덯뭹댰럙ver1.12(final)?궘귟궑?궴궽궋608

룊딖륉뫴궳궼듗댲AI궕ON궸궶궯궲귏궥갃AI궶귪궪귽깋긨궯궲릐궼CMD궻
AI긚귽긞?귩돷궻귝궎궸먛귟뫶궑궲궘궬궠궋

value = 3  ;AI긚귽긞???1궳긆깛?0궳긆긲

뫝릶궻긏깏긄귽??궠귪궻됪몴럊귦궧궲귖귞궯궲귏궥갃궇궴덇븫CNS귖갋갋갋갋
긕긽깛긥긖귽갋갋
긌긿깋맶띿롌궻귺긲깓깛럞궸궼?뱰궸뒾롍갏

궞귪궶떢궯궫둂빾긌긿깋궳궥궕갂룺궢궳귖뒁궢귪궳궋궫궬궚귢궽뛍궋궳궥

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=================================땆?=================================
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?믅륂뱤궛                                 4or6+Y


?[뷠랤땆]

?뷅귂벞뗰1	                         ?236+X

?뷅귂벞뗰2                                236+Y

?뷅귂벞뗰3????????????????623+XorY

?긫깏귺????????????????? 623+A
                                                                                           ?
?귅궯뷅궽궢                               623+B

?됌뭽                                     63214+XorAorYorBorZ(벏궣땆궸긩??깑궼3됷갂떗돸궼5됷귏궳긌긿깛긜깑됀?)

?깗?긵                                   22+XorAorYorBorZorC(뗴뭷됀)

?긫긦긘깛긐깋긞긘깄                       41236+AorB



?[뮪뷠랤땆](긒?긙1뤑뷂)

?뜲귩덙궖뵴궘                             236236+AorB


?[MAX뮪뷠랤땆](긒?긙2뤑뷂)

?갎갎갎갎갎갎갎                           214214+XorY

?[MAX2뮪뷠랤땆](긒?긙3뤑뷂?긩??깑렄궼궠귞궸깋귽긲뵾빁댥돷궻렄)

?궓궯궖궊긮??                           63214+X+Y


?[MAX3뮪뷠랤땆](긒?긙4뤑뷂?긩??깑렄궼궠귞궸깋귽긲4빁궻1댥돷궻렄)

?긬깗?귺긞긵                             63214+B+C

?뚹귩?귞궥                               63214+Y+Z

  뼰궸딞귣궎                               236236+XorY

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?긌긿깋됶먣

?궞궻긌긿깋궼궓귏궚궳궰궚궫귖궻궶궻궳
??뿀궻괽?긆깓?궴궼럸궲뷄궶귡귖궻궴궓뛩궑궘궬궠궋
??룋궳뚺둎궢궫귖궻궸궭궴롨귩돿궑궫귖궻궳궥
?궴귟궇궑궦귘귟궫궋럷궼궥귊궲귘궯궫갋갋갋궔궶갺
?븕믅궸뙂믦궥귡궴긩??깑긾?긤
?긚??긣돓궢궳뙂믦궥귡궴떗돸긾?긤
?떗돸긾?긤궼듩댾궯궲귖븕믅궻긌긿깋궳뮛귏궶궋궳궘궬궠궋갃
?뫮먰궳궼럊귦귪뺴궕궑궑궳궥갃(긨?궴궢궲궶귞궋궋궔귖)
?떗돸긾?긤롢뫬돸
?12P맜?믁돿

?딈?벍띿
?뚣뚹긄긲긃긏긣궕뢯궲귡띍뭷궼뷅귂벞뗰귩궔궖뤑궢귏궥
?뙥궫뽞믅귟궢귗궕귒롢뛘똼궴궔궼뱰궫귟귏궧귪
?귌궴귪궵궻땆궕긭긞긣뚣믁궋뱼궭됀?

?뷠랤땆뱳궻됪뽋궻뾥귢귩뛗궑귕궸

걳긩??깑긾?긤
?깋귽긲됷븳뼰궢갂귺???뼰궢??괿귖롢궋
  긬깗?렔벍됷븳??궰궖갃뫬쀍궕4빁궻1댥돷궸궶귡궴됷븳쀊궕몵궥
?뻞뚥쀍궕븕믅궻긌긿깋귝귟롟뒻믟궋갃
?븕믅궻긌긿깋궳귖룦궲귏궥
?뱰릆똭뼰뚼

걳떗돸긾?긤

?뛘똼귩뗳귞궎궴긬깗?긒?긙뤵뤈갃뫬쀍궕룺궶궋궴궠귞궸UP
?뛘똼귩뗳귞궎궴30긲깒??뼰밎


걳12굊긇깋?
?떗돸긾?긤궸돿궑궲댥돷궻맜?
  F1,F2궼궶궔궶궔뚼궔궶궋(긵깒귽깂?렄땩귂AILv3궻귒)
?뫬쀍궕룺궶궋렄궼궠귞궸뻞뚥쀍뤵뤈
  뛘똼귩뗳귞궎궴60긲깒??뼰밎
  뷅귂벞뗰(proj)댥둖궳뛘똼궥귡궴긇긂깛??궳릟궖뷅궽궢+?긽?긙(긬깗?귺긞긵뭷궼뚼됈궕빾귦귡갃)
?귌귍둴렳궸긶깑긬?귩궔궖뤑궥?
?긶깑긬?궔궖뤑궢렄땩귂긇긂깛??릟궖뷅궽궢렄긬깗?긒?긙똽몵
?궞궻??궕꾕?햩휂l궼[Statedef -2]궻

?;륂렄긶깑긬궔궖뤑궢뱰릆긶깑긬
?[State -2]
?type = null
?궴궢궲궘궬궠궋

  뷠랤땆긭긞긣렄
?AI됶룣갋깏긗깒긏긘깈깛뱳귩귌귍뼰뚼etc갋갋갋(몜롨궸귝궯궲궼븉뗰뜃뢯귡됀?맜묈)
?긚긡?긣궻-2궳굈굆/굈괻괻먛귟뫶궑됀?
?굈굆궸궢궲귖떗궠밒궸궼뻲궵빾귦귟궇귟귏궧귪
?
?몜롨궻뫬쀍궕30걪귩돷됷궯궫렄궸뛘똼궥귡궴몜롨귩귌귍덇똼궳?궧귡뤵궸긬깗?긒?긙귩0궸궥귡(쀡둖뾎귟)

?럫뜃뭷궔궶귟렄듩궕궫궰궴뫬궕먗궘?뽅궢륂렄긬깗?긒?긙뼖?깛
?렄듩맕뙽궇귟궬궴럄귟10?20뷳멟뚣(럫뜃둎럑궔귞5700긲깒??똮됡갃뫝룺궻긛깒궇귟)
  럫뜃둎럑궔귞6700긲깒??똮됡궳귏궫룊귕궔귞긇긂깛긣

?뮮렄듩몜롨궻뫬쀍궕귏궯궫궘뙵귞궶궋(40뷳궘귞궋)궴뱑뭷궔귞긬깗?긒?긙굃?굓륉뫴궸궶귟귏궥갃
?룺궢궳귖뙵귢궽긒?긙굃?굓륉뫴궼됶룣
  긬깗?긒?긙궼궩궎듗뭁궸궼랁귡럷궕뢯뿀궶궋
  덇븫궻뷅귂벞뗰궻롅뢯맕뙽궶궢
  됌뭽궻됷릶궕뤵뤈땩귂쁀롅듩둼뭒뢫
 걏뚹귩?귞궥걐궼긣?긌깋?뫮돒
  긚긡?긣궻-2궳굈굆/굈괻괻먛귟뫶궑됀?

  긬깗?긒?긙긚긣긞긏궕2댥뤵궻렄궸긫깏귺궳몜롨귩릟궖뷅궽궥궴몜롨귩벯륉뫴궸궥귡
?걏긬깗?귺긞긵걐럊뾭렄궴궼댾궋몜롨궼븕믅궸뛱벍궳궖귡(긵깒귽깂?렄땩귂AILv3궻귒)

  럫뜃둎럑렄궸깋깛??궳AI궻MAX3궻럊뾭븆뱗궕뙂귏귡갃(3뭝둏)
?갋Lv1 궇귏귟럊뾭궢궶궋갃(됷븳궼벫궸) 뻞뚥쀍귖?긂깛
?갋Lv2 궩궞궩궞럊뾭궥귡갃(롥궸뛘똼) 뻞뚥쀍궼긵깒귽깂?궴귌귍벏궣
?갋Lv3 렔뢣궢궶궋갃뻞뚥쀍뤵뤈갃뷀?긽?긙렄궻긬깗?긒?긙뤵뤈뭠굏굊갃럫뜃뢎뿹렄멣됷븳
?갋쀡둖?뮮렄듩뫬쀍궕귏궯궫궘뙵귞궶궋몜롨궼Lv3궴벏궣
?

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?||||||||||||믅륂땆||||||||||||
?
?돀떁뿣떗긬깛??궢귗궕귒긊?긤븉됀

?믅륂뱤궛
?댭쀍믟돷
?몜롨궻뻞뚥쀍뼰뚼+븸릶궻밎궸?긽?긙(믟댭쀍)

?||||||||||||뷠랤땆||||||||||||

?뷅귂벞뗰1
?12P댥둖궼됪뽋뤵궸2뵯댥뤵똼궲궶궋
  12P궻귒긬깗?귺긞긵뭷궼2궰벏렄궸뢯궥

?뷅귂벞뗰2
?벏뤵
?됪뽋궸럄궯궲궋귡렄듩궕뭒궘궶궯궫갃
?긩??깑궼됪뽋?귏궳궼벾궔궶궋
  12P궻귒긬깗?귺긞긵뭷궼댷벍긚긯?긤궕뫊궘궶귡

?뷅귂벞뗰3
?됪뽋궸럄궯궲궋귡렄듩궕뭒궘궶궯궫갃긩??깑궼귖궎룺궢뭒궋
?떗궼긊?긤븉?
?12P궻떗궻귒긬깗?귺긞긵뭷궼2궰벏렄궸뢯궥
?긩??깑궻롢궼?긂깛뭷궻몜롨궸궼긭긞긣궢궶궋
?

?긫깏귺
?몜롨궕궇귏귟릟궯뷅궽궶궘궶궯궫
?긩??깑궼땆뢎뿹뮳멟궸뼰밎궕먛귢귡갃뱰릆뵽믦귖궶궋
?긩??깑궼?긂깛뭷궻몜롨궸궼긭긞긣궢궶궋

?귅궯뷅궽궢
?뷅귂벞뗰뮫궺뺅궢뚼됈궼룣땸

?됌뭽
?긩??깑3됷?떗돸5됷 12P10됷(긬깗?귺긞긵뭷궼15됷)
?긩??깑궼뼰밎렄듩뼰궢
?궢귗궕귒긊?긤븉됀
?긩??깑궼?긂깛뭷궻몜롨궸궼긭긞긣궢궶궋

?깗?긵
?뢎뿹렄궸궥궙궸궼벍궚궶궘궶궯궫
?긩??깑궼땆뢎뿹렄궸똾궕궇귡

?긫긦긘깛긐깋긞긘깄
?댭쀍믟돷
?긩??깑궼땆뢎뿹렄궸똾궕궇귡
?긩??깑궼?긂깛뭷궻몜롨궸궼긭긞긣궢궶궋
?궢귗궕귒긊?긤븉됀
  12P궼떗궳뢯궥궴5됷돑븳궥귡(긬깗?귺긞긵뭷궼9됷)
?

?||||||||||||뮪뷠랤땆||||||||||||

?뜲귩덙궖뵴궘
?댭쀍믟돷
?븸릶궻밎궸?긽?긙(믟댭쀍)
?긩??깑궼뼰밎렄듩궕룺궶궋

?||||||||||||MAX뮪뷠랤땆||||||||||||

?갎갎갎갎갎갎갎
?뫝뭝긭긞긣궥귡
?룺궢멟궸릋귔귝궎궸궶궯궫
?뺴뛀긌?뤵궔돷궳릋뛱뺴뛀귩빾궑귡궞궴궕궳궖귡

?||||||||||||MAX2뮪뷠랤땆||||||||||||

?궓궯궖궊긮??
?댭쀍믟돷

?||||||||||||MAX3뮪뷠랤땆||||||||||||

?긬깗?귺긞긵
?뚼됈렄듩뙵룺1600긲깒??겏800긲깒??
?덇믦렄듩뛘똼쀍(12P댥둖궼3?갃12P궼2?)궴뷀?긽?긙렄궻긬깗?긒?긙몵돿쀊귩뤵뤈궠궧귡걁뮪뷠랤룣궘걂
??긽?긙뼰뚼?긬깗?귺긞긵뭷궼괻1궼귏궦뚼궔궶궋갃(떗돸긾?긤궼깋귽긲띍묈뭠궻뵾빁됷븳갃12P궼+멣됷븳)
  12P렄궼덇븫궻뷠랤땆귖긬깗?귺긞긵
?긊?긤븉?궻뛘똼뵽믦궇귟갃붝댪궼떣궋갃

?륢귢귡궴?긂깛궢궩궻뚣몜롨궻뫬궕?뽅궥귡갃(긬깗?귺긞긵뭷궻뱰릆뵽믦궼륂궸궞궻륉뫴궻긚긡?긣궸뷅궽궥)(12P)
?벏덇긚긡?긣궳500긲깒??똮됡궳뙰궸뽣귡
??뽅뭷궼긬깗?긒?긙궕0궸뚂믦궠귢귡뤵궸깋귽긲궕륂궸뙵룺궥귡갃깋귽긲궕3뒆댥돷궸궶귡궴?궹갃
??뽅뭷궼뼰밎
??뽅뭷궼멟릋궴뚣뫿궢궔궳궖궶궋?뺖궚궽깋귽긲뙵룺뫊뱗귩뭯궘궥귡궞궴궕궳궖귡
?궬궕뺴뛀긌?귩뤵궸볺쀍궥귡궴깋귽긲뙵룺뫊뱗궕몓궘궶귡갃
?뺴뛀긌?귩돷궸볺쀍궥귡궴덇믦둴뿧궳?궹

?긩??깑긫?긙깈깛궼뛘똼쀍귺긞긵궴뛘똼뵽믦궴깋귽긲띍묈뭠궻4빁궻1됷븳
?뚼됈렄듩400긲깒???긬깗?귺긞긵뭷궼긊?긤궕궳궖궶궘궶귡
?뛘똼뵽믦븫빁궼궼긊?긤됀?


?뚹귩?귞궥
?뤵뗴궔귞묈쀊궻뚹뭙귩?귞궥
?덇뵯궳귖뱰궫귢궽귌귍?뻊
?긩??깑궼긊?긤됀?갃랁귟?긽?긙궸궽귞궰궖궕궇귡
??궕닽궋궴랁귟궬궚궳뵾빁댥뤵뙵귡뤾뜃귖궇귡
?뫂?뱰릆뵽믦궇귟(떗돸긾?긤궻귒)
?뷅뛱궳궖귡긌긿깋궶귞뷅귪궳귡궬궚궳궔귦궧궫귟궥귡
?덇븫뤑궑궶궋긌긿깋궕궋귡


  뼰궸딞귣궎
?MAX3궸둰뤵궛
?됪뽋뤵궸뚹귩뾹귂궧귡
?긩??깑궼긊?긤됀?궳?긽?긙궼
?걏딈?뭠+깋깛??뭠걐궸궶귡갃
?떗돸긾?긤궼긊?긤븉?뫂?땆
  
?


?v1.09궔귞궻빾뛛?
?궇귏귟빾귦궯궲궋귏궧귪갋갋갋갋

?갋빁릆뫮랉궕븉?빁궬궯궫궫귕뫮랉
?갋떢긬긞?떗돸긾?긤귩궰궋궳궸룺궢긬깗?귺긞긵
???괿궼뫬쀍궕럄귟룺궶궘궶귡귏궳벫믦궻륉떟귩룣궖귕궯궫궸됷븳궢궶궋
?갋걏궇귟궑귪갏갏걐귩랁룣

?랹띹똓뭖궻긡긌긚긣궳뢎뿹궴룕궖귏궢궫궕뙅떿뛛륷궢궲귖궎궫궆?갏갏갋갋갋갋orz
?긆깓?궼궞귢댥뤵?밒궶긬깗?귺긞긵궼궢궶궋궳궢귛궎갃귘귟궥궗궲귖궔궑궯궲궰귏귞궶궘궶귡궻궳
?럅뾩궻빾뛛궶궵긬깗?귺긞긵댥둖궻럷궳궼뛛륷궥귡궔귖궢귢귏궧귪
?갋갋갋갋갋궴룕궋궫궚귢궵긆깓?걚귺긡긥궻떗궠궸궥귡궫귕뼰뫪궸떗돸(12P궻귒)귺긡긥궼롢뫬돸
?뜞뚣긄긲긃긏긣뜼궢뫶궑뱳댥둖궻뛛륷궼궇귟귏궧귪

?v1.1궔귞궻빾뛛?
?갋떢긬긞?봯?
?갋뼰궸딞귣궎귩MAX3궸깋깛긏귺긞긵
?
?갋12P
    궔궶귟떗궘궶궯궫궻궳?괿궻귒럫뜃둎럑렄궸깋깛??궳Lv뙂믦
??뱰릆긫깏귺?궼12P궻귒궸빾뛛
    몜롨궕긲깋귽깛긐궥귡궴벏렄궸긬깗?귺긞긵귩럊뾭(긒?긙뼰럨)
??뮮렄듩몜롨궻뫬쀍궕귏궯궫궘뙵귞궶궋(40뷳궘귞궋)궴뱑뭷궔귞긬깗?긒?긙굃?굓륉뫴궸궶귟귏궥갃
??룺궢궳귖뙵귢궽긒?긙굃?굓륉뫴궼됶룣
    긬깗?긒?긙궼궩궎듗뭁궸궼랁귡럷궕뢯뿀궶궋
    덇븫궻뷅귂벞뗰궻롅뢯맕뙽궶궢
    됌뭽궻됷릶궕뤵뤈땩귂쁀롅듩둼뭒뢫
??긚긡?긣궻-2궸빾릶긚귽긞?믁돿땩귂걏뚹귩?귞궥걐궸귌귍궥귊궲궻긶깑긬?뫮돒뱰릆긚귽긞?믁돿
    뫜륡갲빾뛛


  






신데나이▶＼( 'ω`)/[ 일단 ]＼(*´ω｀*)/
신데나이▶＼( 'ω`)/[ 기술 커맨드 아시고 ]＼(*´ω｀*)/
신데나이▶＼( 'ω`)/[ 그 커맨드 ]＼(*´ω｀*)/
신데나이▶＼( 'ω`)/[ 커맨드 파일에서 찾으시고 ]＼(*´ω｀*)/
신데나이▶＼( 'ω`)/[ 찾으면 ]＼(*´ω｀*)/
신데나이▶＼( 'ω`)/[ 파란 글씨가 보일껀데 ]＼(*´ω｀*)/
신데나이▶＼( 'ω`)/[ 그거 복사해서 ]＼(*´ω｀*)/
부붸뷀뷁▶아래 앞 아래뒤 한다음에 아무거나 
신데나이▶＼( 'ω`)/[ 컨트롤+F ]＼(*´ω｀*)/
신데나이▶＼( 'ω`)/[ 그리고 써넣으면 ]＼(*´ω｀*)/
신데나이▶＼( 'ω`)/[ changestate가 나올껀데 ]＼(*´ω｀*)/
부붸뷀뷁▶네 
신데나이▶＼( 'ω`)/[ 그 changestate에 value값을 ]＼(*´ω｀*)/
신데나이▶＼( 'ω`)/[ cns에서는 ]＼(*´ω｀*)/
신데나이▶＼( 'ω`)/[ 아니다 ]＼(*´ω｀*)/
신데나이▶＼( 'ω`)/[ 만약 ]＼(*´ω｀*)/
신데나이▶＼( 'ω`)/[ value = 2000이라고 되어있다면 ]＼(*´ω｀*)/
신데나이▶＼( 'ω`)/[ cns에서는 ]＼(*´ω｀*)/
신데나이▶＼( 'ω`)/[ Statedef 2000 ]＼(*´ω｀*)/
신데나이▶＼( 'ω`)/[ 입니다 ]＼(*´ω｀*)/
부붸뷀뷁▶...... 
신데나이▶＼( 'ω`)/[ (손가락 아프다...) ]＼(*´ω｀*)/
신데나이▶＼( 'ω`)/[ 고로 ]＼(*´ω｀*)/
신데나이▶＼( 'ω`)/[ 그게 ]＼(*´ω｀*)/
신데나이▶＼( 'ω`)/[ 아니 ]＼(*´ω｀*)/
신데나이▶＼( 'ω`)/[ 그 주변에 ]＼(*´ω｀*)/
신데나이▶＼( 'ω`)/[ 프로젝타일이나 ]＼(*´ω｀*)/


[State 170]
type = NotHitBy
trigger1 = 1
value = SCA, NT, ST, HT, NA, SA, HA, NP, SP, HP, AA, AP, AT
time = 999999

[State -3]
type = Explod
triggerall = anim = 0
triggerall = time >= 15
trigger1 = (GameTime%80) = 1
anim = 22888
sprpriority = 1
postype = p1
pos = -32,0;-58,0
bindtime = -1
under = 0
ownpal = 1
persistent = 0
ignorehitpause = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -3]
type = Explod
triggerall = anim = 0
triggerall = time >= 15
trigger1 = (GameTime%80) = 1
anim = 22888
sprpriority = 1
postype = p1
pos = 32,0;58,0
facing = -1
bindtime = -1
under = 0
ownpal = 1
persistent = 0
ignorehitpause = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -3]
type = null;Explod
triggerall =  PalNo = 12
triggerall = stateno != 2200
triggerall = stateno != 22050
triggerall = stateno != 33333
triggerall = stateno != 32205
triggerall = alive = 1 && !ishelper
trigger1 = (GameTime%8) = 1
anim = 44488
sprpriority = -99999
postype = p1
scale = 1,1
pos = 0,-80
random = 40,40
vel = -0.1 + (random%3 * 0.1),-0.1 + (random%3 * 0.1)
bindtime = 1
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
trans = Add
under = 0
ownpal = 1

[State -1];벫롪궶륉뫴궸궥귡
Type = AssertSpecial
Trigger1 = 1
flag  =  timerfreeze      ;?귽??귩?귕귡
flag2 =  unguardable      ;똉귟뢯궥뛘똼궼긊?긤븉됀궸궶귡
flag3 =  nojugglecheck    ;긭긞긣맕뙽귩뼰뚼궸궥귡
IgnoreHitPause = 1
SuperMoveTime = 99999999
PauseMoveTime = 99999999

[State 0, PowerSet]
type = PowerSet
trigger1 = Alive
value = 10000

[State 2]
type = ReversalDef
Trigger1 = 1
reversal.attr = SCA, NT, ST, HT, NA, SA, HA, NP, SP, HP, AA, AP, AT
persistent = 1
ignorehitpause = 1

[State -2];몜롨궸귝궯궲궼뷠?궔
type = pause
triggerall = palno = 10&&!ishelper
trigger1 = enemy,alive&&alive
trigger1 = roundstate >= 3
;trigger2 = roundstate >= 3
;trigger2 = var(31) != gametime
time = 90
movetime = 90
ignorehitpause = 1
persistent = 0

[State -2]
type = superpause
triggerall = palno = 10&&!ishelper
trigger1 = enemy,alive&&alive
trigger1 = roundstate >= 3
;trigger2 = roundstate >= 3
;trigger2 = var(31) != gametime
anim = -1
darken = 0
time = 90
movetime = 90
ignorehitpause = 1
persistent = 0

[State -2];몜롨궸귝궯궲궼뷠?궔
type = pause
triggerall = palno = 10&&!ishelper
trigger1 = enemy,alive&&alive
trigger1 = roundstate >= 3
;trigger2 = roundstate >= 3
;trigger2 = var(31) != gametime
time = 90
movetime = 90
ignorehitpause = 1
persistent = 0

[State -2]
type = superpause
triggerall = palno = 10&&!ishelper
trigger1 = enemy,alive&&alive
trigger1 = roundstate >= 3
;trigger2 = roundstate >= 3
;trigger2 = var(31) != gametime
anim = -1
darken = 0
time = 90
movetime = 90
ignorehitpause = 1
persistent = 0

[State -2];궶궢궳귖궩궞궩궞
type = assertspecial
triggerall = palno = 10
triggerall = numhelper(50210)
trigger1 =(movetype=H&&helper(50210),var(1)>1||var(31)!=gametime&&helper(50210),var(1)>1||roundstate>=2&&!alive&&helper(50210),var(1)>1)
trigger2 = helper(50200),var(1) != 321459&&enemy,alive&&p2life>0
trigger3 = helper(50200),var(0) != 1200&&enemy,alive&&p2life>0
flag = noko
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = lifeadd
triggerall = palno = 10
triggerall = roundstate = 2
trigger1 = numhelper(50210)
trigger1 = helper(50210),var(1)-life>lifemax*0.2
value=(helper(50210),var(1)-life)
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999

[State -2]
type = lifeset
triggerall = palno = 10
triggerall = alive
trigger1 = roundstate != 2
trigger1 = enemy,alive = 1
trigger2 = roundstate >= 3
trigger2 = numhelper(50210)
trigger2 = helper(50200),var(1) != 321459
trigger3 = roundstate >= 3
trigger3 = numhelper(50210)
trigger3 = helper(50200),var(1) != 321459
trigger3 = var(31)!=gametime
value = lifemax
ignorehitpause = 1

[State -2]
type = lifeadd
triggerall = palno = 10
triggerall = numhelper(50210)
trigger1 = helper(50200),var(1) != 321459
trigger1 = life <= 100
trigger2 = roundstate >= 3
trigger2 = helper(50200),var(1) != 321459
value = 80
kill = 0
ignorehitpause = 1

[State -2]
type = selfstate
triggerall = palno = 10&&!ishelper
triggerall = numhelper(50210)
trigger1 = helper(50210),var(1)>1
trigger1 = ((stateno=[5150,5199])||var(31)!=gametime||!alive&&helper(50210),var(1)>1)
trigger2 = helper(50200),var(1) != 321459
trigger2 = var(31) != gametime
trigger3 = helper(50200),var(1) != 321459
trigger3 = (stateno = [5000,5150])||(anim = [5000,5150])
value= (statetype=S)*151+(statetype=C)*153+(statetype=A)*155+(statetype=L)*151
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2];럫뜃뢎뿹
type = selfstate
triggerall = palno = 10
trigger1 = roundstate>=3&&alive&&!win
trigger2 = roundstate>=3&&win
trigger2 = var(31)!=gametime||(stateno = [5000,5150])&&alive||(anim = [5000,5150])&&alive
value = (statetype=S)*151+(statetype=C)*153+(statetype=A)*155+(statetype=L)*151
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = statetypeset
triggerall = palno = 10
triggerall = !ishelper
trigger1 = var(31) != gametime
trigger2 = stateno = [5000,5150]
trigger3 = roundstate >= 3
movetype = I
ignorehitpause = 1

[State -2]
type = CtrlSet
triggerall = !ishelper&&palno=10&&alive
trigger1 = var(31) != gametime
trigger2 = stateno = 0&&Ctrl=0&&roundstate=2
trigger3 = movetype=A&&time>=500
value = 1

[State -2]
type = LifeSet
triggerall = palno = 10
triggerall = numhelper(50210)
trigger1 = helper(50200),var(0) = 1200
trigger1 = helper(50200),var(1) = 321459
value = 0

[State -2]
type = lifeadd
triggerall = palno = 10
triggerall = numhelper(50210)
triggerall = roundstate = 2
trigger1 = (GameTime%10) = 1
trigger1 = helper(50200),var(1) != 321459
trigger1 = life > 200
value = -5
kill = 0

[State -2]
type = helper
triggerall = palno = 10
trigger1 = numhelper(50210) = 0
id = 50210
persistent = 1
name = "varmemory"
pos = 0,0
postype = P1
stateno = 50210
helpertype = normal
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999

[State -2]
type = helper
triggerall = palno = 10
trigger1 = numhelper(50200) = 0
id = 50200
persistent = 1
name = "palno10 damage"
pos = 0,0
postype = P1
stateno = 50200
helpertype = normal
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999

[State -2]
type = NotHitBy
triggerall = palno = 10
trigger1 = 1
value = SCA,AA,AT,AP
ignorehitpause = 1
supermovetime = 999999999999
sausemovetime = 999999999999

[State -2]
type = Trans
triggerall = !ishelper&&palno=10&&alive
triggerall = numhelper(50210)
trigger1 = roundstate = 2
trigger1 = helper(50200),var(2) != 60
trans = addalpha
alpha = 150,150

[State -2]
type = varset
triggerall = var(59)
triggerall = palno = 10
trigger1 = numhelper(50210)
v = 59
value = 1

[State -2]
type = varset
triggerall = palno = 10
triggerall = numhelper(50210)
trigger1 = helper(50210),var(3) = 1
v = 59
value = 1

[State -2]
type = DisplayToClipboard
trigger1 = 1
text = "AI:%d, Pos X:%f, Pos Y:%f, Endlife:%d,p2life:%d";------,World:%d,Madness:%d
params = var(59), P2BodyDist X, P2BodyDist Y,var(32),var(3); var(35) var(38)
ignoreHitPause = 1
superMoveTime = 9999
pauseMoveTime = 9999

[State -2]
type = AppendToClipboard
trigger1 = numhelper(100500)
text = "\n stateno:%d,anim:%d,stateno:%d,anim:%d,enemy,stateno:%d";---flag:%d"
params = var(14),var(20),var(22),var(21),var(23);helper(100500),var(9)
ignoreHitPause = 1
superMoveTime = 9999
pauseMoveTime = 9999

[State -2]
type = pause
triggerall = !ishelper&&palno=[11,12]
triggerall = alive&&enemy,alive
trigger1 = roundstate = 3
time = 100
movetime = 100
ignorehitpause = 1
;persistent = 0

[State -2]
type = superpause
triggerall = !ishelper&&palno=[11,12]
triggerall = alive&&enemy,alive
trigger1 = roundstate = 3
anim = -1
time = 100
movetime = 100
darken = 0
ignorehitpause = 1
;persistent = 0

[State -2]
type = ReversalDef
triggerall = !ishelper
triggerall = palno = [11,12]
trigger1 = p2name = "F1" || p4name = "F1"
reversal.attr = SCA,AA,AT,AP
priority = 7, Hit
pausetime = 0,0
hitsound = -1
p2stateno = 5150
ignorehitpause = 1

[state -2]
type = targetstate
triggerall = !ishelper&&numenemy
triggerall = roundstate = 2&&(palno = 11 || palno = 12)
trigger1 = p2name = "F1" || p4name = "F1"
trigger1 = numtarget
value = 30101
ignorehitpause = 1

[state -2]
type = selfstate
trigger1 = ishelper(30100)
trigger1 = var(31) != gametime
value = 30106
ignorehitpause = 1


[State -2]
type = null;CtrlSet
trigger1 = p2name = "F1" || p4name = "F1"
trigger1 = roundno = 1
trigger1 = roundstate = 2
value = 0


[state -2]
type = selfstate
triggerall = p2name != "F1" || p4name != "F1"
trigger1 = ishelper(30105)||ishelper(50330)||ishelper(50331)||ishelper(50332)||ishelper(50333)
trigger1 = var(31) != gametime
value = 30106
ignorehitpause = 1

[State -2]
type = ReversalDef
triggerall = !ishelper
triggerall = palno = [11,12]
triggerall = p2name != "F1" || p4name != "F1"
trigger1 = stateno = 19201
trigger1 = time = [60,400]
trigger2 = stateno = 50300
trigger2 = time = [60,375]
trigger3 = p2name = "Kyuketsuki"&&enemy,palno = 11||p2name = ""||p2name = "MUAHAHAHAHAHAHAHAHA"||p2name = "genjitsu"
reversal.attr = SCA,AA,AT,AP
priority = 7, Hit
pausetime = 0,0
hitsound = -1
p2stateno = 5150
ignorehitpause = 1

[state -2]
type = targetstate
triggerall = !ishelper
triggerall = p2name != "F1" || p4name != "F1"
triggerall = roundstate = 2 && stateno = 19201 && (palno = 11 || palno = 12)
trigger1 = numtarget &&(time = [60,400])
value = 30102+(gametime%60<20)+(gametime%60<40)
ignorehitpause = 1

[state -2]
type = targetstate
triggerall = !ishelper
triggerall = p2name != "F1" || p4name != "F1"
trigger1 = roundstate = 2 && stateno = 50300 && (palno = 11 || palno = 12)
trigger1 = numtarget &&(time = [60,375])
trigger2 = p2name = "Kyuketsuki"&&enemy,palno = 11||p2name = ""||p2name = "MUAHAHAHAHAHAHAHAHA"||p2name = "genjitsu"
trigger2 = numtarget
trigger2 = enemy,alive
value = 50340
ignorehitpause = 1

[State -2]
type = helper
triggerall = !ishelper
trigger1 = !numhelper(910010)&&stateno=30051
id = 910010
persistent = 0
name = "kill"
pos = 0,0
postype = P1
stateno = 910010
helpertype = player
keyctrl = 0
ownpal = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999


[State -2]
type = helper
triggerall = !ishelper
trigger1 = !numhelper(910050)&&stateno=50101
id = 910050
persistent = 0
name = "state"
pos = 0,0
postype = P1
stateno = 910050
helpertype = player
keyctrl = 0
ownpal = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State -2]
type = helper
triggerall = !ishelper
triggerall = p2name != "F1" || p4name != "F1"
trigger1 = numhelper(310020)=0&&palno=11&&roundstate=2
id = 310020
name = "attack"
pos = 0,0
postype = P1
stateno = 310020
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State -2]
type = null;helper
triggerall = !ishelper&&roundstate=2&&fvar(2)=1
trigger1 = numhelper(32100000) < 2
trigger1 = alive
helpertype = player
name = "phantom"
id = 32100000
stateno = 9999
pos = 0,0
postype = p1
facing = 1
keyctrl = 1
ownpal = 1

[State -2]
type = helper
triggerall = !ishelper&&var(35)>=10&&roundstate=2
trigger1 = !numhelper(30075)
trigger1 = stateno = 30060
trigger2 = !numhelper(30075)
trigger2 = var(35) >= 10
id = 30075
persistent = 1
name = "world end"
pos = 0,0
postype = p1
stateno = 30075
helpertype = normal
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999

[State -2]
type = varset
triggerall = var(59)
triggerall = palno = [11,12]
trigger1 = numhelper(100500)
v = 59
value = 1

[State -2]
type = varset
triggerall = palno = [11,12]
triggerall = numhelper(100500)
trigger1 = helper(100500),var(0) = 1
v = 59
value = 1

[State -2]
type = varset
trigger1 = palno = [11,12]
trigger1 = roundstate = 0
v = 32
value = 0

[State -2]
type = varset
trigger1 = palno = [11,12]
trigger1 = roundstate = 0
v = 35
value = 0

[State -2]
type = varset
trigger1 = numhelper(30075)
v = 35
value = 10

[State -2]
type = lifeset
triggerall = palno = [11,12]
triggerall = var(35) = 10
triggerall = !ishelper
triggerall =var(39)=4&&var(40)=5&&var(41)=6&&var(42)=7&&var(43)=8&&var(44)=9&&var(45)=0&&var(46)=1
triggerall =var(47)=2&&var(48)=3&&var(49)=4&&var(50)=5&&var(51)=6&&var(52)=7&&var(53)=8&&var(54)=9&&var(55)=0&&var(56)=1&&var(57)=2&&var(58)=3&&fvar(4)=1&&fvar(5)=2&&fvar(6)=3&&fvar(7)=4&&fvar(8)=5&&fvar(9)=6&&fvar(10)=7&&fvar(11)=8
triggerall =fvar(12)=9&&fvar(13)=0&&fvar(14)=1&&fvar(15)=2&&fvar(16)=3&&fvar(17)=4&&fvar(18)=5&&fvar(19)=6&&fvar(20)=7&&fvar(21)=8&&fvar(22)=9&&fvar(23)=0&&fvar(24)=1&&fvar(25)=2&&fvar(26)=3&&fvar(27)=4&&fvar(28)=5&&fvar(29)=6&&fvar(30)=7&&fvar(31)=8
triggerall =fvar(32)=9&&fvar(33)=0&&fvar(34)=1&&fvar(35)=2&&fvar(36)=3&&fvar(37)=4&&fvar(38)=5&&fvar(39)=6
trigger1 = roundstate != 3
trigger1 = roundstate = 2
trigger1 = var(32) = 1200
;trigger1 = time >= 30
value = 0

[State -2]
type = varadd
triggerall = palno = [11,12]
triggerall = numhelper(100500)
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = var(35) = 10
triggerall = var(38) <= 1849
triggerall = stateno != 11050
triggerall =var(39)=4&&var(40)=5&&var(41)=6&&var(42)=7&&var(43)=8&&var(44)=9&&var(45)=0&&var(46)=1
triggerall =var(47)=2&&var(48)=3&&var(49)=4&&var(50)=5&&var(51)=6&&var(52)=7&&var(53)=8&&var(54)=9&&var(55)=0&&var(56)=1&&var(57)=2&&var(58)=3&&fvar(4)=1&&fvar(5)=2&&fvar(6)=3&&fvar(7)=4&&fvar(8)=5&&fvar(9)=6&&fvar(10)=7&&fvar(11)=8
triggerall =fvar(12)=9&&fvar(13)=0&&fvar(14)=1&&fvar(15)=2&&fvar(16)=3&&fvar(17)=4&&fvar(18)=5&&fvar(19)=6&&fvar(20)=7&&fvar(21)=8&&fvar(22)=9&&fvar(23)=0&&fvar(24)=1&&fvar(25)=2&&fvar(26)=3&&fvar(27)=4&&fvar(28)=5&&fvar(29)=6&&fvar(30)=7&&fvar(31)=8
triggerall =fvar(32)=9&&fvar(33)=0&&fvar(34)=1&&fvar(35)=2&&fvar(36)=3&&fvar(37)=4&&fvar(38)=5&&fvar(39)=6
trigger1 = helper(100500),GetHitVar(damage) <= 499
trigger1 = helper(100500),GetHitVar(damage) >= 1
trigger1 = enemy,life < lifemax/2
trigger1 = enemy,life != 0
v = 32
value = 120

[State -2]
type = varadd
triggerall = palno = [11,12]
triggerall = roundstate = 2
triggerall = numhelper(100500)
triggerall = !ishelper
triggerall = stateno != 11050
triggerall =var(39)=4&&var(40)=5&&var(41)=6&&var(42)=7&&var(43)=8&&var(44)=9&&var(45)=0&&var(46)=1
triggerall =var(47)=2&&var(48)=3&&var(49)=4&&var(50)=5&&var(51)=6&&var(52)=7&&var(53)=8&&var(54)=9&&var(55)=0&&var(56)=1&&var(57)=2&&var(58)=3&&fvar(4)=1&&fvar(5)=2&&fvar(6)=3&&fvar(7)=4&&fvar(8)=5&&fvar(9)=6&&fvar(10)=7&&fvar(11)=8
triggerall =fvar(12)=9&&fvar(13)=0&&fvar(14)=1&&fvar(15)=2&&fvar(16)=3&&fvar(17)=4&&fvar(18)=5&&fvar(19)=6&&fvar(20)=7&&fvar(21)=8&&fvar(22)=9&&fvar(23)=0&&fvar(24)=1&&fvar(25)=2&&fvar(26)=3&&fvar(27)=4&&fvar(28)=5&&fvar(29)=6&&fvar(30)=7&&fvar(31)=8
triggerall =fvar(32)=9&&fvar(33)=0&&fvar(34)=1&&fvar(35)=2&&fvar(36)=3&&fvar(37)=4&&fvar(38)=5&&fvar(39)=6
trigger1 = helper(100500),GetHitVar(damage) >= 500
v = 32
value = -240

[state -2] 
type = lifeadd 
triggerall = !ishelper 
triggerall = palno = [11,12]
triggerall = var(35) = 10
triggerall =var(39)=4&&var(40)=5&&var(41)=6&&var(42)=7&&var(43)=8&&var(44)=9&&var(45)=0&&var(46)=1
triggerall =var(47)=2&&var(48)=3&&var(49)=4&&var(50)=5&&var(51)=6&&var(52)=7&&var(53)=8&&var(54)=9&&var(55)=0&&var(56)=1&&var(57)=2&&var(58)=3&&fvar(4)=1&&fvar(5)=2&&fvar(6)=3&&fvar(7)=4&&fvar(8)=5&&fvar(9)=6&&fvar(10)=7&&fvar(11)=8
triggerall =fvar(12)=9&&fvar(13)=0&&fvar(14)=1&&fvar(15)=2&&fvar(16)=3&&fvar(17)=4&&fvar(18)=5&&fvar(19)=6&&fvar(20)=7&&fvar(21)=8&&fvar(22)=9&&fvar(23)=0&&fvar(24)=1&&fvar(25)=2&&fvar(26)=3&&fvar(27)=4&&fvar(28)=5&&fvar(29)=6&&fvar(30)=7&&fvar(31)=8
triggerall =fvar(32)=9&&fvar(33)=0&&fvar(34)=1&&fvar(35)=2&&fvar(36)=3&&fvar(37)=4&&fvar(38)=5&&fvar(39)=6
trigger1 = roundstate != 3
trigger1 = roundstate = 2
trigger1 = (GameTime%6) = 1
value = -30
pausemovetime = 9990000 
supermovetime = 9990000
kill = 0
absolute = 1

[state -2] 
type = lifeadd
triggerall = palno = [11,12]
triggerall = !ishelper
triggerall = roundstate = 2
triggerall = var(35) = 10
triggerall = (GameTime%10) = 1
trigger1 = var(32) >= 1201
trigger2 = var(38) >= 1851
trigger3 = var(38) <= -1
trigger4 = var(6) >= 3 || var(6) < 0
trigger5 = var(8) >= 1000
trigger6 = var(10) >= 3 || var(10) < 0
trigger7 = var(12) >= 2 || var(12) < 0 || var(39) != 4
trigger8 = var(37) < 0
trigger9 = var(40) != 5 || var(41) != 6 || var(42) != 7 || var(43) != 8 || var(44) != 9 || var(45) != 0
trigger10 = var(46) != 1 || var(47) != 2 || var(48) != 3 || var(49) != 4 || var(50) != 5 || var(51) != 6
trigger11 = var(52) != 7 || var(53) != 8 || var(54) != 9 || var(55) != 0 || var(56) != 1 || var(57) != 2 || var(58) != 3
trigger12 = fvar(4) != 1 || fvar(5) != 2 || fvar(6) != 3 || fvar(7) != 4 || fvar(8) != 5
trigger13 = fvar(9) != 6 || fvar(10) != 7 || fvar(11) != 8 || fvar(12) != 9 || fvar(13) != 0 || fvar(14) != 1
trigger14 = fvar(15) != 2 || fvar(16) != 3 || fvar(17) != 4 || fvar(18) != 5 || fvar(19) != 6 || fvar(20) != 7
trigger15 = fvar(21) != 8 || fvar(22) != 9 || fvar(23) != 0 || fvar(24) != 1 || fvar(25) != 2 || fvar(26) != 3
trigger16 = fvar(27) != 4 || fvar(28) != 5 || fvar(29) != 6 || fvar(30) != 7 || fvar(31) != 8 || fvar(32) != 9
trigger17 = fvar(33) != 0 || fvar(34) != 1 || fvar(35) != 2 || fvar(36) != 3 || fvar(37) != 4 || fvar(38) != 5
trigger18 = fvar(39) != 6
value = -1
pausemovetime = 9990000 
supermovetime = 9990000
kill = 0
absolute = 1

[State -2]
type = HitOverride
trigger1 = 1
attr = SAC, NP, SP, HP, NA, SA, HA, NT, ST, HT
stateno = 5850
time = -1
supermove = 99999




