[Statedef 9100]
anim = 10010
ctrl = 1

[State 9400, 3]
type = Posadd
trigger1 = ScreenPos Y != 0
y = (0-ScreenPos Y)
IgnoreHitPause = 1

[State 9400, 3]
type = PosSet
trigger1 = time = 0
x = ScreenPos X - BackEdgeDist
IgnoreHitPause = 1

[State 1100, 1]
type = posadd
trigger1 = time = 0
trigger1 = facing = 1
x = (0 - ScreenPos X)

[State 1100, 1]
type = posadd
trigger1 = time = 0
trigger1 = facing = -1
x = (ScreenPos X - 320)
;=============================뜺뫀멣릆
[State 5610, 0]
type = Explod
trigger1 = facing = 1
trigger1 = time = 0
trigger1 = !NumExplod(10050)
anim = 10050
id = 10050
pos = -155,10
vel = 1.55,0
postype = left
sprpriority = 5
ontop = 1
ownpal = 1
bindtime = 1
scale = .5,.5
ignorehitpause = 1
persistent = 0

[State 700,***]
type = RemoveExplod
trigger1 = time = 100
id = 10050

[State 5610, 0]
type = Explod
trigger1 = facing = 1
trigger1 = time = 100
trigger1 = !NumExplod(10051)
anim = 10050
id = 10051
pos = 0,10
postype = left
sprpriority = 5
ontop = 1
ownpal = 1
bindtime = 1
scale = .5,.5
ignorehitpause = 1
persistent = 0
;=============================덭뫀멣릆
[State 5610, 0]
type = Explod
trigger1 = facing = -1
trigger1 = time = 0
trigger1 = !NumExplod(10050)
anim = 10050
id = 10050
pos = 155,10
vel = -1.55,0
facing = -1
postype = right
sprpriority = 5
ontop = 1
ownpal = 1
bindtime = 1
scale = .5,.5
ignorehitpause = 1
persistent = 0

[State 700,***]
type = RemoveExplod
trigger1 = time = 100
id = 10050

[State 5610, 0]
type = Explod
trigger1 = facing = -1
trigger1 = time = 100
trigger1 = !NumExplod(10052)
anim = 10050
id = 10052
pos = 0,10
facing = -1
postype = right
sprpriority = 5
ontop = 1
ownpal = 1
bindtime = 1
scale = .5,.5
ignorehitpause = 1
persistent = 0
;=============================뤵돷릦
[State 3000,00]
type = varset
trigger1 = time < 80
var(12) = 256

[state a]
type = Trans
trigger1 = time < 80
trans = addalpha
alpha = 256-var(12), var(12)

[State 3000,00]
type = varadd
trigger1 = time >= 80
trigger1 = var(12) > 0
var(12) = -8

[state a]
type = Trans
trigger1 = time >= 80
trans = addalpha
alpha = 256-var(12), var(12)
;=============================긜깏긲릦
[State 5610, 0]
type = Explod
trigger1 = time = 101
trigger1 = !NumExplod(10030)
anim = 10030
id = 10030
pos = 25,150
postype = left
sprpriority = 6
ontop = 1
ownpal = 1
bindtime = 1
scale = .5,.5
ignorehitpause = 1
persistent = 0

[State 5610, 0]
type = Explod
trigger1 = time = 101
trigger1 = !NumExplod(10031)
anim = 10031
id = 10031
pos = 25,150
postype = left
sprpriority = 6
ontop = 1
ownpal = 1
bindtime = 1
scale = .5,.5
ignorehitpause = 1
persistent = 0
;=============================긜깏긲
[state -2, debug output]
type = varset
trigger1 = time = 0
var(14) = 0

[state -2, debug output]
type = varset
trigger1 = time = 0
var(15) = 0

[state -2, debug output]
type = varset
triggerall = time = 1
trigger1 = enemy,name = "AL AZIF" && enemy,authorname = "YU-TOHARU"
var(14) = 1

[state -2, debug output]
type = varset
triggerall = time = 1
trigger1 = enemy,name = "another blood" && enemy,authorname = "sakuraka"
var(14) = 2

[state -2, debug output]
type = varset
triggerall = time = 1
trigger1 = enemy,name = "Kaigen Ishima" && enemy,authorname = "Juke Kisaragi"
var(14) = 3

[state -2, debug output]
type = varset
triggerall = time = 1
trigger1 = enemy,name = "saya" && enemy,authorname = "kayui uma"
trigger2 = enemy,name = "Saya" && enemy,authorname = "Uso=Bidan"
trigger3 = enemy,name = "Makoto Sawatari"
trigger4 = enemy,name = "felicia"
trigger5 = enemy,name = "dizzy"
trigger6 = enemy,name = "Satsuki_Yumiduka" && enemy,authorname = "놥"
trigger7 = enemy,name = "eddie" && enemy,authorname = "muteki"
trigger8 = enemy,name = "IROHA"
var(14) = 4

[state -2, debug output]
type = varset
triggerall = time = 1
trigger1 = enemy,name = "AIHARA NATSUMI" && enemy,authorname = "YU-TOHARU"
trigger2 = enemy,name = "Di Gi Charat"
trigger3 = enemy,name = "Usada Hikaru" && enemy,authorname = "Nyan걲Kiryu"
var(14) = 5

[state -2, debug output]
type = varset
triggerall = time = 1
trigger1 = enemy,name = "saber"; && enemy,authorname = " ??? "
trigger2 = enemy,name = "Arthur"
trigger3 = enemy,name = "King Arthur"
trigger4 = enemy,name = "Lancelot"
var(14) = 6

[state -2, debug output]
type = varset
triggerall = time = 1
trigger1 = enemy,name = "ignis"; && enemy,authorname = " ??? "
trigger2 = enemy,name = "kusanagi kyo"
trigger3 = enemy,name = "kusanagi"
trigger4 = enemy,name = "sol"
trigger5 = enemy,name = "sol=badguy"
trigger6 = enemy,name = "sol badguy"
trigger7 = enemy,name = "kusanagi saisyu"
trigger8 = enemy,name = "saisyu"
trigger9 = enemy,name = "CCO"
trigger10 = enemy,name = "shishio"
trigger11 = enemy,name = "shishio makoto"
trigger12 = enemy,name = "kazama katsuki"
trigger13 = enemy,name = "enja"
trigger14 = enemy,name = "hiro" && enemy,authorname = "IF"
trigger15 = enemy,name = "pyron"
trigger16 = enemy,name = "Nao" && enemy,authorname = "NAO&M."
var(14) = 7

[state -2, debug output]
type = varset
triggerall = time = 1
trigger1 = enemy,name = "ruili"; && enemy,authorname = " ??? "
trigger2 = enemy,name = "kaori misaka" && enemy,authorname = "rouge noir"
trigger3 = enemy,name = "Sogetsu Kazama"
trigger4 = enemy,name = "Kazama Sogetsu"
trigger5 = enemy,name = "Sogetsu"
trigger6 = enemy,name = "KY KISKE"
trigger7 = enemy,name = "KY"
trigger8 = enemy,name = "kohaku"
trigger9 = enemy,name = "hisui"
trigger10 = enemy,name = "Hisui&Kohaku"
trigger11 = enemy,name = "suija"
trigger12 = enemy,name = "tsuzura saki"
trigger13 = enemy,name = "saki tsuzura"
trigger14 = enemy,name = "tsuzura_saki"
trigger15 = enemy,name = "kendo nakanishi&kyudo nakanishi" && enemy,authorname = "kayui uma"
trigger16 = enemy,name = "JUDA-(NERICYA)" && enemy,authorname = "NERICYA"
trigger17 = enemy,name = "gg_venom" && enemy,authorname = "muteki"
trigger18 = enemy,name = "Hisui&Kohaku"
trigger19 = enemy,name = "hotaru"
trigger20 = enemy,name = "Rasputin" && enemy,authorname = "Mouser"
trigger21 = enemy,name = "Tamao Mitsurugi" && enemy,authorname = "Nyan걲Kiryu"
trigger22 = enemy,name = "ukyo"
trigger23 = enemy,name = "ukyo tachibana"
trigger24 = enemy,name = "tachibana ukyo"
trigger25 = enemy,name = "rimururu"
trigger26 = enemy,name = "pappy"
trigger27 = enemy,name = "A.B.A" && enemy,authorname = "muteki"
trigger28 = enemy,name =  "UBU VAGRANTE" && enemy,authorname = "AIDUZZI"
trigger29 = enemy,name = "Sachiel" && enemy,authorname = "Rikard"
trigger30 = enemy,name = "souseiseki"
var(14) = 8

[state -2, debug output]
type = varset
triggerall = time = 1
trigger1 = enemy,name = "henri"; && enemy,authorname = " ??? "
trigger2 = enemy,name = "Angela"
trigger3 = enemy,name = "angel"
trigger4 = enemy,name = "cassandra"
trigger5 = enemy,name = "Tukimiya Ayu"
trigger6 = enemy,name = "Ayu Tukimiya"
trigger7 = enemy,name = "kanna"
trigger8 = enemy,name = "sephiroth"
trigger9 = enemy,name = "Vanilla H" && enemy,authorname = "taruse"
trigger10 = enemy,name = "corin";QOH긓깏깛
trigger11 = enemy,name = "Hinanai Tensi"
trigger12 = enemy,name = "Angelia"
trigger13 = enemy,name = "suigintou"
trigger14 = enemy,name = "suiginto"
trigger15 = enemy,name = "Cool"
var(14) = 9

[state -2, debug output]
type = varset
triggerall = time = 1
trigger1 = enemy,name = "anna"; && enemy,authorname = " ??? "
trigger2 = enemy,name = "ROBO-Ky"
trigger3 = enemy,name = "ROBO-Ky놳"
trigger4 = enemy,name = "Robo Rock"
trigger5 = enemy,name = "Robo Rock놳"
trigger6 = enemy,name = "robo k'"
trigger7 = enemy,name = "robo kula"
trigger8 = enemy,name = "Mech-HISUI" && enemy,authorname = "kuro"
trigger9 = enemy,name = "tesse"
trigger10 = enemy,name = "Q"
trigger11 = enemy,name = "ochamaro"
trigger12 = enemy,name = "BATTLE MAHORO" && enemy,authorname = "shimon"
trigger13 = enemy,name = "Minawa Andou" && enemy,authorname = "shimon"
trigger14 = enemy,name = "ZERO" && enemy,authorname = "N64Mario"
trigger15 = enemy,name = "CYBER WOO"
trigger16 = enemy,name = "mech gouki"
trigger17 = enemy,name = "Mimi by Luchini" && enemy,authorname = "Luchini"
trigger18 = enemy,name = "Tin's Victor" && enemy,authorname = "Tin"
trigger19 = enemy,name = "astro boy"
trigger20 = enemy,name = "Sentinel"
trigger21 = enemy,name = "Giant_Mech-HISUI" && enemy,authorname = "SUI"
trigger22 = enemy,name = "MUSAFAR"
trigger23 = enemy,name = "meifang"
trigger24 = enemy,name = "mei-fang"
trigger25 = enemy,name = "mei_fang"
trigger26 = enemy,name = "Android 16"
trigger27 = enemy,name = "Dr Gero"
trigger28 = enemy,name = "HATSUNE MIKU"
trigger29 = enemy,name = "Phobos"
trigger30 = enemy,name = "Karakuri Hei"
trigger31 = enemy,name = "BROCKEN"
trigger32 = enemy,name = "Juuhachigou"
trigger1 = enemy,name = "mekazawa"
var(14) = 10

[state -2, debug output]
type = varset
triggerall = time = 1
trigger1 = enemy,name = "mora"; && enemy,authorname = " ??? "
trigger2 = enemy,name = "faust" && enemy,authorname = "muteki"
trigger3 = enemy,name = "Gokuraku Tarou" && enemy,authorname = "shimon"
trigger4 = enemy,name = "Asura"
trigger5 = enemy,name = "saotome jin"
trigger6 = enemy,name = "MUKAI"
trigger7 = enemy,name = "Qbee"
trigger8 = enemy,name = "wanfu"
trigger9 = enemy,name = "order-sol"
trigger10 = enemy,name = "cliff"
trigger11 = enemy,name = "kliff"
trigger12 = enemy,name = "k9999"
trigger13 = enemy,name = "Tsunade"
trigger14 = enemy,name = "Kanzaki Juzo"
trigger15 = enemy,name = "N.Sieger"
trigger16 = enemy,name = "Fiona"
trigger17 = enemy,name = "Sankuro Yorozu"
trigger18 = enemy,name = "kusaregedo"
trigger19 = enemy,name = "Bonus Kun"
trigger20 = enemy,name = "abe"
trigger21 = enemy,name = "slime"
trigger22 = enemy,name = "kuromaru"
var(14) = 11

[state -2, debug output]
type = varset
triggerall = time = 1
trigger1 = enemy,name = "ein"; && enemy,authorname = " ??? "
trigger2 = enemy,name = "Morrigan Aensland"
trigger3 = enemy,name = "Morrigan"
trigger4 = enemy,name = "Lilith Aensland"
trigger5 = enemy,name = "Lilith"
trigger6 = enemy,name = "White Len"
trigger7 = enemy,name = "Hyo Amano"
trigger8 = enemy,name = "warakia"
trigger9 = enemy,name = "johnny"
trigger10 = enemy,name = "freeman"
trigger11 = enemy,name = "basara"
var(14) = 12

[state -2, debug output]
type = VarRandom
trigger1 = time = 1
trigger1 = var(14) = 0
v = 15
range = 1,3

[State 5610, 0]
type = Explod
triggerall = var(14) != 0
trigger1 = time = 101
trigger1 = !NumExplod(9100)
anim = 10010+var(14)
id = 9100
pos = 25,150
postype = left
sprpriority = 7
ontop = 1
ownpal = 1
bindtime = 1
scale = .5,.5
ignorehitpause = 1
persistent = 0

[State 1201,end]
type = playsnd
triggerall = var(14) != 0
trigger1 = time = 101
value = 9100, var(14)
channel = 1
persistent = 0
ignorehitpause = 1

[State 5610, 0]
type = Explod
trigger1 = time = 101
trigger1 = !NumExplod(9100)
anim = 10022+var(15)
id = 9100
pos = 25,150
postype = left
sprpriority = 7
ontop = 1
ownpal = 1
bindtime = 1
scale = .5,.5
ignorehitpause = 1
persistent = 0

[State 1201,end]
type = playsnd
trigger1 = time = 101
value = 9101, var(15)
channel = 1
persistent = 0
ignorehitpause = 1
;===============================================
[State 3000,00]
type = BGPalfx
trigger1 = 1
add = 50,50,50
mul = 100,100,100
time = 1

[State 1234567]
type = AssertSpecial
trigger1 = var(14) = 1
trigger1 = time < 750
trigger2 = var(14) = 2
trigger2 = time < 1150
trigger3 = var(14) = 3
trigger3 = time < 1250
trigger4 = var(14) = 4
trigger4 = time < 1000
trigger5 = var(14) = 5
trigger5 = time < 950
trigger6 = var(14) = 6
trigger6 = time < 750
trigger7 = var(14) = 7
trigger7 = time < 500 
trigger8 = var(14) = 8
trigger8 = time < 1050
trigger9 = var(14) = 9
trigger9 = time < 1000
trigger10 = var(14) = 10
trigger10 = time < 750
trigger11 = var(14) = 11
trigger11 = time < 450
trigger12 = var(14) = 12
trigger12 = time < 600
trigger13 = var(15) = 1
trigger13 = time < 550
trigger14 = var(15) = 2
trigger14 = time < 650
trigger15 = var(15) = 3
trigger15 = time < 750
flag = roundnotover

[State 1234567]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
flag2 = noFG
flag3 = nomusic

[State 1234567]
type = AssertSpecial
trigger1 = 1
flag = noshadow

[State 5600, 16]
type = DestroySelf
trigger1 = RoundState = 0
