
;ӁB̃t@Ć@OX@\t@C̈ꕔƂȂĂ܂B
;΂ɍ폜ȂłB


;   ut@C^[YqXg[_Ci}Cgvif[^C[Xg)
;    @nwiIbNX/Yj(VER 2.2)
;
;     J 2001,05,16
;     XV   2002,04,11....̕ύXAGtFNgύXA҂CNSύXȂ
; 
;    MUGENpLƂč쐻gcC[WłB
;
;
;     ̃LN^[́EEE
;
;  ut@C^[YqXg[_Ci}Cgv̓Փxm[}ȏł
;  {ƂɃNA[ɂPEĥݐ키o鋍łB
;  ۂ͎̂̂gpłU@Ȃ߁AƎɍUςĂ܂B
;
;
; @͂߂ẴlIWIƂƂŁA܂l^łȂߐ쓖˘f܂B
;@l^łȂƂȂ͖悤łB(̈ʒuŌ˘fĂ̂łB)
; @{[iXŋ|AƂ̂͌Ấu蓹vif[^C[Xgj
;@Ă悤łB̂2oCgł܂ɓoꂳĂ݂܂B
;
;
; MȂ琻쓖AQ[ɊւAAhoCX̑ɂ킽
;͂ĉ܂xQɊӒv܂B̋͂
;͂肦Ȃł傤B


;http://www.geocities.co.jp/Playtown-Darts/7702/
;mail ruijiyoshida@hotmail.com
;author@YOSHIDA RUIJI(JAPAN)

;-----------------------------------------------------------------------

;  Z\
;@
;  n@
;@X................O˂
;@Y................˂グ
;@Z................˂h
;   + Z..........˂
;   OR  + X OR Y......蓊
; 
;
;
;
;@
;@X...............{fBA^bN
;  Y...............˂
;  Z...............]˂
;
;
;@KEZ
;  + X ..........._bV˂@
;  + Y ..........._bV蓊
;
; KEZ
; X + Y + Z.........\(POWER2000Kv)
;
;
; 
;@S................ׂs.[
; 
; 
;







;-------------------------------------------------------------
[statedef -2]

;҂
[State -2, 7000]
type = VarSet
trigger1 =  life = 1000
v= 2
value = 0 

[State -2, 7010]
type = VarSet
trigger1 =  life = 1000
v= 3
value = 0 

[State -2, 7001]
type = Varadd
trigger1 = var(2) > 0
trigger1 = time = 1
v= 2
value = -1

[State -2, 7003]
type = VarSet
trigger1 = var(2) > 90
v= 2
value = 91

[State -2, 7004]
type = ChangeState
trigger1 = var(2) >= 90
trigger1 = var(3) = 0
trigger1 = life > 0
trigger1 = time = 2
value = 7010

[State -2, 7030]
type = RemoveExplod
trigger1 = stateno  != 7030
trigger1 = stateno  != 195
ID = 7030
[state -2, 5036]
type = Changestate
triggerall = life <= 0
trigger1 = P2stateno = [1000,4999]
trigger1 = stateno = 5035
value = 6035

[state -2, 5070]
type = Changestate
triggerall = life <= 0
trigger1 = P2stateno = [1000,4999]
trigger1 = stateno = 5070
value = 6070
;---------------------------------------------------------------------------
; States that are executed when in self's state file (use statedef -3)
;---------------------------------------------------------------------------
[Statedef -3]
[State -3, Landing Sound]
type = PlaySnd
triggerall = Time = 1
trigger1 = stateno = 52 ;Jump land
trigger2 = stateno = 106 ;Run-back land
value = 40, 0

[State -3]
type = Helper
triggerall = !ishelper
triggerall = numhelper(4545) < 1
trigger1 = roundstate < 2
trigger1 = palno = 6 || palno = 12
helpertype = player
name = "MyOX"
ID = 4545
pos = 60, 0
postype = p1
facing = 1
stateno = 192
keyctrl = 1
ownpal = 1

[State -3]
type = Helper
triggerall = !ishelper
triggerall = numhelper(5656) < 1
trigger1 = roundstate < 2
trigger1 = palno = 6 || palno = 12
helpertype = player
name = "MyOX"
ID = 5656
pos = -60, 0
postype = p1
facing = 1
stateno = 192
keyctrl = 1
ownpal = 1
