[Info]
name ="R-Masamune"
displayname ="R-Masamune_test"
versiondate =2010/09/15
mugenversion =04,14,2001
author ="YANMAR"
pal.defaults =12

;---------------------------------------------------------------------------

[Files]
sprite=R-Masamune.sff
anim=R-Masamune.air
sound=R-Masamune.snd
cmd=R-Masamune.cmd
cns=R-Masamune_test.def
st=R-Masamune.cns
stcommon =R-Masamune_common.cns
st0=R-Masamune_AI.cns
pal1=R-Masamune1.act
pal2=R-Masamune1.act
pal3=R-Masamune1.act
pal4=R-Masamune1.act
pal5=R-Masamune1.act
pal6=R-Masamune1.act
pal7=R-Masamune7.act
pal8=R-Masamune7.act
pal9=R-Masamune7.act
pal10=R-Masamune7.act
pal11=R-Masamune1.act
pal12=R-Masamune12.act
st1=R-Masamune_-2.cns
st2=R-Masamune_null.cns
st3=R-Masamune_enemy.cns

;---------------------------------------------------------------------------

[Data]
life = 1000
power = 5000
attack = 100
defence = 100
fall.defence_up = 50
liedown.time = 60
airjuggle = 99
sparkno = -1
guard.sparkno = -1
ko.echo = 0
volume = 128
intpersistindex = 60
floatpersistindex = 40

;---------------------------------------------------------------------------

[Size]
xscale = 0.49
yscale = 0.49
ground.back = 15
ground.front = 16
air.back = 12
air.front = 12
height = 60
attack.dist = 160
proj.attack.dist = 90 
proj.doscale = 1
head.pos = 0, -96
mid.pos = 0, -60
shadowoffset = 0
draw.offset = 0,0

;---------------------------------------------------------------------------

[Velocity]
walk.fwd = 9.3 
walk.back = -6.6
run.fwd = 18, 0
run.back = -15.9, -6
jump.neu = 0, -12
jump.fwd = 9.6
jump.back = -9.6
runjump.fwd = 12, -10
runjump.back = -7.65, -8.1
airjump.neu = 0, -10
airjump.back = -2.4
airjump.fwd = 2.4

;---------------------------------------------------------------------------

[Movement]
airjump.num = 0
airjump.height = 45
yaccel = .51
stand.friction = .85
crouch.friction = .82
[Arcade]
intro.storyboard=
ending.storyboard=
