;==========================================================================
;コマンド関連ファイル
;==========================================================================
[Command]
Name = "AI_00"
Command = a, a
Time = 0
[Command]
Name = "AI_01"
Command = a, b
Time = 0
[Command]
Name = "AI_02"
Command = a, c
Time = 0
[Command]
Name = "AI_03"
Command = a, x
Time = 0
[Command]
Name = "AI_04"
Command = a, y
Time = 0
[Command]
Name = "AI_05"
Command = a, z
Time = 0
[Command]
Name = "AI_06"
Command = a, s
Time = 0
[Command]
Name = "AI_07"
Command = b, a
Time = 0
[Command]
Name = "AI_08"
Command = b, b
Time = 0
[Command]
Name = "AI_09"
Command = b, c
Time = 0
[Command]
Name = "AI_10"
Command = b, x
Time = 0
[Command]
Name = "AI_11"
Command = b, y
Time = 0
[Command]
Name = "AI_12"
Command = b, z
Time = 0
[Command]
Name = "AI_13"
Command = b, s
Time = 0
[Command]
Name = "AI_14"
Command = c, a
Time = 0
[Command]
Name = "AI_15"
Command = c, b
Time = 0
[Command]
Name = "AI_16"
Command = c, c
Time = 0
[Command]
Name = "AI_17"
Command = c, x
Time = 0
[Command]
Name = "AI_18"
Command = c, y
Time = 0
[Command]
Name = "AI_19"
Command = c, z
Time = 0
[Command]
Name = "AI_20"
Command = c, s
Time = 0
[Command]
Name = "AI_21"
Command = x, a
Time = 0
[Command]
Name = "AI_22"
Command = x, b
Time = 0
[Command]
Name = "AI_23"
Command = x, c
Time = 0
[Command]
Name = "AI_24"
Command = x, x
Time = 0
[Command]
Name = "AI_25"
Command = x, y
Time = 0
[Command]
Name = "AI_26"
Command = x, z
Time = 0
[Command]
Name = "AI_27"
Command = x, s
Time = 0
[Command]
Name = "AI_28"
Command = y, a
Time = 0
[Command]
Name = "AI_29"
Command = y, b
Time = 0
[Command]
Name = "AI_30"
Command = y, c
Time = 0
[Command]
Name = "AI_31"
Command = y, x
Time = 0
[Command]
Name = "AI_32"
Command = y, y
Time = 0
[Command]
Name = "AI_33"
Command = y, z
Time = 0
[Command]
Name = "AI_34"
Command = y, s
Time = 0
[Command]
Name = "AI_35"
Command = s, a
Time = 0
[Command]
Name = "AI_36"
Command = s, b
Time = 0
[Command]
Name = "AI_37"
Command = s, c
Time = 0
[Command]
Name = "AI_38"
Command = s, x
Time = 0
[Command]
Name = "AI_39"
Command = s, y
Time = 0
[Command]
Name = "AI_40"
Command = s, z
Time = 0
[Command]
Name = "AI_41"
Command = s, s
Time = 0
[Command]
Name = "AI_42"
Command = U, U
Time = 0
[Command]
Name = "AI_43"
Command = U, F
Time = 0
[Command]
Name = "AI_44"
Command = U, D
Time = 0
[Command]
Name = "AI_45"
Command = U, B
Time = 0
[Command]
Name = "AI_46"
Command = F, U
Time = 0
[Command]
Name = "AI_47"
Command = F, F
Time = 0
[Command]
Name = "AI_48"
Command = F, D
Time = 0
[Command]
Name = "AI_49"
Command = F, B
Time = 0

[Command]
name = "獄炎"
command =  ~D, DF, F, D, DF, F, c+a
time = 20

[Command]
name = "ヴォルケイノ改"
command =   ~D, DF, F, D, DF, F, c
time = 20

[Command]
name = "フレア改"
command =  ~D, DB, B, D, DB, B, c
time = 20

[Command]
name = "ヴォルケイノ"
command = B, DB, D, DF, F, a
time = 45

[Command]
name = "ヴォルケイノ２"
command = B, DB, D, DF, F, b
time = 45

[Command]
name = "フジヤマヴォルケイノ"
command = B, DB, D, DF, F, z
time = 45

[Command]
name = "火の鳥"
command = D, DF, F, z
time = 30

[Command]
name = "フェニックスの尾"
command = D, DB, B, z
time = 30

[Command]
name = "フレア"
command = D, DF, F, a
time = 30

[Command]
name = "フレア２"
command = D, DF, F, b
time = 30

[Command]
name = "バーンアウト"
command = D, DB, B, a
time = 30

[Command]
name = "バーンアウト２"
command = D, DB, B, b
time = 30

[Command]
name = "クラッシュ拳"
command = D, D, a
time = 45

[Command]
name = "クラッシュキック"
command = D, D, b
time = 45

[Command]
name = "霊撃"
command = D, D, c
time = 45

[Command]
name = "コマンドダッシュ前"
command = /z,F
time = 1

[Command]
name = "コマンドダッシュ後ろ"
command = /z,B
time = 1

;-| Double Tap |-----------------------------------------------------------
[Command]
name = "FF";Required (do not remove)
command = F, F
time = 10

[Command]
name = "BB";Required (do not remove)
command = B, B
time = 10

;-| 2/3 Button Combination |-----------------------------------------------
[Command]
name = "recovery";Required (do not remove)
command = a+b
time = 1

[Command]
name = "ab"
command = a+b
time = 1

;-| Dir + Button |---------------------------------------------------------
[Command]
name = "fwd_a"
command = /F,a
time = 1

[Command]
name = "fwd_b"
command = /F,b
time = 1

[Command]
name = "fwd_c"
command = /F,c
time = 1

[Command]
name = "fwd_x"
command = /F,x
time = 1

[Command]
name = "fwd_y"
command = /F,y
time = 1

[Command]
name = "fwd_z"
command = /F,z
time = 1


[Command]
name = "downfwd_a"
command = /DF,a
time = 1

[Command]
name = "downfwd_b"
command = /DF,b
time = 1

[Command]
name = "back_x"
command = /B,x
time = 1

[Command]
name = "back_a"
command = /B,a
time = 1

[Command]
name = "back_b"
command = /B,b
time = 1

[Command]
name = "back_c"
command = /B,c
time = 1

[Command]
name = "back_z"
command = /B,z
time = 1

[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

[Command]
name = "down_c"
command = /$D,c
time = 1

[Command]
name = "down_x"
command = /$D,x
time = 1

[Command]
name = "down_y"
command = /$D,y
time = 1

[Command]
name = "down_z"
command = /$D,z
time = 1

[Command]
name = "fwd_ab"
command = /F, a+b
time = 1

[Command]
name = "back_ab"
command = /B, a+b
time = 1

;-| 攻撃ボタン押しっぱなし |-----------------------------------------------

[Command]
name = "hold_med"
command = /b
time = 1

[Command]
name = "hold_med"
command = /a
time = 1

[Command]
name = "hold_med"
command = /a+b
time = 1

[Command]
name = "hold_med"
command = /c
time = 1

[Command]
name = "hold_x"
command = /x
time = 1

[Command]
name = "hold_x"
command = /y
time = 1


;-| Single Button |---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "s"
command = s
time = 1


[Command]
name = "u"
command = $U
time = 1
[Command]
name = "uu"
command = /$U
time = 1

;-| Hold Dir |--------------------------------------------------------------
[Command]
name = "holdfwd";Required (do not remove)
command = /$F
time = 1

[Command]
name = "holdback";Required (do not remove)
command = /$B
time = 1

[Command]
name = "holdup";Required (do not remove)
command = /$U
time = 1

[Command]
name = "holddown";Required (do not remove)
command = /$D
time = 1


[Command]
name = "f_a"
command = F, a
time = 15

[Command]
name = "f_b"
command = F, b
time = 15

[Command]
name = "f_c"
command = F, c
time = 15

; Don't remove the following line. It's required by the CMD standard.
[Statedef -1]

[State -1, AI Command]
Type = VarSet
TriggerAll = Var(55)=0 && !isHelper
trigger1 = command = "AI_01" || command = "AI_02" || command = "AI_03" || command = "AI_04"
trigger2 = command = "AI_05" || command = "AI_06" || command = "AI_07" || command = "AI_08"
trigger3 = command = "AI_09" || command = "AI_10" || command = "AI_11" || command = "AI_12"
trigger4 = command = "AI_13" || command = "AI_14" || command = "AI_15" || command = "AI_16"
trigger5 = command = "AI_17" || command = "AI_18" || command = "AI_19" || command = "AI_20"
Trigger6 = Command = "AI_21" || Command = "AI_22" || Command = "AI_23" || Command = "AI_24"
Trigger7 = Command = "AI_24" || Command = "AI_26" || Command = "AI_27" || Command = "AI_28"
Trigger8 = Command = "AI_29" || Command = "AI_30" || Command = "AI_31" || Command = "AI_32"
Trigger9 = Command = "AI_33" || Command = "AI_34" || Command = "AI_35" || Command = "AI_36"
Trigger10 = Command = "AI_37" || Command = "AI_38" || Command = "AI_39" || Command = "AI_40"
Trigger11 = Command = "AI_41" || Command = "AI_42" || Command = "AI_43" || Command = "AI_44"
Trigger12 = Command = "AI_45" || Command = "AI_46" || Command = "AI_47" || Command = "AI_48"
Trigger13 = Command = "AI_49" || Command = "AI_00"
;Trigger14 = 1
V = 55
Value = 1
IgnoreHitPause = 1

[State -1,火の鳥火の鳥]
type = ChangeState
value = 20000
triggerall = power >= 3000
triggerall = var(55)>0 && roundstate = 2
Triggerall = Random = [300,400]
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 210
trigger3 = movecontact
trigger4 = stateno = 340
trigger4 = movecontact
trigger5 = stateno = 300
trigger5 = movecontact
trigger6 = stateno = 310
trigger6 = movecontact
trigger7 = stateno = 230
trigger7 = movecontact
Trigger8 = StateNo = 800 && Time >= 25
Trigger9 = StateNo = 810 && Time >= 25
Trigger10 = StateNo = 330 && Time >= 25
;ヴォルケイノ改
[State -1,火の鳥4]
type = ChangeState
value = 35000
triggerall = power >= 2000
triggerall = var(55)>0 && roundstate = 2
Triggerall = Random = [51,100]
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 210
trigger3 = movecontact
trigger4 = stateno = 340
trigger4 = movecontact
trigger5 = stateno = 300
trigger5 = movecontact
trigger6 = stateno = 310
trigger6 = movecontact
trigger7 = stateno = 230
trigger7 = movecontact
Trigger8 = StateNo = 800 && Time >= 25
Trigger9 = StateNo = 810 && Time >= 25
Trigger10 = StateNo = 330 && Time >= 25
[State -1,火の鳥3]
type = ChangeState
value = 900
triggerall = palno != 12
triggerall = power >= 2000
triggerall = var(55)>0 && roundstate = 2
Triggerall = Random = [101,151]
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 210
trigger3 = movecontact
trigger4 = stateno = 340
trigger4 = movecontact
trigger5 = stateno = 300
trigger5 = movecontact
trigger6 = stateno = 310
trigger6 = movecontact
trigger7 = stateno = 230
trigger7 = movecontact
Trigger8 = StateNo = 800 && Time >= 25
Trigger9 = StateNo = 810 && Time >= 25
Trigger10 = StateNo = 330 && Time >= 25

[State -1,火の鳥1]
type = ChangeState
value = 910
triggerall = palno != 12
triggerall = power >= 1500
triggerall = var(55)>0 && roundstate = 2
Triggerall = Random = [151,201]
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 210
trigger3 = movecontact
trigger4 = stateno = 340
trigger4 = movecontact
trigger5 = stateno = 300
trigger5 = movecontact
trigger6 = stateno = 310
trigger6 = movecontact
trigger7 = stateno = 230
trigger7 = movecontact
Trigger8 = StateNo = 800 && Time >= 25
Trigger9 = StateNo = 810 && Time >= 25
Trigger10 = StateNo = 330 && Time >= 25

;火の鳥
[State -1,火の鳥]
type = ChangeState
value = 920
triggerall = palno != 12
triggerall = power >= 1500
triggerall = var(55)>0 && roundstate = 2
Triggerall = Random = [201,251]
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 210
trigger3 = movecontact
trigger4 = stateno = 340
trigger4 = movecontact
trigger5 = stateno = 300
trigger5 = movecontact
trigger6 = stateno = 310
trigger6 = movecontact
trigger7 = stateno = 230
trigger7 = movecontact
Trigger8 = StateNo = 800 && Time >= 25
Trigger9 = StateNo = 810 && Time >= 25
Trigger10 = StateNo = 330 && Time >= 25


;フレア改
[State -1,フレア改]
type = ChangeState
value = 30000
triggerall = palno != 12
triggerall = power >= 1000
triggerall = var(55)>0 && roundstate = 2
Triggerall = Random = [0,50]
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 210
trigger3 = movecontact
trigger4 = stateno = 340
trigger4 = movecontact
trigger5 = stateno = 300
trigger5 = movecontact
trigger6 = stateno = 310
trigger6 = movecontact
trigger7 = stateno = 230
trigger7 = movecontact
Trigger8 = StateNo = 800 && Time >= 25
Trigger9 = StateNo = 810 && Time >= 25
Trigger10 = StateNo = 330 && Time >= 25

;===========================================================================

[State -1]
type = ChangeState
value = 840
triggerall = palno != 12
triggerall = power >= 300
triggerall = var(55)>0 && roundstate = 2
Triggerall = Random = [0,101]
Triggerall = P2BodyDist X = [0,100]
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 210
trigger3 = movecontact
trigger4 = stateno = 340
trigger4 = movecontact
trigger5 = stateno = 300
trigger5 = movecontact
trigger6 = stateno = 310
trigger6 = movecontact
trigger7 = stateno = 230
trigger7 = movecontact


;----------------------------------------------------------------
;---------------------------------------------------------------------------
;ヴォルケイノ２
[State -1]
type = ChangeState
value = 850
triggerall = palno != 12
triggerall = power >= 300
triggerall = var(55)>0 && roundstate = 2
Triggerall = Random = [101,201]
Triggerall = P2BodyDist X = [0,150]
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 210
trigger3 = movecontact
trigger4 = stateno = 340
trigger4 = movecontact
trigger5 = stateno = 300
trigger5 = movecontact
trigger6 = stateno = 310
trigger6 = movecontact
trigger7 = stateno = 230
trigger7 = movecontact


;----------------------------------------------------------------

;---------------------------------------------------------------------------
;フレア
[State -1]
type = ChangeState
value = 820
triggerall = palno != 12
triggerall = power >= 100
triggerall = var(55)>0 && roundstate = 2
Triggerall = Random = [201,301]
Triggerall = P2BodyDist X = [0,100]
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 210
trigger3 = movecontact
trigger4 = stateno = 340
trigger4 = movecontact
trigger5 = stateno = 300
trigger5 = movecontact
trigger6 = stateno = 310
trigger6 = movecontact
trigger7 = stateno = 230
trigger7 = movecontact


;----------------------------------------------------------------
;---------------------------------------------------------------------------
;フレア２
[State -1]
type = ChangeState
value = 830
triggerall = palno != 12
triggerall = power >= 100
triggerall = var(55)>0 && roundstate = 2
Triggerall = Random = [301,400]
Triggerall = P2BodyDist X = [0,100]
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 210
trigger3 = movecontact
trigger4 = stateno = 340
trigger4 = movecontact
trigger5 = stateno = 300
trigger5 = movecontact
trigger6 = stateno = 310
trigger6 = movecontact
trigger7 = stateno = 230
trigger7 = movecontact


;----------------------------------------------------------------

;---------------------------------------------------------------------------
;バーンアウト
[State -1]
type = ChangeState
value = 800
triggerall = palno != 12
triggerall = power >= 150
triggerall = NumHelper(2300) = 0
triggerall = var(55)>0 && roundstate = 2
Triggerall = Random = [401,500]
Triggerall = P2BodyDist X = [0,100]
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 210
trigger3 = movecontact
trigger4 = stateno = 340
trigger4 = movecontact
trigger5 = stateno = 300
trigger5 = movecontact
trigger6 = stateno = 310
trigger6 = movecontact
trigger7 = stateno = 230
trigger7 = movecontact


;-----------------------------------------------------------------
;---------------------------------------------------------------------------
;バーンアウト２
[State -1]
type = ChangeState
value = 810
triggerall = palno != 12
triggerall = power >= 150
triggerall = NumHelper(2400) = 0
triggerall = var(55)>0 && roundstate = 2
Triggerall = Random = [601,700]
Triggerall = P2BodyDist X = [0,100]
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 210
trigger3 = movecontact
trigger4 = stateno = 340
trigger4 = movecontact
trigger5 = stateno = 300
trigger5 = movecontact
trigger6 = stateno = 310
trigger6 = movecontact
trigger7 = stateno = 230
trigger7 = movecontact
Trigger8 = StateNo = 800 && Time >= 32
trigger8 = command = "バーンアウト２"


;-----------------------------------------------------------------


;-----------------------------------------------------------------
;-------------------------------------------------------------
;火炎２
[State -1]
type = ChangeState
value = 530
triggerall = palno != 12
triggerall = power >= 200
triggerall = var(55)>0 && roundstate = 2
Triggerall = Random = [901,999]
Triggerall = P2BodyDist X = [0,100]
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 210
trigger3 = movecontact
trigger4 = stateno = 340
trigger4 = movecontact
trigger5 = stateno = 300
trigger5 = movecontact
trigger6 = stateno = 310
trigger6 = movecontact
;-------------------------------------------------------------
;霊撃
[State -1]
type = ChangeState
value = 700
triggerall = palno != 12
triggerall = var(55)>0 && roundstate = 2
Triggerall = Random = [701,800]
Triggerall = P2BodyDist X = [0,50]
trigger1 = statetype = S || statetype = C
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 230
trigger3 = movecontact
trigger4 = stateno = 300
trigger4 = movecontact
trigger5 = stateno = 310
trigger5 = movecontact
trigger6 = stateno = 340
trigger6 = movecontact
Trigger7 = StateNo = 100
Trigger8 = StateNo = 101
Trigger9 = StateNo = 830 && Time >= 40
trigger9 = command = "霊撃"
Trigger10 = StateNo = 330 && Time >= 25
trigger10 = command = "霊撃"
Trigger11 = StateNo = 810 && Time >= 25
trigger11 = command = "霊撃"


;前方ダッシュ
[State -1]
type = ChangeState
value = 100
triggerall = var(55)>0 && roundstate = 2
trigger1 = statetype = S
trigger1 = ctrl = 1
Trigger2 = StateNo = 500 && Time >= 20
trigger2 = command = "FF"
Trigger3 = StateNo = 510 && Time >= 20
trigger3 = command = "FF"
Trigger4 = StateNo = 530 && Time >= 20
trigger4 = command = "FF"
Trigger5 = StateNo = 600 && Time >= 20
trigger5 = command = "FF"
Trigger6 = StateNo = 610 && Time >= 20
trigger6 = command = "FF"
Trigger7 = StateNo = 630 && Time >= 20
trigger7 = command = "FF"

;---------------------------------------------------------------------------
;バックステップ
[State -1]
type = ChangeState
value = 105
triggerall = var(55)>0 && roundstate = 2
trigger1 = statetype = S
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
;空中ダッシュ(air)
[State -1, Dash]
type = ChangeState
value = 110
triggerall = var(1) < 2
triggerall = Pos Y <= -30
triggerall = var(55)>0 && roundstate = 2
trigger1 = statetype = A
trigger1 = ctrl
trigger1 = stateno != 110
trigger1 = stateno != 115

;---------------------------------------------------------------------------
;空中バックダッシュ(air)
[State -1, Dash]
type = ChangeState
value = 115
triggerall = var(1) < 2
triggerall = Pos Y <= -30
triggerall = var(55)>0 && roundstate = 2
trigger1 = statetype = A
trigger1 = ctrl
trigger1 = stateno != 110
trigger1 = stateno != 115

;コマンド実行部分（優先順位が高いものを先に表記）
;===========================================================================
;---------------------------------------------------------------------------

;---------------------------------------------------------------------------
;前方ダッシュ
[State -1]
type = ChangeState
value = 100
triggerall = var(55) =0
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl = 1
Trigger2 = StateNo = 500 && Time >= 20
trigger2 = command = "FF"
Trigger3 = StateNo = 510 && Time >= 20
trigger3 = command = "FF"
Trigger4 = StateNo = 530 && Time >= 20
trigger4 = command = "FF"
Trigger5 = StateNo = 600 && Time >= 20
trigger5 = command = "FF"
Trigger6 = StateNo = 610 && Time >= 20
trigger6 = command = "FF"
Trigger7 = StateNo = 630 && Time >= 20
trigger7 = command = "FF"

;---------------------------------------------------------------------------
;バックステップ
[State -1]
type = ChangeState
value = 105
triggerall = var(55) =0
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;空中ダッシュ(air)
[State -1, Dash]
type = ChangeState
value = 110
triggerall = var(55) =0
triggerall = var(1) < 2
triggerall = Pos Y <= -30
trigger1 = command = "FF"
trigger1 = statetype = A
trigger1 = ctrl
trigger1 = stateno != 110
trigger1 = stateno != 115

;---------------------------------------------------------------------------
;空中バックダッシュ(air)
[State -1, Dash]
type = ChangeState
value = 115
triggerall = var(55) =0
triggerall = var(1) < 2
triggerall = Pos Y <= -30
trigger1 = command = "BB"
trigger1 = statetype = A
trigger1 = ctrl
trigger1 = stateno != 110
trigger1 = stateno != 115
;===================================================================
超必殺技
;==============================================================================
;---------------------------------------------------------------------
;獄炎
[State -1]
type = ChangeState
value = 20000
triggerall = var(55) =0
triggerall = power >= 3000
triggerall = command = "獄炎"
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 210
trigger3 = movecontact
trigger4 = stateno = 340
trigger4 = movecontact
trigger5 = stateno = 300
trigger5 = movecontact
trigger6 = stateno = 310
trigger6 = movecontact
trigger7 = stateno = 230
trigger7 = movecontact
Trigger8 = StateNo = 800 && Time >= 25
Trigger9 = StateNo = 810 && Time >= 25
Trigger10 = StateNo = 330 && Time >= 25
;ヴォルケイノ改
[State -1]
type = ChangeState
value = 35000
triggerall = var(55) =0
triggerall = power >= 2000
triggerall = command = "獄炎"
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 210
trigger3 = movecontact
trigger4 = stateno = 340
trigger4 = movecontact
trigger5 = stateno = 300
trigger5 = movecontact
trigger6 = stateno = 310
trigger6 = movecontact
trigger7 = stateno = 230
trigger7 = movecontact
Trigger8 = StateNo = 800 && Time >= 25
Trigger9 = StateNo = 810 && Time >= 25
Trigger10 = StateNo = 330 && Time >= 25

;フレア改
[State -1]
type = ChangeState
value = 30000
triggerall = var(55) =0
triggerall = power >= 1000
triggerall = command = "フレア改"
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 210
trigger3 = movecontact
trigger4 = stateno = 340
trigger4 = movecontact
trigger5 = stateno = 300
trigger5 = movecontact
trigger6 = stateno = 310
trigger6 = movecontact
trigger7 = stateno = 230
trigger7 = movecontact
Trigger8 = StateNo = 800 && Time >= 25
Trigger9 = StateNo = 810 && Time >= 25
Trigger10 = StateNo = 330 && Time >= 25
;---------------------------------------------------------------------------
;フジヤマヴォルケイノ
[State -1]
type = ChangeState
value = 900
triggerall = var(55) =0
triggerall = power >= 2000
triggerall = command = "フジヤマヴォルケイノ"
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 210
trigger3 = movecontact
trigger4 = stateno = 340
trigger4 = movecontact
trigger5 = stateno = 300
trigger5 = movecontact
trigger6 = stateno = 310
trigger6 = movecontact
trigger7 = stateno = 230
trigger7 = movecontact
Trigger8 = StateNo = 800 && Time >= 25
Trigger9 = StateNo = 810 && Time >= 25
Trigger10 = StateNo = 330 && Time >= 25


;----------------------------------------------------------------
;---------------------------------------------------------------------------
;フェニックスの尾
[State -1]
type = ChangeState
value = 910
triggerall = var(55) =0
triggerall = power >= 1500
triggerall = command = "フェニックスの尾"
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 210
trigger3 = movecontact
trigger4 = stateno = 340
trigger4 = movecontact
trigger5 = stateno = 300
trigger5 = movecontact
trigger6 = stateno = 310
trigger6 = movecontact
trigger7 = stateno = 230
trigger7 = movecontact
Trigger8 = StateNo = 800 && Time >= 25
Trigger9 = StateNo = 810 && Time >= 25
Trigger10 = StateNo = 330 && Time >= 25


;----------------------------------------------------------------
;---------------------------------------------------------------------------
;火の鳥
[State -1]
type = ChangeState
value = 920
triggerall = var(55) =0
triggerall = power >= 1500
triggerall = command = "火の鳥"
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 210
trigger3 = movecontact
trigger4 = stateno = 340
trigger4 = movecontact
trigger5 = stateno = 300
trigger5 = movecontact
trigger6 = stateno = 310
trigger6 = movecontact
trigger7 = stateno = 230
trigger7 = movecontact
Trigger8 = StateNo = 800 && Time >= 25
Trigger9 = StateNo = 810 && Time >= 25
Trigger10 = StateNo = 330 && Time >= 25

;----------------------------------------------------------------


;---------------------------------------------------------------------------
;リザレクション
[State -1]
type = ChangeState
value = 950
triggerall = var(55) =0
triggerall = power >= 3000
triggerall = NumHelper(9999) = 0
trigger1 = life <= 200
trigger1 = statetype = S
trigger1 = !Win
trigger1 = !Lose
trigger1 = !DrawGame

;----------------------------------------------------------------

;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;前方ダッシュ
[State -1]
type = ChangeState
value = 100
triggerall = var(55) =0
trigger1 = command = "コマンドダッシュ前"
trigger1 = statetype = S
trigger1 = ctrl = 1
Trigger2 = StateNo = 500 && Time >= 20
trigger2 = command = "FF"
Trigger3 = StateNo = 510 && Time >= 20
trigger3 = command = "FF"
Trigger4 = StateNo = 530 && Time >= 20
trigger4 = command = "FF"
Trigger5 = StateNo = 600 && Time >= 20
trigger5 = command = "FF"
Trigger6 = StateNo = 610 && Time >= 20
trigger6 = command = "FF"
Trigger7 = StateNo = 630 && Time >= 20
trigger7 = command = "FF"

;---------------------------------------------------------------------------
;バックステップ
[State -1]
type = ChangeState
value = 105
triggerall = var(55) =0
trigger1 = command = "コマンドダッシュ後ろ"
trigger1 = statetype = S
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;空中ダッシュ(air)
[State -1, Dash]
type = ChangeState
value = 110
triggerall = var(55) =0
triggerall = var(1) < 2
triggerall = Pos Y <= -30
trigger1 = command = "コマンドダッシュ前"
trigger1 = statetype = A
trigger1 = ctrl
trigger1 = stateno != 110
trigger1 = stateno != 115
;---------------------------------------------------------------------------
;空中バックダッシュ(air)
[State -1, Dash]
type = ChangeState
value = 115
triggerall = var(55) =0
triggerall = var(1) < 2
triggerall = Pos Y <= -30
trigger1 = command = "コマンドダッシュ後ろ"
trigger1 = statetype = A
trigger1 = ctrl
trigger1 = stateno != 110
trigger1 = stateno != 115
;===================================================================
;===========================================================================
;　必殺技
;===========================================================================

;---------------------------------------------------------------------------
;ヴォルケイノ
[State -1]
type = ChangeState
value = 840
triggerall = var(55) =0
triggerall = power >= 300
triggerall = command = "ヴォルケイノ"
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 210
trigger3 = movecontact
trigger4 = stateno = 340
trigger4 = movecontact
trigger5 = stateno = 300
trigger5 = movecontact
trigger6 = stateno = 310
trigger6 = movecontact
trigger7 = stateno = 230
trigger7 = movecontact


;----------------------------------------------------------------
;---------------------------------------------------------------------------
;ヴォルケイノ２
[State -1]
type = ChangeState
value = 850
triggerall = var(55) =0
triggerall = power >= 300
triggerall = command = "ヴォルケイノ２"
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 210
trigger3 = movecontact
trigger4 = stateno = 340
trigger4 = movecontact
trigger5 = stateno = 300
trigger5 = movecontact
trigger6 = stateno = 310
trigger6 = movecontact
trigger7 = stateno = 230
trigger7 = movecontact


;----------------------------------------------------------------

;---------------------------------------------------------------------------
;フレア
[State -1]
type = ChangeState
value = 820
triggerall = var(55) =0
triggerall = power >= 100
triggerall = command = "フレア"
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 210
trigger3 = movecontact
trigger4 = stateno = 340
trigger4 = movecontact
trigger5 = stateno = 300
trigger5 = movecontact
trigger6 = stateno = 310
trigger6 = movecontact
trigger7 = stateno = 230
trigger7 = movecontact


;----------------------------------------------------------------
;---------------------------------------------------------------------------
;フレア２
[State -1]
type = ChangeState
value = 830
triggerall = var(55) =0
triggerall = power >= 100
triggerall = command = "フレア２"
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 210
trigger3 = movecontact
trigger4 = stateno = 340
trigger4 = movecontact
trigger5 = stateno = 300
trigger5 = movecontact
trigger6 = stateno = 310
trigger6 = movecontact
trigger7 = stateno = 230
trigger7 = movecontact


;----------------------------------------------------------------

;---------------------------------------------------------------------------
;バーンアウト
[State -1]
type = ChangeState
value = 800
triggerall = var(55) =0
triggerall = power >= 150
triggerall = NumHelper(2300) = 0
triggerall = command = "バーンアウト"
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 210
trigger3 = movecontact
trigger4 = stateno = 340
trigger4 = movecontact
trigger5 = stateno = 300
trigger5 = movecontact
trigger6 = stateno = 310
trigger6 = movecontact
trigger7 = stateno = 230
trigger7 = movecontact


;-----------------------------------------------------------------
;---------------------------------------------------------------------------
;バーンアウト２
[State -1]
type = ChangeState
value = 810
triggerall = var(55) =0
triggerall = power >= 150
triggerall = NumHelper(2400) = 0
triggerall = command = "バーンアウト２"
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 210
trigger3 = movecontact
trigger4 = stateno = 340
trigger4 = movecontact
trigger5 = stateno = 300
trigger5 = movecontact
trigger6 = stateno = 310
trigger6 = movecontact
trigger7 = stateno = 230
trigger7 = movecontact
Trigger8 = StateNo = 800 && Time >= 32
trigger8 = command = "バーンアウト２"


;-----------------------------------------------------------------

;-------------------------------------------------------------
;霊撃
[State -1]
type = ChangeState
value = 700
triggerall = var(55) =0
triggerall = command = "霊撃"
trigger1 = statetype = S || statetype = C
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 230
trigger3 = movecontact
trigger4 = stateno = 300
trigger4 = movecontact
trigger5 = stateno = 310
trigger5 = movecontact
trigger6 = stateno = 340
trigger6 = movecontact
Trigger7 = StateNo = 100
Trigger8 = StateNo = 101
Trigger9 = StateNo = 830 && Time >= 40
trigger9 = command = "霊撃"
Trigger10 = StateNo = 330 && Time >= 25
trigger10 = command = "霊撃"
Trigger11 = StateNo = 810 && Time >= 25
trigger11 = command = "霊撃"


;-----------------------------------------------------------------
;-------------------------------------------------------------
;火炎２
[State -1]
type = ChangeState
value = 530
triggerall = var(55) =0
triggerall = power >= 200
triggerall = command = "fwd_x"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 210
trigger3 = movecontact
trigger4 = stateno = 340
trigger4 = movecontact
trigger5 = stateno = 300
trigger5 = movecontact
trigger6 = stateno = 310
trigger6 = movecontact


;-----------------------------------------------------------------
;---------------------------------------------------------------------------
;ジャンプ火炎２
[State -1]
type = ChangeState
value = 521
triggerall = var(55) =0
triggerall = power >= 200
triggerall = command = "down_x"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = stateno = 220
trigger2 = movecontact
trigger3 = stateno = 320
trigger3 = movecontact

;-----------------------------------------------------------------
;-------------------------------------------------------------
;火炎
[State -1]
type = ChangeState
value = 500
triggerall = var(55) =0
triggerall = power >= 200
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 210
trigger3 = movecontact
trigger4 = stateno = 340
trigger4 = movecontact
trigger5 = stateno = 300
trigger5 = movecontact
trigger6 = stateno = 310
trigger6 = movecontact
trigger7 = stateno = 230
trigger7 = movecontact


;-----------------------------------------------------------------
;---------------------------------------------------------------------------
;しゃがみ火炎
[State -1]
type = ChangeState
value = 510
triggerall = var(55) =0
triggerall = power >= 200
triggerall = command = "x"
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 210
trigger3 = movecontact
trigger4 = stateno = 340
trigger4 = movecontact
trigger5 = stateno = 300
trigger5 = movecontact
trigger6 = stateno = 310
trigger6 = movecontact
trigger7 = stateno = 230
trigger7 = movecontact


;-----------------------------------------------------------------
;---------------------------------------------------------------------------
;ジャンプ火炎
[State -1]
type = ChangeState
value = 520
triggerall = var(55) =0
triggerall = power >= 200
triggerall = command = "x"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = stateno = 220
trigger2 = movecontact
trigger3 = stateno = 320
trigger3 = movecontact

;-----------------------------------------------------------------
;-------------------------------------------------------------
;火炎弾２
[State -1]
type = ChangeState
value = 630
triggerall = var(55) =0
triggerall = power >= 300
triggerall = command = "fwd_y"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 210
trigger3 = movecontact
trigger4 = stateno = 340
trigger4 = movecontact
trigger5 = stateno = 300
trigger5 = movecontact
trigger6 = stateno = 310
trigger6 = movecontact


;-----------------------------------------------------------------
;---------------------------------------------------------------------------
;ジャンプ火炎弾２
[State -1]
type = ChangeState
value = 621
triggerall = var(55) =0
triggerall = power >= 300
triggerall = command = "down_y"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = stateno = 220
trigger2 = movecontact
trigger3 = stateno = 320
trigger3 = movecontact

;-----------------------------------------------------------------
;-------------------------------------------------------------
;火炎弾
[State -1]
type = ChangeState
value = 600
triggerall = var(55) =0
triggerall = power >= 300
triggerall = command = "y"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 210
trigger3 = movecontact
trigger4 = stateno = 340
trigger4 = movecontact
trigger5 = stateno = 300
trigger5 = movecontact
trigger6 = stateno = 310
trigger6 = movecontact
trigger7 = stateno = 230
trigger7 = movecontact


;-----------------------------------------------------------------
;---------------------------------------------------------------------------
;しゃがみ火炎弾
[State -1]
type = ChangeState
value = 610
triggerall = var(55) =0
triggerall = power >= 300
triggerall = command = "y"
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 210
trigger3 = movecontact
trigger4 = stateno = 340
trigger4 = movecontact
trigger5 = stateno = 300
trigger5 = movecontact
trigger6 = stateno = 310
trigger6 = movecontact
trigger7 = stateno = 230
trigger7 = movecontact


;-----------------------------------------------------------------
;---------------------------------------------------------------------------
;ジャンプ火炎弾
[State -1]
type = ChangeState
value = 620
triggerall = var(55) =0
triggerall = power >= 300
triggerall = command = "y"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = stateno = 220
trigger2 = movecontact
trigger3 = stateno = 320
trigger3 = movecontact

;-----------------------------------------------------------------
;-------------------------------------------------------------
;獄炎球
[State -1]
type = ChangeState
value = 710
triggerall = var(55) =0
triggerall = NumHelper(1200) = 0
triggerall = power >= 500
triggerall = command = "c"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 210
trigger3 = movecontact
trigger4 = stateno = 340
trigger4 = movecontact
trigger5 = stateno = 300
trigger5 = movecontact
trigger6 = stateno = 310
trigger6 = movecontact
trigger7 = stateno = 230
trigger7 = movecontact


;-----------------------------------------------------------------
;---------------------------------------------------------------------------
;しゃがみ獄炎球
[State -1]
type = ChangeState
value = 720
triggerall = var(55) =0
triggerall = NumHelper(1200) = 0
triggerall = power >= 500
triggerall = command = "c"
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 210
trigger3 = movecontact
trigger4 = stateno = 340
trigger4 = movecontact
trigger5 = stateno = 300
trigger5 = movecontact
trigger6 = stateno = 310
trigger6 = movecontact
trigger7 = stateno = 230
trigger7 = movecontact


;-----------------------------------------------------------------
;---------------------------------------------------------------------------
;ジャンプ獄炎球
[State -1]
type = ChangeState
value = 730
triggerall = var(55) =0
triggerall = NumHelper(1200) = 0
triggerall = power >= 500
triggerall = command = "c"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = stateno = 220
trigger2 = movecontact
trigger3 = stateno = 320
trigger3 = movecontact

;----------------------------------------------------------------
;-----------------------------------------------------------------
;===========================================================================
;　通常技
;===========================================================================

;-------------------------------------------------------------
;クラッシュ拳
[State -1]
type = ChangeState
value = 240
triggerall = var(55) =0
triggerall = command = "クラッシュ拳"
trigger1 = statetype = S || statetype = C
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 230
trigger3 = movecontact
Trigger4 = StateNo = 100
Trigger5 = StateNo = 101


;-----------------------------------------------------------------
;-------------------------------------------------------------
;クラッシュキック
[State -1]
type = ChangeState
value = 340
triggerall = var(55) =0
triggerall = command = "クラッシュキック"
trigger1 = statetype = S || statetype = C
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 300
trigger3 = movecontact
trigger4 = stateno = 310
trigger4 = movecontact

;-----------------------------------------------------------------

;-------------------------------------------------------------
;横弱パンチ
[State -1]
type = ChangeState
value = 230
triggerall = var(55) =0
triggerall = command = "fwd_a"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 210
trigger3 = movecontact
Trigger4 = StateNo = 100
Trigger5 = StateNo = 101
trigger6 = stateno = 340
trigger6 = movecontact

;-----------------------------------------------------------------
;-------------------------------------------------------------
;横キック
[State -1]
type = ChangeState
value = 330
triggerall = var(55) =0
triggerall = command = "fwd_b"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 300
trigger2 = movecontact
trigger3 = stateno = 230
trigger3 = movecontact
trigger4 = stateno = 200
trigger4 = movecontact
Trigger5 = StateNo = 100
Trigger6 = StateNo = 101
trigger7 = stateno = 340
trigger7 = movecontact

;-----------------------------------------------------------------
;-------------------------------------------------------------
;弱パンチ
[State -1]
type = ChangeState
value = 200
triggerall = var(55) =0
triggerall = command = "a"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 210
trigger3 = movecontact
Trigger4 = StateNo = 100
Trigger5 = StateNo = 101

;-------------------------------------------------------------------------
;-------------------------------------------------------------
;キック
[State -1]
type = ChangeState
value = 300
triggerall = var(55) =0
triggerall = command = "b"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 210
trigger3 = movecontact
trigger4 = stateno = 310
trigger4 = movecontact
Trigger5 = StateNo = 100
Trigger6 = StateNo = 101

;-----------------------------------------------------------------

;---------------------------------------------------------------------------
;しゃがみ攻撃
[State -1]
type = ChangeState
value = 210
triggerall = var(55) =0
triggerall = command = "a"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 210
trigger3 = movecontact
Trigger4 = StateNo = 100
Trigger5 = StateNo = 101

;-----------------------------------------------------------------
;---------------------------------------------------------------------------
;しゃがみキック
[State -1]
type = ChangeState
value = 310
triggerall = var(55) =0
triggerall = command = "b"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = stateno = 210
trigger2 = movecontact
Trigger3 = StateNo = 100
Trigger4 = StateNo = 101

;-----------------------------------------------------------------


;---------------------------------------------------------------------------
;ジャンプ攻撃
[State -1]
type = ChangeState
value = 220
triggerall = var(55) =0
triggerall = command = "a"
triggerall = statetype = A
trigger1 = ctrl

;-----------------------------------------------------------------
;---------------------------------------------------------------------------
;ジャンプキック
[State -1]
type = ChangeState
value = 320
triggerall = var(55) =0
triggerall = command = "b"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = stateno = 220
trigger2 = movecontact

;-----------------------------------------------------------------

;----------------------------------------------------------------
ジャンプキャンセル

[State -2]
type = Changestate
triggerall = var(55) =0
triggerall = command = "holdup"
Trigger1 = StateNo = 830 && Time >= 40
Trigger2 = StateNo = 330 && Time >= 25
Trigger3 = StateNo = 810 && Time >= 25
value = 40
;----------------------------------------------------------------
