;特定のAIに対して特定のガード行動を取るとフリーズする（Common1.cnsを参照する際の問題）ことへの対策らしい
[Statedef 140]
type = U
physics = U
ctrl= 1

[State 140, ChangeAnim]
type = ChangeAnim
trigger1 = (!Time)
value = 140 + (StateType = C) + (StateType = A)*2

[State 140, StateTypeSet]
type = StateTypeSet
trigger1 = (!Time) && (StateType = S)
physics = S

[State 140, StateTypeSet]
type = StateTypeSet
trigger1 = (!Time) && (StateType = C)
physics = C

[State 140, StateTypeSet]
type = StateTypeSet
trigger1 = (!Time) && (StateType = A)
physics = A

[State 140, StateTypeSet]
type = StateTypeSet
trigger1 = (StateType = S) && (Command = "holddown")
statetype = C
physics = C

[State 140, StateTypeSet]
type = StateTypeSet
trigger1 = (StateType = C) && (Command != "holddown")
statetype = S
physics = S

[State 140, ChangeState]
type = ChangeState
trigger1 = (!AnimTime)
value = (StateType = C)*11 + (StateType = A)*51