zbM}C

΂́Aǂ݂̃^Cgʂɑ@JIXłorz
悭悭ǂł݂ăvCĂB

AƂT̂ŁAǂŌ܂œǂł݂ĂB

Ԃ̂Cɓ肾\tr(ŐVʐFp^[
̃cI@̂ĂĂ܂ƂTQT)Ȃ̂ŁAƂ΂
͓ĂĂAȈӖőςȎɁc

_AόfڎRłB(̎̃IL)

@@@@
@@------------

E̒ʏ퓮
@------------------@@@@@
@@@@F           -@Oi
@@@@B           -@
@@@@U           -@Wv()
@@@@FU          -@Wv(O)
@@@@BU@        -@Wv()


  @ʏU
    ----------
@@@@a            - fXgCNbV
        b            - JIXtHbO
@@
@@݋Z
@@----------
@@F/B+y@@@@@@- opCt@O

@@KEZ
@@----------

        c            - uXt@C[@({^ŌĂяo܂^^;)
      D, F, a        - _EBbv@

    ~2KEZ
@@----------
      d, f, b        - ɋCEg@(قڈꌂKE ẴL͈ꌂŎɂ܂)@       @@@


"p[tFNgEM}C"@@@(܂ȃAWL^^A;)

Eg}80Ƃ̌펞As\ȃp[~ςł߂ɁAȂ葹
Ă܂AM}Cŋ`ԁB
͚̓̂T̑NŐ܂A̕\ʂ錌ǂɂ͑SF
zJIXGlM[AdĂB
̍gb̏oA͑SF̖ŖSӖB

āATłA
jRjRɃAbvA^̎̃IWiLgp
CgAjpӂĂ܂B
ȗ]vȂĂǂ񂾂ĊłA悩玎Ă݂Ă

CgύX@

GIMYLACNSt@CŊJA

;[Statedef 191]
;type = S
;ctrl = 0
;anim = 191
;velset = 0,0

;[State 191, 1]
;type = ChangeAnim
;trigger1 = RoundState = 0
;value = 191

;[State 191, 2]
;type = AssertSpecial
;trigger1 = 1
;flag = Intro

;[State 191, 3]
;type = ChangeState
;trigger1 = AnimTime = 0
;value = 0

;[State 191, sound]
;type = PlaySnd
;trigger1 = AnimElem = 4
;value = s5, 3

;[State 191, sound]
;type = PlaySnd
;trigger1 = AnimElem = 13
;value = s7, 0

̃f[^AssɂĂ";"OĂB
