
;============================================================================================================================
;   　　　　　　　　　　　　　　　　　　　　　　　　　各種やられ
;============================================================================================================================






;-----------------------------------------------
;やられ固定ステート(強制やられ),ライフは弄らない
;-----------------------------------------------
[statedef 999]
type = A
movetype = H
physics = N
ctrl = 0
velset = 0,0
sprpriority = -1
ignorehitpause = 1

[State 自分は戻す]
type = SelfState
triggerall = Name = "Satsujinki_Tohno"
trigger1 = PalNo = 12
trigger2 = IsHelper
trigger2 = Root,PalNo = 12
trigger3 = Enemy(0),Name != "Satsujinki_Tohno" && Enemy(NumEnemy>1),Name != "Satsujinki_Tohno"
trigger4 = Enemy(0),Name = "Satsujinki_Tohno" && Enemy(0),PalNo != 12
trigger5 = Enemy(NumEnemy>1),Name = "Satsujinki_Tohno" && Enemy(NumEnemy>1),PalNo != 12
value = 0
ctrl = 1
ignorehitpause = 1

[State ヘルパー消し]
type = destroyself
trigger1 = Ishelper
ignorehitpause = 1

[State 絶対当てる]
type = HitBy
trigger1 = !Ishelper
value = SCA,AA,AP,AT
ignorehitpause = 1

[State 声を出さない]
Type = AssertSpecial
Trigger1 = !IsHelper
flag = nokosnd
ignorehitpause = 1

[State アニメ変更]
type = ChangeAnim2
trigger1 = !Ishelper
trigger1 = Time = 0
value = 36003
ignorehitpause = 1

;-----------------------------------------------
;やられ固定ステート2
;-----------------------------------------------
[statedef 1999]
type = A
movetype = H
physics = N
ctrl = 0
velset = 0,0
sprpriority = -1
ignorehitpause = 1

[State 自分は戻す]
type = SelfState
triggerall = Name = "Satsujinki_Tohno"
trigger1 = PalNo = 12
trigger2 = IsHelper
trigger2 = Root,PalNo = 12
trigger3 = Enemy(0),Name != "Satsujinki_Tohno" && Enemy(NumEnemy>1),Name != "Satsujinki_Tohno"
trigger4 = Enemy(0),Name = "Satsujinki_Tohno" && Enemy(0),PalNo != 12
trigger5 = Enemy(NumEnemy>1),Name = "Satsujinki_Tohno" && Enemy(NumEnemy>1),PalNo != 12
value = 0
ctrl = 1
ignorehitpause = 1

[State 999]
type = destroyself
trigger1 = Ishelper
ignorehitpause = 1

[State 干渉されない]
Type = NotHitby
Trigger1 = !ishelper
value =  SCA, AA,AP,AT
time = -1
ignorehitpause = 1

[State 101,vel]
type = VelSet
trigger1 = time = 0
x = 0
ignorehitpause = 1

[State 声を出さない]
Type = AssertSpecial
Trigger1 = !IsHelper
flag = nokosnd
ignorehitpause = 1

[State 5070, 1]
type = ChangeAnim2
trigger1 = time = 0
value = 13200
ignorehitpause = 1

[State 5070, 1]
type = ChangeAnim
trigger1 = time = 55
trigger1 = SelfAnimExist(5030)
value = 5030
ignorehitpause = 1

[State 5070, 1]
type = ChangeAnim 
trigger1 = time = 55
trigger1 = SelfAnimExist(5060)
value = 5060
ignorehitpause = 1

[State 5070, 1]
type = ChangeAnim 
trigger1 = time = 55
trigger1 = SelfAnimExist(5051)
value = 5051

[State 5070, 1]
type = ChangeAnim 
trigger1 = time = 55
trigger1 = SelfAnimExist(5052)
value = 5052
ignorehitpause = 1

[State 5070, 1]
type = ChangeAnim 
trigger1 = time = 75
trigger1 = anim != 5052
trigger1 = SelfAnimExist(5061)
value = 5061
ignorehitpause = 1

[State 758, Velocity]
type = VelSet
trigger1 = Time = 55
x = 0
y = -10.5
ignorehitpause = 1

[State 758, Gravity]
type = VelAdd
trigger1 = time >= 55
y = 0.4
ignorehitpause = 1

[State 758, Hit ground]
type = selfState
trigger1 = (Vel y > 0) && (Pos y >= 0)
value = 5100
ignorehitpause = 1



;============================================================================================================================
;                                                   超即死投げ読み込みステート
;============================================================================================================================

[Statedef 88888]
type = S
movetype = A
physics = N
ctrl = 0
velset = 0,0
movehitpersist = 1
hitdefpersist = 1

[State 自分は戻す]
type = SelfState
triggerall = Name = "Satsujinki_Tohno"
trigger1 = PalNo = 12
trigger2 = IsHelper
trigger2 = Root,PalNo = 12
trigger3 = Enemy(0),Name != "Satsujinki_Tohno" && Enemy(NumEnemy>1),Name != "Satsujinki_Tohno"
trigger4 = Enemy(0),Name = "Satsujinki_Tohno" && Enemy(0),PalNo != 12
trigger5 = Enemy(NumEnemy>1),Name = "Satsujinki_Tohno" && Enemy(NumEnemy>1),PalNo != 12
value = 0
ctrl = 1
ignorehitpause = 1

[State 超即死へ]
type = ChangeState
triggerall = Name != "Satsujinki_Tohno"
triggerall = palno > 1
trigger1 = hitpausetime
value = 999999
ignorehitpause = 1

[State 19000, ステート変更 - 超即死]
type = ChangeState
triggerall = Name != "Satsujinki_Tohno"
triggerall = Alive
trigger1 = hitpausetime
value = 99999999
ignorehitpause = 1

[State A]
Type = changeanim2
Trigger1 = anim != 36101
value = 36101
ignorehitpause = 1

[State -2]
Type = nothitby
Trigger1 = 1
value = SCA
Time = -1
Ignorehitpause = 1

[State hitpausetimeを付ける]
type = HitDef
trigger1 = Name != "Satsujinki_Tohno"
attr      = ,NA
damage = 0
pausetime = 2*random%5,5
sparkno   = -1
hitsound = -1
guard.dist = 0
hitonce = 1
numhits = 0
getpower = 0,0
givepower = 0,0
affectteam = B

;==============================================================:
;　　　　 混線タゲステ(Proj射出)　　　 　
;==============================================================;
[StateDef 445555]
type = U
movetype = U
physics = N
movehitpersist = 1
hitdefpersist = 1

;-------------------------------------------------------------------------
[State 自分は戻す]
type = SelfState
triggerall = Name = "Satsujinki_Tohno"
trigger1 = PalNo = 12
trigger2 = IsHelper
trigger2 = Root,PalNo = 12
trigger3 = Enemy(0),Name != "Satsujinki_Tohno" && Enemy(NumEnemy>1),Name != "Satsujinki_Tohno"
trigger4 = Enemy(0),Name = "Satsujinki_Tohno" && Enemy(0),PalNo != 12
trigger5 = Enemy(NumEnemy>1),Name = "Satsujinki_Tohno" && Enemy(NumEnemy>1),PalNo != 12
value = 1
ignorehitpause = 1
;-------------------------------------------------------------------------

[State 204, 画面外に]
type = PosSet
y = 99999999
trigger1 = 1
ignorehitpause = 1

[State -2]
Type = AssertSpecial
Trigger1 = 1
Flag = Invisible
Flag2 = NokoSnd
ignorehitpause = 1

;=========================================
;　相手の判断
;=========================================

[State 本体は超即死投げステートへ]
type = ChangeState
trigger1 = !IsHelper
value = 88888
ignorehitpause = 1

;============================
;　みらくるさん式アニメ習得
;============================

[State アニメ未修得時、軸合わせ]
type = Posset
triggerall = ishelper(115115)
trigger1 = !enemy(enemy,name != "Satsujinjki_Tohno"),var(8)
x = enemy,pos x
y = enemy,pos y + 1000000
ignorehitpause = 1

[State アニメ修得時、軸合わせ]
type = Posset
triggerall = ishelper
triggerall = !ishelper(115115)
trigger1 = enemy(enemy,name != "Satsujinjki_Tohno"),var(8)
x = enemy,pos x
y = enemy,pos y
ignorehitpause = 1

[State 習得アニメ記憶]
type = Varset
triggerall = ishelper(115115)
triggerall = !enemy(enemy,name != "Satsujinjki_Tohno"),var(8)
trigger1 = !var(2)
var(2) = anim * (hitpausetime > 0)
ignorehitpause = 1

[State アニメ検索]
type = Null
triggerall = ishelper(115115)
triggerall = !enemy(enemy,name != "Satsujinjki_Tohno"),var(8)
triggerall = (var(1) := var(1) - (var(1) > 0)) * 0 || !var(1) && !var(2)
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0
trigger2 = selfanimexist(var(0))
trigger2 = var(1) := 5
ignorehitpause = 1

[State 長いアニメ時変更]
type = Changeanim
triggerall = ishelper(115115)
triggerall = !enemy(enemy,name != "Satsujinjki_Tohno"),var(8)
trigger1 = animelemtime(1) > 5
value = anim
ignorehitpause = 1

[State 検索アニメへ変更]
type = Changeanim
triggerall = ishelper(115115)
triggerall = !enemy(enemy,name != "Satsujinjki_Tohno"),var(8)
triggerall = selfanimexist(var(0))
triggerall = anim != var(0)
trigger1 = var(1)
value = var(0) * (var(0) != 5300)
ignorehitpause = 1

[State アニメ判断Ｈｉｔｄｅｆ]
type = Hitdef
triggerall = ishelper(115115)
triggerall = !enemy(enemy,name != "Satsujinjki_Tohno"),var(8)
trigger1 = !var(2)
numhits = 0
attr = SCA, AA, AT, AP
hitflag = MAFDLP
sparkno = -1
guard.sparkno = -1
pausetime = 2, 0
ignorehitpause = 1

[State 検索リセット]
type = Varset
triggerall = ishelper(115115)
triggerall = !enemy(enemy,name != "Satsujinjki_Tohno"),var(8)
trigger1 = var(0) > 1000000000
var(0) = 0
ignorehitpause = 1

;============================
;　 Time代用変数
;============================

[State Time代用変数]
type = VarSet
sysfvar(0) = sysfvar(0) + 1
trigger1 = IsHelper
trigger1 = 1
ignorehitpause = 1


;=============================================
;                 変数いじり
;=============================================

[State 130, 「」専用対策]
type = ParentVarSet
var(22) != gametime * 999
triggerall = !ishelper(115115)
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = Parent,Name = "kara"
trigger1 = 1
ignorehitpause = 1

[State 変数いじり]
type = Varrangeset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),var(13)
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
trigger3 = root,name = "Zero Nightmare"
value = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Varrangeset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),var(13)
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
fvalue = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
var(0) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
var(1) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
var(2) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
var(3) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
var(4) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
var(5) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
var(6) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
var(7) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
var(8) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
var(9) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
var(10) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
var(11) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
var(12) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
var(13) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
var(14) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
var(15) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
var(16) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
var(17) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
var(18) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
var(19) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
var(13) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
var(21) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = Parent,Name != "kara"
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
var(22) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
var(23) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
var(24) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
var(25) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
var(26) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
var(27) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
var(28) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
var(29) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
var(30) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
var(31) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
var(32) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
var(33) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
var(34) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
var(35) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
var(36) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
var(37) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
var(38) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
var(39) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
var(40) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
var(41) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = !enemy(enemy,name != "Satsujinki_Tohno"),sysvar(2)
var(41) = 400
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
var(42) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
var(43) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
var(44) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
var(45) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
var(46) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
var(47) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
var(48) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
var(49) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
var(50) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),var(13)
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
var(51) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
var(52) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
var(53) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
var(54) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
var(55) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
var(56) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
var(57) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
var(58) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 1
trigger2 = roundstate = 4
var(59) = 0
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
fvar(0) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
fvar(2) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
fvar(3) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
fvar(4) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
fvar(5) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
fvar(6) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),var(13)
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
fvar(7) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
fvar(8) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
fvar(9) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
fvar(10) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
fvar(11) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
fvar(12) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
fvar(13) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
fvar(14) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
fvar(15) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
fvar(16) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
fvar(17) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
fvar(18) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
fvar(19) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
fvar(13) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
fvar(21) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
fvar(22) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
fvar(23) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
fvar(24) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
fvar(25) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
fvar(26) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]

trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
fvar(27) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
fvar(28) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
fvar(29) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
fvar(30) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
fvar(31) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
fvar(32) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
fvar(33) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),var(13)
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
fvar(34) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
fvar(35) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
fvar(36) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
fvar(37) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
fvar(38) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 変数いじり]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysfvar(0) = [5400, 6000]
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),MoveType = A
fvar(39) = (gametime % 11 = [3, 4]) * (gametime + 1) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
var(0) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
var(1) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
var(2) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
var(3) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
var(4) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
var(5) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
var(6) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
var(7) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
var(8) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
var(9) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
var(10) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
var(11) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
var(12) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
var(13) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
var(14) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
var(15) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
var(16) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
var(17) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
var(18) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
var(19) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
var(13) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
var(21) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
var(22) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
var(23) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
var(24) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
var(25) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
var(26) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
var(27) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
var(28) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
var(29) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
var(30) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
var(31) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
var(32) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
var(33) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
var(34) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
var(35) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
var(36) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
var(37) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
var(38) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
var(39) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
var(40) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
var(41) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
var(42) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
var(43) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
var(44) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
var(45) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
var(46) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
var(47) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
var(48) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
var(49) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
var(50) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
var(51) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
var(52) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
var(53) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
var(54) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
var(55) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
var(56) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
var(57) = 0
ignorehitpause = 1

;[State 試合後変数リセット]
;type = Parentvarset;ファントム相手にリセットすると倒せなくなるみたい
;triggerall = ishelper
;triggerall = root,alive
;triggerall = parent,id = root,id
;triggerall = !ishelper(115115)
;trigger1 = roundstate = 4
;var(58) = 0
;ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
fvar(0) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
fvar(1) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
fvar(2) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
fvar(3) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
fvar(4) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
fvar(5) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
fvar(6) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
fvar(7) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
fvar(8) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
fvar(9) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
fvar(10) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
fvar(11) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
fvar(12) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
fvar(13) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
fvar(14) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
fvar(15) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
fvar(16) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
fvar(17) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
fvar(18) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
fvar(19) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
fvar(13) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
fvar(21) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
fvar(22) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
fvar(23) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
fvar(24) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
fvar(25) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
fvar(26) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
fvar(27) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
fvar(28) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
fvar(29) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
fvar(30) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
fvar(31) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
fvar(32) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
fvar(33) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
fvar(34) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
fvar(35) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
fvar(36) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
fvar(37) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
fvar(38) = 0
ignorehitpause = 1

[State 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
trigger1 = roundstate = 4
fvar(39) = 0
ignorehitpause = 1

;===========================================================================================
;専用対策、効いてません。
;そう、形だけ･･･っ！
;つまりはカッコつけ･･･っ!
;===========================================================================================
;-------------------------------------------------------------------------

[State 通り魔七夜]
type = Projectile
triggerall = Ishelper
triggerall = Root,Name = "nanaya"
triggerall = RoundState = 3
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),var(13)
trigger1 = !NumProjID(19113)
attr      = SCA,AA,AP,AT	;攻撃の属性
hitflag   = MAFDPL			;当たるp2の状態
sparkno   = -1			;ヒット時のスパーク画像No
hitsound = -1			;ヒット音
guard.dist = 0			;ガード可能距離
projanim =  enemy(enemy,name != "Satsujinki_Tohno"),var(13)
;以下飛び道具専用設定
projID = 19113		;飛び道具のID
p1stateno = ifelse( Root,GetHitVar(fall.damage), 5110, ifelse((Root,Anim=47), 1028, 52) )
projremovetime  = 30		;消滅時間
projedgebound = 999999		;画面外に出てから消滅する距離
projstagebound  = 99999		;ステージ外に出てから消滅する距離
projheightbound = -99999,99999;画面上下の消滅距離
projremove = 0
projpriority = 7
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
ignorehitpause = 1

[State 通り魔七夜]
type = Projectile
triggerall = Ishelper
triggerall = Root,Name = "nanaya"
triggerall = RoundState = 3
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),var(8)
trigger1 = !NumProjID(19113)
attr      = SCA,AA,AP,AT	;攻撃の属性
hitflag   = MAFDPL			;当たるp2の状態
sparkno   = -1			;ヒット時のスパーク画像No
hitsound = -1			;ヒット音
guard.dist = 0			;ガード可能距離
projanim =  enemy(enemy,name != "Satsujinki_Tohno"),var(8)
;以下飛び道具専用設定
projID = 19113		;飛び道具のID
p1stateno = ifelse( Root,GetHitVar(fall.damage), 5110, ifelse((Root,Anim=47), 1028, 52) )
projremovetime  = 30		;消滅時間
projedgebound = 999999		;画面外に出てから消滅する距離
projstagebound  = 99999		;ステージ外に出てから消滅する距離
projheightbound = -99999,99999;画面上下の消滅距離
projremove = 0
projpriority = 7
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
ignorehitpause = 1

;-------------------------------------------------------------------------


[State 「」]
type = Projectile
triggerall = Ishelper
triggerall = Root,Name = "kara"
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),var(13)
trigger1 = !NumProjID(19113)
attr      = SCA,AA,AP,AT	;攻撃の属性
hitflag   = MAFDPL			;当たるp2の状態
sparkno   = -1			;ヒット時のスパーク画像No
hitsound = -1			;ヒット音
guard.dist = 0			;ガード可能距離
projanim =  3
;以下飛び道具専用設定
projID = 19113		;飛び道具のID
p1stateno = 100002
projremovetime  = 30		;消滅時間
projedgebound = 999999		;画面外に出てから消滅する距離
projstagebound  = 99999		;ステージ外に出てから消滅する距離
projheightbound = -99999,99999;画面上下の消滅距離
projremove = 0
projpriority = 7
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
ignorehitpause = 1

[State 「」]
type = Projectile
triggerall = Ishelper
triggerall = Root,Name = "kara"
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),var(13)
trigger1 = !NumProjID(19113)
attr      = SCA,AA,AP,AT	;攻撃の属性
hitflag   = MAFDPL			;当たるp2の状態
sparkno   = -1			;ヒット時のスパーク画像No
hitsound = -1			;ヒット音
guard.dist = 0			;ガード可能距離
projanim =  enemy(enemy,name != "Satsujinki_Tohno"),var(13)
;以下飛び道具専用設定
projID = 19113		;飛び道具のID
p1stateno = 100002
projremovetime  = 30		;消滅時間
projedgebound = 999999		;画面外に出てから消滅する距離
projstagebound  = 99999		;ステージ外に出てから消滅する距離
projheightbound = -99999,99999;画面上下の消滅距離
projremove = 0
projpriority = 7
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
ignorehitpause = 1

[State 「」]
type = Projectile
triggerall = Ishelper
triggerall = Root,Name = "kara"
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),var(8)
trigger1 = !NumProjID(19113)
attr      = SCA,AA,AP,AT	;攻撃の属性
hitflag   = MAFDPL			;当たるp2の状態
sparkno   = -1			;ヒット時のスパーク画像No
hitsound = -1			;ヒット音
guard.dist = 0			;ガード可能距離
projanim =  enemy(enemy,name != "Satsujinki_Tohno"),var(8)
;以下飛び道具専用設定
projID = 19113		;飛び道具のID
p1stateno = 100002
projremovetime  = 30		;消滅時間
projedgebound = 999999		;画面外に出てから消滅する距離
projstagebound  = 99999		;ステージ外に出てから消滅する距離
projheightbound = -99999,99999;画面上下の消滅距離
projremove = 0
projpriority = 7
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
ignorehitpause = 1

;-------------------------------------------------------------------------

[State イブリース]
type = Projectile
triggerall = Ishelper
triggerall = Name = "Remilia Scarlet"
triggerall = AuthorName = "SAMSARA"
triggerall = !NumProjID(19113)
trigger1 = GameTime % 5 = 0
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),var(13)
attr      = SCA,AA,AP,AT	;攻撃の属性
hitflag   = MAFDPL			;当たるp2の状態
sparkno   = -1			;ヒット時のスパーク画像No
hitsound = -1			;ヒット音
guard.dist = 0			;ガード可能距離
projanim =  enemy(enemy,name != "Satsujinki_Tohno"),var(13)
;以下飛び道具専用設定
projID = 19113		;飛び道具のID
p1stateno = 2636
projremovetime  = 30		;消滅時間
projedgebound = 999999		;画面外に出てから消滅する距離
projstagebound  = 99999		;ステージ外に出てから消滅する距離
projheightbound = -99999,99999;画面上下の消滅距離
projremove = 0
projpriority = 7
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
ignorehitpause = 1

[State イブリース]
type = Projectile
triggerall = Ishelper
triggerall = Name = "Remilia Scarlet"
triggerall = AuthorName = "SAMSARA"
triggerall = !NumProjID(19113)
trigger1 = GameTime % 5 = 0
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),var(8)
attr      = SCA,AA,AP,AT	;攻撃の属性
hitflag   = MAFDPL			;当たるp2の状態
sparkno   = -1			;ヒット時のスパーク画像No
hitsound = -1			;ヒット音
guard.dist = 0			;ガード可能距離
projanim =  enemy(enemy,name != "Satsujinki_Tohno"),var(8)
;以下飛び道具専用設定
projID = 19113		;飛び道具のID
p1stateno = 2636
projremovetime  = 30		;消滅時間
projedgebound = 999999		;画面外に出てから消滅する距離
projstagebound  = 99999		;ステージ外に出てから消滅する距離
projheightbound = -99999,99999;画面上下の消滅距離
projremove = 0
projpriority = 7
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
ignorehitpause = 1

;-------------------------------------------------------------------------

[State レヴィアタン]
type = Projectile
triggerall = Ishelper
triggerall = Name = "Sanae Kotiya"
triggerall = AuthorName = "SAMSARA"
triggerall = !NumProjID(19113)
trigger1 = GameTime % 5 = 0
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),var(13)
attr      = SCA,AA,AP,AT	;攻撃の属性
hitflag   = MAFDPL			;当たるp2の状態
sparkno   = -1			;ヒット時のスパーク画像No
hitsound = -1			;ヒット音
guard.dist = 0			;ガード可能距離
projanim =  enemy(enemy,name != "Satsujinki_Tohno"),var(13)
;以下飛び道具専用設定
projID = 19113		;飛び道具のID
p1stateno = 313100
projremovetime  = 30		;消滅時間
projedgebound = 999999		;画面外に出てから消滅する距離
projstagebound  = 99999		;ステージ外に出てから消滅する距離
projheightbound = -99999,99999;画面上下の消滅距離
projremove = 0
projpriority = 7
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
ignorehitpause = 1

;-------------------------------------------------------------------------

[State 欠損意思]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = !root,numprojid(15000)
triggerall = enemy(enemy,name != "Satsujinki_Tohno"),var(13)
trigger1 = root,name = "E youmu"
attr = SCA,AA,AT,AP
projid = 15000
hitflag = MAFLPD
projanim =  enemy(enemy,name != "Satsujinki_Tohno"),var(13)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = ifelse(root,gethitvar(fall.damage), 5110, 4026)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 欠損意思]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = !root,numprojid(15000)
triggerall = enemy(enemy,name != "Satsujinki_Tohno"),var(8)
trigger1 = root,name = "E youmu"
attr = SCA,AA,AT,AP
projid = 15000
hitflag = MAFLPD
projanim =  enemy(enemy,name != "Satsujinki_Tohno"),var(8)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = ifelse(root,gethitvar(fall.damage), 5110, 4026)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;-------------------------------------------------------------------------

[State ステート返し]
type = Projectile
triggerall = Ishelper
Triggerall = Root,Name != "Satsujinki_Tohno"
triggerall = !Root,NumProjID(9994)
triggerall = enemy(enemy,name != "Satsujinki_Tohno"),var(13)
triggerall = GameTime%5 = 0
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),anim = 13800
attr      = SCA,AA,AP,AT	;攻撃の属性
hitflag   = MAFDPL			;当たるp2の状態
sparkno   = -1			;ヒット時のスパーク画像No
hitsound = -1			;ヒット音
guard.dist = 0			;ガード可能距離
p1stateno = Enemy(Enemy(0),Name != "Satsujinki_Tohno"),var(18)
;以下飛び道具専用設定
projID = 9994			;飛び道具のID
projanim =  enemy(enemy,name != "Satsujinki_Tohno"),var(13)
projremovetime  = 30		;消滅時間
projedgebound = 999999		;画面外に出てから消滅する距離
projstagebound  = 99999		;ステージ外に出てから消滅する距離
projheightbound = -99999,99999;画面上下の消滅距離
projremove = 0
projpriority = 7
ignorehitpause = 1
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
ignorehitpause = 1

[State ステート返し]
type = Projectile
triggerall = Ishelper
Triggerall = Root,Name != "Satsujinki_Tohno"
triggerall = !Root,NumProjID(9994)
triggerall = enemy(enemy,name != "Satsujinki_Tohno"),var(8)
triggerall = GameTime%5 = 0
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),anim = 13800
attr      = SCA,AA,AP,AT	;攻撃の属性
hitflag   = MAFDPL			;当たるp2の状態
sparkno   = -1			;ヒット時のスパーク画像No
hitsound = -1			;ヒット音
guard.dist = 0			;ガード可能距離
p1stateno = Enemy(Enemy(0),Name != "Satsujinki_Tohno"),var(18)
;以下飛び道具専用設定
projID = 9994			;飛び道具のID
projanim =  enemy(enemy,name != "Satsujinki_Tohno"),var(8)
projremovetime  = 30		;消滅時間
projedgebound = 999999		;画面外に出てから消滅する距離
projstagebound  = 99999		;ステージ外に出てから消滅する距離
projheightbound = -99999,99999;画面上下の消滅距離
projremove = 0
projpriority = 7
ignorehitpause = 1
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
ignorehitpause = 1

;-------------------------------------------------------------------------

[State 超即死返しステート返し]
type = Projectile
triggerall = Ishelper
Triggerall = Root,Name != "Satsujinki_Tohno"
triggerall = !Root,NumProjID(9994)
triggerall = enemy(enemy,name != "Satsujinki_Tohno"),var(13)
trigger1 = Root,HitPauseTime > 4
attr      = SCA,AA,AP,AT	;攻撃の属性
hitflag   = MAFDPL			;当たるp2の状態
sparkno   = -1			;ヒット時のスパーク画像No
hitsound = -1			;ヒット音
guard.dist = 0			;ガード可能距離
p1stateno = Enemy(Enemy(0),Name != "Satsujinki_Tohno"),var(19)
;以下飛び道具専用設定
projID = 9994			;飛び道具のID
projanim =  enemy(enemy,name != "Satsujinki_Tohno"),var(13)
projremovetime  = 30		;消滅時間
projedgebound = 999999		;画面外に出てから消滅する距離
projstagebound  = 99999		;ステージ外に出てから消滅する距離
projheightbound = -99999,99999;画面上下の消滅距離
projremove = 0
projpriority = 7
ignorehitpause = 1
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
ignorehitpause = 1

[State 超即死返しステート返し]
type = Projectile
triggerall = Ishelper
Triggerall = Root,Name != "Satsujinki_Tohno"
triggerall = !Root,NumProjID(9994)
triggerall = enemy(enemy,name != "Satsujinki_Tohno"),var(8)
trigger1 = Root,HitPauseTime > 4
attr      = SCA,AA,AP,AT	;攻撃の属性
hitflag   = MAFDPL			;当たるp2の状態
sparkno   = -1			;ヒット時のスパーク画像No
hitsound = -1			;ヒット音
guard.dist = 0			;ガード可能距離
p1stateno = Enemy(Enemy(0),Name != "Satsujinki_Tohno"),var(19)
;以下飛び道具専用設定
projID = 9994			;飛び道具のID
projanim =  enemy(enemy,name != "Satsujinki_Tohno"),var(8)
projremovetime  = 30		;消滅時間
projedgebound = 999999		;画面外に出てから消滅する距離
projstagebound  = 99999		;ステージ外に出てから消滅する距離
projheightbound = -99999,99999;画面上下の消滅距離
projremove = 0
projpriority = 7
ignorehitpause = 1
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
ignorehitpause = 1

;-------------------------------------------------------------------------

[State 超即死投げ]
type = Projectile
triggerall = Ishelper
Triggerall = Root,Name != "Satsujinki_Tohno"
triggerall = !Root,NumProjID(9994)
triggerall = enemy(enemy,name != "Satsujinki_Tohno"),var(13)
triggerall = sysvar(1)
triggerall = GameTime%5 = 0
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),anim = 13800
attr      = SCA,AA,AP,AT	;攻撃の属性
hitflag   = MAFDPL			;当たるp2の状態
sparkno   = -1			;ヒット時のスパーク画像No
hitsound = -1			;ヒット音
guard.dist = 0			;ガード可能距離
p1stateno = StateNo
;以下飛び道具専用設定
projID = 9994			;飛び道具のID
projanim =  enemy(enemy,name != "Satsujinki_Tohno"),var(13)
projremovetime  = 30		;消滅時間
projedgebound = 999999		;画面外に出てから消滅する距離
projstagebound  = 99999		;ステージ外に出てから消滅する距離
projheightbound = -99999,99999;画面上下の消滅距離
projremove = 0
projpriority = 7
ignorehitpause = 1
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
ignorehitpause = 1

[State 超即死投げ]
type = Projectile
triggerall = Ishelper
Triggerall = Root,Name != "Satsujinki_Tohno"
triggerall = !Root,NumProjID(9994)
triggerall = enemy(enemy,name != "Satsujinki_Tohno"),var(8)
triggerall = sysvar(1)
triggerall = GameTime%5 = 0
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),anim = 13800
attr      = SCA,AA,AP,AT	;攻撃の属性
hitflag   = MAFDPL			;当たるp2の状態
sparkno   = -1			;ヒット時のスパーク画像No
hitsound = -1			;ヒット音
guard.dist = 0			;ガード可能距離
p1stateno = StateNo
;以下飛び道具専用設定
projID = 9994			;飛び道具のID
projanim =  enemy(enemy,name != "Satsujinki_Tohno"),var(8)
projremovetime  = 30		;消滅時間
projedgebound = 999999		;画面外に出てから消滅する距離
projstagebound  = 99999		;ステージ外に出てから消滅する距離
projheightbound = -99999,99999;画面上下の消滅距離
projremove = 0
projpriority = 7
ignorehitpause = 1
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
ignorehitpause = 1

;-------------------------------------------------------------------------

[State パンドラキラー]
type = Projectile
triggerall = Ishelper
Triggerall = Root,Name != "Satsujinki_Tohno"
triggerall = !Root,NumProjID(19111)
triggerall = RoundState = [2,3]
triggerall = enemy(enemy,name != "Satsujinki_Tohno"),var(13)
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),stateno = [23005,23100]
trigger1 = GameTime%20 = [0,10]
attr = SCA, AA, AT, AP
projid = 14000
hitflag = MAFLPD
projanim =  enemy(enemy,name != "Satsujinki_Tohno"),var(13)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = ifelse(random % 4 = 0, 5210, 110 + (random % 2) * 5)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State パンドラキラー]
type = Projectile
triggerall = Ishelper
Triggerall = Root,Name != "Satsujinki_Tohno"
triggerall = !Root,NumProjID(19111)
triggerall = RoundState = [2,3]
triggerall = enemy(enemy,name != "Satsujinki_Tohno"),var(8)
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),stateno = [23005,23100]
trigger1 = GameTime%20 = [0,10]
attr = SCA, AA, AT, AP
projid = 14000
hitflag = MAFLPD
projanim =  enemy(enemy,name != "Satsujinki_Tohno"),var(8)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = ifelse(random % 4 = 0, 5210, 110 + (random % 2) * 5)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;-------------------------------------------------------------------------

[State アーマー貫通砲]
type = Projectile
triggerall = Ishelper
Triggerall = Root,Name != "Satsujinki_Tohno"
triggerall = !Root,NumProjID(19111)
triggerall = RoundState = [2,3]
triggerall = enemy(enemy,name != "Satsujinki_Tohno"),var(13)
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),stateno = [23005,23100]
trigger1 = GameTime%20 = [10,20]
attr = SCA, AA, AT, AP
projid = 14000
hitflag = MAFLPD
projanim =  enemy(enemy,name != "Satsujinki_Tohno"),var(13)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = ifelse(root,gethitvar(fall.damage), 5100 + (random % 2) * 10, ifelse(random % 4 = 0, 5210, 110 + (random % 2) * 5))
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State アーマー貫通砲]
type = Projectile
triggerall = Ishelper
Triggerall = Root,Name != "Satsujinki_Tohno"
triggerall = !Root,NumProjID(19111)
triggerall = RoundState = [2,3]
triggerall = enemy(enemy,name != "Satsujinki_Tohno"),var(8)
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),stateno = [23005,23100]
trigger1 = GameTime%20 = [10,20]
attr = SCA, AA, AT, AP
projid = 14000
hitflag = MAFLPD
projanim =  enemy(enemy,name != "Satsujinki_Tohno"),var(8)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = ifelse(root,gethitvar(fall.damage), 5100 + (random % 2) * 10, ifelse(random % 4 = 0, 5210, 110 + (random % 2) * 5))
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;-------------------------------------------------------------------------

[State あゆあゆキラー]
type = Projectile
Triggerall = Root,Name != "Satsujinki_Tohno"
triggerall = IsHelper
triggerall = RoundState = 2
triggerall = enemy(enemy,name != "Satsujinki_Tohno"),var(13)
triggerall = !NumProjId(33500)
triggerall = root,movetype = H
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),movetype = A
trigger1 = GameTime%5 = 0
attr      = SCA,AA,AP,AT	;攻撃の属性
hitflag   = MAFDPL			;当たるp2の状態
sparkno   = -1			;ヒット時のスパーク画像No
hitsound = -1			;ヒット音
guard.dist = 0			;ガード可能距離
p1stateno = ifelse(random%2=0, 98989898, 444444444)
;以下飛び道具専用設定
projID = 33500			;飛び道具のID
projanim =  enemy(enemy,name != "Satsujinki_Tohno"),var(13)
projremovetime  = 30		;消滅時間
projedgebound = 999999		;画面外に出てから消滅する距離
projstagebound  = 99999		;ステージ外に出てから消滅する距離
projheightbound = -99999,99999;画面上下の消滅距離
projremove = 0
projpriority = 7
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1

[State あゆあゆキラー]
type = Projectile
Triggerall = Root,Name != "Satsujinki_Tohno"
triggerall = IsHelper
triggerall = RoundState = 2
triggerall = enemy(enemy,name != "Satsujinki_Tohno"),var(8)
triggerall = !NumProjId(33500)
triggerall = root,movetype = H
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),movetype = A
trigger1 = GameTime%5 = 0
attr      = SCA,AA,AP,AT	;攻撃の属性
hitflag   = MAFDPL			;当たるp2の状態
sparkno   = -1			;ヒット時のスパーク画像No
hitsound = -1			;ヒット音
guard.dist = 0			;ガード可能距離
p1stateno = ifelse(random%2=0, 98989898, 444444444)
;以下飛び道具専用設定
projID = 33500			;飛び道具のID
projanim =  enemy(enemy,name != "Satsujinki_Tohno"),var(8)
projremovetime  = 30		;消滅時間
projedgebound = 999999		;画面外に出てから消滅する距離
projstagebound  = 99999		;ステージ外に出てから消滅する距離
projheightbound = -99999,99999;画面上下の消滅距離
projremove = 0
projpriority = 7
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1

;-------------------------------------------------------------------------

[State 死亡ステート送り用Proj]
type = Projectile
Triggerall = Root,Name != "Satsujinki_Tohno"
triggerall = IsHelper
triggerall = RoundState = 3
triggerall = enemy(enemy,name != "Satsujinki_Tohno"),var(13)
trigger1 = Root,StateNo != 5150
attr      = SCA,AA,AP,AT	;攻撃の属性
hitflag   = MAFDPL			;当たるp2の状態
sparkno   = -1			;ヒット時のスパーク画像No
hitsound = -1			;ヒット音
guard.dist = 0			;ガード可能距離
p1stateno = 5150
;以下飛び道具専用設定
projID = 0			;飛び道具のID
projanim =  enemy(enemy,name != "Satsujinki_Tohno"),var(13)
projremovetime  = 30		;消滅時間
projedgebound = 999999		;画面外に出てから消滅する距離
projstagebound  = 99999		;ステージ外に出てから消滅する距離
projheightbound = -99999,99999;画面上下の消滅距離
projremove = 0
projpriority = 7
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
ignorehitpause = 1

[State 死亡ステート送り用Proj]
type = Projectile
Triggerall = Root,Name != "Satsujinki_Tohno"
triggerall = IsHelper
triggerall = RoundState = 3
triggerall = enemy(enemy,name != "Satsujinki_Tohno"),var(8)
trigger1 = Root,StateNo != 5150
attr      = SCA,AA,AP,AT	;攻撃の属性
hitflag   = MAFDPL			;当たるp2の状態
sparkno   = -1			;ヒット時のスパーク画像No
hitsound = -1			;ヒット音
guard.dist = 0			;ガード可能距離
p1stateno = 5150
;以下飛び道具専用設定
projID = 0			;飛び道具のID
projanim =  enemy(enemy,name != "Satsujinki_Tohno"),var(8)
projremovetime  = 30		;消滅時間
projedgebound = 999999		;画面外に出てから消滅する距離
projstagebound  = 99999		;ステージ外に出てから消滅する距離
projheightbound = -99999,99999;画面上下の消滅距離
projremove = 0
projpriority = 7
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
ignorehitpause = 1

;--------------------------------------------------------------------

[State 死亡位置速度調節用]
type = Projectile
Triggerall = Root,Name != "Satsujinki_Tohno"
triggerall = IsHelper
triggerall = RoundState = 3
triggerall = enemy(enemy,name != "Satsujinki_Tohno"),var(13)
trigger1 = Root,Vel Y != 0
trigger2 = Root,Pos Y != 0
attr      = SCA,AA,AP,AT	;攻撃の属性
hitflag   = MAFDPL			;当たるp2の状態
sparkno   = -1			;ヒット時のスパーク画像No
hitsound = -1			;ヒット音
guard.dist = 0			;ガード可能距離
p1stateno = 52
;以下飛び道具専用設定
projID = 0			;飛び道具のID
projanim =  enemy(enemy,name != "Satsujinki_Tohno"),var(13)
projremovetime  = 30		;消滅時間
projedgebound = 999999		;画面外に出てから消滅する距離
projstagebound  = 99999		;ステージ外に出てから消滅する距離
projheightbound = -99999,99999;画面上下の消滅距離
projremove = 0
projpriority = 7
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
ignorehitpause = 1

[State 死亡位置速度調節用]
type = Projectile
Triggerall = Root,Name != "Satsujinki_Tohno"
triggerall = IsHelper
triggerall = RoundState = 3
triggerall = enemy(enemy,name != "Satsujinki_Tohno"),var(8)
trigger1 = Root,Vel Y != 0
trigger2 = Root,Pos Y != 0
attr      = SCA,AA,AP,AT	;攻撃の属性
hitflag   = MAFDPL			;当たるp2の状態
sparkno   = -1			;ヒット時のスパーク画像No
hitsound = -1			;ヒット音
guard.dist = 0			;ガード可能距離
p1stateno = 52
;以下飛び道具専用設定
projID = 0			;飛び道具のID
projanim =  enemy(enemy,name != "Satsujinki_Tohno"),var(8)
projremovetime  = 30		;消滅時間
projedgebound = 999999		;画面外に出てから消滅する距離
projstagebound  = 99999		;ステージ外に出てから消滅する距離
projheightbound = -99999,99999;画面上下の消滅距離
projremove = 0
projpriority = 7
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
ignorehitpause = 1

;-------------------------------------------------------------------------

[State 保険用1]
type = Projectile
Triggerall = IsHelper
Triggerall = Root,Name != "Satsujinki_Tohno"
triggerall = Root,Alive
triggerall = enemy(enemy,name != "Satsujinki_Tohno"),var(13)
triggerall = !Root,NumProjID(11111)
triggerall = root,stateno != 52
trigger1 = !enemy(enemy,name != "Satsujinki_Tohno"),animtime
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),anim = 13800
trigger2 = !enemy(enemy,name != "Satsujinki_Tohno"),animtime
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),anim = [13100,14006]
trigger3 = !enemy(enemy,name != "Satsujinki_Tohno"),animtime
trigger3 = enemy(enemy,name != "Satsujinki_Tohno"),anim = [13005,13100]
trigger4 = !enemy(enemy,name != "Satsujinki_Tohno"),animtime
trigger4 = enemy(enemy,name != "Satsujinki_Tohno"),anim = 32002
trigger4 = Root,Time > 5
trigger5 = sysfvar(0) >= 6000 || Root,Time > 600
attr      = SCA,AA,AP,AT
hitflag   = MAFDPL
sparkno   = -1
hitsound = -1
guard.dist = 0
p1stateno = 52
;以下飛び道具専用設定
projID = 11111
projanim =  enemy(enemy,name != "Satsujinki_Tohno"),var(13)
projremovetime  = 100
projedgebound = 999999
projstagebound  = 99999
projheightbound = -99999,99999
projremove = 0
projpriority = 7
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
ignorehitpause = 1

[State 保険用1]
type = Projectile
Triggerall = IsHelper
Triggerall = Root,Name != "Satsujinki_Tohno"
triggerall = Root,Alive
triggerall = enemy(enemy,name != "Satsujinki_Tohno"),var(8)
triggerall = !Root,NumProjID(11111)
triggerall = root,stateno != 52
trigger1 = !enemy(enemy,name != "Satsujinki_Tohno"),animtime
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),anim = 13800
trigger2 = !enemy(enemy,name != "Satsujinki_Tohno"),animtime
trigger2 = enemy(enemy,name != "Satsujinki_Tohno"),anim = [13100,14006]
trigger3 = !enemy(enemy,name != "Satsujinki_Tohno"),animtime
trigger3 = enemy(enemy,name != "Satsujinki_Tohno"),anim = [13005,13100]
trigger4 = !enemy(enemy,name != "Satsujinki_Tohno"),animtime
trigger4 = enemy(enemy,name != "Satsujinki_Tohno"),anim = 32002
trigger4 = Root,Time > 5
trigger5 = sysfvar(0) >= 6000 || Root,Time > 600
attr      = SCA,AA,AP,AT
hitflag   = MAFDPL
sparkno   = -1
hitsound = -1
guard.dist = 0
p1stateno = 52
;以下飛び道具専用設定
projID = 11111
projanim =  enemy(enemy,name != "Satsujinki_Tohno"),var(8)
projremovetime  = 100
projedgebound = 999999
projstagebound  = 99999
projheightbound = -99999,99999
projremove = 0
projpriority = 7
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 間者ヘルパー生成]
type = Helper
triggerall = PlayerIDExist(ID)
trigger1 = NumHelper(115115) < 4
ID = 115115
name = "Force-Maken-Helper"
helpertype = Normal
postype = Left
pos = 0,999999
stateno = stateno
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State このステートに留まっているフラグ]
type = Explod
trigger1 = PlayerIDExist(ID)
anim = -1
ID = 6219400
pos = 0,-1000
postype = left
removetime = 2
scale = 0,0
ignorehitpause = 1

[State 専用対策 - R-舞]
type = ParentVarSet
triggerall = IsHelper
triggerall = Root,Alive
triggerall = Parent,ID = Root,ID
triggerall = !IsHelper(115115)
trigger1   = (Enemy(Enemy(0),Name = "Satsujinki_Tohno"),var(10) & 512)	;専用対策 - R-舞
var(12) = sysvar(2) * sysvar(2) + sysvar(2) * sysvar(2) + sysvar(2)
ignorehitpause = 1

[State 専用対策 - R-舞]
type = ParentVarSet
triggerall = IsHelper
triggerall = Root,Alive
triggerall = Parent,ID = Root,ID
triggerall = !IsHelper(115115)
trigger1   = (Enemy(Enemy(0),Name = "Satsujinki_Tohno"),var(10) & 512)	;専用対策 - R-舞
var(17) = 0
ignorehitpause = 1

[State 専用対策 - 問題児みずか]
type = ParentVarSet
triggerall = (Enemy(Enemy(0),Name != "Satsujinki_Tohno"),var(10) & 4194304)	;専用対策 - 問題児みずか
triggerall = IsHelper
triggerall = Root,Alive
triggerall = Parent,ID = Root,ID
triggerall = !IsHelper(115115)
trigger1   = IsHelper(100000)
var(57) = 999999999999999999
ignorehitpause = 1

[State 専用対策 - 問題児みずか]
type = ParentVarSet
triggerall = (Enemy(Enemy(0),Name != "Satsujinki_Tohno"),var(10) & 4194304)	;専用対策 - 問題児みずか
triggerall = IsHelper
triggerall = Root,Alive
triggerall = Parent,ID = Root,ID
triggerall = !IsHelper(115115)
trigger1   = RoundState = 2
var(59) = 0
ignorehitpause = 1

[State 専用対策 - ガタノゾーア]
type = ParentVarSet
triggerall = (Enemy(Enemy(0),Name != "Satsujinki_Tohno"),var(35) & 8)	;専用対策 - ガタノゾーア
triggerall = IsHelper
triggerall = Root,Alive
triggerall = Parent,ID = Root,ID
triggerall = !IsHelper(1151152)
trigger1   = 1;RoundState = 2
var(54) = 0
ignorehitpause = 1

[State 専用対策 - ガタノゾーア]
type = ParentVarSet
triggerall = (Enemy(Enemy(0),Name != "Satsujinki_Tohno"),var(35) & 8)	;専用対策 - ガタノゾーア
triggerall = IsHelper
triggerall = Root,Alive
triggerall = Parent,ID = Root,ID
triggerall = !IsHelper(115115)
trigger1   = RoundState = 2
var(41) = 1
ignorehitpause = 1

[State 専用対策 - ガタノゾーア]
type = ParentVarSet
triggerall = (Enemy(Enemy(0),Name != "Satsujinki_Tohno"),var(35) & 8)	;専用対策 - ガタノゾーア
triggerall = IsHelper
triggerall = Root,Alive
triggerall = TeamSide = 1
triggerall = Parent,ID = Root,ID
triggerall = !IsHelper(115115)
trigger1   = RoundState = 2
var(30) = -1
ignorehitpause = 1

[State 専用対策 - マーシャル]
type = ParentVarSet
triggerall = (Enemy(Enemy(0),Name != "Satsujinki_Tohno"),var(35) & 4)	;専用対策 - マーシャル
triggerall = IsHelper
triggerall = Parent,ID = Root,ID
triggerall = !IsHelper(115115)
trigger1   = 1
var(59) = 0
ignorehitpause = 1


;============================
;GameTimeステート抜け貫通砲
;============================

[State GameTime貫通１]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = playeridexist(enemy,fvar(7))
triggerall = playerid(enemy,fvar(7)),var(23) > - 1
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysvar(4) = [0, 5400)
var(playerid(enemy,fvar(7)),var(23)) = playerid(enemy,fvar(7)),var(8) * (gametime + 1) * (gametime + 1) + playerid(enemy,fvar(7)),var(21) * (gametime + 1) + playerid(enemy,fvar(7)),var(22)
ignorehitpause = 1

[State GameTime貫通２]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = playeridexist(enemy,fvar(7))
triggerall = playerid(enemy,fvar(7)),var(27) > - 1
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysvar(4) = [0, 5400)
var(playerid(enemy,fvar(7)),var(27)) = playerid(enemy,fvar(7)),var(24) * (gametime + 1) * (gametime + 1) + playerid(enemy,fvar(7)),var(25) * (gametime + 1) + playerid(enemy,fvar(7)),var(26)
ignorehitpause = 1

[State GameTime貫通３]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = playeridexist(enemy,fvar(7))
triggerall = playerid(enemy,fvar(7)),var(31) > - 1
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysvar(4) = [0, 5400)
var(playerid(enemy,fvar(7)),var(31)) = playerid(enemy,fvar(7)),var(28) * (gametime + 1) * (gametime + 1) + playerid(enemy,fvar(7)),var(29) * (gametime + 1) + playerid(enemy,fvar(7)),var(30)
ignorehitpause = 1

[State GameTime貫通４]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = playeridexist(enemy,fvar(7))
triggerall = playerid(enemy,fvar(7)),var(35) > - 1
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysvar(4) = [0, 5400)
var(playerid(enemy,fvar(7)),var(35)) = playerid(enemy,fvar(7)),var(32) * (gametime + 1) * (gametime + 1) + playerid(enemy,fvar(7)),var(33) * (gametime + 1) + playerid(enemy,fvar(7)),var(34)
ignorehitpause = 1

[State GameTime貫通５]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = playeridexist(enemy,fvar(7))
triggerall = playerid(enemy,fvar(7)),var(39) > - 1
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysvar(4) = [0, 5400)
var(playerid(enemy,fvar(7)),var(39)) = playerid(enemy,fvar(7)),var(36) * (gametime + 1) * (gametime + 1) + playerid(enemy,fvar(7)),var(37) * (gametime + 1) + playerid(enemy,fvar(7)),var(38)
ignorehitpause = 1

[State GameTime貫通６]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = playeridexist(enemy,fvar(7))
triggerall = playerid(enemy,fvar(7)),var(43) > - 1
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysvar(4) = [0, 5400)
var(playerid(enemy,fvar(7)),var(43)) = playerid(enemy,fvar(7)),var(40) * (gametime + 1) * (gametime + 1) + playerid(enemy,fvar(7)),var(41) * (gametime + 1) + playerid(enemy,fvar(7)),var(42)
ignorehitpause = 1

[State GameTime貫通７]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = playeridexist(enemy,fvar(7))
triggerall = playerid(enemy,fvar(7)),var(47) > - 1
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysvar(4) = [0, 5400)
var(playerid(enemy,fvar(7)),var(47)) = playerid(enemy,fvar(7)),var(44) * (gametime + 1) * (gametime + 1) + playerid(enemy,fvar(7)),var(45) * (gametime + 1) + playerid(enemy,fvar(7)),var(46)
ignorehitpause = 1

[State GameTime貫通８]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = playeridexist(enemy,fvar(7))
triggerall = playerid(enemy,fvar(7)),var(51) > - 1
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysvar(4) = [0, 5400)
var(playerid(enemy,fvar(7)),var(51)) = playerid(enemy,fvar(7)),var(48) * (gametime + 1) * (gametime + 1) + playerid(enemy,fvar(7)),var(49) * (gametime + 1) + playerid(enemy,fvar(7)),var(50)
ignorehitpause = 1

[State GameTime貫通９]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = playeridexist(enemy,fvar(7))
triggerall = playerid(enemy,fvar(7)),var(55) > - 1
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysvar(4) = [0, 5400)
var(playerid(enemy,fvar(7)),var(55)) = playerid(enemy,fvar(7)),var(52) * (gametime + 1) * (gametime + 1) + playerid(enemy,fvar(7)),var(53) * (gametime + 1) + playerid(enemy,fvar(7)),var(54)
ignorehitpause = 1

[State パンドラキラー改]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(115115)
triggerall = playeridexist(enemy,fvar(7))
triggerall = playerid(enemy,fvar(7)),var(55) > - 1
trigger1 = enemy(enemy,name != "Satsujinki_Tohno"),sysvar(4) = [0, 5400)
var(playerid(enemy,fvar(7)),var(0)) = Root,StateNo
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  【アーマーキラー】 当て判定のあるアニメに同期させる。
;   アルティメットカンフーマン対策。

[State 19400, 当て判定のあるアニメに同期させる。]
type = ChangeAnim
trigger1 = Enemy(Enemy(0),Name != "Satsujinki_Tohno"),var(21) > 0
value = Enemy(Enemy(0),Name != "Satsujinki_Tohno"),var(21)
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  専用対策 - 黒イフリート

[State 19400, 専用対策 - 黒イフリート]
type = ChangeAnim
triggerall = IsHelper
triggerall = Root,Alive
triggerall = (Enemy(Enemy(0),Name != "Satsujinki_Tohno"),var(10) & 16)	;専用対策 - 黒イフリート
trigger1   = Enemy(Enemy(0),Name != "Satsujinki_Tohno"),var(8)		;当て判定アニメを取得
value = 6500
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  【アーマーキラー】 攻撃を受けるために無敵解除1

[State 19400, 無敵解除1]
type = HitBy
trigger1 = 1
value = SCA,AA,AT,AP
time = 1
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  【アーマーキラー】 攻撃を受けるために無敵解除2

[State 19400, 無敵解除2]
type = HitBy
trigger1 = 1
value2 = SCA,AA,AT,AP
time = 1
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  【アーマーキラー】 攻撃を受けるために状態を変更。

[State 19400, 状態変更]
type = StateTypeSet
trigger1 = 1
statetype = C
movetype  = H
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  【アーマーキラー】 攻撃を安全に受けるためのアーマー処理。

[State 19400, アーマー処理]
type = HitOverRide
trigger1 = 1
attr = SCA,AA,AT,AP
stateno = !NumExplod(6219400) * 115115115
time = -1
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  【アーマーキラー】 攻撃を受けるためのアーマー処理(StateNo学習)

[State 19400, アーマー処理]
type = HitOverRide
trigger1 = Enemy(Enemy(0),Name != "Satsujinki_Tohno"),var(25)		;敵が攻撃を受けた時のステート
attr = SCA,AA,AT,AP
stateno = Ifelse(NumExplod(6219400),Enemy(Enemy(0),Name != "Satsujinki_Tohno"),var(25),115115115)
time = -1
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 19400, 専用対策 - 葬志貴]
type = Helper
triggerall = PlayerIDExist(ID)
triggerall = (Enemy(Enemy(0),Name != "Black Wing"),var(35) & 2)
triggerall = RoundState = 2
trigger1   = !NumHelper(1666661)
ID = 1666661
name = "Soushiki"
helpertype = Player
pos = 0,-1000
stateno = 209
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 19400, ヘルパー消去]
type = DestroySelf
triggerall = PlayerIDExist(ID)
triggerall = IsHelper
triggerall = !IsHelper(115115)
triggerall = Enemy(Enemy(0),Name != "Satsujinki_Tohno"),var(21) != 7777
triggerall = RoundState = 2
triggerall = !(Enemy(Enemy(0),Name != "Satsujinki_Tohno"),var(10) & 16)
triggerall = !(Enemy(Enemy(0),Name != "Satsujinki_Tohno"),var(10) & 268435456)
triggerall = !(Enemy(Enemy(0),Name != "Satsujinki_Tohno"),var(35) & 4)
trigger1   = Parent,ID != Root,ID
trigger2   = Enemy(Enemy(0),Name != "Satsujinki_Tohno"),sysvar(0) % 600 < 300
ignorehitpause = 1
