;1P--------------------------------------------------------------------------------------
[Statedef 20010]
type     = A
movetype = I
physics  = N
ctrl     = 0
anim     = 20009
sprpriority = -5

[State 20010]
type = Explod
trigger1 = Numexplod(20010) = 0
trigger1 = parent,var(1) = 1
anim = 20010
ID = 20010
pos = 140, 42
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
sprpriority = -5
ontop = 0
shadow = 0, 0, 0
ownpal = 1
persistent=0
removeongethit = 1

[State 20010]
type = Explod
trigger1 = Numexplod(20011) = 0
trigger1 = parent,var(1) = 1
anim = 20011
ID = 20011
pos = 140, 42
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
sprpriority = -5
ontop = 0
shadow = 0, 0, 0
ownpal = 1
persistent=0
removeongethit = 1

[State 20010]
type = ModifyExplod
trigger1 = 1
ID = 20011
Scale = 0.5-parent,fvar(0)/2.0,0.5

[State 20010]
type = Explod
trigger1 = Numexplod(20012) = 0
trigger1 = parent,var(1) = 1
anim = 20012
ID = 20012
pos = 53, 43
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
sprpriority = -5
ontop = 0
shadow = 0, 0, 0
ownpal = 1
removeongethit = 1

[State 20010]
type = RemoveExplod
trigger1 = parent,var(1) = 0
ID = 20012

[State 20010]
type = Explod
trigger1 = Numexplod(20014) = 0
anim = 20014
ID = 20014
pos = 0, 185
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
shadow = 0, 0, 0
ownpal = 1
persistent=0
removeongethit = 1

[State 20010]
type = Explod
trigger1 = Numexplod(20015) = 0
trigger1 = parent,var(1) = 1
anim = 20015
ID = 20015
pos = -10, 185
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
shadow = 0, 0, 0
ownpal = 1
persistent=0
removeongethit = 1

[State 20010]
type = Explod
trigger1 = Numexplod(20016) = 0
trigger1 = parent,var(1) = 1
anim = 20016
ID = 20016
pos = -10, 185
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
shadow = 0, 0, 0
ownpal = 1
persistent=0
removeongethit = 1

[State 20010]
type = RemoveExplod
trigger1 = parent,var(5) = 1
ID = 20016

[State 20010]
type = Explod
trigger1 = Numexplod(20017) = 0
trigger1 = parent,var(5) = 1
anim = 20017
ID = 20017
pos = -10, 185
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
shadow = 0, 0, 0
ownpal = 1
persistent=0
removeongethit = 1

[State 20010]
type = RemoveExplod
trigger1 = parent,var(5) = 2
ID = 20017

[State 20010]
type = Explod
trigger1 = Numexplod(20018) = 0
trigger1 = parent,var(5) = 2
anim = 20018
ID = 20018
pos = -10, 185
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
shadow = 0, 0, 0
ownpal = 1
persistent=0
removeongethit = 1

[State 20010]
type = RemoveExplod
trigger1 = parent,var(5) = 3
ID = 20018

[State 20010]
type = Explod
trigger1 = Numexplod(20019) = 0
trigger1 = parent,var(5) = 3
anim = 20019
ID = 20019
pos = -10, 185
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
shadow = 0, 0, 0
ownpal = 1
persistent=0
removeongethit = 1

[State 20010]
type = RemoveExplod
trigger1 = parent,var(5) = 4
ID = 20019

[State 20010]
type = Explod
trigger1 = Numexplod(20020) = 0
trigger1 = parent,var(5) = 4
anim = 20020
ID = 20020
pos = -10, 185
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
shadow = 0, 0, 0
ownpal = 1
persistent=0
removeongethit = 1

[State 20010]
type = RemoveExplod
trigger1 = parent,var(5) = 5
ID = 20020

[State 20010]
type = RemoveExplod
trigger1 = parent,var(5) = 5
ID = 20010

[State 20010]
type = RemoveExplod
trigger1 = parent,var(5) = 5
ID = 20011

[State 20010]
type = RemoveExplod
trigger1 = parent,var(5) = 5
ID = 20015

[State 20010]
type = Explod
trigger1 = Numexplod(20030) = 0
trigger1 = parent,var(1) = 1
trigger1 = parent,fvar(2) = 0.1
trigger1 = parent,fvar(3) = 0.1
anim = 20030
ID = 20030
pos = -10, 185
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
shadow = 0, 0, 0
ownpal = 1
removeongethit = 1

[State 20010]
type = RemoveExplod
trigger1 = parent,var(1) = 0
ID = 20030

[State 20010]
type = Explod
trigger1 = Numexplod(20031) = 0
trigger1 = parent,var(1) = 1
trigger1 = parent,fvar(3) = -0.1
trigger1 = parent,fvar(4) = -0.1
anim = 20031
ID = 20031
pos = -10, 185
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
shadow = 0, 0, 0
ownpal = 1
removeongethit = 1

[State 20010]
type = RemoveExplod
trigger1 = parent,var(1) = 0
ID = 20031

[State 20010]
type = Explod
trigger1 = Numexplod(20032) = 0
trigger1 = parent,var(1) = 1
trigger1 = parent,fvar(2) = -0.1
trigger1 = parent,fvar(4) = 0.2
anim = 20032
ID = 20032
pos = -10, 185
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
shadow = 0, 0, 0
ownpal = 1
removeongethit = 1

[State 20010]
type = RemoveExplod
trigger1 = parent,var(1) = 0
ID = 20032

[State 20010]
type = Explod
trigger1 = Numexplod(20033) = 0
trigger1 = parent,var(1) = 1
trigger1 = parent,fvar(2) = 0.2
trigger1 = parent,fvar(3) = 0.2
anim = 20033
ID = 20033
pos = -10, 185
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
shadow = 0, 0, 0
ownpal = 1
removeongethit = 1

[State 20010]
type = RemoveExplod
trigger1 = parent,var(1) = 0
ID = 20033

[State 20010]
type = Explod
trigger1 = Numexplod(20034) = 0
trigger1 = parent,var(1) = 1
trigger1 = parent,fvar(3) = -0.2
trigger1 = parent,fvar(4) = -0.2
anim = 20034
ID = 20034
pos = -10, 185
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
shadow = 0, 0, 0
ownpal = 1
removeongethit = 1

[State 20010]
type = RemoveExplod
trigger1 = parent,var(1) = 0
ID = 20034

[State 20010]
type = Explod
trigger1 = Numexplod(20035) = 0
trigger1 = parent,var(1) = 1
trigger1 = parent,fvar(2) = -0.2
trigger1 = parent,fvar(4) = 0.4
anim = 20035
ID = 20035
pos = -10, 185
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
shadow = 0, 0, 0
ownpal = 1
removeongethit = 1

[State 20010]
type = RemoveExplod
trigger1 = parent,var(1) = 0
ID = 20035

[State 20010]
type = Explod
trigger1 = Numexplod(20036) = 0
trigger1 = parent,var(1) = 1
trigger1 = parent,fvar(2) = 0.3
trigger1 = parent,fvar(3) = 0.3
anim = 20036
ID = 20036
pos = -10, 185
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
shadow = 0, 0, 0
ownpal = 1
removeongethit = 1

[State 20010]
type = RemoveExplod
trigger1 = parent,var(1) = 0
ID = 20036

[State 20010]
type = Explod
trigger1 = Numexplod(20037) = 0
trigger1 = parent,var(1) = 1
trigger1 = parent,fvar(3) = -0.3
trigger1 = parent,fvar(4) = -0.3
anim = 20037
ID = 20037
pos = -10, 185
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
shadow = 0, 0, 0
ownpal = 1
removeongethit = 1

[State 20010]
type = RemoveExplod
trigger1 = parent,var(1) = 0
ID = 20037

[State 20010]
type = Explod
trigger1 = Numexplod(20038) = 0
trigger1 = parent,var(1) = 1
trigger1 = parent,fvar(2) = -0.3
trigger1 = parent,fvar(4) = 0.6
anim = 20038
ID = 20038
pos = -10, 185
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
shadow = 0, 0, 0
ownpal = 1
removeongethit = 1

[State 20010]
type = RemoveExplod
trigger1 = parent,var(1) = 0
ID = 20038

[State 20010]
type = Explod
trigger1 = Numexplod(20039) = 0
trigger1 = parent,var(1) = 1
trigger1 = parent,fvar(2) = 0.2
trigger1 = parent,fvar(3) = -0.2
trigger1 = parent,fvar(4) = 0.4
anim = 20039
ID = 20039
pos = -10, 185
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
shadow = 0, 0, 0
ownpal = 1
removeongethit = 1

[State 20010]
type = RemoveExplod
trigger1 = parent,var(1) = 0
ID = 20039

[State 20010]
type = Explod
trigger1 = Numexplod(20060) = 0
trigger1 = parent,var(1) = 1
trigger1 = parent,fvar(2) = 9999.0
trigger1 = parent,fvar(3) = -0.9999
trigger1 = parent,fvar(4) = 3.0
anim = 20060
ID = 20060
pos = -10, 185
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
shadow = 0, 0, 0
ownpal = 1
removeongethit = 1

[State 20010]
type = RemoveExplod
trigger1 = parent,var(1) = 0
ID = 20060

;アイテム--------------------------------------------------------------------------------
[State 20010];良綱
type = Explod
trigger1 = Numexplod(18000) = 0
trigger1 = parent,var(58) = 11
anim = 18000
ID = 18000
pos = 18, 220
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.8, 0.8
ontop = 1
shadow = 0, 0, 0
ownpal = 1
removeongethit = 1

[State 20010]
type = RemoveExplod
trigger1 = parent,var(58) != 11
ID = 18000

[State 20010];ナイフ
type = Explod
trigger1 = Numexplod(18001) = 0
trigger1 = parent,var(58) = 1
anim = 18001
ID = 18001
pos = 18, 220
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.8, 0.8
ontop = 1
shadow = 0, 0, 0
ownpal = 1
removeongethit = 1

[State 20010]
type = RemoveExplod
trigger1 = parent,var(58) != 1
ID = 18001

[State 20010];岩
type = Explod
trigger1 = Numexplod(18002) = 0
trigger1 = parent,var(58) = 2
anim = 18002
ID = 18002
pos = 18, 220
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.8, 0.8
ontop = 1
shadow = 0, 0, 0
ownpal = 1
removeongethit = 1

[State 20010]
type = RemoveExplod
trigger1 = parent,var(58) != 2
ID = 18002

[State 20010];雑草
type = Explod
trigger1 = Numexplod(18003) = 0
trigger1 = parent,var(58) = 3
anim = 18003
ID = 18003
pos = 18, 220
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.8, 0.8
ontop = 1
shadow = 0, 0, 0
ownpal = 1
removeongethit = 1

[State 20010]
type = RemoveExplod
trigger1 = parent,var(58) != 3
ID = 18003

[State 20010];種
type = Explod
trigger1 = Numexplod(18004) = 0
trigger1 = parent,var(58) = 4
anim = 18004
ID = 18004
pos = 18, 220
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.8, 0.8
ontop = 1
shadow = 0, 0, 0
ownpal = 1
removeongethit = 1

[State 20010]
type = RemoveExplod
trigger1 = parent,var(58) != 4
ID = 18004

[State 20010];水晶
type = Explod
trigger1 = Numexplod(18005) = 0
trigger1 = parent,var(58) = 5
anim = 18005
ID = 18005
pos = 18, 220
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.8, 0.8
ontop = 1
shadow = 0, 0, 0
ownpal = 1
removeongethit = 1

[State 20010]
type = RemoveExplod
trigger1 = parent,var(58) != 5
ID = 18005

[State 20010];つぼ
type = Explod
trigger1 = Numexplod(18006) = 0
trigger1 = parent,var(58) = 6
anim = 18006
ID = 18006
pos = 18, 220
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.8, 0.8
ontop = 1
shadow = 0, 0, 0
ownpal = 1
removeongethit = 1

[State 20010]
type = RemoveExplod
trigger1 = parent,var(58) != 6
ID = 18006

[State 20010];宝剣
type = Explod
trigger1 = Numexplod(18007) = 0
trigger1 = parent,var(58) = 7
anim = 18007
ID = 18007
pos = 18, 220
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.8, 0.8
ontop = 1
shadow = 0, 0, 0
ownpal = 1
removeongethit = 1

[State 20010]
type = RemoveExplod
trigger1 = parent,var(58) != 7
ID = 18007

[State 20010];魔神斧
type = Explod
trigger1 = Numexplod(18008) = 0
trigger1 = parent,var(58) = 8
anim = 18008
ID = 18008
pos = 18, 220
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.8, 0.8
ontop = 1
shadow = 0, 0, 0
ownpal = 1
removeongethit = 1

[State 20010]
type = RemoveExplod
trigger1 = parent,var(58) != 8
ID = 18008

[State 20010];神杖
type = Explod
trigger1 = Numexplod(18009) = 0
trigger1 = parent,var(58) = 9
anim = 18009
ID = 18009
pos = 18, 220
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.8, 0.8
ontop = 1
shadow = 0, 0, 0
ownpal = 1
removeongethit = 1

[State 20010]
type = RemoveExplod
trigger1 = parent,var(58) != 9
ID = 18009

[State 20010];リモコン
type = Explod
trigger1 = Numexplod(18010) = 0
trigger1 = parent,var(58) = 10
anim = 18010
ID = 18010
pos = 18, 220
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.8, 0.8
ontop = 1
shadow = 0, 0, 0
ownpal = 1
removeongethit = 1

[State 20010]
type = RemoveExplod
trigger1 = parent,var(58) != 10
ID = 18010

[State 20010]
type = Explod
trigger1 = Numexplod(20050) = 0
trigger1 = Numexplod(20051) = 0
trigger1 = parent,var(8) = 0
anim = 20050
ID = 20050
pos = 0, 0
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 1.0, 1.0
ontop = 1
shadow = 0, 0, 0
ownpal = 1
removeongethit = 1

[State 20010]
type = RemoveExplod
trigger1 = parent,var(8) != 0
ID = 20050

[State 20010]
type = Explod
trigger1 = Numexplod(20052) = 0
trigger1 = parent,var(8) != 0
anim = 20052
ID = 20052
pos = 0, 0
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 1.0, 1.0
ontop = 0
shadow = 0, 0, 0
ownpal = 1
removeongethit = 1

[State 20010]
type = RemoveExplod
trigger1 = parent,var(8) = 0
ID = 20052

[State 20010]
type = Explod
trigger1 = Numexplod(20051) = 0
trigger1 = parent,var(8) != 0
anim = 20051
ID = 20051
pos = 0, 0
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 1.0, 1.0
ontop = 0
shadow = 0, 0, 0
ownpal = 1
removeongethit = 1

[State 20010]
type = RemoveExplod
trigger1 = parent,var(8) = 0
ID = 20051

;2P--------------------------------------------------------------------------------------
[Statedef 20011]
type     = A
movetype = I
physics  = N
ctrl     = 0
anim     = 20009
sprpriority = -5

[State 20011]
type = Explod
trigger1 = Numexplod(20010) = 0
trigger1 = parent,var(1) = 1
anim = 20010
ID = 20010
pos = 140, 42
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
sprpriority = -5
ontop = 0
shadow = 0, 0, 0
ownpal = 1
persistent=0
removeongethit = 1

[State 20011]
type = Explod
trigger1 = Numexplod(20011) = 0
trigger1 = parent,var(1) = 1
anim = 20011
ID = 20011
pos = 140, 42
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
sprpriority = -5
ontop = 0
shadow = 0, 0, 0
ownpal = 1
persistent=0
removeongethit = 1

[State 20011]
type = ModifyExplod
trigger1 = 1
ID = 20011
Scale = 0.5-parent,fvar(0)/2.0,0.5

[State 20011]
type = Explod
trigger1 = Numexplod(20013) = 0
trigger1 = parent,var(1) = 1
anim = 20013
ID = 20013
pos = 187, 43
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
sprpriority = -5
ontop = 0
shadow = 0, 0, 0
ownpal = 1
removeongethit = 1

[State 20011]
type = RemoveExplod
trigger1 = parent,var(1) = 0
ID = 20013

[State 20011]
type = Explod
trigger1 = Numexplod(20014) = 0
anim = 20014
ID = 20014
pos = 0, 185
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
shadow = 0, 0, 0
ownpal = 1
persistent=0
removeongethit = 1

[State 20011]
type = Explod
trigger1 = Numexplod(20021) = 0
trigger1 = parent,var(1) = 1
anim = 20021
ID = 20021
pos = -10, 185
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
shadow = 0, 0, 0
ownpal = 1
persistent=0
removeongethit = 1

[State 20011]
type = Explod
trigger1 = Numexplod(20022) = 0
trigger1 = parent,var(1) = 1
anim = 20022
ID = 20022
pos = -10, 185
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
shadow = 0, 0, 0
ownpal = 1
persistent=0
removeongethit = 1

[State 2001]
type = RemoveExplod
trigger1 = parent,var(5) = 1
ID = 20022

[State 20011]
type = Explod
trigger1 = Numexplod(20023) = 0
trigger1 = parent,var(5) = 1
anim = 20023
ID = 20023
pos = -10, 185
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
shadow = 0, 0, 0
ownpal = 1
persistent=0
removeongethit = 1

[State 20011]
type = RemoveExplod
trigger1 = parent,var(5) = 2
ID = 20023

[State 20011]
type = Explod
trigger1 = Numexplod(20024) = 0
trigger1 = parent,var(5) = 2
anim = 20024
ID = 20024
pos = -10, 185
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
shadow = 0, 0, 0
ownpal = 1
persistent=0
removeongethit = 1

[State 20011]
type = RemoveExplod
trigger1 = parent,var(5) = 3
ID = 20024

[State 20011]
type = Explod
trigger1 = Numexplod(20025) = 0
trigger1 = parent,var(5) = 3
anim = 20025
ID = 20025
pos = -10, 185
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
shadow = 0, 0, 0
ownpal = 1
persistent=0
removeongethit = 1

[State 20011]
type = RemoveExplod
trigger1 = parent,var(5) = 4
ID = 20025

[State 20011]
type = Explod
trigger1 = Numexplod(20026) = 0
trigger1 = parent,var(5) = 4
anim = 20026
ID = 20026
pos = -10, 185
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
shadow = 0, 0, 0
ownpal = 1
persistent=0
removeongethit = 1

[State 20011]
type = RemoveExplod
trigger1 = parent,var(5) = 5
ID = 20026

[State 20011]
type = RemoveExplod
trigger1 = parent,var(5) = 5
ID = 20010

[State 20011]
type = RemoveExplod
trigger1 = parent,var(5) = 5
ID = 20011

[State 20011]
type = RemoveExplod
trigger1 = parent,var(5) = 5
ID = 20021

[State 20011]
type = Explod
trigger1 = Numexplod(20040) = 0
trigger1 = parent,var(1) = 1
trigger1 = parent,fvar(2) = 0.1
trigger1 = parent,fvar(3) = 0.1
anim = 20040
ID = 20040
pos = -10, 185
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
shadow = 0, 0, 0
ownpal = 1
removeongethit = 1

[State 20011]
type = RemoveExplod
trigger1 = parent,var(1) = 0
ID = 20040

[State 20011]
type = Explod
trigger1 = Numexplod(20041) = 0
trigger1 = parent,var(1) = 1
trigger1 = parent,fvar(3) = -0.1
trigger1 = parent,fvar(4) = -0.1
anim = 20041
ID = 20041
pos = -10, 185
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
shadow = 0, 0, 0
ownpal = 1
removeongethit = 1

[State 20011]
type = RemoveExplod
trigger1 = parent,var(1) = 0
ID = 20041

[State 20011]
type = Explod
trigger1 = Numexplod(20042) = 0
trigger1 = parent,var(1) = 1
trigger1 = parent,fvar(2) = -0.1
trigger1 = parent,fvar(4) = 0.2
anim = 20042
ID = 20042
pos = -10, 185
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
shadow = 0, 0, 0
ownpal = 1
removeongethit = 1

[State 20011]
type = RemoveExplod
trigger1 = parent,var(1) = 0
ID = 20042

[State 20011]
type = Explod
trigger1 = Numexplod(20043) = 0
trigger1 = parent,var(1) = 1
trigger1 = parent,fvar(2) = 0.2
trigger1 = parent,fvar(3) = 0.2
anim = 20043
ID = 20043
pos = -10, 185
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
shadow = 0, 0, 0
ownpal = 1
removeongethit = 1

[State 20011]
type = RemoveExplod
trigger1 = parent,var(1) = 0
ID = 20043

[State 20011]
type = Explod
trigger1 = Numexplod(20044) = 0
trigger1 = parent,var(1) = 1
trigger1 = parent,fvar(3) = -0.2
trigger1 = parent,fvar(4) = -0.2
anim = 20044
ID = 20044
pos = -10, 185
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
shadow = 0, 0, 0
ownpal = 1
removeongethit = 1

[State 20011]
type = RemoveExplod
trigger1 = parent,var(1) = 0
ID = 20044

[State 20011]
type = Explod
trigger1 = Numexplod(20045) = 0
trigger1 = parent,var(1) = 1
trigger1 = parent,fvar(2) = -0.2
trigger1 = parent,fvar(4) = 0.4
anim = 20045
ID = 20045
pos = -10, 185
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
shadow = 0, 0, 0
ownpal = 1
removeongethit = 1

[State 20011]
type = RemoveExplod
trigger1 = parent,var(1) = 0
ID = 20045

[State 20011]
type = Explod
trigger1 = Numexplod(20046) = 0
trigger1 = parent,var(1) = 1
trigger1 = parent,fvar(2) = 0.3
trigger1 = parent,fvar(3) = 0.3
anim = 20046
ID = 20046
pos = -10, 185
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
shadow = 0, 0, 0
ownpal = 1
removeongethit = 1

[State 20011]
type = RemoveExplod
trigger1 = parent,var(1) = 0
ID = 20046

[State 20011]
type = Explod
trigger1 = Numexplod(20047) = 0
trigger1 = parent,var(1) = 1
trigger1 = parent,fvar(3) = -0.3
trigger1 = parent,fvar(4) = -0.3
anim = 20047
ID = 20047
pos = -10, 185
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
shadow = 0, 0, 0
ownpal = 1
removeongethit = 1

[State 20011]
type = RemoveExplod
trigger1 = parent,var(1) = 0
ID = 20047

[State 20011]
type = Explod
trigger1 = Numexplod(20048) = 0
trigger1 = parent,var(1) = 1
trigger1 = parent,fvar(2) = -0.3
trigger1 = parent,fvar(4) = 0.6
anim = 20048
ID = 20048
pos = -10, 185
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
shadow = 0, 0, 0
ownpal = 1
removeongethit = 1

[State 20011]
type = RemoveExplod
trigger1 = parent,var(1) = 0
ID = 20048

[State 20011]
type = Explod
trigger1 = Numexplod(20049) = 0
trigger1 = parent,var(1) = 1
trigger1 = parent,fvar(2) = 0.2
trigger1 = parent,fvar(3) = -0.2
trigger1 = parent,fvar(4) = 0.4
anim = 20049
ID = 20049
pos = -10, 185
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
shadow = 0, 0, 0
ownpal = 1
removeongethit = 1

[State 20011]
type = RemoveExplod
trigger1 = parent,var(1) = 0
ID = 20049

[State 20011]
type = Explod
trigger1 = Numexplod(20061) = 0
trigger1 = parent,var(1) = 1
trigger1 = parent,fvar(2) = 9999.0
trigger1 = parent,fvar(3) = -0.9999
trigger1 = parent,fvar(4) = 3.0
anim = 20061
ID = 20061
pos = -10, 185
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
shadow = 0, 0, 0
ownpal = 1
removeongethit = 1

[State 20011]
type = RemoveExplod
trigger1 = parent,var(1) = 0
ID = 20061
;アイテム--------------------------------------------------------------------------------
[State 20011];良綱
type = Explod
trigger1 = Numexplod(18000) = 0
trigger1 = parent,var(58) = 11
anim = 18000
ID = 18000
pos = 18, 220
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.8, 0.8
ontop = 1
shadow = 0, 0, 0
ownpal = 1
removeongethit = 1

[State 20011]
type = RemoveExplod
trigger1 = parent,var(58) != 11
ID = 18000

[State 20011];ナイフ
type = Explod
trigger1 = Numexplod(18001) = 0
trigger1 = parent,var(58) = 1
anim = 18001
ID = 18001
pos = 18, 220
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.8, 0.8
ontop = 1
shadow = 0, 0, 0
ownpal = 1
removeongethit = 1

[State 20011]
type = RemoveExplod
trigger1 = parent,var(58) != 1
ID = 18001

[State 20011];岩
type = Explod
trigger1 = Numexplod(18002) = 0
trigger1 = parent,var(58) = 2
anim = 18002
ID = 18002
pos = 18, 220
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.8, 0.8
ontop = 1
shadow = 0, 0, 0
ownpal = 1
removeongethit = 1

[State 20011]
type = RemoveExplod
trigger1 = parent,var(58) != 2
ID = 18002

[State 20011];雑草
type = Explod
trigger1 = Numexplod(18003) = 0
trigger1 = parent,var(58) = 3
anim = 18003
ID = 18003
pos = 18, 220
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.8, 0.8
ontop = 1
shadow = 0, 0, 0
ownpal = 1
removeongethit = 1

[State 20011]
type = RemoveExplod
trigger1 = parent,var(58) != 3
ID = 18003

[State 20011];種
type = Explod
trigger1 = Numexplod(18004) = 0
trigger1 = parent,var(58) = 4
anim = 18004
ID = 18004
pos = 18, 220
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.8, 0.8
ontop = 1
shadow = 0, 0, 0
ownpal = 1
removeongethit = 1

[State 20011]
type = RemoveExplod
trigger1 = parent,var(58) != 4
ID = 18004

[State 20011];水晶
type = Explod
trigger1 = Numexplod(18005) = 0
trigger1 = parent,var(58) = 5
anim = 18005
ID = 18005
pos = 18, 220
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.8, 0.8
ontop = 1
shadow = 0, 0, 0
ownpal = 1
removeongethit = 1

[State 20011]
type = RemoveExplod
trigger1 = parent,var(58) != 5
ID = 18005

[State 20011];つぼ
type = Explod
trigger1 = Numexplod(18006) = 0
trigger1 = parent,var(58) = 6
anim = 18006
ID = 18006
pos = 18, 220
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.8, 0.8
ontop = 1
shadow = 0, 0, 0
ownpal = 1
removeongethit = 1

[State 20011]
type = RemoveExplod
trigger1 = parent,var(58) != 6
ID = 18006

[State 20011];宝剣
type = Explod
trigger1 = Numexplod(18007) = 0
trigger1 = parent,var(58) = 7
anim = 18007
ID = 18007
pos = 18, 220
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.8, 0.8
ontop = 1
shadow = 0, 0, 0
ownpal = 1
removeongethit = 1

[State 20011]
type = RemoveExplod
trigger1 = parent,var(58) != 7
ID = 18007

[State 20011];魔神斧
type = Explod
trigger1 = Numexplod(18008) = 0
trigger1 = parent,var(58) = 8
anim = 18008
ID = 18008
pos = 18, 220
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.8, 0.8
ontop = 1
shadow = 0, 0, 0
ownpal = 1
removeongethit = 1

[State 20011]
type = RemoveExplod
trigger1 = parent,var(58) != 8
ID = 18008

[State 20011];神杖
type = Explod
trigger1 = Numexplod(18009) = 0
trigger1 = parent,var(58) = 9
anim = 18009
ID = 18009
pos = 18, 220
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.8, 0.8
ontop = 1
shadow = 0, 0, 0
ownpal = 1
removeongethit = 1

[State 20011]
type = RemoveExplod
trigger1 = parent,var(58) != 9
ID = 18009

[State 20011];シヴァ
type = Explod
trigger1 = Numexplod(18010) = 0
trigger1 = parent,var(58) = 10
anim = 18010
ID = 18010
pos = 18, 220
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.8, 0.8
ontop = 1
shadow = 0, 0, 0
ownpal = 1
removeongethit = 1

[State 20011]
type = RemoveExplod
trigger1 = parent,var(58) != 10
ID = 18010

[State 20011]
type = Explod
trigger1 = Numexplod(20050) = 0
trigger1 = Numexplod(20051) = 0
trigger1 = parent,var(8) = 0
anim = 20050
ID = 20050
pos = 0, 0
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 1.0, 1.0
ontop = 1
shadow = 0, 0, 0
ownpal = 1
removeongethit = 1

[State 20011]
type = RemoveExplod
trigger1 = parent,var(8) != 0
ID = 20050

[State 20011]
type = Explod
trigger1 = Numexplod(20052) = 0
trigger1 = parent,var(8) != 0
anim = 20052
ID = 20052
pos = 0, 0
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 1.0, 1.0
ontop = 0
shadow = 0, 0, 0
ownpal = 1
removeongethit = 1

[State 20011]
type = RemoveExplod
trigger1 = parent,var(8) = 0
ID = 20052

[State 20011]
type = Explod
trigger1 = Numexplod(20051) = 0
trigger1 = parent,var(8) != 0
anim = 20051
ID = 20051
pos = 0, 0
postype = back
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 1.0, 1.0
ontop = 0
shadow = 0, 0, 0
ownpal = 1
removeongethit = 1

[State 20011]
type = RemoveExplod
trigger1 = parent,var(8) = 0
ID = 20051

;アイテム-----------------------------------------------------------------
[Statedef 19200];良綱
type     = S
movetype = I
physics  = N
ctrl     = 0
anim     = 19200
velset = 0,0
sprpriority = 3

[State 19200]
type = varset
trigger1 = RootDist X = [-30,30]
var(0) = 1

[State 19200]
type = varset
trigger1 = RootDist X <-30
trigger2 = RootDist X > 30
var(0) = 0

[State 19200]
type = DestroySelf
trigger1 = time = 480
trigger2 = root,var(58) = 11

[Statedef 19201];ナイフ
type     = S
movetype = I
physics  = N
ctrl     = 0
anim     = 19201
velset = 0,0
sprpriority = 3

[State 19201]
type = varset
trigger1 = RootDist X = [-30,30]
var(0) = 1

[State 19201]
type = varset
trigger1 = RootDist X <-30
trigger2 = RootDist X > 30
var(0) = 0

[State 19201]
type = DestroySelf
trigger1 = time = 480
trigger2 = root,var(58) = 1

[Statedef 19202];岩
type     = S
movetype = I
physics  = N
ctrl     = 0
anim     = 19202
velset = 0,0
sprpriority = 3

[State 19202]
type = varset
trigger1 = RootDist X = [-30,30]
var(0) = 1

[State 19202]
type = varset
trigger1 = RootDist X <-30
trigger2 = RootDist X > 30
var(0) = 0

[State 19202]
type = DestroySelf
trigger1 = time = 480
trigger2 = root,var(58) = 2

[Statedef 19203];雑草
type     = S
movetype = I
physics  = N
ctrl     = 0
anim     = 19203
velset = 0,0
sprpriority = 3

[State 19203]
type = varset
trigger1 = RootDist X = [-30,30]
var(0) = 1

[State 19203]
type = varset
trigger1 = RootDist X <-30
trigger2 = RootDist X > 30
var(0) = 0

[State 19203]
type = DestroySelf
trigger1 = time = 480
trigger2 = root,var(58) = 3

[Statedef 19204];種
type     = S
movetype = I
physics  = N
ctrl     = 0
anim     = 19204
velset = 0,0
sprpriority = 3

[State 19204]
type = varset
trigger1 = RootDist X = [-30,30]
var(0) = 1

[State 19204]
type = varset
trigger1 = RootDist X <-30
trigger2 = RootDist X > 30
var(0) = 0

[State 19204]
type = DestroySelf
trigger1 = time = 480
trigger2 = root,var(58) = 4

[Statedef 19205];水晶
type     = S
movetype = I
physics  = N
ctrl     = 0
anim     = 19205
velset = 0,0
sprpriority = 3

[State 19205]
type = varset
trigger1 = RootDist X = [-30,30]
var(0) = 1

[State 19205]
type = varset
trigger1 = RootDist X <-30
trigger2 = RootDist X > 30
var(0) = 0

[State 19205]
type = DestroySelf
trigger1 = time = 480
trigger2 = root,var(58) = 5

[Statedef 19206];つぼ
type     = S
movetype = I
physics  = N
ctrl     = 0
anim     = 19206
velset = 0,0
sprpriority = 3

[State 19206]
type = varset
trigger1 = RootDist X = [-30,30]
var(0) = 1

[State 19206]
type = varset
trigger1 = RootDist X <-30
trigger2 = RootDist X > 30
var(0) = 0

[State 19206]
type = DestroySelf
trigger1 = time = 480
trigger2 = root,var(58) = 6

[Statedef 19207];宝剣
type     = S
movetype = I
physics  = N
ctrl     = 0
anim     = 19207
velset = 0,0
sprpriority = 3

[State 19207]
type = varset
trigger1 = RootDist X = [-30,30]
var(0) = 1

[State 19207]
type = varset
trigger1 = RootDist X <-30
trigger2 = RootDist X > 30
var(0) = 0

[State 19207]
type = DestroySelf
trigger1 = time = 480
trigger2 = root,var(58) = 7

[Statedef 19208];魔神斧
type     = S
movetype = I
physics  = N
ctrl     = 0
anim     = 19208
velset = 0,0
sprpriority = 3

[State 19208]
type = varset
trigger1 = RootDist X = [-30,30]
var(0) = 1

[State 19208]
type = varset
trigger1 = RootDist X <-30
trigger2 = RootDist X > 30
var(0) = 0

[State 19208]
type = DestroySelf
trigger1 = time = 480
trigger2 = root,var(58) = 8

[Statedef 19209];神杖
type     = S
movetype = I
physics  = N
ctrl     = 0
anim     = 19209
velset = 0,0
sprpriority = 3

[State 19209]
type = varset
trigger1 = RootDist X = [-30,30]
var(0) = 1

[State 19209]
type = varset
trigger1 = RootDist X <-30
trigger2 = RootDist X > 30
var(0) = 0

[State 19209]
type = DestroySelf
trigger1 = time = 480
trigger2 = root,var(58) = 9

[Statedef 19210];シヴァ
type     = S
movetype = I
physics  = N
ctrl     = 0
anim     = 19210
velset = 0,0
sprpriority = 3

[State 19210]
type = varset
trigger1 = RootDist X = [-30,30]
var(0) = 1

[State 19210]
type = varset
trigger1 = RootDist X <-30
trigger2 = RootDist X > 30
var(0) = 0

[State 19210]
type = DestroySelf
trigger1 = time = 480
trigger2 = root,var(58) = 10
