;亖 儃僞儞攝抲丂亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖
[Remap]
x = x
y = y
z = z
a = a
b = b
c = c
s = s

;亖 AI丂亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖
[Command]
Name = "AI00"
Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z
Time = 1

[Command]
Name = "NO"
Command = ~D,$F
Time = 30
buffer.time=30

[Command]
Name = "NO"
Command = ~D,$D
Time = 30
buffer.time=30

[Command]
Name = "NO"
Command = ~D,$B
Time = 30
buffer.time=30

[Command]
Name = "AI01"
Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z
Time = 1

[Command]
Name = "AI02"
Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z
Time = 1

[Command]
Name = "AI03"
Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z
Time = 1

[Command]
Name = "AI04"
Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z
Time = 1

[Command]
Name = "AI05"
Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z
Time = 1

[Command]
Name = "AI06"
Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z
Time = 1

[Command]
Name = "AI07"
Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z
Time = 1

[Command]
Name = "AI08"
Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z
Time = 1

[Command]
Name = "AI09"
Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z
Time = 1

[Command]
Name = "AI10"
Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z
Time = 1

[Command]
Name = "AI11"
Command = U , U, D, D, F, B, F, B, a+b+c+x+y+z
Time = 1

[Command]
Name = "AI12"
Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z
Time = 1

[Command]
Name = "AI13"
Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z
Time = 1

[Command]
Name = "AI14"
Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z
Time = 1

[Command]
Name = "AI15"
Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z
Time = 1

[Command]
Name = "AI16"
Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z
Time = 1

[Command]
Name = "AI17"
Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z
Time = 1

[Command]
Name = "AI18"
Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z
Time = 1

[Command]
Name = "AI19"
Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z
Time = 1

[Command]
Name = "AI20"
Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z
Time = 1

[Command]
Name = "AI21"
Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z
Time = 1

[Command]
Name = "AI22"
Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z
Time = 1

[Command]
Name = "AI23"
Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z
Time = 1

[Command]
Name = "AI24"
Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z
Time = 1

[Command]
Name = "AI25"
Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z
Time = 1

[Command]
Name = "AI26"
Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z
Time = 1

[Command]
Name = "AI27"
Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z
Time = 1

[Command]
Name = "AI28"
Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z
Time = 1

[Command]
Name = "AI29"
Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z
Time = 1

[Command]
Name = "AI30"
Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z
Time = 1

;亖丂僗儁儖僇乕僪丂亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖
[Command]
Name = "僗儁儖僇乕僪"
Command = ~D, F, z
Time = 17

[Command]
Name = "僗儁儖僇乕僪嘦"
Command = ~D, B, z
Time = 17

[Command]
Name    = "ADV"
Command = /$D,s
Time = 40

[Command]
Name    = "CATK"
Command = /$B,s
Time = 25

[Command]
Name    = "CATK2"
Command = /$F,s
Time = 25

[Command]
Name = "惣峴弔晽巃"
Command = ~B, D, z
Time = 20

[Command]
Name = "2"
Command = ~F, D, DF, z
Time = 20

;亖丂昁嶦媄丂亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖
[Command]
Name = "斀幩壓奅巃"
Command = ~D, DF, F, c
Time = 15

[Command]
Name = "尫寧巃"
Command = ~F, D, DF, a
Time = 15

[Command]
Name = "尫寧巃"
Command = ~F, D, DF, b
Time = 15

[Command]
Name = "揤奅朄椫巃"
Command = ~F, D, DF, c
Time = 15

[Command]
Name = "惗巰棳揮巃"
Command = ~D, B, a
Time = 15

[Command]
Name = "惗巰棳揮巃"
Command = ~D, B, b
Time = 15

[Command]
Name = "惗巰棳揮巃_幩"
Command = ~D, B, c
Time = 15

[Command]
Name = "愜暁柍娫"
Command = ~B, D, F, a
Time = 20

[Command]
Name = "愜暁柍娫"
Command = ~B, D, F, b
Time = 20

[Command]
Name = "廝揤巃"
Command = ~B, D, DB, a
Time = 15

[Command]
Name = "廝揤巃"
Command = ~B, D, DB, b
Time = 15

;亖丂摿庩丂亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖
[Command]
Name = "俹僋儔僢僔儏"
Command = ~D, D, a
Time = 15

[Command]
Name = "俲僋儔僢僔儏"
Command = ~D, D, b
Time = 15

[Command]
Name = "楈寕"
Command = ~D, D, c
Time = 15

[Command]
Name = "僇乕僪愰尵"
Command = ~D, D, z
Time = 15

;亖丂俀夞墴偟媄丂亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖
[Command]
Name = "FF"     
Command = F, F
Time = 10

[Command]
Name = "BB"     
Command = B, B
Time = 10

[Command]
Name = "崅懍僕儍儞僾"
Command = ~D,$U
Time = 10

;亖丂俀丒俁屄偺摨帪墴偟媄丂亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖

;亖丂曽岦偲儃僞儞偱弌偡媄丂亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖
[Command]
Name = "down_a"
Command = /$D,a
Time = 1

[Command]
Name = "down_b"
Command = /$D,b
Time = 1

;亖丂儃僞儞愝掕丂亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖
[Command]
Name = "a"
Command = a
Time = 1

[Command]
Name = "b"
Command = b
Time = 1

[Command]
Name = "c"
Command = c
Time = 1

[Command]
Name = "x"
Command = x
Time = 1

[Command]
Name = "y"
Command = y
Time = 1

[Command]
Name = "z"
Command = z
Time = 1

[Command]
Name = "start"
Command = s
Time = 1

[Command]
Name = "recovery"
Command = x
Time = 1

[Command]
Name = "recovery"
Command = y
Time = 1

[Command]
Name = "recovery"
Command = a
Time = 1

[Command]
Name = "recovery"
Command = b
Time = 1

[Command]
Name = "fwd" 
Command = F
Time = 1

[Command]
Name = "back" 
Command = B
Time = 1

[Command]
Name = "up" 
Command = U
Time = 1

[Command]
Name = "down"
Command = D
Time = 1

;亖 墴偟偭傁側偟愝掕丂亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖
[Command]
Name = "holdfwd"
Command = /$F
Time = 1

[Command]
Name = "holdback"
Command = /$B
Time = 1

[Command]
Name = "holdup" 
Command = /$U
Time = 1

[Command]
Name = "holddown"
Command = /$D
Time = 1

[Command]
Name = "holda"
Command = /a
Time = 1

[Command]
Name = "holdb"
Command = /b
Time = 1

[Command]
Name = "holdc"
Command = /c
Time = 1

[Command]
Name = "holdx"
Command = /x

[Command]
Name = "holdy"
Command = /y

[Command]
Name = "holdz"
Command = /z

[Command]
Name = "holdstart"
Command = /s
Time = 1

;亖丂AI梡愝掕丂亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖
[Command]
Name = "a2"
Command = a
Time = 1

[Command]
Name = "b2"
Command = b
Time = 1

[Command]
Name = "c2"
Command = c
Time = 1

[Command]
Name = "x2"
Command = x
Time = 1

[Command]
Name = "y2"
Command = y
Time = 1

[Command]
Name = "z2"
Command = z
Time = 1

[Command]
Name = "start2"
Command = s
Time = 1

[Command]
Name = "holda2"
Command = /a
Time = 1

[Command]
Name = "holdb2"
Command = /b
Time = 1

[Command]
Name = "holdc2"
Command = /c
Time = 1

[Command]
Name = "holdx2"
Command = /x
Time = 1

[Command]
Name = "holdy2"
Command = /y
Time = 1

[Command]
Name = "holdz2"
Command = /z
Time = 1

[Command]
Name = "holdstart2"
Command = /s
Time = 1

[Command]
Name = "recovery2"
Command = x
Time = 1

[Command]
Name = "recovery2"
Command = y
Time = 1

[Command]
Name = "recovery2"
Command = a
Time = 1

[Command]
Name = "recovery2"
Command = b
Time = 1

[Command]
Name = "fwd2"
Command = F
Time = 1

[Command]
Name = "back2"
Command = B
Time = 1

[Command]
Name = "holdfwd2"
Command = /$F
Time = 1

[Command]
Name = "holdback2"
Command = /$B
Time = 1

[Command]
Name = "holdup2" 
Command = /$U
Time = 1

[Command]
Name = "holddown2"
Command = /$D
Time = 1

[Statedef -1]

;[State -1, 嶌嬈梡壖僐儅儞僪]
;Type = ChangeState
;Value = 3201
;TriggerAll = Command = "y"
;Trigger1 = Ctrl

;亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖
; 僗儁儖僇乕僪
;亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖
[State -1, 庨悵旘揤擵晳]
Type = ChangeState
Value = 3101
TriggerAll = var(59) = 0
TriggerAll = var(50) != 101
TriggerAll = StateType != A
TriggerAll = Power >= 1000
TriggerAll = Command = "2"
Trigger1 = (Ctrl) || (StateNo = 100)
Trigger2 = (StateNo = [200,206]) && (MoveContact)
Trigger3 = ((StateNo = 400) || (StateNo = 402)) && (MoveContact)
Trigger4 = ((StateNo = 251) && (Time > 28))
Trigger5 = ((StateNo = 252) && (Time > 24))
Trigger6 = ((StateNo = 451) && (Time > 28))
Trigger7 = ((StateNo = 452) && (Time > 23))
Trigger8 = ((StateNo = 1001) && (Time = [10,28]) && (var(10) = 1))
Trigger9 = ((StateNo = 1002) && (AnimElem = 10,>=0) && (AnimElem = 47,<0))
Trigger10 = ((StateNo = 1003) && (MoveContact))
Trigger11 = ((StateNo = 1004) && (MoveContact))

[State -1, 恖晞乽尰悽巃乿乚恖婼乽枹棃塱崊巃乿]
Type = ChangeState
Value = 3000
TriggerAll = var(59) = 0
TriggerAll = var(50) != 101
TriggerAll = StateType != A
TriggerAll = ((var(42) = 0) && (var(40) = 0)) || ((var(42) = 1) && (var(41) = 0))
TriggerAll = fvar(1) > 0
TriggerAll = Power >= 1000
TriggerAll = Command = "僗儁儖僇乕僪"
Trigger1 = (Ctrl) || (StateNo = 100)
Trigger2 = (StateNo = [200,206]) && (MoveContact)
Trigger3 = ((StateNo = 400) || (StateNo = 402)) && (MoveContact)
Trigger4 = ((StateNo = 251) && (Time > 28))
Trigger5 = ((StateNo = 252) && (Time > 24))
Trigger6 = ((StateNo = 451) && (Time > 28))
Trigger7 = ((StateNo = 452) && (Time > 23))
Trigger8 = ((StateNo = 1001) && (Time = [10,28]) && (var(10) = 1))
Trigger9 = ((StateNo = 1002) && (AnimElem = 10,>=0) && (AnimElem = 47,<0))
Trigger10 = ((StateNo = 1003) && (MoveContact))
Trigger11 = ((StateNo = 1004) && (MoveContact))

[State -1, 抐柦寱乽柣憐巃乿乚抐柪寱乽柪捗帨峲巃乿]
Type = ChangeState
Value = 3001
TriggerAll = var(59) = 0
TriggerAll = var(50) != 101
TriggerAll = StateType != A
TriggerAll = ((var(42) = 0) && (var(40) = 1)) || ((var(42) = 1) && (var(41) = 1))
TriggerAll = fvar(1) > 0
TriggerAll = Power >= 1000
TriggerAll = Command="僗儁儖僇乕僪"
Trigger1 = (Ctrl) || (StateNo = 100)
Trigger2 = (StateNo = [200,206]) && (MoveContact)
Trigger3 = ((StateNo = 400) || (StateNo = 402)) && (MoveContact)
Trigger4 = ((StateNo = 251) && (Time > 28))
Trigger5 = ((StateNo = 252) && (Time > 24))
Trigger6 = ((StateNo = 451) && (Time > 28))
Trigger7 = ((StateNo = 452) && (Time > 23))
Trigger8 = ((StateNo = 1001) && (Time = [10,28]) && (var(10) = 1))
Trigger9 = ((StateNo = 1002) && (AnimElem = 10,>=0) && (AnimElem = 47,<0))
Trigger10 = ((StateNo = 1003) && (MoveContact))
Trigger11 = ((StateNo = 1004) && (MoveContact))

[State -1, 嵃晞乽桯柧偺嬯椫乿乚嵃楫乽桯柧媮暦帩憦柧偺朄乿]
Type = ChangeState
Value = 3002
TriggerAll = var(59) = 0
TriggerAll = var(50) != 101
TriggerAll = StateType != A
TriggerAll = ((var(42) = 0) && (var(40) = 2)) || ((var(42) = 1) && (var(41) = 2))
TriggerAll = var(12) = 0
TriggerAll = fvar(1) > 0
TriggerAll = Power >= 1000
TriggerAll = Command = "僗儁儖僇乕僪"
Trigger1 = (Ctrl) || (StateNo = 100)
Trigger2 = (StateNo = [200,206]) && (MoveContact)
Trigger3 = ((StateNo = 400) || (StateNo = 402)) && (MoveContact)
Trigger4 = ((StateNo = 251) && (Time > 28))
Trigger5 = ((StateNo = 252) && (Time > 24))
Trigger6 = ((StateNo = 451) && (Time > 28))
Trigger7 = ((StateNo = 452) && (Time > 23))
Trigger8 = ((StateNo = 1001) && (Time = [10,28]) && (var(10) = 1))
Trigger9 = ((StateNo = 1002) && (AnimElem = 10,>=0) && (AnimElem = 47,<0))
Trigger10 = ((StateNo = 1003) && (MoveContact))
Trigger11 = ((StateNo = 1004) && (MoveContact))

[State -1, 惣峴弔晽巃]
Type = ChangeState
Value = 3100
TriggerAll = var(59) = 0
TriggerAll = var(50) != 101
TriggerAll = StateType != A
TriggerAll = Power >= 1000
TriggerAll = Command = "惣峴弔晽巃"
Trigger1 = (Ctrl) || (StateNo = 100)
Trigger2 = (StateNo = [200,206]) && (MoveContact)
Trigger3 = ((StateNo = 400) || (StateNo = 402)) && (MoveContact)
Trigger4 = ((StateNo = 251) && (Time > 28))
Trigger5 = ((StateNo = 252) && (Time > 24))
Trigger6 = ((StateNo = 451) && (Time > 28))
Trigger7 = ((StateNo = 452) && (Time > 23))
Trigger8 = ((StateNo = 1001) && (Time = [10,28]) && (var(10) = 1))
Trigger9 = ((StateNo = 1002) && (AnimElem = 10,>=0) && (AnimElem = 47,<0))
Trigger10 = ((StateNo = 1003) && (MoveContact))
Trigger11 = ((StateNo = 1004) && (MoveContact))

;亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖
; 昁嶦媄
;亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖
[State -1, 尫寧巃乚揤奅朄椫巃]
Type = ChangeState
Value = 1001
TriggerAll = var(59) = 0
;TriggerAll = (var(56) = 0) || (var(56) = [2,3])
TriggerAll = var(50) != 101
TriggerAll = StateType != A
TriggerAll = Command = "尫寧巃"
Trigger1 = (Ctrl) || (StateNo = 100)
Trigger2 = (StateNo = [200,206]) && (MoveContact)
Trigger3 = ((StateNo = 400) || (StateNo = 402)) && (MoveContact)
Trigger4 = ((StateNo = 251) && (Time > 28))
Trigger5 = ((StateNo = 252) && (Time > 24))
Trigger6 = ((StateNo = 451) && (Time > 28))
Trigger7 = ((StateNo = 452) && (Time > 23))

[State -1, 揤奅朄椫巃]
Type = ChangeState
Value = 1002
TriggerAll = var(59) = 0
TriggerAll = var(50) != 101
TriggerAll = StateType != A
TriggerAll = Command = "揤奅朄椫巃"
Trigger1 = (Ctrl) || (StateNo = 100)
Trigger2 = (StateNo = [200,206]) && (MoveContact)
Trigger3 = ((StateNo = 400) || (StateNo = 402)) && (MoveContact)
Trigger4 = ((StateNo = 251) && (Time > 28))
Trigger5 = ((StateNo = 252) && (Time > 24))
Trigger6 = ((StateNo = 451) && (Time > 28))
Trigger7 = ((StateNo = 452) && (Time > 23))

[State -1, 廝揤巃]
Type = ChangeState
Value = 1007
TriggerAll = var(59) = 0
TriggerAll = var(50) != 101
TriggerAll = StateType != A
TriggerAll = Command = "廝揤巃"
Trigger1 = (Ctrl) || (StateNo = 100)
Trigger2 = (StateNo = [200,206]) && (MoveContact)
Trigger3 = ((StateNo = 400) || (StateNo = 402)) && (MoveContact)
Trigger4 = ((StateNo = 251) && (Time > 28))
Trigger5 = ((StateNo = 252) && (Time > 24))
Trigger6 = ((StateNo = 451) && (Time > 28))
Trigger7 = ((StateNo = 452) && (Time > 23))

[State -1, 愜暁柍娫]
Type = ChangeState
Value = 1005
TriggerAll = var(59) = 0
TriggerAll = var(50) != 101
TriggerAll = StateType != A
TriggerAll = Command = "愜暁柍娫"
Trigger1 = (Ctrl) || (StateNo = 100)
Trigger2 = (StateNo = [200,206]) && (MoveContact)
Trigger3 = ((StateNo = 400) || (StateNo = 402)) && (MoveContact)
Trigger4 = ((StateNo = 251) && (Time > 28))
Trigger5 = ((StateNo = 252) && (Time > 24))
Trigger6 = ((StateNo = 451) && (Time > 28))
Trigger7 = ((StateNo = 452) && (Time > 23))

[State -1, 斀幩壓奅巃]
Type = ChangeState
Value = 1000
TriggerAll = var(59) = 0
TriggerAll = var(50) != 101
TriggerAll = StateType != A
TriggerAll = Command = "斀幩壓奅巃"
Trigger1 = (Ctrl) || (StateNo = 100)
Trigger2 = (StateNo = [200,206]) && (MoveContact)
Trigger3 = ((StateNo = 400) || (StateNo = 402)) && (MoveContact)
Trigger4 = ((StateNo = 251) && (Time > 28))
Trigger5 = ((StateNo = 252) && (Time > 24))
Trigger6 = ((StateNo = 451) && (Time > 28))
Trigger7 = ((StateNo = 452) && (Time > 23))

[State -1, 惗巰棳揮巃]
Type = ChangeState
Value = 1003
TriggerAll = var(59) = 0
;TriggerAll = (var(56) = 0) || (var(56) = [2,3])
TriggerAll = var(50) != 101
TriggerAll = StateType != A
TriggerAll = Command = "惗巰棳揮巃"
Trigger1 = (Ctrl) || (StateNo = 100)
Trigger2 = (StateNo = [200,206]) && (MoveContact)
Trigger3 = ((StateNo = 400) || (StateNo = 402)) && (MoveContact)
Trigger4 = ((StateNo = 251) && (Time > 28))
Trigger5 = ((StateNo = 252) && (Time > 24))
Trigger6 = ((StateNo = 451) && (Time > 28))
Trigger7 = ((StateNo = 452) && (Time > 23))

[State -1, 惗巰棳揮巃_幩]
Type = ChangeState
Value = 1004
TriggerAll = var(59) = 0
TriggerAll = var(50) != 101
TriggerAll = StateType != A
TriggerAll = Command = "惗巰棳揮巃_幩"
Trigger1 = (Ctrl) || (StateNo = 100)
Trigger2 = (StateNo = [200,206]) && (MoveContact)
Trigger3 = ((StateNo = 400) || (StateNo = 402)) && (MoveContact)
Trigger4 = ((StateNo = 251) && (Time > 28))
Trigger5 = ((StateNo = 252) && (Time > 24))
Trigger6 = ((StateNo = 451) && (Time > 28))
Trigger7 = ((StateNo = 452) && (Time > 23))

;亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖
; 堏摦丂摿庩峴摦
;亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖
[State -1, 慜曽僟僢僔儏]
Type = ChangeState
Value = 100
TriggerAll = var(59) = 0
Trigger1 = Ctrl && StateType != A
Trigger1 = (Command = "FF") || ((Command = "holdz") && (Command = "holdfwd") && (Command != "holddown") && (Command != "holdup"))
trigger1 = !(command = "NO")

[State -1, 屻曽僟僢僔儏]
Type = ChangeState
Value = 105
TriggerAll = var(59) = 0
Trigger1 = Ctrl && StateType != A
Trigger1 = (Command = "BB") || ((Command = "holdz") && (Command = "holdback") && (Command != "holddown") && (Command != "holdup"))
trigger1 = !(command = "NO")

[State -1, 嬻拞僟僢僔儏]
Type = ChangeState
Value = IfElse((Command="holdfwd"),110,115)
TriggerAll = var(59) = 0
TriggerAll = StateType = A
TriggerAll = var(0) < 2
TriggerAll = (Ctrl) && (StateNo != [110,115]) || (StateNo = [110,115]) && (var(5) = 0)
Trigger1 = (Command = "FF") || ((Command = "holdz") && (Command = "fwd")) ^^ ((Command = "z") && (Command = "holdfwd"))
Trigger2 = (Command = "BB") || ((Command = "holdz") && (Command = "back")) ^^ ((Command = "z") && (Command = "holdback"))

[State -1, 俹僋儔僢僔儏]
Type = ChangeState
Value = 700
TriggerAll = var(59) = 0
;TriggerAll = var(56) < 4
TriggerAll = StateType != A
TriggerAll = Command = "俹僋儔僢僔儏"
Trigger1 = (Ctrl)
Trigger2 = (StateNo = [200,206]) && (MoveContact)
Trigger3 = ((StateNo = 400) || (StateNo = 402)) && (MoveContact)

[State -1, 俲僋儔僢僔儏]
Type = ChangeState
Value = 701
TriggerAll = var(59) = 0
;TriggerAll = var(56) < 4
TriggerAll = StateType != A
TriggerAll = Command = "俲僋儔僢僔儏"
Trigger1 = (Ctrl)
Trigger2 = (StateNo = [200,206]) && (MoveContact)
Trigger3 = ((StateNo = 400) || (StateNo = 402)) && (MoveContact)

[State -1, 楈寕]
Type = ChangeState
Value = 702
TriggerAll = var(59) = 0
;TriggerAll = var(56) < 4
TriggerAll = var(47) > 0
TriggerAll = StateType != A
TriggerAll = Command = "楈寕" || ((StateNo = [120,155]) && (command="c") && (abs(P2Dist X)<75))
Trigger1 = (Ctrl) || (StateNo = [120,155]) 
Trigger2 = (StateNo = [200,207]) && (MoveContact)
Trigger3 = (StateNo = [400,403]) && (MoveContact)
Trigger4 = (StateNo = [700,701]) && (MoveContact)
Trigger5 = ((StateNo = 251) && (Time > 28))
Trigger6 = ((StateNo = 252) && (Time > 24))
Trigger7 = ((StateNo = 451) && (Time > 28))
Trigger8 = ((StateNo = 452) && (Time > 23))
Trigger9 = ((StateNo = 1001) && (Time = [10,28]) && (var(10) = 1))
Trigger10 = ((StateNo = 1002) && (AnimElem = 10,>=0) && (AnimElem = 47,<0))
Trigger11 = (StateNo = 1003) && (MoveContact)
Trigger12 = ((StateNo = 1004) && (MoveContact))

[State -1, 僇乕僪愰尵]
Type = ChangeState
Value = 710
TriggerAll = var(59) = 0
TriggerAll = StateType != A
TriggerAll = Command = "僇乕僪愰尵"
TriggerAll = Power >= IfElse((NumHelper(6115)=0),1000,2000)
TriggerAll = (Ctrl)
Triggerall = NumHelper(6116)=0
Triggerall = var(56)=0
Trigger1 = (NumHelper(6115) = 0) && (var(17) = 0)
Trigger2 = ((NumHelper(6115) = 1) && (var(42) = 0) && (var(47) > 0))

[State -1, 嬻拞僟僢僔儏僉儍儞僙儖]
Type = ChangeState
Value = IfElse((Command="holdfwd"),110,115)
TriggerAll = var(59) = 0
TriggerAll = StateType = A
TriggerAll = var(0) < 2
TriggerAll = (Command = "FF") || ((Command = "holdz") && (Command = "fwd")) ^^ ((Command = "z") && (Command = "holdfwd")) || (Command = "BB") || ((Command = "holdz") && (Command = "back")) ^^ ((Command = "z") && (Command = "holdback"))
Trigger1 = ((StateNo = 650) && (Time > 35))
Trigger2 = ((StateNo = 651) && (Time > 32))
Trigger3 = ((StateNo = 652) && (Time > 21))

[State -1, 抧忋僕儍儞僾僉儍儞僙儖]
Type = ChangeState
Value = 40
TriggerAll = var(59) = 0
TriggerAll = StateType != A
TriggerAll = (Command = "崅懍僕儍儞僾") || ((Command = "holdz") && (Command = "up"))
Trigger1 = ((StateNo = 251) && (Time > 28))
Trigger2 = ((StateNo = 252) && (Time > 24))
Trigger3 = ((StateNo = 451) && (Time > 28))
Trigger4 = ((StateNo = 452) && (Time > 23))
Trigger5 = ((StateNo = 1001) && (Time = [10,28]) && (var(10) = 1))

;亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖
; 捠忢幩寕媄
;亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖
[State -1, 棫偪寱慚]
Type = ChangeState
Value = 250
TriggerAll = var(59) = 0
;TriggerAll = var(56) < 4
TriggerAll = var(50) != 101
TriggerAll = StateType != A
TriggerAll = Command != "holddown"
TriggerAll = ((Command = "a") && (P2Dist X > 140)) ^^ ((Command = "x") && (var(59) = 0))
Trigger1 = (Ctrl)
Trigger2 = ((StateNo = [200,202]) || (StateNo = [205,206])) && (MoveContact)
Trigger3 = ((StateNo = 400 || StateNo = 402)) && (MoveContact)

[State -1, 棫偪敿恎墖岇]
Type = ChangeState
Value = 251
TriggerAll = var(59) = 0
;TriggerAll = (var(56) = 0) || (var(56) = [2,3])
TriggerAll = var(50) != 101
TriggerAll = var(12) = 0
TriggerAll = var(13) = 0
TriggerAll = StateType != A
TriggerAll = Command != "holddown"
TriggerAll = ((Command = "b") && (P2Dist X > 150)) ^^ ((Command = "y") && (var(59) = 0))
Trigger1 = (Ctrl)
Trigger2 = ((StateNo = [200,202]) || (StateNo = [205,206])) && (MoveContact)
Trigger3 = ((StateNo = 400 || StateNo = 402)) && (MoveContact)

[State -1, 棫偪巃寕]
Type = ChangeState
Value = 252
TriggerAll = var(59) = 0
;TriggerAll = var(56) < 4
TriggerAll = var(50) != 101
TriggerAll = StateType != A
TriggerAll = Command != "holddown"
TriggerAll = Command = "c"
Trigger1 = (Ctrl) || (StateNo = 100)
Trigger2 = ((StateNo = [200,202]) || (StateNo = [205,206])) && (MoveContact)
Trigger3 = ((StateNo = 400 || StateNo = 402)) && (MoveContact)

[State -1, 偟傖偑傒寱慚]
Type = ChangeState
Value = 450
TriggerAll = var(59) = 0
;TriggerAll = var(56) < 4
TriggerAll = var(50) != 101
TriggerAll = StateType != A
TriggerAll = Command = "holddown"
TriggerAll = ((Command = "a") && (P2Dist X > 140)) ^^ ((Command = "x") && (var(59) = 0))
Trigger1 = (Ctrl)
Trigger2 = ((StateNo = [200,202]) || (StateNo = [205,206])) && (MoveContact)
Trigger3 = ((StateNo = 400 || StateNo = 402)) && (MoveContact)

[State -1, 偟傖偑傒敿恎墖岇]
Type = ChangeState
Value = 451
TriggerAll = var(59) = 0
;TriggerAll = (var(56) = 0) || (var(56) = [2,3])
TriggerAll = var(50) != 101
TriggerAll = var(12) = 0
TriggerAll = var(13) = 0
TriggerAll = StateType != A
TriggerAll = Command = "holddown"
TriggerAll = ((Command = "b") && (P2Dist X > 150)) ^^ ((Command = "y") && (var(59) = 0))
Trigger1 = (Ctrl)
Trigger2 = ((StateNo = [200,202]) || (StateNo = [205,206])) && (MoveContact)
Trigger3 = ((StateNo = 400 || StateNo = 402)) && (MoveContact)

[State -1, 偟傖偑傒巃寕]
Type = ChangeState
Value = 452
TriggerAll = var(59) = 0
;TriggerAll = var(56) < 4
TriggerAll = var(50) != 101
TriggerAll = StateType != A
TriggerAll = Command = "holddown"
TriggerAll = Command = "c"
Trigger1 = (Ctrl) || (StateNo = 100)
Trigger2 = ((StateNo = [200,202]) || (StateNo = [205,206])) && (MoveContact)
Trigger3 = ((StateNo = 400 || StateNo = 402)) && (MoveContact)

[State -1, 嬻丂寱慚]
Type = ChangeState
Value = 650
TriggerAll = var(59) = 0
;TriggerAll = var(56) < 4
TriggerAll = var(50) != 101
TriggerAll = StateType = A
TriggerAll = ((Command = "a") && (P2Dist X > 140)) ^^ ((Command = "x") && (var(59) = 0))
Trigger1 = (Ctrl)
Trigger2 = ((StateNo = 600) || (StateNo = 605)) && (MoveContact)

[State -1, 嬻丂敿恎墖岇]
Type = ChangeState
Value = 651
TriggerAll = var(59) = 0
;TriggerAll = (var(56) = 0) || (var(56) = [2,3])
TriggerAll = var(50) != 101
TriggerAll = var(12) = 0
TriggerAll = var(13) = 0
TriggerAll = StateType = A
TriggerAll = ((Command = "b") && (P2Dist X > 150)) ^^ ((Command = "y") && (var(59) = 0))
Trigger1 = (Ctrl)
Trigger2 = ((StateNo = 600) || (StateNo = 605)) && (MoveContact)

[State -1, 嬻丂巃寕]
Type = ChangeState
Value = 652
TriggerAll = var(59) = 0
;TriggerAll = var(56) < 4
TriggerAll = var(50) != 101
TriggerAll = StateType = A
TriggerAll = Command = "c"
Trigger1 = (Ctrl)
Trigger2 = ((StateNo = 600) || (StateNo = 605)) && (MoveContact)

;亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖
; 捠忢媄
;亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖亖
[State -1, 僟僢僔儏俹]
Type = ChangeState
Value = 202
TriggerAll = var(59) = 0
;TriggerAll = var(56) < 4
TriggerAll = Command != "holddown"
TriggerAll = Command = "a"
Trigger1 = StateNo = 100

[State -1, 棫偪仺俹]
Type = ChangeState
Value = 201
TriggerAll = var(59) = 0
;TriggerAll = var(56) < 4
TriggerAll = StateType != A
TriggerAll = Command != "holddown"
TriggerAll = Command = "holdfwd"
TriggerAll = Command = "a"
Trigger1 = (Ctrl)
Trigger2 = ((StateNo = 200) || (StateNo = 205)) && (MoveContact)
Trigger3 = ((StateNo = 400) || (StateNo = 402)) && (MoveContact)

[State -1, 棫偪俹]
Type = ChangeState
Value = 200
TriggerAll = var(59) = 0
;TriggerAll = var(56) < 4
TriggerAll = StateType != A
TriggerAll = Command != "holddown"
TriggerAll = Command = "a"
Trigger1 = (Ctrl)
Trigger2 = ((StateNo = 200) || (StateNo = 402)) && (MoveContact)

[State -1, 僟僢僔儏俲]
Type = ChangeState
Value = 207
TriggerAll = var(59) = 0
;TriggerAll = var(56) < 4
TriggerAll = Command != "holddown"
TriggerAll = Command = "b"
Trigger1 = StateNo = 100

[State -1, 棫偪仺俲]
Type = ChangeState
Value = 206
TriggerAll = var(59) = 0
;TriggerAll = var(56) < 4
TriggerAll = StateType != A
TriggerAll = Command != "holddown"
TriggerAll = Command = "holdfwd"
TriggerAll = Command = "b"
Trigger1 = (Ctrl)
Trigger2 = ((StateNo = 200) || (StateNo = 205)) && (MoveContact)
Trigger3 = ((StateNo = 400) || (StateNo = 402)) && (MoveContact)

[State -1, 棫偪俲]
Type = ChangeState
Value = 205
TriggerAll = var(59) = 0
;TriggerAll = var(56) < 4
TriggerAll = StateType != A
TriggerAll = Command != "holddown"
TriggerAll = Command = "b"
Trigger1 = (Ctrl)

;**************************************************
[State -1, 僟僢僔儏偟傖偑傒俹]
Type = ChangeState
Value = 401
TriggerAll = var(59) = 0
;TriggerAll = var(56) < 4
TriggerAll = Command = "holddown"
TriggerAll = Command = "a"
Trigger1 = StateNo = 100

[State -1, 偟傖偑傒俹]
Type = ChangeState
Value = 400
TriggerAll = var(59) = 0
;TriggerAll = var(56) < 4
TriggerAll = StateType != A
TriggerAll = Command = "holddown"
TriggerAll = Command = "a"
Trigger1 = (Ctrl)

[State -1, 僟僢僔儏偟傖偑傒俲]
Type = ChangeState
Value = 403
TriggerAll = var(59) = 0
;TriggerAll = var(56) < 4
TriggerAll = Command = "holddown"
TriggerAll = Command = "b"
Trigger1 = StateNo = 100

[State -1, 偟傖偑傒俲]
Type = ChangeState
Value = 402
TriggerAll = var(59) = 0
;TriggerAll = var(56) < 4
TriggerAll = StateType != A
TriggerAll = Command = "holddown"
TriggerAll = Command = "b"
Trigger1 = (Ctrl)
Trigger2 = ((StateNo = 200) || (StateNo = 402)) && (MoveContact)

;**************************************************
[State -1, 嬻丂俹]
Type = ChangeState
Value = 600
TriggerAll = var(59) = 0
;TriggerAll = var(56) < 4
TriggerAll = StateType = A
TriggerAll = Command = "a"
Trigger1 = (Ctrl)

[State -1, 嬻丂俲]
Type = ChangeState
Value = 605
TriggerAll = var(59) = 0
;TriggerAll = var(56) < 4
TriggerAll = StateType = A
TriggerAll = Command = "b"
Trigger1 = (Ctrl)

;亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅
;亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅
;亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅
;亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅
;亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅亅
