;-| AI |------------------------------------------------------
[Command]
name = "CPU1"
command = U, D, F
time = 1

[Command]
name = "CPU2"
command = U, B, F
time = 1

[Command]
name = "CPU3"
command = U, D, D
time = 1

[Command]
name = "CPU4"
command = F, B, U
time = 1

[Command]
name = "CPU5"
command = U, F, U, B
time = 1

[Command]
name = "CPU6"
command = U, D, B
time = 1

[Command]
name = "CPU7"
command = F, F, B
time = 1

[Command]
name = "CPU8"
command = U, D, U
time = 1

[Command]
name = "CPU9"
command = F, B, B
time = 1

[Command]
name = "CPU10"
command = F, F, B, B
time = 1

[Command]
name = "CPU11"
command = U, U, F
time = 1

[Command]
name = "CPU12"
command = U, B, B
time = 1

[Command]
name = "CPU13"
command = U, B, F, F
time = 1

[Command]
name = "CPU14"
command = U, F, B, U
time = 1

[Command]
name = "CPU15"
command = U, B, F, U
time = 1

[Command]
name = "CPU16"
command = U, B, B, B
time = 1

[Command]
name = "CPU17"
command = U, D, B, F
time = 1

[Command]
name = "CPU18"
command = U, D, B, D
time = 1

[Command]
name = "CPU19"
command = U, D, F, U
time = 1

[Command]
name = "CPU20"
command = U, D, U, B
time = 1

[Command]
name = "CPU21"
command = U, D, F, F
time = 1

[Command]
name = "CPU22"
command = F, F, F, F
time = 1

[Command]
name = "CPU23"
command = U, U, U, D
time = 1

[Command]
name = "CPU24"
command = B, B, B
time = 1

[Command]
name = "CPU25"
command = D, D, D, D
time = 1

[Command]
name = "CPU26"
command = D, D, D
time = 1

[Command]
name = "CPU27"
command = F, F, F
time = 1

[Command]
name = "CPU28"
command = U, U, U
time = 1

[Command]
name = "CPU29"
command = U, U, B, B
time = 1

[Command]
name = "CPU30"
command = D, D, F, F
time = 1

;-| 超必殺技 |--------------------------------------------------------
[Command]
name = "チェックメイトだッ1"
command = ~D, DF, F, x+y
time = 18

[Command]
name = "チェックメイトだッ2"
command = ~D, DF, F, y+z
time = 18

[Command]
name = "チェックメイトだッ3"
command = ~D, DF, F, z+x
time = 18

[Command]
name = "チェックメイトだッ3"
command = ~D, DF, F, x+y+z
time = 18

[Command]
name = "チェックメイトだッ3"
command = ~D, DF, F, b
time = 18

[Command]
name = "チェックメイトだッ3"
command = ~D, DF, F, ~b
time = 18

[Command]
name = "ロードローラーだッ"
command = ~D, DB, B, x+y
time = 18

[Command]
name = "ロードローラーだッ"
command = ~D, DB, B, y+z
time = 18

[Command]
name = "ロードローラーだッ"
command = ~D, DB, B, z+x
time = 18

[Command]
name = "ロードローラーだッ"
command = ~D, DB, B, x+y+z
time = 18

[Command]
name = "ロードローラーだッ"
command = ~D, DB, B, b
time = 18

[Command]
name = "ロードローラーだッ"
command = ~D, DB, B, ~b
time = 18

[Command]
name = "UUURRRYYY！"
command = ~F, D, DF, x+y
time = 18

[Command]
name = "UUURRRYYY！"
command = ~F, D, DF, y+z
time = 18

[Command]
name = "UUURRRYYY！"
command = ~F, D, DF, z+x
time = 18

[Command]
name = "UUURRRYYY！"
command = ~F, D, DF, x+y+z
time = 18

[Command]
name = "UUURRRYYY！"
command = ~F, D, DF, b
time = 18

[Command]
name = "UUURRRYYY！"
command = ~F, D, DF, ~b
time = 18

[Command]
name = "時よ止まれッ！"
command = ~F, z, x, F, a
time = 30

[Command]
name = "血の召喚"
command = ~y, x, F, x, z
time = 30

;-| 必殺技 |------------------------------------------------------
[Command]
name = "ムダムダ1"
command = ~D, DF, F, x
time = 12

[Command]
name = "ムダムダ1"
command = ~D, DF, F, ~x
time = 12

[Command]
name = "ムダムダ1"
command = ~D, DF, F, b
time = 12

[Command]
name = "ムダムダ1"
command = ~D, DF, F, ~b
time = 12

[Command]
name = "ムダムダ2"
command = ~D, DF, F, y
time = 12

[Command]
name = "ムダムダ2"
command = ~D, DF, F, ~y
time = 12

[Command]
name = "ムダムダ3"
command = ~D, DF, F, z
time = 12

[Command]
name = "ムダムダ3"
command = ~D, DF, F, ~z
time = 12

[Command]
name = "死ねィ！1"
command = ~F, D, DF, x
time = 12

[Command]
name = "死ねィ！1"
command = ~F, D, DF, ~x
time = 12

[Command]
name = "死ねィ！1"
command = ~F, D, DF, b
time = 12

[Command]
name = "死ねィ！1"
command = ~F, D, DF, ~b
time = 12

[Command]
name = "死ねィ！2"
command = ~F, D, DF, y
time = 12

[Command]
name = "死ねィ！2"
command = ~F, D, DF, ~y
time = 12

[Command]
name = "死ねィ！3"
command = ~F, D, DF, z
time = 12

[Command]
name = "死ねィ！3"
command = ~F, D, DF, ~z
time = 12

[Command]
name = "恐怖の片鱗1"
command = ~B, D, DB, x
time = 12

[Command]
name = "恐怖の片鱗1"
command = ~B, D, DB, ~x
time = 12

[Command]
name = "恐怖の片鱗1"
command = ~B, D, DB, b
time = 12

[Command]
name = "恐怖の片鱗1"
command = ~B, D, DB, ~b
time = 12

[Command]
name = "恐怖の片鱗2"
command = ~B, D, DB, y
time = 12

[Command]
name = "恐怖の片鱗2"
command = ~B, D, DB, ~y
time = 12

[Command]
name = "恐怖の片鱗3"
command = ~B, D, DB, z
time = 12

[Command]
name = "恐怖の片鱗3"
command = ~B, D, DB, ~z
time = 12

[Command]
name = "ムダァッ！1"
command = ~D, DB, B, x
time = 12

[Command]
name = "ムダァッ！1"
command = ~D, DB, B, ~x
time = 12

[Command]
name = "ムダァッ！1"
command = ~D, DB, B, b
time = 12

[Command]
name = "ムダァッ！1"
command = ~D, DB, B, ~b
time = 12

[Command]
name = "ムダァッ！2"
command = ~D, DB, B, y
time = 12

[Command]
name = "ムダァッ！2"
command = ~D, DB, B, ~y
time = 12

[Command]
name = "ムダァッ！3"
command = ~D, DB, B, z
time = 12

[Command]
name = "ムダァッ！3"
command = ~D, DB, B, ~z
time = 12

[Command]
name = "空裂眼刺驚"
command = ~F, z, y, x, F
time = 30

[Command]
name = "スタンド出現攻撃"
command = ~D, DF, F, a
time = 12

[Command]
name = "スタンド出現攻撃"
command = ~D, DF, F, ~a
time = 12

[Command]
name = "タンデム"
command = ~D, DB, B, a
time = 12

;-| ２回押し技 |-----------------------------------------------------------
[Command]
name = "longjump"
command = D, $U
time = 18

[Command]
name = "FF"     
command = F, F
time = 12

[Command]
name = "BB"     
command = B, B
time = 10

;-| ２・３個の同時押し技 |-----------------------------------------------
[Command]
name = "recovery"
command = x+y
time = 5

[Command]
name = "recovery"
command = y+z
time = 5

[Command]
name = "recovery"
command = z+x
time = 5

[Command]
name = "recovery"
command = x+y+z
time = 5

;-| 方向とボタンで出す技 |---------------------------------------------------------
[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

;-| ボタン設定（いじらない）|---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

;-| 押しっぱなし設定（いじらない）-------------------------------------------------------
[Command]
name = "holdfwd"
command = /$F
time = 1

[Command]
name = "holdback"
command = /$B
time = 1

[Command]
name = "holdup" 
command = /$U
time = 1

[Command]
name = "holddown"
command = /$D
time = 1

[Command]
name = "holda"
command = /a
time = 1

[Command]
name = "holdb"
command = /b
time = 1

[Command]
name = "holdc"
command = /c
time = 1

[Command]
name = "holdx"
command = /x
time = 1

[Command]
name = "holdy"
command = /y
time = 1

[Command]
name = "holdz"
command = /z
time = 1

[Command]
name = "back"
command = B
time = 1

[Command]
name = "up"
command = U
time = 1

[Command]
name = "down"
command = $D
time = 1

; 下の記述↓は絶対に消さないでください。
[Statedef -1]
;===========================================================================
;---------------------------------------------------------------------------
;時よ止まれッ！（本体モード）
[State -1, Taunt]
type = ChangeState
value = 3200
triggerall = !var(59)
triggerall = !var(49)
triggerall = !var(24)
triggerall = var(8) = [0,1]
triggerall = !var(0)
triggerall = roundstate = 2
triggerall = command = "時よ止まれッ！" || (var(26)&2**20)
triggerall = statetype != A
triggerall = power >= 3000
trigger1 = ctrl || stateno = 40 || (stateno = 100 && time >= 4) || stateno = 101 || (stateno = 105 && time >= 4)
trigger2 = StateNo = 195
trigger3 = StateNo = 200
trigger4 = StateNo = 210
trigger5 = StateNo = 220
trigger6 = StateNo = 400
trigger7 = StateNo = 410
trigger8 = StateNo = 420
trigger9 = StateNo = 5201
ignorehitpause = 0

[State -1, Taunt]
type = ChangeState
value = 3200
triggerall = !var(59)
triggerall = !var(49)
triggerall = !var(9)
triggerall = !var(24)
triggerall = !var(0)
triggerall = roundstate = 2
triggerall = NumHelper(10000)
triggerall = helper(10000),stateno = 13200
triggerall = statetype != A
trigger1 = StateNo = 195
trigger2 = StateNo = 200
trigger3 = StateNo = 210
trigger4 = StateNo = 220
trigger5 = StateNo = 400
trigger6 = StateNo = 410
trigger7 = StateNo = 420
ignorehitpause = 0

;---------------------------------------------------------------------------
;時よ止まれッ！（スタンドモード）
[State -1, Taunt]
type = ChangeState
value = 3250
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = !var(0)
triggerall = roundstate = 2
triggerall = command = "時よ止まれッ！" || (var(26)&2**20)
triggerall = statetype != A
triggerall = power >= 3000
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = ctrl || stateno = 40 || (stateno = 100 && time >= 4) || stateno = 101 || (stateno = 105 && time >= 4)
trigger2 = StateNo = 195
trigger3 = StateNo = 300
trigger4 = StateNo = 301
trigger5 = StateNo = 310 && prevstateno != [100,105]
trigger6 = StateNo = 311
trigger7 = StateNo = 320 && prevstateno != [100,105]
trigger8 = StateNo = 330
trigger9 = StateNo = 500
trigger10 = StateNo = 501
trigger11 = StateNo = 510
trigger12 = StateNo = 511
trigger13 = StateNo = 520 && prevstateno = [100,105]
trigger14 = StateNo = 521
trigger15 = StateNo = 5201
ignorehitpause = 1

;---------------------------------------------------------------------------
;血の召喚（本体モード）
[State -1, Taunt]
type = ChangeState
value = 3300
triggerall = !var(59)
triggerall = !var(49)
triggerall = var(8) = [0,1]
triggerall = !var(24)
triggerall = var(12)
triggerall = !var(0)
triggerall = roundstate = 2
triggerall = command = "血の召喚" || (var(26)&2**21)
triggerall = statetype != A
triggerall = power >= 1000
trigger1 = ctrl || stateno = 40 || (stateno = 100 && time >= 4) || stateno = 101 || (stateno = 105 && time >= 4)
trigger2 = StateNo = 195
trigger3 = StateNo = 200
trigger4 = StateNo = 210
trigger5 = StateNo = 220
trigger6 = StateNo = 400
trigger7 = StateNo = 410
trigger8 = StateNo = 420
trigger9 = StateNo = 5201
ignorehitpause = 1

;---------------------------------------------------------------------------
;血の召喚（スタンドモード）
[State -1, Taunt]
type = ChangeState
value = 3350
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = var(12)
triggerall = !var(0)
triggerall = roundstate = 2
triggerall = command = "血の召喚" || (var(26)&2**21)
triggerall = statetype != A
triggerall = power >= 1000
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = ctrl || stateno = 40 || (stateno = 100 && time >= 4) || stateno = 101 || (stateno = 105 && time >= 4)
trigger2 = StateNo = 195
trigger3 = StateNo = 300
trigger4 = StateNo = 301
trigger5 = StateNo = 310 && prevstateno != [100,105]
trigger6 = StateNo = 311
trigger7 = StateNo = 320 && prevstateno != [100,105]
trigger8 = StateNo = 330
trigger9 = StateNo = 500
trigger10 = StateNo = 501
trigger11 = StateNo = 510
trigger12 = StateNo = 511
trigger13 = StateNo = 520 && prevstateno = [100,105]
trigger14 = StateNo = 521
trigger15 = StateNo = 5201
ignorehitpause = 1

;---------------------------------------------------------------------------
;DIOの『世界』（スタンドモード）
[State -1, Taunt]
type = ChangeState
value = 3650
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = !var(12)
triggerall = !var(0)
triggerall = roundstate = 2
triggerall = command = "血の召喚" || (var(26)&2**21)
triggerall = statetype != A
triggerall = power >= 1000
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = ctrl || stateno = 40 || (stateno = 100 && time >= 4) || stateno = 101 || (stateno = 105 && time >= 4)
trigger2 = StateNo = 195
trigger3 = StateNo = 300
trigger4 = StateNo = 301
trigger5 = StateNo = 310 && prevstateno != [100,105]
trigger6 = StateNo = 311
trigger7 = StateNo = 320 && prevstateno != [100,105]
trigger8 = StateNo = 330
trigger9 = StateNo = 500
trigger10 = StateNo = 501
trigger11 = StateNo = 510
trigger12 = StateNo = 511
trigger13 = StateNo = 520 && prevstateno = [100,105]
trigger14 = StateNo = 521
trigger15 = StateNo = 1150 && prevstateno != 840 && animelemtime(5) > 0
trigger16 = StateNo = 5201
ignorehitpause = 1

;---------------------------------------------------------------------------
;惨殺処刑（本体モード）
[State -1, Taunt]
type = ChangeState
value = 3600
triggerall = !var(59)
triggerall = !var(49)
triggerall = var(8) = [0,1]
triggerall = !var(24)
triggerall = !var(12)
triggerall = !var(0)
triggerall = roundstate = 2
triggerall = command = "血の召喚" || (var(26)&2**21)
triggerall = statetype != A
triggerall = power >= 1000
trigger1 = ctrl || stateno = 40 || (stateno = 100 && time >= 4) || stateno = 101 || (stateno = 105 && time >= 4)
trigger2 = StateNo = 195
trigger3 = StateNo = 200
trigger4 = StateNo = 210
trigger5 = StateNo = 220
trigger6 = StateNo = 400
trigger7 = StateNo = 410
trigger8 = StateNo = 420
trigger9 = StateNo = 5201
ignorehitpause = 1

;---------------------------------------------------------------------------
;ロードローラーだッ
[State -1, Taunt]
type = ChangeState
value = 3100
triggerall = !var(59)
triggerall = !var(49)
triggerall = var(8) = [0,1]
triggerall = !var(24)
triggerall = var(12)
triggerall = roundstate = 2
triggerall = command = "ロードローラーだッ" || (var(26)&2**18)
triggerall = (power >= 1000 && !var(0)) || (var(0) = 1 && var(2) >= 52) || (var(0) = 3 && var(2) >= 52)
trigger1 = ctrl || stateno = 40 || (stateno = 100 && time >= 4) || stateno = 101 || (stateno = 105 && time >= 4)
trigger2 = StateNo = 195
trigger3 = StateNo = 200
trigger4 = StateNo = 210
trigger5 = StateNo = 220
trigger6 = StateNo = 400
trigger7 = StateNo = 410
trigger8 = StateNo = 420
trigger9 = StateNo = 600
trigger10 = StateNo = 610
trigger11 = StateNo = 620
trigger12 = StateNo = 835
trigger13 = StateNo = 5201
ignorehitpause = 0

;---------------------------------------------------------------------------
;UUURRRYYY！
[State -1, Taunt]
type = ChangeState
value = 3400
triggerall = !var(59)
triggerall = !var(49)
triggerall = var(8) = [0,1]
triggerall = !var(24)
triggerall = !var(12)
triggerall = roundstate = 2
triggerall = (power >= 1000 && !var(0)) || (var(0) = 1 && var(2) >= 52) || (var(0) = 3 && var(2) >= 52)
triggerall = command = "UUURRRYYY！" || (var(26)&2**19)
triggerall = statetype != A
trigger1 = ctrl || stateno = 40 || (stateno = 100 && time >= 4) || stateno = 101 || (stateno = 105 && time >= 4)
trigger2 = StateNo = 195
trigger3 = StateNo = 200
trigger4 = StateNo = 210
trigger5 = StateNo = 220
trigger6 = StateNo = 400
trigger7 = StateNo = 410
trigger8 = StateNo = 420
trigger9 = StateNo = 5201
ignorehitpause = 0

;---------------------------------------------------------------------------
;パニッシュメント（本体モード）
[State -1, Taunt]
type = ChangeState
value = 3500
triggerall = !var(59)
triggerall = !var(49)
triggerall = var(8) = [0,1]
triggerall = !var(24)
triggerall = !var(12)
triggerall = !var(0)
triggerall = roundstate = 2
triggerall = command = "チェックメイトだッ1" || command = "チェックメイトだッ2" || command = "チェックメイトだッ3" || (var(26)&2**15) || (var(26)&2**16) || (var(26)&2**17)
triggerall = statetype != A
triggerall = power >= 1000
trigger1 = ctrl || stateno = 40 || (stateno = 100 && time >= 4) || stateno = 101 || (stateno = 105 && time >= 4)
trigger2 = StateNo = 195
trigger3 = StateNo = 200
trigger4 = StateNo = 210
trigger5 = StateNo = 220
trigger6 = StateNo = 400
trigger7 = StateNo = 410
trigger8 = StateNo = 420
trigger9 = StateNo = 5201
ignorehitpause = 0

[State -1, Taunt]
type = ChangeState
value = 3500
triggerall = !var(59)
triggerall = !var(49)
triggerall = !var(9)
triggerall = !var(24)
triggerall = !var(0)
triggerall = roundstate = 2
triggerall = NumHelper(10000)
triggerall = helper(10000),stateno = 13500
triggerall = statetype != A
trigger1 = StateNo = 195
trigger2 = StateNo = 200
trigger3 = StateNo = 210
trigger4 = StateNo = 220
trigger5 = StateNo = 400
trigger6 = StateNo = 410
trigger7 = StateNo = 420
ignorehitpause = 0

;---------------------------------------------------------------------------
;パニッシュメント（スタンドモード）
[State -1, Taunt]
type = ChangeState
value = 3550
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = !var(12)
triggerall = !var(0)
triggerall = roundstate = 2
triggerall = command = "チェックメイトだッ1" || command = "チェックメイトだッ2" || command = "チェックメイトだッ3" || (var(26)&2**15) || (var(26)&2**16) || (var(26)&2**17)
triggerall = statetype != A
triggerall = power >= 1000
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = ctrl || stateno = 40 || (stateno = 100 && time >= 4) || stateno = 101 || (stateno = 105 && time >= 4)
trigger2 = StateNo = 195
trigger3 = StateNo = 300
trigger4 = StateNo = 301
trigger5 = StateNo = 310 && prevstateno != [100,105]
trigger6 = StateNo = 311
trigger7 = StateNo = 320 && prevstateno != [100,105]
trigger8 = StateNo = 330
trigger9 = StateNo = 500
trigger10 = StateNo = 501
trigger11 = StateNo = 510
trigger12 = StateNo = 511
trigger13 = StateNo = 520 && prevstateno = [100,105]
trigger14 = StateNo = 521
trigger15 = StateNo = 5201
ignorehitpause = 0

;---------------------------------------------------------------------------
;チェックメイトだッ（本体モード）
[State -1, Taunt]
type = ChangeState
value = 3000
triggerall = !var(59)
triggerall = !var(49)
triggerall = !var(24)
triggerall = var(8) = [0,1]
triggerall = var(12) || (!var(12) && var(0))
triggerall = (power >= 1000 && !var(0)) || (var(0) = 1 && var(2) >= 52) || (var(0) = 3 && var(2) >= 52)
triggerall = roundstate = 2
triggerall = command = "チェックメイトだッ1" || command = "チェックメイトだッ2" || command = "チェックメイトだッ3" || (var(26)&2**15) || (var(26)&2**16) || (var(26)&2**17)
triggerall = statetype != A
trigger1 = ctrl || stateno = 40 || (stateno = 100 && time >= 4) || stateno = 101 || (stateno = 105 && time >= 4)
trigger2 = StateNo = 195
trigger3 = StateNo = 200
trigger4 = StateNo = 210
trigger5 = StateNo = 220
trigger6 = StateNo = 400
trigger7 = StateNo = 410
trigger8 = StateNo = 420
trigger9 = StateNo = 5201
ignorehitpause = 0

;---------------------------------------------------------------------------
;チェックメイトだッ（スタンドモード）（地上）
[State -1, Taunt]
type = ChangeState
value = 3050
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = var(12) || (!var(12) && var(0))
triggerall = (power >= 1000 && !var(0)) || (var(0) = 1 && var(2) >= 52) || (var(0) = 3 && var(2) >= 52)
triggerall = roundstate = 2
triggerall = command = "チェックメイトだッ1" || command = "チェックメイトだッ2" || command = "チェックメイトだッ3" || (var(26)&2**15) || (var(26)&2**16) || (var(26)&2**17)
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = ctrl || stateno = 40 || (stateno = 100 && time >= 4) || stateno = 101 || (stateno = 105 && time >= 4)
trigger2 = StateNo = 195
trigger3 = StateNo = 300
trigger4 = StateNo = 301
trigger5 = StateNo = 310 && prevstateno != [100,105]
trigger6 = StateNo = 311
trigger7 = StateNo = 320 && prevstateno != [100,105]
trigger8 = StateNo = 330
trigger9 = StateNo = 500
trigger10 = StateNo = 501
trigger11 = StateNo = 510
trigger12 = StateNo = 511
trigger13 = StateNo = 520 && prevstateno = [100,105]
trigger14 = StateNo = 521
trigger15 = StateNo = 5201
ignorehitpause = 0

;---------------------------------------------------------------------------
;チェックメイトだッ（スタンドモード）（空中）
[State -1, Taunt]
type = ChangeState
value = 3060
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = var(12) || (!var(12) && var(0))
triggerall = (power >= 1000 && !var(0)) || (var(0) = 1 && var(2) >= 52) || (var(0) = 3 && var(2) >= 52)
triggerall = roundstate = 2
triggerall = command = "チェックメイトだッ1" || command = "チェックメイトだッ2" || command = "チェックメイトだッ3" || (var(26)&2**15) || (var(26)&2**16) || (var(26)&2**17)
triggerall = statetype = A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = ctrl
trigger2 = stateno = 10825
trigger3 = StateNo = 700
trigger4 = StateNo = 710
trigger5 = StateNo = 720
ignorehitpause = 0

;===========================================================================
;---------------------------------------------------------------------------
;スタンド出現攻撃
[State -1]
type = ChangeState
value = 840
triggerall = !var(59)
triggerall = !var(49)
triggerall = var(8) = [0,1]
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "スタンド出現攻撃" || (var(26)&2**13)
triggerall = statetype != A
trigger1 = ctrl || stateno = 40 || (stateno = 100 && time >= 4) || stateno = 101 || (stateno = 105 && time >= 4)
trigger2 = StateNo = 195
trigger3 = StateNo = 200
trigger4 = StateNo = 210
trigger5 = StateNo = 220
trigger6 = StateNo = 400
trigger7 = StateNo = 410
trigger8 = StateNo = 420
trigger9 = StateNo = 5201
ignorehitpause = 0

[State -1, Taunt]
type = ChangeState
value = 840
triggerall = !var(59)
triggerall = !var(9)
triggerall = !var(24)
triggerall = !var(0) || var(0) = 1 || var(0) = 3
triggerall = roundstate = 2
triggerall = NumHelper(10000)
triggerall = helper(10000),stateno = 10840
triggerall = statetype != A
trigger1 = StateNo = 195
trigger2 = StateNo = 200
trigger3 = StateNo = 210
trigger4 = StateNo = 220
trigger5 = StateNo = 400
trigger6 = StateNo = 410
trigger7 = StateNo = 420
ignorehitpause = 0

;---------------------------------------------------------------------------
;なまっちょろいぞッ！（スタンドモード）
[State -1, Taunt]
type = ChangeState
value = 1550
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = !var(12)
triggerall = !var(0)
triggerall = roundstate = 2
triggerall = command = "死ねィ！1" || command = "死ねィ！2" || command = "死ねィ！3" || (var(26)&2**6) || (var(26)&2**7) || (var(26)&2**8)
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = ctrl || stateno = 40 || (stateno = 100 && time >= 4) || stateno = 101 || (stateno = 105 && time >= 4)
trigger2 = StateNo = 195
trigger3 = StateNo = 300
trigger4 = StateNo = 301
trigger5 = StateNo = 310 && prevstateno != [100,105]
trigger6 = StateNo = 311
trigger7 = StateNo = 320 && prevstateno != [100,105]
trigger8 = StateNo = 330
trigger9 = StateNo = 500
trigger10 = StateNo = 501
trigger11 = StateNo = 510
trigger12 = StateNo = 511
trigger13 = StateNo = 520 && prevstateno = [100,105]
trigger14 = StateNo = 521
trigger15 = StateNo = 1150 && prevstateno != 840 && animelemtime(5) > 0
trigger16 = StateNo = 5201
ignorehitpause = 0

;---------------------------------------------------------------------------
;死ねィ！（スタンドモード）
[State -1, Taunt]
type = ChangeState
value = 1250
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = var(12)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "死ねィ！1" || command = "死ねィ！2" || command = "死ねィ！3" || (var(26)&2**6) || (var(26)&2**7) || (var(26)&2**8)
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = ctrl || stateno = 40 || (stateno = 100 && time >= 4) || stateno = 101 || (stateno = 105 && time >= 4)
trigger2 = StateNo = 195
trigger3 = StateNo = 300
trigger4 = StateNo = 301
trigger5 = StateNo = 310 && prevstateno != [100,105]
trigger6 = StateNo = 311
trigger7 = StateNo = 320 && prevstateno != [100,105]
trigger8 = StateNo = 330
trigger9 = StateNo = 500
trigger10 = StateNo = 501
trigger11 = StateNo = 510
trigger12 = StateNo = 511
trigger13 = StateNo = 520 && prevstateno = [100,105]
trigger14 = StateNo = 521
trigger15 = StateNo = 5201
ignorehitpause = 0

;---------------------------------------------------------------------------
;ザ・ワールド
[State -1, Taunt]
type = ChangeState
value = 1200
triggerall = !var(59)
triggerall = !var(49)
triggerall = var(8) = [0,1]
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2) && var(12)) || (var(0) = 3 && var(2) && var(12))
triggerall = roundstate = 2
triggerall = command = "死ねィ！1" || command = "死ねィ！2" || command = "死ねィ！3" || (var(26)&2**6) || (var(26)&2**7) || (var(26)&2**8)
triggerall = statetype != A
trigger1 = ctrl || stateno = 40 || (stateno = 100 && time >= 4) || stateno = 101 || (stateno = 105 && time >= 4)
trigger2 = StateNo = 195
trigger3 = StateNo = 200
trigger4 = StateNo = 210
trigger5 = StateNo = 220
trigger6 = StateNo = 400
trigger7 = StateNo = 410
trigger8 = StateNo = 420
trigger9 = StateNo = 5201
ignorehitpause = 0

;---------------------------------------------------------------------------
;恐怖の片鱗
[State -1, Taunt]
type = ChangeState
value = 1400
triggerall = !var(59)
triggerall = !var(49)
triggerall = var(8) = [0,1]
triggerall = !var(24)
triggerall = !var(12)
triggerall = !var(0)
triggerall = roundstate = 2
triggerall = command = "恐怖の片鱗1" || command = "恐怖の片鱗2" || command = "恐怖の片鱗3" || (var(26)&2**9) || (var(26)&2**10) || (var(26)&2**11)
triggerall = statetype != A
trigger1 = ctrl || stateno = 40 || (stateno = 100 && time >= 4) || stateno = 101 || (stateno = 105 && time >= 4)
trigger2 = StateNo = 195
trigger3 = StateNo = 200
trigger4 = StateNo = 210
trigger5 = StateNo = 220
trigger6 = StateNo = 400
trigger7 = StateNo = 410
trigger8 = StateNo = 420
trigger9 = StateNo = 5201
ignorehitpause = 0

;---------------------------------------------------------------------------
;空烈眼刺驚
[State -1, Taunt]
type = ChangeState
value = 1300
triggerall = !var(59)
triggerall = !var(49)
triggerall = var(8) = [0,1]
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "空裂眼刺驚" || (var(26)&2**12)
triggerall = statetype != A
trigger1 = ctrl || stateno = 40 || (stateno = 100 && time >= 4) || stateno = 101 || (stateno = 105 && time >= 4)
trigger2 = StateNo = 195
trigger3 = StateNo = 200
trigger4 = StateNo = 210
trigger5 = StateNo = 220
trigger6 = StateNo = 400
trigger7 = StateNo = 410
trigger8 = StateNo = 420
trigger9 = StateNo = 5201
ignorehitpause = 0

;---------------------------------------------------------------------------
;ムダムダ（本体モード）
[State -1, Taunt]
type = ChangeState
value = 1000
triggerall = !var(59)
triggerall = !var(49)
triggerall = var(8) = [0,1]
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "ムダムダ1" || command = "ムダムダ2" || command = "ムダムダ3" || (var(26)&2**0) || (var(26)&2**1) || (var(26)&2**2)
triggerall = statetype != A
trigger1 = ctrl || stateno = 40 || (stateno = 100 && time >= 4) || stateno = 101 || (stateno = 105 && time >= 4)
trigger2 = StateNo = 195
trigger3 = StateNo = 200
trigger4 = StateNo = 210
trigger5 = StateNo = 220
trigger6 = StateNo = 400
trigger7 = StateNo = 410
trigger8 = StateNo = 420
trigger9 = StateNo = 5201
ignorehitpause = 0

[State -1, Taunt]
type = ChangeState
value = 1000
triggerall = !var(59)
triggerall = !var(49)
triggerall = !var(9)
triggerall = !var(24)
triggerall = !var(0) || var(0) = 1 || var(0) = 3
triggerall = roundstate = 2
triggerall = NumHelper(10000)
triggerall = helper(10000),stateno = 11000
triggerall = statetype != A
trigger1 = StateNo = 195
trigger2 = StateNo = 200
trigger3 = StateNo = 210
trigger4 = StateNo = 220
trigger5 = StateNo = 400
trigger6 = StateNo = 410
trigger7 = StateNo = 420
ignorehitpause = 0

;---------------------------------------------------------------------------
;ムダムダ（スタンドモード）
[State -1, Taunt]
type = ChangeState
value = 1050
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "ムダムダ1" || command = "ムダムダ2" || command = "ムダムダ3" || (var(26)&2**0) || (var(26)&2**1) || (var(26)&2**2)
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = ctrl || stateno = 40 || (stateno = 100 && time >= 4) || stateno = 101 || (stateno = 105 && time >= 4)
trigger2 = StateNo = 195
trigger3 = StateNo = 300
trigger4 = StateNo = 301
trigger5 = StateNo = 310 && prevstateno != [100,105]
trigger6 = StateNo = 311
trigger7 = StateNo = 320 && prevstateno != [100,105]
trigger8 = StateNo = 330
trigger9 = StateNo = 500
trigger10 = StateNo = 501
trigger11 = StateNo = 510
trigger12 = StateNo = 511
trigger13 = StateNo = 520 && prevstateno = [100,105]
trigger14 = StateNo = 521
trigger15 = StateNo = 5201
ignorehitpause = 0

;---------------------------------------------------------------------------
;ムダムダ（スタンドモード）（空中）
[State -1, Taunt]
type = ChangeState
value = 1060
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "ムダムダ1" || command = "ムダムダ2" || command = "ムダムダ3" || (var(26)&2**0) || (var(26)&2**1) || (var(26)&2**2)
triggerall = statetype = A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = ctrl
trigger2 = stateno = 10825
trigger3 = StateNo = 700
trigger4 = StateNo = 710
trigger5 = StateNo = 720
ignorehitpause = 0

;---------------------------------------------------------------------------
;ムダァッ！（本体モード）
[State -1, Taunt]
type = ChangeState
value = 1100
triggerall = !var(59)
triggerall = !var(49)
triggerall = var(8) = [0,1]
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "ムダァッ！1" || command = "ムダァッ！2" || command = "ムダァッ！3" || (var(26)&2**3) || (var(26)&2**4) || (var(26)&2**5)
triggerall = statetype != A
trigger1 = ctrl || stateno = 40 || (stateno = 100 && time >= 4) || stateno = 101 || (stateno = 105 && time >= 4)
trigger2 = StateNo = 195
trigger3 = StateNo = 200
trigger4 = StateNo = 210
trigger5 = StateNo = 220
trigger6 = StateNo = 400
trigger7 = StateNo = 410
trigger8 = StateNo = 420
trigger9 = StateNo = 5201
ignorehitpause = 0

[State -1, Taunt]
type = ChangeState
value = 1100
triggerall = !var(59)
triggerall = !var(49)
triggerall = !var(9)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = NumHelper(10000)
triggerall = helper(10000),stateno = 11100
triggerall = statetype != A
trigger1 = StateNo = 195
trigger2 = StateNo = 200
trigger3 = StateNo = 210
trigger4 = StateNo = 220
trigger5 = StateNo = 400
trigger6 = StateNo = 410
trigger7 = StateNo = 420
ignorehitpause = 0

;---------------------------------------------------------------------------
;ムダァッ！（スタンドモード）
[State -1, Taunt]
type = ChangeState
value = 1150
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "ムダァッ！1" || command = "ムダァッ！2" || command = "ムダァッ！3" || (var(26)&2**3) || (var(26)&2**4) || (var(26)&2**5)
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = ctrl || stateno = 40 || (stateno = 100 && time >= 4) || stateno = 101 || (stateno = 105 && time >= 4)
trigger2 = StateNo = 195
trigger3 = StateNo = 300
trigger4 = StateNo = 301
trigger5 = StateNo = 310 && prevstateno != [100,105]
trigger6 = StateNo = 311
trigger7 = StateNo = 320 && prevstateno != [100,105]
trigger8 = StateNo = 330
trigger9 = StateNo = 500
trigger10 = StateNo = 501
trigger11 = StateNo = 510
trigger12 = StateNo = 511
trigger13 = StateNo = 520 && prevstateno = [100,105]
trigger14 = StateNo = 521
trigger15 = StateNo = 1050 && animelemtime(3) > 0
trigger16 = StateNo = 5201
ignorehitpause = 0

;---------------------------------------------------------------------------
;ムダァッ！（スタンドモード）
[State -1, Taunt]
type = ChangeState
value = 1150
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = var(7)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "ムダァッ！1" || command = "ムダァッ！2" || command = "ムダァッ！3" || (var(26)&2**3) || (var(26)&2**4) || (var(26)&2**5)
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = helper(10000),stateno = 10840
triggerall = helper(10000),animelemtime(2) > 0 || helper(10000),var(41) = [1,2]
trigger1 = StateNo = 840
ignorehitpause = 0

;---------------------------------------------------------------------------
;ムダァッ！（追撃）（スタンドモード）
[State -1, Taunt]
type = ChangeState
value = 1151
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "ムダァッ！1" || command = "ムダァッ！2" || command = "ムダァッ！3" || (var(26)&2**3) || (var(26)&2**4) || (var(26)&2**5)
triggerall = statetype != A
trigger1 = stateno = 1150 && animelemtime(5) > 0
ignorehitpause = 1

;---------------------------------------------------------------------------
;タンデムコンボ
[State -1, Taunt]
type = ChangeState
value = 850
triggerall = !var(59)
triggerall = var(8) = [0,1]
triggerall = !var(24)
triggerall = !var(39)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "タンデム" || (var(26)&2**14)
triggerall = (power >= 1000 && var(0) != 1) || (var(0) = 1 && var(2) >= 52)
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = ctrl || stateno = 40 || (stateno = 100 && time >= 4) || stateno = 101 || (stateno = 105 && time >= 4)
trigger2 = StateNo = 195
trigger3 = StateNo = 200
trigger4 = StateNo = 210
trigger5 = StateNo = 220
trigger6 = StateNo = 400
trigger7 = StateNo = 410
trigger8 = StateNo = 420
trigger9 = StateNo = 300
trigger10 = StateNo = 301
trigger11 = StateNo = 310 && prevstateno != [100,105]
trigger12 = StateNo = 311
trigger13 = StateNo = 320 && prevstateno != [100,105]
trigger14 = StateNo = 330
trigger15 = StateNo = 500
trigger16 = StateNo = 501
trigger17 = StateNo = 510
trigger18 = StateNo = 511
trigger19 = StateNo = 520 && prevstateno = [100,105]
trigger20 = StateNo = 521
trigger21 = StateNo = 5201
trigger22 = StateNo = 1150 && prevstateno != 840 && animelemtime(5) > 0
ignorehitpause = 0

;---------------------------------------------------------------------------
;タンデムコンボ
[State -1, Taunt]
type = ChangeState
value = 850
triggerall = !var(59)
triggerall = var(8) = [0,1]
triggerall = !var(24)
triggerall = !var(39)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "タンデム" || (var(26)&2**14)
triggerall = (power >= 1000 && var(0) != 1) || (var(0) = 1 && var(2) >= 52)
triggerall = statetype != A
trigger1 = StateNo = 840 && var(7)
trigger1 = NumHelper(10000)
trigger1 = helper(10000),stateno = 10840
trigger1 = helper(10000),animelemtime(2) > 1
ignorehitpause = 0

[State -1, Taunt]
type = ChangeState
value = 850
triggerall = !var(59)
triggerall = !var(24)
triggerall = !var(0) || var(0) = 1 || var(0) = 3
triggerall = roundstate = 2
triggerall = NumHelper(10000)
triggerall = helper(10000),stateno = 10850
triggerall = statetype != A
trigger1 = StateNo = 195
trigger2 = StateNo = 200
trigger3 = StateNo = 210
trigger4 = StateNo = 220
trigger5 = StateNo = 400
trigger6 = StateNo = 410
trigger7 = StateNo = 420
trigger8 = StateNo = 840
ignorehitpause = 0

;===========================================================================
;---------------------------------------------------------------------------
;ガードキャンセル攻撃
[State -1]
type = ChangeState
value = ifelse(var(49),1950,1900)
triggerall = !var(59)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "死ねィ！1" || command = "死ねィ！2" || command = "死ねィ！3"
triggerall = prevstateno != [810,811]
trigger1 = stateno = 150 || stateno = 151 || stateno = 152 || stateno = 153
ignorehitpause = 0

;---------------------------------------------------------------------------
;アドバンシングガード
[State -1]
type = ChangeState
value = 810
triggerall = !var(59)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "recovery" || command = "b"
triggerall = prevstateno != [810,811]
trigger1 = stateno = 150 || stateno = 151 || stateno = 152 || stateno = 153
ignorehitpause = 0

;---------------------------------------------------------------------------
;挑発2
[State -1, Taunt]
type = ChangeState
value = 196
triggerall = !var(59)
triggerall = !var(49)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = command = "holdfwd" && command = "start"
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = ctrl

;---------------------------------------------------------------------------
;挑発1
[State -1, Taunt]
type = ChangeState
value = 195
triggerall = !var(59)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = command = "start"
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = ctrl

;---------------------------------------------------------------------------
;ラン
[State -1, Run Fwd]
type = ChangeState
value = 100
triggerall = !var(59)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = command = "FF"
triggerall = statetype = S
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = ctrl
trigger2 = StateNo = 200 && (prevstateno != [100,105]) && animelemtime(4) >= 2
trigger3 = StateNo = 210 && (prevstateno != [100,105]) && animelemtime(11) >= 1
trigger4 = StateNo = 220 && (prevstateno != [100,105]) && animelemtime(12) >= 1
trigger5 = StateNo = 400 && (prevstateno != [100,105]) && animelemtime(5) >= 1
trigger6 = StateNo = 410 && (prevstateno != [100,105]) && animelemtime(13) >= 1
trigger7 = StateNo = 300 && (prevstateno != [100,105]) && animelemtime(7) >= 1
trigger8 = StateNo = 500 && (prevstateno != [100,105]) && animelemtime(6) >= 1
trigger9 = StateNo = 501 && (prevstateno != [100,105]) && animelemtime(6) >= 1
ignorehitpause = 0

;---------------------------------------------------------------------------
;後退ダッシュ
[State -1, Run Back]
type = ChangeState
value = 105
triggerall = !var(59)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = command = "BB"
triggerall = statetype = S
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = ctrl
trigger2 = StateNo = 200 && (prevstateno != [100,105]) && animelemtime(4) >= 2
trigger3 = StateNo = 210 && (prevstateno != [100,105]) && animelemtime(11) >= 1
trigger4 = StateNo = 220 && (prevstateno != [100,105]) && animelemtime(12) >= 1
trigger5 = StateNo = 400 && (prevstateno != [100,105]) && animelemtime(5) >= 1
trigger6 = StateNo = 410 && (prevstateno != [100,105]) && animelemtime(13) >= 1
trigger7 = StateNo = 300 && (prevstateno != [100,105]) && animelemtime(7) >= 1
trigger8 = StateNo = 500 && (prevstateno != [100,105]) && animelemtime(6) >= 1
trigger9 = StateNo = 501 && (prevstateno != [100,105]) && animelemtime(6) >= 1
ignorehitpause = 0

;---------------------------------------------------------------------------
;2段ジャンプ
[State -1, Run Back]
type = ChangeState
triggerall = !var(53)
triggerall = var(49)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = command = "holdup"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = stateno = 10825
value = 48

;---------------------------------------------------------------------------
;回り込み
[State -1]
type = ChangeState
value = 800
triggerall = !var(59)
triggerall = !var(49)
triggerall = !var(40)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "recovery" || command = "b"
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = ctrl || (stateno = 100 && time >= 4) || stateno = 101 || (stateno = 105 && time >= 4)
trigger2 = StateNo = 200 && (prevstateno != [100,105]) && time <= 2
trigger3 = StateNo = 210 && (prevstateno != [100,105]) && time <= 2
trigger4 = StateNo = 220 && (prevstateno != [100,105]) && time <= 2
trigger5 = StateNo = 400 && (prevstateno != [100,105]) && time <= 2
trigger6 = StateNo = 410 && (prevstateno != [100,105]) && time <= 2
trigger7 = StateNo = 420 && (prevstateno != [100,105]) && time <= 2
ignorehitpause = 0

;---------------------------------------------------------------------------
;投げ
[State -1, Throw]
type = ChangeState
value = 900
triggerall = !var(59)
triggerall = var(8) = [0,1]
triggerall = !var(40)
triggerall = !var(0)
triggerall = roundstate = 2
triggerall = (command = "holdfwd" || command = "holdback") && command = "z"
triggerall = statetype = S
triggerall = ctrl
triggerall = stateno != 100
triggerall = P2bodydist X = [-const(size.ground.front),22]
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = p2statetype = S || p2statetype = C
trigger1 = p2movetype != H

;---------------------------------------------------------------------------
;スタンド発現（地上）
[State -1, Taunt]
type = ChangeState
value = 10820
triggerall = !var(59)
triggerall = !var(49)
triggerall = !var(8)
triggerall = var(39) != 120
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "a"
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = !(Helper(10000),stateno = 10000 && Helper(10000),time <= 1)
trigger1 = ctrl || (stateno = 100 && time >= 4) || stateno = 101 || (stateno = 105 && time >= 4)
ignorehitpause = 0

;---------------------------------------------------------------------------
;立ち弱攻撃（本体）
[State -1, Taunt]
type = ChangeState
value = 200
triggerall = !var(59)
triggerall = !var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "x" || command = "b"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl || (stateno = 100 && time >= 4) || stateno = 101 || (stateno = 105 && time >= 4)
trigger2 = StateNo = 200 && (prevstateno != [100,105]) && animelemtime(4) >= 2
trigger3 = StateNo = 400 && (prevstateno != [100,105]) && animelemtime(5) >= 1
ignorehitpause = 0

;---------------------------------------------------------------------------
;立ち中攻撃（本体）
[State -1, Taunt]
type = ChangeState
value = 210
triggerall = !var(59)
triggerall = !var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl || (stateno = 100 && time >= 4) || stateno = 101 || (stateno = 105 && time >= 4)
ignorehitpause = 0

;---------------------------------------------------------------------------
;立ち強攻撃（本体）
[State -1, Taunt]
type = ChangeState
value = 220
triggerall = !var(59)
triggerall = !var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "z"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl || (stateno = 100 && time >= 4) || stateno = 101 || (stateno = 105 && time >= 4)
ignorehitpause = 0

;---------------------------------------------------------------------------
;しゃがみ弱攻撃（本体）
[State -1]
type = ChangeState
value = 400
triggerall = !var(59)
triggerall = !var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "x" || command = "b"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl || (stateno = 100 && time >= 4) || stateno = 101 || (stateno = 105 && time >= 4)
trigger2 = StateNo = 200 && (prevstateno != [100,105]) && animelemtime(4) >= 2
trigger3 = StateNo = 400 && (prevstateno != [100,105]) && animelemtime(5) >= 1
ignorehitpause = 0

;---------------------------------------------------------------------------
;しゃがみ中攻撃（本体）
[State -1]
type = ChangeState
value = 410
triggerall = !var(59)
triggerall = !var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "y"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl || (stateno = 100 && time >= 4) || stateno = 101 || (stateno = 105 && time >= 4)
ignorehitpause = 0

;---------------------------------------------------------------------------
;しゃがみ強攻撃（本体）
[State -1]
type = ChangeState
value = 420
triggerall = !var(59)
triggerall = !var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "z"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl || (stateno = 100 && time >= 4) || stateno = 101 || (stateno = 105 && time >= 4)
ignorehitpause = 0

;---------------------------------------------------------------------------
;ジャンプ弱攻撃（本体）
[State -1]
type = ChangeState
value = 600
triggerall = !var(59)
triggerall = !var(49)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "x" || command = "b"
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = stateno = 40 && time > 0
trigger3 = stateno = 835
ignorehitpause = 0

;---------------------------------------------------------------------------
;ジャンプ中攻撃（本体）
[State -1]
type = ChangeState
value = 610
triggerall = !var(59)
triggerall = !var(49)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "y"
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = stateno = 40 && time > 0
trigger3 = stateno = 835
ignorehitpause = 0

;---------------------------------------------------------------------------
;ジャンプ強攻撃（本体）
[State -1]
type = ChangeState
value = 620
triggerall = !var(59)
triggerall = !var(49)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "z"
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = stateno = 40 && time > 0
trigger3 = stateno = 835
ignorehitpause = 0

;---------------------------------------------------------------------------
;スタンド解除（地上）
[State -1, Taunt]
type = ChangeState
value = 830
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(51)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "a"
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = ctrl || (stateno = 100 && time >= 4) || stateno = 101 || (stateno = 105 && time >= 4)
ignorehitpause = 0

;---------------------------------------------------------------------------
;スタンドコンボルート2-2
[State -1, Taunt]
type = ChangeState
value = 511
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = ((command = "y" || command = "b") && command = "holddown") || (((var(25)&2**1) || (var(25)&2**4)) && (var(25)&2**7))
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = StateNo = 300 && (prevstateno != [100,105]) && (animelemtime(7) > 0 || var(41) = [1,2])
trigger2 = StateNo = 500 && (prevstateno != [100,105]) && (animelemtime(5) > 0 || var(41) = [1,2])
ignorehitpause = 0

;---------------------------------------------------------------------------
;スタンドコンボルート2-3
[State -1, Taunt]
type = ChangeState
value = 521
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = ((command = "z" || command = "b") && command = "holddown") || (((var(25)&2**2) || (var(25)&2**4)) && (var(25)&2**7))
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = StateNo = 300 && (prevstateno != [100,105]) && (animelemtime(7) > 0 || var(41) = [1,2])
trigger2 = StateNo = 311 && prevstateno = 300 && (animelemtime(6) > 0 || var(41) = [1,2]) && command != "holdfwd" && command != "holdback"
trigger3 = StateNo = 311 && prevstateno = 500 && (animelemtime(6) > 0 || var(41) = [1,2])
trigger4 = StateNo = 311 && prevstateno = 301 && (animelemtime(6) > 0 || var(41) = [1,2])
trigger5 = StateNo = 500 && (prevstateno != [100,105]) && (animelemtime(6) > 0 || var(41) = [1,2])
trigger6 = StateNo = 511 && (animelemtime(6) > 0 || var(41) = [1,2])
ignorehitpause = 0

;---------------------------------------------------------------------------
;スタンドコンボルート6-4
[State -1, Taunt]
type = ChangeState
value = 312
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "y" || command = "b" || (var(25)&2**1) || (var(25)&2**4)
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = StateNo = 311 && prevstateno = 301 && (animelemtime(6) > 0 || var(41) = [1,2])
ignorehitpause = 0

;---------------------------------------------------------------------------
;スタンドコンボルート1-2
[State -1, Taunt]
type = ChangeState
value = 311
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "y" || command = "b" || (var(25)&2**1) || (var(25)&2**4)
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = StateNo = 301 && (animelemtime(7) > 0 || var(41) = [1,2])
ignorehitpause = 0

;---------------------------------------------------------------------------
;スタンドコンボルート1-3
[State -1, Taunt]
type = ChangeState
value = 321
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = ((command = "z" || command = "b") && command != "holddown") || (((var(25)&2**2) || (var(25)&2**4)) && !(var(25)&2**7))
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = StateNo = 300 && (prevstateno != [100,105]) && (animelemtime(7) > 0 || var(41) = [1,2])
trigger2 = StateNo = 311 && prevstateno = 300 && (animelemtime(6) > 0 || var(41) = [1,2]) && command != "holdfwd" && command != "holdback"
trigger3 = StateNo = 311 && prevstateno = 500 && (animelemtime(6) > 0 || var(41) = [1,2])
trigger4 = StateNo = 311 && prevstateno = 301 && (animelemtime(6) > 0 || var(41) = [1,2])
trigger5 = StateNo = 500 && (prevstateno != [100,105]) && (animelemtime(5) > 0 || var(41) = [1,2])
trigger6 = StateNo = 511 && (animelemtime(6) > 0 || var(41) = [1,2])
ignorehitpause = 0

;---------------------------------------------------------------------------
;スタンドコンボルート1-2
[State -1, Taunt]
type = ChangeState
value = 311
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = ((command = "y" || command = "b") && command != "holddown") || (((var(25)&2**1) || (var(25)&2**4)) && !(var(25)&2**7))
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = StateNo = 300 && (prevstateno != [100,105]) && (animelemtime(7) > 0 || var(41) = [1,2])
trigger2 = StateNo = 500 && (prevstateno != [100,105]) && (animelemtime(5) > 0 || var(41) = [1,2])
ignorehitpause = 0

;---------------------------------------------------------------------------
;スタンドコンボルート5-3
[State -1, Taunt]
type = ChangeState
value = 501
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = ((command = "z" || command = "b") && command = "holdback") || (((var(25)&2**2) || (var(25)&2**4)) && (var(25)&2**8))
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = StateNo = 311 && prevstateno = 300 && (animelemtime(6) > 0 || var(41) = [1,2])
ignorehitpause = 0

;---------------------------------------------------------------------------
;スタンドコンボルート4-3
[State -1, Taunt]
type = ChangeState
value = 521
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = ((command = "z" || command = "b") && command = "holdfwd") || (((var(25)&2**2) || (var(25)&2**4)) && (var(25)&2**6))
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = StateNo = 311 && prevstateno = 300 && (animelemtime(6) > 0 || var(41) = [1,2])
ignorehitpause = 0

;---------------------------------------------------------------------------
;スタンドコンボルート3-3
[State -1, Taunt]
type = ChangeState
value = 321
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = (command = "x" && command != "holdfwd" && command != "holdback") || ((var(25)&2**0) && !(var(25)&2**6) && !(var(25)&2**8))
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = StateNo = 301 && prevstateno = 300 && (animelemtime(7) > 0 || var(41) = [1,2])
ignorehitpause = 0

;---------------------------------------------------------------------------
;スタンドコンボルート3-2
[State -1, Taunt]
type = ChangeState
value = 301
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "x" || (var(25)&2**0)
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = StateNo = 300 && (prevstateno != [100,105]) && (animelemtime(7) > 0 || var(41) = [1,2])
ignorehitpause = 0

;---------------------------------------------------------------------------
;前立ち中攻撃（スタンド）
[State -1, Taunt]
type = ChangeState
value = 330
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "y"
triggerall = command != "holddown" && command = "holdfwd"
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = ctrl
ignorehitpause = 0

;---------------------------------------------------------------------------
;立ち弱攻撃（スタンド）
[State -1, Taunt]
type = ChangeState
value = 300
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "x" || command = "b"
triggerall = command != "holddown"
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = ctrl || (stateno = 100 && time >= 4) || stateno = 101 || (stateno = 105 && time >= 4)
trigger2 = StateNo = 500 && (prevstateno != [100,105]) && animelemtime(5) > 0
ignorehitpause = 0

;---------------------------------------------------------------------------
;立ち中攻撃（スタンド）
[State -1, Taunt]
type = ChangeState
value = 310
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = ctrl || (stateno = 100 && time >= 4) || stateno = 101 || (stateno = 105 && time >= 4)
ignorehitpause = 0

;---------------------------------------------------------------------------
;立ち強攻撃（スタンド）
[State -1, Taunt]
type = ChangeState
value = 320
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "z"
triggerall = command != "holddown"
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = ctrl || (stateno = 100 && time >= 4) || stateno = 101 || (stateno = 105 && time >= 4)
ignorehitpause = 0

;---------------------------------------------------------------------------
;しゃがみ弱攻撃（スタンド）
[State -1]
type = ChangeState
value = 500
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "x" || command = "b"
triggerall = command = "holddown"
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = ctrl || (stateno = 100 && time >= 4) || stateno = 101 || (stateno = 105 && time >= 4)
trigger2 = StateNo = 300 && (prevstateno != [100,105]) && animelemtime(7) > 0
ignorehitpause = 0

;---------------------------------------------------------------------------
;しゃがみ中攻撃（スタンド）
[State -1]
type = ChangeState
value = 510
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "y"
triggerall = command = "holddown"
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = ctrl || (stateno = 100 && time >= 4) || stateno = 101 || (stateno = 105 && time >= 4)
ignorehitpause = 0

;---------------------------------------------------------------------------
;しゃがみ強攻撃（スタンド）
[State -1]
type = ChangeState
value = 520
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(24)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "z"
triggerall = command = "holddown"
triggerall = statetype != A
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = ctrl || (stateno = 100 && time >= 4) || stateno = 101 || (stateno = 105 && time >= 4)
ignorehitpause = 0

;---------------------------------------------------------------------------
;ジャンプ弱攻撃（スタンド）
[State -1]
type = ChangeState
value = 700
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "x" || command = "b"
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = stateno = 40 && time > 0
trigger3 = stateno = 10825
ignorehitpause = 0

;---------------------------------------------------------------------------
;ジャンプ中攻撃（スタンド）
[State -1]
type = ChangeState
value = 710
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "y"
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = stateno = 40 && time > 0
trigger3 = stateno = 10825
ignorehitpause = 0

;---------------------------------------------------------------------------
;ジャンプ強攻撃（スタンド）
[State -1]
type = ChangeState
value = 720
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "z"
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = stateno = 40 && time > 0
trigger3 = stateno = 10825
ignorehitpause = 0

;---------------------------------------------------------------------------
;スタンド発現（空中）
[State -1, Taunt]
type = ChangeState
value = 10825
triggerall = !var(59)
triggerall = !var(49)
triggerall = !var(8)
triggerall = var(39) != 120
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "a"
triggerall = NumHelper(10000)
triggerall = !(Helper(10000),stateno = 10000 && Helper(10000),time <= 1)
triggerall = Helper(10000),stateno != 10840
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = stateno = 40 && time > 0

;---------------------------------------------------------------------------
;スタンド解除（空中）
[State -1, Taunt]
type = ChangeState
value = 835
triggerall = !var(59)
triggerall = var(49)
triggerall = !var(51)
triggerall = !var(0) || (var(0) = 1 && var(2)) || (var(0) = 3 && var(2))
triggerall = roundstate = 2
triggerall = command = "a"
triggerall = NumHelper(10000)
triggerall = Helper(10000),stateno != 10840
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = stateno = 40 && time > 0

;---------------------------------------------------------------------------
