
[Data]
life = 1500          ;Amount of life to start with
attack = 100         ;100% attack power (more is stronger)
defence = 120        ;100% defensive power (more is stronger)
fall.defence_up = 50 ;Def goes up by 50% everytime player is hit on ground
liedown.time = 60    ;Time player takes before getting up from HIT_LIEDOWN
airjuggle = 100      ;Can do 15 points of juggling
sparkno = 0,7        ;Default spark number
guard.sparkno =0,20  ;Default guard spark number
KO.echo = 0          ;1 to enable echo on KO
volume = 0           ;Volume offset (negative for softer)
IntPersistIndex = 59
FloatPersistIndex = 40

[Size]
xscale = 1           ;Horizontal scaling factor.
yscale = 1           ;Vertical scaling factor.
ground.back = 13     ;Player width (back, ground)
ground.front = 20    ;Player width (front, ground)
air.back = 12        ;Player width (back, air)
air.front = 12       ;Player width (front, air)
z.width = 3          ;Player width (into and out)
height = 60          ;Height of player (for opponent to jump over)
attack.width = 4,4   ;Default attack width: back, front
attack.dist = 160    ;Default attack distance
proj.attack.dist = 90 ;Default attack distance for projectiles
proj.doscale = 0     ;Set to 1 to scale projectiles too
head.pos = -5, -90   ;Approximate position of head
mid.pos = -5, -60    ;Approximate position of midsection
shadowoffset = 0     ;Number of pixels to vertically offset the shadow

[Velocity]
walk.fwd  = 2.6      ;Walk forward
walk.back = -2.0     ;Walk backward
run.fwd  = 6.2, 0    ;Run forward (x, y)  - if y<0, player will hop
run.back = -4.5,-5.5 ;Run backward (x, y) - if y=0, player will run
;jump.neu = 0,-8.1    ;Neutral jumping velocity (x, y)
jump.neu = 0,-12.4
jump.back = -2.8    ;Jump back Speed (x, y)
jump.fwd = 2.8       ;Jump forward Speed (x, y)
runjump.back = -2.8,-12.4 ;Running jump speeds (opt)
runjump.fwd = 3.4,-12.4      ;.
airjump.neu = 0,-8.0      ;.
airjump.back = -2.55,-8.1 ;Air jump speeds (opt)
airjump.fwd = 2.5,-8.1    ;.

[Movement]
airjump.num = 0      ;Number of air jumps allowed (opt)
airjump.height = 35  ;Minimum distance from ground before you can air jump (opt)
;yaccel = .43         ;Vertical acceleration
yaccel = .54
;stand.friction = .85  ;Friction coefficient when standing
stand.friction = .85
crouch.friction = .82 ;Friction coefficient when crouching

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; Override common states (use same number to override) :
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