[Remap]
x = x
y = y
a = a
b = b
c = c
s = s

[command]
name = "lablass fire"
command = D, F, a
time = 25

[command]
name = "daron whip"
command = D, F, b
time = 25

[command]
name = "perfect GIMYLA"
command = D, F, y
time = 25

[Command]
name = "a"
command = a

[Command]
name = "b"
command = b

[command]
name = "c"
command = c

[Command]
name = "x"
command = x

[Command]
name = "y"
command = y

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s

[Command]
name = "recovery"
command = x+y

[Command]
name = "holdfwd"
command = /$F
time = 1

[Command]
name = "holdback"
command = /$B
time = 1

[Command]
name = "holdup"
command = /$U
time = 1

[Command]
name = "holddown"
command = /$D
time = 1

[Command]
name = "down_a"
command = /$D,a
time = 1


[Statedef -1]

[State -1, fire]
type = ChangeState
value = 700
triggerall = power >= 500
triggerall = command = "lablass fire"
trigger1 = statetype = S
trigger1 = ctrl = 1

[State -1, powered attack]
type = ChangeState
value = 3000
triggerall = power >= 500
triggerall = command = "daron whip"
trigger1 = statetype = S
trigger1 = ctrl = 1

[State -1, perfect GIMYLA]
type = Changestate
value = 3005
triggerall = power >= 4000
triggerall = command = "perfect GIMYLA"
trigger1 = statetype = S
trigger1 = ctrl = 1

[State -1, punchi low]
type = ChangeState
value = 500
triggerall = command = "a"
trigger1 = statetype = S
trigger1 = ctrl = 1

[State -1, hornupper]
type = ChangeState
value = 205
triggerall = command = "y"
trigger1 = statetype = S
trigger1 = ctrl = 1

[State -1, punchi strong]
type = ChangeState
value = 550
triggerall = command = "b"
trigger1 = statetype = S
trigger1 = ctrl = 1

[State -1, tailsmash]
type = ChangeState
value = 250
triggerall = command = "x"
trigger1 = statetype = S
trigger1 = ctrl = 1

;[state -1, kick]
;type = changestate
;value = 700
;triggerall = command = "c"
;trigger1 = statetype = s
;trigger1 = ctrl = 1

[state -1 throw]
type = changestate
value = 800
triggerall = power >= 1000
triggerall = var(36) = 0
triggerall = command = "c"
triggerall = statetype != a
triggerall = ctrl
trigger1 = command = "holdfwd"
trigger2 = command = "holdback"


;hornpunish
[State -1, Standing Strong Kick]
type = ChangeState
value = 900
triggerall = command = "z"
triggerall = power >= 2000
trigger1 = statetype = S
trigger1 = ctrl
;trigger1 = BackEdgeBodyDist >= 80
;trigger1 = FrontEdgeBodyDist >= 80
