
;---------------------------------------------------------------------------

[Statedef 12000]

[State 12000, 保険]
type = Selfstate
triggerall = name = "A-Yuki"
trigger1 = !ishelper
value = 1400
ignorehitpause = 1

[State 12000, ＯＴＨＫ用ｐｒｏｊ]
type = Projectile
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = !root,numProjID(12000)
triggerall = root,alive
trigger1 = time < 30
attr = C, HP
projid = 12000
projanim = var(55)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = var(56)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 12000, 保証用ｐｒｏｊ]
type = Projectile
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = !root,numProjID(12100)
triggerall = root,alive
triggerall = !root,ctrl
triggerall = root,stateno != 52
trigger1 = time = (30, 60)
attr = C, HP
projid = 12100
projanim = var(55)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
postype = p2
offset = 0, 500
pausetime = 0, 2
p1stateno = 52
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[state 12000, エフェクト消去]
type = Removeexplod
trigger1 = name != "A-Yuki"
ignorehitpause = 1

[State 12000, 無敵]
type = Nothitby
trigger1 = name != "A-Yuki"
value = SCA
time = 1
ignorehitpause = 1

[State 12000, 透明化]
type = Assertspecial
trigger1 = name != "A-Yuki"
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State 12000, 通常即死]
type = Lifeset
triggerall = name != "A-Yuki"
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State 12000, ステート変更]
type = Selfstate
triggerall = name != "A-Yuki"
triggerall = !ishelper
trigger1 = !alive
value = 5050
ignorehitpause = 1

[State 12000, ヘルパー消去]
type = Destroyself
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,ctrl
trigger1 = roundstate != 2
trigger2 = !root,alive
trigger3 = time > 60
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 14000]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State 14000, 保険]
type = Selfstate
trigger1 = name = "A-Yuki"
value = 40
ignorehitpause = 1

[state 14000, アニメ習得]
type = Varset
trigger1 = !time
trigger2 = animelem = 1
sysvar(2) = anim
ignorehitpause = 1

[state 14000, アニメ習得]
type = Varset
trigger1 = 1
sysvar(3) = root,anim
ignorehitpause = 1

[State 14000, ｔｉｍｅ代わり]
type = Varadd
trigger1 = 1
sysvar(4) = 1
ignorehitpause = 1

[State 14000, アニメ変更]
type = Changeanim2
trigger1 = !ishelper
value = 20000
ignorehitpause = 1

[State 14000, ステートタイプ変更]
type = Statetypeset
trigger1 = !ishelper
movetype = A
physics = N
ignorehitpause = 1

[State 14000, コントロール可否]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State 14000, 超即死投げ]
type = Reversaldef
triggerall = !ishelper
trigger1 = sysvar(4) < 300
trigger2 = time < 300
numhits = 0
reversal.attr = SCA, AA, AT, AP
sparkno = -1
guard.sparkno = -1
pausetime = 2 + random % 3, 0
ignorehitpause = 1

[State 14000, 超即死投げ]
type = Hitdef
triggerall = !ishelper
trigger1 = sysvar(4) = (300, 600)
trigger2 = time = (300, 600)
numhits = 0
attr = , HP
priority = 7, hit
sparkno = -1
guard.sparkno = -1
pausetime = 2 + random % 3, 0
ignorehitpause = 1

[State 14000, 通常即死]
type = Lifeset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State 14000, 死なない場合]
type = Selfstate
triggerall = !ishelper
trigger1 = sysvar(4) > 600
trigger2 = time > 600
value = 52
ignorehitpause = 1

[State 14000, 超即死へ]
type = Changestate
triggerall = !ishelper
trigger1 = hitpausetime
value = 11000
ignorehitpause = 1

[State 14000, ステート変更]
type = Selfstate
triggerall = !ishelper
trigger1 = !alive
value = 5050
ignorehitpause = 1

[State 14000, ヘルパー変数リセット]
type = Varrangeset
triggerall = ishelper
trigger1 = !sysvar(4)
value = 0
ignorehitpause = 1

[State 14000, ヘルパー変数リセット]
type = Varrangeset
triggerall = ishelper
trigger1 = !sysvar(4)
fvalue = 0
ignorehitpause = 1

[State 14000, アニメ修得時、軸合わせ]
type = Posset
trigger1 = ishelper
x = enemy,pos x
y = enemy,pos y + 10000
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
var(0) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
var(1) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
var(2) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
var(3) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
var(4) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
var(5) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
var(6) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
var(7) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
var(8) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
var(9) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
var(10) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
var(11) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
var(12) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
var(13) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
var(14) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
var(15) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
var(16) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
var(17) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
var(18) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
var(19) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
var(20) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
var(21) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
var(22) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
var(23) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
var(24) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
var(25) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
var(26) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
var(27) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
var(28) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
var(29) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
var(30) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
var(31) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
var(32) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
var(33) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
var(34) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
var(35) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
var(36) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
var(37) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
var(38) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
var(39) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
var(40) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
var(41) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
var(42) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
var(43) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
var(44) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
var(45) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
var(46) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
var(47) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
var(48) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
var(49) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
var(50) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
var(51) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
var(52) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
var(53) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
var(54) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
var(55) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
var(56) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
var(57) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
var(58) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 1
trigger2 = roundstate = 4
var(59) = 0
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
fvar(0) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
fvar(2) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
fvar(3) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
fvar(4) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
fvar(5) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
fvar(6) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
fvar(7) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
fvar(8) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
fvar(9) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
fvar(10) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
fvar(11) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
fvar(12) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
fvar(13) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
fvar(14) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
fvar(15) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
fvar(16) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
fvar(17) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
fvar(18) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
fvar(19) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
fvar(20) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
fvar(21) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
fvar(22) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
fvar(23) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
fvar(24) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
fvar(25) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
fvar(26) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
fvar(27) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
fvar(28) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
fvar(29) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
fvar(30) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
fvar(31) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
fvar(32) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
fvar(33) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
fvar(34) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
fvar(35) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
fvar(36) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
fvar(37) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
fvar(38) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = sysvar(4) = [5400, 6000]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
trigger3 = gametime % 600 = [0, 60]
fvar(39) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (root,lifemax)) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(0) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(1) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(2) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(3) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(4) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(5) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(6) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(7) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(8) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(9) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(10) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(11) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(12) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(13) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(14) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(15) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(16) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(17) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(18) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(19) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(20) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(21) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(22) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(23) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(24) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(25) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(26) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(27) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(28) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(29) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(30) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(31) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(32) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(33) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(34) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(35) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(36) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(37) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(38) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(39) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(40) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(41) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(42) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(43) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(44) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(45) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(46) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(47) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(48) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(49) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(50) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(51) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(52) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(53) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(54) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(55) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(56) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(57) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = null;Parentvarset;ファントム相手にリセットすると倒せなくなるみたい
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(58) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
fvar(0) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
fvar(1) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
fvar(2) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
fvar(3) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
fvar(4) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
fvar(5) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
fvar(6) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
fvar(7) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
fvar(8) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
fvar(9) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
fvar(10) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
fvar(11) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
fvar(12) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
fvar(13) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
fvar(14) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
fvar(15) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
fvar(16) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
fvar(17) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
fvar(18) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
fvar(19) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
fvar(20) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
fvar(21) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
fvar(22) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
fvar(23) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
fvar(24) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
fvar(25) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
fvar(26) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
fvar(27) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
fvar(28) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
fvar(29) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
fvar(30) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
fvar(31) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
fvar(32) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
fvar(33) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
fvar(34) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
fvar(35) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
fvar(36) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
fvar(37) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
fvar(38) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
fvar(39) = 0
ignorehitpause = 1

[State 14000, 対Ｆ１]
type = Projectile
triggerall = ishelper
triggerall = root,alive
trigger1 = root,name = "f1"
attr = C, HP
projid = 14000
projanim = 1000
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = 9997
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 14000, 対凶神]
type = Projectile
triggerall = ishelper
triggerall = root,alive
trigger1 = root,name = "Matsugami"
attr = C, HP
projid = 14000
projanim = 6110
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
numhits = 0
projhits = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = ifelse(root,gethitvar(fall.damage) != 0, 5110, 115)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 14000, 対ＧＭ諏訪子]
type = Projectile
triggerall = ishelper
triggerall = root,alive
trigger1 = root,name = "Grand Master"
attr = C, HP
projid = 15000
projanim = 200
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = ifelse(root,gethitvar(fall.damage), 5100 + (random % 2) * 10, 110 + (random % 2) * 5)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 14000, 対イグのん]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = !root,numprojid(14000)
trigger1 = root,name = "UNKNOWN"
attr = C, HP
projid = 14000
projanim = 210
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = ifelse(root,gethitvar(fall.damage), 5110, 1305)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 14000, 対メガリス改変]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = !root,numprojid(14000)
trigger1 = root,name = "G-FLANDRE" || root,name = "Megalith"
attr = C, HP
projid = 14000
projanim = 200
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = ifelse(root,gethitvar(fall.damage), 5110, 6266)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 14000, 対次元意思]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = !root,numprojid(14000)
trigger1 = root,name = "G Magaki"
attr = C, HP
projid = 14000
projanim = 230
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
projhits = 1
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = 213101
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 14000, 対現実改変]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = !numprojid(14000)
trigger1 = root,name = "ugokazaru" || root,name = "genjitsu"
attr = C, HP
projid = 14000
projanim = 2
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = 5
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 14000, 対Ａボム]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = !numprojid(14000)
trigger1 = root,name = ""
attr = C, HP
projid = 14000
projanim = 2
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = 944
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 14000, 対デッドリー]
type = Projectile
triggerall = ishelper
triggerall = root,alive
trigger1 = root,name = "Oswald" && selfanimexist(9999) && selfanimexist(10000) && selfanimexist(10001)
attr = C, HP
projid = 14000
projanim = 210
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = ifelse(gametime % 2 = 0, 512, 1500)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 14000, 対通り魔七夜]
type = Projectile
triggerall = ishelper
triggerall = root,alive
trigger1 = root,name = "nanaya"
trigger1 = root,authorname = "humi"
attr = C, HP
projid = 14000
projanim = 20
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = ifelse(root,hitpausetime > 1, 1000044, 101)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 14000, 対イブリース]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = !numprojid(14000)
trigger1 = root,name = "Remilia Scarlet"
trigger1 = root,authorname = "SAMSARA"
attr = C, HP
projid = 14000
projanim = 200
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = 2636
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 14000, 即死返し]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = enemy(enemy,name != "A-Yuki"),var(54)
trigger1 = enemy(enemy,name != "A-Yuki"),statetype = A
trigger2 = gametime % 300 = 0
trigger2 = roundstate = 2
attr = C, HP
projid = 14000
projanim = sysvar(2)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = enemy(enemy,name != "A-Yuki"),var(54)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 14000, 即死返し]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = enemy(enemy,name != "A-Yuki"),var(54)
trigger1 = enemy(enemy,name != "A-Yuki"),statetype = A
trigger2 = gametime % 300 = 0
trigger2 = roundstate = 2
attr = C, HP
projid = 14000
projanim = sysvar(3)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = enemy(enemy,name != "A-Yuki"),var(54)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 14000, 即死返し]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = enemy(enemy,name != "A-Yuki"),var(54)
trigger1 = enemy(enemy,name != "A-Yuki"),statetype = A
trigger2 = gametime % 300 = 0
trigger2 = roundstate = 2
attr = C, HP
projid = 14000
projanim = 200
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = enemy(enemy,name != "A-Yuki"),var(54)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 14000, アーマー貫通砲]
type = Projectile
triggerall = ishelper
triggerall = root,alive
trigger1 = enemy(enemy,name != "A-Yuki"),statetype = S
trigger1 = enemy(enemy,name != "A-Yuki"),movetype = I
trigger2 = roundstate != 2
attr = C, HP
projid = 14000
projanim = sysvar(2)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = ifelse(root,gethitvar(fall.damage), 5100 + (random % 2) * 10, ifelse(random % 4 = 0, 5210, 110 + (random % 2) * 5))
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 14000, アーマー貫通砲]
type = Projectile
triggerall = ishelper
triggerall = root,alive
trigger1 = enemy(enemy,name != "A-Yuki"),statetype = S
trigger1 = enemy(enemy,name != "A-Yuki"),movetype = I
trigger2 = roundstate != 2
attr = C, HP
projid = 14000
projanim = sysvar(3)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = ifelse(root,gethitvar(fall.damage), 5100 + (random % 2) * 10, ifelse(random % 4 = 0, 5210, 110 + (random % 2) * 5))
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 14000, アーマー貫通砲]
type = Projectile
triggerall = ishelper
triggerall = root,alive
trigger1 = enemy(enemy,name != "A-Yuki"),statetype = S
trigger1 = enemy(enemy,name != "A-Yuki"),movetype = I
trigger2 = roundstate != 2
attr = C, HP
projid = 14000
projanim = 200
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = ifelse(root,gethitvar(fall.damage), 5100 + (random % 2) * 10, ifelse(random % 4 = 0, 5210, 110 + (random % 2) * 5))
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 14000, あゆあゆキラー]
type = Projectile
triggerall = ishelper
triggerall = root,alive
trigger1 = enemy(enemy,name != "A-Yuki"),statetype = S
trigger1 = enemy(enemy,name != "A-Yuki"),movetype = A
attr = C, HP
projid = 14000
projanim = sysvar(2)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = ifelse(root,movetype = H, random * random, 5100 + (random % 2) * 10)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 14000, あゆあゆキラー]
type = Projectile
triggerall = ishelper
triggerall = root,alive
trigger1 = enemy(enemy,name != "A-Yuki"),statetype = S
trigger1 = enemy(enemy,name != "A-Yuki"),movetype = A
attr = C, HP
projid = 14000
projanim = sysvar(3)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = ifelse(root,movetype = H, random * random, 5100 + (random % 2) * 10)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 14000, あゆあゆキラー]
type = Projectile
triggerall = ishelper
triggerall = root,alive
trigger1 = enemy(enemy,name != "A-Yuki"),statetype = S
trigger1 = enemy(enemy,name != "A-Yuki"),movetype = A
attr = C, HP
projid = 14000
projanim = 200
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = ifelse(root,movetype = H, random * random, 5100 + (random % 2) * 10)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 14000, あゆあゆキラー]
type = Projectile
triggerall = ishelper
triggerall = root,alive
trigger1 = enemy(enemy,name != "A-Yuki"),statetype = S
trigger1 = enemy(enemy,name != "A-Yuki"),movetype = A
attr = C, HP
projid = 14000
projanim = 1001
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = ifelse(root,movetype = H, random * random, 5100 + (random % 2) * 10)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 14000, 保障用Ｐｒｏｊ]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = root,stateno != 52
trigger1 = sysvar(4) = 6000
trigger2 = root,time > 60
attr = C, HP
projid = 14000
projanim = 200
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = 52
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 14000, 保障用Ｐｒｏｊ]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = root,stateno != 52
trigger1 = sysvar(4) = 6000
trigger2 = root,time > 60
attr = C, HP
projid = 14000
projanim = sysvar(2)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = 52
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 14000, 保障用Ｐｒｏｊ]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = root,stateno != 52
trigger1 = sysvar(4) = 6000
trigger2 = root,time > 60
attr = C, HP
projid = 14000
projanim = sysvar(3)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = 52
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 14000, 保障用Ｐｒｏｊ]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = root,stateno != 52
trigger1 = sysvar(4) = 6000
trigger2 = root,time > 60
attr = C, HP
projid = 14000
projanim = 200
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = 52
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 14000, 食らいステートタイプに変更]
type = Statetypeset
trigger1 = !ishelper(20000)
statetype = C
movetype = H
physics = N
ignorehitpause = 1

[State 14000, 無敵解除]
type = Hitby
trigger1 = !ishelper(20000)
value = SCA, AA, AT, AP
time = 1
ignorehitpause = 1

[State 14000, ヘルパーアーマーキラー]
type = Changeanim2
trigger1 = !ishelper(20000)
value = 21000
ignorehitpause = 1

[State 14000, アーマー処理]
type = Hitoverride
trigger1 = !ishelper(20000)
attr = SCA, AA, AT, AP
time = -1
stateno = prevstateno
ignorehitpause = 1

[State 14000, 混線習得可能ヘルパー量産]
type = Helper
triggerall = ishelper
triggerall = playeridexist(id)
trigger1 = !numhelper(20000)
ID = 20000
name = "nirunari_yakunari"
postype = p1
pos = 999, -9999999999999
stateno = random * random
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 14000, ターゲット削除]
type = Targetdrop
triggerall = ishelper
trigger1 = numtarget = 8
ignorehitpause = 1

[State 14000, ヘルパーコントロール不可]
type = Ctrlset
trigger1 = ishelper
value = 0
ignorehitpause = 1

[State 14000, ヘルパーカメラ固定]
type = Screenbound
trigger1 = ishelper
value = 0
ignorehitpause = 1

[State 14000, ヘルパー押し戻し判定解除]
type = Playerpush
trigger1 = ishelper
value = 0
ignorehitpause = 1

[State 14000, エフェクト消去]
type = Removeexplod
trigger1 = 1
ignorehitpause = 1

[State 14000, 透明化]
type = Assertspecial
trigger1 = 1
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State 14000, ヘルパー消去]
type = Destroyself
triggerall = ishelper
triggerall = !ishelper(20000)
trigger1 = sysvar(4) > 6000
trigger2 = !alive
trigger3 = playerid(enemy,var(49)),numexplod(12000)
ignorehitpause = 1

;---------------------------------------------------------------------------
