Ultimate Sula
by Crucifix

Work Log

6-3-07
proceeded to change individual sprites for sula
giving her a little extra covering :)
upped her strength and life to a ridiculous amount hehehe

6-30-07
finished sprites
changed [Statedef 0] anim
her eyes glow red

8-16-07 
line 1184 intro for Isabeau
intro estaca
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sounds installed- yes
sounds labeled- yes
images installed and labeled-yes
 explode1-yes
 explode2-yes
 post-yes
 energy-yes
 resurrector-yes
sprites constructed-yes
 explode1-yes
 explode2-yes
 post-yes
 energy-yes
 resurrector-yes
Action no's affixed-yes
 explode1-yes
 explode2-yes
 post-yes
 energy-yes
 resurrector-yes
"Intro against everyone" replaced with "Intro Estaca"-yes
Tested and it worked-yes
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lowered her attack and life values

9-9-07 
charge seq
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I can't get her power bar to fill up during charge.
I'll look at EXnanase's .cns.
nothing
look at ccikula's cns
copy-pasted code
no result
looked at Isabeau's cns, found "carrega pow" charge sequence
copy-pasted code
messed up result
command lines out of order
actually not, animation "begin no." numbers out of sync
changed snds, anims
still messed up
took ccikula's charge sequence and pasted w/isabeau's command lines
snds worked, anims didn't, but stops when buttons released.  ???
abandoned until some other day.
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used new beam attack main sprite for her "BEAM" attack (statedef 7500).
taking me forever to edit snds to perfect length w/ Audacity 1.3 beta
still can't decide as to how long
sprites put in, snds fixed, times set, envshakes done
took out flashes; so many hits the screen was white

9-8-07
"one inch" anim changed and snds changed
installed new snds for use later

9-10-07
Sula against Isabeau intro
anim 192 w/Ravenous

9-14-07
changed her taunt
gave flash to "one inch" line 3046
added timed flash to the beam anim [statedef 7520]

9-15-07
changed scream sound in main intro to seph's music.
changed super "flashes" (or at least one)
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action 810
action 959
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changing her "a" attack (long kick)
line 2109
anim 1710 from anim 961
copy/paste action such-and-such
kick enabled, how to make enemy fly????
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in my haste, i deleted the hitdef for Ray-spin-B, (line 5777)
ill have to copy/paste from sula's cns.
actually, the problem was from her cmd file.
replaced her w/u-sula backup 9-14-07
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changed isabeau intro to kick sephiroth instead, that way i can change the 
activation of the intro to include nobunaga, ranmaru, u-sula, sula, isabeau, 
ravenous, ella, and god-orochi, since they're hard to beat w/u-sula.
---
I began VS seph, ayu, and reaper isabeau intro and state

9-16-7
abandoned the state
made backup
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began vs seph, r-isabeau, exnanase, and ayu super killer.
line 8581
in creating lines of code, cpu got messed up w/statedef 666777 ad statedef 2050 (?)
perhaps a changestate line? nevermind
abandoned
---
there's only so much coding i know.  i'll probably just test her for the rest of the night.
replaced her w/ backup 

9-30
teleportation code finished (used Gulthor's, he's a thief too, he won't care :) )
began work on new super
finished sprite
added sounds
---
main super completed, flashes, damages
couldn't get enemy to stay put in the air while sula blasts the snot outta em.
Guess it'll just go from there
installing dust particles flying back
created sprite for shockwaves
envshake
flashes
no recover after last blast
COMPLETED THE MOVE ITS AWESOME!
---

10-1-07
began and completed the "bloody hands" attack
must fix glitch when she's in the air she can do it and walk on air.

10-12-07
long time no write (no pun intended)
added intro VS seph, kakarotto, nightmare, etc. blast sprites
put the dust sprites into intro (after i orchestrated it)

10-19-07
added wings to her .air file, new intro.
used some of Fliz's kula sprites to make a flying kick move
used Alty's kula sprites to make a super punch super (down, down, x - close to enemy) ITS AWESOME MAN
orchestrated a new win pose instead of the old scream one.
---
need a new "lose by time over" pose, and dizzy pose too (maybe it'll work for both?)
going to use ccikula's sprites.
in order to get the rightly colored sprites from kula-clones, I simply change their pallette to match sula's colors
---
installed ccikula's sprites.

10-20-07
used Gulthor's nightmare's bolts for sula in state 0 and in win pose.
also put some shockwaves for win pose.

10-22-07
changed D,B,F,b anims, bg, and explods
edited voice fx
changed D,B,F,b sfx (main)
state 5900 explods
explods in intro estaca (after sula "de-pikes")
almost finished with Ultimate Sula!

11-16-07
added palfx to state 7600 (enemy)
lined up kamikaze attack explods (pre-attack buildup)
added stuff to state 777666 intro
expanded list of characters for intros

11-17-07
added "Silence" track  clip to Fallen angel win pose
music is now changable
installed/added new sfx
cropped main portrait

12-18-07
found out that Akiha whooped up on her
the user was after all using the glitchy old version
---
big work day
---
added new sfx
new taunt
"flyby" attack
float recover while pressing an arrow key while getting up
"energy storm" super.

1-3-08
added forward float dash F,F in air
added backwards dash float B + keyboard "s"
added the new taunt to the command list F,s,s (quickly)
added throw attacks (back and forward)

2-19-08
returned to project after long break
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added transparency effects to energy bolts in statedef 0, and 
white blast columns
---
took out invertall BGpalfx in teleport, comet, and kamikaze
changed super sound (made a new one by combining some ones I had already)
changed anim 800 super flash
wavy hair in shockwave blasts
trans = A for charge anim (800)
added scale = 2,1 shockwave to "one inch"
imported ground explode sprite, placed in a few intros
and celestial desecration
set hitcount in BEAM to 666

2-21-08
changed bgpalfx in teleport
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var-random effect for music in fallen angel
var-random effect for zoom intro and isabeau intro
added two new win poses
matchover = 1 parameter for fallen angel
added falling rocks, ground explode anim, and dust cloud effect to celestial desecration
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imported new flying kick sprites from kula_choi
orchestrated flying kick move

2-22-08
imported new dust animation
placed it in random places, including flyby
changed energy orb in "energy storm"
fixed pre-fight anim for rounds above round one, with energy bolt and sound effects from statedef 0

2-23-08
tried to make palette, didn't work.
tagged all files.
blink effect in crouch

4-11-08
crafted ai file, added items to media folder (promo for hosting websites, link to profile)
lots of nice combos in ai  :)

4-19-08
managed to formulate ai file, added to .def and tested
she can beat chars she couldn't before, e.g. isabeau and evil ken as team, etc.
added energy bolt helper, creates bolts after 100 and 200 ticks if not in a specified state
charge sequences when low on health, she gets tougher and harder as she loses health!
energy storm var change, activate/reactivate so she doesn't spam it
tried it with earth slam, no effect.  ???
added recovery sprites after a missed super punch initiation

11-25-08
added a poweradd for the bolt helper
EX ai amped up
dust effects in statedef 192

Like to say thanks to all who originally had the sprites I used (fliz, kukuru, kula_choi, isabeau, reak and more) and Gulthor for his teleportation code!  (thx, as if you care anyway)
If you are to host Ultimate Sula, you may do so in any way you wish, as long as you include the author Crucifix.  I only ask one thing, do not edit her.
