physics = N
sprpriority = 6


[state a]
type = AssertSpecial
trigger1 = 1
flag = noshadow

;---------------------[曄悢]
[state a]
type = varset
trigger1 = time = 0
v = 1
value = 0

[state a]
type = varadd
trigger1 = 1
v = 1
value = -6

;---------------------[摟夁]
[state a]
type = Trans
trigger1 = 1
trans = addalpha
alpha = 256+var(1),256

;---------------------[奼弅]
[state a]
type = angleset
trigger1 = time = 0
trigger1 = ishelper(2212)
value = 40

[state a]
type = angleset
trigger1 = time = 0
trigger1 = ishelper(2213)
value = -60

[State 1000, 0]
type = AngleDraw
trigger1 = 1
scale = 1-var(1)*0.05,1-var(1)*0.025

;---------------------[]
[state a]
type = destroyself
trigger1 = time = 43
;---------------------------------------------------------------------------
;(HELPER)偱偐偄抏
[Statedef 2220]
type = A
ctrl = 0
anim = 2220
velset = 0,0
movetype = A
physics = N
sprpriority = 2

;var(1) = 抏偺妏搙
;var(2) = 奼弅

[state a]
type = AssertSpecial
trigger1 = 1
flag = noshadow

;---------------------[抏偺妏搙丄敪幩懍搙]
[state a]
type = velset
trigger1 = time = 0
x = 0
y = 7.5


;---------------------[岠壥壒]
[state a];
type = playsnd
trigger1 = movehit = 1
value = 400,2

;---------------------[]
[State 440, 3]
type = HitDef
trigger1 = time = 0
attr = S, HP
animtype  = up
damage    = floor(172*root,fvar(5)),6
priority = 5, Hit
hitflag = MAF
guardflag = MA
pausetime = 0,10
sparkno = -1;s7020+(random%8)
getpower = 0,0
sparkxy = -1;0,0
hitsound   = s400,3
guardsound = -1;s121,0
guard.sparkno = s7101
ground.type = high
ground.slidetime = 11
ground.hittime  = 11
ground.velocity = 0,7
guard.velocity = -11
air.velocity = 0,7
fall = 0
air.fall = 1
fall.recover = 0
ID = 9999
nochainID = 9999

[state 巃寕]
type = Helper
trigger1 = movehit
id = 6006
stateno = 6006
name = "hit"
pos = -9 , -42
postype = p2
sprpriority = 5
helpertype = normal
persistent = 0
ignorehitpause = 1
keyctrl = 0 
ownpal = 1
size.xscale = 0.47
size.yscale = 0.27
facing = ifelse(random%2=1,1,-1)
supermovetime = 999999
pausemovetime = 999999

[state 巃寕]
type = Helper
trigger1 = movehit
id = 6007
stateno = 6007
name = "hit"
pos = 0 , -60
postype = p2
sprpriority = 5
helpertype = normal
persistent = 0
ignorehitpause = 1
keyctrl = 0
facing = ifelse(random%2=1,1,-1)
ownpal = 1
size.xscale = 0.3
size.yscale = 0.3
supermovetime = 999999
pausemovetime = 999999

[State 200, 2];彫僈乕僪僄僼僃僋僩
Type = Explod
Trigger1 = MoveGuarded
anim = 6025
Pos = -5, -55
PosType = p2
facing = -1
SprPriority = 9
Ownpal = 1
Ontop = 1
PauseMoveTime = 99999
SuperMoveTime = 99999
SuperMove = 1
bindTime = 1
persistent = 0
IgNoreHitPause = 1
Scale = 0.5,0.5

;---------------------[摟夁]
[state a]
type = Trans
trigger1 = 1
trans = addalpha
alpha = 255, 255

;---------------------[奼弅]
[State 1000, 0]
type = AngleDraw
trigger1 = 1
scale = 1.5,1.0

;---------------------[摉恎娭學]
[state a]
type = nothitby
trigger1 = 1
value = SCA
time = -1

;---------------------[]
[state a]
type = destroyself
trigger1 = time = 120

;-------------------
;柍憐揮惗-敪摦
[Statedef 2400]
Type     = S                     
MoveType = I                     
phySics  = S                     
Ctrl     = 0                     
Anim     = 2400                  
SprPriority = 2     
velset = 0,0
PowerAdd= -1000

;-------------------------[敪摦僼儔僌]
[state 2400]
type = varset
trigger1 = !time
v = 40
value = 1

;--------------------------[夞悢妋擣]
[State 2400]
Type = varset
Trigger1 = !time
v = 41
value = 6;偙偙偑柍憐揮惗偺巊梡夞悢偱偡丅岲偒側悢帤偵偟偰偔偩偝偄丅(僨僼僅:6)
;-------------------------[岠壥壒]
[State a]
type = playsnd
trigger1 = time = 2
value = 192,0

[State 2000, 6]
Type = PlaySnd
Trigger1 = !Time
value = 900,0

;-------------------------[媶嬌墱媊-埫揮墘弌]
[State 2400, 0]
Type = SuperPause
Trigger1 = Time=2
Time=102
Anim = -1
Sound = -1
Pos = 5,-60
MoveTime=102
darken = 0
p2defmul = 1
PowerAdd = 0
unHittable = 1
igNoreHitPause = 1

:-------------------------[柍揋]
[State meteking, 0]
Type = NotHitBy
Trigger1 = 1
value = SCA
Time=1

;--------------------------[墱媊僄僼僃僋僩僿儖僷乕屇傃弌偟]
[State 2000, 0]
type = Helper
trigger1 = time = 2
helpertype = normal
name = "ougi-1"
ID = 2050
stateno = 2050
pos = 0,-40
postype = p1    ;p2,front,back,left,right
facing = 1
keyctrl = 0
ownpal = 1
supermovetime = 99999
pausemovetime = 99999
size.xscale = 0.5
size.yscale = 0.5

[State 2300,haikei]
type = Helper
trigger1 = time = 2
persistent = 0
id = 7500
name = "haikei"
pos = 0,0
postype = P1
stateno = 7500
helpertype = normal
keyctrl = 0
ownpal = 1
ignorehitpause = 1 ;峝捈柍帇
persistent = 0 ;偙偺僗僥乕僩偱堦搙偺傒敪摦

[State 8000, 僇僢僩僀儞]
type = Explod
trigger1 = time = 2
id = 8000
anim = 8000
pos = 180,-20
postype = back
bindtime = -1
under = 0
ownpal = 1
sprpriority = -1
scale = 0.5,0.5
supermovetime = 999999
pausemovetime = 999999
ignorehitpause = 1
persistent = 0

[State 8001, 僇僢僩僀儞柍憐揮惗]
type = Explod
trigger1 = time = 2
id = 8001
anim = 8001
pos = 180,-20
postype = back
bindtime = -1
under = 0
ownpal = 1
sprpriority = -1
scale = 0.5,0.5
supermovetime = 999999
pausemovetime = 999999
ignorehitpause = 1
persistent = 0

[State 8000, 屇傃弌偟廔椆]
type = changestate
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;--------------------------[杮懱僄僼僃僋僩]
[State 2400, 0];(塃丒1)
Type = Explod
Trigger1 = Time=2
Anim = 2410
ID = 2410
Pos = 20,0
PosType = p1
BindTime=1
vel = -0.3,0
RemoveTime=-2
SuperMoveTime=999999999
PauseMoveTime=999999999
Scale = 1.0,1.0
SprPriority = 5
ontop = 0
Ownpal = 1
RemoveonGetHit = 1

[State 2400, 0];(嵍丒1)
Type = Explod
Trigger1 = Time=2
Anim = 2410
ID = 2410
Pos = -20,0
PosType = p1  ;p2,front,back,left,right
BindTime=1
vel = 0.3,0
RemoveTime=-2
SuperMoveTime=999999999
PauseMoveTime=999999999
Scale = 1.0,1.0
SprPriority = 5
ontop = 0
Ownpal = 1
RemoveonGetHit = 1

[State 2400, 0];(塃丒2)
Type = Explod
Trigger1 = Time=2
Anim = 2410
ID = 2410
Pos = 40,0
PosType = p1
BindTime=1
vel = -0.6,0
RemoveTime=-2
SuperMoveTime=999999999
PauseMoveTime=999999999
Scale = 1.0,1.0
SprPriority = 5
ontop = 0
Ownpal = 1
RemoveonGetHit = 1

[State 2400, 0];(嵍丒2)
Type = Explod
Trigger1 = Time=2
Anim = 2410
ID = 2410
Pos = -40,0
PosType = p1
BindTime=1
vel = 0.6,0
RemoveTime=-2
SuperMoveTime=999999999
PauseMoveTime=999999999
Scale = 1.0,1.0
SprPriority = 5
ontop = 0
Ownpal = 1
RemoveonGetHit = 1

[State 2400, 0];(塃丒3)
Type = Explod
Trigger1 = Time=2
Anim = 2410
ID = 2410
Pos = 60,0
PosType = p1
BindTime=1
vel = -0.9,0
RemoveTime=-2
SuperMoveTime=999999999
PauseMoveTime=999999999
Scale = 1.0,1.0
SprPriority = 5
ontop = 0
Ownpal = 1
RemoveonGetHit = 1

[State 2400, 0];(嵍丒3)
Type = Explod
Trigger1 = Time=2
Anim = 2410
ID = 2410
Pos = -60,0
PosType = p1
BindTime=1
vel = 0.9,0
RemoveTime=-2
SuperMoveTime=999999999
PauseMoveTime=999999999
Scale = 1.0,1.0
SprPriority = 5
ontop = 0
Ownpal = 1
RemoveonGetHit = 1

[State 2400,end]
Type = ChangeState
Trigger1 = AnimTime=0
value = 0
Ctrl = 1

;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
;柍憐揮惗摉恎(棫偪丒偟傖偑傒)
[Statedef 2600]
Type = S
MoveType = I
phySics = S
Anim = 2600
Ctrl = 0
velset = 0,0
SprPriority = 5

;-------------------[夞悢僇僂儞僩]
[state 2600]
type = varadd
trigger1 = !Time
v = 41
value = -1
;-------------------[僒僂儞僪]
[State 2600];
Type = PlaySnd
Trigger1 = !Time
value = 2400,0
volume = 255
channel = -1

[State a, 0];
Type = PlaySnd
Trigger1 = !Time
Trigger1 = Random%7<1
value = 310,0
volume = 255
channel = 0
lowPriority = 1

[State a, 0];
Type = PlaySnd
Trigger1 = !Time
Trigger1 = Random<200
value = 850,Random%2
volume = 255
channel = 0
lowPriority = 1

[State a, 0];
Type = PlaySnd
Trigger1 = !Time
Trigger1 = Random<250
value = 181,3
volume = 255
channel = 0
lowPriority = 1

[State a, 0];
Type = PlaySnd
Trigger1 = !Time
Trigger1 = Random<333
value = 290,0
volume = 255
channel = 0
lowPriority = 1

[State -2,PlaySnd]
Type = PlaySnd
Trigger1 = !Time
value = 650,0
channel = 0
lowPriority = 1

;-------------------[柍揋]
[State 2600]
Type = NotHitBy
Trigger1 = 1
value = SCA

;-------------------[墴偟崌偄敾掕]
[State 2600]
Type = PlayerPush
Trigger1 = !Time
value = 0
igNoreHitPause = 1

;-------------------[帪娫掆巭]
[State 2600]
Type = SuperPause
Trigger1 = !Time
Time=55
Anim = -1
Sound = -1
MoveTime=55
darken = 1
unHittable = 0
igNoreHitPause = 1

;-------------------[堏摦]
[State 2600]
Type = PosAdd
Trigger1 = FrontEdgeDist>15
Trigger1 = p2dist x>-35
Trigger1 = Time<35
x = 4.5
igNoreHitPause = 1

;-------------------[傾僯儊曄峏]
[State 2600]
Type = ChangeAnim
Trigger1 = FrontEdgeDist > 0
Trigger1 = P2Dist X<0
value = 2601
elem = 1

;-------------------[怳傝岦偒]
[State 2600]
Type = Turn
TriggerAll=P2Dist X<0
Trigger1 = Time=50

;-------------------[巆憸]
[State 2600]
Type = AfterImage
Trigger1 = !Time
Time=30
trans = Add
Timegap = 1
framegap = 6
length = 24
palbright = 0,0,0
palcontrast = 0,150,250
palPostbright = 0,0,0
palAdd = 0,0,0
palmul = 0.7,0.7,0.8
igNoreHitPause = 1

;--------------------
[State 2600]
Type = ChangeState
Trigger1 = Time=50
value = 0
Ctrl = 1

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
; 旘隳敀楉
[Statedef 2500]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 0
poweradd= 0
anim = 2500
ctrl = 0

[state a]
type = velset
trigger1 = time = 0
y = 0

[state a]
type = posset
trigger1 = time = 0
y = 0

[state a]
type = varset
trigger1 = time = 0
v = 11
value = 0

;---------------------[挻昁嶦媄墘弌]
[State 2000, 2]
type = SuperPause
trigger1 = animelem = 7
time = 70
movetime = 70
darken = 0
anim = -1

[State 2300,haikei]
type = Helper
trigger1 = AnimElem = 7
persistent = 0
id = 7800
name = "ichigeki-haikei-aka"
pos = 0,0
postype = P1
stateno = 7800
helpertype = normal
keyctrl = 0
ownpal = 1

[State 8000, 僇僢僩僀儞]
type = Explod
trigger1 = animelem = 7
id = 8000
anim = 8000
pos = 180,-20
postype = back
bindtime = -1
under = 0
ownpal = 1
sprpriority = -1
scale = 0.5,0.5
supermovetime = 999999
pausemovetime = 999999

ignorehitpause = 1
persistent = 0

[State 2000, 6]
type = PlaySnd
trigger1 = animelem = 7
value = 900,0

;---------------------[敪摦僄僼僃僋僩]
;[state a];
;type = Helper
;trigger1 = animelem = 7
;id = 3000
;name = "chou"
;sprpriority = 2
;pos = -10/4,-240/4
;postype = p1
;stateno = 6000
;helpertype = normal
;supermovetime = 70
;pausemovetime = 0
;keyctrl = 0 
;ownpal = 1

;[state a];
;type = Helper
;trigger1 = animelem = 7
;id = 3000
;name = "chou"
;sprpriority = 2
;pos = -10/4,-240/4
;postype = p1
;stateno = 6001
;helpertype = normal
;supermovetime = 70
;pausemovetime = 0
;keyctrl = 0 
;ownpal = 1

;------
[State a]
type = Explod
trigger1 = animelem = 7
anim = 7300
ID = 7300
pos = 0,-55
postype = p1
facing = 1
vfacing = 1
bindtime = -1
supermovetime = 99999999
pausemovetime = 99999999
scale = 0.5,0.5
sprpriority = -2
ownpal = 1

;---------------------[僐儅儞僪敾掕]
;---------------------[岠壥壒]
[State 2000, 6];撿搇悈捁対墱媊
type = PlaySnd
trigger1 = animelem = 1
value = 2500,0

[State 2000, 6];旘隳敀楉
type = PlaySnd
trigger1 = animelem = 8
value = 2500,1

[State 2000, 6];峌寕
type = PlaySnd
trigger1 = animelem = 8
value = 2500,3


;---------------------[懍搙]

;---------------------[僿儖僷乕]
[state a];僆乕儔侾
type = Helper
trigger1 = animelem = 3
id = 2500
name = "o-ra"
sprpriority = 2
pos = 0,0
postype = p1
stateno = 2505
helpertype = normal
keyctrl = 0 
ownpal = 1

[state a];僆乕儔俀
type = Helper
trigger1 = animelem = 9
id = 2500
name = "o-ra"
sprpriority = 2
pos = 0,0
postype = p1
stateno = 2506
helpertype = normal
keyctrl = 0 
ownpal = 1

;---------------------[堏摦]
[state a]
type = statetypeset
trigger1 = animelem = 3
value = A

[state a]
type = velset
trigger1 = animelem = 3
x = 1.5
y = -12

[state a]
type = veladd
trigger1 = animelem = 3,>=0
trigger1 = animelem = 6,<=0
y = 0.36

[state a]
type = velset
trigger1 = animelem = 7
x = 0
y = 0

[state a]
type = velset
trigger1 = animelem = 9
x = 6
y = 5

[state a]
type = veladd
trigger1 = animelem = 9,>=0
y = 0.65

;---------------------[峌寕]
[State 240, 2]
type = HitDef
trigger1 = animelem = 3
attr = A, HA
animtype  = hard
damage    = 6,0
priority = 11, Hit
getpower = 0,0
guardflag = M
pausetime = 11,11
sparkno = -1;s7020+(random%8)
sparkxy = -1;5,-150/2
hitsound   = s400,3
guard.sparkno = -1;s7101
guardsound = s121,0
ground.type = high
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -2,-7
guard.velocity = -11
air.velocity = -2,-7
yaccel = 0.23
fall = 1
fall.recover = 0
kill = 0

[State 200, 2];彫僸僢僩僄僼僃僋僩
Type = Explod
Trigger1 = MoveHit
anim = 6095
Pos = -5, -45
PosType = p2
facing = -1
SprPriority = 9
Ownpal = 1
Ontop = 1
PauseMoveTime = 99999
SuperMoveTime = 99999
SuperMove = 1
bindTime = 1
persistent = 0
IgNoreHitPause = 1
Scale = 0.5,0.5

[State 200, 2];彫僈乕僪僄僼僃僋僩
Type = Explod
Trigger1 = MoveGuarded
anim = 6025
Pos = -5, -45
PosType = p2
facing = -1
SprPriority = 9
Ownpal = 1
Ontop = 1
PauseMoveTime = 99999
SuperMoveTime = 99999
SuperMove = 1
bindTime = 1
persistent = 0
IgNoreHitPause = 1
Scale = 0.5,0.5

[State 240, 2]
type = HitDef
trigger1 = animelem = 9
attr = A, HA
animtype  = hard
damage    = 0,0
priority = 11, Hit
getpower = 0,0
guardflag = M
pausetime = 0,20
sparkno = -1;s7020+(random%8)
sparkxy = -1;5,-164/2
hitsound   = s400,3
guard.sparkno = -1;s7101
guardsound = s121,0
ground.type = high
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -2,-4
guard.velocity = -11
air.velocity = -2,-4
yaccel = 0.24
fall = 1
fall.recover = 0

[State 200, 2];彫僸僢僩僄僼僃僋僩
Type = Explod
Trigger1 = MoveHit
anim = 6095
Pos = -5, -45
PosType = p2
facing = -1
SprPriority = 9
Ownpal = 1
Ontop = 1
PauseMoveTime = 99999
SuperMoveTime = 99999
SuperMove = 1
bindTime = 1
persistent = 0
IgNoreHitPause = 1
Scale = 0.5,0.5

[State 200, 2];彫僈乕僪僄僼僃僋僩
Type = Explod
Trigger1 = MoveGuarded
anim = 6025
Pos = -5, -45
PosType = p2
facing = -1
SprPriority = 9
Ownpal = 1
Ontop = 1
PauseMoveTime = 99999
SuperMoveTime = 99999
SuperMove = 1
bindTime = 1
persistent = 0
IgNoreHitPause = 1
Scale = 0.5,0.5

;---------------------[棫偪僗僥乕僩偵栠傞]
[state a]
type = changestate
trigger1 = animelem = 9,>=0
trigger1 = movehit = 1
value = 2502

[state a]
type = changestate
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
value = 2501

;---------------------------------------------------------------------------
;旘隳敀楉丒拝抧
[Statedef 2501]
type = S
movetype = A
physics = S
poweradd= 0
ctrl = 0
anim = 2501
sprpriority = 2
velset = 0,0

[State 3040, 7]
type = BGPalfx
trigger1 = prevstateno !=  2502
;persistent = 0
ignorehitpause = 1
time = 1
mul = 195,20,20
under = 1

[state a]
type = changeanim
trigger1 = time = 0
trigger1 = prevstateno = 2502
value = 2503

[state a]
type = posset
trigger1 = time = 0
y = 0

[State -3, Landing Sound]
type = PlaySnd
trigger1 = time = 0
value = 40, 0

[State explod];拝抧僄僼僃僋僩
type = Explod
trigger1 = time = 0
anim = 6047
id = 6040
sprpriority = -5
postype = p1
pos = 0,0
bindtime = 1
supermove = 0
ignorehitpause = 0
under = 0
scale = 0.7,0.7



;---------------------[]
[state a]
type = poweradd
trigger1 = time = 0
trigger1 = var(21) = 0
value = -3000

[state a]
type = varadd
trigger1 = time = 0
trigger1 = var(21) = 0
v = 4
value = -1

[state a]
type = varset
trigger1 = time = 0
trigger1 = var(21) = 0
v = 16
value = 0



;---------------------[棫偪僗僥乕僩偵栠傞]
[state a]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1

;---------------------------------------------------------------------------
;旘隳敀楉丒僸僢僩
[Statedef 2502]
type = A
movetype = A
physics = N
poweradd= 0
ctrl = 0
anim = 2502
velset = 0,0
sprpriority = 1

[State 3040, 7]
type = null;BGPalfx
trigger1 = 1
;persistent = 0
ignorehitpause = 1
time = 1
mul = 195,20,20
under = 1

[State 3040, 7]
type = BGPalfx
trigger1 = 1
;trigger1 = (p2name != "JUDA" && p4name != "JUDA")&& enemy,authorname != "ahuron"
time = 1
;sinadd = 10,10,10,120
add = 20+var(2),20+var(2),20+var(2)
mul = 120,120,120
color = 256
under = 1

[state a]
type = varset
trigger1 = time = 0
v = 2
value = 0

[state a]
type = varadd
trigger1 = 1
v = 2
value = 20



;---------------------[曄悢]
[state a]
type = varset
trigger1 = time = 0
v = 5
value = 100

[state a]
type = varadd
trigger1 = var(5) >= 0
v = 5
value = -5

;---------------------[岠壥壒]
[State 2000, 6];僥乕儗僢僥乕
type = PlaySnd
trigger1 = time = 1
value = 2500,4
loop = 1
persistent = 0

[state a];僥乕儗僢僥乕僼儔僌
type = varset
trigger1 = time = 0
v = 21
value = 1

;---------------------[懍搙]
[state a]
type = velset
trigger1 = animelem = 4
x = -3
y = -6

[state a]
type = veladd
trigger1 = animelem = 4,>=0
y = 0.45

;---------------------[僿儖僷乕]
[state a];
type = Helper
trigger1 = animelem = 1
id = 2500
name = "o-ra"
sprpriority = 2
pos = 0,0
postype = p1
stateno = 2507
helpertype = normal
keyctrl = 0 
ownpal = 1


[state a];悈捁
type = Helper
trigger1 = animelem = 1
;trigger1 = (p2name != "JUDA" && p4name != "JUDA")&& enemy,authorname != "ahuron"
id = 2515
name = "suichou"
sprpriority = 2
pos = 100/2,60/3
postype = p1
stateno = 2515
helpertype = normal
keyctrl = 0 
ownpal = 1


[state a];尐
type = Helper
trigger1 = animelem = 1
;trigger1 = (p2name != "JUDA" && p4name != "JUDA")&& enemy,authorname != "ahuron"
id = 2510
name = "suichou"
sprpriority = 2
pos = 46/2,200
postype = p1
stateno = 2510
helpertype = normal
keyctrl = 0 
ownpal = 1

[state a];尐
type = Helper
trigger1 = animelem = 1
;trigger1 = (p2name != "JUDA" && p4name != "JUDA")&& enemy,authorname != "ahuron"
id = 2511
name = "suichou"
sprpriority = 2
pos = 166/2,200
postype = p1
stateno = 2510
helpertype = normal
keyctrl = 0 
ownpal = 1

[State 2000,haikei]
type = Helper
trigger1 = AnimElem = 4
trigger1 = winko
id = 7850
name = "haikei-tokushu"
pos = 0,0
postype = left
stateno = 7850
keyctrl = 0
ownpal = 1
supermovetime = 999999
pausemovetime = 999999
size.xscale = .5
size.yscale = .5
ignorehitpause = 1 ;峝捈柍帇
persistent = 0

[state 3500]
type = helper
trigger1 = animelem = 4
trigger1 = winko
id = 8900
stateno=8900
name="fatal_ko"
pos = 0,0
potype = p1
ownpal = 1
priority = 5
ignorehitpause=1
persistent = 0

;---------------------[憡庤惂屼]
[state a]
type = targetlifeadd
trigger1 = animelem = 3
value = -99999999

;---------------------[儐僟]
[state a]
type = changestate
trigger1 = animelem = 2
trigger1 = (p2name = "JUDA" || p4name = "JUDA")&& enemy,authorname = "ahuron"
value = 2549

;---------------------[棫偪僗僥乕僩偵栠傞]
[state a]
type = changestate
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
value = 2501


;---------------------------------------------------------------------------
;(HELPER)撍恑僄僼僃僋僩
[Statedef 2505]
type = A
ctrl = 0
anim = 2505
velset = 0,0
movetype = I
physics = N
sprpriority = -2


[state a]
type = AssertSpecial
trigger1 = 1
flag = noshadow

[state a]
type = bindtoroot
trigger1 = 1
pos = 0,0

;---------------------[摟夁]
[state a]
type = Trans
trigger1 = 1
trans = addalpha
alpha = 256,256

;---------------------[]
[state a]
type = sprpriority
trigger1 = animelem = 2
value = -2


;---------------------[奼弅]
[State 1000, 0]
type = AngleDraw
trigger1 = 1
scale = 1.0,1.0



;---------------------[]
[state a]
type = destroyself
trigger1 = root,animelem = 4
trigger2 = root,stateno != 2500


;---------------------------------------------------------------------------
;(HELPER)撍恑僄僼僃僋僩2
[Statedef 2506]
type = A
ctrl = 0
anim = 2506
velset = 0,0
movetype = I
physics = N
sprpriority = 2


[state a]
type = AssertSpecial
trigger1 = 1
flag = noshadow

[state a]
type = bindtoroot
trigger1 = 1
pos = 0,35

;---------------------[摟夁]
[state a]
type = Trans
trigger1 = 1
trans = addalpha
alpha = 256,256

;---------------------[]

;---------------------[奼弅]
[State 1000, 0]
type = AngleDraw
trigger1 = 1
scale = 0.5,0.5



;---------------------[]
[state a]
type = destroyself
trigger1 = root,stateno != 2500


;---------------------------------------------------------------------------
;(HELPER)峌寕僄僼僃僋僩
[Statedef 2507]
type = A
ctrl = 0
anim = 2507
velset = 0,0
movetype = I
physics = N
sprpriority = 4


[state a]
type = AssertSpecial
trigger1 = 1
flag = noshadow

[state a]
type = bindtoroot
trigger1 = 1
pos = 0,35

;---------------------[摟夁]
[state a]
type = Trans
trigger1 = 1
trans = addalpha
alpha = 256,256

;---------------------[]

;---------------------[奼弅]
[State 1000, 0]
type = AngleDraw
trigger1 = 1
scale = 0.5,0.5

;---------------------[]
[state a]
type = destroyself
trigger1 = animtime = 0

;---------------------------------------------------------------------------
;(HELPER)悈捁
[Statedef 2515]
type = A
ctrl = 0
anim = 2515
velset = 0,-2/4
movetype = I
physics = N
sprpriority = -4


[state a]
type = AssertSpecial
trigger1 = 1
flag = noshadow

;---------------------[]
[state a]
type = varset
trigger1 = time = 0
v = 1
value = 0

[state a]
type = varadd
trigger1 = time <= 10
v = 1
value = 20/4

[state a]
type = varadd
trigger1 = time >= 24
v = 1
value = -16/4



;---------------------[摟夁]
[state a]
type = Trans
trigger1 = 1
trans = addalpha
alpha = 56+var(1),256

;---------------------[]

;---------------------[奼弅]
[State 1000, 0]
type = AngleDraw
trigger1 = 1
scale = 0.75,0.75

;---------------------[]
[state a]
type = destroyself
trigger1 = time = 40


;---------------------------------------------------------------------------
;(HELPER)椉尐僄僼僃僋僩
[Statedef 2510]
type = A
ctrl = 0
anim = 2510
velset = 0,10
movetype = I
physics = N
sprpriority = 4

[state a]
type = AssertSpecial
trigger1 = 1
flag = noshadow


;---------------------[摟夁]
[state a]
type = Trans
trigger1 = 1
trans = addalpha
alpha = 256,256

;---------------------[]
[state a];尐
type = Helper
trigger1 = pos y >= -400
id = 2510
name = "suichou"
sprpriority = 2
pos = 0,-128/2
postype = p1
stateno = 2510
helpertype = normal
keyctrl = 0 
ownpal = 1
persistent = 0

;---------------------[奼弅]
[State 1000, 0]
type = AngleDraw
trigger1 = 1
scale = root,var(5)*0.01,1.0

;---------------------[]
[state a]
type = destroyself
trigger1 = pos y >= 220
trigger2 = root,var(5) <= 0

;---------------------------------------------------------------------------
;僗僩僢僾
[Statedef 2549]
type = A
movetype = A
physics = N
poweradd= 0
ctrl = 0
anim = 2549
sprpriority = 1
velset = 0,0

;---------------------[]
[State 3040, 7]
type = BGPalfx
trigger1 = 1
;persistent = 0
ignorehitpause = 1
time = 1
mul = 195,20,20
under = 1

;---------------------[]
[state a]
type = varset
trigger1 = time = 0
v = 2
value = 0

[state a]
type = varadd
trigger1 = 1
v = 2
value = -10


[State a]
type = AllPalFX
trigger1 = 1
time = 1
add = var(2),var(2),var(2)
mul = 256,256,256
;sinadd = 0,0,0,10
;invertall = 0
color = 256

[state a]
type = targetstate
trigger1 = time = 0
value = 2559

;---------------------[棫偪僗僥乕僩偵栠傞]
[state a]
type = changestate
trigger1 = time = 30
value = 2550

;---------------------------------------------------------------------------
;悐偊偨側丒丒丒儐僟
[Statedef 2550]
type = S
movetype = I
physics = S
poweradd= 0
ctrl = 0
anim = 2550
sprpriority = 1
velset = 0,0

;---------------------[]
[state a]
type = varadd
trigger1 = 1
v = 2
value = 10


[State a]
type = AllPalFX
trigger1 = time <= 30
time = 1
add = var(2),var(2),var(2)
mul = 256,256,256
;sinadd = 0,0,0,10
;invertall = 0
color = 256

[State 3040, 7]
type = null;BGPalfx
trigger1 = animelem = 7,>=0
;trigger1 = var(5) <= 120
time = 1
;sinadd = 10,10,10,120
add = 20+var(5),20+var(5),20+var(5)
mul = 120,120,120
color = 256
under = 1

[state a]
type = varset
trigger1 = time = 0
v = 5
value = 0

[state a]
type = varadd
trigger1 = animelem = 7,>=0
trigger1 = var(5) <= 180
v = 5
value = 20

[state a]
type = null;varadd
trigger1 = time >= 1070
trigger1 = var(5) > 60
v = 5
value = -60

;---------------------[]
[state a]
type = posset
trigger1 = time = 0
x = 0
y = 0

[state a]
type = posadd
trigger1 = time = 0
x = -50

;---------------------[僿儖僷乕]
[state a];弌寣僄僼僃僋僩
type = Helper
trigger1 = animelem = 3
id = 2555
name = "shukketu"
sprpriority = -1
pos = 120/2,-190/2
postype = p1
stateno = 2555
helpertype = normal
pausemovetime = 0
keyctrl = 0 
ownpal = 1

;---------------------[岠壥壒]
[State a];悐偊偨側丒丒丒儐僟
type = PlaySnd
trigger1 = time = 90
value = 2550, 0

[State a];巋偝傝
type = PlaySnd
trigger1 = animelem = 3
value = 500, 2

[State a];巋偝傝
type = PlaySnd
trigger1 = animelem = 3
value = 400, 3

[State a];儐僟両丠
type = PlaySnd
trigger1 = animelemtime(3) = 50
value = 2550, 1

[State a];儐僟丒丒丒偍慜傕傑偨屒撈
type = PlaySnd
trigger1 = animelemtime(12) = 60
value = 182, 0

[State explod];
type = Explod
trigger1 = animelem = 3
anim = 7020+(random%8)
id = 7020
sprpriority = 5
postype = p1
pos = 120/2,-190/2
bindtime = 1
supermove = 0
ignorehitpause = 0
under = 0
scale = 1.0,1.0

[State explod];
type = Explod
trigger1 = animelem = 3
anim = 2557
id = 2557
sprpriority = -1
postype = p1
pos = 0,0
bindtime = 1
removetime = 240
supermove = 0
ignorehitpause = 0
under = 0
scale = 0.5,0.5

;---------------------[憡庤惂屼]
[state a]
type = targetstate
trigger1 = time = 0
value = 2560

[State 801, 2]
type = TargetBind
trigger1 = animelem = 1
pos = 79,2


[state a]
type = targetlifeadd
trigger1 = animelem = 8
value = -9999999

[state a]
type = targetstate
trigger1 = animelem = 12;time = 1290
value = 5150

;---------------------[棫偪僗僥乕僩偵栠傞]
[state a]
type = ctrlset
trigger1 = time = 1100
value = 1

[state a]
type = changestate
trigger1 = time = 1200
value = 180


;---------------------------------------------------------------------------
;(HELPER)弌寣僄僼僃僋僩
[Statedef 2555]
type = S
ctrl = 0
anim = 2555
velset = 0,0
movetype = I
physics = N
sprpriority = 3

;---------------------[]
[state a]
type = varset
trigger1 = time = 0
v = 1
value = 0

[state a]
type = varadd
trigger1 = 1
v = 1
value = 1

;---------------------[摟夁]
[state a]
type = Trans
trigger1 = 1
trans = addalpha
alpha = 256, 256

;---------------------[奼弅]
[State 1000, 0]
type = AngleDraw
trigger1 = 1
scale = 1.2-var(1)*0.1,1.2-var(1)*0.1

;---------------------[]
[state a]
type = destroyself
trigger1 = time = 10


;---------------------------------------------------------------------------
;(ENEMY)
[Statedef 2559]
type    = S
movetype= H
physics = N
velset = 0,0
sprpriority = 1

[State 700, 2];柍揋偺忬懺傪嶌傞
type = NotHitBy
trigger1 = 1
value = SCA

[State 820, 1]
type = ChangeAnim2
Trigger1 = Time = 0
value = 2559

[State a];僶僇側両両丠
type = PlaySnd
trigger1 = time = 0
value = 12, 2



;---------------------------------------------------------------------------
;(ENEMY)儗僀丄壌傛傝嫮偔丒丒丒旤偟偄抝傛丒丒丒
[Statedef 2560]
type    = S
movetype= H
physics = N
velset = 0,0
sprpriority = -2

[State 700, 2];柍揋偺忬懺傪嶌傞
type = NotHitBy
trigger1 = 1
value = SCA

[State 820, 1]
type = ChangeAnim
Trigger1 = Time = 0
value = 2560

;---------------------[岠壥壒]
[State a];壌偼丒丒丒偙傫側巰偵曽偼偣傫両両
type = PlaySnd
trigger1 = time = 210
value = 15, 0

[State a];儗僀丄壌傛傝嫮偔丒丒丒旤偟偄抝傛丒丒丒
type = PlaySnd
trigger1 = animelem = 5
value = 15, 1